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I'm glad others do appreciate hearing a cynical take on a beloved game. Of course, I binge both you and Yahtzee so it makes a not all that surprising amount of sense that you're a fan too.
Wait... What were you doing for the four years Yahtzee was doing this before that? Or for the four years prior to that since the game came out!? Are you... one of them!?
The guards were the pinnacle of work-to-rule. "The intruder is still in the building but _they're not in MY section of the building_ so I don't give a shit, nor will I let any of my coworkers know about her."
My favorite part of stealth games is how long people care about the conspicuous intruder. MGS3 is funny returning to a spot you just alerted being about as normal as you first enter implying the Soviets go 'that supremely trained international spy infiltrating our base must've pissed off back to America or died in the jungle after cocking up' mere minutes after leaving lol
@@dillonmoore9810 I've always liked to think that all the normal soldiers in metal gear are just like "I don't get paid enough to do anything but the bare minimum against this guy, cause if I make him mad I'm absolutely fucked, and there'll be nothing I can do about it."
Did NOT expect this game to pop up here One of the few precious gaming memories I share with my dad (he's perfectly fine, just hasn't touched a video game in over a decade)
Fair. Still love the game though. Replayed it many times. Perhaps it helps that the Dutch dub is absolutely hilarious. But yeah, any possible sequel can pretty much only disappoint at this point. Probably best to move on.
The only thing I remember about this game is playing it over a friends house. I was at the racing mini-game when the announcer insulted people who did knitting. I remember this because I then looked over to see my friends mom knitting something and now glaring at me.
"Maybe they keep flaking on the sequel because expectations only get higher" As someone who just finished Half Life 2 Episode 2, I've heard that story before.
@@generalrubbish9513 It's weird that peopel tend to forget the existence of Half-Life: Alyx. But yeah, while it's a really good game, and while I liked a lot as a person who didn't nostalgia blinded to old Half-Life games 'cos I didn't had chance to play when it was released in first place, people had a chance to play HL1/2 and Episodes back in the day, seems bit disappointed for Alyx. expecting for more.
@@deadruins I've played Alyx and I agree it's pretty good, especially for a VR game (as in, it feels like an actual GAME and not a 20 minute proof of concept), but given the massive entry cost of building a VR-capable rig and buying a VR headset, I just can't bring myself to consider Alyx a mainline entry in the series. VR would have to get a lot more accessible first, and Valve isn't really helping that with their $1000 Index headset. I would be delighted if they instead tried to develop a cheap entry-level headset like the Quest and made games for that.
I remember getting a few hours into this game and thinking "wow this has been such a good little game, I can't wait to see what happens after it opens up in the next... oh, it's the finale."
I remember playing the game with my gf and wondering when we'd get to go to all the other planets that show uo on the radar. Clearly we must be doing that now that we have a spaceship. Boss fight with a big eldritch dude? Must be an end of act 1 boss fight and now the game's gonna open up.....WHAT DO YOU MEAN "ROLL CREDITS"?????
Mildly interesting anecdote regarding BG&E, 2 in particular During my college course (2020) one of my lecturers (who was, like most of us in that class, a gamer) apparently worked on BG&E 2 - I think he said it was sound. As we were discussing it he said something that really stuck out to me - that he was STILL waiting to be paid for it I think he'll be waiting for a *long* for that money
I'm gonna bet that Ubisoft releases an obvious prototype of Beyond Good & Evil 2 after a long wait. At least the really long wait explains the constant teases for that game. I wonder if Ubisoft's keeping it as a 'hail Mary', like that FF7 remake was for Squenix?
@@Code7Unltd Ubisoft drops another trailer for BG&E2 strategically so they do not lose the trademark. Nothing more. Smoke and mirrors. That's why we get one every ten years.
I really liked how things were often not just what they appeared to be at first. The photography is introduced as just getting animal pics for rewards, but then it's already a skill you have when you're asked to be a spy. The racing is fun racing, sure, but it also serves as a secret route into a locked facility. Very enjoyable all throughout.
That commercial at the end does have me curious if Fully Ramblomatic will occasionally do episodes dedicated to laughing at an industry that never learns anything tee hee hee, but with a newer and jazzier theme song, perhaps? Also tossing this out there now, very excited for Yahtzee to play Persona 3 Reload in a few weeks. It's not P6, it'll still be a mostly new experience for him.
He’s said on a few streams that he feels the Stuff of Legends/Chronicles(?) from Frost has taken the place of Let’s all laugh so it seems..unlikely? :/
He’s gonna hate persona 3. Because it had terrible pacing, characters, story and themes. People like it because it harkens back to their angsty youth. But ultimately it’s the only bad modern persona game.
Well that's a massive coincidence! I just decided to boot this game up like 3 days ago on a whim. It clearly shows its age, but I still enjoy the charm of the characters and the world. I think you hit the nail on the head with your guess of why people were yearning so much for a sequel, I always liked to imagine what lied beyond the borders of the map and see what more stories could be told in the world.
One of my all time favourites. Back then I felt like the world was a bit too small, cause it was the time of GTA3, but replaying it some 15 years later, I think it made it better, more focused. Of course I've been waiting for the sequel for 20 years... and I still do, i won't give up.
I remember Steph Sterling making the case that Yakuza has a better open world than most games because the small size makes it more intimate and familiar. Stuff around every corner, not a 5 minute drive away.
Honestly, I pray it never gets a sequel. I'd rather have an interesting game that didn't stick the landing and remains an eternal what if than let the slimy tentacles of AAA publishers tarnish its legacy with endless mediocre sequels and spinoffs.
Oh man the soundtrack for this game is gold. The atmosphere of this game hold up really well and I think that alone sets it apart form many modern high budget games.
I feel like these 'not deciding on what genre it wants to be' games are the truest form of the "Adventure Game" genre tag. If you're not at least 3 games combined into one then you're not an Adventure Game no matter how many times you put it in your game's tags!
Makes me think of Kya: Dark Lineage for PS2. 3D Rayman-like art direction with standard platforming and light stealth and puzzle solving, but also wind gliding, sky diving, animal riding and board sliding as WELL as combat like a fairly in-depth mini-tekken. It all flows quite quickly into one another too! The combat has suff like different grabs depending on your position in relation to the enemy, a launcher or two, a stun in the form of a groin kick, at least five different kicks depending on the position of the left analog stick while pressing the kick button and more... also jumping onto and over enemies to ride them into their enemies or grab them by the tail to use as meat shield or big flail. Game is a bit janky on the technical front and has potential for more than it was in the final product, but by ODIN is it a very solid and fun hard-to-define PS2 exclusive gem. I hope that one day, like Beyond Good and Evil, it gets a proper new chance on continuing its story, at the hands of good and skilled people who can take it in a good further direction.
