because it undetected ! it come from your kb, not from software, then how tf they can tell a different between some dude using snap tap or he just a regular player who have god stafing skill ? send faceit agent to his house to find out ???
@@TamLe-oq5gi it’s very detectable/obvious. Also no, you can do this without the keyboard itself. It’s called NULL-binds and it is bannable. This is undetected by the client but still bannable? Your point falls apart.
@@nassolious people been using null binds in their autoexecs since the moment cs2 came out. Faceit allows it so it's a grey area, people only care about it now since razer brought it to the mainstream.
@@nassolious yeah if you dumb and enough to using null script, you deserve a ban. It sound like a same, but different, i know it hard for you to understand
@@nassolious good luck for your struggle ! hopefuly faceit will hear you some day hahaha .... for me im having best time in cs2 with snap tap, damn it feel so good man ! bye bye ... cry louder so they might hear you hahhaa
Its far from an exaggeration macros on peripherals have been a think for a long time lmao and as tech advances these manufacturers are making things so much more automated your lost if you think this is exagerationf@@wtfurlookingat1514
You know that ghosting had so much more input delay and was mad inconsistent. Similar effect, completely different outcomes when you examine difference in precision.
@@swtch.. I promise you what happened is that wooting knew how to make this feature for years, they probably talked about it but knew 100% that they would receive flak for being the company to piss off all the pros. They're clients are like 99% gamers and a huge part of that is probably CS and Val. Would it have gotten more sales? probably, but I think they cared more about their image long term. I have a wooting keyboard, these dudes are amazing people.
@@itsbigbad2050 if you understood even a little bit about programming you'd know how fast it is to add something like this to your already existing toolkit in 1 week. the code that does the logic for this feature is probably less than 5 lines.
@@itsbigbad2050 I'm pretty sure I saw a comment from Wooting on another video where they basically said they didn't want to implement it but they did it because they want their keyboard to offer all the features that allow it to stay ahead of the competition
I have it , I had the wooting keyboard for a while . ITS BROKEN , perfect counter strafes every time now, no struggle. It’s even better if you’re a good player - I had 90+ strafe before , last night I hit 97% perfect counter strafes with the setting .
So +7% = cheating? This is autism; everyone is getting extremely hung up on this. The vast majority of people, no matter how egotistical they want to be about this, are completely fine with it and are asking, "Why don't keyboards automatically work like this anyway?" Is it better? Yes. Does the game break from it being an option? No, not at all. You still need to shoot better and outthink your enemy. If you give this keyboard effect to everyone who plays, the ranks stay exactly the same. The best are still the best; there will be no meaningful difference other than quality of life (QOL) and better feeling gaming. We'd all be stuck on 60Hz monitors if we used this logic. Eventually, most competitive gamers will be using some sort of neural link. You shouldn't be shocked that hardware and software will innovate and create QOL effects. This is a QOL upgrade you can get, just like a smoother mouse or better monitor.
@@sturdysoldier6964 well I was just sharing my experience I don’t think it’s ground breaking if you don’t know fundamentals but definitely makes a difference if you do
It's not razer exclusive function anymore wooting also has it now and other magnetic keyboards will add this feature so razer keyboards are not unique in any terms any more
I liked snaptap. But only becuase it made cs2 feel more like CSGO. I knew it the first time I tried it and it was like the missing piece to make CS2 gameplay feel normal for the very first time.
@christoolshed7746 Yeah, but to anyone who gets used to the razer and goes back to any other keyboard, they gonna have a rough time since the keyboard removes human error. It's all on the person. Plus fuck razer they have the worst software application I've used.
@@Szycho you realize this is only applicable to like maybe 200 people out of the millions that play counter strike? the ONLY people this could effect one way or another is pros and people who play in semi pro Lans. ALL online players will be able to use this keyboard even if its banned. there is no way to ban a keyboard for online play, period.
As someone who has little knowledge on this stuff I initially thought man this is pretty cool, however as you explained I began to see the flaw clearer.
Null bind scripts have been in the game forever, it's allowed on faceit and matchmaking its only banned at pro play... this just does the same thing but on your keyboard. This is overreacting and is cringe.
So if you feed it perfectly timed commands it will give you perfectly timed in game movements? Essentially making the hardware invisible if you're playing against someone with the same technology...meaning you can actually figure out who is more skilled. You can make the same counter argument for better tech mith the mouse. Should laser mouses be banned because on the exact frame you change direction with your hand on the mat your character changes direction, as opposed to an old mouse with a rubber coated steel ball inside it,..change direction too quick and the ball will rattle o r hang up and not spin . Let's just ban all monitors except CRTs while we're at it since. You know, the Amish also pick an arbitrary date and then declare all technology after that point to be Godless and the work of the devil 😂
I didn’t even know I had to press the other button after letting go of the other I thought I could hold both and be fine until cs2 where i miss half my shots I don’t even know how
The only two types of people who would be arguing for this are either the ones that use cheats themselves (and think they are achieving something) or tech fanatics who just want the latest cutting edge in tech and not thinking about the consequences of it.
Isn't it just overcoming an ancient hardware limitation? It's just a remnant of, "You can't press left and right at the same time on a d-pad." We technically don't need to be bound by it anymore. There is no reason they can't just code the game to work like the keyboards.
for any casuals confused counter strafing takes hundreds of hours to learn to do correctly. This keyboard literally does the work for you making it very hard to kill while giving you perfect accuracy every single time. This is one of the core mechanics that separates an average player from a pro.
@@denjii9 i should correct it. It does almost nothing for planed counter strafing. For reactional inputs like crouching when someone surpirses you or something similar yes it makes it faster
@@josko144 i mean it still is physically reading you pressing the button and releasing the button considerably faster than standard keyboards so that should be a big difference in general, if u dont feel it maybe ur movement just felt super responsive to begin with
I got this KB for my birthday 8 months ago, and this feature came out only recently. So now I have to just use my old busted KB with no shift button because I dont want to get banned.
This is the future of all esports. Technology is driven by profits and players will buy it if it can help them win. Either get with it, get better, or get left behind.
Or you can leave esports because it's full of insufferable people who justify any cheat as a feature. There is more fun and fairness to be had in co-op games with friends or regulars.
Problem is this is not new "Technology", it's a script built into the keyboard. Like flom said, if this was allowed, why not just script the perfect spray right into your mouse? That way you have lazer accuracy.
@@amxwarestudios whichever company makes a perfect recoil control for any weapon is going to profit. I'd like to see the automatic jump throw disabled. That's also eliminating the human error.
I'm interested on what the take is if this was implemented in hardware though. You could easily build a circuit that physically cuts off the input signal when you swap A and D.
Is it possible to set it up so it physically cuts off input, but also if you hit that key again it cancels the opposite key? I don't really know how that would work, but if they made that it would just be banned from comp play, just like null binds. (assuming the razor keyboard gets banned)
I don't see the problem with this. It's not like it's moving for you. It's not aiming for you. I think people are mad because they have to buy new hardware to keep "competitive" which let's be honest, is hardly anyone on these channels commenting.
The problem is you can’t enforce this unless you literally ban the use of the keyboard. It’s undetectable, and no, facit can’t detect it either as flom said. Facit is a kernel anti cheat, meaning it can basically se everything on your pc. But snap tap doesn’t run on the pc. It’s on the keyboard it self. So while you might want this banned, it just isn’t possible.
I haven't tried the Razer keyboard. But I've been on the SOCD from Wooting for about a week now. I'm a God in DM but in real game scenarios I tend to be a bit too jerky. Bounching back and forth way too much. If you have the playstyle of Scream, then this will work for you. Wooting's Rapid Trigger was better for me personally. CS becomes a new game with this feature. People that call this out as cheats hasn't tried it. Or maybe Razers Snap Tap is more OP than Wooting's SOCD.
"There are people out there that think this is totally fine" Yeah bro technology is evolving, get over it. If everyone has it in a competition, no one has the advantage
No, this isn't technological innovation. Its just removing a skill from the game, which is fundamentally bad. Also its ONLY on razor keyboard, That is not for everyone. Where would you draw the line? What about a someone creating some firmware for their mouse that enables spray compensation? Possibly target tracking? All of these are anti competitive, and you should absolutely not want this in the game.
