@@nightlyy- Every single time you killed a Cursed Globin, he'd split into 2 piles of meat, which would after a short while turn into 2 Cursed Globins. So they would split infinitely as long as you didn't kill the piles of meat (which is exactly why they had to change it). While in repentance, they split no matter what you do, but they do have a limit.
Fun fact: It should also be noted that polties will steal tinted and fools gold rocks and attempt to leave the room with them. I think that should bump them up a rank or two.
I almost waited one out thinking it'd be a free rock, I'm glad I checked before it actually got to that point cause I was starting to think "Is it seriously programmed to not grab the tinted rock"
Welcome to Gehenna, we have: Whip guys Angrier whip guys "Screw your tears" Resurrecting bastards Mitosis Globins Gemini with extra brim Bucket bois with mind powers And more!
@@joofbing At least they can be rushed down at the start of the room before they activate. Half the time clotties move into fire in 3 frames of you entering the room and become a pain the whole time.
@@raul1476 more useful idea: charmed cultists can revive isaac, but only once, and when isaac is revived they die instantly. As cultists revive other enemies with full health, it does the same with isaac; however, if you don't have any heart containers, it adds one soul heart when it revives you.
10:29 actually they can revive bosses. They have to he spawned before the boss dies tho. Fun fact, this also works if the cultist is charmed. So you can get a charmed boss! (The boss vanishes if you exit the room tho)
When you see Tainted enemies (and also Gutted Fatty in Corpse, and Shady in Sheol and Dark Room) - know that they have boss armor. Instead of shooting them use bombs, as they ignore the armor and kill enemies quickly.
I definitely would have put that instead of the Morningstar. I've never been hit by a Morningstar, they don't have a lot of health and so usually die before they become a nuisance for me. Shadies, on the other hand...
Honestly I don't get why trides haven't been nerfed in repentance. The fact that they can jump across the whole room isn't good design. It's just unfair. Especially because of the fact that they aren't doing it 90% of the time. It's always like it's not intended or something like that Also some enemies are just too much. The gas boom flies for example. The fact that they shoot 6 projectiles after death + poison trail + poison explosion + poison cloud. This isn't a bossfight it's an enemy. The skeleton flies are the same the death spawn projectiles is too much. Especially because there are like 4 in the room including other enemies. Edit: 8:40 it's like Metroid!
I lost a Lost run where I had Tech X, Tech 2, Sacred Heart, and Revelation because of Bishops protecting Snappers. Before then I had been basically instantly ending rooms right when I entered, so I was caught off guard for a split second by the Snappers still being alive and I got whipped twice :( The worst part is that I actually had 2 full-room-clear options available to me that I completely forgot about in my panic. I had a Sun card and Magic Fingers (with a ton of money), either of which could have saved me if I reacted fast enough. I'm still kicking myself over that. '-___-
There exists a hellish L shaped room in one of the depths chapters. The floor has holes that make it all one tile wide walk ways and the room itself is filled with needles, those bloody hoppers that jump directly on you and bloody fatties that do the same. It's a combination of "keep moving to avoid danger" and "stop to not run into danger" that makes it awful.
@@joelhoon1707 I actually thought of a more annoying version of the Vis versa The virtual versa. It's invincible but one all enemies in the room are gone. You can now attack it but. They shoot at the position you are in with homing And they run at you if you get too close
@@joelhoon1707 Top 5 annoying bosses REWORK: 1. Bloat, because obviously 2. Blub 3. I forget its name, but it's the shit boss in Dross in the plastic bag 4. Monstro 2's faster Champion version 5. that one ghost boss that appears as early as Ashpit, but can appear in Mausoleum, I think. Possesses other skeleton enemies in the room? Yeah, fuck that guy.
