I'm 68 years old and my son is 32 years old and we used to play ratchet and clank way back in the day together. He was so much better than I was and had to help me overcome the boss sometimes but we had so much fun doing this together. Great memories man.
Funny thing, was just looking at the list of upcoming in-development MMOs. A good 3/4 of them I already feel bored of without ever playing, because I can tell how the whole process is going to play out. Many games in this genre took the wrong lessons as to what made it popular in the first place. They act like we just want something to kill the time, so they load these games with massive grinds, gated content, daily quests, login rewards, and all sorts of shit they can point to and say "Look, you can play for 5,000 hours!" Mate, I'm just looking for an immersive world and a fun adventure. Grinding skeletons for a month until Witch's Earing drops isn't integral to any of that.
For over a decade publishers have tried so hard to prove that "singleplayer games were dead"!!! Yet EVERY single year the games of the year end up being the singleplayer ones!
“I don’t regret a single minute of it but I don’t want to do it again” so real. It’s like that feeling when you lose a save file, the game was great fun, but retracing is just so infuriating.
I've had this epiphany years ago. Playing great new single player games, re-discovering older ones and éspecially discovering old single player games missed out on is amazing!
I mean, yeah. There's a reason so many people are moving towards single player games. They're simply designed more towards player enjoyment than repetitive profit generation, not complicated.
@@DiazMartinez-xb3dd Yeah, but what does that have to do with "Live service games v.s. Single Player Games", also known as "The Current Topic of Discussion". And if it bothers you so much, then why do you keep coming back? And if it doesn't bother you or you agree with it, why bother bringing it up unnecessarily at all? Was this meant for a different comment strain by chance?
You are not alone. My "Aha" moment was when I was spending hours on RuneScape trying to figure out the most efficient way to farm "X" thing and I leaned back and thought to myself "this is going to take me two sessions of 6 hours, why don't I just spend two hours at work to earn the money and just pay for it." After that, I started turning away from MMOs.
RuneScape was the death of MMOs for me. The game is based around min maxxing and you start realizing you’re not playing a game anymore. You’re playing an efficiency simulator.
@@RichardChenywhen you're playing the game that hard it's not a game anymore it's a job like literally there are people that are paid to grind that much for other people
I'm 7 years younger than you but also agree. When I see a whole screen with icons like achievements, daily login, weekly, monthly, shop, 2nd shop, 3rd shop with red dots all around and button "claim" I'm losing my mind. And usually free item to clam is at the end of the list so you can look at all other items you can buy with currency earned by daily logins (or simply pay money). I personaly love cosmetics in games BUT only if it's not a battlepass, seasonpass or whatever so you don't feel like "f*ck if I don't login I won't have it" which is very rare to be honest. There are online games where you don't need to play every day, like Risk of Rain 7 for example. You simply pay for the game and you just have all of the content. I do like coop games like RoR but unfortunately a lot of them also have life service features. The worst part for me individually about life service games is that my mental health isn't the greatest so I'm "pinned" into my bed and don't have energy to get up so life service games also had a little impact on making me feel even worse. That's why I'm mostly playing single player games. Fortunately there is sometimes a modding community which can make multiplayer mods for single player games, for example Slay the Spire, Noita, Celeste and allegedly Hades but never tried that. Mobile life service games are even worse imo. Not only you have the same system as on PC but also tons of ads and notification pop-ups "Hey! login so you won't miss a free item!". I hate it I hate it I hate it I hate it! If I look at the game and I see 9999999 damage dealt and 73e17 HP on screenshots or video it's instant NOPE. Nice video, Asmonold! I hope to see more single player games 🩷
@@Nadia-Was-Taken eventually cosmics don’t matter that much. At the moment they seem cool, and perhaps fomo will make you want it. But at the end of the day they will be replaced by something else or you end up playing something else. It’s like the D4 horse mounts, first there were a few, now you have a list full and couldn’t care less, but then the expansion got announced and you would get the panther mount with the expensive pre order. And now already multiple cats are to be earned. That one exclusive cat suddenly isn’t that special anymore. And I’m not even playing that much Diablo lately, I pre ordered the expansion during the S4 hype but have not played this season a lot. That shows how elusive the actual hype is and cosmetics are just worthless in the end
"It feels like work." - This is how I feel about every modern game post 2013. Barring anything handheld, every game feels like I picked up another job at the mill and I'm toiling away for some progress meter. At least with something like MGSV:TPP you get a new gizmo to use and upgrade.
It is the same for me. Due to all these systems in live service games like Battle Passes, Seasons and what not I'm not enjoying gaming anymore. I feel stressed and pressured to play the game to not miss out and cope that I might return to that game one day fully, but no... I guess playing games at your own pace is like a relieve. No stress, no missing out, continue whenever you can or want.
That's because for the owners of game companies, it IS a job for you. You do things that make them money. Because you pay them for the ability to play their games, and advertisers pay them for your information that they collect about you when you "sign up" an agree to allow them to "share" your information 😂
@@Allious131How does watching someone you see as unintelligent for entertainment make you unintelligent yourself? Is that what you're saying? If so, that logic doesn't follow. If not, apologies for the misinterpretation.
No joke this exactly what i went through, i used to actually care about being good at online games, now as i got older, i simply do not give a shit anymore, and play purely for fun, and don't really bother with MMOs anymore, not just because they all suck now, especially the new ones but i just better value my time. quit hard core raiding the MMOs i was playing. i also now hate every online only live service game.
I stopped playing MMOs when the social aspects of it started to die. Another aspect was the ever-changing meta that was hard to keep up when other responsibilities appear in the real life.
Yeah that was the biggest mistake these companies made in regards to MMOs, making them "single player friendly". If you want single player, the actual genre is better.