@@troublishone ey dont use dumb takes from the video, recoil control and keyboard registering ur last key press are two different things. If u dont see the difference, dont replie to me
'technology is evolving get over it." It takes human error and skill out of the game. By your logic why even need humans to play competitive CS? Let's just watch bots play competitive CS
@@SabanLeon This is literally just a scripted input. Counter strafing is a skill. This is an assist to that skill. You are effectively saying is ok to have hardware assist you with a skill. The point is aim is also a skill. We do not want hardware to assist in any skills in counter strike. This is why this is bad. If you do not understand this connection, don't reply to me.
@@troublishone at what point do you draw the line where it's not ok for hardware to assist you with a skill. Because using 240hz or 360hz monitor with 0.03ms response time gives you a massive advantage over a 60hz monitor with >1ms response time. 360hz is essentially 6x the information that a 60hz monitor gets every frame. Next thing you know OLED monitor = cheating
I actually sent a support ticket to ESEA/FACEIT to ask about ESEA league matches and the use of null binds and they said it was LEGAL to use in league matches as well... Pretty much null binds are allowed everywhere EXCEPT the highest tier tournaments which is when you might as well buy this keyboard atp if you really want the binds
This looks like they looked at the fighting game leverless sticks and decided to bring it to an FPS. When leverless became mainstream in fighting games it opened pandora's box with charge characters being super op on those controllers. Technology wise, the only real issue i have with this is that you can hold down A or D and then just tap the opposite direction intermittently to get perfect AD strafes or jiggles depending on the game. and that it only recognizes that last keypress. As you said, it removes human error. Morally, it's a big issue. If tournaments don't ban it, it becomes the competitive standard. Every pro will have to use this keyboard, or a keyboard with the same technology.
Add in a monitor that highlights moving targets, a mouse that auto-controls gun spray, headphones that beep if there is a faint sound in the distance, and we're all set. Then this new generation of players can finally not think of themselves as "luddites" in the face of people who actually like playing games fairly.
lol, not even close in comparison, this is more like a Monitor with way more Hertz or a mouse with higher DPI's It's beneficial but is not even close to being that good lol
@@czpa6406 That's ridiculous. It entirely removes counter-strafing so that you don't have to do it anymore. It's not like having more fluidity in terms of fps, so that you can react faster. You're still the one who has to aim and shoot. This removes a core game mechanic which people spend thousands of hours on, and many times they still fail. Because that's the point, how well will you counter strafe under pressure? Will you even think about it when you're in a rush? This feature entirely removes this aspect. You are being dishonest. At this point, you might as well make a mouse that controls your spray, I can feel you justifying that as well if it would exist.
@@perfectlyroundcircle lol, so having hardware that does exactly what I intent instead of having to micromanage my tiny nanometric movement is cheating? lol like I want to spend thousands of hours mastering micro mechanics it's not auto-rocket jumping or some shit this is almost like binding jumping to mouse wheel and complaining that b-hopping with it is cheating lmao
wooting's rappysnapy does a similar thing but not as drastic (can't do the "hold one key and wiggle the other" thing, but otherwise is the same idea) cool tech but def cheating edit: guess they added true SOCD too
@@arc-sd8sk I’ve been testing wootings out today and it’s no where near as broken. Most people argue it’s negligible after use in reviews. Personally I have over 5000 hours so I’m use to counterstrafing. I like it but there’s still a lot of room for human error. The lower your actuation point I would argue the harder it is to get use to.
@@nassoliouscheck the wootility beta and their YT again. They caved to peer pressure and released the EXACT same thing as a null bind and identical to what razer has.
5:34 That’s a hilariously r worded stretch. Snap tap is essentially a null bind. It’s not wall hacks. It’s about equivalent to making jump button a hold that jumps as soon as you touch the ground instead of manual ( which is why people started putting it on mouse wheel to spam).
8:36 I think it is, if the anti-cheat will allow detecting of which keyboard you have plugged in. If you checked your devices in Windows it will tell you what the name of your keyboard is. Obviously you CAN spoof your device ID.
The faceit anticheat does do that. it also checks your drivers and has you to remove or update vulnerable drivers, and drivers that modify inputs. for example mouse.sys which is for a sensitivity randomizer used by some players to supplement aim training. they have you remove it before entering matchmaking because it modifies inputs.
I think its fine, pretty cool actually-- infrared keystrokes and instantly reset switches is just the future of input. Whats wrong with it, a keyboard the moves the way you want it to?
It’s true you don’t need razer, but you do need hall effect switches for this. Normal mech keyboards don’t detect the depth of a pressed key, nor do they reset when the switch is raised before the actuation point.
1. Don't try to enforce rules that you have no means of measuring, especially in online competitions. 2. The basic idea of snap tap has been modded into mechanical keyboards for decades. Simply open the circuits for the A and D keys, solder in a special analog PCB (yes, this feature has nothing to do with software; it's called an interlock circuit), and you're done. 3. Remember the time when you basically had to buy a graphics card to compete seriously in competitions? Yes, it's the same situation with keyboards, and you guessed it, it will happen again with mice and monitors. The only constant is that things will change. I don't want to be rude, so here's some genuine advice: Look up some information before making a video about it, and stop presenting your opinions as the only sensible solution when, in fact, you have no idea what you are talking about.
I think this is the same advantage of this who have rapid keys I mean technology is advancing and movement is just becoming easier look at valorants movement it’s so easy to counter strafe
this has been a thing in team fortress 2 for over a decade its just called null movement and is completely legal in that game and has been used for years, snipers are still able to hit their shots.
@@Rebel_TF2that is what someone who doesn’t play competitively would think. Play mge vs a 2300 elo scout and you will quickly find yourself mistaken on your understanding of the skill ceiling movement has in tf2
tf2 has 100% moving accuracy this comparison doesn't mean anything. the reason this is so impactful in cs is counter strafing. i cannot think of a single other game with this mechanic, no valorant does not have it that is a myth. this software could be allowed in literally any game but it still should be banned in cs
This couldve been a feature since keyboards where first invented if they wanted to.This is just like how some older keyboards only registered like 2 buttons at the same time, probably the future of keyboards. Like imagine playing on a modern setup in 2005, would that be cheating?
high-end hardware and high refresh rate monitors are removing latency. Yes its a big advantage, and is unfair for the players with worse hardware. But there is a difference between low latency set ups, and scripted inputs. Counter strafing is a skill, and its purely up to the player to master that skill. This keyboard is a skill assist. If a mouse had aim assist, you would not want that to be allowed (I assume). This is the same exact thing, just a different skill.
@@kap1954 Because it doesn't alter your key strokes, since you still have to lift your fingers. Rapid trigger only reduces the inpuy latency which is a good thing. Snap tap removes the human error since it's impossible to be frame by frame perfect. It doesn't matter if you have slow fingers if the keyboard alters your input for you.
@@troublishone aim assist would be closer to the keyboard reacting to ingame events and automaticaly reacting to it through automated keystrokes. snap tap is closer to the ability to use the scrollwheel to spam keys, like the jump bind. Snap tap needs player input to work so its not the same as aim assist.
Still mechanical / physical action, the only thing is that the keyboard stops the last command activated. Is not like something is being done by the software alone. Just accept it.
The keyboard takes apart the part of releasing, which is physical, even if you are gonna release later, is still 2 inputs with one physical movement. Is really that simple. Just because you introduce nuance to something doesnt mean is wrong.
@@eriksivanovs8845 nah because if that would be the case the mouse would do an actual input for you. with this it just decides to take your actual last input and is just how keyboards should be in the first place, and that is being... accurate
You can write this feature with ingame commands and it was/is till this day being banned. It removes part of your physical input via software..does not matter if it is in game or on hardware level.
Wooting just came out with the update. They actually had it possible for the keyboards since the first one. Which means they didnt implement this just because of legal stuff.
