As an wc3 fan and player and also a passionate watcher of sc2 pro scene I’m very exited for Stormgate to release as I feel like the game combines all of the things that I love so much in my two favourite rts games, thank you for an amazing interview!❤
Thanks for the great interview! Tim seems like such a nice guy (just like the rest of the Frost Giant familiar faces we've heard and seen). It's great to hear they have a strong passion on top of a really rock solid foundation of experience (especially in the RTS field). I'm certain Stormgate will do well.
Great interview, thank you for bringing such good true content! It's refreshing to see developers display such passion for what they do, it feels like classic era's Blizzard!
Tim very diplomatically didn't mention that just a few months after Mike Morhaime left, Activision Blizzard laid off a bunch of people despite being very profitable. So not only did that "changing of the guard" happen against some people's will but it really started souring the relationship with the company of the people who werent laid off.
Even like that mike morhaime was completely out of tune. I don't know what he thought about his company but he lived in a parallel universe, without knowing what customers wanted. I still remember when he pointed to "haters" for insulting everything they did. If you are smart enough you don't victimised yourself to try to score a point, basically what companies does nowadays instead of seeing themselves what's the real problem. So, sooner or later with or without Mike, Blizzard was doomed.
It's so sad that they never added more races or another xpac to Starcraft...I feel like there was more story and gameplay there. Hope to see cool stuff in the future. Love RTS.
I wish by some miracle SC2 would go open source. Any studio or fan creator could take the engine and make their own games. Stuff like that would be a lot more possible. There are awesome projects now, but they're in that awkward legal gray zone.
Technically a MOBA is a type of RTS. But from what I've been gathering from interviews they are incorporating mechanics from MOBAS into StormGate. I'm imagining Points of Interest on the map like in DotA2 or straight up Map-Objectives like in HotS. I'm curious what it will be like. Will mostly still be like a traditional Blizzard RTS tho.
@Broockle fair point on the definition. After 1v1 is established, all I ask for is 5 on 5, and you can either choose to be a hero only or a base builder that supports with minions. 😀
@@panbaiye There is 1v1 planned, but the main game will be a 3v3 where each player has a base, makes expansions, builds armies, and there's supposedly ways for players to amplify each other's armies. Kinda like creep for Zerg for example buffing all movement speed. And there's things on the map, I think neutral camps are basically confirmed and killing them will give you benefits like resources. Heroes are basically not planned atm. Which personally I'm glad about 😆 The campaign will prbly have heroes tho. Maybe 1 player on ur team will rush down camps while another builds for mid-game army. Will be kind of what we expect but also kind of totally different. So I'm hype 😀
@@Broockle I’ve seen multiple Stormgate interviews where they mention that they do not want a division between Single Player and Multiplayer like you see in StarCraft 1/2 - for example, how certain units don’t perform the same because of balance patches adding or removing abilities, or things like the Campaign Armoury systems would let you use a unit in a specific way, and then you lose that crutch if you ever want to move into being Competitive. From my understanding, that means that if Hero’s are not going to be part of the Multiplayer Gameplay, then they won’t show up in the Single Player campaign either.
@@disiesgroto1881 O I didn't hear that tidbit anywhere or I missed it. Tho in my mind that's crazy.. the single player campaign units would benefit from being super OP. That way scenario makers can go wild with designs. Give us SC2 esc upgrades and progression. Similar thing I heard was that they won't add things like a Baron buff to amplify all your unit's dps cause they want all unit interactions to be consistent and players can form an intuition of how units interact with one another in combat. So we kinda know that killing neutral creeps will neither give your units dps, armor or exp. It will likely be resources or vision or maybe something objective based.
I had no idea Tim Morten was apart of the crew that came in from Activision during the merger. This bodes very poorly for their new RTS. If you look at their website, FrostGiant doesn't have anyone from Blizzard's golden age on board. All these people worked on projects that were the clear decline of Blizzard. Their branding leans very hard on making people think they have people from Blizzard before Activision bought them out. The title of this video helps promate that false branding. What a weird kiss ass question too, "What made SC2 such a success?" How was SC2 a success? The only thing that kept interest in the SC2 proscene alive was Day9. SC:BW was always more popular than SC2 in Korea and SC2 never held a candle to DoTA and LoL. The reason SC2 sold well was because of the name recognition. If SC2 didn't go so cold so quick, this channel wouldn't have less than 1.4k subs. As much as I love SC and as much copium I took during the SC2/D3 erra, I'd be way more excited if SC3 is mostly worked on by a in house microsoft studio. I'm a sony/nintendo fanboy, but Microsoft taking over acti-blizz fully is the only hope. Or a new Dawn of War game from Relic.
hi man! is amazing to wath new content and new channel focused on RTS, i would suggest to make your thumbnail a little bit more attractive (just an advice), i´m also starting a channel and for all the yotube guides i´ve watched that is something everyone agrees, will keep watching your content, keep it up!