It’s why I quit Destiny 2 and a vast amount of gacha games back in April. I’ve since beaten 8 30+ hours games in my backlog and feel better cause of it. They’re all designed to keep you in there. It’s alluring because it’s a “free” game. Your average gamer is broke, sees a new “free” game, plays it and can’t get out. Buys skins or whatever and says it’s “peak” lmao. That market is what it is. Tho like you said, most play these games to flex their income and their grind hours towards other players. “I have all epic gear, maxed out and you have common gear barely leveled. Get like me.” Perhaps the devs intended on that? Either way I say play the ones that look good to you, but don’t fall for their expensive monetization. Paid games still exist and are out there so please play them
I have friends who work full-time with few bills at all since they share a house and they still come home and boot up free to play games. They'll buy amazing singleplayer games then just forget about them and go back to Warframe or Destiny 2. I will never EVER understand that type of gamer.
Also quit Destiny 2. Played for about half a year during Beyond Light, but got sick of the daily homework and seasonal homework. It's a shame because the gunplay is top-of-the-industry. Live-Service just sucked all the fun out of it.
Another aspect of MMOs that goes unnoticed is the more you play them the more you fantasize everything that it could be. When it inevitably fails to deliver that vision, they've already ran away with your wallet.
It's how I felt with FFXIV in the end. I loved my time with it, but I realised it didn't fulfill my Final Fantasy needs. Which are.. Yep.. Single player games
If you want a live service game that's detached from treadmills, play Gw2. It's not perfect, but it's not WoW with FOMO (excluding holidays, which happen once a year - but you can obtain the loot from the previous holiday next time)
Never got sucked into daily online service games. I never took multiplayer games seriously when I was young but I find myself having lots more fun being competitive and improving as much as possible in a game. Live for single player games though.
Had a game I played some time with on a private server. But then I started calculating as I had less free time as I was no longer going to school 😅 Hmm, this thing, I just farmed 1 hour and got 1 item. I need 100 items to have a 40% chance to craft the equipment I want. I need 5 of them to complete the set. Could mayplay 2 hours a game. So I would have needed to farm for at least a year..... And it wasn't fun playing. It was just killing some stupid boring mobs.
Multiplayer games are to competitive, and with current technology, being competitive in pvp games is pointless, someone's always gonna cheat, or bot, and make the tedious grinds pointless
This is exactly why I stopped playing Mortal Kombat. It used to be you could spend 20 to 30 hours and unlock everything in the Krypt and feel like you've accomplished something. Now you're lucky if you unlock three skins in 30 hours. Devs used to value your time
I've always been generally a solo player, so the idea of playing a game simply to be better than someone else is wild to me, unless it's specifically a pvp game. I've always enjoyed simply getting lost in a world, a narrative and seeing the progress of my character. Play for yourself people, no one else.
I pretty much banned any gacha/loot box game when I noticed how much it ruined my day when I didnt get the character/item , which defeated the purpose of playing games in the first place.
I'm still playing some Hoyo stuff because it's good for bite-sized play, and the games behind the Gacha are pretty good. Everything else I play I feel compelled to play very long campaigns on the hardest difficulty. But I absolutely stopped buying the monthly pass. Because it compels you to log in every day. Now, if I'm not in the mood for Star Rail... I just don't play it. Very simple.
Its like arthur now need to pay so much gold just to pull out excalibur but another rich kids pull it out instead. And every lords in de kingdoms got at least one excalibur.
Same here, the last gacha game i played and would quit every time i didn't get a character i wanted, this happen 7 times, untill i just decided to just stop playing it entirely.
The problem is that they stopped trying to make MMOs. The grind is no longer in service to anything except metrics, and they don't even hide it. You don't go do blacksmithing because blacksmithing is fun, or even because you're living the fantasy of working as a blacksmith - you do it because they put reward Y behind X hours of blacksmithing. They don't even pretend otherwise! They just put the rewards in visible tracks showing you how much you need to grind. They took all of the traditional parts of MMOs and gamified them. Raids are just a minigame now that happens on a predefined schedule. You always know what you're getting, when you're getting it, what the rewards are, etc. M+ heavily gamified dungeons. Even questing: they used to constantly experiment with quests, then most of that experimentation shifted to World Quests, which are mostly just minigames - you walk into an area and your HUD changes and you play a minigame for a couple of minutes. Fundamentally, it doesn't feel like a world of anything anymore. It feels like exactly the theme park people have always criticized it as. And everyone knows that the carnival games are just there to rip you off.
Stopped trying to make anything Even if you didn't want to make money... The difficulty in putting together a team of experts is just too high because they're all just CS grads that don't know anything
in 2004 wow felt like a world because you could jump and there was no loading screen. technology improved, standards went up, expectations increased while the game became systematic for balance purposes. really doesnt feel like a world anymore
This is exactly why I HATE battlepass systems. Even in a game like Deep Rock Galactic, which has the best battlepass system I've ever seen, its still not actually good. Its just the least terrible. They're nothing but a cheap and lazy way to pad out the game. All those hundred "rewards" you can get could have been spread around the game in places that were actually fun to play through. You know, like: Go beat this fire dungeon, get a cool fire skin for all your swords. Go beat this boss, get the emote he uses when the fight begins. But instead, they just take a bunch of random items, and put them behind a huge XP track. So instead of having any sort of intrinsic connection to the world of the game, or your experiences in that world, it just ends up feeling like a collection of random junk. None of it will ever have any sort of cool story or fun memory of how you got it. Its all just "oh yeah, I think that came from the battlepass, or something. I can't really remember." And then you just leave it sitting in your inventory next to all the other nearly identical items that you also don't care about. And, the irritating icing on the frustration cake is how you can't even choose what order you get anything in. You only want that cool helmet at rank 50? Well, you're going to have to grind through 49 other useless items that you don't care about to get it. Have fun!
