Gareth Rants: Crash Bandicoot 4's N. Sanely Perfect Relics [This Is Not Fun!]
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- Опубліковано 4 лис 2024
- I wasn't happy playing Crash Bandicoot 4...specifically the N. Sanely perfect relic challenges. Here, I rant about how this was executed and provide my constructive criticism about how the game developers could have done a much better job than they did. What are your thoughts about this? Let me know in the comments, and don't get too angry at me! See you for the next video, where I (hopefully) won't be as harsh as this.
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I provide a followup to this video here, for anyone interested about what's happened since this video was uploaded: ua-cam.com/video/t8PU7KzqZnc/v-deo.html
- Get rid of hidden bullshit boxes. Nobody wants to look up a tutorial for every level!
- Take out N.Sane Relics. The "Max 3 Deaths" Gem is atleast fair challenge.
- Don't put additional TNT and Nitro for Time Relics, TFB you sadists!
- N Verted levels should have been optional, no gems to them.
- Secondary character levels: keep them short and sweet.
I agree with every point here, thanks for the comment!
@@TheMaster974 Also adding that Gold Time Relics should be enough for Platinum Trophy and maximum completion. Let Platinum Relics and Dev Relics be for additional bragging rights! Vicarious Visions understood this.
I would have the gems in n verted stages but would have that be 105% completion stuff like in warped
and reduce distance between checkpoints
I would rather they get rid of the 3 deaths gem and keep the perfect relics, while making sure the game is polished to a point where every death is your fault, the 3 deaths gem adds nothing other than just another replay
I agree. I'm thinking about doing a video about the issues this game has.
Toys for Bob simply do not have experience making a fair difficult title. I think that's the main issue. They're known for little kiddy games.
So they're given an opportunity to make a hard game, but do not understand the different between a fun challenge, and a chore. The completionism aspect of this game is simply not fun. And since I have always been a completionist, it's hard to just switch that off and not care.
Bottom line is, it's not fun. And I 100%'d Super Meat Boy. So it's not even a case of being bad at platformers. This game just doesn't respect the player.
And then right? Do it ALL again in the N.Verted mode. Enjoy
(this video was like, therapeutic to watch btw)
I hope you do that’d be entertaining lol
Glad you found the video therapeutic (in some way lol), and I would totally be in favor of a video about this stuff! If your Spyro: Enter the Dragonfly / Crash: The Wrath of Cortex videos are indicators of what to expect then I'm sure your video will be great. I agree with the comments about the developers and the challenge in this game. As someone who has done completionist playthroughs of the original Crash games on PS1 (and even getting the diamond trophies for the N. Sane Trilogy games), it's a shame that the completionist aspect of this game is so horribly flawed. Redoing entire levels from the start because of a minor error is infuriating and unfair, as my commentary should show. Best of luck with the video (if you decide to do it, that is) and thank you very much for the comment!
Man seriously this game is amazing, but this is ridiculous unfair
I played alot of crash games and 106% most of them, but this game is unfair in so many levels
I hope you do that video.
What makes Warped so good is the levels are mostly short, loading times are short and the gold relics required some knowledge of the level but not zen master skills. Heck in Warped most gold relics could be earned just by using run and tornado spins.
Everything you just said explains why warped was a bad game 😂
@@Lucxasbbx what can you expect from nostalgic fanboys
@@LucxasbbxIf you want me to achieve perfection then you should not put crap hidden collectibles and a challenge so inorganic you have to remind the player to get the collectables after with an in game prompt after the final boss since Cortex saying all the collectibles out loud instead of just "gems" would sound stupid
"Fuck it we're doing this" is basically the motto of this game.
Glad someone is talking about this. It just feels like this game has a lot of padding like making u do levels repeatedly just to add game time, even tho I do like this game it would be much better if it didn’t have so many gems and extra version of levels tbh. And the problem is not going for 100% makes the game kinda uninteresting since you’re just running through the levels at that point. That was one of the reasons naughty dog originally put in boxes was to make it more interesting but they knew not to overdo it.
I understand what you're saying and agree with it, me and my brother pretty much gave up on doing a 100% purely on the grounds that the levels got ridiculously challenging towards the end of the game (especially for an all gem perfect run), and we just wanted it to be over with more than anything. The original Crash games got it right, not too long levels with reasonable challenge for those that wanted to push themselves. But this game feels drastically different, like they didn't think the game was hard or long enough as it is and wanted to make people waste their time by doing repetitive crap. More levels would have been better, since there's so many different places and times that could have been explored, but the same levels with minor tweaks to them? Not the choice I would've made.
I passed this game by 106% and completely agree with the author of the video. This is real sadism. The fact is that the game requires impeccable performance from the player, although it is full of bugs and randomness. Passing on platinum relics for a while is even worse. I had to spend 5 hours on some levels to get platinum. Sometimes I missed one hundredth of a millisecond before receiving the coveted reward. For 20 (!) years of my gaming experience, I have not seen anything more complicated in games.
Same here I managed to finally complete it but it was pure hell and some the levels are just pure luck based like the one the guys playing in this video this level was pure torture was the worst level for me I understand you have to go slow on the jetboard at the end but even then it’s just luck if you pull it off and your so drained by the time you get to that part of the level …getting the platinum relics I didn’t find as bad simply because you can start again straight away …it’s the loading screens that really drains you in this game
It's so shocking how bad the cortex levels and the snax dimension are. When less than 1 percent of people have 100% the game (according to ps4 trophies) you know it's not good.
i am a die hard crash fan. this is the first game i didn’t even try to complete on 100%+. i was not happy playing it, it didn’t feel like crash, as soon as i beat it, i’ve deleted it.
idk know why they thought that its a good idea to put speedruners challenges into the game.
exactly. it's like the devs saw the people raging at crash 1 in the n.sane trilogy and decided to base the levels on pure difficulty. the original and n.sane remakes of the og 1, 2, and 3 were all *difficult*, but in the sense where it was actually rewarding to beat the levels, and eventually the game, whereas crash 4 is just a huge heaping pile of cancer tumors on a sweaty plate. glad I bought it on sale (i think)
@@IsaakJM agreed
This is awful. Such a terrible experience. The level Crash Landed wrote me off. I give up. I came so close, and got robbed time and time again. It glitched out in multiple ways. Doing it perfectly is not enough, you also have to hope the game won't glitch and completely screw you. Not fun.
Oh yes, Crash freaking landed, where the air jumpers function only half of the time and the alien's hitbox for boxes is still garbage after the patches
I fucking hated this level, even with a guide, I was missing a couple boxes.
N sane trilogy is better than Crash 4 imo.
TBH, Crash 4's difficulty is really the game's biggest flaw, so many cheap and unfair level designs and hidden crates. Don't you think Toys for Bob focused way too much on making this game feel like the classics and instead modernize with a radar or an easy mode where there are less crates to find and levels are easier to 100%. The original trilogy difficulty is understandable since the 90s can be the home of the toughest games, but we are past that, TFB. Crash 4 had it going to being a big Crash game, but isn't making 100% for some of these level a chore just a little on the nose. Hope they will improve with Spyro 4 or Crash 5.
I am 20 hours in and I am only at 49% completion. Yeah I am stopping right here.
I love the game (though that's probably because I didn't try to 100% the game) but the main issue with it is that its replayability is just atrocious. The problem is that there are way too many issues that hinder me wanting to get all the collectables mainly because there are too many damn repetitive collectables in this game.
