Can you make a tutorial for 3d vectors? Specially for projecting lines from the vector perpendicularly to the axes (like we can do with vector_to_coords() method for 2d vectors)? Or just answer me in the comments.
Thank you very much for your video; I learned a lot. I have one question: Is there a way to make the animation reflect the velocity? Specifically, can the trajectory be created to accurately show the precise velocities (x_dot, y_dot, z_dot) at each time point, as solved from the equations, rather than following the default rate_function of ShowCreation()?
@@Varniex Ohhh I see it I now, and I can see that my confusion came from my limited coding background. Thank you so much for your help. If you don't mind, may I ask another general question? I'm struggling to understand the structure and workflow of Manim from the source code. Specifically, when I write a script and type "manim -ql MySceneName" in the terminal, what process is triggered? I have this question is because I had some experience with another Python library in the past. That library has a `workflow.py` file displaying the process after a command is called in the terminal. Through that file I can link the modules and hence understand them. However, I can't find a similar file in Manim's source code. Would you like to give me some hints, please?
That's okay. No one has limited knowledge. It's just a matter of experience. To have a good understanding about Manim, you might want to refer the official docs. They are awesome!! The command you described is telling Manim how should it render your Scene. I guess you are using ManimCE, so `manim --help` would give you the description of all the commands.
You have to clone the ManimGL GitHub Repo and install as per the instructions given there. The pip version is outdated. And I haven't tested the codes in ManimCE, but I'm sure with slight changes, it will work.
Please continue this series, very useful
Very fascinating video! The Lorentz Attractor turned out great!
Glad you enjoyed it!!
Brilliant. Loved the explanation of 3D Euler's angles. I still have a hard time memorizing which is which. Loving this series brother.
Thanks!! And you just need a little more practice to get handy at Manim.
Thank you
Thank you so much
Thank you!!
Can you make a tutorial for 3d vectors? Specially for projecting lines from the vector perpendicularly to the axes (like we can do with vector_to_coords() method for 2d vectors)? Or just answer me in the comments.
Sure! I'll make a video addressing all the questions of the viewers
Thank you very much for your video; I learned a lot. I have one question: Is there a way to make the animation reflect the velocity? Specifically, can the trajectory be created to accurately show the precise velocities (x_dot, y_dot, z_dot) at each time point, as solved from the equations, rather than following the default rate_function of ShowCreation()?
You can change the "rate_func" to "linear", that will work. Let me know if it doesn't. And Thank You for your kind words.
@@Varniex Ohhh I see it I now, and I can see that my confusion came from my limited coding background. Thank you so much for your help. If you don't mind, may I ask another general question? I'm struggling to understand the structure and workflow of Manim from the source code. Specifically, when I write a script and type "manim -ql MySceneName" in the terminal, what process is triggered? I have this question is because I had some experience with another Python library in the past. That library has a `workflow.py` file displaying the process after a command is called in the terminal. Through that file I can link the modules and hence understand them. However, I can't find a similar file in Manim's source code. Would you like to give me some hints, please?
That's okay. No one has limited knowledge. It's just a matter of experience. To have a good understanding about Manim, you might want to refer the official docs. They are awesome!! The command you described is telling Manim how should it render your Scene. I guess you are using ManimCE, so `manim --help` would give you the description of all the commands.
Please provide the ManimGL version you used to make these animations I have installed both manimGL v1.6 and latest manimce installed
You have to clone the ManimGL GitHub Repo and install as per the instructions given there. The pip version is outdated. And I haven't tested the codes in ManimCE, but I'm sure with slight changes, it will work.