A thing with Eggies: If there's gonna be a "king Champion" (the one Who turns all normals into dark yellow Champions) - all spawned Spiders will be affected tho,making lots of batteries
In Antibirth the cursed globin's reform just as fast as normal ones, i like how thwy reduced its health but the fact that fully made ones after 1.5 seconds instead of 3 really dont make up for how fast they overwhelm the screen like Swarm Spiders
How is Morning Star on the third place? It is easily the most forgettable and weak enemy in the whole Gehenna. Not annoying at all, especially considered the fact that by the time you even reach Gehenna in the first place you already have a good build, and the fact that the rooms with Morning Stars aren't so bad.
The OG eyes (the ones that always spawn with Mom's Heart/It Lives!) isn't too terribly bad, if you move erratically enough to evade its zaps. It's the Brimstone eye, Camillo Jr. and stone eyes from Sheol that can smooch my scrotum.
Repentance enemies: Shields, swarms, homing brimstones, dark Esau, gas, multiplying goblins, reviving, bullet hell and much more! Me still in Rebirth having problems with skeletons, explosive flies, and any versions of the host: o_O
I would've liked to see the enemies displayed in the room layouts they spawn in. Super OP ascent enemies almost exclusively spawn once in a room. It looks way scarier than how you'd actually encounter them in game. New players be shaking in their boots
I hate 2 that most frequently ruined my t lost runs: freaking circling light flies as mob, and bag of poop as boss (still a run ender for me most of the times despite how much I studied its patterns 🥲)
Shady (looks like a shadow and does a massive spray of black/red bullets, and jumps up and slams down, doing bomb blasts in cardinal directions across the screen)
Did anyone else noticed that Bulbs leave a yellow splash on the ground when they die but the Willos leave red ones? Also thank you for that Willo massacre, pleasant.
I have to disagree with some of these, most of these you won't even encounter with default stats, imo only like 8 or 9 of these deserve a spot on the list, the rest are *literally* a skill issue
I will never ever forget the time a Needle oneshot my Tainted Lost run by ambushing me, bouncing off the wall and catching me in the direction I began to run in
I feel like those energy mosquitoes should have a special mechanic, where they turn into the 4.5(the one, which charges based on damage done) Volt item after being given like 10 charges(draining 5 times).
It would be kinda useless because 1. You would need a item that has 10 or more charges 2. 4.5 doesn’t give a lot of energy, especially for a single enemy So while the concept is cool, it’s kinda gimmicky, I would suggest that they would give you half of the charges that took from you, so if you get hit 10 times you get 5 charges back.
those damn needles made ultra hard mode challenge a nightmare. Imagine fighting 3 of those in green champion variant. They spread creep even when underground what a pain
The problem with most of these is that you ALWAYS have an op build that demolishes everything before they could be a nuisance, and most of these are pretty overexaggerated since THERE ARE NO ROOMS WITH MORE THAN 3 TAINTED ENEMIES OR CULTISTS WITH MINIBOSSES
What worse about grilled clotties is that clotties will turn into a grilled one if you shoot a flame from either Red Candle or Birds Eye (the red pepper).
For the whole "this is what it's like to kill [Cursed Globlin] with default stats" - if you're going to Mauso with default stats you have bigger issues.
I don't know about your luck but half the time all I get in my runs is one dmg up. Literally couldn't do sh it in Rep so I went and got mods and enabled console because f uck this RNG.
i feel myself a little bit tricked when i remember all those cool enemies from antibirth and seeing how i suddenly got hit by a needle again by the way, i'm still waiting for the "to do" update
What I don't like about clotties is that after they attack, they do a little pause pause but sometimes they decide to attack again instead of pausing and that is what gets me haha
I disagree with the Sick Boom Fly, Tube worm, It can snipe you across the room, no matter how far you are. If you're also stuck in a corner, you'll die really easily!
Poofers and Cursed Death's Heads deserve a very special mention. The former are aggravating variations of the Tumors that, when you hurt them, they will release six shots as they inflate and get bigger. They do this about three times before bursting and leaving a large pool of red creep, WHILE HEALING OTHER ENEMIES IN THE SAME ROOM! And the latter is an equally aggravating variation of Death's Head that has a cursed aura around it and touching it makes you unable to attack for a second. Doesn't sound that bad, unless you're in a room with more than one. Add any of the nigthmarish enemies of the Mausoleum (including the Poofer) and that combination will EASILY f*ck your run if you're playing with any of the Losts (or Keepers) and/or if you're having a piss-poor run.
