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King's Quest I Bonus Round: Ports and Remakes
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- Опубліковано 30 сер 2021
- Taking a look at three alternate versions of the first King's Quest game: the Master System version from 1989, the official Sierra remake from 1990, and the VGA fan remake by Tierra/AGDI first released in 2001.
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I was one of the beta testers on the AGDI remake. Very cool to see this video!
How'd it go?
@@everythingpony I remember finding a bug where you could walk on the moat in front of the castle at the very beginning of the game. That was I think the only bug I found.
"Romancing the Stone" was also a popular early-80s romcom/action hybrid from Robert Zemeckis, the movie he directed right before Back To The Future made him huge. The premise is "What if a sheltered romance novelist found herself swept up in a real-world romantic adventure?" It's a fun flick, worth checking out. Anyway, I've always assumed that was the source of KQ2's title. (both of them)
In my first KQ2 video, I did make a joke reference to the movie -- and also to the phrase's origin, which is a jeweler's term.
@@spacequesthistorian Ahh, ok, forgot about that.
I'm very excited for your review of AGD's Romancing The Stones! It's my absolute favorite fan remake! The story is top notch. Honestly it's probably the best Kings Quest game ever made including the actual official Sierra titles. Keep up the good work, man!
Well, you might want to drop by my stream on Friday at around 1.30pm CEST. The guy who wrote it, Daniel Stacey, is an old friend of mine and we're going to play it together.
@@spacequesthistorian Cool! I'll be there. Can't wait to thank Daniel in person for such a good game.
Honestly, Same on 'Romancing the Stones' being a personal favourite.
It is just that good. All 3 AGD remakes are very competent ones, but the *narration* is probably some of its most soothing storybook features.
It encourages me to play it slow, take my time, and just relax as Graham meets his many terrible fates. Best Adventure Game narrator by far; to me at least.
While the game itself was quite simple, practically any problem in the game had more than one solution.
Can't deduce the gnome's name to get the magic beans? You get a key and an alternative way into Cloudland. Can't figure out that dragons hate water? Kill him with a thrown dagger instead. Or wear the magic ring and steal the mirror. Or use the protection spell, no-sell his flame and take the mirror. You can either kill the giant or (with or without the ring of invisibility/protection spell) avoid him until he grows tired and takes a nap, which lets you steal the chest. Forgot the fiddle to charm the leprechauns? Scare them with a four-leaf clover instead. Get get the goat to butt the troll off the bridge or forgot the cheese? You can bribe the troll and the rat with minor treasures. (though you'll lose points)
While moon logic was required to get the maximum score, it was quite easy to beat the game itself.
This is actually one of the things I really appreciated about the first King's Quest game. The amount of alternate solutions to puzzles really speak to a level of foresight that future games -- in fact, most adventure games that came after it, including its own sequels -- did not have.
Another neat little tidbit of Tierra/AGDI history was one of their early planned games was a parody of King’s Quest called Royal Quest: Retrieving Lost Shit, which reused assets from their version of KQ1. It sounded like it was a Robot Chicken-like parody of King’s Quest where violent solutions netted you more points. There’s sparse pieces of info about it before it got cancelled, including a few screenshots.
Do you plan to play the Infamous Quest’s remake of King’s Quest III? Nice video man. Loving your stuff. It takes hard work so definitely appreciated.
I absolutely will. In fact, I'll be doing a comparison video of AGDI and IQ's remakes. Thank you for the kind words. 😊❤️
@@spacequesthistorian Ooh neat. Now I'm looking forward to the KQ3 comparison.
I love the AGD Interactive remake and it's the only port i claim to be playable.
I'm glad to see you back with spilling more beans on KQ development and more facts. Love the comedy you guys and im guessing you have someone helping you out with some jokes, footage etc to, major respect to those folks to.
I started with the AGD KQ remakes before buying all the KQ, SQ and Leisure Suit Larry games... KQ2 remake is a massive damn good upgrade from the OG version. Tho knowing you, you might perform a scorpion fatality on it. Come on Troels, be nice to it... Nah, go on mate, kick it's ass! Even if it's my fav KQ along with 4,6 and 7 (when I feel like looking n laughing at bad art)
Thanks very much! I will actually be playing the KQ2 remake with the guy who wrote it, so I can't in good conscience give it a proper kicking. He's an old friend of mine. 😅
I actually did most of this video myself - all of the game footage was recorded by me, except for Graham scaling the throne room walls in the Master System version. And the script was all me, too.
But that's not to say I haven't had help in the past. There are some very lovely people on my Discord who regularly help me with fact-checking, going through game code, and recording footage for me to use. This video was just one of those rare instances where I did pretty much all of it myself.
