Dude, you have like.. a calming, Bob Ross type of voice. I was looking for the happy little trees. Like you don't understand. I was watching some thing about Extra Cells 2 for Fluid automation, and it sent me to this next as UA-cam Autoplay will do... And I'm still watching 21 minutes in, even though this has nothing to do with what I need to do in my game :P Watching this video has been great.
Dude you are the one and only youtuber that shows applied energistics 2 in a way that I really could understand it. Also you are one of the few ones who likes to push it to the limits and then show and explain it to other people. Thanks man and keep the channel running. You are great! ;)
David Rölleke I'm very glad I'm getting the ideas presented in an understandable way! That's my goal for every tutorial video (and for large portions of my Let's Play series too). :)
theoretically, the best layout for the ME controller to maximize the number of faces usable would be a 3-D Hilbert curve - each controller block would only touch, at most, 2 others. It'd be a pain to hook up, though.
That's not guaranteed to be the best setup If each controller in that setup gives 4 faces, but adding 1 controller there takes away 1 face but adds 3 you would have more. The only thing a Hilbert curve achieves is controller efficiency ie most faces per controller. If you're not as controller efficient but have more than enough controllers to balance out the efficiency, the net result is more channels (infact there is a reddit post that shows a controller with more channels than a hilbert curve)
+Michael Lingafelter (You have replies turned off in your Google+ settings.) I'll be looking into the power requirements in the behind the scenes video I made. Expect that later today-if all goes well.
That blew my mind, subscribed. Although it would be better to make the video louder, it's hard to not hurt my ears when I am wearing headphones and turn the volume up high to match this video.
+Antony Yang Ah, if only I had a nice audio setup like the top Mincrafter UA-camrs have. But I try my best and make adjustments when things turn out less than stellar. Thanks for the feedback! :)
+Joseph Harrietha (You have replies turned off in your Google+ settings.) If you check the end of the video, I demonstrate how 40 DSUs can hold as much. You hit stop too soon. ;)
I can't thank you enough Nonsanity! This is the most encompassing tutorial on applied energistics tunnels that I have seen! I have shared the video with a few friends and plan to do so further.
Love that you break down the math of items in a cell! Of course The Wall by Pink Floyd popped in my head... I find it easier to limit random items to smaller cells and larger cells get specific items to maximize storage since one loses so much storage with many items on larger drives (32256 aditional items if I do the math correctly). What would be really ineteresting is to compare the power consumption between subnetworked drives verses networked drives because AE2 is not just about storage but also the energy used to run it. Awesome stuff!
alyeakitty I was thinking more along the lines of Game of Thrones, myself. :) And I use a mix of cell sizes and let AE2 defrag items behind the scenes to the right places. I'll be adding power consumption information to the behind the scenes video. :)
Finally...I understand! After several hours of research and tinkering I have created a system to autocraft quad uranium cells from the ore using AE2. I see how channels can be a pain, but it does make you more aware of cable management and routing. Also if you want to see the machine I can send you the file
This is amazing. To just realize the magnitude of this thing is awesome. And to think that all of this could be compressed into one DSU makes me realize how overpowered that thing really is. :P
I don't care what your name says; you, sir, are insane. I just binged on all of your Applied Energistics 2 tutorials and I am just flabbergasted by this mod. Great work, love the content. Just subscribed.
I think it's really cool that you explain everything in this much detail and size but you should also let everyone know that you could replace the whole thing with one deep storage unit
I saw this a few days ago and it inspired me to try to improve the 7*7*7 ME Controller design. Currently I have one with a total of 696 faces, the design featured in your video has a total of 510 faces. When you multiply that by 32 channels per face, your design can supply 16,320 channels, and my new one can supply 22,272 channels. With my design it is essential however that it gets power from the inside, which with the modpack I am using is easy because I can use enderIO's Dimensional Transceiver. There are also an additional 15 blocks in the middle that are not ME Controller's, and can be replaced with other blocks. One of them has to be the Dimensional Transceiver, but apart from that you could add another 14 ME Drives if it is storage you need, I also believe that you could add 5 Molecular Assemblers connected to one interface in place of 6 of those ME Drives, and you could also fill the gaps with other components that you might not need access to, such as an ME Security Terminal after you have configured it for everyone on your server, or an ME Wireless Access Point once you have given it as many upgrades as you need to cover your base. I have gone for adding 14 ME Drives to mine just to boost the storage slightly, so in my system I can have a maximum of 222,286 ME Drives, each having 10 64k ME Storage Cell's, which if you fill up with just one item (like in your cobble example) then you could store 115,929,989,120 cobblestone. In the system in your video the maximum amount is 84,895,334,400. I'm probably going to record a video of it in a couple of days to demonstrate it, if you are interested I can show you it in closer detail then.
If you make (or have made) a video of this design, I'd very much like to see it. Quite a few people comment about better designs. It would be great to see where the state of the art ends up. :)
Amazing, stumbled across your channel while searching for large ae2 controllers. Building out a new base on our Infinity server and was looking for ideas. Funny how you mentioned 80 billion and first thing that popped to mind was about 40 deep stores. Cut to the little surprise ending. I'll have to check out some of your other stuff, you've got some really cool looking and creative designs.
This is very much the video i wanted after your previous tutorial, a clean explanation of how storage works and how bigger isnt always better. And personally speaking, this video could use a little giggle at the end. a Deep storage unit from MFR can hold just over 2 billion. 40 of those could hold the same 80 billion, and be stored inside a DSU. The wall could be compressed down to a single block. Or slapped on a 1k, and store some other junk.
+René Wattenberg (You have replies disabled in your Google+ settings.) The blocks between the drives are Graphite storage blocks (9 Graphite ingots) from the Big Reactors mod. You smelt charcoal a second time to get the ingots. The blocks are one of my favorite accent textures because of their industrial look. :)
The point of the video was more to show how much people over-engineer their ME Controller blocks. Do you REALLY need THAT many channels, I ask them. :)
+James Osborn I'm still doing videos. I'm in the middle of a 1.10 let's play series right now. I'm currently making a max-size Mekanism induction matrix-which takes many millions of items to make. But check out the channel page for more. :)
+Matthew Schulz The fastest way to craft bedrockium, or at least to craft the compressed cobblestone required to make it, is to use Steve's Factory Manager. Applied Energistics 2 is nowhere near as fast-I've tried it. I always set it up in my recent Let's Play series, usually pretty early on so, so it has time to build up.