If they did these things, I think 100%ing the game would have been fun af:
-Get rid of boxes that are out of sight that force you to play "Where's Waldo", it is so fucking frustrating to complete a level excepting a box gem after hitting the nitro switch just to get a box counter that says I have a couple boxes missing, everyone hated this shit in Cold Hard Crash for a reason (this is the main thing that needed to happen)
-Get rid of the N Sanely Perfect Relics, seriously nobody liked this in Crash 1, it shouldn't be here, it's even more annoying considering "Flashback tapes" were added (a wonderful idea imo) and these already reward the player for not dying
-Make N verted mode a bonus and not something required to 100% the game
-End the Dingodile/Tawna/Cortex levels BEFORE the Crash/Coco portions of the level happens or just make their own levels longer
The platinum relics needed for completion do not bother me as much but that's only because I generally like collecting them but I can see why people would hate that.
I fell like if you ignore the n sane relics and the gems of the boxes and wumpa fruits you try to do it in one shot and after completing the level just retry the level just for the 3 deaths or lees gems for last it will be much better for replayabilty and your sanity and the game
@Bro Broman
Crash 4 I found not much fun.
@@ultrairrelevantnobody1862 me too hopefully crash dies for good i feel like people lost their sanity with this game
@@ultrairrelevantnobody1862 we will see and hopefully your great great spyro doesnt get ruined aswell # dont ruin spyro and fuck off toys for bob
i love the game too, but im also just another campaign enjoyer. I guess this game sucks for complesionisters.
I've done all 228 normal gems, all Flashback Tapes, got 14/38 N Sanely Perfect Relics, 5 N Verted gems, 1 gold relic.
All that is just 56% FFS! 😑
I completely agree !
Crash 4 is a flawed game. Long tedious levels, hiding crates without indicators (Unlike Crash 2 with the Nitro Staircase and other well shown hints), excessive collectables (456 CLEAR GEMS !), irrelevant N Verted levels that are used to pad out that "Over 100 levels". Wrath Of Cortex did this once with The Gauntlet, but here all the levels are duplicated with a weird and unpleasant filter. They really needed to add more physics changes, crate changes and obstacles changes for these levels. And 4 out of 5 bosses involve spinning a minion back into the boss while dodging their attacks. And the only creative, N Tropy is too easy. Sometimes, stages are too busy making it hard to see the crates and it actually does make me squint on how many things there are on the screen at once. And the music ? Really, I found it forgettable. It's not catchy, too atmospheric.
I will say this - I still feel Wrath Of Cortex is the better Crash 4 game. Shorter levels, more creative concepts and ideas, along with better and easier platforming make it a better title. Also has some of the best controls in the entire series, a great OST and a cool story.
Thanks for the comment, I agree with what you're saying in regards to this game. I think it sucks that there wasn't more variety considering the concept they went for - space/time travel (just imagine the possibilities that brings, you don't need to rehash stages for example). And yes, have more varied boss battles because when 80% of your game has bosses that are defeated in the same way...it doesn't hold up as well as the PS1 trilogy (or even the PS2 games), if you ask me. I would agree that I feel as if the Wrath of Cortex is the better, more fun game to play, though I prefer the PS1 games more. Crash 2 is the game that I would say is my favorite, as it fixes the way gems are obtained from Crash 1 and doesn't have the relics like in Crash 3. I guess it's all a matter of opinion, and everyone is entitled to one!
My favourite is Crash 3 since it fixes almost all of my clunky issues with 1 and 2, and then Crash 4 decides to bring the heavy clunk back.
I agree and at this point i think the twoc haters are just iat blind fanboys
I don't find WOC's music to be all that, except for a few songs here & there.
I am sorry but if I ever get this game it's just going to be a casual run. I can probably tell spoilers of what happens if you go out of the way to waste your life getting 100%. The true ending isn't much to write home about. It's just another "Where are they now" type ending similar to Crash 1 and it ends with Uka Uka being revealed to be alive. You can find it on UA-cam.
You arent wrong it really isnt as good as the n sane trilogy
So basically I like to earn platinum trophies on playstation and going for 100 percent completion on games, my friend introduced me to Crash with the N.Sane triligy he already completed Crash 2 for me on my account and.
Then I myself attempted Crash 1 and 3 and 100 percent completed them myself for the platinum and I was so happy, yes they were challenging for me since I never played a Crash game but the challenge they had were so so fun to complete and were really balanced challenge wise.
Then my friend bought Crash 4 and we were sharing it both on our PS5 console. Now to say it lightly this game is fuckin impossible and if you think I am going to speedrun every level doing fuckin spin cartwheels on the ground your wrong fuck this game and I am happy with not completing it fuck toys for bob.
Toys for slob definitely overrated af
this game punishes completionists too much
Might as well call the game
“Trash Bandicoot 4 It’s a waste of time”
When you’re doing this shit
🤣
You'd think after 20 years of people saying that the time trials don't fit the platforming style of Crash Bandicoot, they'd listen? Instead, we ended up getting them in all games of the N. Sane Trilogy, when two of them didn't even originally have them. To add insult to injury, they added N. Sanely Perfect relics, the same requirement to unlock the Crash 1 gems, which got fixed in Crash 2. This did nothing but improve the quality of the game by making it far less tedious, and now they've reverted to this again? Complete trash.
Even if you're not a completionist, it can be a goddamn headache for the casuals as well.
At least VV was lenient and didn't lock the ending behind those like toys for bob
I’ve made it to Run It Bayou and I don’t feel like continuing
Good job, though I hate to say it but it only gets worse from that level...you don't have to continue if you don't want to, I didn't (obviously) and I don't feel bad about it one bit. If you choose to continue, then I wish you the best of luck!
@@TheMaster974 I got the yellow gem out of Run It Bayou (the last colour gem I had to get), then I did the flashback tapes I had already unlocked. Tried to go for Run It Bayou's flashback tape and that's where I stopped again. The flashback tapes are actually good, just I have to play the regular levels and zero death them (at least until the tape) to get the tape and unlock the level
I agree, I actually really liked the flashback tapes, it's just the fact that the later tapes require you to get a long way through a challenging level in order to get it. I don't necessarily think it's worth going for, particularly towards the end of the game (maybe it's worth it towards the start of the game, where the tapes are easier to obtain and see what the flashback stages are all about). If the tapes were placed in consistent places within all of the stages i.e. always after the third checkpoint of the level, for argument sake, then I probably wouldn't have as much of a problem with going for them and doing the flashback stages. It's the same argument I would make for the N. Sanely perfect relics: Good idea but unlikeable execution, makes completing the game much more of a hassle than it needs to be.
Yes this game gets worse affter run it bayou but however the perfect relices aren't unfair they are fair
There were some levels that were so very hard to get a perfect relic like off balance, no dillo dallying, crash landed, bears repeating and the final levels. What sucks is that missing the hidden crates keeps you from getting the perfect relic that's annoying. Playing as Cortex was challenging cuz he doesn't double jump and certain points in levels like crate escape he uses a dash ability to cross gaps and if you do it to early you fall and die.
The problem with the relics is they shouldn't be completion. They should be strictly for an achievement but the 100% ending could be achieved with just the gems, skins, tapes etc. This game needs a patch update to not require the relics.
Here's how I would design the game. For the Time Trials you would only need the lowest ranking relic for 100%. For the gems 3 or less death gems is okay but the N. Sanely Perfect Relics should be completely optional and not be needed for 100%. Everything else is fine.
