[ ArcCreate / Arcaea Fanmade ] かめりあ (Camellia) - overcomplexification | Eternal 10

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  • Опубліковано 15 гру 2024

КОМЕНТАРІ • 3

  • @lefriki123
    @lefriki123 4 місяці тому +1

    The "mine" notes will not work well, since when touching a note, the nearest note that you have not yet touched is taken as preference, that is, if you place a mine note a little before a note that you should touch, the game will interpret that you touch the mine and not the note you wanted to play. Example: if you put a mine at 1000, and a note at 1070, and you touch at 1070, the game will take preference for the mine that is at 1000 as a "good" (and since it's a mine note it will be a miss).
    I honestly think the black notes look pretty ugly in this case, but hey, that's just an opinion. (I hope you take it as a good criticism and not an attack lmao)

    • @h.i.p.e.
      @h.i.p.e.  4 місяці тому +3

      I've actually playtested this and made sure this doesn't happen!
      ArcCreate has some weird way of handling this case where BOTH notes get hit somehow, leading to a perfect and miss at the same time
      I made sure every mine has at least one beat between itself and a note you have to hit, which seems to mostly guarantee fair judgements
      I also gave them smaller hitboxes when playing but that wouldn't reflect in the render
      I made this level more as an experiment anyways, I did want to make sure it was at least playable tho
      and yeah fair the black notes isn't the best look, I just thought the gimmick could be fun to mess with lol

    • @swirlytoast2005
      @swirlytoast2005 4 місяці тому +3

      I personally love the black notes and I think this is a really cool gimmick to mess around with! @h.i.p.e. You obviously put a lot of thought into it, well done :)