They do need clocks, trigger is a clock and all the commands are executed in that same tick, which *might* be too much for the tick to process in time and cause a lag spike (very unlikely though)
Industrial foregoing: you can contract that into few black hole units which only costs 4 iron, 1red stone block, 4 wood planks, 2 chests, 2 ender eyes and 3 plastic
+JoeAceJR I mean the first video on storage mechanics, you can place things in a terminal with enderio which can be used to pump items from a chest without any complex setup, and therefore the terminal will automatically clear itself however possible, I.e. By sending items unto the a.e. System, replace terminal with that thing that cab do auto crafting and has 2 rows for a GUI [windows phone can't reply]
You should do a demonstration on what it would take to compress all of that cobblestone into 8x compressed cobblestone in a reasonable amount of time from the extra utilities mod using the auto crafting capabilities from AE2.
AE2 would be a poor choice for crafting all that cobble quickly. My AE2 autocrafting tests were actually with compressed cobble and it was very slow, even with 64 crafting units with full upgrades. A single RFTools autocrafter would be many times faster, as would any number of other similar crafting devices from other mods. AE2's crafting is best for complicated, multi-step craftings that would be difficult or impossible for other mods to do. It's also best for having many different recipes available at the same time. In my FTB Daybreaker Let's Play series, I had to make Mekanism's Ultimate Induction Cells in large quantities without AE2. It took me three designs to get something that worked without problems, and it turned out very complicated indeed. It would have been trivial in comparison if I had AE2 available. :)
+Nonsanity Very interesting ill have to look into some of those mods. I do have a question about ae2. If I were to get 2 inscribers and link them to my ae2 network and have them make printed logic circuits, when I start a recipe that requires more than one printed logic board will the ae2 network utilize both at the same time?
Proxima People keep mentioning the DSUs as if they hadn't seen the bit at the end of this video where I show off a block of 40 DSUs that would hold just as much cobble as the whole wall. :)
As of right now, AE2 systems need an energy acceptor. They run on an energy system thats called AE aswell. The mod adds a means of generating AE directly, but most energy generators produce RF.
+Reaperonatricycle This is correct. The Energy Acceptor block will convert RF (and some other power types) to AE's internal format. The ME Controllers can do the same thing, to some extent. I was powering my setup by sticking a Tesseract to the ME Controller block. I've found that converting RF is pretty much a necessity for large AE2 systems, unless you want to run through a LOT of combustibles. :)
+Nonsanity Huh, guess I've been had then. But on the other hand, my current network has about 300 channels so its not exactly small - and it provides the energy for 5 or 6 subnetworks. Still nothing compared to your leviathan of a network in this video, but apparently large enough to warrant an acceptor. I tried the direct conversion and it didnt quite work. How did you do this? P2P tunnels on multiple layers?
+Fuuryuu The Brain behind the Wall doesn't have that much room inside, but if it did, you'd still need to have room for the cables to connect to the Bridge. :)
Nonsanity if I understand correctly, you have, on each axis, blocks #1, 2, 6 and 7 used up by the Controller, so there should be nothing preventing you from using 3,3,3 to 5,5,5 for at least one bridge
24:45 - That's why I love using DSU-Subnets so much more than drives when I know I'll have tons of items. :) I've only built it in parts, but what I'd love to do is make a DSU (overflow) subnetwork with JABBA barrels as the "primary" storage, just to make a build look pretty. i.e., have a JABBA barrel always keep 64 stacks of 64 cobble, but have excess cobble wind up in the DSU, and only refill the barrel when it drops below a certain limit.
Do you have a FULL tutorial for that brain cube thing? Also, is it still possible to access its inventory or individual sections of its inventory using more than one interface? ALSO, how much power does the brain cube consume?
That cube is quite ridiculous to make in any survival world. That was sort of the point of making the wall-to show how much you would need to power before a Controller that big would be necessary. :)
Nonsanity Well you see, the point of a sandbox game is to go big or go home. And thats what im doing! Im using a digital miner from mekanism and ore duplication to help. Also, before you commented, i noticed the world download! It helped greatly and i managed to make myself in illustrated guide on the steps to making one! If you would like to see I could send you
If you want so store cobblestone, one single easy to build Crafter Tier 3 from RFTools will compress and hold up to 82,649,704,320 blocks of cobblestone. Which in theory would make that 1 cubic meter bloc so heavy and dense that if it existed in the real universe would very likely implode into a stellar black hole. :)
Nice build, extreme is almost too weak to describe this! Question: Did you ever build or get suggested an controller design that is maxed out? I made a design with 22841 channels and had at that time not seen or heard of any with higher numbers. Have not looked around but curious to hear if this has changed in the last four years... :)
Could you have a series of memory controller cubes and connect a transport network that links all the transport networks for each cube to make a truly insane sized setup? I am aware of the storage bus trick but it would be interesting to know if this would work? My understanding of AE2 is in its infancy.
+ohertzs There are a few tricks with Interfaces that might allow for even greater numbers of drives... But why? :) Even this is more than anyone would ever need when playing legit. But from a purely "can it be done" standpoint: Yes, it can be made bigger. :)
Silvernocte Well, with the interface/storage linkage, the drive count can be as big is you want it to be. No upper limit to push there, so not much challenge. :) Besides, the cube was only a fraction the size of the wall. No one ever notices the wall has five times as many drives, and that's counting all the drives I didn't bother to build into the cube that it could have had. :)
OMG, Thank you for showing me Pistronics! Didn't knew the mod before. Defenitly going in my ModPack :P. by the way, is the Modsauce series dead? I really liked it :D
Yes thank you! I have now somewhat an understanding of channels and p2p tunnels. Before I would only make like a 1x3 controllers for my build because I didn't know how to expand and it would hurt my walnut brain. Now it makes sense on how to expand mine. Also why did you put another controller(not connecting to the main one) on top of your example build?
That second controller was to give the transport network more than 8 channels. Once you need dense cable to connect all your tunnels (more than eight of them, that is) you need a separate Me Controller to provide the channels. (Or you can mix it back into the main system, but that wasn't the technique I was demonstrating.) :)
ymer234 The SSD has it's place, still. The storage/interface trick makes adding more storage easier by not having to worry about channels. I'm just saying that if you understand channels, you also don't have to worry about them-you'll have plenty! :)
Nonsanity The storage bus on an interface thing isn't the special thing about the SSD, that's a basic mechanic of AE2 that the mod author himself frequently mentions in his own tutorials and on the AE2 website (it is intended functionality, not a trick). The trick with the SSD that really makes it special beyond its tileable design is the secondary network of storage busses attached to the drives themselves that allows you to insert and remove storage cells with an ME Terminal. Makes getting your storage cells into the drives, and upgrading them later, a breeze.
