Tanks are getting... MORE BUFFS ? | OW2 Season 11 Developer Blog
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- Опубліковано 5 жов 2024
- They're waking up.
Developer Blog: overwatch.bliz...
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I wonder how long it'll take for Blizz to figure out tweaking numbers isn't going to fix the tank experience
I disagree. I think most their kits work very well as they are, but tweaking dps and healing to not be so overdone would make them shine more
@@PolrisTired it’s impossible to have a design that works both in OW1 and OW2 because the tank experience is completely different
@@PolrisTired But as long as it’s 5v5 the gameplay loop will be shit for tanks. You can say they can have well rounded kits or whatever but as long as 5v5 is around tanking will not be fixed
They didn’t even announce the changes. We don’t know what’s getting changed and youre complaining about it
@@liminalcriminal_ We're never going back to 6v6. Get over it.
In the 5v5 format you have two choices. Either buff tanks to the point they become DBD monsters I:E S3 Junker Queen/S8 Mauga or just accept the fact that the role is going to be horrible to play.
It's unfixable in 5v5. It's an incremental constraint.
I can’t wait til they make it 6v6 again and for y’all to instantly change your mind and act like you hate it and the devs are left once again not knowing how to please you people.
@SocialExperiment232 6v6 has it's issues but it can not be denied that it's healthier for the tank role.
@SocialExperiment232 6v6 problems are fixable. In fact they fixed them with the launch of overwatch 2 (stunns and sheilds) but we for some reaksn got 5v5 aswell. 6v6 would be way healthier for everything
@@SocialExperiment232so, how's your first year of OW been?
@@incomplet1396 yeah yeah that’s the blabber that everyone keeps repeating. I’ve heard it all before.
I don't think 6v6 is a case of nostalgia. I've seen a lot of videos of people playing 6v6 in Overwatch 2 and it solves my biggest complaint against 5v5... The counterswap. I'm TIRED to counterswap. I'm playing Dva, they immediately go Zarya, Sym, Mei, Brig... Like cmon, let me enjoy my main.
Alot of characters are still missing a personal passive, like how they took Reign and Orisa's away to give it to all the tanks. Would be a good way to help personalize some of the characters that are missing them.
Orisa never had a passive…
@@sideeswipe I always thought she used to have the knockback resist passive like Rein, old age is getting to me it seems.
She had foritify like she does now where she was unmovable. She also just walked very slowly when shooting, so basically 99,9% of the time. Maybe thats the passive your thinking of. @madcapsymphony1064
Tanks designed for 6v6 is never gonna work in 5v5
True....
this is why they've tried rearranging the design over the seasons. Obvious take, is obvious.
Blizzard would do anything but bring back 6v6 to fix their game.
In my experience playing tank and against tanks either feel like a raid boss or just completely useless depending on what characters are played it's a deep issue that is not easily solved
6v6 would fix all the problems tanks have. First of all, counterswapping. Its not a fun gameplay experience when you are forced to swap a hero you enjoy playing. It affects your team too and makes the match not enjoyable.
6v6 would also create more gameplay options. All of the tanks would have better opportunities of making a play, since they cant be counterswapped as easilly and there is a second tank that can draw some of the attention away of the other tank. It makes playing dps even more enjoyable, since 6v6 would decrease all of the tank health pools and they would actually be killable and therefore punishable if they make a mistake. It would also increase the skill expression of tanks, since you woul be more carefull of your playmaking and positioning. Now when there is one tank, the game forces to give way too much power to one tank. Tanks can do way too much now.
Dying doesnt feel as bad in 6v6. Your second tank could die and you could still win the team fight. Now look how often teamfights are lost when the other teams tank dies. Since 5v5 format makes 1 tanks take the role of 2 tanks that we had in 6v6 you could argue that your tank dying now = your both tanks dying in 6v6.