Always enjoyed Yahtzee’s reviews of older games. It would great to see it become a semi-regular thing on Fully Ramblomatic instead of an intermittent thing like it was on ZP
The amount of pearls per item in the Mammago garage is gated so that you never acquire things out of sequence: you could theoretically spend 20 pearls on the flight stabilizer before getting the jump kit, if it was there to buy. You are right on the money, Yahtz; I respect you enough to accept crapping on this golden game. Prey 2017 is my BG&E2. I hope you get your hands on some Twiglets and Jaffa Cakes this year.
Have i mentioned i love the dogs who've replaced the imps? Because i love them. Especially when they are attached to clip art like the little pupper who looked like he was driving a disembodied pair of legs doing the can can.
@@silak33 Well way back in the long ago there was trailers for a sequel. Then way back in just the way back we got a trailer for a prequel. It's all vaporware. Neither Ubisoft or Ancel give a fuck so much so that even Ancel fuckedoff from his own creation more than once. I used to really be interested in whatever Ancel created but now I realize he's just a hack that accidentally created some good games early on. Plus the creative director for BGaE2 died last year. I don't think this quel will ever release, whether it's pre or se.
@@justintucker331 "Some good games early on"?? Almost every Rayman game, BG&E and King Kong makes for 18 years working on well received games! And BG&E2 is one of the only two projects he worked on afterwards, after having pushed for it more than once at Ubisoft. Yeah, it's a shame he saved the project from preproduction hell at Ubisoft just to drive it back into preproduction hell at his own studio, but his other project had the same fate so it was a deeper problem than "fucking off his own creation". Also, you can't seriously blame the man for retiring from gamedev after 30 years and nothing to show for the last 6.
@@rikamayhem Yes, early on. He directed only 5 games and a bulk of them were earlier on and the most well known ones are Rayman 2, Beyond Good And Evil, and King Kong. I really enjoyed them quite a bit for what they were and I still have my GameCube (which is next to my phonograph and time machine) copies of BGaE and King Kong. I know he directed 2 more Rayman games later but they were in middle of the vaporware pre/sequel "development" and didn't get anywhere near as much attention (despite both of them being great from what I heard) as his 2 passion projects both of which he abandoned. Neither Wild or Beyond Good And Evil 2 or whatever they're calling it now will ever exist as far as I will believe. I've tried having faith in this guy for literal decades and now I'm glad he's gone from the industry so I never have to listen to him saying all the things he has in mind, just for them to never materialize. He was good for the time he was in but the industry advanced and he couldn't with it. Basically he has an endless amount of great ideas but has no ability to know when to stop and stick with a few ideas that can work. Yahtzee makes very good points in this video about how even this game has a bunch of ideas that never seem to go anywhere. This is why I feel he's just not that good. He just couldn't keep up yet publicly projected himself as someone who was. And personally, I don't think he retired from video game development so much as knew that he was about to be outed as a verbally and socially abusive boss and just left. As far as I can tell, there was never any follow up from either him, Liberation, or his accusers in the last 4ish years so take that with a grain of salt.
The music was amazing throughout the game. Visiting the garage, and that funky song kicks in. You just want to stay, goof around, or talk to the bros. The different environments, from the island, to cities. It felt surreal, with the music adding a vibe to everything
Ollayoooolay, Ollayoooolay, bumbadinkabankasha, Ollayoooolay, Ollayoooolay, bumbadinkabankasha That's how i remember that first racing track going. I want MORE of that. If Christophe Héral is still alive, i hope he may one day compose a new such soundtrack. And that other composers will be able to make similar cool stuff.
As someone who lives in the Bay Area and takes the public transport from time to time, I felt that reference. So hard. It's as if they think everyone on the trains/buses are deaf or hard of hearing.
One interesting (to me, at least) thing about the game is the original title was supposed to be Between Good and Evil (because that's the choice Jade has to make). It got changed for unknown reasons.
I enjoyed playing it back then on PS2. I also replayed it some years ago on PC and personally I thought it still held up pretty well. Though I do agree a good way to describe the game is "full of untapped potential".
I will never forget flying through space, freeing the giant space whale from a big chunk of rock, getting a photo of this majestic whale floating through space, so eager to hear what he had to say about it, only to get the generic "okay, I'll add it to the collection" response. Perhaps for a sequel, they could just finish the first game.
Went back and played this a couple years ago for the first time, and honestly without the nostalgia I still thought this game was pretty excellent. Janky at times but there were very few points where I wasn't having fun with it.
Oh man, that hurt my nostalgic heart. Still a great watch though! I can't wait for him to dive into more of my favorite games from my childhood to dissect and analyze their true quality so I can be reminded of the good old days of video games and why I dont smile outside of someone telling me a joke anymore.
I really loved that game. It's up there with Psychonauts as one of the ones that made the PS2/GC era the glorious time it was. My first playthrough fell victim to the infamous "lost partner" glitch and I had to start over, something that would be an absolute deal breaker for me these days. But at the time I'd never seen a game quite like it and I remember it very fondly. That probably means I shouldn't risk playing it again. 🤣
"The point is not to force users to go down one route or another," he explains. "We offer purchase, we offer subscription, and it's the gamer's preference that is important here. We are seeing some people who buy choosing to subscribe now, but it all works." Is there any rage bait capital G gamers won't go for?
I started replaying BG&E a few years ago for nostalgia’s sake and reached the same conclusion. We likely hold so much nostalgia for it because there’s so much room for your imagination to flourish and wonder about why some things are what they are, how things work, who people are, and the game never gives you any of it.
Seeing this in my recommendations felt like Christmas came back for 10 minutes because it forgot it's car keys. I remember getting every single pearl in this game before finally beating it, and I still get a warm feeling when I hear the title screen theme.
Boy howdy, wait 'til you see the rest of the PS2 catalog! The eternal paradox of the reboot is that the games that get retro-remade are always the ones that were good, not the slightly dodgy ones that people forgot about entirely.
@@CatonatorYeah, that's applicable to movies as well where it's pretty much always the bigger and more popular movies that get remade rather than the flops that still had potential. It's all about banking on brand name recognition though, which becomes even more transparently clear given how many of said remakes are ironically end up being flops themselves.