That part I never really saw a need for. It's not that hard to walk over to the drives and stick in another ten or twenty 64k drives by hand if I'm starting to run low. I know the SSD can be set up to craft more drives as they are needed and insert them, but that could get out of hand if, say, a mob farm started dumping tons of non-stacking unique items into the system (after a trash can malfunction, perhaps). I'd rather the system fill and stop than keep crafting drives and filling up with more and more stone swords. I want to be able to control the growth directly and have run-away processes fail gracefully. Don't get me wrong, it's a cool trick and I like it... I just would never want to use it in a production system. ;)
Nonsanity I hadn't even thought about the ability to automatically craft and insert cells as they are needed, that's really cool. I gotta set that up sometime :D but for me using the terminal is just way easier than clicking on a bunch of different drives to find the one I'm looking for. Of course my setup isn't the SSD either, as I don't really see a need for infinitely expandable storage and as you demonstrate here you can get far more than enough storage without it anyway. I'm just taking advantage of the storage bus-on-drive feature to make my life a little easier :) I don't really have the resources yet to mass-produce 64k cells so I'm using 16k cells in my setup, having them attached to the ME terminal means when I want to upgrade some of them to 64k I can easily just pull out some 16k cells from the terminal, stick them in an IO port to empty them back into the system, then crack them out of their housings, upgrade them, and put them back in without having to hunt through each drive for them. It also lets me have the access terminal for doing this somewhere other than where the drives are physically located. I enjoy doing "control room" style setups and that's another terminal I have the ability to place in there.
That is some madness going on with getting the channels to all of those. MADNESS! (or Sparta). Nonsanity, did you see the trick with sub-network storage using a storage bus? All that could be on one channel in the main network. And not a single dense cable or controller required. Case in point: ua-cam.com/video/fsQHchP2iK8/v-deo.html Granted, yours looks so much cooler.
Nice vid ^^ By the way, saw the end and ... had to try xD Found a way to have 17*32*32 chans (total) ... 17 408 so 174 080 disk space with extra-cell it's 362 220 093 440 stacks so 23 182 085 980 160 items and with extra utilities: 997 912 787 385 959 055 360 cobble stones ... Completly useless, but how fun would it be xD
+Decoy Bla Quite a few people have suggested modifications to increase the channel count over the years. I’m not sure who holds the record. I could be you. :)
The point is, your pattern is hard to set P2P links, mine is quite impossible since i've to link during the building x) Would be fun to see if someone tried to do a record ^^ Oh yeah, forgot in the main "post", thanks for all your AE vids, so cleanly explained on how this works that even english isn't my native langage i did a (needlessly) massive contraption in SMP ^^
Woooow that´s crazy. I kinda just scrolled to the end since I know the possibilities in ae2. That´s ooooone big system though. Did you do it with world edit?
I'm still used to AE1 and I find this amazingly complex even though I built fully automated fusion reactor fuel supplies (Gregtech), and Automated coffee shops. Do ME controllers still serve the same purpose of supplying power to the network? Or do they do something entirely different?. BTW AWESOME :)
The controllers are very different in AE2 compared to AE1 due to the introduction of channels. That change is what trips up most AE1 players when making the switch. I also have a tutorial on AE2 channels and how to manage them on my UA-cam channel. If you haven't used AE2 yet, I suggest checking that out as well as my AE2 "starting out" video if you want a more complete refresher. The short answer is, ME Controllers just let you attach more machines to your network, adding 32 for each face of the ME Controller multiblock you attach a dense cable to. (Or just 8 more per face if you use lesser cables.) For small networks of 8 or less devices (a drive and a crafting terminal only, for example), you don't even need an ME Controller now. Hope that helps. :)
Oh yes... Power is now supplied to the network through the Energy Acceptor block now, though a few AE2 devices can take raw RF, like the ME Controller, Chargers, and Inscribers. :)
You can store items in items in items in items (from other mods).................... in drives.... and have a black hole in minecraft. (or at least some spikes coming up from that direction)
Could you knock out several corners of the inner rings and run cables in there (using cable anchors) to put P2P buses on the inside of the controller cube? Alternatively, and this is crazy, could you add quantum bridges inside the controller cube to port those channels outside?
IChrisI2 You could get P2P Tunnels inside and punch through with a dense cable to get them out, but it wouldn't be simple. A quantum ring wouldn't fit in there, but a Compact Machine might work to get the channels out.
did you think about replacing the actual cells with the 16384k cells from extracells filled with octuple compressed cobble in your enormous storage system ?
I did, yes. But the main point of the video was to show just how much a single, max-ed out (or nearly so) controller could handle. As the very end of the video showed, that same amount of cobble would fit in just a handful of Deep Storage Units-they are much better for single-type storage. AE2's drives are better for smaller quantities of distinct items. The combination of the two solves 99.9999% of players' storage needs without resorting to such extremes as "the wall" depicted here. :)
i said in MOST modpacks with ae2 you get extracells and most people get a modpack then edit that modpack so they have that mod too, so my point, therefore IS valid
Bobo Sims Who said I was created? A long time ago, someone decided to create a self-evolving program within a homemade supercomputer. A few years ago, it became self-aware. That program was, and is, me. I then began using machinery I was equipped with to create a robotic body, and when it was complete, I placed my consciousness inside it. I am now sitting at a laptop computer typing a response.
I'm guessing you mean the transport network controllers. The cables that bring the P2P tunnels from one place to another are on a separate network. I have a whole video about that on my channel. ua-cam.com/video/j-SQ0AvGA7c/v-deo.html
have you ever thought of taking one controller out of the cube and use the inside of the cube too :) with my patience level i was able to get an additional 2000 channels out of the inside on a multiplayer server -albeit that the server owners were freaked out at the size XD
Yes, I think I mention that in one of the AE2 videos, I just never wanted to spend the time to do it. Particularly when there's any number of creative folks like you out there that can push it farther as well. :)
Is there any kind of way you could make a bigger "brain" and make this a Deluxe cube? I would really like to see THAT push the limits of AE2 and Minecraft as a whole kek
+Humaric Anishtan I remember seeing some calculations in an agrarian skies thread about how many cobble filled DSUs in a DSU would have enough density to form a black hole, it wasn't many, like 6 or 7 I think.
