Gotta love how each class and level of creep has its own distinct model now. They really are going further than I expected with Reforged. Also, DAMN, those flesh golems look so grotesque (in a good way), like they belong in Diablo more than Warcraft. I love it
I was gonna post this comment on every level, haha. I agree 100%, they surprised me in a great way. I'm really hoping now, though, that they also redo the projectiles and non-voice lines sounds. They are both too dated and don't fit in with these new, next-freaking-level models.
"So... how do we make Golems look cool?" "SPIKES!" "Ok... spikes, what else?" "SPIKES!!" "We... already added spikes... maybe we can make some more and..." "ADD ALL THE SPIKES!" "All of them?" "YES AND THEN SOME MORE!!!!"
It is not about the spikes themselves, it is (most likely) a way for Blizzard to introduce team color to them (Like the originals have, but those are too small)
yaknow whats sad about this... everyone else is talking about the golems having too many spikes but the battle golems don't have enough spikes... That and they look like they're made of clay now.. not steel.
the zergling head is all wrong to be based off the art, it looks closer to the starcraft2 model then it does the starcraft 1 art, and the hydralisk is just straight lifted from starcraft2
@@ZergS4uc3 did you see the forearms and how the scything talons were replaced with small clawed hands? The posterior limbs end in webbed feet rather than the odd ones given in SC2? The hydralisk is a mix, I'll give ya that. At least they stuck to one talon per dorsal limb, and the scutigera segments have the outward spikes, much like the brood war, where in SC2 they taper off as the body does
@@dzalva1434 no I'm talking brood war. I should also point out im going by their in-game sprites, not the 3-D models they used (aka hydralisk-headed zergling, and the smooth-tailed /simplistic pronotum hydralisk)
I do sort of love how all the bandits have some distinct characteristics. I can imagine them all plotting out their next big robbery, all with a different approach to add to their plan of action.
they needed a distinction anyway, there's no way Chen and those pandaren were from the exact same race. Having them be an unevolved form is much better.
@@petterodax4120 AGRRUUHEHUEUEU ! I Don't care xDDD I want them, i love them ! I'm so hype ! The undead, we saw them in the chapter 6 last year. I'm sad ^^.
See that's exactly what I hate about them. They look too much like Abominations now - In the campaign they are used as menacing creatures. Now they look like the Undead Dopey versions. These monsters were made by wizards not by ghouls.
Bandits before: Wears the same fully amor type that looks like somekind an army in different nation Bandits Now: Looks even better but the melee type looks like a viking
More like... The higher in Rank you go, the less practical armoue you wear. (And don't get me started on Bandit Lord's axe! It's short handle makes it look like a hecking knuckleduster!)
I believe those are the player colours. He's player red, so the crystal is red. Would be blue for player blue and so on. But I do agree that it's a bit too in your face
Man I prefer the old bandit lord love to make him some kind of Elite knight but now i wonder will they add Elite knight model due to bandit lord model used alot in rexxar campaign as an elite knight
What I'm most looking forward in custom games is custom races such as bandits, murlocs, ogres etc. It will be so much fun, I hope people get to work fast.
I hope their attacks vary a bit in the final game. Everything just punches or bites. For example I liked the original sludge beasts more, when they would attack with their tentacles.
Look at some actual finalized models, not datamined shit like this. The finalized ones have various attack animations, heavy weight on appropriate attacks, ect. These are just unfinished things people are digging up before Blizzard is ready to show it off.
The red spikes on the golems kinda threw me off, but then i realized the spikes weren't red, it was just team colour, they will be a dark grey ingame as creeps, so i feel they will look better lol, like sharp rocks sticking out which makes sense for golems.
I will miss the old design. It was really cool. New ones are ok but I'm not that much of a fan. I wish we could have both in game so then everyone is happy.
The scariest and creepiest models maybe the new Sludges and Dalaran Rejects. It doesn't look scary here while you're sitting on your table looking at the monitor... but think how it feels when you're one of the soldier on the ground and these things creep towards you.
WOW I thought they would put female bandits, but hey. You never know maybe they will appear in some future. I really liked the assassin, the hood and the mouth cover, they give it an air of mystery, in fact it reminds me of the new Horadrims of Diablo 3, especially Lorath Nahr, who wears a hood and similar clothing. A reference maybe? Although they have a wild air, like some barbarians, they reminded me a little of the Vrykul. The new Battle Golems ... resemble those built by the black iron dwarves, not bad but I would have preferred them more metallic, not so much carved stone ... The magicians. Great; And the apprentice?
