The "mine" notes will not work well, since when touching a note, the nearest note that you have not yet touched is taken as preference, that is, if you place a mine note a little before a note that you should touch, the game will interpret that you touch the mine and not the note you wanted to play. Example: if you put a mine at 1000, and a note at 1070, and you touch at 1070, the game will take preference for the mine that is at 1000 as a "good" (and since it's a mine note it will be a miss). I honestly think the black notes look pretty ugly in this case, but hey, that's just an opinion. (I hope you take it as a good criticism and not an attack lmao)
I've actually playtested this and made sure this doesn't happen! ArcCreate has some weird way of handling this case where BOTH notes get hit somehow, leading to a perfect and miss at the same time I made sure every mine has at least one beat between itself and a note you have to hit, which seems to mostly guarantee fair judgements I also gave them smaller hitboxes when playing but that wouldn't reflect in the render I made this level more as an experiment anyways, I did want to make sure it was at least playable tho and yeah fair the black notes isn't the best look, I just thought the gimmick could be fun to mess with lol
I personally love the black notes and I think this is a really cool gimmick to mess around with! @h.i.p.e. You obviously put a lot of thought into it, well done :)
The "mine" notes will not work well, since when touching a note, the nearest note that you have not yet touched is taken as preference, that is, if you place a mine note a little before a note that you should touch, the game will interpret that you touch the mine and not the note you wanted to play. Example: if you put a mine at 1000, and a note at 1070, and you touch at 1070, the game will take preference for the mine that is at 1000 as a "good" (and since it's a mine note it will be a miss).
I honestly think the black notes look pretty ugly in this case, but hey, that's just an opinion. (I hope you take it as a good criticism and not an attack lmao)
I've actually playtested this and made sure this doesn't happen!
ArcCreate has some weird way of handling this case where BOTH notes get hit somehow, leading to a perfect and miss at the same time
I made sure every mine has at least one beat between itself and a note you have to hit, which seems to mostly guarantee fair judgements
I also gave them smaller hitboxes when playing but that wouldn't reflect in the render
I made this level more as an experiment anyways, I did want to make sure it was at least playable tho
and yeah fair the black notes isn't the best look, I just thought the gimmick could be fun to mess with lol
I personally love the black notes and I think this is a really cool gimmick to mess around with! @h.i.p.e. You obviously put a lot of thought into it, well done :)