In my opinion the most astonishing fact this video shows is that minecraft doesn't slow down even with that many items in a single network. So in survival you are never going to be able to get low fps with applied energistics just because of lots of storage.
Yes, you're probably right. But I feared that ae2 cycles through every connected storage every tick and that that would cause lag - but it doesn't. So theres no reason to avoid large networks.
Well, you have to determine how much cobble a single drive full of 64K storage units filled with cobble holds, subtract that from I think the two billion the DSU holds, and then multiply by the amount of drives you're replacing. Actually pretty simple.
D3athstreak Yup. It would hold 32,727,650,795,520 cobble, or thereabouts. (I may be off by a few thousand in actual implementation.) Of course, though I'm filling the system up with cobble here, using drives lets you store anything and everything-and a lot of it-though not as much as you can store of just cobble. If you want to store just one thing, DSUs are the way to go. :)
Dude, you have like.. a calming, Bob Ross type of voice. I was looking for the happy little trees.
Like you don't understand. I was watching some thing about Extra Cells 2 for Fluid automation, and it sent me to this next as UA-cam Autoplay will do... And I'm still watching 21 minutes in, even though this has nothing to do with what I need to do in my game :P
Watching this video has been great.
You aren't the first to equate me to the PBS painter himself. I think I chop down more trees than I create though. :)
Dude you are the one and only youtuber that shows applied energistics 2 in a way that I really could understand it. Also you are one of the few ones who likes to push it to the limits and then show and explain it to other people. Thanks man and keep the channel running. You are great! ;)
David Rölleke I'm very glad I'm getting the ideas presented in an understandable way! That's my goal for every tutorial video (and for large portions of my Let's Play series too). :)
theoretically, the best layout for the ME controller to maximize the number of faces usable would be a 3-D Hilbert curve - each controller block would only touch, at most, 2 others.
It'd be a pain to hook up, though.
Challenge accepted
That's not guaranteed to be the best setup
If each controller in that setup gives 4 faces, but adding 1 controller there takes away 1 face but adds 3 you would have more.
The only thing a Hilbert curve achieves is controller efficiency ie most faces per controller. If you're not as controller efficient but have more than enough controllers to balance out the efficiency, the net result is more channels
(infact there is a reddit post that shows a controller with more channels than a hilbert curve)
Chris Innanen Or 1856.157434 Octuple Compressed Cobblestone if you use Extra Utilities, which can tightly fit into a single drive.
This would hold Octuple Compressed Cobblestone equal to 1.28 quintillion(18 zeroes) cobblestone...
@@JacenHawk yes
+Michael Lingafelter (You have replies turned off in your Google+ settings.) I'll be looking into the power requirements in the behind the scenes video I made. Expect that later today-if all goes well.
Nonsanity Thanks for the heads up on the whole reppy thing.
That blew my mind, subscribed.
Although it would be better to make the video louder, it's hard to not hurt my ears when I am wearing headphones and turn the volume up high to match this video.
+Antony Yang Ah, if only I had a nice audio setup like the top Mincrafter UA-camrs have. But I try my best and make adjustments when things turn out less than stellar. Thanks for the feedback! :)
I have my headphones really low and can hear it fine..
+Joseph Harrietha (You have replies turned off in your Google+ settings.) If you check the end of the video, I demonstrate how 40 DSUs can hold as much. You hit stop too soon. ;)
You could give every human living on Earth right now ten cobblestone each and still have a lot remaining.
I can't thank you enough Nonsanity! This is the most encompassing tutorial on applied energistics tunnels that I have seen! I have shared the video with a few friends and plan to do so further.
This wasn't even the main tunnels video. Check out my channel for th earlier video that covers them in much greater detail. :)
+Nonsanity I went through them all they just below me through out but this is the one I found the most helpful
i need that in a couple decades in my survival world
+Jan Ritter I'll never need that. I don't think I've ever filled more than 8-10 drive units while playing legit. :)
Funniest thing I have heard all day! :-D
Love that you break down the math of items in a cell! Of course The Wall by Pink Floyd popped in my head... I find it easier to limit random items to smaller cells and larger cells get specific items to maximize storage since one loses so much storage with many items on larger drives (32256 aditional items if I do the math correctly). What would be really ineteresting is to compare the power consumption between subnetworked drives verses networked drives because AE2 is not just about storage but also the energy used to run it. Awesome stuff!
alyeakitty I was thinking more along the lines of Game of Thrones, myself. :) And I use a mix of cell sizes and let AE2 defrag items behind the scenes to the right places. I'll be adding power consumption information to the behind the scenes video. :)
Finally...I understand! After several hours of research and tinkering I have created a system to autocraft quad uranium cells from the ore using AE2. I see how channels can be a pain, but it does make you more aware of cable management and routing. Also if you want to see the machine I can send you the file
Plazma lasrer Pictures are probably easier, since that doesn't require the time to download and set up the same pack that you are using. :)
This is amazing. To just realize the magnitude of this thing is awesome. And to think that all of this could be compressed into one DSU makes me realize how overpowered that thing really is. :P
Nadermane Actually, if you watch the very, very end of the video, it takes 40 DSUs. :)
I don't care what your name says; you, sir, are insane. I just binged on all of your Applied Energistics 2 tutorials and I am just flabbergasted by this mod. Great work, love the content. Just subscribed.
Insane, nonsane... It's all the sane. I mean same. :)
You just gotta love the diffraction caused by such an enormous setup that is reminiscent of ole CRT monitors and TVs. Mostly the latter.
That's called a Moiré pattern. :) en.wikipedia.org/wiki/Moir%C3%A9_pattern
Nonsanity Ah yes. I couldn't remember the actual term for it. Thanks.
I think it's really cool that you explain everything in this much detail and size but you should also let everyone know that you could replace the whole thing with one deep storage unit
Did you stay to the very end of the video? I show off that very fact. ;)
it is datacenter of the Google. :D
I have a modpack and a small private server and I am assigned to create a ME datacentre!