@@rdsasuke1 Well, I expected female thieves, because in wow, they exist; In addition to that in some forums a "Blackmailer" and a "Temptress" were mentioned that could well be names of the succubi or thieves.
ah sorry but the golems at 2:08 are a bit disappointing for me. i really liked the style of the old ones. But im generally really happy with pretty much all other models!
Bandit Lord is no longer a discounted Garithos. EDIT for some reason the old engine can do a moving texture but the new one can't, making the Elementals looks like a colored clay.
Those Lava Spawn need to be a little more animated in their attack animations, the older version look like they're vomiting up fire projectiles complete with the mouth extending and them heaving it out. The new ones have more detailed textures but lack the extra bit of personality.
Gotta love how each class and level of creep has its own distinct model now. They really are going further than I expected with Reforged. Also, DAMN, those flesh golems look so grotesque (in a good way), like they belong in Diablo more than Warcraft. I love it
I was gonna post this comment on every level, haha. I agree 100%, they surprised me in a great way. I'm really hoping now, though, that they also redo the projectiles and non-voice lines sounds. They are both too dated and don't fit in with these new, next-freaking-level models.
"So... how do we make Golems look cool?"
"SPIKES!"
"Ok... spikes, what else?"
"SPIKES!!"
"We... already added spikes... maybe we can make some more and..."
"ADD ALL THE SPIKES!"
"All of them?"
"YES AND THEN SOME MORE!!!!"
Raoul 9753 I really dont like the new golem models, it is basically a lump of a walking spikes
It is not about the spikes themselves, it is (most likely) a way for Blizzard to introduce team color to them (Like the originals have, but those are too small)
@@cactuscactus9580 No kidding. I've actually never even noticed they have spikes with team colour...
CHOP CHOP
yaknow whats sad about this... everyone else is talking about the golems having too many spikes but the battle golems don't have enough spikes... That and they look like they're made of clay now.. not steel.
I'm really glad the updated Zergling and hydralisk models are based of OG starcraft art.
the zergling head is all wrong to be based off the art, it looks closer to the starcraft2 model then it does the starcraft 1 art, and the hydralisk is just straight lifted from starcraft2
@@ZergS4uc3 did you see the forearms and how the scything talons were replaced with small clawed hands? The posterior limbs end in webbed feet rather than the odd ones given in SC2? The hydralisk is a mix, I'll give ya that. At least they stuck to one talon per dorsal limb, and the scutigera segments have the outward spikes, much like the brood war, where in SC2 they taper off as the body does
Don't you mean Starcraft Remastered, especially the hydralisk. They are far more menacing
@@dzalva1434 no I'm talking brood war. I should also point out im going by their in-game sprites, not the 3-D models they used (aka hydralisk-headed zergling, and the smooth-tailed /simplistic pronotum hydralisk)
where the fuck are the MARINES !!!
This game is going to eat so many hours of my life and im going to love every second.
I do sort of love how all the bandits have some distinct characteristics. I can imagine them all plotting out their next big robbery, all with a different approach to add to their plan of action.
Love how their trying not to insult pandaren players by renaming the pandaren model to Primal Pandaren XD
Primal pandaren looks way better than wow pandaren
@@gapinzonr not really.
Oh god forbid we insult the pandaren players!!
they needed a distinction anyway, there's no way Chen and those pandaren were from the exact same race. Having them be an unevolved form is much better.
It doesn't really make sense when Chen is also in the game.
Battle golem line: Gelom in form of suit of armor
Reforged: Dwarf statue
I love how they actually made different models for the units which used to just be recolors
Bandits are awesome but I'm still waiting for the target of my obsession : The Dark Ranger.
there's some gameplay with the dark ranger out right now, Sylvannas will get her own undead model I guess
@@gapinzonr I've seen it. I just want to see it closer.
Hi… can we talk about THE NIGHT ELVES MODELS? !! Fkepjgaigjepokgaeopjg !!! x')))) i main NE and we didnt see anything except Tyrand and Illidan O_o
@@liocdeparmesan3885 They aren't in the Beta files yet. Except some leftovers from the cleansing before the launch I guess?
@@petterodax4120 AGRRUUHEHUEUEU ! I Don't care xDDD I want them, i love them ! I'm so hype !
The undead, we saw them in the chapter 6 last year. I'm sad ^^.
Love how you have to explicitly depict them as "Primal" pandarian
Man I can't wait to play Uther party with you all.
I'm amazed no one commented about how creepy the sludge mobs looked, must've purged it from their memory
3:38 i like how flesh golems drop their limbs randomly and were like, "oh here we go again"
See that's exactly what I hate about them. They look too much like Abominations now - In the campaign they are used as menacing creatures. Now they look like the Undead Dopey versions. These monsters were made by wizards not by ghouls.