@@spacequesthistorian
Its ok dude I was just kidding about tearing the game another asshole.
You must have a massive contact list of indie devs and OG devs working with ya all the time which is super cool.
There is something so funny about finding glitches in old games that nobody knows about. As myself love finding glitches in modern games.
KQ2 remake is awesome but there are some voices that are just bad (im sure you know who im talking about.)
@@xRocketzFighterx Haha, no worries. I am very fortunate to have some good friends in the indie dev scene, but I don't kid myself into thinking I'm anyone special. I'm just a weirdo with a UA-cam channel and *they* are the ones actually making magic.
The people on the SQH Discord are also fantastic and honestly know lots more about Space Quest than I do. A lot of times, like most of the "secrets of Space Quest" videos, I'm just relaying information that they have come up with.
Thank you so much for the nice comments, by the way! I really appreciate you taking the time to leave comments on my videos.
@@spacequesthistorian LOL, I happened upon this comment like 10 minutes before your stream started. Talk about a coincidence. It was good to hear Wookie, uh, Daniel again. And to see Brandon. It was a fun little trek through time.
I would love to see the space quest games, and kings quest games in VR except for kings quest 8
There is actually an addon for the Super Nintendo (or, more accurately, Super Famicom) that allowed one to do their banking on the console. Only available in Japan and probably no longer usable.
Great!! I hope all of your videos are soo interesting!!! AND I hope,there will be a VGA port of Kings Quest 4 !!! one day.....
I love these comparison videos !
Great Job 👍👍
Cheers, mate! I should have put in a "soup's on" joke when Graham shoved the witch into the cauldron. Wish I'd thought of that sooner.
The "GAH" when the goat dies absolutely sent me
It's a "punch" sound effect from Space Quest V. 😂
I love the SMS version!
Great video!
Bugged up the ass gets me every time
I stole that phrase from The Spoony Experiment, so unfortunately I can't claim credit for that. 😅
LOL. Okay, so a couple of rectifications. Vivendi was not exactly "cool" with people making fan games of their intellectual property back then, but for Tierra (which changed its name to AGD Interactive on their request to avoid trademark infringement) they offered a fan license allowing the team to keep distributing its existing remakes (KQ1, KQ2) and finish its ongoing ones. (QFG2 and secretly KQ3) It was not an unofficial okay, it actually involved some legal steps, but the "used with permission" should still be on the fine print of the official site.
They also never said anything about not using art assets from the original Sierra games. I mean, that thing might have bugged them if someone had made an original game using Sierra's art assets, but if you're already using the King's Quest trademark, the asset collaging is really just small potatoes in comparison.
The real reason the team touched up KQ1 and KQ2's graphics was simply because they could. They had three really talented artists who initially joined the secret KQ3 team and who proved willing to work their magic on the KQ1 and KQ2 backgrounds. (John-Paul Selwood, Emily Selwood and Johan Botes, with the former earning credit for the motherload of the work)
Thank you for the corrections. My comment about Vivendi being cool with fan remakes/projects was in contrast to how Activision sees it today. Vivendi at least gave Tierra a fan license and were prepared to listen. Activision's legal department, on the other hand, has absolutely no sense of humor about this sort of thing. They would just send a C&D and that would be the end of that.
I’m kind of stoked to see the next remakes. I loved the fan remakes of 2 and the multiple remakes of 3. It’s a shame no one ever did a cool remake to 4.
@@michaele1654 that is awesome to hear. I would love to play it. It’s too bad that they didn’t do updates graphics cause I would love to see fully detailed Lolotte and Genesta and Ogre!Edgar and even animated portraits of them.
There may be something to n the works…. I wasn’t here.
KQ4 is apparently a pretty cursed game for remakes. The lovely weirdos on my Discord were talking about it earlier today. There have been at least five attempts to do a fan remake of KQ4 that have all crashed and burned.
The best explanation I can think of for "courageous" is that maybe this witch is SO terrifying that it takes courage to even risk sneaking up on her in case she suddenly turns around. But even with that, you're right that courage isn't usually associated with sneak attacks.
2:01 ... wait, how did that kid mid-air jump in Mario 3?
Curious as to when you play Romancing the Stones as I absolutely love the AGDI remakes and it's honestly beautiful how you can tell the creators had a lot of dedication and love for the series.
I already did, and the video has been in the making for ages now. I'm really sorry it's taking so long. I started a new job not long ago and my focus has been all over the place. It's coming, I swear!
@@spacequesthistorian No problem take your time, I look forward to its release.
I'll be at work during the premier but mabye I'll be able to sneak an earbud in
Please don't get fired on my account. 😅
@@spacequesthistorian didn't get fired!
2:49 Can't you give the golden egg to the troll?