Happy to see FLOM is on the same page as I am about the MSI panels w/ Ai BS - I'll stick with my custom boards that I run with vanilla layouts and my layers are only beneficial to workflow not gaming (even the macro pad I have is set for running scripts for my work).
my mindset, definitely controversial, is that as long as this feature is available and officially allowed, i would be stupid not to use it. i don’t think it should be allowed but if it is allowed i will not take an immediate disadvantage by NOT using it
As long as a company does it it’s okay, what if someone made a 1000+ fps monitor rn and started owning everyone just jumping corners everyone would say ban him but when someone sells it everyone just says skill diff
I can argue that this is cool tech and an advancement in peripherals. Problem is that it is quite obviously a massive advantage over traditional keyboards it most fps games and does cause a problem with competitive integrity. Even quake when there is no punishment to accuracy while moving this would be a huge advantage as you still use your movement as a way to aim especially with lightning gun or railgun.
More intuitive movement will always come first over the sanctity of stupidly min maxed mechanics in sweaty matches. This movement should have been in video games from the very beginning and I think making this change has been a long time coming. But it is a grey area because keyboards shouldn't have to carry intuitive movement handling, they should be focused on just sending the inputs as fast as possible rather than handling them too.
In that case Valve must do 2 things: Or they fully banning that(even this keyboards must to be not allowed, maybe create detector of all hardware, but it’s only sounds very easy), or they just adding this nullbinds in game, so there will be no advantage for everyone.
Nah, just takes one of the most important skills out of the game. With that tech you can just fat-finger your keys while running around, might as well play COD at that point.
@@ovenimz6320 If it is something like this that is just a hardware limitation then obviously a company would eventually overcome it. This has always been possible.
That limtation is game feature. It is like removing movement limitation from chess figures...it would become game in which the one who statrs automatically wins. Sounds exciting?
@@dgllow There are so many other things to worry about in this game, this is not remotely important in the grand scheme of things. Will just make the more interesting aspects more important.
I don’t see how this is an issue. They make a keyboard that makes your inputs more precise but they are all still your inputs. Older keyboard are imprecise but why shouldn’t a keyboard go left when you want it to go left. Just because older hardware had limitations because of overlap issues doesn’t mean innovation should stop and the bad design be implemented on all future keyboards. Like why would the status quo be a less precise keyboard. For what reason? Just to make it artificially harder. I mean the software was originally designed so that overlap was possible and would cancel out inputs I.e. registering an input that you didn’t even want. Having better software to more accurately determine what you are actually trying to do is completely fine and these kinds of things will get better as time goes on. I mean that’s like saying everyone should play on 60hz because 240hz has too little latency and is therefore unfair.
I agree and don't see a problem. The game developers were essentially just relying on a bug with the hardware. Its not like we complained when keyboards came out that fixed the old keyboard ghosting issues. The games will be updated to change the functionality to what they want if the developers care enough.
@@FLUIDITY_O this is not how cs works. You keep going left because the games movement is made that way and has been for decades. It’s not a bug, it’s not a problem with the keyboard, I am still confused how you are missing this point that’s now been told to you by me and others.
@@Crivicus I think we are forgetting how Counter-Strike was made, it was made from Half-Life and the movement was the best part of it, because it would "glide" allowing for accelerated crouches while moving and then counter-strafing and becoming accurate. But eliminating the skill that players practiced for Hours and Hours in bhop, kz, longjump, surf, DMs or even vs Bots? Its like someone else said in this comment section, wait until all the kids get to tier 1 because their daddies bought a keyboard. But in some way I do agree with you! I can even see a future where less cheaters cheat because of this innovation, because maybe that's just the reason why we have so many cheaters in CS2, the Huge Skill Gap (probably making them feel useless but they still like the feeling of getting a triple kill, or 2 one taps, ou a double kill). Maybe this could be the actual fix, because as I can see in these comments too, eyes are already being opened about MOVEMENT in Counter-Strike, and how important it is and how much practice and a headstart good/old players have in relation to new players). So reducing the Skill Gap could indeed make less people cheat by making it slightly easier, and effectively raising the skill ceiling with the new ideas that will surge with that bump. Like new strats, crazier fakes, instead of just defeating pros on movement alone (looking at Donk). So then Valve and TOs need to come in and remove the Null Bind ban so it doesn't become pay to win. (I have a wooting and I've tried the feature, it is indeed insane how much better the game feels and way less error, I wonder how good It will get once I get the new mechanic practiced, and remove the old habit of counter-strafing) Razer finally made a good move by getting eye balls on this! So @Fluidity_O and @Crivicus thank you for a great point in this argument! Edit: I am going to retract my statement about Null Binds, null binds still have a problem that you can input the counter-strafe when you release the movement key that you are pressing so if you strafing Right with D, when you let go, you can send 1 Left input and immediately cancel it In the Script, without having to even think about Counter-Strafing while being accurate as fast as possible, effectively having 2 commands on the same key (which was what Valve moved to ban to begin with), with these Snap Tap features you still have to give some kind of input, you still have to think and do it, generating a biological delay with the reaction time it takes. So I guess moving forward this is the new standard in keyboards for Counter-Strike indeed, just like the higher refresh rates monitors.
@willsteps7162 Your edit isn't about null binds but counter strafe scripts which are another level of broken. Counterstrafe scripts absolutely should not be allowed in the game and probably neither should null binds but analog keyboards with variable actuation and deactivation points have already minimized human error to such a significant degree. I think people don't realize how much this is going to change CS and things are only going to get funkier from here.
@@CdnMoose3482 Yes I don't know how much TOs know about the scripts, they could've banned the scripts just because its in general as a baseline, that was what I meant. But then if they do understand and will check every script, then yes I believe in the unbanning of the null-binds now for a level playing field without being pay to win. (I just feel really dirty now that I had a wooting and this update came out, its dirty). And Indeed I agree with you on the 2nd point, this is a massive change, but it could turn out for the better as I stated.
What I find funny is that you have always been able to do this with wooting. If you enabled analogue keys and value instantly to MAX and then enabled Snappy joystick you have been able to do this all along. The definition of snappy joystick straight from wooting goes "When enabled, the joystick will use the maximum value of opposite sides of the axis rather than combining them. e.g. joystick Left and Right are both pressed, whichever is greater is the output when enabled, whereas when disabled their values are combined." I think faceit disabled analogue switches for these reasons but this has always worked in mm and at one point in faceit.
I think they decided to allow this, because it might be impossible to detect online. HID's are trusted by default, and microsoft has spent years trying to fix this, but almost all fixes create super dangerous vulnerabilities. this is the new way to play.
I think the reason they feel they can add it is because its not producing an input that otherwise wouldn't be there. Its subtractive, not additive. For that reason I don't think its comparable to something like a recoil script, or a bhop script, but that also doesn't make it fair or reasonable. It is still modifying your input, not just refining it like analog inputs have done, so I would bake this into an anti-cheat now that it is very publicly and somewhat easily available. No matter what you think, it is going to be difficult to remove from play without intervention from an anti-cheat, but if done would be very simple to detect. We shall see what Valve, ESL, and Faceit have to say.
My question is what do we do as technology keeps getting improved more and more, do we reach a point where the normal player base is playing on 2030 technology and the pros have to use 2020 technology because it gives too much of a competitive advantage? Even further than that what happens to new upcoming talent do they have to buy shittier hardware to create to correct muscle memory so that when they become pro players they don't have to downgrade hardware to be in line with the ruleset of pro play? Just playing devils advocate and trying to find everyone's opinions of the boarder topic
It is feature only on keys you choose to do it.. Enabled on all keys you would not be able to walk slowly, crouch walk, crouch plant, run while checking score... it is not all keys feature. It is selective just for strafing. It is not bettering keyboard as whole.
@@dgllow your argument is like... cheating is not okay, but cheating a bit is a okay (except for cs2 its not a bit, but alot, considering counter strafe is one of the distinction between casuals and pro players)
This is only one experience but I tried DM last night with this setting on my wooting. I am usually around 1.35 K/D over the course of the ~300 kills I like to get every day. Last night I was ~1.6K/D. While I could have had a good aim day, that is a significant increase when I only really changed this setting.