@@warioland523 wait, you need perfect relics for 100%? Fuck. I'm not going to platinum
@@marcellevalente you need relics to 106%, to 100% you dont need
@@gabrieldefaria0608 nice
@@gabrieldefaria0608 but it's still hard, I'm raging with 3 max gems on rush hour, shipping error
37:49 You sometimes destroy the boxes because Crash/Coco go into "spinning during running" mode even if you start moving AFTER doing a stationary spin. If you move after, even ever so slightly, it'll change your hitbox and make you spin boxes you didn't meant to spin. It can get pretty tedious because the only way to prevent this is to be completely still before, during, and even after spinning. It's somewhat of a pace killer.
I started a new file and am not colleting any Gems in the Normal versions of all of the levels but still am collecting Flashback Tapes. I'm having a lot more fun playing the game that way than I did when completing it 100%, which is collecting everything except for the N. Sanely Perfect Relics and the Platinum Relics. After my Gemless run, I will complete all of the Flashback Levels with only the Sapphire Flashback Relics, which are earned by breaking less than 90% of the Crates in each Flashback Level. Playing those levels that way lets me speed through them, which I am really looking forward to doing!
Edit: I have completed all of the Normal versions of stages without collecting a single Gem. The only stage that gave me any real trouble was Truck Stopped, because in the chase sequences, there was so much Nitro Crates and Wumpa Fruit, which was difficult to avoid collecting 40% or more of it. I have also completed all but one of the Flashback Levels with only the Sapphire Flashback Relics. The only Flashback Level I couldn't get only the Platinum Flashback Relic on was Outfit Durability Exam, because destroying most of the non-Nitro Crates is required to progress through the level, it is impossible to avoid activating the Nitro Switch Crate, and Nitro Crates encompass a huge amount of the Crates in the level. You can see the level here: ua-cam.com/video/8yF_4-tiuT4/v-deo.html&ab_channel=GarlandTheGreat
One thing I noticed while playing through this game again is how annoying the alternate Tawna is. Throughout her sections, she constantly talks. She's at her worst in Rush Hour, when she says things like "Woohoo!" and "Oh yeah!" Because of this, I mostly cannot stand her, but at least she plays fine.
Not only they made you go through the swamp level over n' over, but the part they chose you should repeat after Dingo's section is the most frustrating one... it's like they're doing this on purpose while smirking like lil' shits. Awful.
This is one of those games that I struggle to complete despite all the odds, only not to play them ever again haha
This what I have been saying about this game for a while but everyone I know believe there’s nothing wrong with this game.
Did they actually play it or did they watch reviews? Because many comments i saw praising this game thought N.Tropy was the final boss or that the flashback tapes were obtainable even if you didn't die
@@orlandofurioso7329 Believe it or not, some people praised it for how insanely ball bustingly hard it was. So I just assumed they were masochists. Many comments fell along the line of, it shouldn’t take one afternoon to beat, and I’d always say, it shouldn’t take five years to beat either. In fact, I kept seeing a certain person beating it over and over again and posting the videos to twitter. And they 106% each time and I was honestly horrified.
@@crammaster88 Wow, I can't imagine myself doing that, especially with my real job lol
@@orlandofurioso7329 yeah ikr!? With my job I just don’t have the tome to get into multiple attempts at something. Sure I’ll give it a chance for 10 tries but if it’s going into the 100’s there’s something wrong with said game at this point.
7:00 The irony behind the Dark Souls comparison is that Demon's Souls wasn't even that hard. But because it's mechanics were obtuse and it heavily leaned on traps/ambushes it developed this notoriety as being excessively difficult. Then Bandai-Namco and FromSoftware carried that narrative forward into the marketing for Dark Souls 1. You can see this cycle reach it's zenith in Dark Souls 2 when the marketing bleed into the literally narrative of the game and they had old crones cackling at the player about how you were going to die over and over again within the first hour of the game. The devs lost the plot and started believing their own marketing hype at the time.
You can see the same cycle happening with Crash where when the NST came out Crash 1 was overhyped as a really hard game and the narrative surrounding it very clearly bleed into the development of this game. Nevermind that Crash 1 was the way that it was because it was Naughty Dog's first time making a platformer and console games in general were still weening off the development trends of excessively hard arcade machines that were designed to milk quarters from players using limited lives and cheap deaths.
What's infuriating about Crash 4 is the solution to a lot of this nonsense is to create a separate DLC trophy/achievement list on launch and fork some of these experimental challenges out of the main game and make them optional; not counting towards 100% completion. Most of the problems with this game melt away when you get rid of things like Perfect Relics. As it currently stands, 106%ing Crash 4 is comparable to asking someone to do a no-death full completion run of Elden Ring, you really shouldn't have to no life a game to be a completionist.
I swear i hate when youtubers and game critics act like they are the representatives of the community as a whole, they complained for years for more difficult games while forgetting most of us have a job outside of gaming and don't want to grind all day
So, I bought Crash 4.
Welp, I'm gonna be needing a *lot* of patience.
I didn't like the game, and that was just casually playing.
It wasn’t bad, just run the level back a few times and don’t panic. Just don’t get in the habit of resetting level on first death, practice the rest of the level and you’ll be done in no time
@@supSuicideIf you die once no flashback tape for you, so if you didn't get it too bad you have to reset
I only have 12 perfect relics and I don’t feel like getting 36 more of them since the difficulty spike on some levels are rather frustrating
I think its 38 relics
Changes That Should Be Made to Crash Bandicoot 4
1: Level Design Changes
1-1: Hidden Crates should be moved where they are clearly visible or removed.
1-2: A few Basic Crates should be replaced with Aku-Aku Crates.
1-3: In Timeline Levels, the Nitro Switch Crate and the Crate hologram should be at the end of the Tawna, Dingodile, or Neo Cortex section. Some Timeline Levels may need to be slightly changed at those ends to accommodate for this. All of the Crates and Wumpa Fruit in the Crash/Coco section should be removed and after the cutscene with Crash/Coco being confused, the Timeline Level should end.
1-3-1: Relic times for Timeline Levels should be shorter.
1-3-2: All Timeline Level preview images and loading screen images should be of the non-Crash/Coco section.
1-4: In Jetboard Jetty, Louise should not be fought, but be an obstacle before the end of the level.
1-5: Rush Hour should be split into two levels: the Dingodile's section level and the Tawna's section level. Dingodile's section should have the Nitro Switch Crate and the Crate hologram at the end of the section. Tawna's section should have a Time Trial stopwatch on the platform that she first hookshots to, but is out of her way to the left if she heads straight forward. The Tawna's section level should be before the Dingodile's section level and still be called Rush Hour. The Dingodile’s section level should have a different name.
1-5-1: Only one Skin should be unlocked after beating Trouble Brewing so both Rush Hour levels can have one Skin each.
1-6: The Crash/Coco section in The Crate Escape should not have Crates and be replaced with more of the cutscene that plays after completing Neo Cortex’s section of the level.
1-6-1: Neo Cortex's section in The Crate Escape should have the Nitro Switch Crate and the Crate hologram at its end.
1-6-2: The Relic times for The Crate Escape should be shorter.
1-7: The Flashback Levels should alternate between fully 2D levels and fully 3D levels, with the first Flashback Level being fully 2D.
2: Gameplay Mechanic Changes
2-1: During or after a flip in a single jump, but before touching the ground, the player should be able to double jump and/or body slam.
2-2: The player should be able to double jump after running off of a ledge.
2-3: Sliding, slide jumping, and double jumping should not reset the player's momentum.
2-4: The bottom side of an Iron Crate being bounced by an Iron Arrow Crate should not instantly defeat the player while it is in mid-air and not crushing the player.
2-5: After reaching the end a level with Aku-Aku Masks remaining, they should be carried over to another level.
2-6: Tawna, Dingodile, and Neo Cortex should gain temporary invincibility upon collecting three Aku-Aku Masks.