@@Catonator If we're talking about the PS2 in particular, most good games have hardly been touched afterwards. Still waiting for the Jak & Daxter and Ace combat remakes. Then again, modern day naughty dog would butcher everything good about the previous Jak games... Probably for the best if it stays gone.
5:39 hearing an American earnestly say "jumper" to refer to clothing _(rather than to make a tasteless joke about some tragedy or another)_ fills my British heart with the kind of giddy, unearned pride that only the child of a fallen empire in denial can feel ❤
YES!!! I've just redownloaded and completed beyond good and evil HD for the xbox 360 (I played the original on the OG xbox too) and never finished it as I never worked out how to kill the priest at the end as the controls flipped in the boss battle. I started the year off by downloading and hundred percent-ing the game at the age of 26 and 20 years after I originally played it! It's an absolute gem. The even better news is that a remake is due early this year too!
I got frustrated with the last boss and just looked up the fight on UA-cam to memorise the attacks he gives you when the inputs are reversed. I was just done with the fight by then.
FINALLY! I've been waiting for you to retro review this great for 17 years now. You've referred to it so many times in other reviews, including your very first review for The Darkness. Glad to see it happened in my lifetime. One of my favorite games of all time.
This was one of those games that existed in the back of my mind as something I wasn't sure was a fever dream or not, thank you for injecting it back into my consciousness.
This flew under my radar when it first released, but I got the HD release around a year ago through the Microsoft store (it's backwards compatible). Great thing is that you can custom remap the controller through the Xbox Series settings so you can just reverse the vertical look without the horizontal. I can see why its charm aged so well. I'm not confident a sequal created now could replicate that. But with Psychonauts 2 recapturing its predecessor's flavor, maybe there is hope.
"Great music, setting and characters" - that about sums up why I love it. Those three are so strong it kind of covers over any flaws. I also thought it looked quite good at the time too. The cartoon style actually serves it well as it has aged fairly gracefully considering how poorly some aged 3D games go. For me part of the love for the game is that It was so under appreciated way back when, it got lots of critical acclaim but not may people went out and bought it. I was bought it and was pretty evangelistic about it and had always hoped for a sequel. The constant teases over the years have left me just cold on a sequel now tbh. The last proper trailer they showed looked like nothing like the game I wanted (because of the way the story ends in the original, I want it to explain that as the first thing it does because I have been waiting years) but I suspect its entered a Half Life 3 situation now, where after this long and after this much pissing about, the ship has sailed for a sequel ever living up to pent up expectations after such a long wait.
Honestly, I agree, I think the issue is that people want to see progress as big steps and bigger sequels, whereas Beyond Good & Evil has slowly been made obsolete by the passage of time with no real "moment" to point to as to when modern games start being objectively better. I played this game around when it came out. I really liked it then. But FFS we have better realized indie titles these days.
Even at the time, after playing it my basic reaction was "Yep, that was pretty good. OK, now what?" And that was kinda... it. I enjoyed the world, the characters and writing were above average, and tooling around on the hovercraft was fun. But it felt insubstantial somehow, and the ending was just dissatisfying no matter how you slice it.
DO YOU KNOW HOW LONG AND HARD I'VE TRIED TO FORGET THAT INTRO SONG! Damnit Yahtzee for reminding me about the Magic Roundabout. Now that song is stuck in my head. Curse you!
No one will deny that he was a poetical and suggestive thinker; but he was quite the reverse of strong. He was not at all bold. He never put his own meaning before himself in bald abstract words: as did Aristotle and Calvin, and even Karl Marx, the hard, fearless men of thought. Nietzsche always escaped a question by a physical metaphor, like a cheery minor poet. He said, "beyond good and evil," because he had not the courage to say, "more good than good and evil," or, "more evil than good and evil." Had he faced his thought without metaphors, he would have seen that it was nonsense. So, when he describes his hero, he does not dare to say, "the purer man," or "the happier man," or "the sadder man," for all these are ideas; and ideas are alarming. He says "the upper man," or "over man," a physical metaphor from acrobats or alpine climbers. Nietzsche is truly a very timid thinker. He does not really know in the least what sort of man he wants evolution to produce Gk Chesterton
1:50 having grown up watching Le Manège Enchanté you successfully instantly put that song in my head. Damn you Yahtzee! Tournicoti Tournicoton Tournicoti Tournicoton
I adored this game as a young teen, super surprised to see it pop up today! On a side note, genuinely lol'd at a few moments in Jack's Second Wind merch ad. You guys and gals rock.
All my Christmases came at once it seems! Been waiting for this one a while (drunken stupor email pestering notwithstanding). Still really glad to hear your take on this one, and almost suprised to agree with most of the points you made. As usual amazing job Yahtzee and looking forward to your review of BGE 2 in 2045(not confirmed).
i somewhat recently (less than two years) tried replaying beyond good and evil -- a game i loved so much in high school i gifted it to greater than or equal to two friends -- and i softlocked one of the times flying the hovercraft after the looters who take your monies. one time as a kid i got extra credit in spanish class playing it in spanish
The way you put it reminds me how I felt about the OG Assassin’s Creed. Not an amazing game for everyone, but you could see the potential and they were setting up a very interesting world and story. AC had a more obvious lack of variety, but, hey, I did happen to really like the gameplay loop so I didn’t mind you had the whole gameplay experience down in the first few hours!
I'm actually glad for this review. I played this around 7-8 years ago and more or less thought the same thing. Unrealized potential. It FEELS like it can be a side-quest driven world exploration adventure, touching on RPG freedom, but after halfway there's not much to do. They built an exciting, albeit family-friendly, lore but they didn't do much with it. Same thing I felt when I played Kingpin. One of the games that gets you immersed from the start, but it's on a surface level. It almost cries for someone like Bethesda to take it and make it open-world (and before I get hate comments, replace Bethesda with whichever developer you like).
Good on you, Yahtzee. I kinda dig revisiting old games, especially old games that tend to get viewed with the nostalgia lens. I wouldn't mind if you did more of these; I think revisiting the good and the bad and remembering context of these things is important. Especially since a lot of the AAA games coming out are lacking the warm and fuzzies we felt in the old days, and a lot of the indy games are functionally trying to recapture them. Not that that's bad per se, but re-examining old warm and fuzzy generators might help us keep our expectations grounded, if not realistic.
You know... I was just shouting at the gods how much I missed my Zero punctuation... I knew about the whole escapist shit and second wind and Yahtzee going there but I wasn't sure he would keep it up. THANK GOD I finally found what the fuck you've been calling this.... thank you... never leave me... Fan since 2011. every. god. damn. Wednesday :) LOVE YOU MATE!