It just allows no overlap on keys, people comparing it to aimbot or wallhacks need their brains checked. On controllers for example its not possible to hold left and right movement simultaneously, so in a way it’s removing a limitation of keyboard s
its not a limitation, its how the game works by design! and guess how something is called that removes something thats there on purpose, which nobody else has (except other people that have this keyboard)? exactly, cheating! sure its not as horrible as aimbot, that doesn't make it no cheat,,,, its an unfair advantage
@@sirmissalot8065So i'm cheating if I have a better WiFi connection, better monitor, better headphones, better PC, better mouse, better keyboard and etc because I gain an unfair advantage over people that don't have the same technology as me? People are saying it's cheating because their hardware is out of date and that's just that. It's your responsibility/game developers's responsbility to adapt to improving technologies and that's all there is to it.
@maxpro751 its cheating because it literally eliminates an essential mechanic related to skill expression. None of your examples of improved hardware do that. Youre of of the people too dumb to understand that hes talking about 😂
@@maxpro751 you are part of the reason theres cheaters everywhere. lets see, why dont we add aimbot in a mouse so that technology advance and we dont need to play cs2 anymore?
Every competitive fps should just enable null bind by default, it literally can be done entirely on software, because the overlap is a software feature by design, not a limitation, ghosting is the hardware limit problem, which we solved long ago. But if keeb company start to make programmable keeb entirely without needing software on pc, then we talk
@@dgllow yeah and what u are pressing is a new button and not the old one. it wont make people into peek gods or so on just because it uses the latest input u are pressing which is just being precise...
@@haidora9321 have you seen the video? wtf.. you can press hold left and click right again and again to basically jiggle left and right like the flash. if you still dont understand then fak it just make the game bankrupt then. lets see how many players leaving because of your way of thinking
@@michaelmarlee2051 like i said... its how keyboards should be in the first place, and that is precise. i can gurantee if i buy this keyboard for my 30 year old friend he will still bottom frag like he does in every game right now.
@@haidora9321 that is not the point at all. imagine dragging your mouse and misses all the time and now theres an auto adjustment for the mouse to auto correct, that is what the keyboard does, it deletes the human errors and now you can hold press left and click right again and again for you to constantly shifting left and right along with the aim precision. you know what counter strafe uses is right? its useful in cs because if you move your aim will not be precise. yet with this keyboard they will correct that so you have an advantage.... i cant believe i need to explain this
This is in TF2 already, lemme tell you, if you are in a snipe vs snipe with people who have similar aim. The one with the script just straight wins. And it's such a noticeable difference.
I think it's a good perf from the keyboard but to allow it in competition, everyone need to have it and be told that they will play with it so they can practice, but if just some of the players have it and others don't, that's not fair
Bs, let it be. You gone b*tch about every new tech that comes out that levels the playing field? Ban or not, it will be in all keyboard eventually. Games need to adapt there gameplay. Not ban something new because some ppl are mad there practice on it is now not as important. This is just like ppl grinding for top gear. And the new DLC drops and the gear there is better then the gear you grinded for years for. Accept it and move on. It's a game
Instead of peripheral brands getting worked around games, the game brands should actually be flexible around peripherals, you can’t stop tech advancing and eventually if everyone makes a keyboard with a feature like SOCD or Snap Tap integrated in the hardware, the skill gap will move somewhere else to a different aspect.
And in the video when he said "counter-strafe by the next frame" - that requires pros to develop a completely different muscle memory which I doubt anyone will do
@@wishnewsky the main problem is with any other mechanical keyboard you have to tap and release the key to do perfect frame counter strafe but with this analog keyboard you just press both key for perfect frame counter strafe
@@wishnewsky I agree brother I think it should be banned at least in pro plays. I'm trying to say that it won't really affect the that much nor for usual faceit players. There are configs that allow people to counterstrafe without even needing to press the opposite key, but no one pays any attention to those
Scripting = bannable
Scripting on hardware = fine
This makes no sense
because it undetected ! it come from your kb, not from software, then how tf they can tell a different between some dude using snap tap or he just a regular player who have god stafing skill ? send faceit agent to his house to find out ???
@@TamLe-oq5gi it’s very detectable/obvious. Also no, you can do this without the keyboard itself. It’s called NULL-binds and it is bannable. This is undetected by the client but still bannable? Your point falls apart.
@@nassolious people been using null binds in their autoexecs since the moment cs2 came out. Faceit allows it so it's a grey area, people only care about it now since razer brought it to the mainstream.
@@nassolious yeah if you dumb and enough to using null script, you deserve a ban. It sound like a same, but different, i know it hard for you to understand
@@nassolious good luck for your struggle ! hopefuly faceit will hear you some day hahaha .... for me im having best time in cs2 with snap tap, damn it feel so good man ! bye bye ... cry louder so they might hear you hahhaa
can't wait for a spin bot, and bhop keyboard & mouse combo
Strawman
You guys are so exaggerated 😂
Its far from an exaggeration macros on peripherals have been a think for a long time lmao and as tech advances these manufacturers are making things so much more automated your lost if you think this is exagerationf@@wtfurlookingat1514
Razer mice already have Bhop macros lol
been like this for 6+ years
Maybe that money that ESL got from Razer made em forget about null-binds
They forgot about everything since they're owned by the saudis
oof
It’s not cheating
Null binds aren't allowed in tournaments last I knew.
@@corpingtons not cheating but removes skill lol completely from the game movement aspect at least
back when keyboards had ghosting this happened by default lol
That's exactly what i was thinking lmao
would depend on the key combination, it either didn't register the 2nd key or released the 1st key.
When keyboards had ghosting they just didn't register the latest pressed key, no??
@@NexxZt depends on how many keys, sometimes it would press the newest key sometimes it would keep the original or?
You know that ghosting had so much more input delay and was mad inconsistent. Similar effect, completely different outcomes when you examine difference in precision.
Shoutout to Optimum again for the solid video. Best tech reviewer out there.
definitely the only one focusing on competitive games and that is actually decently good at them.
Razer gave a new kb with new feature. A few days past it, Wooting has it in their 8yr old kb with update patch
IKR that’s so funny
@@swtch.. I promise you what happened is that wooting knew how to make this feature for years, they probably talked about it but knew 100% that they would receive flak for being the company to piss off all the pros. They're clients are like 99% gamers and a huge part of that is probably CS and Val. Would it have gotten more sales? probably, but I think they cared more about their image long term. I have a wooting keyboard, these dudes are amazing people.
@@itsbigbad2050 if you understood even a little bit about programming you'd know how fast it is to add something like this to your already existing toolkit in 1 week.
the code that does the logic for this feature is probably less than 5 lines.
@@itsbigbad2050 I'm pretty sure I saw a comment from Wooting on another video where they basically said they didn't want to implement it but they did it because they want their keyboard to offer all the features that allow it to stay ahead of the competition
@@BattousaiHBrfr what a lowiq comment
If you dont know wtf youre talking about,maybe shut up
I have it , I had the wooting keyboard for a while . ITS BROKEN , perfect counter strafes every time now, no struggle. It’s even better if you’re a good player - I had 90+ strafe before , last night I hit 97% perfect counter strafes with the setting .
So +7% = cheating?
This is autism; everyone is getting extremely hung up on this.
The vast majority of people, no matter how egotistical they want to be about this, are completely fine with it and are asking, "Why don't keyboards automatically work like this anyway?"
Is it better? Yes.
Does the game break from it being an option? No, not at all. You still need to shoot better and outthink your enemy. If you give this keyboard effect to everyone who plays, the ranks stay exactly the same. The best are still the best; there will be no meaningful difference other than quality of life (QOL) and better feeling gaming.
We'd all be stuck on 60Hz monitors if we used this logic. Eventually, most competitive gamers will be using some sort of neural link. You shouldn't be shocked that hardware and software will innovate and create QOL effects. This is a QOL upgrade you can get, just like a smoother mouse or better monitor.