I just want a legitimate MMORPG that 1) Plays like old WoW 2) Doesn't have a static gear progression 3) Has randomly generated (and very diverse/interesting) loot tables (similar to Diablo 2-style games) 4) Has an enjoyable leveling experience 5) Follows osrs's concept of having quests being the goal/meaningful in progression and not just repetitive XP-gain-grinds. 6) Has PvE content that is challenging and yields a strong sense of accomplishment 7) And isn't motivated/run by DEI nonsense/engagement metrics.
I'm still baffled how many people love Battlepasses. Imagine paying money for something and instead of getting the item, the store employees give you chores and annoying side hustles in order to get the item you paid for and if you don't do it in time you lose your money and never get the item. Buy something and work for it is not what i call a good investment.
I realized this when I was playing hearthstone. I farmed every single daily quest to get 700 golds to unlock all naxxarmas dungeon levels. I beat every single boss in naxxarmas to unlock every single naxxramas card. With the whole Naxx set I started testing a few decks and the moment I was comfortable with a deck to start playing ranked seriously a new patch came. Now my naxxramas cards can't be used anymore unless in that game mode which uses cards from all patches, where I'm missing a zillion important cards so I'm not even close to competing against people who have cards from all the editions. So all that grinding went to waste without even using it. I never played HS again after that.
Sounds like they need much longer cycles, and should have option to play with just that era of cards instead of them just rolling into all of them together
@@Mark-sd4hvno, that’s the whole point. All players have different lifestyles and preferences, so the length of cycle being “longer” or “shorter” is meaningless. It will always create a bad experience for a chunk of the player base. The cycle model is the fundamental problem. It creates problems. More is not better. Can’t just keep cramming additional clutter into a game and call it good.
If only you could just proxy HS like you can with MTG. That's the only reason I play EDH, buy a 70 dollar printer and print thousands of dollars worth of cards for cents on the page.
>Engage in mediocre gameplay that everyone else has gravitated towards >Grind 20 hours to unlock a cosmetic item >Player-base slowly dwindles over the course of the next 2 years >Find a new game >Rinse and repeat I pity the person who finds this fun.
When the entire player base becomes "robotic," there is no reason for cosmetic items. There is no one to show it off to but yourself. At that point, just make it a challenge unlock like it was in Tony Hawk or Banjo Kazooie.
Every Live service "game" nowadays feels like a chore, you playing not because you want to have fun, but because you must complete a checklist, you must collect all the thingies, you must farm X, Z and Y because, idk, maybe you will need them some day i guess; you playing because you don't want to miss out on the new season, event, thingy, right? Just chores, after chores, after chores... When i boot a single player game, i play the entire day and don't even notice. When i boot a Live Service, i'm already exhausted before it had even opened. From daily thingies to keep you login in, to weekly thingies to maintain you playing, and monthly thingies to keep bringing you back...
It's a very subjective topic. The reason why it's this popular is because players demand for them. Customer is King. The word "you" doesn't really fit to describe the players, but instead "I". Just like how game devs shouldn't dictate what's fun for you, you shouldn't dictate what's fun for others.
For me, the cycle usually breaks when I have to travel or something, and, for some time, I'm unable to play. When I get back, I realize that I can totally live without that shit. Now I dont even start those time sink games because I know it's hard to leave.
This right here. I've logged in and "played" (used stamina/farmed stuff) in Genshin for 2 years straight. Every day, rinse and repeat, did all the possible quests, 100% all the maps at the time. Then I went on holiday with my s/o and dog and because my phone was slow and old, I couldn't play "properly" and it was laggy so I thought "ah well, 1 week away won't hurt". When I came back I realised "If I went 1 week without it, there's no point to continue". Rinse and repeat with any other game I tried after like HSR, WuWa, Throne and Liberty and other MMO's.
After years of playing liverservice with friends, pvp or pve, i’ve decided a few weeks ago to backtrack and go through my catalog of single player games. And it was such an eye opener, it felt like i’ve found joy in video games once again.
I'm 34 with three kids. Wasted time is costly to me. I've spent my fair share of that time sitting in queues in MMOs. I played a tank in War Within and got to enjoy basically instant queue pops and group invites. After I did all the content I was interested in and got full epics, I tried playing a dps character. I just couldn't handle going back to waiting in queues. So I just quit. I tried Throne and Liberty. It was pretty but the content wasn't engaging. I tried New World Aeternum, but I didn't think it was good enough to push to max level. I finally played The Witcher 3. I was engaged. I couldn't even play a podcast or Asmongold TV on the side. I liked it so much that I don't want to play it if I know I'll have distractions. I have a library of other single player games I've collected on sale over the years that I feel will give me similar experiences. What a relief. If I want to play online, I'll probably stick to Hell Let Loose. I like it because I can just be a grunt taking orders in a large-scale battle where individual performance matters but only in cooperation with the team. There are no carries and no one plays a hero. It doesn't matter if you're level 400 or 4, that community knows you have to work together to have a good time, win or lose. But for when I'm not gaming, I'm refreshing this channel. Cheers to enjoying games again.
Yep, CRPGs don't really allow for podcast listening. I have some "podcast" games for that such as Age of Wonders 4. Witcher 3 is great, I wish I could play it again for the first time. Don't skip the expansions!
i dont know if you played cyberpunk already but it gave me a feeling only witcher 3 could give me. both games where i played every possible side quest, searched every single tiny corner.