Matchmaking. Sometimes you face a really bad matchup with tank, for example, winston main who facec a roadhog main. There is much higher chance that the hogs team wins the game, even bigger if the winstons team is not willing to deal with hog either. Obviosly there is plays you can make to get past that but its much harder. 6v6 would enable much more solutions When you could have that other tank on your team, some tanks actually might be playable against their so called hard counters, since the other tank can help with the other ones weaknesses.
Remember when tanks could die to ults. Remember when a badly positioned tank could be killed easilly. You cant tell me that its fun, when you are shooting Mauga to the head multiple times in a row and he takes 0 damage. You cant argue that its fun when Hog can surve ults by just vaping and not be punishable in situations where he has clearly misplayed.
And the passives. Its not skill, neither fun, not great for new players and overall not healthy for the game to have so many passives. The tank passives are forced through the format. Making tank take less hs damage and knockback, others experience is worse. And its free value, you just have that as a tank now. Its not fun not to be able to boop a tank out of a certain position, and neither shooting a tank endlessly to the face while dealing no damage. So we just dont give value to good plays and aim when going against a tank, and that is a bad gameplay experience.
This is just some of the things 5v5 has brought to the game. All of you 5v5 defenders need to wake up. You cant argue that 6v6 isnt better.
Ask yourself this. Why are we making so many changes to tanks health, passives, survivability, reworks and so on? Why we didnt need to change numbers on Ow1? Its forced by the the format and now its the time to realise that 5v5 will never be fun to everybody. You literally cant argue that 5v5 is more enjoyable than 6v6.
Fixing the tank issue I agree 100 percent but let’s not act that 6v6 is perfect each format has pros and cons but 6v6 has a better foundation to build a balanced game
6v6 would also help take the pressure off of tanks that this “director’s take” talked about in the start since the two tanks can cover for each other
@@bippo8901 exactly
Just because they wanted to change 5v5 creating more problems to fix again….
They need to try the 6v6 in arcade and give the players a vote do you find this experience better or worse than than the current experience
I'm suprised my Gold/Plat Rein win rate is equal to what they consider 'very high'.
Tanks don't need buffs, everyone else needs nerfs. The trend of throwing more utility into the kits of low meta heros is making the game less fun.
Its nuanced, but for the most part disagree.
The issue with Tanks has nothing to do with the overall power level in the game.
Tanks as a whole are a means to an end, they have particular roles and niches in a game that they need to be able to fulfill and they dont do that with any sort of consistency. And thats a major issue with tanks before counters are even considered.
No amount of "Nerf everyone else is going to fix the inherent dysfunction of the hero design some tanks have in the context of OW2.
People keep asking why the meta constantly devolves to Hog, Mauga, and Risa whenever Dive is weak.
Its because those 3 do what is nessasary of a tank most consistently while also dealing well with eachother.
Dive comes into promience whenever the Dive tanks are overtuned because suprise suprise if you cant be countered or dont have enough varied counterplay you can do whatever you want.
So this idea that you can somehow nerf your way into Tank feeling better is misguided. No amount if nerfs is going to make gunning down the massive target on the frontline or threat in the backline the incorrect option.
Tanks need to be able to deal with the majority of what gets thrown at them in a way that feels equitable to all partys as well as make autonomous and rewarding decisions that dont hinge on a followup or have an overly large way to be punished by non tanks.
The roster can do too much to tanks and tanks cant really do enough back to them in the majority of contexts, even in a head to head.
Thats not enjoyable. trying to push an isolated 250 HP target on tank and losing because you get CD diffed or mobility diffed.
Theres a lot of issues with tank in general, and you cant really fix any of them long term or broadly with nerfs. And the ones you can fix with nerfs still dont broadly fix a lot of issues the role has.
Tanks need less overspecialization and more flexible design.
Disagree as well. Bad take. Make tank role more impactful
@@ExoticZahthat's not possible in 5v5, you either play as a boss or a punchbag, i don't want either
I agree they need to stop buffing everyone in general
@@Crescendo961Tanks are over specialised because of 5v5 tho…
Am I missing something that just seems somewhat an obvious solution? I have not heard anyone talk about it or mention it, but if Overwatch 2 returned to 6v6 wouldn't a solution to the "shield meta" and the last few seasons of Overwatch 1 being completely double shield biased... to just be limit only 1 shield tank per team? So that you can't have Sig + Rein as an example... also Orissa doesn't have a shield any longer so it seems like it wouldn't be that much of an issue?
