I liked the first 15 hours. Then the second half of the game got under my skin so much, that I ended up HATING It. I HATED how it fell into this structure of a LARGE story beat, than HUGE downtime, that builds to another bigger story beat. It was so frustrating that I just couldn't keep playing it.
35 hours to complete, no wonder you didn't find the combat repetitive, you basically did so little combat that it was still refreshing and fun, took me about 60 hours to 100% on normal and about another 30 hours to replay on hard for platinum trophy and by that point the combat was super boring and repetitive to the point where I no longer wanted to play the game ever again. First run was fun if you exclude the drag of doing every side quest and unrewarding exploration, but replaying the game on hard was a total chore with rewards of cool cutscenes sprinkled here and there. I basically liked the dark story but gameplay is the most boring out of any FF game as there is zero decision making. Also the time I killed the fire bomb with fire damage is still the most immersion breaking moment I recall in any FF game I ever played.
The first Bombs in the FF series (FF2) were weak to fire. You light them, they blow up. In fact, that’s the logic behind many Bombs in the FF series. This game does have a light Elemental System, but because of the nature of the gameplay, they only give you a marginal amount of extra damage. They wanted every option to at least be “viable” so one can choose to play how they want.
@@gregeichler5237 exactly light them and they blow up, here you hit them with fire and they just take normal damage, complete lack of interesting game mechanics, if you hit a bomb with fire and it overloads at least that is a unique interaction. Even FF1 had more complexity than this game when it comes to mechanics including elemental weakness and resistance and status alignments.
@@OtkaMakI disagree that just because it has light status effects and a light “Eikonic Vulnerability” weakness system, the game has a “complete lack of interesting game mechanics”. The game feels like the best action power fantasy, you can do so many different combinations, some abilities complimenting others in the most surprising ways. I found the ability weaving system was exciting, and I’m still trying out new things on the Ultimaniac Hard Mode(the most underrated mode in gaming IMO). It’s not “less mechanically in-depth”, it’s just different. Even Sakaguchi is in awe of the game’s achievements.
very well done video. I enjoyed watching and hearing your thoughts, I love the FF series
Thanks for the kind words!
I liked the first 15 hours. Then the second half of the game got under my skin so much, that I ended up HATING It.
I HATED how it fell into this structure of a LARGE story beat, than HUGE downtime, that builds to another bigger story beat. It was so frustrating that I just couldn't keep playing it.
35 hours to complete, no wonder you didn't find the combat repetitive, you basically did so little combat that it was still refreshing and fun, took me about 60 hours to 100% on normal and about another 30 hours to replay on hard for platinum trophy and by that point the combat was super boring and repetitive to the point where I no longer wanted to play the game ever again.
First run was fun if you exclude the drag of doing every side quest and unrewarding exploration, but replaying the game on hard was a total chore with rewards of cool cutscenes sprinkled here and there.
I basically liked the dark story but gameplay is the most boring out of any FF game as there is zero decision making. Also the time I killed the fire bomb with fire damage is still the most immersion breaking moment I recall in any FF game I ever played.
The first Bombs in the FF series (FF2) were weak to fire. You light them, they blow up. In fact, that’s the logic behind many Bombs in the FF series.
This game does have a light Elemental System, but because of the nature of the gameplay, they only give you a marginal amount of extra damage. They wanted every option to at least be “viable” so one can choose to play how they want.
@@gregeichler5237 exactly light them and they blow up, here you hit them with fire and they just take normal damage, complete lack of interesting game mechanics, if you hit a bomb with fire and it overloads at least that is a unique interaction. Even FF1 had more complexity than this game when it comes to mechanics including elemental weakness and resistance and status alignments.
@@OtkaMakI disagree that just because it has light status effects and a light “Eikonic Vulnerability” weakness system, the game has a “complete lack of interesting game mechanics”.
The game feels like the best action power fantasy, you can do so many different combinations, some abilities complimenting others in the most surprising ways. I found the ability weaving system was exciting, and I’m still trying out new things on the Ultimaniac Hard Mode(the most underrated mode in gaming IMO).
It’s not “less mechanically in-depth”, it’s just different. Even Sakaguchi is in awe of the game’s achievements.