GLTF with 2 materials starfish continuation video
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- Опубліковано 7 лют 2025
- Uploaded just for you rain haha
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Hi Goon, I wanted to clarify a misconception about Linear space for glTF/PBR materials. The documentation is very misleading. If a map represents color that you SEE (diffuse color), such as the color tint of a metal or the green color of grass, then it should be interpreted as sRGB. If, on the other hand, the map represents DATA, such as how rough/shiny a surface is, or if a material is metal, then it should be interpreted as linear (vs. non-metal). I hope this helps. Don't start switching your sRGB Color Space over to Linear. It makes a mess.
super job, @theblendergoon6685 , don't forget the PBR Materials Ui can help you make that metal really shine ! Excellent work, you've been busy, my friend ! This is a must watch !
According to LL PBR docs users should "Move from sRGB color space to Linear for all lighting and blending"
This isn't quite correct and needs to be clarified --> if a map represents color that you SEE (diffuse color), such as
a color tint of a metal or a green color of grass, then it should be interpreted as sRGB. If, on the other hand, the map represents DATA, such as how rough/shiny a surface is, or if a material is metal, then it should be interpreted as linear (vs. non-metal). I hope this helps. Don't start switching your sRGB Color Space over to Linear. It makes a mess.