Honestly Cursed Globins are the most satisfying enemy to kill when you have an OP run
ikr :D
I understand why they changed them, but I still kinda prefer how they worked in Antibirth.
@@colon_closingbracket how did they? I don't think I saw one in my short time plating antibirth
@@nightlyy- im pretty sure they didn't split as much as in repentance
@@nightlyy- Every single time you killed a Cursed Globin, he'd split into 2 piles of meat, which would after a short while turn into 2 Cursed Globins. So they would split infinitely as long as you didn't kill the piles of meat (which is exactly why they had to change it).
While in repentance, they split no matter what you do, but they do have a limit.
Everything in Ascent.
basically yes
@@Pudcup hi
@@Huaheem yo
@@Pudcup how ya doin' bro
@@Huaheem great you
Fun fact: It should also be noted that polties will steal tinted and fools gold rocks and attempt to leave the room with them. I think that should bump them up a rank or two.
Fortunately, they only do that if there are no other obstacles. Which a room should have a handful of those lying around when they include Polties.
I almost waited one out thinking it'd be a free rock, I'm glad I checked before it actually got to that point cause I was starting to think "Is it seriously programmed to not grab the tinted rock"
I think i hate every single Gehenna/Mausoleum enemy
Gehenna is so appropriately themed because everything feels like a BDSM pain dungeon
gehena feels like the minecraft nether fortess
Welcome to Gehenna, we have:
Whip guys
Angrier whip guys
"Screw your tears"
Resurrecting bastards
Mitosis Globins
Gemini with extra brim
Bucket bois with mind powers
And more!
@@asierx7047 and we have spike rocks in front of the room
@@cacomeat7385 Gehenna is CBT incarnate
"Uranus is the best medicine for Cursed Globins"
nice
nice
nice
nice
no
nicen't
2:41 In my opinion, lumps are worse. They give you 0.05 seconds to shoot them, they pop up everywhere, they triple shot, yeah.
dude, this video is about enemys added in repentance.
@@disgustingrat4839 I know, i was just comparing them
The fact the grilled clotty survived _that long_ speaks volumes on how annoying they are in basement 1
Still better than spider spawners in the very early game I think.
@@joofbing At least they can be rushed down at the start of the room before they activate. Half the time clotties move into fire in 3 frames of you entering the room and become a pain the whole time.
Grilled clotties should have there health decreese bc they on fire
@@1971taks *their
@@pustota7254 they’re*
It would be cool if a friendly Cultist could revive Isaac when he dies
More balanced idea: the cultist revives friendly spiders and flies every so often
@@raul1476 more useful idea: charmed cultists can revive isaac, but only once, and when isaac is revived they die instantly. As cultists revive other enemies with full health, it does the same with isaac; however, if you don't have any heart containers, it adds one soul heart when it revives you.
No
@@asaribenjj still too op, i think it just reviving charmed enemies (fully charmed) is ok
@@asaribenjj When revived add 2 broken hearts as well
The most annoying mob for me : dark esau.
One s my man (or woman)
that's what i fucking said
@@elsuertudo2779 dude only 7 minutes
@Jran Pastex Dark esau is concidered as a boss
@@jae9593 i don't care, is still annoying
16:21 Edmund: *Takes notes*
you could say top 20 enemies to use friendly ball on
speaking of, how morning star works with friendly ball?
@@paolobucci2761 Probably still scales its damage as isaac moves but chases enemies)
what about bulbs though, do they even do anything at all?
Cultist with friendly ball is 👌
@@SomeGuy-tr2hi it respawns friendly enemies right?
Right???
Didn't know Bishops can shield you while charmed. That's a cool interaction.
imagine getting him in pokeball and make a wall of poops, means invincibility
@@nopeiwont1914 Not really, cause they added a workaround to prevent invincibility: when Bishop shields player, it damages itself.