Back in early 2010s, game discussions concluded in Sands of Time being masterpiece and BG&E being a flawed gem In late 2010s, everyone forgot PoP SoT, Warrior Within fans rose up and BG&E was regarded as masterpiece So this piece from Yahtzee is refreshing.
Frost was like "let me review a game of days past." Y2tzee is more like "I remember the days far gone, a time olde, when the spriggans danced to the tunes of the wind and the sun and the gods smiled upon my balding top."
I found a copy of that game and a gamers guidebook about it which so far the intro alone has more intrigue than most modern games since it gets to the point without breaking pace.
i gotta send this to my friend he loves Beyond Good and Evil we even sat together and play it because he want it to show it to me, it was a good time, but yeah playing it feels how the game lacks in some ways in the laters parts like they have to wrap it up really fast, but at the time it was a really impresive game with a lot of potential for a secuel for more world building and lore
As someone who got in on Beyond Good and Evil with the 2011 version, I do remember concluding that it was just fine. Ahead of it’s time, and yet quickly outdated, but I did like that it was very short. Honestly, it’s a good thing all those side missions were cut or else I probably would have hated it.
PSA: No need to dust off the 360 or PS3 (apparently the HD version was digital only so no way to get it anyway). I bought it on my Xbox Series and it looks and plays flawlessly there. Backcompat is awesome!
It's an uncanny feeling to recognize these characters only because they were in a Netflix show Ubisoft created. It's called Captain Lazerhawk, and it's GREAT! Extremely dark, but great!
As someone who’s always had this game on my wishlist, and recently bought and in my backlog, I haven’t gotten around to actually playing it. But it’s for more of a lack of time than lack of want. But I suppose if I wanted it enough I’d have played it by now. I guess I just needed a sign, oh look, there’s one right here.
Thanks! I was actually considering replaying it, but holding off on it because part of me expected it would just mess up my perfect memories of the game. I'll just go on fondly remembering it instead!
One thing that really helped BG&E to shine at the time is the rest of the games it was contemporary too had started to rend so hard towards all being the same bland beige wall paper games or virtually identical copies of the previous game. So even though it is clearly cut down from what it would have been if the developers had been given the budget the quality and variety it still had, along with some actual characters really help make it engaging and unique. NB I'm not saying all games of the era were bad and bland by any stretch.
They released an animated series with all their IP's showing up in it, mostly based on the blood dragon antagonist. They straight up murdered Jade, in captivity, no hesitation, so that is probably the only answer we will get about beyond good and evil 2 from here on out.
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Psst, you forgot to put the SharkRobot link in the description that you promised at 5:53
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I've been waiting 13 years for this review
And I've been waiting 2 decades for the sequel they keep promising!
Oh herro fren
@@GreatWightSpark Good to know I'm not the only one
I'm glad others do appreciate hearing a cynical take on a beloved game. Of course, I binge both you and Yahtzee so it makes a not all that surprising amount of sense that you're a fan too.
Wait... What were you doing for the four years Yahtzee was doing this before that? Or for the four years prior to that since the game came out!?
Are you... one of them!?
A review of an old game? This is truly a January review season.
At least Like A Dragon 8 is coming out this month! [and then Kill the Justice League in the beginning of February…]
I bet it’s because there’s a sequel coming out any day now.
Definitely…any day now…
I got confused and thought that the forever teased sequel had been stealth released for a second.
@@PrebleStreetRecords I figured it's because it got a remaster some time in the last few years?
His retro reviews are some of my favorites. I wish he would do more of them outside of the dry release season.
The guards were the pinnacle of work-to-rule. "The intruder is still in the building but _they're not in MY section of the building_ so I don't give a shit, nor will I let any of my coworkers know about her."
fair sentiment, tbh
My favorite part of stealth games is how long people care about the conspicuous intruder. MGS3 is funny returning to a spot you just alerted being about as normal as you first enter implying the Soviets go 'that supremely trained international spy infiltrating our base must've pissed off back to America or died in the jungle after cocking up' mere minutes after leaving lol
@@dillonmoore9810 I've always liked to think that all the normal soldiers in metal gear are just like "I don't get paid enough to do anything but the bare minimum against this guy, cause if I make him mad I'm absolutely fucked, and there'll be nothing I can do about it."
"Must've been the wind."
Did NOT expect this game to pop up here
One of the few precious gaming memories I share with my dad (he's perfectly fine, just hasn't touched a video game in over a decade)
the clarification is deeply appreciated
I'm sorry for you lo.. oh wait nevermind.
Fair. Still love the game though. Replayed it many times. Perhaps it helps that the Dutch dub is absolutely hilarious.
But yeah, any possible sequel can pretty much only disappoint at this point. Probably best to move on.
setting a reminder to come back in 30 years
@Podzhagitel hopefully dad (and I) will still be here
The only thing I remember about this game is playing it over a friends house. I was at the racing mini-game when the announcer insulted people who did knitting. I remember this because I then looked over to see my friends mom knitting something and now glaring at me.
LOL
I'd definitely remember such a thing too
the only thing I remember about it was confusing it for Perfect Dark
THE WIMPS, THE WEAK AND THE WUSSES STILL HAVE 3 SECONDS TO GET THE HELL OUT OF HERE, AND BACK TO THEIR KNITTING
"Maybe they keep flaking on the sequel because expectations only get higher"
As someone who just finished Half Life 2 Episode 2, I've heard that story before.
Or maybe Gabe is just too busy soaking in his hot tub filled with caviar and gold flakes to remember that his company used to make games once.
@@generalrubbish9513 It's weird that peopel tend to forget the existence of Half-Life: Alyx.
But yeah, while it's a really good game, and while I liked a lot as a person who didn't nostalgia blinded to old Half-Life games 'cos I didn't had chance to play when it was released in first place,
people had a chance to play HL1/2 and Episodes back in the day, seems bit disappointed for Alyx. expecting for more.
@@deadruins I've played Alyx and I agree it's pretty good, especially for a VR game (as in, it feels like an actual GAME and not a 20 minute proof of concept), but given the massive entry cost of building a VR-capable rig and buying a VR headset, I just can't bring myself to consider Alyx a mainline entry in the series. VR would have to get a lot more accessible first, and Valve isn't really helping that with their $1000 Index headset. I would be delighted if they instead tried to develop a cheap entry-level headset like the Quest and made games for that.
Is it me or Jade is literally just Alyx... Or is the other way around?