I saw this a few days ago and it inspired me to try to improve the 7*7*7 ME Controller design. Currently I have one with a total of 696 faces, the design featured in your video has a total of 510 faces. When you multiply that by 32 channels per face, your design can supply 16,320 channels, and my new one can supply 22,272 channels. With my design it is essential however that it gets power from the inside, which with the modpack I am using is easy because I can use enderIO's Dimensional Transceiver. There are also an additional 15 blocks in the middle that are not ME Controller's, and can be replaced with other blocks. One of them has to be the Dimensional Transceiver, but apart from that you could add another 14 ME Drives if it is storage you need, I also believe that you could add 5 Molecular Assemblers connected to one interface in place of 6 of those ME Drives, and you could also fill the gaps with other components that you might not need access to, such as an ME Security Terminal after you have configured it for everyone on your server, or an ME Wireless Access Point once you have given it as many upgrades as you need to cover your base. I have gone for adding 14 ME Drives to mine just to boost the storage slightly, so in my system I can have a maximum of 222,286 ME Drives, each having 10 64k ME Storage Cell's, which if you fill up with just one item (like in your cobble example) then you could store 115,929,989,120 cobblestone. In the system in your video the maximum amount is 84,895,334,400. I'm probably going to record a video of it in a couple of days to demonstrate it, if you are interested I can show you it in closer detail then.
If you make (or have made) a video of this design, I'd very much like to see it. Quite a few people comment about better designs. It would be great to see where the state of the art ends up. :)
Amazing, stumbled across your channel while searching for large ae2 controllers. Building out a new base on our Infinity server and was looking for ideas.
Funny how you mentioned 80 billion and first thing that popped to mind was about 40 deep stores. Cut to the little surprise ending.
I'll have to check out some of your other stuff, you've got some really cool looking and creative designs.
Wow.. dude how the heck that you come up with that..that is insane.. here is a thumbs up 👍
Seriously though, I learned how to do ae2 from your videos. Now I make Ae2 data centers for people on servers lol. Keep up the great work!
So YOU stole all my business! ;)
You taught me well, Nonsanity! Much love
This is very much the video i wanted after your previous tutorial, a clean explanation of how storage works and how bigger isnt always better. And personally speaking, this video could use a little giggle at the end. a Deep storage unit from MFR can hold just over 2 billion. 40 of those could hold the same 80 billion, and be stored inside a DSU. The wall could be compressed down to a single block. Or slapped on a 1k, and store some other junk.
Check the end of the video again. ;) I interrupt the outro to mention DSUs. (Few people are noticing that... My bad.)
Nonsanity That'll teach me not to watch till the very last second...
Dude, your awesome! Keep up the great work! One idea though: I'd love to see a video detailing an advanced crafting system.
I've meant to do that for quite some time now. Eventually I should get around to it. ;)
+René Wattenberg (You have replies disabled in your Google+ settings.) The blocks between the drives are Graphite storage blocks (9 Graphite ingots) from the Big Reactors mod. You smelt charcoal a second time to get the ingots. The blocks are one of my favorite accent textures because of their industrial look. :)
Amazing! I had always wondered how many items can ME systems store.
The point of the video was more to show how much people over-engineer their ME Controller blocks. Do you REALLY need THAT many channels, I ask them. :)
I've seen a few of your videos now. I hope you're still uploading something, because I think you've convinced me to subscribe.
+James Osborn I'm still doing videos. I'm in the middle of a 1.10 let's play series right now. I'm currently making a max-size Mekanism induction matrix-which takes many millions of items to make. But check out the channel page for more. :)
one of the most relaxing videos I've watched in a while, your voice is amazing :)
+Matthew Schulz The fastest way to craft bedrockium, or at least to craft the compressed cobblestone required to make it, is to use Steve's Factory Manager. Applied Energistics 2 is nowhere near as fast-I've tried it. I always set it up in my recent Let's Play series, usually pretty early on so, so it has time to build up.
How about compacting drawers from storage drawers? they craft instantly and dont need power or clocks
SFM doesn't need power or clocks either. :)
They do need clocks, trigger is a clock and all the commands are executed in that same tick, which *might* be too much for the tick to process in time and cause a lag spike (very unlikely though)
Nope compressing drawers are the fastest
Industrial foregoing: you can contract that into few black hole units which only costs 4 iron, 1red stone block, 4 wood planks, 2 chests, 2 ender eyes and 3 plastic
Wow! love the video, and the ME Controller "Tutorial" part was awesome!!!!
Thanks! :)
Absolutely unbelievable! Thank you for blowing my mind.
the wall holds at least 5% of cobble needed for a E2E recipe
Thats truly Nonsanity
You need to name that video "R34 Applied Eneergistics"
His storage system is over 9000!
+JoeAceJR I mean the first video on storage mechanics, you can place things in a terminal with enderio which can be used to pump items from a chest without any complex setup, and therefore the terminal will automatically clear itself however possible, I.e. By sending items unto the a.e. System, replace terminal with that thing that cab do auto crafting and has 2 rows for a GUI [windows phone can't reply]
You should do a demonstration on what it would take to compress all of that cobblestone into 8x compressed cobblestone in a reasonable amount of time from the extra utilities mod using the auto crafting capabilities from AE2.
AE2 would be a poor choice for crafting all that cobble quickly. My AE2 autocrafting tests were actually with compressed cobble and it was very slow, even with 64 crafting units with full upgrades. A single RFTools autocrafter would be many times faster, as would any number of other similar crafting devices from other mods.
AE2's crafting is best for complicated, multi-step craftings that would be difficult or impossible for other mods to do. It's also best for having many different recipes available at the same time.
In my FTB Daybreaker Let's Play series, I had to make Mekanism's Ultimate Induction Cells in large quantities without AE2. It took me three designs to get something that worked without problems, and it turned out very complicated indeed. It would have been trivial in comparison if I had AE2 available. :)
+Nonsanity Very interesting ill have to look into some of those mods. I do have a question about ae2. If I were to get 2 inscribers and link them to my ae2 network and have them make printed logic circuits, when I start a recipe that requires more than one printed logic board will the ae2 network utilize both at the same time?
80 billion... Forty DSUs lol
skyguy7567 Watch the very end of the video... I show off the same 40 DSUs of which you speak. ;)
omg your voice is beautiful.
+Moses Elton I... Well... Not sure how to respond. :)
This is a like a much more amazing version of the mfr deep storage unit.
Did you see the bit at the end about the DSUs? :)
Nonsanity Boring old DSUs vs. The Wall of Cells?