Considering just SCHistorian, don’t want to drop my connection to the most important game franchise in the history of my life, but also don’t want to be boxed in by my name
With all the respect, and I understand is your job as a developer, but feeling proud for legacy of the void doesn't say too much. Everything related to expansions of SC2 were a failure from the moment it came out, starting with the story and ending with the gameplay. So, I'm a bit afraid of Stormgate, I mean, graphics looks average and too cartoonish. I hope story will be worth it, but I dont expect will be good such as SC1.
This is one of your weakest interviews. You don't follow up on the questions and answers is a way to continue the thread, rather cut it off with kinda awkward "sum ups".
... I'm trying to get Blizzard to make a new war craft game because i like the fantasy elements but don't really like MMO's in other words W.O.W. If you made a fantasy game like war craft 3,,, SOLD! also if you made it anime style ...SOLD SOLD!!
Mmmm...I wish them all the luck, but...I'm skeptical of the genre in general. I feel like it died because the genre is just a brick wall to actually "play the real game". I feel like it's a more extreme example of fighting games. That is, in fighting games, you need to spend a bunch of time just being able to do your character's inputs on command. So if you say, wanted to play a character with a tech throw, better practice inputting those 360 motions. But in RTSs, it's even *MORE* extreme. Because first and foremost, you need to be able to get to a meaningful 250-300 APM. Don't have those kinds of hands? This game genre isn't for you, then. Which is why I think DotA took off. Micromanaging 3 control groups, a base, and three different scouts too much of an issue for your hands? No problem, how about just controlling one character with three abilities and an ultimate? And that's how Riot took off. My question for Stormgate's devs is this: how do they plan on addressing that 800 pound gorilla in the room? That RTSs simply demand so much of players just to feel like they're playing the actual game?
You can be a great RTS gamer with 120 apm, maybe you won't be top level but still. In my country's Brood War scene there were a few infamously low APM people who consistently got good tourney placements.
I enjoyed strategy games as a kid with less then 40 apm and with only mouse clicking. Back then games felt like they had a soul, care was put into them, the details were incredible, the art and music were great, the gameplay felt unique and combat was interesting. Today besides gem/men of war like games, I do not find the gameplay or combat exciting or enjoyable in strategy games. They do not innovate and in general do not feel like they do better in any aspects, maybe graphical quality (but wc3 art still trashes them). RTS needs to offer more and be more unique, I could have stopped playing them after wc3 and dawn of war and find the genre to still be the same, whereas other genres brought lots of new stuff and interesting mechanics to play with.
Nonsense. My APM is below 100. I had a fine time getting to the top of Hold league in SC2 and have plenty of fun in W3C Silver league. The idea that you need 200 apm just to play a Bilzzard style RTS is total BS. APM means nothing if you waste those actions. A clean and accyrate 60 apm player will get more done with higher effective apm than a sloppy 150 apm player who wastes 2/3 of those actions. A big reason I like Bliz style RTS is that you DON'T have to be a crazy gosu apmsteter to be good.
Great interview! Love hearing the stories about how Tim got here, and some more insight into how Frost Giant works ❤
There COULD be another video with Tim that can’t be released until some other stuff becomes public, maybe idk 😜
@@StarcraftHistorian zomg, u'r in the NDA club gratz 😄
As an wc3 fan and player and also a passionate watcher of sc2 pro scene I’m very exited for Stormgate to release as I feel like the game combines all of the things that I love so much in my two favourite rts games, thank you for an amazing interview!❤
Completely agree!! Wc3 player and SC2 watcher. Definitely excited
a cup of coffee and an interview with Tim, what a great day!
Yay! am so happy that you got this interview! love watching these, at this rate you should be called RTS Historian!
I considered that name but I don’t know shit about Warcraft or C&C so I felt it would be insulting to those audiences
@@StarcraftHistorian Me neither. Got any history on Age series?
Great interview my man thank you for the effort and making a channel that brings more StarCraft content
Really good interview! Thank you!
Great interview, it was a pleasure to listen to it, a lot of interesting things!
Very nice interview. Would love to see more :)
Loving this! Keep up the great work!. Another fantastic interview..
thanks for the interview. much appreciated
Thanks for doing this! Awesome interview.
Thanks for the great interview! Tim seems like such a nice guy (just like the rest of the Frost Giant familiar faces we've heard and seen).