For me it's 2 factors: 1. I got far less social with getting older. I don't want to be part of some online social group anymore, prioritizing them over a lot of things to keep part of then. If I don't feel like doing the "usual" stuff and just watch some anime or play some single player chill game for some weeks: I was crazy not just to do that back then. 2. The games itself - here I largely agree with baldy. Besides the skill issue that gets bigger the less you play and keep in shape - these games offer not enough to get me into them again. I started playing online games with Warcraft 3. I was a lore fanatic, build dozens of maps in Warcraft 2 and 3 - my love for the game and some rl friends got me into battlenet. But with wow and a lot of live service games the main dish is the hamster wheel, not the story or the adventure. You get a bigger chunk once or twice a year but it is already full of hamster wheel content. No matter how good the new story or atmosphere is, everything plays out the same way and you start as being weak grinding for the next 1-2 years to get stronger again. The powercreep feeds itself on missing out content - if you miss some gacha unit and think you will get them next time: Nope, they will suck then or, more common now: Shortly after their rerun. In MMORPGs it's even worse: You will never get strong without a good guild, friends or being shown as the super #1 solo player in some addon for mythic or whatever content. Try spending money in WoW for sell runs: After a few months your gear will already be obsolete. Just not worth it anymore. At last for me. I play Honkai Starrail for I like the stories a lot. I quit Genshin because I don't like Natlan with its vehicle mechanics. And the story felt never more being aimed at younger audiences. I stopped FF14 because I didn't like most of the game besides the story. After Endsinger even the story got bad.... But nowadays I play a lot of single player games again. And I have a blast. Should have done that sooner instead of keeping my eye on WoW 6+ years after I quit, hoping to like it again.
"I'm turning into a boomer playing single player video games and feeling better than ever." This, this right here, has been exactly my sentiment in recent years. And been enjoying it far more.
@@DiazMartinez-xb3dd He's got a severe case of arrested development and it shows like you said. Which is a shame, as he's fairly intelligent just not developed into an adult yet.
I think it's got a lot to do with how online games are made now compared even 10 years ago. When games came out then, the Metas weren't constantly changing, there wasn't new guns being added, stats to existing guns changing, you could play when you want and come back and it's the same thing. DLC's and Mirco-transactions use to be map packs that came out every 3 or 4 months, and they weren't $70 they were $20. The games in general back then like Halo 3 or Cod 4 were way more engaging because you weren't flying around the map with unlimited sprint and sliding, games were more methodical and tactical then they are now. Matchmaking lobbies in games now are trash, no pre/postgame lobby, can't talk to other teams between rounds, no party up features and on and on.
the constantly changing meta is what finally killed games like League of Legends for me, but it has its claws in pretty much anything online and competitive at this point. Even some online PvE games like Helldivers are just constantly over-tuning in one direction or other for reasons that don't make sense to me. But I'm just trying to imagine going back in time and walking up to people playing chess, and trying to explain to them the idea of changing the rules and balance of the game right in the middle of one of their tournaments. It's ridiculous. You get used to one ruleset and no sooner do you understand it than it changes again. This happens several times per month and is viewed as normal, but once you've taken a step back to notice it you realize that the genie can't be put back in the bottle. If the game is not fun, you can only hope the devs finally get around to fixing it- but the moment it is fun again you've got the clock ticking until the next moment they completely screw everything up again. It makes for an infuriating experience where you're constantly wishing you could "recapture" the feeling you had when the game was actually enjoyable. This is to say nothing of just how degraded all matchmaking systems have become and this is especially true in League where - you can literally notice this as you're playing - as soon as you play a few games above a 50% winrate, they abruptly force you into a series of games which are almost completely unwinnable until they've gotten you back down where they want you and restored "balance" to their ELO system. tl;dr the current system of online game design sucks ass
Halo 3 was peak for me. Honestly had the best cosmetics system I've ever experienced. Simply get achievements for certain armors. Achievements never went away. No FOMO. I remember having to splatter someone with a mongoose for one of the Scout armor pieces. Getting all the campaign skulls for hayabusa armor and even cooler unlocking the hayabusa katana chest piece. It was simple, no bullshit, just enjoy the game.
Live service games today are made to be money first. That is the difference. Online games like old CoD and whatever else did not. Runescape and WoW whatever did not launch like that. TF2 the hat simulator is not the first online shooter. It is not the most current and up to the 'standards' of today. Yet it is a perfect case study to understand what makes a online game work for pretty much forever. Quake/HalfLife1 > Quake Mod > HF1 Mod > TF1 > TF2. And no joke, we might as well say, > OverWatch1 > OW2. But you know what? That is what makes TF2 so important to the discussion. OW1 is not even up and running anymore. And when did anyone hear about OW2 in the news? Yet somehow TF2 is still around, if so a Zombie. TF2 hat/gamble economy is the reason why. Shut TF2 down and DOTA/CS would be affected when players realize how meaningless the skins really are. They are not worth the money sold in the economy. And not only that. TF2 is pretty much the online game that laid the groundwork for pretty much everything going on in live services today. It pretty much is the first F2P online shooter. First online shooter with gambling boxes. It might not be the legit first in the market doing this things. But clearly the first one to be massively successful doing it. Overwatch 1 was a massive success. In many ways it was TF2 made in the current ways of doing things. TF2? It was hardly a big success at launch. It was developed and shipped with HL2 and Portal. Called, The Orange Box. The online shooter was strapped with a copy of Half Life 2! And it still was not able to sustain player numbers for more then a year or so? But the game was developed as if it was a Single Player game! It has DNA from the days of Quake and the most earliest of online shooters. The worst update to TF2 that drove away the most players and trust? It was a update trying to counter OW1, by being more like OW1. Chaining the matchmaker and the spirit that existed before today's live service crap. Is it not ironic how implementing a system that did not belong, badly implement it braking the hole game, into the game so afraid of OW1. Was also what ruined the thing OW1 did not have. That literally no modern online shooter has. A Single Player Mindset. Player enjoys every second of it = good game. Online games should be fun to play. That is the issue with online games today. It is not a game. It is a service that costs money/time to enjoy. If you make a paid or free online game that brings in good players having fun? Then you can monetize the game enough to still keep it a fun online game. And still make SO much money. If you make sure to get the updates and maintenance right. TF2. 2007-2016. After Meet Your Match (the name of the patch, 2016) the game was left abandoned but as a Zombie. And is pretty much stuck in 2010-2016. No battle pass was inflicted to the game. And it was designed ground up before skins and all this live service stuff. All that matters when you play is having fun. Or a number on a scoreboard. It is a single player game online. It is fun with friends/strangers. Not a grind to play! After 2016, what online game was actually fun? Be honest with yourself everyone. Around 2018 online games where heading strait into unplayable. I have not played Overwatch at all. Yet even I know that by 2020 it was over. OW2, CS2... Warthunder/WorldOfTanks. So so many games stopped being fun. Even CoD and Fortnite. Fortntie released 2017 remember. Never played that either. Last I heard it had turned into some Lego Minecraft. Robolox? Online games are bad. Because money, that is why. Cheats too. P2W.
