Logic it has been built in to the channel strip for years just click the panpot choose binaural pan and double click the Panpot to reveal the 3D panner which also includes nice Doppler button too for added effect.. I have used this in music production for years (psychedelic trance and sound design) and I find it adds a lot of 3D depth and opens a whole new Avenue for working with and placing elements within a 3D soundfield which is then combined with a normal stereo mix.. and the 3D aspect still works very well playing from stereo speakers / PA. I tend to keep all the elements in front of the listener so it works well for both headphones and stereo playback (with stereo speakers it won’t ever sound like it’s coming from behind you) cheers for the tip off as usual mate I will check it out :)
Hey Alex. In my opinion from what I can hear mixing in binaural really changes the sounds and negatively affects everything to the point where I’ve always gone back to stereo however I’m Dolby atmos mode the binaural panning sounds amazing when monitoring and eventually rendering in binaural mode.
@@alexdiplock71 I’m going to give they a go Alex although from what I remember the binaural tracks go mess with the sound which isn’t so when monitoring in atmos binaural mode.
The binaural panner doesn’t give you scalability like Atmos does. Atmos itself can figure out how to translate your object based mix on anything from mono to 30+ speakers
BØLT no for sure but for years it’s been the easiest way to access binaural 3D mixing for stereo, not atmos or out to speaker array of course, but now that’s all built in anyway. :) now if they can just add Doppler to it I would be diving headlong into it 😂
Binaural literally means "having or relating to two ears." Binaural hearing, along with frequency cues, lets humans and other animals determine the direction and origin of sounds. So yes, hearing in stereo is VERY old technology.
Kind of like what *Eurythmics* did in 1985 on their song "I Love You (Like a Ball and Chain)" ......there is a part where the music travels around your head....round and round....awesome song.
It certainly adds a little more life and energy to music compared to standard LR. But also it has less definition i think. Overall i think i like it though.
I believe this is the future of music! It’s not really their answer to Dolby Atmos, as it works alongside Atmos (using Apple Spatial Audio to play a Dolby Atmos mix on headphones for example). Spatial Audio also works great with a stereo mix (feels like you’re listening on a good pair of speakers in a room). Also with AirPods 3/Pro/Max you have optional head tracking added to the technology, meaning when you turn your head the sound is panned around you, like in VR.
I bet it‘s like 3d in movies. It’s a nice gimmick but it’s just not made for the medium film and the hype will die down. I think it’s gonna be big in games and other interactive vr stuff
@@Heartbeatzofficial Equivalent to M/S processing... in terms of "revolutionary technique". It's an additional tool for adding realism to sounds - psychoacoustic effect. Of course it can be used creatively. Imagine you're playing a video game and a bullet passes near your character's head (the sound now is 3D and you can get a more immersive experience due to the sound effect) . Similarly, the same effect of the sound passing from the front to the back (like the bullet did), imagine you apply this to a reverb return signal and with each transient, trigger the doppler effect with an envelope. Someone will understand I guess.
It’s amazing for movies, but with music it kinda removes some clarity and makes it sounds like you’re listening to the song on really loud speakers in like a bedroom
UA-cam will be flooded with more info when this scenario gets ported to our DAWs and whatnot. We're most likely goin' to get a new panning interface. I imagine an XY plane or two? Somethings along these lines - Panoramic manipulation. DNB will benefit from this. Tech and Neuro will reach another level, the mindfcuk will be more intense. I bet my everything. I can hear it already in the club swirling and phasing inside and backwards and into the hypothalamus! :P
You only have 2 ears but you know when a sound is coming from behind or in front of you. The brain processes the two signals and you can hear in 3D. Same thing applies with this technology.
also called Apple Spatial Sound (ASS)
Ah... I thought it sounded like ass.
Kiss my ASS apple. Binaural panning has been here for ages.
AirPods… with ASS!
😂
😂😂
It IS Dolby Atmos, the only thing that’s different is that they use a proprietary renderer
True
Logic it has been built in to the channel strip for years just click the panpot choose binaural pan and double click the Panpot to reveal the 3D panner which also includes nice Doppler button too for added effect.. I have used this in music production for years (psychedelic trance and sound design) and I find it adds a lot of 3D depth and opens a whole new Avenue for working with and placing elements within a 3D soundfield which is then combined with a normal stereo mix.. and the 3D aspect still works very well playing from stereo speakers / PA. I tend to keep all the elements in front of the listener so it works well for both headphones and stereo playback (with stereo speakers it won’t ever sound like it’s coming from behind you) cheers for the tip off as usual mate I will check it out :)
Hey Alex. In my opinion from what I can hear mixing in binaural really changes the sounds and negatively affects everything to the point where I’ve always gone back to stereo however I’m Dolby atmos mode the binaural panning sounds amazing when monitoring and eventually rendering in binaural mode.
Danny Kirsch I find that having most of the mix in stereo and then adding binaural elements works really well
@@alexdiplock71 I’m going to give they a go Alex although from what I remember the binaural tracks go mess with the sound which isn’t so when monitoring in atmos binaural mode.
The binaural panner doesn’t give you scalability like Atmos does. Atmos itself can figure out how to translate your object based mix on anything from mono to 30+ speakers
BØLT no for sure but for years it’s been the easiest way to access binaural 3D mixing for stereo, not atmos or out to speaker array of course, but now that’s all built in anyway. :) now if they can just add Doppler to it I would be diving headlong into it 😂
This is pretty old technology (binaural audio) but nice to see it’s getting adopted.