Dude you're so entertaining, please do Freddy pharkas
Thank you! Freddy Pharkas is sure a possibility but I've got a big backlog of other games I want to do first.
You plan on giving that KQ episodic collection a try after all these? The one that came out in uh, 2015, I think? Developed by the odd gentlemen. Has a pretty good VA cast at least. Christopher Lloyd, Wallace Shawn, uh, Tom Kenny.. only ones I can remember off the top of my head.
I would love to, and I will eventually, but I've been doing King's Quest for almost a year now and I really want a change of pace. I'm gonna do the Police Quest series next and then maybe, sometime later, come back to the King's Quest games. 😏
I discovered King's Quest years ago thanks to the Tierra remakes of KQ I and II. They didn't have any voice acting at first.
They did not. :) I played the very first version of their KQ1 remake for this video.
Any chance of a look at the xbox360 version?
Was the point of deads ends and moon logic to make the games longer are to paywall them? My dad did mail them saying it was a paywall to make people call the 1-800 number buy hint books. They did send us all the hint books for free and the agi port of Kq4 as it would not run on the IBM XT.
The benign answer is that it was to make sure you got your money's worth. Gamers in the late 80s were prepared to invest significantly more time into a game than they are today.
So since we're talking of "remakes" and ports... will you try to review the non Sierra yet "official" games, by which I mean the King Quest 2015 y the Odd gentleman ?
Not in the cards for the moment but never say never. 😋
Any news on Ken and Roberta Williams new game? I contacted them right away after you posted the first video about the possibility of beta testing the game. Don't want to flood them with emails, I'm sure there busy plenty enough. Thanks SQH!
I'm sorry, I don't know any more at the moment. You could try reaching out to Marcus on Twitter @drguillotine.
@@spacequesthistorian No worries! And Thank you for the reply!
Anytime 😊
I don’t remember the three items being stolen. I thought that King Edward gave them to various people in exchange for helping the kingdom. There was something about his wife being sick and he gave one of the items to a dwarf or gnome to heal her but I could be wrong.
Edward did give the three items to various people in exchange for helping the kingdom, trouble is they backstabbed him and made off with the treasures without doing anything.
Just curious, is it possible to freely play the 1.0 version of the agdi remake? I'm guessing not but it would be cool to check out.
Not to my knowledge. The only way I got to play it was because a person on my Discord had saved a copy of the original before it was scrubbed from the website.
@@spacequesthistorian By any chance, would you be interested in sharing the version 1.0 remake? I’ve been looking all over for a download of it, and I haven’t been able to find one. I’d love to see the old art styles of it!
@@jbeast3385 Sorry, can't do that.
@@spacequesthistorian No worries! Thanks for the heads up.
@@jbeast3385 No worries, and thank you for understanding. I'm all about games preservation myself, and if it were up to me I'd gladly hand it over. But I don't know what the original team's feelings are on the matter, so out of respect for them, I can't share it.
Ohhhh~✨
I had the King's Quest 5 port for the NES. It was odd yet strangely familiar. In some ways it was probably more frustrating than the original.
I played through all of the KQ5 NES port for my King's Quest V "fair and balanced" video. It was... something else, yeah. 😊
@@spacequesthistorian Cool! Thanks for the heads up. I'll go check it out. Awesome content.
@@patrickdodson1713 Thank you! The full playthrough is also buried somewhere in this playlist: ua-cam.com/play/PLeuPHRWonRSRZv8cSWkvt-ipqOYKeLj9r.html - but it was a "silent stream," i.e. no voice commentary, so I don't know how exciting you'd find it.
@@spacequesthistorian Thanks! And it's not a problem. I'm digging this stuff. And I'm impressed with the level of detail and attention you're giving them. I feel you're doing the gaming community a service with your digital archeology.
Btw, I remember you from Decaf's old forums. I used to post there long ago. Feels like another age. Glad to have stumbled upon your channel.
@@patrickdodson1713 Thanks very much! These videos were super fun to put together. And wow, blast from the past with DecafJedi's old forums... 😅
The giant's death isn't gory -- that's just the bottom of his three-toned tunic.
Next you're gonna tell me that's not blood on the floor of the witch's house in the SCI remake! 😅
You can kill the goat in 1990 version too. I joked around as a kid and it has a pretty graphic narrative. I cried as a little kid and was ashamed that I killed the goat. Oops.
Awww! 🥺 Haha. Why the hell does it give you that option? Graham was a brutal SOB back in the day.
@@spacequesthistorian He was! I was so shocked! (shame you can't do it to Cedric)
A shame the physic powers of King Graham aren't featured more often.