@@Requiem100500 oh, ty
@@Requiem100500we can't just have nice things, can we?😅
10:29 actually they can revive bosses. They have to he spawned before the boss dies tho. Fun fact, this also works if the cultist is charmed. So you can get a charmed boss! (The boss vanishes if you exit the room tho)
I learned the charm thing myself
I confirm its true, i played pokey mans and saw cultists reviving bosses
gonna catch me a charmed siren
*be
@@meyes5671 NO
Alt title: tainted lost rage quit makers
Annoying enemies in repentance? Every single one of them.
Except Henry. Henry is cool.
Henry is my sugar daddy
@@juanpablotomalino3733 😀
Henry isn't even an enemy
For the Bulb, I would replace the word "hopefully" with "thankfully"
Oh, lol. Not sure how that got in there.
@@IsaacGuru Still not thankful considering Bulb can still KNOCK out the Eraser item
@@friendlybendy2070 just erase the bulbs lol
When you see Tainted enemies (and also Gutted Fatty in Corpse, and Shady in Sheol and Dark Room) - know that they have boss armor. Instead of shooting them use bombs, as they ignore the armor and kill enemies quickly.
@lego Use yoru own discretion.
Oh hey your profile picture is from the game I can't play because it crashes the second I load into the tutorial.
Another thing is in hard mode enemies get bullet speed increases so they're even harder to dodge
That's why u only play hard mode so u can get used to it
What about those black fatty things that you can find in shoel or the dark room ( I don't remember which one) and they jump and do explode thingies
God I hate those things
@@foiledagain1914 I don't have repentance yet but from what I have seen they look god awful
They’re called Shadies! And they only have the two attacks, just bomb them and make distance
That’s a freaking attack pattern straight out of abortion/why birth
I definitely would have put that instead of the Morningstar. I've never been hit by a Morningstar, they don't have a lot of health and so usually die before they become a nuisance for me. Shadies, on the other hand...
is not called ``polties´´ is called bucket bois
its*
@@qazisgone7292 sorry i'm not english
@@elsuertudo2779 se nota por el nombre xD
This bucket boys!
the bucket bois!
„With default stats“
Isaac has 12 hearts
ssshhhhhhh
I mean if you see health as a currency and not as a stat...
@@DirtyDan16_ then I'd take like 20 size down pills, still default stats
@@DirtyDan16_golden bomb plus every bomb synergy item in a game, default stats but..
With default *DPS* stats
Flagellant:
“Am I a joke to you?”
Flagellants are... why. I don't play the game yet, but I know I'm going to lose a ton of runs to these and maybe the enemies on the list.
He is not so hard at all and besides he is quite rare
Whats a flagellant
@@kenesys8713 the snapper-like enemy in the mausoleum that chases you down while whipping constantly
@@kenesys8713 basically just a snapper but annoying-er because it activerly chases you
Honestly I don't get why trides haven't been nerfed in repentance. The fact that they can jump across the whole room isn't good design. It's just unfair. Especially because of the fact that they aren't doing it 90% of the time. It's always like it's not intended or something like that
Also some enemies are just too much. The gas boom flies for example. The fact that they shoot 6 projectiles after death + poison trail + poison explosion + poison cloud. This isn't a bossfight it's an enemy. The skeleton flies are the same the death spawn projectiles is too much. Especially because there are like 4 in the room including other enemies.
Edit: 8:40 it's like Metroid!
Alternative tital: top 20 enemies to use eraser on
15:34 This is just music to my ears
Willo should've been on the 1st place. Fuck this enemy.
@@hdmonster3327 the brimstone one should of been first.