Apex Legends is really the worst with the sprint / sliding. It's a fun game but the more characters they add the more the meta just gets hard locked to playing the smallest fastest character you can, and power sliding across half the map.
THANK YOU! I'm so glad more and more people are talking about this now. Anytime I've tried explaining this to other gamers over the last 5-10 years, they've looked at me like I was crazy.
I quit MMO's and live service games years ago. Stuck to single player video games, where there is no FOMO. The games are designed to challenge you, not suck your soul. Did wonders to my mental health. World of Warcraft vanilla was designed the best, pay a little every month and everything was attainable by simply playing the game with your friends.
An analogy if anyone reads this. Elden Ring was my first ever soulslike experience. I took a step outside the starting area and saw the dude on the horse. I tried to kill it and I got 1 shotted about 4-5 times. I saw online that others were able to solo it as a fresh character and when attempting that, it made me realize that I just do not have the skill to do it. I refunded the game on steam. It really ruined my ego because that same ego is what I had in mmorpgs trying to be the best pvper and coming up with reasons why i died. After getting envy on people praising elden ring like its the next ocarina of time and hearing you talk about it tons i rebought it, I skipped past the boss and enjoyed the game. Who was gonna know or care that I did? That experience right there is why i decided to stop having an ego and started to look for enjoyment in my games. This transferred to not caring about fomo because I can't be the best anyway. I can't be the richest anyway. So yeah basically thats what i needed as a wake up call. When i do play gacha games, its for fun and not caring about fomo because i cant be the best anyway, id rather have fun.
Yeah eventually I had to convince myself to stop buying these Souls games because I suck at them now granted I probably would have an easier time if I didn't rely on the Ultra Greatsword all the time but I just love that Max damage
pick up a 4X grand-strategy game and see how it fits (Hearts of Iron, Civilization, etc) or an RTS (Starcraft, World in Conflict). There are games that don't require you to make snap decisions and require you to sit down and make choices.
@@A-TALKING-TOASTER you don't suck at souls games man, that's just the experience. It's mostly about patience and game knowledge and not necessarily about reflexes or strategy. You should not feel discouraged and ostracized by the community for not liking the game or being good, most hardcore souls players you'll find are painfully average at competitive games so they love to talk down to people who aren't as good as them at the one game they're decent at so they can feel better about themselves as an "elite" gamer.
"Beating people at a video games doesn't really matter, because it's a video game." This is how I've always felt about competitive live service games. If I want to get competitive, I'll play Smash Bros, Mario Kart, or Age of Empires against my friends. Otherwise, I'll just keep grinding away at my current backlog of single player games. I already work a full time job. I don't have time to obsess with the PVP meta of an MMO, or the arena meta of a gacha.
Life lesson in my decades of gaming. If I want to be competitive, play a game with a long lifespan or transferable skills and knowledge within the genre E.g. fighting games
Yeah, and the funny part is the competitive addicts will try to call folks who want to play for fun names and memes because they cannot come up with a logical counter other than huffing copium. Like they literally never shut up and are so unfun to hang around with.
i mean, they do, but its usually something you can skip if you dont want to engage with it. for example, ffx is an amazing game, amazing story, and its easy to see why so many people love it as one of their all time favorite games of all time, one thing almost everyone will agree though is, FCK THOSE MINIGAMES, if you want to collect all the ultimate weapons, to even call it a chore is a massive understatement. FFIX is also very well beloved, but is another game in the franchise with atrocious mini games. which is why i dont mind how they did it for VII Rebirth. as i feel like its at least do able, and there's no need to do everything at once. just as much as i want and move on.
Good single player games: it’s not about the destination, it’s about the fun you have along the way Live service games: forget about a destination, it’s about the time and money you spend in a game
Great way to put it. Even games that have leveling and grinding still design around the core gameplay loop and the fun you have during the journey, where as live-service games mess with the pacing to facilitate their monetization scheme.
exactly why i play on private servers for online games. not because they preserve the games or because its f2p, i just simply wanna have fun playing the game and interacting with people without feeling that im actually a hamster running the wheel for greedy people. "but its morally wrong" "but its against the law", idgaf. if taking a shower at home requires me to pay battle passes, ill take the river.