@@sturdysoldier6964 well I was just sharing my experience I don’t think it’s ground breaking if you don’t know fundamentals but definitely makes a difference if you do
Have you ever tested this on other games like valorant? Im curious if it makes a difference @@frankie69
@@sturdysoldier6964just enable macros aswell then
what are your settings if you dont mind me asking
weird to not link the video being watched for 90% of this upload
Razer absolutely paid tournaments to look the other way.
100%
It's not razer exclusive function anymore wooting also has it now and other magnetic keyboards will add this feature so razer keyboards are not unique in any terms any more
no
No
@@ikarus1337 i dont think this is limited to magnetic switches. You can do this on any keyboard
I liked snaptap. But only becuase it made cs2 feel more like CSGO. I knew it the first time I tried it and it was like the missing piece to make CS2 gameplay feel normal for the very first time.
Just ordered a Wooting, I’m not gonna play at a competitive disadvantage on principle
Nice I just for mine a few days ago
the wooting is a disadvantage compared to the razer
@christoolshed7746 Yeah, but to anyone who gets used to the razer and goes back to any other keyboard, they gonna have a rough time since the keyboard removes human error. It's all on the person. Plus fuck razer they have the worst software application I've used.
@@Szycho you realize this is only applicable to like maybe 200 people out of the millions that play counter strike? the ONLY people this could effect one way or another is pros and people who play in semi pro Lans. ALL online players will be able to use this keyboard even if its banned. there is no way to ban a keyboard for online play, period.
lol
As someone who has little knowledge on this stuff I initially thought man this is pretty cool, however as you explained I began to see the flaw clearer.
Null bind scripts have been in the game forever, it's allowed on faceit and matchmaking its only banned at pro play... this just does the same thing but on your keyboard. This is overreacting and is cringe.
@@yougotnulled2983"YouGotNulled"
So if you feed it perfectly timed commands it will give you perfectly timed in game movements? Essentially making the hardware invisible if you're playing against someone with the same technology...meaning you can actually figure out who is more skilled.
You can make the same counter argument for better tech mith the mouse. Should laser mouses be banned because on the exact frame you change direction with your hand on the mat your character changes direction, as opposed to an old mouse with a rubber coated steel ball inside it,..change direction too quick and the ball will rattle o
r hang up and not spin .
Let's just ban all monitors except CRTs while we're at it since. You know, the Amish also pick an arbitrary date and then declare all technology after that point to be Godless and the work of the devil 😂
The saying "dudes got a better keyboard" just got real.
I guess I just didnt realize how finely tuned counter strafing can be
I didn’t even know I had to press the other button after letting go of the other I thought I could hold both and be fine until cs2 where i miss half my shots I don’t even know how
@@Rockdwaynejonnysonprettu sure you couldn't do that in csgo either
@@Rockdwaynejonnyson You always had to let go of one key and press the other lol. Seems like you've gotten some lucky kills in your time lmao.
@@Rockdwaynejonnysonyou can hold both and be fine it cancels it out the same way.. notice your character stops moving
This literally is not a problem this is a good thing
The only two types of people who would be arguing for this are either the ones that use cheats themselves (and think they are achieving something) or tech fanatics who just want the latest cutting edge in tech and not thinking about the consequences of it.
Who tf cares cs2 is awful anyway.
Scroll wheel jump…
Isn't it just overcoming an ancient hardware limitation?
It's just a remnant of, "You can't press left and right at the same time on a d-pad." We technically don't need to be bound by it anymore.
There is no reason they can't just code the game to work like the keyboards.
this would remove part of "skill". Just like in basketball - let 4 steps, then 5 steps, f* it, lets not tribble at all.
for any casuals confused counter strafing takes hundreds of hours to learn to do correctly. This keyboard literally does the work for you making it very hard to kill while giving you perfect accuracy every single time. This is one of the core mechanics that separates an average player from a pro.
Rapid trigger does this anyway but for over watch is absolutely wild also in valorant it makes a difference
@@corpingtonsrapid trigger does almost nothing. This however makes counterstrafing instant. Btw i do own a wooting so im talking after testing it
@@josko144 rapid trigger does a lot more than almost nothing, it makes every input instant compared to normal keyboards
@@denjii9 i should correct it. It does almost nothing for planed counter strafing. For reactional inputs like crouching when someone surpirses you or something similar yes it makes it faster
@@josko144 i mean it still is physically reading you pressing the button and releasing the button considerably faster than standard keyboards so that should be a big difference in general, if u dont feel it maybe ur movement just felt super responsive to begin with
So they made a keyboard how everyone else should’ve been making them? When I press a key I don’t want input lag, I want exact response to my input..
I got this KB for my birthday 8 months ago, and this feature came out only recently. So now I have to just use my old busted KB with no shift button because I dont want to get banned.
This is the future of all esports. Technology is driven by profits and players will buy it if it can help them win. Either get with it, get better, or get left behind.
Or you can leave esports because it's full of insufferable people who justify any cheat as a feature. There is more fun and fairness to be had in co-op games with friends or regulars.
Problem is this is not new "Technology", it's a script built into the keyboard. Like flom said, if this was allowed, why not just script the perfect spray right into your mouse? That way you have lazer accuracy.
@@amxwarestudios whichever company makes a perfect recoil control for any weapon is going to profit.
I'd like to see the automatic jump throw disabled. That's also eliminating the human error.
@@amxwarestudios hardware cheats are now legal mate. Get with the times 🙄
@@JeffreyRainwater I'd like to see the game play itself, thus eliminating any human error.
I'm interested on what the take is if this was implemented in hardware though. You could easily build a circuit that physically cuts off the input signal when you swap A and D.
It is hardware…
Is it possible to set it up so it physically cuts off input, but also if you hit that key again it cancels the opposite key? I don't really know how that would work, but if they made that it would just be banned from comp play, just like null binds. (assuming the razor keyboard gets banned)
@@kolter9eist fl0m is going on about this being software/firmware, not hardware.
@@troublishone It is very possible and not difficult to wire up.
@@KebabTM ic, yea then it would just be banned from pro play. It wouldn't be hard to test the keyboards for this.
I don't see the problem with this. It's not like it's moving for you. It's not aiming for you. I think people are mad because they have to buy new hardware to keep "competitive" which let's be honest, is hardly anyone on these channels commenting.
Wooting has it now lol
not cheating, if it is n-key rollover is too.
Every keyboard will have it in a month so , thers that...
Imagine the keyboard sells out and all the kids that have it all go tier 1
Is it tier 1 if everyone is there?😂😂
If this is allowed, then so nullbind scripts should be allowed. No heck, nullbinds should be addeed as part of vanilla cs2 for everyone to use.
tru tru. kinda hope it does not
The problem is you can’t enforce this unless you literally ban the use of the keyboard. It’s undetectable, and no, facit can’t detect it either as flom said. Facit is a kernel anti cheat, meaning it can basically se everything on your pc. But snap tap doesn’t run on the pc. It’s on the keyboard it self. So while you might want this banned, it just isn’t possible.
@@benjaminhansen4370 Literally easy shit to detect, 0% error margin for counter strafe inputs.
😂😂😂 nulls are part of vanilla cs2 for anyone to use?? What is u yappin about. Nulls have always been a part of vanilla cs
games can easily implement an enforced delay between direction changes, basically eliminating hardware input advantage.
Wooting has implemented their own version of snap tap in response to Optimum’s video
and they're angels for it
I haven't tried the Razer keyboard. But I've been on the SOCD from Wooting for about a week now. I'm a God in DM but in real game scenarios I tend to be a bit too jerky. Bounching back and forth way too much. If you have the playstyle of Scream, then this will work for you. Wooting's Rapid Trigger was better for me personally. CS becomes a new game with this feature. People that call this out as cheats hasn't tried it. Or maybe Razers Snap Tap is more OP than Wooting's SOCD.
"There are people out there that think this is totally fine"
Yeah bro technology is evolving, get over it. If everyone has it in a competition, no one has the advantage
No, this isn't technological innovation. Its just removing a skill from the game, which is fundamentally bad. Also its ONLY on razor keyboard, That is not for everyone. Where would you draw the line? What about a someone creating some firmware for their mouse that enables spray compensation? Possibly target tracking? All of these are anti competitive, and you should absolutely not want this in the game.