This point has been brought up a few times. Making it so if one person picked a shield character and the others would be locked out would make the game feel clunky and would ruin owl’s core design to have a variety of team compositions that the players can create. And returning to 6v6 with the current roster really wouldn’t have a double shield meta since it was orisa and sigmas shields, not Reinhart. If there would be one it would be with sigma and ramattra but I think ramattras shield is to week for double shield.
@paulnemeth9246 Ramattra isn't a shield tank that's why, he's a tank with a shield
You use his shield to be able to take space to walk up with your team
I don't see why they cannot just open up a 6x6 game mode for quick play and see how it does against 5x5 quick play. Compare apples to apples. Personally, I think leaving 6x6 made the game less enjoyable. Nursing a tank is not what had in mind when Overwatch 2 talked about big changes.
I've always asked myself this. Even as a fun game mode for "old times sake" (I just want to play Zar with Rein lol). I personally think Blizzard are too scared to see the feedback from 6v6 for OW2, which is funny because they could use a 6v6 mode to prove to us that 5v5 is actually better 🤷♀️
Pretty sure the game's engine just cannot handle 2 extra players in a game. Lobbies get glitchy all the time with just 10 players
@@NFace23 its the same game. it already handled 6v6
The day they add any 6v6 game mode it will be an admittance that 5v5 is a failure which they will never do
@NFace23 We had 6v6 for like 6 or 7 years, I don't believe this for a second, even if that's the case, if they can mess things up to that degree why are we meant to believe them that they can make 5v5 work
This might be a hot take:
Tanks were always bad in overwatch, but it was harder to tell because there was two of them. Now that there is one tank, it is easy to tell that tanks are bad. People say that Reinhardt was good in a two tank format, and that he was overpowered in overwatch as a meta pick, but in reality, it was because it was very possible that the other tank he was paired with was pulling 90% of the load, and rein was pulling 20%
Suggestions Box: Adjust the Matchmaker to group the players based on what they lack. For instance: If a Tank player usually plays Dive, (their most used heroes during that competitive season are Doom, etc) they get paired with Supports that can go the same pace. In other words, make it to where the game matches each player by what suits their playstyle, in order to make the whole Team-based-Shooter into an easier bite to digest.
we should get a damage taken and healing received stat we can look at either during or after the game. support mains would cry about it but it could also help us learn that we’re playing to agro at times and need to change our play style
Every time they buff “tankiness” the game gets worse. Tanking was at its best right before the armor rework
Tanking was also miserable before the mid-season patch that reworked the armor
Tanking is getting worse and worse over time. We need 6v6
@@incomplet1396fax they keep trying to make tanking fun but in a 5v5 setting that’s so hard to achieve as every hero will always have weaknesses that can be exploited wo the sencond tank to compensate for said weaknesses
@@incomplet1396Tank was miserable in 6v6 y'all are wearing rose tinted glasses. If tank was so much better back then the queue times would've reflected that, but we all know that they didn't.
@@bodacious12maybe because they only released tanks like orisa and sigma.
@@bodacious12this gaslighting is crazy. It was only like 2 years ago-I was a tank main but now play DPS since the role is trash in 5v5. There are thousands of people like me too
The reason the tank role sucks rn is because the game has never been so team dependent yet never been so built around team ignorance. Functionality requires solid team play and the game favors those who play outside of their team and for themselves. The tank is the centerpiece of the team, thats why it sucks.
This being my first fps game, felt like tank in ow1 was the best role to start off in. More hp than dps/healers, not mechanically demanding compared to dps, and another tank to help mitigate made it great for new players. Good way to understand teamplay and positioning.
Now the tank role in ow2 has become the hardest and most intimidating role to learn.