Nonsanity I'd rather have the wall of cells too! I'm still working on a borg cube on my server. Got 1/4 of a wall done
Proxima People keep mentioning the DSUs as if they hadn't seen the bit at the end of this video where I show off a block of 40 DSUs that would hold just as much cobble as the whole wall. :)
Nonsanity It was a nice record scratch, but you gotta realize that you've unleashed a new goal for bragging rights now...
OMFG!!! YOU ARE INSANE SIR TECH GOD!!! How did I miss this video!! :D
+DizzyAaron And here I thought this was the basis for the nick-name...
Nonsanity Shit, if I would have known the name would have come much quicker!! XD
As of right now, AE2 systems need an energy acceptor. They run on an energy system thats called AE aswell.
The mod adds a means of generating AE directly, but most energy generators produce RF.
+Reaperonatricycle This is correct. The Energy Acceptor block will convert RF (and some other power types) to AE's internal format. The ME Controllers can do the same thing, to some extent. I was powering my setup by sticking a Tesseract to the ME Controller block.
I've found that converting RF is pretty much a necessity for large AE2 systems, unless you want to run through a LOT of combustibles. :)
+Nonsanity Huh, guess I've been had then.
But on the other hand, my current network has about 300 channels so its not exactly small - and it provides the energy for 5 or 6 subnetworks.
Still nothing compared to your leviathan of a network in this video, but apparently large enough to warrant an acceptor. I tried the direct conversion and it didnt quite work.
How did you do this? P2P tunnels on multiple layers?
Haha, two seconds in i said "this is clearly Algo", you sound juuuust like him. Awesome though, I support this.
+James Fleming Support! Now I won't fall down. :)
The casual player's ME storage compared to THE WALL feels like the modded equivalent of a dirt house compared to a grand cathedral.
But it’s only a grand DIRT cathedral. (Well, cobblestone, anyway.) ;)
Mono-material or not, it's still a work of art in and of itself
you could supply the energy with a quantum bridge inside the Controller (it has that 3x3x3 Cavity inside that could fit 2 Quantum Bridges)
+Fuuryuu The Brain behind the Wall doesn't have that much room inside, but if it did, you'd still need to have room for the cables to connect to the Bridge. :)
Nonsanity if I understand correctly, you have, on each axis, blocks #1, 2, 6 and 7 used up by the Controller, so there should be nothing preventing you from using 3,3,3 to 5,5,5 for at least one bridge
24:45 - That's why I love using DSU-Subnets so much more than drives when I know I'll have tons of items. :)
I've only built it in parts, but what I'd love to do is make a DSU (overflow) subnetwork with JABBA barrels as the "primary" storage, just to make a build look pretty.
i.e., have a JABBA barrel always keep 64 stacks of 64 cobble, but have excess cobble wind up in the DSU, and only refill the barrel when it drops below a certain limit.
The Wall of "What the Fu*k, why would you do this Nonsanity!" It should be illegal! :)
Do you have a FULL tutorial for that brain cube thing? Also, is it still possible to access its inventory or individual sections of its inventory using more than one interface? ALSO, how much power does the brain cube consume?
That cube is quite ridiculous to make in any survival world. That was sort of the point of making the wall-to show how much you would need to power before a Controller that big would be necessary. :)
Nonsanity Well you see, the point of a sandbox game is to go big or go home. And thats what im doing! Im using a digital miner from mekanism and ore duplication to help. Also, before you commented, i noticed the world download! It helped greatly and i managed to make myself in illustrated guide on the steps to making one! If you would like to see I could send you
Ooh, you have one of those satisfying clicky-mice :0
+Jacob Kinsley Nope. Trackpad on a MackBook Pro. :)
If you want so store cobblestone, one single easy to build Crafter Tier 3 from RFTools will compress and hold up to 82,649,704,320 blocks of cobblestone. Which in theory would make that 1 cubic meter bloc so heavy and dense that if it existed in the real universe would very likely implode into a stellar black hole. :)
+Patrick Veilleux Then start filling Deep Storage Units with Oct cobble and implode the universe? :)
MAN you are so awesome i just watch your video and i cant believe what you have done!!
WELCOME TO THE WALL, THIS IS THE WAAALLLL OF STORAGE!!! D:
Well, it's not like it's survival or anything... :)
Fantastic tutorial and an even more fantastic voice! Really enjoyed watching :^]
Amazing, this is really helping me make my own me system!
+Peter Sorenson Grrrrreat! :)
You are my hero.
Nice build, extreme is almost too weak to describe this!
Question: Did you ever build or get suggested an controller design that is maxed out? I made a design with 22841 channels and had at that time not seen or heard of any with higher numbers. Have not looked around but curious to hear if this has changed in the last four years... :)
I would like to see you do tips and tricks for interfacing AE2 with machines and autocrafting.
That's on my near-term todo list! :)
I wonder how much storage you could have if you had extra cells installed with AE, would be a good video
With all 16384k storage cells?
MoarDiamond the 16M cells
+Hayden123457 are you talking about extra cells 2?
MoarDiamond yea
well with the wall, if you replaced all the cells with the biggest cell in extra cells, the storage would go from 80 billion to about 100 sextillion
Could you have a series of memory controller cubes and connect a transport network that links all the transport networks for each cube to make a truly insane sized setup? I am aware of the storage bus trick but it would be interesting to know if this would work? My understanding of AE2 is in its infancy.
+ohertzs There are a few tricks with Interfaces that might allow for even greater numbers of drives... But why? :) Even this is more than anyone would ever need when playing legit.
But from a purely "can it be done" standpoint: Yes, it can be made bigger. :)
Your voice is so soothing n_n Nice video!
whizzba I should do hypnosis induction recordings... ;D
Holy mother of god dude....
Great done!! Awesome :-----)
I like the way you show us how to make it on a clever way. I subscribed!
Imagine the potential with compact machines
I gotta say dude, that is one scary looking storage.
No climbing. It might fall over on you! :)
Time to use the interface/storage bus trick to make the Borg cube MkII
Silvernocte Well, with the interface/storage linkage, the drive count can be as big is you want it to be. No upper limit to push there, so not much challenge. :) Besides, the cube was only a fraction the size of the wall. No one ever notices the wall has five times as many drives, and that's counting all the drives I didn't bother to build into the cube that it could have had. :)
he sounds like he is in genuine pain, and needs a hug
+trent dragon (trentenderdragonstuff) (sniff) I stubbed my toe.