@@generalrubbish9513I played Alyx with a second hand Quest 1 and an RTX 3070. It was playable... just don't expect to stream with it.
I remember getting a few hours into this game and thinking "wow this has been such a good little game, I can't wait to see what happens after it opens up in the next... oh, it's the finale."
I also had that thought while playing Deus Ex: Mankind Divided.
I suppose that's the whole reason the sequel is highly anticipated: the entire game left people wanting more.
"Well, that was a bit of a letdown, but the sequel is gonna be GREAT"
@@Oscar97o Thanks for nothing Marvel's Avengers
I remember playing the game with my gf and wondering when we'd get to go to all the other planets that show uo on the radar. Clearly we must be doing that now that we have a spaceship. Boss fight with a big eldritch dude? Must be an end of act 1 boss fight and now the game's gonna open up.....WHAT DO YOU MEAN "ROLL CREDITS"?????
Mildly interesting anecdote regarding BG&E, 2 in particular
During my college course (2020) one of my lecturers (who was, like most of us in that class, a gamer) apparently worked on BG&E 2 - I think he said it was sound. As we were discussing it he said something that really stuck out to me - that he was STILL waiting to be paid for it
I think he'll be waiting for a *long* for that money
I'm gonna bet that Ubisoft releases an obvious prototype of Beyond Good & Evil 2 after a long wait.
At least the really long wait explains the constant teases for that game. I wonder if Ubisoft's keeping it as a 'hail Mary', like that FF7 remake was for Squenix?
@@Code7Unltd Ubisoft drops another trailer for BG&E2 strategically so they do not lose the trademark. Nothing more. Smoke and mirrors.
That's why we get one every ten years.
I seriously thought Yahtzee was reviewing Beyond Good and Evil 2 and wondered if Ubisoft had released it without anyone knowing
I assumed a refresher because No 2 was looming on the horizon, like Doom 2016 or Deus X
Practically every game Ubisoft release is Beyond Good and Evil 2. They just got different skins on.
@@louisduarte8763 pretty sure he said he'd never do that again cuz it gets ruined as soon as they finally decide to release the stupid thing.
Same. I saw trailers a long time ago, and thought maybe it had finally been released.
@@Matt__B Man, Tom Clancy's Ghost Recon Wildlands Rainbow Six Siege Breakpoint Splinter Cell was such a weird take in the BG&E franchise
I really liked how things were often not just what they appeared to be at first. The photography is introduced as just getting animal pics for rewards, but then it's already a skill you have when you're asked to be a spy. The racing is fun racing, sure, but it also serves as a secret route into a locked facility. Very enjoyable all throughout.
Note: BG&E HD IS available on Xbox One and Series as is the original PC release on GOG.
That commercial at the end does have me curious if Fully Ramblomatic will occasionally do episodes dedicated to laughing at an industry that never learns anything tee hee hee, but with a newer and jazzier theme song, perhaps?
Also tossing this out there now, very excited for Yahtzee to play Persona 3 Reload in a few weeks. It's not P6, it'll still be a mostly new experience for him.
He’s said on a few streams that he feels the Stuff of Legends/Chronicles(?) from Frost has taken the place of Let’s all laugh so it seems..unlikely? :/
He’s gonna hate persona 3. Because it had terrible pacing, characters, story and themes. People like it because it harkens back to their angsty youth. But ultimately it’s the only bad modern persona game.
4 was way worse than 3 in nearly every regard and he loved that one.
Hopefully he thrashes that trash heap. Just playing the original is always the way to go with remakes.
@@strain42 no way 4 is worse than 3
are we just not gonna talk about how pouring sprite into his ear changes the background color green?
congralutations you have learned a basic editing technique.
Correct, we are not mentioning it.
It doesn't when you do it?
Would have been even better if it was done with a starwipe
@@MegamanXfan21xx Nah that'd be yellow and probably break some contract
Well that's a massive coincidence! I just decided to boot this game up like 3 days ago on a whim. It clearly shows its age, but I still enjoy the charm of the characters and the world. I think you hit the nail on the head with your guess of why people were yearning so much for a sequel, I always liked to imagine what lied beyond the borders of the map and see what more stories could be told in the world.
One of my all time favourites. Back then I felt like the world was a bit too small, cause it was the time of GTA3, but replaying it some 15 years later, I think it made it better, more focused.
Of course I've been waiting for the sequel for 20 years... and I still do, i won't give up.
I remember Steph Sterling making the case that Yakuza has a better open world than most games because the small size makes it more intimate and familiar. Stuff around every corner, not a 5 minute drive away.
Honestly, I pray it never gets a sequel. I'd rather have an interesting game that didn't stick the landing and remains an eternal what if than let the slimy tentacles of AAA publishers tarnish its legacy with endless mediocre sequels and spinoffs.
@@nopenope2550 The sequel already looks like some live service overly ambitious garbage being sold solely on the tech the game uses
I will say a big plus of it being short was that it never over stayed its welcome.
This short vid successfully put to rest some of the greatest strife in gaming. I love the BG&E trilogy!
Oh man the soundtrack for this game is gold. The atmosphere of this game hold up really well and I think that alone sets it apart form many modern high budget games.
Seriously, the soundtrack is an all-timer. Vocal songs in like 5 different languages, and they're all bangers
I feel like these 'not deciding on what genre it wants to be' games are the truest form of the "Adventure Game" genre tag.
If you're not at least 3 games combined into one then you're not an Adventure Game no matter how many times you put it in your game's tags!
Makes me think of Kya: Dark Lineage for PS2.
3D Rayman-like art direction with standard platforming and light stealth and puzzle solving, but also wind gliding, sky diving, animal riding and board sliding as WELL as combat like a fairly in-depth mini-tekken. It all flows quite quickly into one another too!
The combat has suff like different grabs depending on your position in relation to the enemy, a launcher or two, a stun in the form of a groin kick, at least five different kicks depending on the position of the left analog stick while pressing the kick button and more... also jumping onto and over enemies to ride them into their enemies or grab them by the tail to use as meat shield or big flail.
Game is a bit janky on the technical front and has potential for more than it was in the final product, but by ODIN is it a very solid and fun hard-to-define PS2 exclusive gem.
I hope that one day, like Beyond Good and Evil, it gets a proper new chance on continuing its story, at the hands of good and skilled people who can take it in a good further direction.
Always enjoyed Yahtzee’s reviews of older games. It would great to see it become a semi-regular thing on Fully Ramblomatic instead of an intermittent thing like it was on ZP
The amount of pearls per item in the Mammago garage is gated so that you never acquire things out of sequence:
you could theoretically spend 20 pearls on the flight stabilizer before getting the jump kit, if it was there to buy.