3: Collectible Changes
3-1: The 40% of Wumpa Fruit, the 60% of Wumpa Fruit, the 3 Deaths or Less, and the Hidden Clear Gems should be removed.
3-2: After a Crate on non-moving ground or a stack of Crates on non-moving ground is broken, its Wumpa Fruit should fall to the ground and not gravitate toward the player, except during Hit the Road’s chase sequences, during the animal riding sequences, and when the player is invincible.
3-3: It should be possible for Wumpa Fruit to be spun away by Crash, Coco, and Dingodile, and kicked away by Tawna.
3-4: 5 Clear Gem fragments should be hidden in each Main Path Level and 3 Clear Gem fragments should be hidden in each Timeline Level. Collecting all of the Clear Gem fragments in a level should award the player with a Clear Gem. None of the Clear Gem Fragments should not be hidden in the Bonus of a level.
3-5: Completing a non-boss level should make a Skin available for purchase, which should cost any 3 Clear Gems each.
3-6: In all Boss Levels, the Crash/Coco skin should be unlocked by beating the boss in Normal Mode.
3-7: N. Sanely Perfect Relics should be removed.
3-8: A Flashback Tape should be added to A Real Grind.
3-8-1: Coco should have another Flashback Level, totaling her Flashback Levels to 11.
3-8-2: The Flashback Tapes level pad in The Hazardous Wastes should be connected to A Real Grind.
3-9: Flashback Tapes should be earned by breaking all of the Crates in the Bonus of a level under a certain amount of time. It should be on the platform that takes the player back to the level and start out with faded colors and uncollectable. If the time limit expires, the Flashback Tape should stay that way. If all Crates in the Bonus are broken before the time limit expires, the timer should disappear, the Flashback Tape should take on brighter colors, and the Flashback Tape should be collectable as long as until the player collects it or dies in the Bonus.
4: Time Trial Mode Changes
4-1: The minimum level of Time Trial Relic required for 200% should be Gold.
4-2: The Triple Spin should be replaced with the Speed Shoes.
4-3: All playable characters should have the Speed Shoes.
4-4: Crates should not be added, removed, or changed, except for changing all of the Basic Crates, ? Crates, Bounce Crates, Golden Wumpa Fruit Crates, and Checkpoint Crates to Basic Crates or Time Crates.
4-5: All of the Time Crates should be yellow.
4-6: The HUD should show the time required for Gold, then when the stopwatch passes that time, it should show the time required for Sapphire. Once the stopwatch reaches the Sapphire time, the level should automatically restart. Once the player has earned the Gold Time Trial Relic for a level, the HUD should show the time required for Platinum in that level.
4-7: The timer should stop as soon as the player touches the Crate hologram.
4-8: Boss Levels should have Time Trials.
4-8-1: In all Boss Levels except A Hole in Space, the Time Trial Stopwatch should be close to and northwest of the player character's starting position and disappear when the boss begins attacking. After dying and respawning in Time Trial mode, the boss should regain all of its lost health.
4-8-2: In A Hole in Space, the Time Trial Stopwatch should remain longer and be on the platform the player character starts on after the rail grinding section. It should be close to and northwest of the player's starting position. After dying in A Hole in Space in Time Trial mode, the player character should respawn on the platform they start on after the rail grinding section.
5: N. Verted Mode Changes
5-1: N. Verted Mode should be unlocked after beating The Past Unmasked.
5-2: Trouble Brewing should not have the “N. Verted" filter in both its Normal and N. Verted versions.
5-3: All levels should have purple undertones (similar to Sonic Lost World 3DS's Hard Mode).
5-4: All of the Aku-Aku Crates should be replaced with Basic Crates.
5-5: Crates should be moved to harder locations while still being clearly visible.
5-6: Many Nitro Crates should be added.
5-6-1: Rude Awakening and N. Sanity Peak should have Nitro Switch Crates at the end of the level.
5-7: All of the non-Nitro Crates should be away from the Nitro Crates’ explosion areas.
5-8: Aku-Aku Masks collected from another level should not be allowed in this mode and the player should get them back after they are done in this mode.
5-9: There should not be any Dynamic Difficulty Adjustment.
5-10: N. Verted Gems should be replaced with N. Verted Relics, which should use the N. Sanely Perfect Relic's design.
5-10-1: The Sapphire N. Verted Relic should be earned by reaching the end of the level.
5-10-2: The Gold N. Verted Relic should be earned by breaking 90% of the Crates in the level.
5-10-3: The Platinum N. Verted Relic should be earned by breaking all of the Crates in the level.
5-11: Upon completing a Boss Level in N. Verted Mode, the player should earn one of each type of N. Verted Relic.
5-12: Bosses should have harder to avoid attacks.
5-13: The minimum level of N. Verted Relic required for 200% should be Platinum.
6: HUD & Menu Changes
6-1: In the Dimensional Map and menus, the playable character's icon should always be displayed to the left of the level name.
6-2: In the Dimensional Map, the Quantum Masks used in the level should be displayed to the right of the level name and animated. They should not be displayed next to N. Sanity Peak and The Past Unmasked because even though Quantum Masks are involved in those levels, they are not controlled by the player.
6-3: In the Dimensional Map, the Quantum Mask introduced in a level should be displayed over the level pad and animated. After the level is completed, it should be removed.
6-3-1: Lani-Loli should be above A Real Grind's level pad.
6-3-2: Akano should be above Give it a Spin's level pad.
6-3-3: Kapuna-Wa should be above Snow Way Out's level pad.
6-3-4: Ika-Ika should be above Out for Launch's level pad.
6-4: There should be a denominator by the Wumpa Fruit counter that shows the required amount for 80% of Wumpa Fruit, as well as "80%" marked below the 80% mark in the Wumpa Fruit Meter.
6-5: In Retro Mode, there should be a fraction under the Wumpa Fruit counter where the numerator displays the amount of Wumpa Fruit collected in the level and the denominator displays the amount of Wumpa Fruit required for the 80% of Wumpa Fruit Clear Gem.
6-6: The icon and counter for the amount of deaths in a level should be removed.
6-7: In the Flashback Levels and N. Verted Levels, there should be no Wumpa Fruit icon and counter in Modern Mode.
7: Completion Changes
7-1: 106% should be replaced with 200%.
7-2: 117 Clear Gems, 4 Color Gems, 22 Flashback Tapes, and 22 Platinum Flashback Medals should be required for 100%.
7-3: The 100% requirements, 44 Gold Time Trial Relics, and 44 Platinum N. Verted Relics should be required for 200%.
Thanks for the essay long comment! In regards to the points raised, I would agree with most of what you suggested. Personally, I would completely remove the N. Verted stages in exchange for more playable levels (i.e. Arabian/Medieval stages inspired by Crash 3/Wrath of Cortex, since you are travelling through both space and time in this game), completely remove the N. Sanely Perfect relics and change the time trial relics to require at least a gold completion in order to 106% the game, along with Flashback Tapes + all gems. This way, the game will still be challenging to 106% but totally achievable, as opposed to the near impossibility it is at the moment.
Good ideas! I think that if there were to be more levels, such as, what you said, Arabian/Medieval stages inspired by Crash Bandicoot Warped/Wrath of Cortex, then they should be in a bonus world or worlds after the final boss and more difficult than the rest of the game. As for the N. Verted Mode, I was trying to explain how it could be a harder mode, similar to Mirror Mode and Hard Mode of Donkey Kong Country Returns and Tropical Freeze respectively, but removing it can also be good idea.