I never had to deal with the Rumplestiltskin puzzle without having the foreknowledge and it infuriates on behalf of the original people who played the game and had to do a misspelled word backwards because that is beyond bogus.
Oh, absolutely. There's moon logic and then there's "so far gone it's in another galaxy" logic, and that dumb gnome's puzzle is definitely the latter. However, I will say that having the puzzle technically be optional (since he gives you a key to the stairs if you get it wrong) is a merciful concession. I think what they actually wanted was a "cool secret extra content" type thing, like Star Road in Super Mario World. Like, you could finish the game without ever seeing it, but there was something extra cool awaiting you if you somehow did this absurd exercise. (Having to navigate a twisty beanstalk just to get to the same location, though, is hardly proportional to the amount of work you have to do to get it, I feel. At least Star Road had a BUNCH of extra content.)
@@spacequesthistorian From what I understand, IBM kept a close watch on the development of KQ1 and was constantly telling them to put in alternate solutions to puzzles, for accessibility. It's why (imo) KQ1 is still one of the most player-friendly games in the series. I just wish Sierra had realized that IBM was *right* rather than going back to Infocom-level cruelty the moment they didn't have Producers breathing down their necks.
I think you can get past the trolls by giving them treasure, like the golden egg. Its only been like 30 years since i played, so i could be wrong
Oh snap, I didn't know that. Never tried that myself. I always thought the treasure stuff you picked up was just for extra points.
That's correct, and you'll lose those points again if you give treasure away, even though it's a totally viable solution to getting past the Troll and the Rat. _It even has the nerve to take away points if you give your valuables to the starving woodcutters._ It's not like you need those things with a chest of eternal gold! 1% indeed!
Reaganomics were about to kick into effect any moment though.
@@MagusMarquillin Very interesting, thank you! Also, I'm happy you caught my little "1%" freeze-frame joke. 😊
@@spacequesthistorian _I See Everything._
Its been a while since I read it, but according to the backstory, King Edward and his wife were having bad luck trying to produce an heir, so the evil sorcerer came to them and promised to grant their wish in return for the magic mirror. They were hesitant at first, but the mirror showed them a reflection of the future king; whom they assumed would be their son, so they let him have the mirror. But of course, the evil bastard didn't deliver on his end of the bargain. Then the queen got sick later on, and the dwarf came along with a magic root; which he claimed would save her, but would only give it to them in exchange for the shield. They relented and gave him the shield, but of course, the root didn't do dick and the queen died. Later, King Edward came upon a woman who was... being attacked by wolves or something, I don't remember exactly what. But anyway, he saved her and they fell in love. But then one night, she snuck into the treasury, swiped the chest, and vanished, because it turned out she was the witch in disguise.
So yeah, the kingdom was in pretty bad shape after all that - no mirror to warn them of rough weather or incoming invasions, no shield to help protect against said invasions, and not enough money to pay the guards or buy things from other kingdoms. And it really took its toll on Edward's health too.
Holy shit, that's a lot of back story. I didn't read the manual for this one, to be honest. I probably should have. But someone in the premiere chat also said that it could have been from the King's Quest Companion, and if that's the case, then hell no. Peter Spears is certifiable. There is nothing he says that I will ever accept as canon. 😂
@@spacequesthistorian Nah, I have that book and it seems to go by the original game's story.
I have the Space Quest one too, and frankly... I could've done a better job on both of those. But at least the SQ one was a more entertaining read than the other SQ book I read.
@@spacequesthistorian It's from the second manual, King's Quest by Roberta Williams. From The King's Quest Omnipedia (Fandom)
The King's Quest by Roberta Williams Manual was the second manual released for the original King's Quest.
The most important part of it was the newly expanded introduction story which explained the loss of the Three Great Treasures, and the downfall of the kingdom.
"There are no credits for the story manual itself. However the technical manual in some versions specifies that the 'story is by Annette Child'[1]. The story is said to be by Annette Childs, but it is assumed that Roberta Williams had some involvement as well (and she did come up with the original in-game story for IBM). Annette is left unaccredited in some versions of the game (such as the Apple IIe/IIc technical manual)."
The Fandom page also has the full story, but it's a bit long to post here.
Only the original PCjr. version lacked the backstory involving the sorcerer, the dwarf and the witch. The PC version followed within weeks of the of the PCjr. version and had the manual with those elements included.
Kill goat now i'm curious if that works in the agi version. piss poor look messages i'm guessing a consequence of limited memory and rom size
The lack of look messages are almost certainly a memory issue, but that wasn't going to stop me from making a joke about it. 😅
Yeah, you can kill the goat in all versions, afaik. Although I think in the original AGI you have to specify "with dagger."
LOL, now I'm wondering if you can kill the goat with the slingshot. That's one thing I never thought to try back in the day.