You are forced to learn three different style of tanks from the getgo while you can have all these one trick dps do whatever they want.
The team will automatically lose the game if you choose the wrong tank. However, when both teams tanks choose correctly, there isnt much impact a tank player can do and has to soley rely on their teammates.
This game needs to bring back 6v6. Bring back 1 shot combos and stop making every role tanky. Let the 2 tanks tank and make the other two roles glass cannons. That will give more player agency
I barely played during season the latter half of season 10 and have barely played this season. I've been occupied with other games. But now I feel like I'm running out of games. I returned to overwatch yesterday and man I love Mauga.
i get putting patches out in mid season, but come on.. why "mid season 11 or season 12" its necessary sooner than an entire SEASON, and if you put your brains together correctly, the number tweaks arent gonna take long. shouldnt have to take so long.
Why keep switching the DPS passive from 15% to 20% back and forth?
Why not have it in a middle ground like 17.5%?
Tanks are arguably the strongest role right now. But they feel terrible to play. Buffing tanks will make the other roles extremely suppressed.
strongest role is definitely DPS
Nah DPS is the strongest role of Overwatch 2
It’s dps and not close. Brain dead take
@@camerondean5087go outside
@@camerondean5087 supports are stronger than dps
We are in an abusive relationship.....
"Hey baby, I promise to be better"
/proceeds to do the same exact thing
/expect something different
?????
Insanity
Adding Rein shield is lazy and DOES NOT PLAY INTO THE HERO FANTASY!
no, dont tell me youre on the "people wanting 6v6 is nostalgia" kick now too
he has aleays been like this? he consistently talks about the clutter and long queue's that came with ow1 6v6
He wants the more accessible game to thrive so his audience can continue to grow and thrive. Both content creators or casual players and people who finally were able to climb for the fact that 5v5 is an easier game do not want to go back to the old format nor do they want people believing that actually miss something that was wrongfully taken from us
I'm pretty sure overwatch will die in a few years if they don't revert back to 6v6. Even casual players get sick of this shit, can't imagine playing this game every day for hours.
@@jayandremcmurtry7331Better Game=More Players=Less Queue Time. It’s so easy to understand
@@sasorioftheredsand4348 objectively this has not been the better game.
Ow1 has won game of the year, this game doesn’t even get shown off its own company’s show.
Long queue times were in result of lack of content for almost 3 years.
You guys refuse to acknowledge the elephant in the room.
IMO they can NOT buff their way into improving the tank experience. The tank role has seen buff after buff (along with nerfs to things that tanks considered "unfair" to play against,) since the start of OW2, and all it has done is force the community to find new ways to "punish" tanks. This is NATURAL game play adaptations caused by the role being STRONGER than the other roles. Because tanks are harder to kill AND have high lethality AND often have good movement and ability to chase or engage into your space, you have NO CHOICE but to punish tanks as hard as you can. Initially this was done with debuffs and CC. Tanks complained and received more packed into their passive to deal with it, they gor special durations for things like sleep, AND every ability that could punish a tank was eventually nerfed. Every single one. So what did THAT lead to? Counter picking. Counter pick the tank almost immediately, exploit any weakness in the tank by finding the heros that excel in playing against that weakness. Tanks are now complaining about that, as if THEY are being unfairly punished and forced off the heroes they want to play, but who actually felt that way first? The other roles who felt forced to counter pick the tank in the first place. And so now there is community rumbling about how to "fix" this by limiting hero swapping in some way (something that has been in the game untouched since the original game launched.) Blizzard is once again looking at tank buffs, just a season after giving tanks large buffs in the form of armor rework and headshot reduction.
When will they admit they CAN'T buff (or nerf the other roles) their way out of this? As long as players have ANY option to deal with tanks, they'll lean into it as hard as they can. The only buffs large enough to "fix" this for tanks, will be the buffs that remove all the tools the enemy have to significantly punish them. At that point Overwatch will have a MUCH bigger problem on their hands: a single role that dominates every game with the other roles feeling frustrated because they are simply playing moving targets for tanks to eliminate.