Zoomer cries that game is difficult. 😅
I am a Crash veteran with an irl job and when the prompt of the 100% completion came up after the final boss i uninstalled the game, the hidden boxes are NOT good exploration, they are just a waste of precious minutes of life
Crash n sane trilogy >>> Crash 4
toys for bob should be banned from making further crash games, they dont know how to make a good fair crash game
It's a good game just because it's too hard for you doesn't mean the game isn't good you just aren't up for a challenge
@@RipperRoo303This game is good if you avoid 70% of its content, oh joy. Every single review says that this game is bad if you want to fully complete it and good if you avoid completion. Compare that to any other crash game except boom bang, it's a bad crash game, even titans had the decency to add collectables in an organic way
Bro just get good and stop complaining
@@thelegobuilder9946 Stop defending a shit game
Good news. They won’t be doing any more.
Dude, I understand your frustration and disappointment! Crash 4 is a great game in many aspects but it’s insane difficulty really took away a lot of that fun experience I could have had. It stopped being fun and it became such a headache. I mean, I’ve looked it up… if it is infuriating and crazy hard for those skilled (completionists) gamers, worse for me that I’m just trying to have a good time with a game that reminds me of my gaming when I was a kid.
I mostly liked the Perfect Relics so far (20/38), but some of them definitely suck. One problem I have (with the game in general) is that there are many sections in the game that you're forced to play several times for 100%, albeit with slight variations. Take for example the section in 36:18.
-You play it once for the Platinum Relic
-You play it once for the Perfect Relic
-You play it once to get either the N.Verted or the Normal gems, depending on where you got them through the perfect relic already.
-Repeat the above steps for both variations of the level (Run It Bayou and No Dillo Dallying).
I counted; there are nine such sections. Nine sections you must play 6 times each (minimum).
Hit The Road/Truck Stopped
Booty Calls/Thar He Blows!
Give It A Spin/Potion Commotion
Run It Bayou/No Dillo Dallying
Snow Way Out/Ship Happens
Bears Repeating/Building Bridges
Dino Dash/Rock Blocked
Out For Launch/Shipping Error
Cortex Castle/Seeing Double
Then there's Draggin' On, which you must play once to get the blue gem and another three times for the above mentioned reasons. I can understand some repetition but these things accumulate and it can get tedious. Every level has at least 3 required runs, except for bosses, which require 2 (one normal, one n.verted). Thankfully, I like the game enough to tolerate repetition but I understand why someone would call it quits.
EDIT: Got 106% and the platinum trophy.
Hardest perfect relics for me were no dillo dallying and rush hour.
Hardest platinum relics were jetboard jetty, rock blocked and nitro processing.
Good luck on rock blocked for platinum relic, I was more than 3 hours doing that single level 😂 I was literally 0.05 off one time and all cus my thumb slipped off the controller right at the end of the level 🤦🏻♂️ happened a few times I'd finish not even a second slower than platinum time
@@gixxer7907 Rock Blocked took me over 5 hours i think. That and nitro processing were the hardest.
Having played dark souls I would say this is worse, at least dark souls is fair this game makes you lose for seemingly no reason. Sometimes your toon just does it’s own thing like a bellyflop when you press for a spin it’s infuriating.
Like Caddicarus said: It's the best Crash Bandicoot game for casual playing (imo probably even the best if you are aiming only for all normal gems ) and the worst if you are going for a 106% completion.
I've played every Souls game, and Crash 4 N.sanely Perfect and Platinum Relics are ten times hardest than any boss from Dark Soul's Series
Chalk and cheese.
Who’s your fav though?
The nameless king is less annoying that this game . Even sekiro last boss and the hidden bosses are less awful .
I guess i'm late, but you're right about one thing, just like you said about Doom, i feel Crash was never really about the difficulty, there were difficult parts for sure (mostly due to jank level design), but that was never the focus of the original trilogy, hell even CTR, TWOC and Twinsanity's focus was not on the difficulty of the game.
I don't know if to blame Dark Souls like you do, but i feel the marketing did take that aspect of the games in stride with the N. Sane Trilogy, with how many rage reaction videos of it there are, because they used it as an excuse to not fix things like the camera in Crash 2, the Jetski in Crash 3 and the Bridge physics in Crash 1, and i hated that.
This game, because of it's completion requirements, isn't close to the OG trilogy, and it's closer to Bash, of all things, getting full completion is a monotone, repetitive slog where you gotta keep replaying the same levels over and over, by the time you're done you can practically become a speedrunner with how intimate your knowledge of the game has to be at that point. Will give this to Bash though, at the very least sometimes the game goes easy on you and some of the challenges aren't that bad, unlike IAT where each level can range from 5 to 10 minutes IF you do everything right....
Yea, just yea, I can definitely see what your point is and I can relate to the problems the games with that option have. Although I do have a solution for games like Crash 4, maybe we can just ignore the completionist part of the game and not collect the perfect relics and pretty much just collect the things that are necessary(Gems, costumes, maybe even relics, etc), that away, it’ll make the game fun again. That tactic goes for other insanely hard games as also, but that’s just my opinion and I hope yours is just as decent as mine.
Edit: Also if you rate this game on a scale of 1-10/10 what will it be?
I understand where you're coming from, it's sort of like the whole "if you don't like it, then don't watch it" argument, though that doesn't really address nor solve the problem (in my opinion, anyway). It's ok to have a different opinion, I will admit this game would be way more enjoyable if you decide not to go for the 106% completion. I don't think I could give this game any more than about a 5 out of 10, in some ways it's great, in others it's really not, so it averages out overall. If the N. Sanely perfect relic/platinum time trial relic requirement for the 106% plus some of the placements of the flashback tapes in later levels were different, then I feel this game would rate much higher with me, coming from the perspective of a Crash completionist (at least the platformers) from the PS1 generation.
Dude i beat the game and not even once did i get the triple aku aku power up and after playing the alien riding section i was just asking myself how the fuck am i supposed to beat this in one go?!
You beat this in one go by playing it 100 times and get used to the changing mechanics, awful camera perspective (at times) and have the layout of the stage burned into your retina due to the number of replays needed to get everything. Of course, this is a solution to a problem that shouldn't exist in the first place. If the game allowed you to die a maximum of 3 times and still get the perfect relics then it still wouldn't be good, but much more reasonable than having to do everything on a single life. It's this flaw that made me stop playing this game.
I fucking hate Toys For Bob after this. I dont want them to make another game if its like this. I dont care about visuals or graphics really. But the difficulty is unforgiveable and this is literal cancer to play. I cant stand people who look at this game and have the audacity to say it has no flaws or its perfect. Box placement was never THIS sadistic in the older games. And this fringe jumping, split second platforming is a sin and bad game design. Not to mention that the game itself has trouble keeping up with what it expects of you. Its incredibly apparent here when you see your character stick into a slide postion even when you let go of the circle button. If Toys For Bob expectse me to perfect their precision platforming, than i expect Toys For Bob to perfect their controls, WHICH THEY ARE PHYSICALLY INCAPABLE OF DOING.
You only need to get the box gem for the n.sanely perfect relic no hidden gem needed but that still doesn't save you from the damn hard level design
Tbh, with crash 4 I didn't even bother with trophies. I played the story, got a few gold and perfect relics for fun, and moved on. I'd rather reminisce it as a fun experience rather than torture myself for what was supposed to be the time I relaxed.
You could just hit the box and go back to the tnt and then do a slide jump
Its a great game if you're not 100% . The levels are too long though
Honestly I could forgive the game if it just had the insane relics, but the fact you need to platinum relic every level to fully complete the game is just stupid.