Anything with brimstone=fuckin annoyin
@@hdmonster3327 agreed
I lost a Lost run where I had Tech X, Tech 2, Sacred Heart, and Revelation because of Bishops protecting Snappers. Before then I had been basically instantly ending rooms right when I entered, so I was caught off guard for a split second by the Snappers still being alive and I got whipped twice :(
The worst part is that I actually had 2 full-room-clear options available to me that I completely forgot about in my panic. I had a Sun card and Magic Fingers (with a ton of money), either of which could have saved me if I reacted fast enough. I'm still kicking myself over that. '-___-
There exists a hellish L shaped room in one of the depths chapters. The floor has holes that make it all one tile wide walk ways and the room itself is filled with needles, those bloody hoppers that jump directly on you and bloody fatties that do the same. It's a combination of "keep moving to avoid danger" and "stop to not run into danger" that makes it awful.
17:35
When you remind a teacher of not giving any homework in front of the whole class
(sees Eggies)
Tainted Samson: “It’s free real estate!”
Honestly, like 80% of the enemies added by Repentance are complete bullshit.
There's still some more unused enemies like Vessel, Canary and Foreigner.
*If they get added, I can safely say they're going to be pain.*
Good enemies are fun to fight, these only make you want to mod them out
@@joelhoon1707 I actually thought of a more annoying version of the Vis versa
The virtual versa. It's invincible but one all enemies in the room are gone. You can now attack it but. They shoot at the position you are in with homing
And they run at you if you get too close
I got a room once that had Cultists and a Bishop. You can imagine how that went.
*I am speed.*
@@mortem_incredibox bruh you reply to half the comments here
That sounds like hell on wheels attached to fireworks, going down a hill with metal cactus
you forgot to add tainted esaw
Good one
COMEDY pfp I see
Tainted Esau counts as a boss, i think this list is only regular enemies
@@BrasiI
Top 5 annoying bosses list:
1. The Bloat
2. The Bloat
3. The Bloat
4. The Bloat
5. Dark Esau
@@joelhoon1707 Top 5 annoying bosses REWORK:
1. Bloat, because obviously
2. Blub
3. I forget its name, but it's the shit boss in Dross in the plastic bag
4. Monstro 2's faster Champion version
5. that one ghost boss that appears as early as Ashpit, but can appear in Mausoleum, I think. Possesses other skeleton enemies in the room? Yeah, fuck that guy.
Bonus 6: the Haunt.
A thing with Eggies:
If there's gonna be a "king Champion" (the one Who turns all normals into dark yellow Champions) - all spawned Spiders will be affected tho,making lots of batteries
Yeah happened to me once!
Did you know the Polties will try to avoid picking tainted rocks? They will pick it up as the last option and then they will leave with it lol
I remember them picking up tinted rocks in antibirth, goddamnit Ed
Actually they no longer target tinted rocks last. They still try to run away tho
Does it works on super tainted rocks?
Lmao!
I get to know it by watching Hutts
"Top 20 Most Annoying Mobs"
Me: So, every mob in the ashpit?
This is why I'm getting my completion marks on afterbirth first before I try repentance. Less stress to deal with.
i just find cursed globins fun, mainly as t samson when you can just chop all of them up in a few swings
A Bishop, a Cultist and Super Greed walk into a room...
...no...I would rather fight haunt 5 times
Not Bloat though
In Antibirth the cursed globin's reform just as fast as normal ones, i like how thwy reduced its health but the fact that fully made ones after 1.5 seconds instead of 3 really dont make up for how fast they overwhelm the screen like Swarm Spiders
7:39 in Afterbirth, they just splitted into 2 Globins once, and that was rlly cool
Now, they just so annoying to deal against
There's no Cursed Globins in AB+ ... Right?
@@christianjames3797 Oh, i meant antibirth lol
Every time waster. So glad they removed most of the portals that bungled up AB+
Super agreed. Those aren’t even difficult so much as they are just stupid and annoying
"Oh look the world easiest room!" And then he got jumped by a shit ton of needles
You forgot to mention that polties will leave the room if they happen to pick up a tinted rock
Oh. That's actually friggin' neat. :)
Don't forget Polties/Kineti steal tinted rocks if there are no other blocks left to pick up in the room.
8:40 my what?