You are right on the money, Yahtz; I respect you enough to accept crapping on this golden game. Prey 2017 is my BG&E2.
I hope you get your hands on some Twiglets and Jaffa Cakes this year.
Well this was a pleasant surprise, used to love this game as a kid
I've long given up on a second BG&E, but I'm all for Yaht doing a look back at why we wanted one in the first place.
Have i mentioned i love the dogs who've replaced the imps? Because i love them. Especially when they are attached to clip art like the little pupper who looked like he was driving a disembodied pair of legs doing the can can.
The dog’s name is Toffee, FYI.
XD
@@tarynbentley1265
And the others? There were three at the early part.
@@Ramsey276one Multiple clones of the same dog.
@@MathewHaswell aww, I was hoping for whole CANDY SHOP!
XD
Beyond Good and Evil is my "nostalgia game", and to this day I cannot hear "Home Sweet Home" without starting to cry a bit.
That's very relatable. The soundtrack for the game is absolutely amazing. Holds up probably better than any other part of it.
Playing this game blind is one of my greatest gaming memories
The reason there's no sequel is because Jade left the franchise to become Alyx Vance.
I think the ending sabotaged any subsequent plans for making a sequel... Wasn't the one they announced a prequel.
@@silak33 Well way back in the long ago there was trailers for a sequel. Then way back in just the way back we got a trailer for a prequel. It's all vaporware. Neither Ubisoft or Ancel give a fuck so much so that even Ancel fuckedoff from his own creation more than once. I used to really be interested in whatever Ancel created but now I realize he's just a hack that accidentally created some good games early on.
Plus the creative director for BGaE2 died last year. I don't think this quel will ever release, whether it's pre or se.
@@justintucker331 "Some good games early on"?? Almost every Rayman game, BG&E and King Kong makes for 18 years working on well received games! And BG&E2 is one of the only two projects he worked on afterwards, after having pushed for it more than once at Ubisoft.
Yeah, it's a shame he saved the project from preproduction hell at Ubisoft just to drive it back into preproduction hell at his own studio, but his other project had the same fate so it was a deeper problem than "fucking off his own creation". Also, you can't seriously blame the man for retiring from gamedev after 30 years and nothing to show for the last 6.
@@rikamayhem Yes, early on. He directed only 5 games and a bulk of them were earlier on and the most well known ones are Rayman 2, Beyond Good And Evil, and King Kong. I really enjoyed them quite a bit for what they were and I still have my GameCube (which is next to my phonograph and time machine) copies of BGaE and King Kong. I know he directed 2 more Rayman games later but they were in middle of the vaporware pre/sequel "development" and didn't get anywhere near as much attention (despite both of them being great from what I heard) as his 2 passion projects both of which he abandoned. Neither Wild or Beyond Good And Evil 2 or whatever they're calling it now will ever exist as far as I will believe. I've tried having faith in this guy for literal decades and now I'm glad he's gone from the industry so I never have to listen to him saying all the things he has in mind, just for them to never materialize. He was good for the time he was in but the industry advanced and he couldn't with it. Basically he has an endless amount of great ideas but has no ability to know when to stop and stick with a few ideas that can work. Yahtzee makes very good points in this video about how even this game has a bunch of ideas that never seem to go anywhere. This is why I feel he's just not that good. He just couldn't keep up yet publicly projected himself as someone who was.
And personally, I don't think he retired from video game development so much as knew that he was about to be outed as a verbally and socially abusive boss and just left. As far as I can tell, there was never any follow up from either him, Liberation, or his accusers in the last 4ish years so take that with a grain of salt.
Oh good I thought I was going crazy that I was seeing that was what he'd done.
Heck yeah. That soundtrack is still amazing, too!
The racing song is catchy as hell, while ‘Return Double H!’ is essentially Anxiety, The Song.
The music was amazing throughout the game. Visiting the garage, and that funky song kicks in. You just want to stay, goof around, or talk to the bros.
The different environments, from the island, to cities. It felt surreal, with the music adding a vibe to everything
The game starts and immediately drops a massive banger, namely "Dancing with DomZ"
Ollayoooolay, Ollayoooolay, bumbadinkabankasha, Ollayoooolay, Ollayoooolay, bumbadinkabankasha
That's how i remember that first racing track going. I want MORE of that. If Christophe Héral is still alive, i hope he may one day compose a new such soundtrack. And that other composers will be able to make similar cool stuff.
As someone who lives in the Bay Area and takes the public transport from time to time, I felt that reference. So hard. It's as if they think everyone on the trains/buses are deaf or hard of hearing.
One interesting (to me, at least) thing about the game is the original title was supposed to be Between Good and Evil (because that's the choice Jade has to make). It got changed for unknown reasons.
I enjoyed playing it back then on PS2. I also replayed it some years ago on PC and personally I thought it still held up pretty well.
Though I do agree a good way to describe the game is "full of untapped potential".
I will never forget flying through space, freeing the giant space whale from a big chunk of rock, getting a photo of this majestic whale floating through space, so eager to hear what he had to say about it, only to get the generic "okay, I'll add it to the collection" response. Perhaps for a sequel, they could just finish the first game.
haven't played it in decades but from time to time the Mamago Garage song pops into my head and stays there for days
Same for me but with the song playing in the bar :)
1:20 you take that back! My PS3 and wii are still plugged into my TV thank you!
My Xbox 360 is still plugged into our living room TV, and my Wii is still plugged into my bedroom TV!
I remember being about 13 and watching the original ZP videos and requesting a video in Beyond Good and Evil! Wish fulfilled or what!!
Went back and played this a couple years ago for the first time, and honestly without the nostalgia I still thought this game was pretty excellent. Janky at times but there were very few points where I wasn't having fun with it.
Always a joy to see one of the great relics of gaming and reviewing!
Putting all the ads at the end is much appreciated
Oh man, that hurt my nostalgic heart. Still a great watch though! I can't wait for him to dive into more of my favorite games from my childhood to dissect and analyze their true quality so I can be reminded of the good old days of video games and why I dont smile outside of someone telling me a joke anymore.
I really loved that game. It's up there with Psychonauts as one of the ones that made the PS2/GC era the glorious time it was. My first playthrough fell victim to the infamous "lost partner" glitch and I had to start over, something that would be an absolute deal breaker for me these days. But at the time I'd never seen a game quite like it and I remember it very fondly. That probably means I shouldn't risk playing it again. 🤣
The skee ball bit got me. Air rushed quickly through my nose in a rhythmic fashion. Well done
"Gather around, stupid kids..." said in a positive tone makes me die laughing.