When most of the creeps are looking better than the actual armies...
5:49 the reef elementals looks like a glob compared to the original one.
I kind of hope the campaign adds Arcane Golems for the Silvermoon levels. It would make a lot of sense lore-wise.
The flesh golem looks amazing.
Dark wizard looks cooooo
Not gonna lie, the battle golem line looks pretty fucking good.
Bandits before: Wears the same fully amor type that looks like somekind an army in different nation
Bandits Now: Looks even better but the melee type looks like a viking
More like... The higher in Rank you go, the less practical armoue you wear.
(And don't get me started on Bandit Lord's axe! It's short handle makes it look like a hecking knuckleduster!)
+ Bandits.
+ Siege golems.
+ Flesh Golems.
- Mud, Rock and Granite golems. Their crystals are too big and reddish (IMHO)
Weirdos are ok I guess..
I think they want to further contrast the player colors even with neutral creeps
I believe those are the player colours. He's player red, so the crystal is red. Would be blue for player blue and so on. But I do agree that it's a bit too in your face
The crystals make it easier to recognize which player is using a golem
Water elementals are bad. I just like that old water texture.
Nothing can beat original Golem and Infernal. They were my favourite characters from old WC3.
The original infernal actually beats anything Blizzard put out after, RIP
Agreed, they were cool. New ones just aren't so great
4:42 what me and my girlfriend be doin' after this Covid Quarantine
Rip old war battle siege golem models
So many unique models. I love it.
The hydralisk model is still broken.
You mean because it doesn't use the obvious weapons; the gigantic claws? Or because of the missing particles and projectile?
@@LuisAzcuaga it has ears lol.
@@den2002ph Oh hahaha
It looks soo awesome, my childhood is coming back
Brigant's portrait is like he's just a baker looking for long day
Any chance you can make a vid showcasing the mud/stone/granite golems with neutral colours? I'm curious to see how the crystal would look on them then
As an fan of the WC franchise and World Edit I am so excited for custom races and maps
Well now I'm excited to play Rexxar's bonus campaign because of the sheer diversity of units found there!
Where are the Apprentice Wizard and the Renegade Wizard?
More of the Neutral Units are looking good!
Some of those bandits are seriously woof
So Hydralisk exposed before Night Elves and Undead units??..
Save the best for last
Man i just remember that sludge monstrosity attack animation like "I'll tickle tickle you until u die"
😭🤣
Man I prefer the old bandit lord love to make him some kind of Elite knight but now i wonder will they add Elite knight model due to bandit lord model used alot in rexxar campaign as an elite knight
They should make him wear the shield on hand not in the back.
i'm pretty sure they will make a separate model for that unit
really happy to see they are not reused models anymore xD
Flesh golems, siege golems, bandits; all incredible. But these are all really good
I really like the dark wizard and the clockwerk goblin.
Castle fight in Reforged will be looking awesome!
I miss battle golem war golem and siege golem old models
Me too
What I'm most looking forward in custom games is custom races such as bandits, murlocs, ogres etc.
It will be so much fun, I hope people get to work fast.
My man. Doing God's work
I hope their attacks vary a bit in the final game. Everything just punches or bites. For example I liked the original sludge beasts more, when they would attack with their tentacles.
It's apparently cross-playable between Reforged and Classic, so they do have to match timings as well, so I can forgive them for that.
Look at some actual finalized models, not datamined shit like this.
The finalized ones have various attack animations, heavy weight on appropriate attacks, ect. These are just unfinished things people are digging up before Blizzard is ready to show it off.
@@bunnieskitties293 Nah man. I'm sorry but this is the finalized product. Nothing comes after that.
The red spikes on the golems kinda threw me off, but then i realized the spikes weren't red, it was just team colour, they will be a dark grey ingame as creeps, so i feel they will look better lol, like sharp rocks sticking out which makes sense for golems.
Those Zerglings and Hydralisks now have *puts on Howard face* 16 times the details.
*turns to StarCraft 2* Who’s laughing now!
3:42 Can you stand still while I test my arm? Not sure if it's working after it dropped.
The melee bandits looks like Chaos Marauders from Warhammer Fantasy.
The Brigand looks like a pirate and the Assassin looks like...well...an assassin.
I like how the siege golems now have a dwarven design to them like in WoW.The warcraft 3 verisons looked so boring
I will miss the old design. It was really cool. New ones are ok but I'm not that much of a fan. I wish we could have both in game so then everyone is happy.
damn! that's barbarians look so savague now! I like It!