Also, is NO one surprised that the improved Phara is doing well? Perhaps the dps hero that is hardest for tanks to contest (well, also hard for many heroes on the roster to contest, but she's especially good at getting around tank defenses and putting in some meaningful damage.)
I’m so tired of them ignoring game design, to make balance changes.
The game modes have been the same through every bad meta, and yet they keep focusing on balance…
Yeah, Hawk brought that up on the last groupup podcast and it's a great point. Flashpoint and Push are basically brawl only modes/maps.
The only new map they added that's dive oriented is Pariso
@@joegarrison5911 The problem tanks have is every game mode is about them pushing up directly on the enemy team.
They need game modes that actually allow them to separate the firepower they are receiving through positioning. E.g Capture the flag, elimination.
Where you aren’t expected to be at a specific point to progress.
i'm a tank player and i don't necessarily want tanks to be "tankier". i want tanks to be glass cannons with weaknesses that can be protected with individual skill expression, not slaves to their team. quick play tanking is nothing compared to comp. in qp, you can pick any tank and be decent. in comp, it's all about counter-swapping and doing whatever your team wants you to do. it's boring to be front and center and always blamed for everything, especially if your team loses. instead, i would like tanks to be brawlers rather than the punching bag and elephant in the room. remember, in 5v5, if your tank sucks, you automatically lose.
Completely agreed. Tanks being brawlers that can take more punishment than the other roles and dish out nearly as much as DPS, would make tanks feel much more fun to play because you'd be able to actually get kills on your own more frequently as a tank, but without skillful play, you'll only be able to get one or two if those enemies have no help.
Therefore, tanks will need to play in a way that is more weary of the damage they take, but the payout of their engagements will be much more rewarding, similar to how DPS feels to play, but with a bit less damage dealt in favor of damage mitigation potential.
@@kommandantkillcodeah yes more zarya running around because yall dont like to give your team space and just want to hold foward
@@AntonioGonzalez-ht5ck Zarya isn't really the best example BC she's actually pretty good at making space for her team by bubbling them
glass cannon and tank don't even belong in the same sentence. I don't want tanks to be unbeatable Raid Bosses but making them Glass cannons are basically making them DPS. Tanks should be able to......Tank
@@teejay1646 its her damage output after she makes the space, its sounds like they want to bubble themselves twice and just get a team kill by holding foward in comp
Lol they always say communication will be improved and then they go months without dev updates
Imagine commenting on lack of communication on a video reacting to communication from devs
@@christophertidwell2422 they literally said themselves in that same communication that they've been lacking
@oksobasicallyimmonky the point still stand just be happy they are talking at all before every patch they give is an idea of what's gonna be changed I think they have been doing fine
@christophertidwell2422 Yeah let's just be happy that they DO talk to us, let's ignore that they're not doing what they said they would do, but let's give them perpetual benefit of the doubts because you forgive them on our behalf
@kpkazan I'm saying that if we complain that they don't communicate after they just put something out they will just stop since we would complain either way.
looks like nobody knows what make a hero a tank anymore. imo a tank withstand a lot of damage through shield, health, armor. the only heroes that dont fall in those categories are doom and queen. regen health is not what a tank is meant to be, but even if regen health is a tank feature, the % of regen is minimum compared other tank heroes with regen habilities.
specifically for rein, i think giving him more shield health does help him close the gap. However, i think it’s the most basic way of helping him do so. I think the way the developers see it is if he has more shield health then he can slowly walk towards the enemy team while holding his shield up the entire time. Definitely would help me close the gap but I don’t think it’s the most fun buff for rein to get
His Shield used to have 2100 hp. They have nerfed a lot.
Im not a fan of the changing 20% dps passive to 15% as if its a big enough change
Anyone that can do any form of basic math shows that the 15% to 20% increase wasnt making you explode so much more quickly, its the passive in general
Crazy how even after that "giga" tank patch we still get a dev blog talking about how tank is in a rough spot, KarQ is right, they're waking up to the fact that its a format issure
U have to counterpick the tank at every role now. Tank is so powerful you have to or you get consumed by the tank.