@@troublishone ey dont use dumb takes from the video, recoil control and keyboard registering ur last key press are two different things. If u dont see the difference, dont replie to me
'technology is evolving get over it." It takes human error and skill out of the game. By your logic why even need humans to play competitive CS? Let's just watch bots play competitive CS
@@SabanLeon This is literally just a scripted input. Counter strafing is a skill. This is an assist to that skill. You are effectively saying is ok to have hardware assist you with a skill. The point is aim is also a skill. We do not want hardware to assist in any skills in counter strike. This is why this is bad. If you do not understand this connection, don't reply to me.
@@troublishone at what point do you draw the line where it's not ok for hardware to assist you with a skill. Because using 240hz or 360hz monitor with 0.03ms response time gives you a massive advantage over a 60hz monitor with >1ms response time. 360hz is essentially 6x the information that a 60hz monitor gets every frame. Next thing you know OLED monitor = cheating
Sooo does this mean we should all just use bull bind aliases? Its allowed right?
It has always been allowed on faceit and mm, just not on the pro play
I actually sent a support ticket to ESEA/FACEIT to ask about ESEA league matches and the use of null binds and they said it was LEGAL to use in league matches as well... Pretty much null binds are allowed everywhere EXCEPT the highest tier tournaments which is when you might as well buy this keyboard atp if you really want the binds
@@prav4981fl0m just said faceit AC will detect null bind scripts
@@prav4981 fr ive been using null binds in my cfg for over a decade
@@prav4981This is mad. No point in playing cheater game.
This looks like they looked at the fighting game leverless sticks and decided to bring it to an FPS. When leverless became mainstream in fighting games it opened pandora's box with charge characters being super op on those controllers.
Technology wise, the only real issue i have with this is that you can hold down A or D and then just tap the opposite direction intermittently to get perfect AD strafes or jiggles depending on the game. and that it only recognizes that last keypress. As you said, it removes human error.
Morally, it's a big issue. If tournaments don't ban it, it becomes the competitive standard. Every pro will have to use this keyboard, or a keyboard with the same technology.
Add in a monitor that highlights moving targets, a mouse that auto-controls gun spray, headphones that beep if there is a faint sound in the distance, and we're all set. Then this new generation of players can finally not think of themselves as "luddites" in the face of people who actually like playing games fairly.
lol, not even close in comparison, this is more like a Monitor with way more Hertz or a mouse with higher DPI's
It's beneficial but is not even close to being that good lol
@@czpa6406 That's ridiculous. It entirely removes counter-strafing so that you don't have to do it anymore. It's not like having more fluidity in terms of fps, so that you can react faster. You're still the one who has to aim and shoot. This removes a core game mechanic which people spend thousands of hours on, and many times they still fail. Because that's the point, how well will you counter strafe under pressure? Will you even think about it when you're in a rush? This feature entirely removes this aspect. You are being dishonest. At this point, you might as well make a mouse that controls your spray, I can feel you justifying that as well if it would exist.
@@perfectlyroundcircle yeah yeah, stop crying, i'll buy it and play with it anyways, who gives a shit
@@czpa6406 Yeah, yeah, stop crying and admit you're cheating. Who gives a shit? At least be honest about it.
@@perfectlyroundcircle lol, so having hardware that does exactly what I intent instead of having to micromanage my tiny nanometric movement is cheating? lol
like I want to spend thousands of hours mastering micro mechanics
it's not auto-rocket jumping or some shit
this is almost like binding jumping to mouse wheel and complaining that b-hopping with it is cheating lmao
wooting's rappysnapy does a similar thing but not as drastic (can't do the "hold one key and wiggle the other" thing, but otherwise is the same idea)
cool tech but def cheating
edit: guess they added true SOCD too
they just released an update for their software to add this exact feature and a video explaining how it works
@@arc-sd8sk I’ve been testing wootings out today and it’s no where near as broken. Most people argue it’s negligible after use in reviews. Personally I have over 5000 hours so I’m use to counterstrafing. I like it but there’s still a lot of room for human error. The lower your actuation point I would argue the harder it is to get use to.
@@nassoliouscheck the wootility beta and their YT again. They caved to peer pressure and released the EXACT same thing as a null bind and identical to what razer has.
@@colemanbarns4032 I have not tried this feature. I have tried RappySnappy. Will comment what I think after testing
@@eco_2128 o snap, didn't know that
guess they didn't want wooting users running out buying razers lol
5:34
That’s a hilariously r worded stretch.
Snap tap is essentially a null bind. It’s not wall hacks. It’s about equivalent to making jump button a hold that jumps as soon as you touch the ground instead of manual ( which is why people started putting it on mouse wheel to spam).
8:36
I think it is, if the anti-cheat will allow detecting of which keyboard you have plugged in. If you checked your devices in Windows it will tell you what the name of your keyboard is. Obviously you CAN spoof your device ID.
The faceit anticheat does do that. it also checks your drivers and has you to remove or update vulnerable drivers, and drivers that modify inputs. for example mouse.sys which is for a sensitivity randomizer used by some players to supplement aim training. they have you remove it before entering matchmaking because it modifies inputs.
I think its fine, pretty cool actually-- infrared keystrokes and instantly reset switches is just the future of input. Whats wrong with it, a keyboard the moves the way you want it to?
Hardware in mouse for spray control perfect example
too late now, wooting just realeased their own version LMFAO
It’s true you don’t need razer, but you do need hall effect switches for this. Normal mech keyboards don’t detect the depth of a pressed key, nor do they reset when the switch is raised before the actuation point.
The return of Kjaerbye?! 🎉
This is litterally just gonna come the standard so it doesn’t matter
Optimum always goes above and beyond testimg this stuff and explaining it so well.
1. Don't try to enforce rules that you have no means of measuring, especially in online competitions.
2. The basic idea of snap tap has been modded into mechanical keyboards for decades. Simply open the circuits for the A and D keys, solder in a special analog PCB (yes, this feature has nothing to do with software; it's called an interlock circuit), and you're done.
3. Remember the time when you basically had to buy a graphics card to compete seriously in competitions? Yes, it's the same situation with keyboards, and you guessed it, it will happen again with mice and monitors. The only constant is that things will change.
I don't want to be rude, so here's some genuine advice: Look up some information before making a video about it, and stop presenting your opinions as the only sensible solution when, in fact, you have no idea what you are talking about.
snaptap user
How can they ban hardware besides at tournament level? Cant stop evolution.
It's like if your mouse could aim at head level on its own, or a monitor where you don't get flashed
I think this is the same advantage of this who have rapid keys I mean technology is advancing and movement is just becoming easier look at valorants movement it’s so easy to counter strafe
this has been a thing in team fortress 2 for over a decade its just called null movement and is completely legal in that game and has been used for years, snipers are still able to hit their shots.
the thing is, it is illegal in valve's TOS for cs:go and CS2.
This is not a fair comparison at all. Null binds aren’t super useful in tf2
@@Rebel_TF2that is what someone who doesn’t play competitively would think. Play mge vs a 2300 elo scout and you will quickly find yourself mistaken on your understanding of the skill ceiling movement has in tf2
tf2 has 100% moving accuracy this comparison doesn't mean anything. the reason this is so impactful in cs is counter strafing. i cannot think of a single other game with this mechanic, no valorant does not have it that is a myth. this software could be allowed in literally any game but it still should be banned in cs
@@mikec670 I have 8000 hours and have played completely for over 10 years
This couldve been a feature since keyboards where first invented if they wanted to.This is just like how some older keyboards only registered like 2 buttons at the same time, probably the future of keyboards. Like imagine playing on a modern setup in 2005, would that be cheating?
high-end hardware and high refresh rate monitors are removing latency. Yes its a big advantage, and is unfair for the players with worse hardware. But there is a difference between low latency set ups, and scripted inputs. Counter strafing is a skill, and its purely up to the player to master that skill. This keyboard is a skill assist. If a mouse had aim assist, you would not want that to be allowed (I assume). This is the same exact thing, just a different skill.