What people don't talk about enough is how much shameless botting and k/d ratio farming goes on in these games over playing the game and it is a massive problem, these days if I ever see a hint of a live service I stay away from it as a result because I know if it's got any kind of grind mechanic on one is going to play the game properly
There is also something freeing about knowing your server could disappear at any time. When you know you're building a sandcastle you know it's not a long term "investment" and you can treat the game for exactly what it is. Just temporary dumb fun. My time there never felt wasted
Once again. I 100% agree. I'm 36 and I had the same mindset playing runes runescape/wow and other mmos. It was all about showing off what you had others didn't. I started realizing this in my late 20s. Stopped playing these time wasters. The one recent game I did enjoy was once human but the resets killed it for me.
I'm in the same boat as Asmongold right now, approaching 32 and I've been playing Diablo 2 Offline and Cyberpunk 2077 for the past 2 months. It get's to a point where you see how limited in lifespan and soulless these new online games are, not to mention the predatory monetization.
If you enjoy a game, just play it. If not, dont play it. Its that simple. People have been playing soulless games like football for centuries and they are still around with no updates.
Always hated any system that tries to dictate what I do. Never done dailies, never felt obligated to do raids every week. Any system that tries to make you feel like you need to do something, I dont do. I am the dictator of my hobby, not the game :)
True. Never done a seasonal event myself. Just a well, nowadays it's just an excuse for the devs to sell meaningless stuff on the store instead of actually celebrating the occasion.
Remember, Valve caused a lot of the problems we're seeing in gaming today. Dailies, Battlepasses, lootboxes, for cash cosmetics and storefronts... it's got so bad even they are taking a step back from the mess they've created and went back to making games again. That and the "Extraction Shooter" hype needs to die in my opinion. I get the appeal of Tarkov, but I play games to have fun, not feel like I'm at work at my first job picking up scrap metal for sorting and recycling.
I wouldn't say I never did seasonal events, but I've found that they make me not want to play. I've always thought that crap was toxic. As soon as it starts to feel like a job I stop playing.
Dude playing Fallout; New Vegas on my potato laptop as hardcore "Mobile Gaming Only!" Type felt something else. Moving away from Mobile MOBA Hell like Mobile Legends, Onmyoji Arena, and League of Legends; Wild Rift, and Carpal Tunnel Maker FPS Mobile games like CODM, PUBGM, Bloodstrike and Arena Breakout, felt so fucking weird and fun at the same time.
Spending countless hours to get the best gear, only for it to become obsolete in no time at all, it had better be an amazing experience, but most of the time it's allot of time doing the same bosses which where fun once or twice but after that it's a chore, he's right, it's not worth your time, it's not good enough.
I think that a lot of people, Asmon especially, is just focusing on the chore thing and forgets the most important thing that MMOs are about in the first place. The social aspect. I was always looking forward to raids with my guild, regardless whether we were doing progress or farming. Yeah, the gear will get obsolete at some point, but you will always retain the experience and achievement of beating the boss or dungeon with your friends. People who play MMOs alone like singleplayer games(Pugs are trash for lonely singleplayer ppl) and then complaining how it wastes time are just idiots.
I feel like OSRS is a good exception from this, not sure if its the rose tinted glasses but the game respects your time. Its a time consuming game for sure, but theres no seasonal updates or fomo content. Its a continuous rolling game, nice and steady updates that don't instantly undermine previous content.
You should automatically get all the items you paid for in your battle/season pass at the end of the season,even if you didn't play. If you play a lot,you just get the items sooner,but you've paid for the pass,you should still get everything.
Personally, I think Deep Rock Galactic did something right where Pass items become part of the normal drop pool and what you get is checked off the list so you don't get dupes. Fallout76 does the same now, though I haven't picked that game up since last year's FO 1st trial.
@@ThatGuyNamedRick The fact that as a new player I can go and do all of DRG's previous battlepasses whenever I want to put the time in is the healthiest iteration of a BP I've ever seen
@@Govakhelsborne facts. i cant grind out every BP.. i work 40 hours a week and dont wanna spend 8 hours also grinding them. i maybe play 1 or 2 hours after work if taht. sucks cause u get gate kept out of everything because u wont pay or play one game nonstop
I noticed the same patterns as you but instead of stopping playing those games I just changed my approach. Now I log in whenever I want and do whatever I want. Sometimes I don't even do dailies if I don't feel like doing them. This made my relationship with games so much better. Now I'm in control and I also realized that being inneficient doesn't matter, because the thing that I want, be it a character or a cosmetic, is still proportional to the amount of time that I play anyway, so it is better to play and have fun, and then ocasionally get the cool stuff, than force myself to grind to guarantee that I get the thing that I want earlier. It makes no sense. For example, in Genshin Impact I just log in and do whatever is new, then I leave. For months. Without coming back for dailies at all. It is so much better this way, because when I get to play the game I actually want to play the game.
it’s crazy how the way someone plays a game can completely infect their outlook on basically any game that is even remotely the same. I have over 8000 hours on Destiny 1and2 and I would do it again and again. I never cared about being the best, or what others thought of me. I played it for fun. I played it to get fun items and have cool experiences. That’s it. It really is odd to me that Asmon basically “punished” himself by trying to impress others or be the best or whatever. If I stop having fun in a game, I close the game. I’ve closed Destiny 2 many times and taken very long breaks, same with WoW although I haven’t played it nearly as much as D2. Perspective and Motive will control your outlook on games 100%, and honestly now I see why he no longer really plays games at all anymore. He wasn’t having fun, he was punishing himself for some odd reason, almost like self harm.
Getting a little parasocial here but I can actually take this even further and say this behavior is reflected in his whole entire life. He doesn’t clean his house, he used to not clean himself, he used to not eat healthy, etc. I honestly feel like dude just has a terrible image of himself and lacks a lot of self love, and that’s drastically affected the way he looks at things in his life.
