Don't let the leader be first player by placing a marker on his character during the 'Nyet Phase'? Doesn't seem like something that would be difficult to do ...
Late reaction: last two rounds role the dice on who starts. If the no.1 can't pick numbers 3 and 4 will likely still team up to beat 1/2 so I think chance in the end fase works fairest.
Who wins the trick if two super trumps are played? Because there are 3 x 1s of each colour this actually happens fairly often in the games I've played and the rules don't clarify. Does no one take the trick, or do both players effectively get a trick, or does the first person to play super trump take it, or last?
This review is spot on! I like trick taking games and I think the Nyet phase is really cool but the scoring isn’t. In the games we have played (3 and 4 player games) you know early on who will have a chance to win and who won’t. If somebody gets an early lead they will focus on two things; see to that each trick will earn you 1 or max 2 points and secondly try to be the first player. They will often succeed with one of those things. Maybe things will be a bit different if you play with 5 players… Also on the down side is that the game takes too long and the cards are too big which makes them hard to shuffle, handle and impossible to sleeve.
Agreed. Once you get that lead, it's difficult to be dislodged. What we're considering as a house rule is that any loot that is captured (the 1's) are point solely for the person who took that trick, and not his partner. That would ensure that in each round, all players receive a slighting different score, allowing someone to overtake the leader, even if the leader is his partner.
What if 2 super Trumps are played on the same turn?
Interesting thoughts at the end. Thanks, Dan.
Looks like toepen (dutch card game with normal deck of cards)
Don't let the leader be first player by placing a marker on his character during the 'Nyet Phase'? Doesn't seem like something that would be difficult to do ...
Yeah that solves the issue. Another thing would be to keep scores secret right until the very end of the game.
Late reaction: last two rounds role the dice on who starts. If the no.1 can't pick numbers 3 and 4 will likely still team up to beat 1/2 so I think chance in the end fase works fairest.
Who wins the trick if two super trumps are played? Because there are 3 x 1s of each colour this actually happens fairly often in the games I've played and the rules don't clarify. Does no one take the trick, or do both players effectively get a trick, or does the first person to play super trump take it, or last?
In the case of the same card being played multiple times, the last person to play the card wins.
@@RobertJohnson-fv7nu what is your source for this? Do you have a link? It would stay with the theme of having the lead that the first player wins it.
@@RobertJohnson-fv7nu scratch that I found the rule within the book.
This review is spot on! I like trick taking games and I think the Nyet phase is really cool but the scoring isn’t. In the games we have played (3 and 4 player games) you know early on who will have a chance to win and who won’t. If somebody gets an early lead they will focus on two things; see to that each trick will earn you 1 or max 2 points and secondly try to be the first player. They will often succeed with one of those things. Maybe things will be a bit different if you play with 5 players…
Also on the down side is that the game takes too long and the cards are too big which makes them hard to shuffle, handle and impossible to sleeve.
Agreed. Once you get that lead, it's difficult to be dislodged. What we're considering as a house rule is that any loot that is captured (the 1's) are point solely for the person who took that trick, and not his partner. That would ensure that in each round, all players receive a slighting different score, allowing someone to overtake the leader, even if the leader is his partner.
Thanks !!
Thanks!
This is nothing but Spades lol.
It's VERY different from spades
This is just uker