Well if we get a sequel now, Ubi really wants us to be aware that we'll never actually OWN it, so keep that in mind
Oh no, what is a pirate to do? Anyway.
If we can't own it, that means they're not selling it, which means that we should be able to take any means to acquire it.
"The point is not to force users to go down one route or another," he explains. "We offer purchase, we offer subscription, and it's the gamer's preference that is important here. We are seeing some people who buy choosing to subscribe now, but it all works."
Is there any rage bait capital G gamers won't go for?
I still remember being blindsided by the difficulty spike at the final boss.
I started replaying BG&E a few years ago for nostalgia’s sake and reached the same conclusion. We likely hold so much nostalgia for it because there’s so much room for your imagination to flourish and wonder about why some things are what they are, how things work, who people are, and the game never gives you any of it.
Seeing this in my recommendations felt like Christmas came back for 10 minutes because it forgot it's car keys.
I remember getting every single pearl in this game before finally beating it, and I still get a warm feeling when I hear the title screen theme.
1:03 While Ganymede is tidally locked with Jupiter, we can see the opposite (dark) side whenever it's in alignment with Earth.
Loved this game as a kid. The music in rhinos shop and in barracuda bar slaps so hard
It's actually really heartening that there are still retro games left unplundered after seventeen years.
Retro 👴
Boy howdy, wait 'til you see the rest of the PS2 catalog! The eternal paradox of the reboot is that the games that get retro-remade are always the ones that were good, not the slightly dodgy ones that people forgot about entirely.
@@CatonatorYeah, that's applicable to movies as well where it's pretty much always the bigger and more popular movies that get remade rather than the flops that still had potential. It's all about banking on brand name recognition though, which becomes even more transparently clear given how many of said remakes are ironically end up being flops themselves.
You jinxed it.
@@Catonator If we're talking about the PS2 in particular, most good games have hardly been touched afterwards. Still waiting for the Jak & Daxter and Ace combat remakes.
Then again, modern day naughty dog would butcher everything good about the previous Jak games... Probably for the best if it stays gone.
Retro reviews are ALWAYS appreciated.
5:39 hearing an American earnestly say "jumper" to refer to clothing _(rather than to make a tasteless joke about some tragedy or another)_ fills my British heart with the kind of giddy, unearned pride that only the child of a fallen empire in denial can feel ❤
Recently finished the remaster and, yeah, this review is spot-on. Intriguing concepts and ideas but the actual execution is very simplistic
One of the best games ever made. Thanks for bringing much needed attention to it.
YES!!! I've just redownloaded and completed beyond good and evil HD for the xbox 360 (I played the original on the OG xbox too) and never finished it as I never worked out how to kill the priest at the end as the controls flipped in the boss battle.
I started the year off by downloading and hundred percent-ing the game at the age of 26 and 20 years after I originally played it! It's an absolute gem. The even better news is that a remake is due early this year too!
I got frustrated with the last boss and just looked up the fight on UA-cam to memorise the attacks he gives you when the inputs are reversed. I was just done with the fight by then.
FINALLY! I've been waiting for you to retro review this great for 17 years now. You've referred to it so many times in other reviews, including your very first review for The Darkness. Glad to see it happened in my lifetime. One of my favorite games of all time.
I love the constant use of plush animals
One of the GOATS. loved this on my Gamecube - still have the disc. Thanks Yahtzee!
This was one of those games that existed in the back of my mind as something I wasn't sure was a fever dream or not, thank you for injecting it back into my consciousness.
This flew under my radar when it first released, but I got the HD release around a year ago through the Microsoft store (it's backwards compatible). Great thing is that you can custom remap the controller through the Xbox Series settings so you can just reverse the vertical look without the horizontal.
I can see why its charm aged so well. I'm not confident a sequal created now could replicate that. But with Psychonauts 2 recapturing its predecessor's flavor, maybe there is hope.
"Great music, setting and characters" - that about sums up why I love it. Those three are so strong it kind of covers over any flaws. I also thought it looked quite good at the time too. The cartoon style actually serves it well as it has aged fairly gracefully considering how poorly some aged 3D games go. For me part of the love for the game is that It was so under appreciated way back when, it got lots of critical acclaim but not may people went out and bought it. I was bought it and was pretty evangelistic about it and had always hoped for a sequel. The constant teases over the years have left me just cold on a sequel now tbh. The last proper trailer they showed looked like nothing like the game I wanted (because of the way the story ends in the original, I want it to explain that as the first thing it does because I have been waiting years) but I suspect its entered a Half Life 3 situation now, where after this long and after this much pissing about, the ship has sailed for a sequel ever living up to pent up expectations after such a long wait.
Honestly, I agree, I think the issue is that people want to see progress as big steps and bigger sequels, whereas Beyond Good & Evil has slowly been made obsolete by the passage of time with no real "moment" to point to as to when modern games start being objectively better. I played this game around when it came out. I really liked it then. But FFS we have better realized indie titles these days.
Even at the time, after playing it my basic reaction was "Yep, that was pretty good. OK, now what?" And that was kinda... it. I enjoyed the world, the characters and writing were above average, and tooling around on the hovercraft was fun. But it felt insubstantial somehow, and the ending was just dissatisfying no matter how you slice it.
The “vaping and Tik Tok” remarks are so on point.
DO YOU KNOW HOW LONG AND HARD I'VE TRIED TO FORGET THAT INTRO SONG! Damnit Yahtzee for reminding me about the Magic Roundabout. Now that song is stuck in my head. Curse you!
This is just reminding me how it’s been 6 years since we’ve seen anything new from beyond good and evil 2.😢
No one will deny that he was a poetical and suggestive thinker; but he was quite the reverse of strong. He was not at all bold. He never put his own meaning before himself in bald abstract words: as did Aristotle and Calvin, and even Karl Marx, the hard, fearless men of thought. Nietzsche always escaped a question by a physical metaphor, like a cheery minor poet. He said, "beyond good and evil," because he had not the courage to say, "more good than good and evil," or, "more evil than good and evil." Had he faced his thought without metaphors, he would have seen that it was nonsense. So, when he describes his hero, he does not dare to say, "the purer man," or "the happier man," or "the sadder man," for all these are ideas; and ideas are alarming. He says "the upper man," or "over man," a physical metaphor from acrobats or alpine climbers. Nietzsche is truly a very timid thinker. He does not really know in the least what sort of man he wants evolution to produce
Gk Chesterton
1:50 having grown up watching Le Manège Enchanté you successfully instantly put that song in my head. Damn you Yahtzee! Tournicoti Tournicoton Tournicoti Tournicoton
I adored this game as a young teen, super surprised to see it pop up today!