Even if you say “diving is hard” it’s bc the enemy tank creates a massive wall between you and your team. No other fps game has the problem… you can literally just role up a side lane and you are fine bc 2 tanks arnt creating massive split walls
Flex queue has become tank queue, at least for me. That's how I know tank is unpopular nowadays lol
Hot take: At what point do we keep buffing and nerfing shit to try and make tanks work in 5v5 (becuase they can’t and won’t) until we realize and by we I mean yall that ITS THE FORMAT NOT THE BALANCE but I’m just being nostalgic huh? Let’s see how farther down the rabbit hole yall wanna go down till you realize “holy shit the 6v6ers have a point”
Tanks need CC reduction. Also I agree with making changes for each Tank individually. its a step in the right direction. Honestly I dont think alot needs to change. Tanks arent in a horrible place, the role just isnt that fun. Thats the Tanking experience in most games
They should make the tank passive a 30% reduction in all negative effects. Knockback, CC (duration probably), sleep dart (would be 3.5 seconds instead of 3), anti nade (2.1 seconds or maybe only 70% healing reduction), discord (17.5% damage bonus instead of 25%), etc
I play ball in quickplay but tank feels pretty good to me, its hard to kill anything but still fun. Though 90% of the time the other team swap to have multiple counters and i think its funny how debilitating that can be for him
youre a masochist
This new ball is annoying. Need at least 3 counters to stop him. Worse is when I'm tank and I have 4 teammates that won't swap crying for help while I'm trying to do the same setup.
@bchoe1001 Yes but the issue with Ball also is that he is a super counterable tank, he feels annoying to play against until you run a lot of his counters and then suddenly he's just making most of the fights for his team genuine 4v5s unless the ball is really good
"we're not making 6v6 were just going to make tanks even more of raid bosses"
Another month, another tank buff.
Until the exact same people complain tanks are too dmg-spongy and their value forces constant counter-swapping. Then tanks get smoothed out into generic Swiss Army Knives again. Then the exact same people complain again. Rinse, repeat.
Devs should really just ignore most of the whining. We're gamers; whining is 99% of our craft.
Mmm yes, IGNORE the feedback. Great idea Einstein
Or... They could actually solve the problem. Instead of coming up with the most half-assed solutions.
With all due respect, 99% of the people aren't saying tank is weak they are saying it plays badly and is unfun(which is objectively true.) The devs are supposed to hear complaints like that and consider wide sweeping changes not just well maybe if we just buff them again, look at the smaller creators in this scene and the sentiment is clear tank NEEDS BIG CHANGES. No more buffs there is something objectively wrong with 5v5 tanking(not saying that 6v6 was perfect) and just buffing them again leading to the cycle you have stated is not what the community wants.
For real
6v6 or 7v7 are the only solutions.
where gameplay at i wanna watch support yes yes >:)
The real problem is the discrepancy between tanks and others imo
How many tank buffs and changes will be made until Blizzard realizes 5v5 wasnt it?
6v6 or make tank unkillable xdd
Tanks are massively overpowered this is comical.
All tanks need is smaller hitboxes and less health.
You have to shoot tank before they get on top of you or you’re dead. Simple make smaller give less power.
Any fps player that hops on tank and plays the fps tanks instantly rolls. Doomfist & mauga are goated
The devs are playing their game in a vacuum so their experience will never be the same, they just don't want to admit they were wrong about the reformatting disguised as OW2 💀💀💀
Playing tank feels like playing a dps with bigger hit box and less damage
The 6v6 vs 5v5 i think bliz needs to stop worring about dividing the community give us both dont take away anymore then the already have meaning ow2 took more away from what we had in ow1 then they gave us new let us play how we want
Please dont make it about tank players vs dps/sp players.
