How To Build a Health and Damage System in Unreal Engine

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 5

  • @JustAnotherDangHowToChannel

    One thing to note that binding the percentage is a bit expensive as it fires every tick, I might create another video to show how to PUSH health stats from character to UI instead.

    • @fuad.othman
      @fuad.othman Рік тому

      how about adding delay 0.2 second for the tick

  • @spectregames5518
    @spectregames5518 3 місяці тому +1

    AMAZING!!!

  • @cainoguitar
    @cainoguitar 2 місяці тому

    I do have a question how do I pair animations to the pick up and death?

  • @drenwickscreenarts
    @drenwickscreenarts 10 місяців тому

    Hey there! Love the video - very helpful and I've learned a lot. I am finding an issue however. After I create the health variables, it seems to break the 100/100 display in the HUD, and my player actor seems unable to get damaged or get health from the pickups. I've followed your blueprints exactly - I am just wondering whether something else in my player blueprint is causing a conflict perhaps? Do you know if that's possible? The error log doesn't show anything. Sorry I am total beginner!