Z up? Decades ago we used the left hand rule and your thumb was the z axis and you index finger was the Y. This was the wireframe days and I never understood why SW didn't have the z pointing at you in the screen like the left hand rule so is that what this does?
Not exactly (if I'm understanding you correctly) but close - Assuming you're looking a part for a standard isometric view, the default orientation in SOLIDWORKS (Y-up) has the Y axis representing height, while X represents width and Z represents depth or the direction "into and out of the screen", following the right-hand rule rather than the left-hand rule. The Z-up option essentially swaps the Y and Z directions to the Z represents height instead of depth, which tends to be common in many CNC programming applications. It's really all a matter of preference, but it can be really confusing if you learned CAD in a different orientation. I hope this helps!
short and sweet. perfect video. Thanks
Z up? Decades ago we used the left hand rule and your thumb was the z axis and you index finger was the Y. This was the wireframe days and I never understood why SW didn't have the z pointing at you in the screen like the left hand rule so is that what this does?
Not exactly (if I'm understanding you correctly) but close - Assuming you're looking a part for a standard isometric view, the default orientation in SOLIDWORKS (Y-up) has the Y axis representing height, while X represents width and Z represents depth or the direction "into and out of the screen", following the right-hand rule rather than the left-hand rule. The Z-up option essentially swaps the Y and Z directions to the Z represents height instead of depth, which tends to be common in many CNC programming applications. It's really all a matter of preference, but it can be really confusing if you learned CAD in a different orientation.
I hope this helps!
Its good information for the design
Its possible can we connect person