1:09
This guy's been training a long time for this moment, I can see on those perfect dodges
I just realized that the worms are called needles because of the boss pin
You forgot that “thing” in womb that won’t take damage until it comes out of its hiding spot and by then you’ve already bombed the door
Watching you fight those enemies with regular tears gives me axiety.
15:32 man spawned 50billion willos just to show that fire can kill em what a legend
How is Morning Star on the third place? It is easily the most forgettable and weak enemy in the whole Gehenna.
Not annoying at all, especially considered the fact that by the time you even reach Gehenna in the first place you already have a good build, and the fact that the rooms with Morning Stars aren't so bad.
i've already unlocked dead god when i found out those things build up speed and stop if you stand still
@@1337dun good one
The spinny balls have hit me more times than Morning Stars.
@@daucudalta4360 funnily enough, these mace traps in the gehenna are ALSO called morning stars
One thing you didn't say about polties, if they pick up a tinted rock they will run away with it.
Lumps: am I a joke to you?
Yes
Yes
yes run
Yes
Dodge me one more time you little s*** 🤣
Honorable mentions: army flies, mullibooms, Baby Begottens, literally all the eye enemies, flesh maidens, Flagellants and finally the GOD DAMN LUMPS
The OG eyes (the ones that always spawn with Mom's Heart/It Lives!) isn't too terribly bad, if you move erratically enough to evade its zaps. It's the Brimstone eye, Camillo Jr. and stone eyes from Sheol that can smooch my scrotum.
Repentance enemies: Shields, swarms, homing brimstones, dark Esau, gas, multiplying goblins, reviving, bullet hell and much more!
Me still in Rebirth having problems with skeletons, explosive flies, and any versions of the host: o_O
Nerf idea:
If a bulb drains any charges and you kill it afterwards. It drops 1/4th of the charges it stole.
This should specify "within a certain time", since most of the time, you have to kill them to escape the room anyways.
Edit: unless I'm an idiot
I would've liked to see the enemies displayed in the room layouts they spawn in. Super OP ascent enemies almost exclusively spawn once in a room. It looks way scarier than how you'd actually encounter them in game. New players be shaking in their boots
Vis Versa at the end:
I was bad, but now i am good
Ohh tainted hopers,son of a bit*ches how many times ended my tainted lost runs...
3:58 “oh, look. its the world’s easiest room!”
IsaacGuru’s last words.
18:16 Top 10 anime betrayals
A swarm of spiders on first floor
I hate 2 that most frequently ruined my t lost runs: freaking circling light flies as mob, and bag of poop as boss (still a run ender for me most of the times despite how much I studied its patterns 🥲)
bag of poop is actually kinda easy
@@henrykado since then I’ve gotten more used to the pattern 👍 I think it requires some patience if you have low dmg.
@@joofbing yeah, my strat is to go to the place where the charge ends so i dont get hit by the shots
Shady (looks like a shadow and does a massive spray of black/red bullets, and jumps up and slams down, doing bomb blasts in cardinal directions across the screen)
Love how the bulb Can take all your charges cuz no hit delay
Did anyone else noticed that Bulbs leave a yellow splash on the ground when they die but the Willos leave red ones? Also thank you for that Willo massacre, pleasant.
Me clearing a room: wait, why the doors didn't open?
Some random needle: hahaha, angel/devil chance go brrrr
man, the maidens, rock spiders and the flaming rock spitters
I don't like big spider guys. They run too fast and random.
I have to disagree with some of these, most of these you won't even encounter with default stats, imo only like 8 or 9 of these deserve a spot on the list, the rest are *literally* a skill issue
18:21 Now do it with the lost.
I will never ever forget the time a Needle oneshot my Tainted Lost run by ambushing me, bouncing off the wall and catching me in the direction I began to run in
Imagine cursed cohort.
Honestly it would be cool of there were items related to these enemies. I would love to find synergies with the black knight mask or bishop friendly!