Don't forget once you've done all these you then have to do all of the Platinum Relics which are even harder.
this level is hell I got insane during it
Honestly, the biggest problem I have with this game is exactly what Caddicarus said when he talked about it. This game expects complete and utter perfection from you while not being perfect itself. Trying to do the low spin? Nah! It just randomly doesn’t work for no reason and now, you’re dead! Retry! Oh, you’re trying to do the double jump over certain bottomless pits or boxes? Nah! Drop the input and let them die! Retry! Oh, you’re trying to hit all the boxes on the jetboard and the polar bear rides? NOPE!! You weren’t pixel perfect enough, so you missed it! Retry! Retry! RETRY!!! To quote Caddicarus, “If you demand perfection from me, game, I demand perfection from you!” And this game sadly is FAR from perfect, which is such a shame because there are legitimately fun moments here and there, but the completionist aspect of it is seriously not worth the aneurysms and sore thumbs you’ll accumulate from it.
31:00
Tbh growing up this is what my thinking comes down to as well. I might play to relax, but if I'm trying to be a completionist to every game it becomes a waste. A waste of time, energy and opportunity. I had, who knows have many, platinum trophies on ps3 as a teen/early adult, and now, who even cares. I MYSELF don't even care
I didn't like the game, honestly. This game might be the death of Crash.
No it is not
"The death of crash" dude what
My brutal score for Crash 4 is a 4/10. I didn't have much fun, even when playing casually.
So why you buy the game, you can clearly see how the game is in videos.
@@NoskYTB
I bought the game before I saw these videos, and it's bloody Crash Bandicoot.
@@ultrairrelevantnobody1862 i like the game and why are watching this game if you don't like
Yeah, i didn't found Crash Bandicoot 4 to be very fun looking back...
run it bayou and no dillo dallying were really bad offenders but only yesterday i reached rock blocked and realized how bad the problem of level length really was: so u have to go through dingodile platforming section into a sidescrolling section with a bullshit hidden gem and boxes (u know the 2) into another sidescrolling section into a wall climb section crash 4 loves to do, that's not all, then you transition to crash who has a timing based sidescrolling section, then the bonus round with timing crates and slides off of clifs in mid air, then a rail grind section into a dinosaur chase sequence, then yet another sidescrolling section with sliding off of rocks over lava and yet another dinosaur chase sequence with that bullshit final jump that the dinosaur makes that can end all that work in a second AND THAT BULLSHIT BOX OVER THE FLOATING PLATFORMS IN MID AIR THAT THE DINOSAUR SPECIFICALLY DOESN'T BREAK! the most painful 316/317
The ones who said "git gud" are probably shit at the game themselves - they've proven that before with Dark Souls when they pretended to be barely adequate at the game. Salty trolls.
It's not a sin to point out some of the flaws in the game, such as the sections of levels which scream "fake difficulty".
Late to the video but will comment anyway.
This game is great and is a great build upon the first 3 and is definitely harder than all the original games and so it should be. Going back to the previous games I believe would be 10x easier now after the steep learning curve introduced with this game and that’s a good sign of things to come. Levels can get harder and our skill levels increase. The game is great all round. Complaining about hard parts of levels etc... is just nonsense. This is what playing games is about, learning and improving as you go along. Expecting to do something straightaway is no fun and why would you want to complete if it’s no challenge at all.
But yes I 100% agree for the casual players going for 100% completion you shouldn’t have to completed the nverted levels and maybe as well the nsane relics as 100% completion should be easiest in terms of just playing the core game. But I am fine with everything required to get the platinum trophy. Only playing the nverted levels again is annoying but that’s it. Nsane relics are hard but a fun and great challenge to do. Feels amazing accomplishing them. And I crapped myself seeing platinum time trials rather than gold from the originals. But they are actually quite generous and are very achievable.
My biggest disappointment with the game is the time trials having the triple spin mechanic and no running shoes. The triple spin is very very hard to Tim’s using the square button while jumping and doing everything else and isn’t fun spamming 24/7 the whole time. The running shoes were best and you just had to do the basics in a good time. I’ve had to remap my buttons and learn a new button layout just to complete these time trials otherwise I would never be able to do it.
Thanks for commenting, even if it is late! Firstly, I would say that I agree with you when you suggest why someone would want to complete a game if it's not challenging, if the challenge is reasonable and rewarding then that's fine, but I personally feel that this game takes it way too far. For example, trying to 100% a stage on one life where the game mechanics change (i.e. Dingodile to platforming to wakeboard riding, as is the case with the level shown in the video) and you can't screw up (even a little bit) once is ridiculous to me. Maybe if the game allowed you to die a couple times, but still get the perfect relics, then maybe this wouldn't be such an issue to me and others. But as it stands currently, needing to beat a stage 100% on one life just wastes time and isn't a good challenge, it's insanity and unreasonable. This is why emulators and save states were invented!
In regards to everything else you mentioned, I guess it's all a matter of personal opinion. If the perfect relic, platinum relic and N. Verted 100% completion requirements were taken out of the 106% + platinum trophy then I would be happy. For me, if it were all gems + gold relics + flashback tapes for the 106% then I feel that would be challenging yet totally achievable and reasonable. Also, I agree with you about the triple spin mechanic versus the running shoes, the running shoes would have been better for the relic challenges, though I feel the devs thought the game wasn't hard enough so went with something that is awkward to make the relics harder to obtain, instead of bringing something back that fans would remember. This is all my opinion and you can feel free to disagree with what I say (especially in the video), but this is what I think about this game in a more neutral frame of mind.
@@TheMaster974 yeah totally agree, I don’t think the game is too hard and is a great build upon previous games. Only annoyance is requiring the best in everything for normal completionists. There’s no difference between the platinum trophy and 100% of the game really. That’s the biggest issue I believe. Doesn’t cater to those wanting a more casual completion of the game 👍🏻
I agree with you that you shouldn't have to do this to see the ending of the game and it is ridiculously hard and frustrating on certain levels to get all perfect relics and platinum relics. I've currently done 29 perfect relics and 28 platinum relics but so far I was nearly 4 hours on one single level trying to get the platinum relic just dying towards the end of the level etc but I do like a challenge but this is just abit too much but it definitely is satisfying when you do it! I'm currently at 71 hours playtime so hopefully should get platinum trophy under 100 hours 🤞🏻 then I'll see Def be selling this game 😂 but it was a really good game I enjoyed it on my first play through. Definitely the best crash game imo for level design and fun if just doing a single playthrough. But yeah, like the level you're on in the vid the jet ski bit just takes patience and tiny movements of the controller. But yeah it was your fault when you clearly missed jumping on the boxes, u control where you jump not the game
Did you uninstall it? Or take the disc out and break it???
(Edit: I'm not a fan of swearing, but you've earned a subscriber. Also, It's About Time. is rated M in Australia (The equivalent of T for Teen in America or whatever.). Like, from my memory, that's NEVER happened! A Crash game, M??? Like, WHAT????? I even made a review from what I've seen throughout the Internet (but mainly on UA-cam.).)
So, I've watched a lot of videos and heard lots of things about It's About Time. and I've decided to give my thoughts on the matter. I have not played the game or experienced it first hand, but I have watched reviews and I will have sources if need be.
Firstly, DESIGN. I really think they should've gone with the N.Sane Trilogy designs. Not just because I like it, but because it upgraded Crash Bandicoot into the now. It fit the aesthetic of the game and made it it's own. It was unique and fresh, lush and realistic, zesty and fruity. So why make that redundant by making a newer design? It's just a waste. Furthermore, it's using the aesthetic from the Reignited Trilogy (the Reignited aesthetic is pastel, yet vibrant, simultaneously bold and subtle), and Spyro doesn't need Crash to fit in; they are fine separate, it's what made their partnership unique. I will say, I've gotten used to the designs (but my head-canon is that It's About Time is non-canon.).
