GLTF with 2 materials starfish continuation video

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  • Опубліковано 7 лют 2025
  • Uploaded just for you rain haha
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КОМЕНТАРІ • 4

  • @AlisonReidMe
    @AlisonReidMe 11 місяців тому +1

    Hi Goon, I wanted to clarify a misconception about Linear space for glTF/PBR materials. The documentation is very misleading. If a map represents color that you SEE (diffuse color), such as the color tint of a metal or the green color of grass, then it should be interpreted as sRGB. If, on the other hand, the map represents DATA, such as how rough/shiny a surface is, or if a material is metal, then it should be interpreted as linear (vs. non-metal). I hope this helps. Don't start switching your sRGB Color Space over to Linear. It makes a mess.

  • @AlisonReidMe
    @AlisonReidMe Рік тому

    super job, @theblendergoon6685 , don't forget the PBR Materials Ui can help you make that metal really shine ! Excellent work, you've been busy, my friend ! This is a must watch !

  • @randomnirvana2491
    @randomnirvana2491 Рік тому

    According to LL PBR docs users should "Move from sRGB color space to Linear for all lighting and blending"

    • @AlisonReidMe
      @AlisonReidMe 11 місяців тому

      This isn't quite correct and needs to be clarified --> if a map represents color that you SEE (diffuse color), such as
      a color tint of a metal or a green color of grass, then it should be interpreted as sRGB. If, on the other hand, the map represents DATA, such as how rough/shiny a surface is, or if a material is metal, then it should be interpreted as linear (vs. non-metal). I hope this helps. Don't start switching your sRGB Color Space over to Linear. It makes a mess.