Adding another reply here in case anyone actually reads this… A game recently that I had fun playing at first but then quit pretty quickly once I got to max level was Throne and Liberty because the grind was just too much for me. I still had fun playing the game but when it started to get grindy and repetitive (and not fun) I quit. Again, this goes towards my original point of how ONE SINGLE GAME can infect your mind with this idea that EVERY GAME is like this when that’s simply just not true. If you do find a game that is like this, play it for fun, and once the fun stops, quit. The developers will realize their mistake one day. (Hopefully)
Bought Ace Combat 7 recently due to a sale. It is genuinely amazing how much fun I'm having playing by myself shooting down airplanes as opposed to warzone where I just get mad at everything and everyone.
I haven't played Ace Combat in a long time because I'm still salty about this one ending I got from this other game that shared a connected universe that resulted with the protagonist from Ace Combat deleting the protagonist I was playing with on the current game I was on
Thanks for that, saw it on PSN for ten bucks. Haven't touched Ace Combat since I played it on a demo disc like thirty years ago but I'ma give this a shot.
man i playd the original wow when it came out, i remember i almost didn't sleep, it took me months to get to levl 60, i tried again last year to get into the game but that level of commitment is not there anymore. i fully understand what you are saying.
Welcome to the club. I was the hamster on the wheel 10+ years ago, addicted to multiple MMOs like Maple Story and Ragnarok Online because I enjoyed the grind and the progression. Until one day I realized I'm getting older and these in-game achievement was paid through my youth time. Worst part was nobody even care the epic headgear or those rare glowing wings I have... while my classmates are building IRL wealth and achievements, a truly "end game" achievement. At that point something just clicked in my mind and I felt like "awake" from "endless endorphin dream". At first I quitted gaming cold turkey, but once in a while the crave is still there and ends up coming back. Shit seems not working until I was hired into blue-collar jobs. With actual time spent on working and engaging with people, my crave for gaming start truly went away. Fast forward today looking back I actually stopped playing MMO 100% but I start seeing game as actual hobby. I still playing it casually without overly competitive, something unexpected was I got into more genre that I ACTUALLY enjoyed like fighting games, Souls series, albeit these titles are multiplayer but I enjoy the learning process playing with these communities and I'm having fun with it. As a husband and a father I truly hope my son won't fell into same hamster wheel like me, I watching him play games and sometimes I introduce old game to him. I have a DIY arcade cabinet project on the way and hope to see him enjoying classic games and sometimes play with him.
Only recommendation I can suggest is keeping him engaged with constructive activities and encourage some creative outlet. Make sure he's learning early and often. The siren's call for video games isn't easy to keep away from, but it's still possible to teach 'em that it's not all it's cracked up to be when it comes to the online ones.
Basically what happened to me when I quit WoW in MOP. I was a hardcore raider, put in my 15-20 hours a week with full time school and a very active job hunt. I suddenly realized that none of this mattered. Nothing I was doing was real, but the time I was sinking into an unfun game was. Quit that weekend.
He's very correct that time gating via daily or weekly quests/cooldowns is horribly fatiguing for the avg casual gamer. And yet people are convinced that time gating is good because it only fucks over the unemployed. As someone that works a 9-5 i want to play mostly on the weekends in like 6 hours bursts
@@simplysolus8916 why not let them do that. Those type of players won't stop playing anyway after they're done. All it does is create a barrier for entry and a literal day counter for people behind to catch up
I miss back in the day when I could just grind for the things I wanted, its still a grind sure, but instead of doing a 10 hour power grinding session on my weekends to run dungeons and farm materials, its a 10 hour grind cut up into 5-10 minute chunks on a daily/weekly timer where I lose that time every day I don't log in to do it. Worse still is when you're grinding to do the same exact content over and over and over and over.
I feel the same way. The only added aspect for me is, I went through a traumatic experience and the grind in a certain game, Warframe gave me a distraction from the overwhelling emotions/feelings I was experiencing. It can be a tool for certain things, especially mental health. I do feel Warframe respects it's players more than most games though. Their version of a battle pass is Nightwave and it's free. They also give so much free stuff away and their in game currency is farmable. You do have to get through the first 100 or so hours to open up what the game is about, but for me it was worth it and the community is supporting and you feel a sense of belonging. :)
How to play any MMO or live service game: If you're having fun, play it, the moment you aren't stop. Too easy for many not to stop, but don't worry about min-maxing, focus on fun-maxxing.
yea i dont understand why people cant do this. They get too fixated on being the best or being competitive, just to flex their dick size or something. And then they put a thousand hours in and complain the game isn't fun anymore. Or they quit before even starting because they can't dedicate enough time and money to be competitive. Just don't be competitive, it's a game not a competition
I've felt the exact same way and I can play games at my own pace. The biggest thing that I love about singleplayer games you actually enjoy the storytelling rather than focusing eventually 100% on gameplay only. That's at least my experience when going fully on single-player games.
I find co-op games more enjoyable than singleplayer. Playing with friends and beating the game is more enjoyable. Thats how MMOs are meant to be played, with other people. Bald man always complaing about how playng mmos solo is grindy and boring is ridiculous.
This is exactly what I was thinking when I beat Deathwing, got the legendary staff, and then Pandaria came out and everything was meaningless. Everything I was doing whole time. I quit immediately. I'm happy Asmon discovers single player games, because there're so many hidden gems out there, they give much more insight and thoughtful time than multiplayer ones.
I missed one season in Destiny 2… all of a sudden one of the vendors is missing and in her place are flowers and a picture of her standing in the exact same location…. “She died!?😂” I I cried while laughing💀😂
The only thing I miss in Destiny is the camadery of my guild, of doing raid together and having the fun of our life, laughing, learning and shit talking together.