Next, STORY. This "continues" right after Warped, but everyone knows that. Basically to avoid spoilers (but I hate this game anyways, so might as well), N.Tropy and Cortex escape the past and leave behind Uka Uka (who ripped open the space-time continuum), Aku Aku wakes up Crash, finds Lani Loni, searched for more masks, stops the N.Tropies, has a tour of a futuristic world, Cortex steals Kapuna Wa for time travelling, Cortex is stopped and sent to the end by the 4 masks, everyone sort-of has a happily ever after and then Uka Uka appears at the end of the universe. Now, how did Uka Uka get into the end? Wasn't he in the past? Also, this game, apart from the end bit, doesn't leave any lasting impression on me that a sequel is occurring.
The impression I'm getting here is that, everyone knows each other immediately. Also, silly, but not funny, I guess that's me or the game didn't make me want it. Now, if I WAS actually playing the game, the ONLY impression I would get is rage, because...
DIFFICULTY. There's hard for fun, and then there's hard for hard sake. It's About Time. is the latter. How do you expect to make new fans if your game is nigh-impossible, not only to 106%, but also to just enjoy the story??? If you are catering to a specific audience, then why not in the adverts or in the time BEFORE launch talk about the difficulty? I think people did hear it was difficult, but either they didn't know how difficult or they didn't care and are now stuck in a nightmare of difficulty. Here are some reviews that say how hard it is (among other things):
ua-cam.com/video/V9Zzm3aqvik/v-deo.html
ua-cam.com/video/35hiezINQZU/v-deo.html (This one talks about how the difficulty is dividing the fandom.)
ua-cam.com/video/wG8xFb4DYQY/v-deo.html
RATING (Source: ua-cam.com/video/ybrRaZwQb2w/v-deo.html). From what I've heard recently, in Australia, New Zealand and possibly a few other places, It's About Time is rated M. Like, that's a first from my point of view of the whole series (by the whole series, I mean all the games that feature Crash Bandicoot). So, wow! This is an interesting development. (I live in Australia, which is why I mainly mentioned the M rating. But I know in America, the rating is E or something, but then again, American have guns everywhere so it's not surprising to me.)
CONTENT. Long, hard levels, I'm hearing. Also lot's of hub worlds, but not enough bosses (Source: ua-cam.com/video/k0lYpP8LG9E/v-deo.html) (If it's the wrong source, I apologise.). As for skins, they make sense in an online competitive game, not in a lounge room get together game. And let's not forget the padding that is N Verted mode.
FANFARE, I GUESS? (Source: www.thegamer.com/crash-bandicoot-4-sales-spyro-4/). I don't have anything to say, so let's get to the end.
MY SCORE: My original score was 4.4/10, but due to a REALLY great review (Inspiration/Source: ua-cam.com/video/Oy4lnfG1cxQ/v-deo.html ), 0.9/10. They probably should've stuck to a Twinsanity Remake (or Remaster would be more appropriate, given all the cut content the original had.). I mean, why are you guys ignoring its flaws???
Thanks for the...completely long detailed comment! In regards to the copy of the game I have, let's just say it's hidden away in a place where it won't see the light of day for a while. To put it concisely, I agree with the points mentioned. In the UK, the game is rated 12+ (I guess on the grounds of containing 'bad language', the rating is comparable to the US T rating, just to add that to the argument). Also, a Twinsanity / Wrath of Cortex remake could have been far better, since Crash fans would have an expectation of what the final product is going to be like in terms of difficulty/mechanics/level design etc. The provided videos are all great watches as well for those that are interested in hearing what others have to say about this game (the thegamer link goes to a 404 error however). I would at least acknowledge that this game has flaws, that's why this video was made.
@@TheMaster974
So, how long do you think until a majority will believe that It's About Time. is bad?
A long time, because on a basic level, the game is not bad. They would say it has nice graphics, sound, level design, gameplay variety, story, new mechanics etc. What they won't talk about is the completionist playthrough, where you have to get a platinum relic on every level, beat every level again in N. Verted mode while getting the gems over and get all the N. Sanely perfect relics, which is overkill in my opinion (then the flaws with the gameplay mechanics become very apparent). Perhaps if you only needed to get the gold relics and get every gem (but NOT the N. Sanely perfect relics), then this game would be much more enjoyable to me. The N. Verted stages would be annoying because it isn't exactly new content, though it beats perfecting all the stages in the game. The excessive, unnecessary difficulty of this game holds it back from being one of the better games I played this year. So I wouldn't say this game is bad, it just has some serious flaws that holds it back from being a great Crash game (at least, from the perspective of a fan of the PS1 Crash games and someone who 100%ed them when I was a kid. Not being able to get the completionist playthrough of this game sucks, because it's got very little to do with any lack of ability and everything to do with unfair game design [and probably poor quality assurance!])
@@TheMaster974
Hmmm...
@@TheMaster974
Actually, thinking about it (and keeping a comment from a video in my head, because I forgot where it was from) there weren't any ads or anything about It's About Time..
So that, coupled with the unneeded difficulty, the inconsistent designs and all the other criticisms, It's About Time. could very well be Crash Bandicoot's cataclysmic downfall. Possibly Spyro's downfall as well, but we need to wait and see.
There's too much game and it's too tedious or trolly. I couldn't bother with it. The first of the 4 main Crash games that I didn't complete, only beat. Just getting through the game was fun but it's a shame that there's basically no point in going any further because the design is all or nothing.
Pretty much my thoughts about this game when playing it, I couldn't be bothered to go for the 100% after seeing some of the things they demand from you. Let's hope the next game Toys for Bob make isn't as flawed as this was, but I guess that's asking for too much.
I’m glad they made it platinum relics for the platinum trophy!
The games were far too easy to get the platinum trophies on the trilogy!
Gold relics are too easy to obtain so now they making people work hard & fully master every level down to a T for the platinum & perfect relics!
Tbf DS doesn't have this kind of design and isn't even as hard as people claim.
I really do agree with you this is much much worse than the n sane trilogy but just a tip ignore the perfect relics and just get the box gems and hidden gems and save the last gems which is the 3 deaths or less gem for last and just do the extra levels and the nverted levels the same way as the normal levels its better than how you are doign it but yeah the game just isnt good i mean it is but not as much as the n sane trilogy while ctr was awful i mean i am not saying that you are dumb and this is easy i am just giving a tip to other people also the ps5 doesnt suck its good even with its bugs that it has right now but soon it will be better than ps4 but i understood the jok3
I agree with some points that the repeating of levels in a alternative character is frustrating and should have been different and some of the controls for the other character need improving but there are not really bad. But I enjoy this game immensely for the challenge it bring it develops on the skills from the original and increasing the length and difficulty but I feel crash has always been a game that you develop your skill as a game goes on. some of the original crash 1 level where very long and you never got a gem if you died which was annoying but made me want to keep improving and it is similar to the meanly perfect relic in crash 4 which I feel are there as bonus (and rewarding when you get one to show how you have improved) which set a challenge that doesn’t need to be completed to finish the game but 100% is hard and is a challenge that I would rather have than make it too easy and that the point finishing the game is hard as the level go on but when you want to 100% the game it will take time (just as the original game did) to learn the control and master the game
I understand where you're coming from, my brother for example would be someone who would want games to be ridiculously easy with no challenge, which is not something I would agree with. In regards to Crash 1, while stages like Sunset Vista and Slippery Climb are notorious for their difficulty, I don't think they are anywhere near as long as the stages in this game, nor do they throw in different gameplay mechanics in the middle of a level. I do acknowledge that you don't need to do this to beat the game under conventional circumstances i.e. a standard playthrough, but for people that want to get 106% (or an all achievement run / diamond trophy on PS4), they need to do this and I don't agree with the way the completionist playthrough in this game was implemented, hence my rage and disappointment. If they made stuff like this completely optional, I wouldn't have much of a problem with it. I am not against the idea of challenge existing in video games, as long as it's fair and reasonable. However, I feel this game overdoes the challenge and makes it far too difficult to master.