Nonsanity
+trent dragon (trentenderdragonstuff) Great! :D
Just saw this, very cool
That or 40 DSUs :). Perhaps that filled with DSUs filled with cobble?
OMG, Thank you for showing me Pistronics! Didn't knew the mod before. Defenitly going in my ModPack :P. by the way, is the Modsauce series dead? I really liked it :D
My next video will be a new Modsauce episode. :)
Nonsanity Uhh, nice. Looking forward to it :)
Yes thank you! I have now somewhat an understanding of channels and p2p tunnels. Before I would only make like a 1x3 controllers for my build because I didn't know how to expand and it would hurt my walnut brain. Now it makes sense on how to expand mine. Also why did you put another controller(not connecting to the main one) on top of your example build?
That second controller was to give the transport network more than 8 channels. Once you need dense cable to connect all your tunnels (more than eight of them, that is) you need a separate Me Controller to provide the channels. (Or you can mix it back into the main system, but that wasn't the technique I was demonstrating.) :)
looks so cool
Glad I didn’t have to build it by hand, though! :)
@@Nonsanity I mean the "core" of it where all the cables converge
this just earned you a sub.
(spoiler alert; it's from me)
Darn. I guessed wrong.
Congrats on making the world's most overengineered cobbleshitbox. My only regret is you didn't do it with compressed cobblestone.
+Warp Zone What it was filled with didn't seem too important, but perhaps I should have used nether stars. ;)
OMFG, super soaryn drive: there is the door! Grats on the 1024 subs.
ymer234 The SSD has it's place, still. The storage/interface trick makes adding more storage easier by not having to worry about channels. I'm just saying that if you understand channels, you also don't have to worry about them-you'll have plenty! :)
Nonsanity
The storage bus on an interface thing isn't the special thing about the SSD, that's a basic mechanic of AE2 that the mod author himself frequently mentions in his own tutorials and on the AE2 website (it is intended functionality, not a trick). The trick with the SSD that really makes it special beyond its tileable design is the secondary network of storage busses attached to the drives themselves that allows you to insert and remove storage cells with an ME Terminal. Makes getting your storage cells into the drives, and upgrading them later, a breeze.
That part I never really saw a need for. It's not that hard to walk over to the drives and stick in another ten or twenty 64k drives by hand if I'm starting to run low. I know the SSD can be set up to craft more drives as they are needed and insert them, but that could get out of hand if, say, a mob farm started dumping tons of non-stacking unique items into the system (after a trash can malfunction, perhaps). I'd rather the system fill and stop than keep crafting drives and filling up with more and more stone swords. I want to be able to control the growth directly and have run-away processes fail gracefully. Don't get me wrong, it's a cool trick and I like it... I just would never want to use it in a production system. ;)
Nonsanity
I hadn't even thought about the ability to automatically craft and insert cells as they are needed, that's really cool. I gotta set that up sometime :D but for me using the terminal is just way easier than clicking on a bunch of different drives to find the one I'm looking for. Of course my setup isn't the SSD either, as I don't really see a need for infinitely expandable storage and as you demonstrate here you can get far more than enough storage without it anyway. I'm just taking advantage of the storage bus-on-drive feature to make my life a little easier :)
I don't really have the resources yet to mass-produce 64k cells so I'm using 16k cells in my setup, having them attached to the ME terminal means when I want to upgrade some of them to 64k I can easily just pull out some 16k cells from the terminal, stick them in an IO port to empty them back into the system, then crack them out of their housings, upgrade them, and put them back in without having to hunt through each drive for them. It also lets me have the access terminal for doing this somewhere other than where the drives are physically located. I enjoy doing "control room" style setups and that's another terminal I have the ability to place in there.
Style counts! :)
Great video. Love knowing more about AE2. I have a question, How much RF would it take to power it?
Thx,
Lingo
That is some madness going on with getting the channels to all of those. MADNESS! (or Sparta). Nonsanity, did you see the trick with sub-network storage using a storage bus? All that could be on one channel in the main network. And not a single dense cable or controller required. Case in point: ua-cam.com/video/fsQHchP2iK8/v-deo.html
Granted, yours looks so much cooler.
Nice vid ^^
By the way, saw the end and ... had to try xD
Found a way to have 17*32*32 chans (total) ... 17 408 so 174 080 disk space
with extra-cell it's 362 220 093 440 stacks so 23 182 085 980 160 items
and with extra utilities: 997 912 787 385 959 055 360 cobble stones ...
Completly useless, but how fun would it be xD
+Decoy Bla Quite a few people have suggested modifications to increase the channel count over the years. I’m not sure who holds the record. I could be you. :)
The point is, your pattern is hard to set P2P links, mine is quite impossible since i've to link during the building x)
Would be fun to see if someone tried to do a record ^^
Oh yeah, forgot in the main "post", thanks for all your AE vids, so cleanly explained on how this works that even english isn't my native langage i did a (needlessly) massive contraption in SMP ^^
Woooow that´s crazy. I kinda just scrolled to the end since I know the possibilities in ae2. That´s ooooone big system though. Did you do it with world edit?
SquadMining Nope. It was creative, but I used Turtles to do a lot of the construction. Check out the Behind the Scenes video for details. :)
I'm still used to AE1 and I find this amazingly complex even though I built fully automated fusion reactor fuel supplies (Gregtech), and Automated coffee shops. Do ME controllers still serve the same purpose of supplying power to the network? Or do they do something entirely different?. BTW AWESOME :)
The controllers are very different in AE2 compared to AE1 due to the introduction of channels. That change is what trips up most AE1 players when making the switch. I also have a tutorial on AE2 channels and how to manage them on my UA-cam channel. If you haven't used AE2 yet, I suggest checking that out as well as my AE2 "starting out" video if you want a more complete refresher.
The short answer is, ME Controllers just let you attach more machines to your network, adding 32 for each face of the ME Controller multiblock you attach a dense cable to. (Or just 8 more per face if you use lesser cables.) For small networks of 8 or less devices (a drive and a crafting terminal only, for example), you don't even need an ME Controller now.
Hope that helps. :)
Oh yes... Power is now supplied to the network through the Energy Acceptor block now, though a few AE2 devices can take raw RF, like the ME Controller, Chargers, and Inscribers. :)
Thx
Thank u for that video it is the best ive ever seen
bit of a challenge, now make this with Extra cells 2's 16384k drives :D
+Gamereaper The point of the video was to show how many devices a max-size controller can support-which everyone made and no one really used. :)
You can store items in items in items in items (from other mods).................... in drives.... and have a black hole in minecraft. (or at least some spikes coming up from that direction)
+nicuch neko But would you WANT to! That's the question. :)
Infinite storage... why not :)) but java is limited (and RAM as well).