On a side note, genuinely lol'd at a few moments in Jack's Second Wind merch ad. You guys and gals rock.
All my Christmases came at once it seems! Been waiting for this one a while (drunken stupor email pestering notwithstanding). Still really glad to hear your take on this one, and almost suprised to agree with most of the points you made. As usual amazing job Yahtzee and looking forward to your review of BGE 2 in 2045(not confirmed).
i somewhat recently (less than two years) tried replaying beyond good and evil -- a game i loved so much in high school i gifted it to greater than or equal to two friends -- and i softlocked one of the times flying the hovercraft after the looters who take your monies. one time as a kid i got extra credit in spanish class playing it in spanish
The fully ramblomatic theme song would go so well into the C&C Red Alert games. Very Frank Klepaki
The way you put it reminds me how I felt about the OG Assassin’s Creed. Not an amazing game for everyone, but you could see the potential and they were setting up a very interesting world and story.
AC had a more obvious lack of variety, but, hey, I did happen to really like the gameplay loop so I didn’t mind you had the whole gameplay experience down in the first few hours!
I'm actually glad for this review. I played this around 7-8 years ago and more or less thought the same thing. Unrealized potential. It FEELS like it can be a side-quest driven world exploration adventure, touching on RPG freedom, but after halfway there's not much to do. They built an exciting, albeit family-friendly, lore but they didn't do much with it. Same thing I felt when I played Kingpin. One of the games that gets you immersed from the start, but it's on a surface level. It almost cries for someone like Bethesda to take it and make it open-world (and before I get hate comments, replace Bethesda with whichever developer you like).
Good on you, Yahtzee. I kinda dig revisiting old games, especially old games that tend to get viewed with the nostalgia lens.
I wouldn't mind if you did more of these; I think revisiting the good and the bad and remembering context of these things is important. Especially since a lot of the AAA games coming out are lacking the warm and fuzzies we felt in the old days, and a lot of the indy games are functionally trying to recapture them. Not that that's bad per se, but re-examining old warm and fuzzy generators might help us keep our expectations grounded, if not realistic.
Lordy, this game takes me back. The only _personal_ issue I have with it was the final boss battle, just like The Two Thrones...
You know... I was just shouting at the gods how much I missed my Zero punctuation... I knew about the whole escapist shit and second wind and Yahtzee going there but I wasn't sure he would keep it up.
THANK GOD I finally found what the fuck you've been calling this.... thank you... never leave me...
Fan since 2011. every. god. damn. Wednesday :) LOVE YOU MATE!
WAIT WHAT!?
Never expected you to review it! It was my childhood!
great vid, but what really caught me off guard was the actually hilarious and enjoyable ad at the end
Aww, the bumper car shoe doggos toward the end of the credits are adorable!
Back in early 2010s, game discussions concluded in Sands of Time being masterpiece and BG&E being a flawed gem
In late 2010s, everyone forgot PoP SoT, Warrior Within fans rose up and BG&E was regarded as masterpiece
So this piece from Yahtzee is refreshing.
To think that the 20th Anniversary Edition was released not long after this video
Frost was like "let me review a game of days past."
Y2tzee is more like "I remember the days far gone, a time olde, when the spriggans danced to the tunes of the wind and the sun and the gods smiled upon my balding top."
Every legally distinct reference to Previous Group that is said with an audible shit-eating grin is like a fresh warm fuzzy for my heart
A childhood favorite of mine. Deserves to be talked about more.
I like the new Impuppy, you guys kinda killed this transition
I actually really like that they included the characters in the Ubisoft cartoon
I found a copy of that game and a gamers guidebook about it which so far the intro alone has more intrigue than most modern games since it gets to the point without breaking pace.
Yet again Yahtzee recommends me something I'm interested in that suggestions and discovery queues magically evaded.
i gotta send this to my friend he loves Beyond Good and Evil we even sat together and play it because he want it to show it to me, it was a good time, but yeah playing it feels how the game lacks in some ways in the laters parts like they have to wrap it up really fast, but at the time it was a really impresive game with a lot of potential for a secuel for more world building and lore
As someone who got in on Beyond Good and Evil with the 2011 version, I do remember concluding that it was just fine. Ahead of it’s time, and yet quickly outdated, but I did like that it was very short. Honestly, it’s a good thing all those side missions were cut or else I probably would have hated it.
PSA: No need to dust off the 360 or PS3 (apparently the HD version was digital only so no way to get it anyway). I bought it on my Xbox Series and it looks and plays flawlessly there. Backcompat is awesome!
It's an uncanny feeling to recognize these characters only because they were in a Netflix show Ubisoft created. It's called Captain Lazerhawk, and it's GREAT! Extremely dark, but great!
As someone who’s always had this game on my wishlist, and recently bought and in my backlog, I haven’t gotten around to actually playing it. But it’s for more of a lack of time than lack of want.
But I suppose if I wanted it enough I’d have played it by now.
I guess I just needed a sign, oh look, there’s one right here.
ok, but "pushing around a disembodied t*t around on an air hockey table" is EXACTLY what it feels like to drive the hovercraft in this game
Thanks! I was actually considering replaying it, but holding off on it because part of me expected it would just mess up my perfect memories of the game. I'll just go on fondly remembering it instead!
One thing that really helped BG&E to shine at the time is the rest of the games it was contemporary too had started to rend so hard towards all being the same bland beige wall paper games or virtually identical copies of the previous game. So even though it is clearly cut down from what it would have been if the developers had been given the budget the quality and variety it still had, along with some actual characters really help make it engaging and unique.
NB I'm not saying all games of the era were bad and bland by any stretch.
They released an animated series with all their IP's showing up in it, mostly based on the blood dragon antagonist. They straight up murdered Jade, in captivity, no hesitation, so that is probably the only answer we will get about beyond good and evil 2 from here on out.
Yeah, I do miss the days when Ubisoft wasn't an Assassin's Creed and Just Dance Milking machine...
Justice for Rayman...
I’m glad it runs at all for you Yahtzee. My copy decided that I’m unworthy of playing it, so no Beyond good and evil for me.
Ah, our first FR retro review, and it’s a banger 🥲