My opinion is that you can like the game and even the idea of the challenge they wanted to impose on the players, but not the execution (like redoing entire levels from the start because you miss a box and can't go back, no revert to last checkpoint option to try again that also resets the death counter, needing to get secret gems etc.). It ends up being far too time consuming for my liking and I feel as if it alienates classic Crash fans, like myself, by putting you through hell just to get the 100% (let alone the 106%) when the classic games never made you do stuff like this on this magnitude.
10:41 Good to know I wasn't N. Sane for thinking that the jump input just doesn't freaking work sometimes.
bunch of weklings in the coment section
I agree this level drove me crazy
So freaking true I know this video is two years old but I agree I just raged quit the 2nd time like why the crap do people actually like this? It's so damn difficult. In my opinion if the gameplay difficulty was like crash 2 or 3 then heck ya I'd enjoy it but no I don't know what the crap they were thinking cranking up the difficulty it's bs
I've done all lasos and still this game is harder 💀
But crash 4 is my favourite crash
Honestly if they wanted to do it, the 3 max deaths should have been the perfect relics
Call it like master relics or something idc but srsly these are a pain in the ass
Seems like a skill issue to me bud
i feel ya man :(
4:55 that nearly happened to me, but I managed to reach the end of his vehicle in time
Best crash bandicoot game, but this is unfair...
A KIDS GAMEEEEE
It makes it a challenge which is good and makes you work and play at it for a good while. You can still beat the game w out doing this you just choose to (:
Do enjoy the commentary, and gameplay, seems like every game now a days has in game control over players in game while they play
Right, because i should only get 30% of the value i paid for, this padding was TfB saying "Yeah we pumped this to put it at 70 bucks deal with it". I miss Vicarious visions
How many perfect relic did you guys get,I got 25/38
Now 30/38
Bro its a Crash bandicoot game ITS SUPPOSED TO BE HARD bro crash is known for being hard and i loved the game and when i finished those hard levels i was proud of my self and I still look back at those levels and say to my self they we're really fun so if your not up to the challenge then why buy the game then you should know crash bandicoot is hard just because its hard dose not mean it is bad so stop yapping about how its too hard and just do it again and again and again so what if it takes you a month thats what makes its fun
No hate
I beat the original trilogy when I was 9 years old . They were not hard games .
Get good at this game 10:38 coco didn't miss the jump you did . 37:29 you didn't get stuck you went to fast . Your charter didn't refuse to slide you press circle in the air with will slam the ground .31:58 You can only slide at the ground not in the air. Only 0.4% got the game 100% because the game isn't 1 year yet and crash n saitny is 4 years old with means that 1.2% people will get 100% in crash in next 3 years . This means more people got 100% on crash 4 then crash n sanity. Keep in mind making vidoe games is way harder than you think and every vidoe game has an error even the best vidoe games will have errors
You're dead to this world
"Only 0.4% people got the 100% because the game isn't one year old"
SURPRISE!! 3 Years have passed (4 years in a few months) AND THE PERCENTAGE RATING FOR THE 100% TROPHY IS STILL IN "ULTRA RARE" GRADE.
STILL TO THIS DAY
0.4% OF PEOPLE GOT THE TROPHY!!!! LMAOOOOOOOO
47:14 Yeah, fuck all of this... I don't even have the game on right now but I still wanted to flip a table.
A bit of advice you will never do it if you moaning every single second. Plus you don’t have to do it if you don’t want too. No one is forcing you. There is checkpoints in the game for the gems and everything else.
It’s add on to add replay value and challenge. I really don’t see why you mad to be honest.
What a stupid comment
Is Dark Souls THIS hard?
No, in dark souls you actually develope skill instead of spinning at random to hear a box break
I don't play the game legit tbh, I use a trainer (aka cheats) to play
Have you had it where the character jumps off angled? So you push right and it jumps right and forwards so you miss an easy platform.
finally someone sees where the dived in gaming is. tryhard ruin even single player games and when you mix in the 80s babies from the NES where hard = good BS is. It just makes all games way to hard for someone that actually has a life. Leave our games alone that where fun because they where casual and go j***off to your Darksouls and speedruns of ghosts and goblins (freaking 30 year old men living with your parents).
Ever thought of getting good?
Yeah let us cater to your sadistic way of playing games so the casual gamer won’t buy the game anymore. The studio got shut down and crash franchise is putting on a shelf 😂 that will teach em to git gud!
@@MOTOMOS-rw1cl ever heard of elden ring?
@@mehow2225 elden ring is not as tedious and chore as this game 😭 i NG+5 that game easily compare to whatever tf this is hahaha plus it’s different type of game category and subculture. Please list me 1 platformer games accept for crash that are stupidly hard and sell well in 2010-2024
@@MOTOMOS-rw1cl oh idk maybe super meat boy, the end is nigh, celeste, etc…
CocO MisSeD tHe JuMp
I understand your grievances. But ket me say, im kind of glad it had all these requirements. If it required gold time relics and no perfect relics I would have been done with the game in a week or 2. With all those requirements it took 2 months of my time. That training brought on by those relics made the base game SO much easier, and now I’ve got the 106 completion for it 4 times.
worst crash game compare to the classic one.
27
37:54
This whole video is just one big skill issue 🤣
What a cry baby
1h of "I suck at this game and it's the game's fault". Go get platinum trophies on Lego games then.
Literally this is nothing but a skill issue lmfaooo , don’t mean to sound like a big headed dick here , but this level isn’t even hard
@@LucxasbbxAs a veteran who is completing the game, you certainly look like a dick, just letting you know.
Git gud boiii
Git gud
... at making games Toys For Bob.
You're welcome for me completing your sentence.
@@ndJssFlurt Crash Bandicoot 4 is a platforming masterpiece ya all just bad and can't accept that you are not GOOD enough to 106% it
@@stuartcaffrey2949 I was able to and still didn’t enjoy the 106% play through so that’s not a good point you’re trying to make tbh.
@@stuartcaffrey2949 I can respect that you had fun with it but honestly you can respect the fact that someone else was mad about the game as well. It’s all based on opinion anyway.
@@ndJssFlurt Your comment is great.
Get good and stop moaning. This game is more than doable.
True i think he is doing it on purpose
You're just a blind fanboy
@@dingo4ever369 no
@@dingo4ever369 git gud
@@lavadragon8710 Managed to 100% the game. Might be doable but one of the biggest tedious chore I’ve ever played through.
Just get better man. You're crying about these perfect relics, but you had missed some of those jumps. Im not a god at platformers games, but after 60 hours I got every perfect relic and almost 30 platinum relics. Just train or just complete 100% of game and that's all. I really like fact that crash 4 is hard and not everyone is capable to reach a platinum trophy, because this trophy is rare and rewarding for all who got this.
60 hours to complete a Crash game is fucking insane
Its not about just navigating the buggy bullshit for some 100% trophy
If there's no fun whatsoever its pointless to waste time attempting it
You're part of the problem
Well that was a waste of 60 hours, i could complete all the classic games, woc, twinsanity and the GBA games including purple in that time