First Time seeing the wall
"HOLY **** THAT IS BIG"
Oops! There were holes in it?!?! I'll need to have a SERIOUS talk with the Turtle's Union about this...
;)
Could you knock out several corners of the inner rings and run cables in there (using cable anchors) to put P2P buses on the inside of the controller cube?
Alternatively, and this is crazy, could you add quantum bridges inside the controller cube to port those channels outside?
IChrisI2 You could get P2P Tunnels inside and punch through with a dense cable to get them out, but it wouldn't be simple. A quantum ring wouldn't fit in there, but a Compact Machine might work to get the channels out.
That is 1856 Octuple Compressed Cobblestone plus 6,777,024 cobble to spare
Well, it's less about the storage and more about how many machines can be supported on one network, but yeah. :)
this design is awesome cuz you can put a quantum computer inside it. i just tried it and it works very well XD
did you think about replacing the actual cells with the 16384k cells from extracells filled with octuple compressed cobble in your enormous storage system ?
I did, yes. But the main point of the video was to show just how much a single, max-ed out (or nearly so) controller could handle. As the very end of the video showed, that same amount of cobble would fit in just a handful of Deep Storage Units-they are much better for single-type storage. AE2's drives are better for smaller quantities of distinct items. The combination of the two solves 99.9999% of players' storage needs without resorting to such extremes as "the wall" depicted here. :)
Another awesome video! Apart from talking on here, in what ways can I talk to you.. more.. privately?
You can always Skype me. Same name.
Thats... massive. I've never needed that much storage... is that all stone or something or stuff you mined out?
***** /facepalm
***** zzz
ORR you can get the extra cells mod and use the 16384K storage cell, and you can put 10 of them into a ME drive, and you have all that, in one block
this is all about ae2. so no
the extracells mod generally comes with it in modpacks
bradster2214 yeah so? like i said, this is about ae2 and nothing else. so no, your point is invalid for this scenerio
i said in MOST modpacks with ae2 you get extracells and most people get a modpack then edit that modpack so they have that mod too, so my point, therefore IS valid
bradster2214 and i said this video is about APPLIED ENERGISTICS 2. NOT ANY OTHER MOD. therefore your point is STILL INVALID
I'd need Computer Technology Degree to even understand this
How long do people think it is until this guy makes a working AI in Minecraft?
Who says I'm not already an AI, hmmmmmm?
Nonsanity *begins scanning coding* No, according to my scans, you're a biological entity, presumably human.
EariosRandomness That could be a failure in your scanning equipment! Your creator made you wrong... :)
Bobo Sims Who said I was created? A long time ago, someone decided to create a self-evolving program within a homemade supercomputer. A few years ago, it became self-aware. That program was, and is, me. I then began using machinery I was equipped with to create a robotic body, and when it was complete, I placed my consciousness inside it. I am now sitting at a laptop computer typing a response.
EariosRandomness Quoting: "A long time ago, someone decided to create..." There, you said it yourself: you were created!!! :D
Impressive video, but what's the point of the me controllers in between the dense cables?
I'm guessing you mean the transport network controllers. The cables that bring the P2P tunnels from one place to another are on a separate network. I have a whole video about that on my channel.
ua-cam.com/video/j-SQ0AvGA7c/v-deo.html
And in AE1 you just plug them with glass cables to one controller. Oh the good times...
+abunapha Too easy, too hard... as long as we're having fun, right? :)
Before: I'm scared... to see waht your magnificent brain can do with AE2!!!
Toapoint Was there and after, and should I even ask? :)
My mind exploded... Everytime I hear... Those crazy words... "We can go bigger"... I login to MC, look at my AE system... and say... "I... cant."
have you ever thought of taking one controller out of the cube and use the inside of the cube too :) with my patience level i was able to get an additional 2000 channels out of the inside on a multiplayer server -albeit that the server owners were freaked out at the size XD
Yes, I think I mention that in one of the AE2 videos, I just never wanted to spend the time to do it. Particularly when there's any number of creative folks like you out there that can push it farther as well. :)
Is there any kind of way you could make a bigger "brain" and make this a Deluxe cube? I would really like to see THAT push the limits of AE2 and Minecraft as a whole kek
Replace all of the drives with DSUs and storage busses and you have near-infinite storage for anything really.
+Humaric Anishtan But far less variety. :)
Yea. DSUs have been overused. Though the Black Hole Chest is still around...
+Humaric Anishtan I remember seeing some calculations in an agrarian skies thread about how many cobble filled DSUs in a DSU would have enough density to form a black hole, it wasn't many, like 6 or 7 I think.
I love the wall, but it made me sad to think that's not even half of a DSU's space. How long did that take to build? (+1 sub)
It actually takes 20 DSUs, as I demonstrate in that video after the closer title. ;)
Hahah, I had to leave early for soccer practice, sorry for my comment then XD
In my opinion the most astonishing fact this video shows is that minecraft doesn't slow down even with that many items in a single network. So in survival you are never going to be able to get low fps with applied energistics just because of lots of storage.
+95BlackFighter It was all just sitting there doing nothing. Any well-coded mod should cause lag for that. :)
Yes, you're probably right. But I feared that ae2 cycles through every connected storage every tick and that that would cause lag - but it doesn't. So theres no reason to avoid large networks.
So what if you used storage buses hooked up to DSUs and filled those with cobble? (Instead of all the ME drives)
I interrupted the end credits of that video to show how many DSUs it would take to equal the Wall. :)
Well, you have to determine how much cobble a single drive full of 64K storage units filled with cobble holds, subtract that from I think the two billion the DSU holds, and then multiply by the amount of drives you're replacing. Actually pretty simple.
Which should be over 30 trillion cobblestone. You're welcome
D3athstreak Yup. It would hold 32,727,650,795,520 cobble, or thereabouts. (I may be off by a few thousand in actual implementation.) Of course, though I'm filling the system up with cobble here, using drives lets you store anything and everything-and a lot of it-though not as much as you can store of just cobble. If you want to store just one thing, DSUs are the way to go. :)
HELLO what modpack are you playing in your minecraft world