Those Classic Dalaran Reject Tickle Fights
The new bandits looks badass
War3 now surely looks ways darker (thus better) than WoW now, I admire the work they put into the models, really great !
The title alone made my day
i like the look of flesh golem. undead abomination, (abomination voice set needed) part war golem.
Marine? Fel Space Orc? Sam? Kobold Shoveler? Legion Archer? Chaos Orc Thrower? Lots of them not here, or not in the game?
The Siege Golem....wow. And the Granite Golem
Seeing those bandits I wanna play them as a faction now. Soooo good
Im working on a faction mod to warcraft 3 , playable only on custom mads
OMFGGGG those bandits are fucking epic
So Good WC Remast- Reforged
I liked how they kept the Starcraft Zerg the original and not Starcraft 2. Nice touch
No Renegade Wizard?
The Dark Wizard and Golems though are very cool.
I know I saw a hydromancer model, Blizzard probably hasn't finished the entire roster yet.
HOLY HELL BLOOD DESIGN Hydralisk!
Those Rogues and bandit should be combined and become a faction :3
i love the battle golems. it reminds me of bioware for some reason!
The scariest and creepiest models maybe the new Sludges and Dalaran Rejects. It doesn't look scary here while you're sitting on your table looking at the monitor... but think how it feels when you're one of the soldier on the ground and these things creep towards you.
Mud golem looks weird with giant red crystals poking out of him, they should definitely remove those red crystals.
2:10 THE ORIGINAL SHOVEL KNIGHT WAS CRAETED BY BLIZZ ? ?? ?
I dislike the Hydralisk ears. Why are they puffed out while idle?
The reef and sea elementals look cool
5:42 please don't press it
Do the bandits have their own buildings?? I would like to have a bandit base in building match
damn those dalaran rejects look like dead hands :O
i wonder if pandarens might be added as more pandarens with furbolg stats...
I like how they changed Pandaren to Primal Pandaren, now that we know Pandaren is an actual race.
WOW I thought they would put female bandits, but hey. You never know maybe they will appear in some future.
I really liked the assassin, the hood and the mouth cover, they give it an air of mystery, in fact it reminds me of the new Horadrims of Diablo 3, especially Lorath Nahr, who wears a hood and similar clothing. A reference maybe? Although they have a wild air, like some barbarians, they reminded me a little of the Vrykul.
The new Battle Golems ... resemble those built by the black iron dwarves, not bad but I would have preferred them more metallic, not so much carved stone ...
The magicians. Great; And the apprentice?
Even with as much effort they are putting into the models, you can't expect every one to get a female counter part like Centaur or Satyrs did.
@@rdsasuke1 Well, I expected female thieves, because in wow, they exist; In addition to that in some forums a "Blackmailer" and a "Temptress" were mentioned that could well be names of the succubi or thieves.
Bears and pandas look just too antropomorphic, original models, how crude they may be still represent wild animals
ah sorry but the golems at 2:08 are a bit disappointing for me. i really liked the style of the old ones. But im generally really happy with pretty much all other models!
those bandits got super viking like
I like the golems there a lot of variety.
Will the soundtrack and the voice acting be reforged along with the game?
can't wait for reforge world editor
Can you link the wc3 soundtracks you use?
Bandit Lord is no longer a discounted Garithos.
EDIT for some reason the old engine can do a moving texture but the new one can't, making the Elementals looks like a colored clay.
2:10 Reggisteel??
Is this all or do we have any more models to check out?
How does the battle golem have 0 armor??
zerglings have FIVE joints?
5:05 PANDAREN????
Golems looks like the Fucking Strong.
Zergling looks like some Tyrannids
Does the Biggest Pandaren ever has a custom model?
Wait wait does that mean that in the original wc3 there were zerglings and hydralisks????
How can u get them??
Λουκάς Παπανικολάου in world editor use Neutral - campaign
Also in the second map of night elves campaign you could get a hidden hydralisk
At the bottom left part of Amazonia melee map there is a zergling hidden behind trees
I was about to lose my virginity,then Blizzard gave us this so I was like "Nah!"
Flesh golem came straight from the Warp from WARHAMMER 40K
A rogue with a shield...my god, I'm terrified but curious.
How long is it gonna take them to release this?
Those Lava Spawn need to be a little more animated in their attack animations, the older version look like they're vomiting up fire projectiles complete with the mouth extending and them heaving it out. The new ones have more detailed textures but lack the extra bit of personality.
6:43 Starcraft 3 sneak preview
XD
Told ya..
Morphling is from the *"SEA ELEMENTAL"* and *"NOT THE WATER ELEMENTAL"*
Those Golems somehow remind me of Dragon Age Origins