It's great to hear they have a strong passion on top of a really rock solid foundation of experience (especially in the RTS field).
I'm certain Stormgate will do well.
Really interesting talk, thank you both
You’re so welcome!
Another fantastic interview.
Loving this! Keep up the great work!
Awesome!
Great interview, thank you for bringing such good true content! It's refreshing to see developers display such passion for what they do, it feels like classic era's Blizzard!
Thank you!
Tim very diplomatically didn't mention that just a few months after Mike Morhaime left, Activision Blizzard laid off a bunch of people despite being very profitable. So not only did that "changing of the guard" happen against some people's will but it really started souring the relationship with the company of the people who werent laid off.
Even like that mike morhaime was completely out of tune. I don't know what he thought about his company but he lived in a parallel universe, without knowing what customers wanted.
I still remember when he pointed to "haters" for insulting everything they did. If you are smart enough you don't victimised yourself to try to score a point, basically what companies does nowadays instead of seeing themselves what's the real problem. So, sooner or later with or without Mike, Blizzard was doomed.
stormgate LETS GOOOOOOO
Great guy
your channel is underrated.
You’re too kind!
Lovely
Man, this could have been an hour long. This was great tho 😄
It's so sad that they never added more races or another xpac to Starcraft...I feel like there was more story and gameplay there. Hope to see cool stuff in the future. Love RTS.
I wish by some miracle SC2 would go open source. Any studio or fan creator could take the engine and make their own games. Stuff like that would be a lot more possible.
There are awesome projects now, but they're in that awkward legal gray zone.
Not more races please. Its hard enough to keep all 3 balanced.
@@VkrauRJ
I mean u'r too late. There are Keiron and a few others.
@@Broockle Idk about custom races.
I was talking about official ones.
Its great he mentioned both the importance of lore and game polish. If the RTS is a hit, MOBA next?
Technically a MOBA is a type of RTS. But from what I've been gathering from interviews they are incorporating mechanics from MOBAS into StormGate.
I'm imagining Points of Interest on the map like in DotA2 or straight up Map-Objectives like in HotS.
I'm curious what it will be like. Will mostly still be like a traditional Blizzard RTS tho.
@Broockle fair point on the definition.
After 1v1 is established, all I ask for is 5 on 5, and you can either choose to be a hero only or a base builder that supports with minions. 😀
@@panbaiye There is 1v1 planned, but the main game will be a 3v3 where each player has a base, makes expansions, builds armies, and there's supposedly ways for players to amplify each other's armies.
Kinda like creep for Zerg for example buffing all movement speed.
And there's things on the map, I think neutral camps are basically confirmed and killing them will give you benefits like resources.
Heroes are basically not planned atm. Which personally I'm glad about 😆 The campaign will prbly have heroes tho.
Maybe 1 player on ur team will rush down camps while another builds for mid-game army.
Will be kind of what we expect but also kind of totally different. So I'm hype 😀
@@Broockle I’ve seen multiple Stormgate interviews where they mention that they do not want a division between Single Player and Multiplayer like you see in StarCraft 1/2 - for example, how certain units don’t perform the same because of balance patches adding or removing abilities, or things like the Campaign Armoury systems would let you use a unit in a specific way, and then you lose that crutch if you ever want to move into being Competitive.
From my understanding, that means that if Hero’s are not going to be part of the Multiplayer Gameplay, then they won’t show up in the Single Player campaign either.
@@disiesgroto1881
O I didn't hear that tidbit anywhere or I missed it.
Tho in my mind that's crazy.. the single player campaign units would benefit from being super OP. That way scenario makers can go wild with designs.
Give us SC2 esc upgrades and progression.
Similar thing I heard was that they won't add things like a Baron buff to amplify all your unit's dps cause they want all unit interactions to be consistent and players can form an intuition of how units interact with one another in combat.
So we kinda know that killing neutral creeps will neither give your units dps, armor or exp. It will likely be resources or vision or maybe something objective based.
I had no idea Tim Morten was apart of the crew that came in from Activision during the merger. This bodes very poorly for their new RTS.
If you look at their website, FrostGiant doesn't have anyone from Blizzard's golden age on board. All these people worked on projects that were the clear decline of Blizzard. Their branding leans very hard on making people think they have people from Blizzard before Activision bought them out. The title of this video helps promate that false branding.
What a weird kiss ass question too, "What made SC2 such a success?"
How was SC2 a success?
The only thing that kept interest in the SC2 proscene alive was Day9.
SC:BW was always more popular than SC2 in Korea and SC2 never held a candle to DoTA and LoL.