It’s more of a SURROUND SYSTEM
Binaural literally means "having or relating to two ears." Binaural hearing, along with frequency cues, lets humans and other animals determine the direction and origin of sounds. So yes, hearing in stereo is VERY old technology.
Ambient music with spatial audio would be really cool.
It works really well with psychedelic trance..
Also check out tipper
Kind of like what *Eurythmics* did in 1985 on their song "I Love You (Like a Ball and Chain)" ......there is a part where the music travels around your head....round and round....awesome song.
ua-cam.com/video/mCqYALIc4jU/v-deo.htmlsi=3fTNRW4ZkhPyChul @ 2:55
It certainly adds a little more life and energy to music compared to standard LR. But also it has less definition i think.
Overall i think i like it though.
I believe this is the future of music!
It’s not really their answer to Dolby Atmos, as it works alongside Atmos (using Apple Spatial Audio to play a Dolby Atmos mix on headphones for example). Spatial Audio also works great with a stereo mix (feels like you’re listening on a good pair of speakers in a room).
Also with AirPods 3/Pro/Max you have optional head tracking added to the technology, meaning when you turn your head the sound is panned around you, like in VR.
The future of music is fucked if the last 10 years is anything to go by
My 1999 land rover had it already
is this a flex? 😂
@@WqpW-WqpW no just that it's not new tec
This has existed for a long time now and people are freaking out, like come on
Any new features are cool but i kind of expected more
Ok but is it a massive revolution coming ?
I bet it‘s like 3d in movies. It’s a nice gimmick but it’s just not made for the medium film and the hype will die down. I think it’s gonna be big in games and other interactive vr stuff
@@Heartbeatzofficial Equivalent to M/S processing... in terms of "revolutionary technique". It's an additional tool for adding realism to sounds - psychoacoustic effect. Of course it can be used creatively. Imagine you're playing a video game and a bullet passes near your character's head (the sound now is 3D and you can get a more immersive experience due to the sound effect) . Similarly, the same effect of the sound passing from the front to the back (like the bullet did), imagine you apply this to a reverb return signal and with each transient, trigger the doppler effect with an envelope. Someone will understand I guess.
This would work really well for ambient music
Most hit albums and movies are mixed in Dolby Atmos already. Apple Spatial Audio is just one way to experience Atmos.
Do the home studio video mate
Hello, Do you think the waves NX and the head tracker can achieve this?
So is stereo on its way out in your opinion. In the long term that is.
I believe so. A 2-track is all you need for headphones.
@@NickCent Sure.
3D SURROUND SYSTEM
What I like to think is that I can use it with my VR headset so I can have special sound there.
I’m I the only one that likes spatial audio
What music streaming service and what headphones should i use for the best audio experience?
A record player
Is it exclusively can be heard thru Airpods or any other earphones will do fine?
It finally works on Spotify it sounds amazing
How good?
isn’t it just spatialised stereo tho?
Es otro audio espacial o es el mismo que lanzó en marzo?
Is this the same spatial audio from apple in march or is another one?
Yeah but when you translate it to other platforms that everybody else listens to music on, it doesn’t sound all that great
Can you use it with AirPods and a windows device?
its cool, but i still have no idea who or why anyone would use it
It’s amazing for movies, but with music it kinda removes some clarity and makes it sounds like you’re listening to the song on really loud speakers in like a bedroom
Apple innovating with something invented years ago. As always
And they do it better, as always
Is it a cross feed technology like Dirac Sensaround Or iFI's 3D+?
What would I need to do to produce music with this new feature in mind?
UA-cam will be flooded with more info when this scenario gets ported to our DAWs and whatnot. We're most likely goin' to get a new panning interface. I imagine an XY plane or two? Somethings along these lines - Panoramic manipulation. DNB will benefit from this. Tech and Neuro will reach another level, the mindfcuk will be more intense. I bet my everything. I can hear it already in the club swirling and phasing inside and backwards and into the hypothalamus! :P
literally this - i’ve not come across a single source that properly answers what music producers should do to take advantage of it
Binaural panning is part of Logic X. You can automate it too. Just tested it a few days ago. Works great.
Search Dolby Atmos
Clubs would need to buy a whole new sound system?
No headphone Jack tho
SAMSUNG GET ON THIS!
Does it work for any audio coming out of the phone
it works on Airpods Pro, Airpods, Airpods Max
Hello guys, is it available on my 2015 MBpro ?
8D Audio is kinda 2D and spatial is 3D
What ever happened to quadraphonic sound? Producers like Alan parsons used this on dark side of the moon
Quadraphonic is obsolete.
Xiaomi spatial audio?
if there are other technologies from others, there is no need of Apple's
I hate how people treat tec like apple invented it
When don’t know what it is but still want to make a video about it!🤪
Auro 3d is just better and cheaper license
It has potential but so far it all sounded washy and unfocused to my ears
Great for gaming and cinema. Not cool for music😢😢😢😢
With you had Dolby Atmos is better!
Your AirPods Pro are fake😂
This short is to long
This must be a gimmick
would be cool if there was a standard. This is comes from Virtual reality.
I thought Spatial audio was Atmos?
Apple Spatial Audio vs Dolby Atmos
No matter what you'll always have 2 ears. So in the end it's still stereo.
You only have 2 ears but you know when a sound is coming from behind or in front of you. The brain processes the two signals and you can hear in 3D. Same thing applies with this technology.
@@Mbstudio144 Still is stereo, but they describe pseudo 3d.
What nonsense
Not that informative
It’s not special, it’s not needed, people with head on their shoulders are NOT exited… Ignore this shit…
First?