Edmund *really* managed not to call the enemies that throw pots at you potheads
I feel like those energy mosquitoes should have a special mechanic, where they turn into the 4.5(the one, which charges based on damage done) Volt item after being given like 10 charges(draining 5 times).
It would be kinda useless because
1. You would need a item that has 10 or more charges
2. 4.5 doesn’t give a lot of energy, especially for a single enemy
So while the concept is cool, it’s kinda gimmicky, I would suggest that they would give you half of the charges that took from you, so if you get hit 10 times you get 5 charges back.
It's generally the enemies you run into and they are just naturally stronger than you. With higher tear rates, more mobility, and some times more HP.
9:20 I might be jumping the gun a little but polties will run away if they pick up a tinted rock
12:48 oh god that silhouette
Hahaha
Dic
Bulbs be like.
Your charge? You mean OUR CHARGE!
mausoleum can be so chaotic, it almost feels like corpse is easier.
Better here then it's unholy counterpart...WHY TF CAN A KRAMPUS SPAWN
Not so fun fact: polties will go away of the room if he picks up a tainted rock, making imposible to taste their content
That satisfaction when you killed bunch of swarm spiders with Comtagion
the devil deal chance being ruined every time is just extra salt in the wound
...so many restarts because of a random bullet hitting me, ruining my deals...is just magma inducing fury
those damn needles made ultra hard mode challenge a nightmare. Imagine fighting 3 of those in green champion variant. They spread creep even when underground what a pain
At least that creep makes it easier to see where they are before they can surprise hit you.
The problem with most of these is that you ALWAYS have an op build that demolishes everything before they could be a nuisance, and most of these are pretty overexaggerated since THERE ARE NO ROOMS WITH MORE THAN 3 TAINTED ENEMIES OR CULTISTS WITH MINIBOSSES
What worse about grilled clotties is that clotties will turn into a grilled one if you shoot a flame from either Red Candle or Birds Eye (the red pepper).
For the whole "this is what it's like to kill [Cursed Globlin] with default stats" - if you're going to Mauso with default stats you have bigger issues.
I don't know about your luck but half the time all I get in my runs is one dmg up.
Literally couldn't do sh it in Rep so I went and got mods and enabled console because f uck this RNG.
@@Nekoszowa There are a lot of items that will increase your DPS without directly upping your damage stat/tears rate.
6:00 I lost the count of how many times I took brinstone damage from him
I'm surprised Shady wasn't on here.
i never knew cultists revived enemies, theyre never a problem for me because they always immediately die before they can do anything
That one room in that forces flightless characters to kill the fetal demon first is evil
i feel myself a little bit tricked when i remember all those cool enemies from antibirth and seeing how i suddenly got hit by a needle again
by the way, i'm still waiting for the "to do" update
Delirium be like:
15:30 i had to play that 3 times it was so satisfiying
What I don't like about clotties is that after they attack, they do a little pause pause but sometimes they decide to attack again instead of pausing and that is what gets me haha
I disagree with the Sick Boom Fly, Tube worm, It can snipe you across the room, no matter how far you are. If you're also stuck in a corner, you'll die really easily!
Poofers and Cursed Death's Heads deserve a very special mention. The former are aggravating variations of the Tumors that, when you hurt them, they will release six shots as they inflate and get bigger. They do this about three times before bursting and leaving a large pool of red creep, WHILE HEALING OTHER ENEMIES IN THE SAME ROOM!
And the latter is an equally aggravating variation of Death's Head that has a cursed aura around it and touching it makes you unable to attack for a second. Doesn't sound that bad, unless you're in a room with more than one. Add any of the nigthmarish enemies of the Mausoleum (including the Poofer) and that combination will EASILY f*ck your run if you're playing with any of the Losts (or Keepers) and/or if you're having a piss-poor run.
1:29 when i try to erase bulb, it took my charge away when i try to use eraser, that how annoying it is.
One thing that has been forgotten about Snappers: they whip bombs. A real hell when you have Mr fetus.
Best way to get rid of Willos is Psy Fly
Change my mind