@@troublishone rapid trigger is skill assist,why it allowed?
@@kap1954 i don't know what rapid trigger is referring to.
@@kap1954 Because it doesn't alter your key strokes, since you still have to lift your fingers. Rapid trigger only reduces the inpuy latency which is a good thing. Snap tap removes the human error since it's impossible to be frame by frame perfect. It doesn't matter if you have slow fingers if the keyboard alters your input for you.
@@troublishone aim assist would be closer to the keyboard reacting to ingame events and automaticaly reacting to it through automated keystrokes. snap tap is closer to the ability to use the scrollwheel to spam keys, like the jump bind. Snap tap needs player input to work so its not the same as aim assist.
kz players know all too well about the guy in the long jump room one-keying 285 long jumps
the feature should be banned but it seems a bit far to outright ban the keyboard if some pros are already using it before the snap tap feature
Can’t wait to play vs this on Faceit. All those kids going to have it
1v1 me when you get it I have a Wooting 60HE
@@neighbsCS I ain’t getting that shit. I’ll 1v1 u rn clown
@@neighbsCS he said he cant wait to play against it, i dont think he plans on buying it himself
Still mechanical / physical action, the only thing is that the keyboard stops the last command activated. Is not like something is being done by the software alone. Just accept it.
The keyboard takes apart the part of releasing, which is physical, even if you are gonna release later, is still 2 inputs with one physical movement. Is really that simple.
Just because you introduce nuance to something doesnt mean is wrong.
Ok I guess a low FOV aimbot is fine then, as long as it's at the hardware level. Only corrects my bad aim a little bit right?
@@eriksivanovs8845 nah because if that would be the case the mouse would do an actual input for you. with this it just decides to take your actual last input and is just how keyboards should be in the first place, and that is being... accurate
Right 😂
You can write this feature with ingame commands and it was/is till this day being banned. It removes part of your physical input via software..does not matter if it is in game or on hardware level.
Wooting just came out with the update. They actually had it possible for the keyboards since the first one. Which means they didnt implement this just because of legal stuff.
Happy to see FLOM is on the same page as I am about the MSI panels w/ Ai BS - I'll stick with my custom boards that I run with vanilla layouts and my layers are only beneficial to workflow not gaming (even the macro pad I have is set for running scripts for my work).
This keyboard makes you long jump farther too 😂
my mindset, definitely controversial, is that as long as this feature is available and officially allowed, i would be stupid not to use it. i don’t think it should be allowed but if it is allowed i will not take an immediate disadvantage by NOT using it
I agree. And maybe we can have those aim assist mouse too.
@@uglytuco3079 agreed, and monitors that remove walls, that would be 👌
As long as a company does it it’s okay, what if someone made a 1000+ fps monitor rn and started owning everyone just jumping corners everyone would say ban him but when someone sells it everyone just says skill diff
I can argue that this is cool tech and an advancement in peripherals. Problem is that it is quite obviously a massive advantage over traditional keyboards it most fps games and does cause a problem with competitive integrity. Even quake when there is no punishment to accuracy while moving this would be a huge advantage as you still use your movement as a way to aim especially with lightning gun or railgun.
Just all keyboards should adapt it. It kind of weird, that with all this tech we still live in the era, when we have problems with strafing.
people who bother to practise strafing do not have that problem...these people are called "pro players"
More intuitive movement will always come first over the sanctity of stupidly min maxed mechanics in sweaty matches. This movement should have been in video games from the very beginning and I think making this change has been a long time coming. But it is a grey area because keyboards shouldn't have to carry intuitive movement handling, they should be focused on just sending the inputs as fast as possible rather than handling them too.
In that case Valve must do 2 things: Or they fully banning that(even this keyboards must to be not allowed, maybe create detector of all hardware, but it’s only sounds very easy), or they just adding this nullbinds in game, so there will be no advantage for everyone.
Unc is mad tech is progressing
Nah, just takes one of the most important skills out of the game. With that tech you can just fat-finger your keys while running around, might as well play COD at that point.
@@ovenimz6320 If it is something like this that is just a hardware limitation then obviously a company would eventually overcome it. This has always been possible.
That limtation is game feature. It is like removing movement limitation from chess figures...it would become game in which the one who statrs automatically wins. Sounds exciting?
@@dgllow There are so many other things to worry about in this game, this is not remotely important in the grand scheme of things. Will just make the more interesting aspects more important.
I don’t see how this is an issue. They make a keyboard that makes your inputs more precise but they are all still your inputs. Older keyboard are imprecise but why shouldn’t a keyboard go left when you want it to go left. Just because older hardware had limitations because of overlap issues doesn’t mean innovation should stop and the bad design be implemented on all future keyboards. Like why would the status quo be a less precise keyboard. For what reason? Just to make it artificially harder. I mean the software was originally designed so that overlap was possible and would cancel out inputs I.e. registering an input that you didn’t even want. Having better software to more accurately determine what you are actually trying to do is completely fine and these kinds of things will get better as time goes on. I mean that’s like saying everyone should play on 60hz because 240hz has too little latency and is therefore unfair.
I agree and don't see a problem. The game developers were essentially just relying on a bug with the hardware. Its not like we complained when keyboards came out that fixed the old keyboard ghosting issues. The games will be updated to change the functionality to what they want if the developers care enough.
@@FLUIDITY_O this is not how cs works. You keep going left because the games movement is made that way and has been for decades. It’s not a bug, it’s not a problem with the keyboard, I am still confused how you are missing this point that’s now been told to you by me and others.
@@Crivicus I think we are forgetting how Counter-Strike was made, it was made from Half-Life and the movement was the best part of it, because it would "glide" allowing for accelerated crouches while moving and then counter-strafing and becoming accurate.
But eliminating the skill that players practiced for Hours and Hours in bhop, kz, longjump, surf, DMs or even vs Bots? Its like someone else said in this comment section, wait until all the kids get to tier 1 because their daddies bought a keyboard.
But in some way I do agree with you! I can even see a future where less cheaters cheat because of this innovation, because maybe that's just the reason why we have so many cheaters in CS2, the Huge Skill Gap (probably making them feel useless but they still like the feeling of getting a triple kill, or 2 one taps, ou a double kill). Maybe this could be the actual fix, because as I can see in these comments too, eyes are already being opened about MOVEMENT in Counter-Strike, and how important it is and how much practice and a headstart good/old players have in relation to new players).
So reducing the Skill Gap could indeed make less people cheat by making it slightly easier, and effectively raising the skill ceiling with the new ideas that will surge with that bump.
Like new strats, crazier fakes, instead of just defeating pros on movement alone (looking at Donk).
So then Valve and TOs need to come in and remove the Null Bind ban so it doesn't become pay to win. (I have a wooting and I've tried the feature, it is indeed insane how much better the game feels and way less error, I wonder how good It will get once I get the new mechanic practiced, and remove the old habit of counter-strafing)
Razer finally made a good move by getting eye balls on this!
So @Fluidity_O and @Crivicus thank you for a great point in this argument!
Edit: I am going to retract my statement about Null Binds, null binds still have a problem that you can input the counter-strafe when you release the movement key that you are pressing so if you strafing Right with D, when you let go, you can send 1 Left input and immediately cancel it In the Script, without having to even think about Counter-Strafing while being accurate as fast as possible, effectively having 2 commands on the same key (which was what Valve moved to ban to begin with), with these Snap Tap features you still have to give some kind of input, you still have to think and do it, generating a biological delay with the reaction time it takes.
So I guess moving forward this is the new standard in keyboards for Counter-Strike indeed, just like the higher refresh rates monitors.
@willsteps7162 Your edit isn't about null binds but counter strafe scripts which are another level of broken. Counterstrafe scripts absolutely should not be allowed in the game and probably neither should null binds but analog keyboards with variable actuation and deactivation points have already minimized human error to such a significant degree. I think people don't realize how much this is going to change CS and things are only going to get funkier from here.