No tanks buffs please, i just want the devs to make tank more fun to play. And i hope the devs dont just give straight buffs to them
The people who ultimately decided to make the game 5v5 need to eat shit already. It had been a failure. Own up to the mistake. Say 6v6 should have been kept.
Tanks are fine...if you don't make any mistakes. You also need to have at least a certain amount of other teammates' resources poured into you, usually as much as the other tank is getting minus the amount you can outplay the other tank.
Hell yeah!
I mean I mean I mean I mean I mean I mean.
I hope they don’t add 6v6 I ain’t playing that shit
I feel like tanks should have CC and damage absorption.. Damage just deal alot of damage and Supports buff, debuff enemies, and heal.. everybody just does does damage plus.. except damage lol
Well yeah everything has to deal damage or it just feels bad to play, even mercy's pistol does solid damage in the rare instances you have to use it
Dps do have the antiheal passive and better strictly offensive cooldowns so they'll always be better at keeping up consistent kill pressure and actually securing elims
@@teejay1646 then there’s no point is different roles lol
@@Marinate433 Nope. That's just a nonsense hot take that feels clever to say
6v6 back pls
The win rate percentages are un-mirrored. You can't have 58% mirrored win rate; that doesn't make sense.
Nerf widow, nerf kiriko, get rid of the health increase OR get rid of the self healing passive
Bring back 6v6. 5v5 sucks so fucking much
Nerf Orisa, Mauga and Hog are all they need. Tank roles are either these tanks that you can take a toilet break and come back with 60% health left, or Reinhardt/dva that evaporates right upon their shield breaks
Man I miss when peoples opinions didn’t matter so much when making games. Notice how old games had little public feedback and were amazing and the more people are able to butt in the worse games become? This game is great I wish people would just enjoy it or stop playing it and stop whining. I love how nuanced you are Kar, please never stop being the voice of reason in this community.
This is just nonsense. As far back as original CS:GO they were changing the game using public feedback. What you're suggesting has never existed for long-term multiplayer games, ever.
i'm under the impression that most of the especially negative feedback is bc so many ow1 fans just stayed on even when the game devs point blank say that they want ow2 to go in a different direction. i'm hoping for more direct overwatch competition so some of the ow1-only fans have something new that scratches their itch
@@Lee-fw5bd I’m hoping for new content creators. I hope most of the whiny ones leave and take their whiny audiences with them so we can get some good content that isn’t just about crying.
@@YourBlackLocal no you’re just under the influence of mob mentality. Y’all just repeat the same blabber. The game is great. Stop just repeating what you hear.
@@YourBlackLocal eh. it has existed. fighting games. tons of old fighting games that couldn't get patches even if the devs wanted still have communities. the difference is that the devs aren't making money off of the players and the communities tend to be smaller. But there are fighting games that are decades old that have super active fanbases. Hell, smash melee hasn't had an update since like 2002 and it can still secure huge audiences and new players year over year despite actively being discouraged by the publisher
granted, it is silly to expect a modern live service game to have that same expectation
"Balance proactively in a more timely manner", proceeds to not nerf Pharah, lol
i hope they stand their ground on the 5v5
5v5 is obviously bad for the game. After all they couldn't fix it after 2 years
@@OGmindresetThey couldn’t fix 6v6 either. Stop acting like it didn’t have a problem.
@@Soft_Ghostnot all the same team. Geoff is gone
@@Soft_Ghost objectively seen 6v6 is much easier to balance than 5v5. it's not 6v6s fault that the devs were incompetent and abandoned the game for years to work on an inferior sequel.
@@OGmindreset How is 6v6 easier to balance? What's the word 'objectively seen' even mean?
You deem 5v5 a bad design because 'they couldn't fix it for 2 years.' How long was OW1 running again? 6 years.
I know Blizzard is fucked up, but saying 6v6 is a superior design is delusional.
Y'all need to stop complaining and get better at the game.
Would changing the format to 2 tanks, 2 support and 1 dps fix tank? Been playing alot of open q recently and this format seems to work really well.