The reason SC2 sold well was because of the name recognition. If SC2 didn't go so cold so quick, this channel wouldn't have less than 1.4k subs. As much as I love SC and as much copium I took during the SC2/D3 erra, I'd be way more excited if SC3 is mostly worked on by a in house microsoft studio. I'm a sony/nintendo fanboy, but Microsoft taking over acti-blizz fully is the only hope. Or a new Dawn of War game from Relic.
Well, it looks like you were right about this.
hi man! is amazing to wath new content and new channel focused on RTS, i would suggest to make your thumbnail a little bit more attractive (just an advice), i´m also starting a channel and for all the yotube guides i´ve watched that is something everyone agrees, will keep watching your content, keep it up!
Return to zork❤
If he's halft as good as his long lost cousin Tim Horton, Blizzard is saved
I have something to say!! Today
Rename into RTS Historian soon ?
Considering just SCHistorian, don’t want to drop my connection to the most important game franchise in the history of my life, but also don’t want to be boxed in by my name
@@StarcraftHistorian I'm sure SC's legacy will leave its mark on a lot more projects that you can follow up on ^^
With all the respect, and I understand is your job as a developer, but feeling proud for legacy of the void doesn't say too much. Everything related to expansions of SC2 were a failure from the moment it came out, starting with the story and ending with the gameplay. So, I'm a bit afraid of Stormgate, I mean, graphics looks average and too cartoonish. I hope story will be worth it, but I dont expect will be good such as SC1.
Seems like a very friendly fellow, but this doesn't do anything for me to inspire confidence in Stormgate.
He has crazy eyes.
This is one of your weakest interviews. You don't follow up on the questions and answers is a way to continue the thread, rather cut it off with kinda awkward "sum ups".
I definitely need to work on my follow up questions. Ty for the feedback!
oof, harsh, the backstory of how Tim got into the game industry was the best part for me 😄
SC2 is the king of RTS and is pretty much perfect, tons of money and time invested, Stormgate will not even come close.
we shall see 😄
sc2 is garbage
@@StarStew how? It's the best, you are just mad that you were never good at it.
@@StarStew How do you even get here with that perspective? 🤣
@@Broockle warcraft and rts fan. i loved the campaign. the multiplayer? 3/10. doesnt hold a candle to bw or even war3
... I'm trying to get Blizzard to make a new war craft game because i like the fantasy elements but don't really like MMO's in other words W.O.W.
If you made a fantasy game like war craft 3,,, SOLD! also if you made it anime style ...SOLD SOLD!!
Mmmm...I wish them all the luck, but...I'm skeptical of the genre in general. I feel like it died because the genre is just a brick wall to actually "play the real game".
I feel like it's a more extreme example of fighting games. That is, in fighting games, you need to spend a bunch of time just being able to do your character's inputs on command. So if you say, wanted to play a character with a tech throw, better practice inputting those 360 motions.
But in RTSs, it's even *MORE* extreme. Because first and foremost, you need to be able to get to a meaningful 250-300 APM. Don't have those kinds of hands? This game genre isn't for you, then.
Which is why I think DotA took off. Micromanaging 3 control groups, a base, and three different scouts too much of an issue for your hands? No problem, how about just controlling one character with three abilities and an ultimate? And that's how Riot took off.
My question for Stormgate's devs is this: how do they plan on addressing that 800 pound gorilla in the room? That RTSs simply demand so much of players just to feel like they're playing the actual game?
You can be a great RTS gamer with 120 apm, maybe you won't be top level but still. In my country's Brood War scene there were a few infamously low APM people who consistently got good tourney placements.
I enjoyed strategy games as a kid with less then 40 apm and with only mouse clicking. Back then games felt like they had a soul, care was put into them, the details were incredible, the art and music were great, the gameplay felt unique and combat was interesting. Today besides gem/men of war like games, I do not find the gameplay or combat exciting or enjoyable in strategy games. They do not innovate and in general do not feel like they do better in any aspects, maybe graphical quality (but wc3 art still trashes them).
RTS needs to offer more and be more unique, I could have stopped playing them after wc3 and dawn of war and find the genre to still be the same, whereas other genres brought lots of new stuff and interesting mechanics to play with.
Nonsense.
My APM is below 100.
I had a fine time getting to the top of Hold league in SC2 and have plenty of fun in W3C Silver league. The idea that you need 200 apm just to play a Bilzzard style RTS is total BS.
APM means nothing if you waste those actions. A clean and accyrate 60 apm player will get more done with higher effective apm than a sloppy 150 apm player who wastes 2/3 of those actions.
A big reason I like Bliz style RTS is that you DON'T have to be a crazy gosu apmsteter to be good.