@@CdnMoose3482 Yes I don't know how much TOs know about the scripts, they could've banned the scripts just because its in general as a baseline, that was what I meant. But then if they do understand and will check every script, then yes I believe in the unbanning of the null-binds now for a level playing field without being pay to win. (I just feel really dirty now that I had a wooting and this update came out, its dirty).
And Indeed I agree with you on the 2nd point, this is a massive change, but it could turn out for the better as I stated.
Rapidly coming to a keyboard near you.
What I find funny is that you have always been able to do this with wooting. If you enabled analogue keys and value instantly to MAX and then enabled Snappy joystick you have been able to do this all along. The definition of snappy joystick straight from wooting goes "When enabled, the joystick will use the maximum value of opposite sides of the axis rather than combining them. e.g. joystick Left and Right are both pressed, whichever is greater is the output when enabled, whereas when disabled their values are combined."
I think faceit disabled analogue switches for these reasons but this has always worked in mm and at one point in faceit.
Best commercial to order a new keyboard ever.
honestly all pros should use it in next esl event. When everyone is niko, then nobody is niko. Its bad for business
fl0ms upset because steelseries doesnt have it yet
I think they decided to allow this, because it might be impossible to detect online. HID's are trusted by default, and microsoft has spent years trying to fix this, but almost all fixes create super dangerous vulnerabilities. this is the new way to play.
Valve allows aimbotters, wall hackers obvious spin botters, so the best course of action for valve is to allow this.
Lol
SOCD cleaning has been a thing in fighting game controllers for a while. last input priority is indeed banned in competitive fighting game play.
It is not banned at all.
I think the reason they feel they can add it is because its not producing an input that otherwise wouldn't be there. Its subtractive, not additive. For that reason I don't think its comparable to something like a recoil script, or a bhop script, but that also doesn't make it fair or reasonable. It is still modifying your input, not just refining it like analog inputs have done, so I would bake this into an anti-cheat now that it is very publicly and somewhat easily available. No matter what you think, it is going to be difficult to remove from play without intervention from an anti-cheat, but if done would be very simple to detect. We shall see what Valve, ESL, and Faceit have to say.
My question is what do we do as technology keeps getting improved more and more, do we reach a point where the normal player base is playing on 2030 technology and the pros have to use 2020 technology because it gives too much of a competitive advantage? Even further than that what happens to new upcoming talent do they have to buy shittier hardware to create to correct muscle memory so that when they become pro players they don't have to downgrade hardware to be in line with the ruleset of pro play? Just playing devils advocate and trying to find everyone's opinions of the boarder topic
It is feature only on keys you choose to do it.. Enabled on all keys you would not be able to walk slowly, crouch walk, crouch plant, run while checking score... it is not all keys feature. It is selective just for strafing. It is not bettering keyboard as whole.
@@dgllow your argument is like... cheating is not okay, but cheating a bit is a okay (except for cs2 its not a bit, but alot, considering counter strafe is one of the distinction between casuals and pro players)
I bought the wooting a bit ago didn't expect this. I think it's cool tech but cats out of the bag. It's kind of hilarious though.
This is only one experience but I tried DM last night with this setting on my wooting. I am usually around 1.35 K/D over the course of the ~300 kills I like to get every day. Last night I was ~1.6K/D. While I could have had a good aim day, that is a significant increase when I only really changed this setting.
Lookup Eliges settings for wooting, good stuff
It just allows no overlap on keys, people comparing it to aimbot or wallhacks need their brains checked. On controllers for example its not possible to hold left and right movement simultaneously, so in a way it’s removing a limitation of keyboard s
its not a limitation, its how the game works by design! and guess how something is called that removes something thats there on purpose, which nobody else has (except other people that have this keyboard)? exactly, cheating!
sure its not as horrible as aimbot, that doesn't make it no cheat,,,, its an unfair advantage
@@sirmissalot8065So i'm cheating if I have a better WiFi connection, better monitor, better headphones, better PC, better mouse, better keyboard and etc because I gain an unfair advantage over people that don't have the same technology as me? People are saying it's cheating because their hardware is out of date and that's just that. It's your responsibility/game developers's responsbility to adapt to improving technologies and that's all there is to it.
@maxpro751 its cheating because it literally eliminates an essential mechanic related to skill expression. None of your examples of improved hardware do that.
Youre of of the people too dumb to understand that hes talking about 😂
@@maxpro751 you are part of the reason theres cheaters everywhere. lets see, why dont we add aimbot in a mouse so that technology advance and we dont need to play cs2 anymore?
Every competitive fps should just enable null bind by default, it literally can be done entirely on software, because the overlap is a software feature by design, not a limitation, ghosting is the hardware limit problem, which we solved long ago. But if keeb company start to make programmable keeb entirely without needing software on pc, then we talk
Don't let them get away with it, CS players
its basically just how keyboards should work to begin with. more responsive. Gramps just getting mad tech is advancing i guess
keyboard should reflect what you are pressing. Not automatically filter input it on keys you chose..
@@dgllow yeah and what u are pressing is a new button and not the old one. it wont make people into peek gods or so on just because it uses the latest input u are pressing which is just being precise...
@@haidora9321 have you seen the video? wtf.. you can press hold left and click right again and again to basically jiggle left and right like the flash. if you still dont understand then fak it just make the game bankrupt then. lets see how many players leaving because of your way of thinking
@@michaelmarlee2051 like i said... its how keyboards should be in the first place, and that is precise. i can gurantee if i buy this keyboard for my 30 year old friend he will still bottom frag like he does in every game right now.
@@haidora9321 that is not the point at all. imagine dragging your mouse and misses all the time and now theres an auto adjustment for the mouse to auto correct, that is what the keyboard does, it deletes the human errors and now you can hold press left and click right again and again for you to constantly shifting left and right along with the aim precision. you know what counter strafe uses is right? its useful in cs because if you move your aim will not be precise. yet with this keyboard they will correct that so you have an advantage.... i cant believe i need to explain this
This is in TF2 already, lemme tell you, if you are in a snipe vs snipe with people who have similar aim. The one with the script just straight wins. And it's such a noticeable difference.
Wouldn't you just be able to bind a and d with 2 values, like bind 'a' +left, -right ? And it would work the same? Or is that considered scripting?
Guess we have to start hiding the cheats in the gaming chair.
The only dislikes are from the fools who bought the keyboard
5:30 that mouse exist A4 bloody but it was through mouse software and people got banned already
So… if i do this through electronics instead of software, it’d be … not cheating?
Mine comes today
I think it's a good perf from the keyboard but to allow it in competition, everyone need to have it and be told that they will play with it so they can practice, but if just some of the players have it and others don't, that's not fair
Bs, let it be. You gone b*tch about every new tech that comes out that levels the playing field? Ban or not, it will be in all keyboard eventually. Games need to adapt there gameplay. Not ban something new because some ppl are mad there practice on it is now not as important. This is just like ppl grinding for top gear. And the new DLC drops and the gear there is better then the gear you grinded for years for. Accept it and move on. It's a game
Ok so I don’t let go of a and just tap do to have 100% accuracy. Can you continue holding both on these keyboards?
Instead of peripheral brands getting worked around games, the game brands should actually be flexible around peripherals, you can’t stop tech advancing and eventually if everyone makes a keyboard with a feature like SOCD or Snap Tap integrated in the hardware, the skill gap will move somewhere else to a different aspect.
Here after valve drew the line!
people have been jailbraking older kb's to do exactly this.
I don't think you can put that genie back in the bottle
They have been watering this game down for like the last six years or so IMO.
And in the video when he said "counter-strafe by the next frame" - that requires pros to develop a completely different muscle memory which I doubt anyone will do
Pros can develop new muscle memory faster than regular players IMO
@@wishnewsky the main problem is with any other mechanical keyboard you have to tap and release the key to do perfect frame counter strafe but with this analog keyboard you just press both key for perfect frame counter strafe
@@wishnewsky I agree brother I think it should be banned at least in pro plays. I'm trying to say that it won't really affect the that much nor for usual faceit players. There are configs that allow people to counterstrafe without even needing to press the opposite key, but no one pays any attention to those
tbf i had the keyboard before they even released snap tap so i might as well use it