Destiny did this to me too but more because of friends leaving the game. It's not built for solo fun and all of the good and fun content is locked behind requiring 3-6 people. I loved this game and played since OG Destiny launch. It's heartbreaking that I can't finish the game without having to build 3-6 new friendships. There ain't time for that.
I agree, however you forget one important thing that in live service games you really do not have to complete the games 100% and spend hundreds of hours a week. It's a players choice. So for example, in WoW you don't have to go mythic raiding or raiding at all. You can enjoy the game in your own way, for instance by getting level 80 and doing some heroic dungeons: this will be fine for many players. After that, you can put the game on the shelf and forget about it for a while. I get the burnout Asmon is feeling as he spent 4 years in game, but a lot of players are just casuals and dont indulge in the game completely. A lot of the player base don't even use the shops or any pay to win items. I for one, enjoy the game in this little time I have during the day and log off. I don't spend nights or weekends raiding as I don't need and dont have time for it.
I technically can go boot up my 360 and go look at my service record character, forge maps, screen shots and get a feeling of pride and nostalgia..... with online games it makes me conscious that i could loose my progress and all that effort gone......
They forgot the fact that live service games can just shut down any time they want and everything you paid/worked for just disappear with no guarantee of a refund.
@@alanmorgan8858 Unless the game is shut down so fast that they are more or less forced to give out refunds or risk major legal action taken against them "Cough" concord " Cough"
@alanmorgan8858 Unless the game is shut down so quickly that they are more or less forced to refund everyone or risk massive legal action take against them. "Cough" concord "Cough"
@alanmorgan8858 Unless the game is shut down so quickly that they are more or less forced to refund everyone or risk massive legal action take against them. "Cough" concord "Cough"
I mean people make this point, but the way I look at it, single player games can stop getting new dlc content or whatever and run into the same issue. Sure you can hop on and stare at your character, but its done. You will effectively lose that save data one day too unless your meticulous about every game u ever played and just storing your old hard drives somewhere. Which could break too. If an online service game can go for 6-10 years, Im okay with it shutting down eventually. I wont heavily invest in a game unless I'm sure its capable of doing this either.
As much as I agree with his overall sentiment on online games, not all of them are like this. Games like Deep Rock Galactic show you what's possible in a live service game that puts the player first before anything else.
Deep Rock is more closer to a singleplayer game than you think, it's like Left 4 Dead it's technically a multiplayer game but you can play it on your own pace, even not as much on the other multiplayer game, I can still feel the fatigue slowly creeping in when I play it.
I've already gone through this arc... though, I was never as far down that path as you went (48yrs old, myself). My online game history began when I played and ran text based MUDs (was an administrator on one, builder on another) back, before Ultima Online (which I beta tested). My main game for over a decade, was Final Fantasy 11 online. I had a friend from my MUDding days that got me into an endgame Linkshell (guild) to do content that required 20-40ish players to complete, weekly. My main problem with FFXI, was the requirement to be in a group to accomplish anything important. Even leveling required a group. Near the end of when I played (I quit when they changed payment over to requiring purchase of their "crysta" currency, instead of direct credit card payments), they introduced a team of NPC companions that you could summon and allowed for solo play on practically any job (class). However, it was too little, too late, because they didn't allow you to engage in the content that would advance your character's gear level (which replaced increasing the level cap... instead, gear had all the stats that you'd normally get from gaining levels.) By that point, my Linkshell had fallen apart as well, and it was more a chore to play the game, than fun. Later, my roommate got into playing Destiny1, and I joined him, even though I hate shooter games. I never really raided (I completed all the raids once, moreso because his group wanted me to do it...) I just couldn't stand the direction the game was taking in Destiny2, and quit during the release of the first expansion stuff, and I'm glad I never looked back. (I re-joined with my roommate, to see if it got better, once... and no, it had not... especially since they removed the initial campaign... the single player story experience.) My main online game right now is Warframe. I also login and do dailies for 2 gacha games that I play entirely F2P (Star Rail and Wuthering Waves) moreso because I don't have any disposable income right now to spend on new games, and these free online games have regular content updates, and they're fun enough to spend a little time in. I've always loved single player games, far more than online games.
I’m the same way. I put thousands of hours into D2, D3, SC 1, BW, SC2 and HOTS. Now I’m in my mid to late 30’s and my favorite games have been the Resident evil 2 & 4 remakes, plus Cyberpunk. All single player games. I’ve also recently started playing “Stray”, a single player where you are an alley cat trying to get home lol. My 4 year old loves watching me play it
If you have gamepass check out “little kitty big city”. I’m sure it’s on PlayStation or switch as well. I played it earlier this year and my gf loved watching me play. It’s like a very calm tame version of goat simulator but you are a cat in a small Japanese town. Nice artstyle to it. Very cartoony. But similar story. Trying to get back home but you gotta help other animals in the town complete task.
Stray was a really interesting playthrough, I enjoyed it greatly. If you want a fantastic single player franchise to sink your time into, play the Yakuza franchise starting at Yakuza 0 and go in order from there. The overarching narrative that connects all the games is fascinatingly well written, the characters are memorable, combat is fun, and the minigames could be entire games on their own. You wont regret it.
@@RatedMforMatt-ure absolutely the best series hands down. I played through all before infinite wealth. Now I am replaying all of them to get platinums in all, currently on y5
@@hamzahussain7794 Meh didn't like the feel or story of the Yakuza games... not all games are amazing to all people. I liked resident evil and cyberpunk much more.
I stopped playing them also, I have an addictive personality and I really dislike the fact that live service games feel like a chore and aren't fun anymore. My favorite games are pay to progress a little then repeat. I'm over it. Now I play old single player games and some new ones but nothing that has in game monetization.
I got a nintendo switch handheld and I check the eshop they always have sales, I got a bunch of 0.50 and $2 games and I'm having a blast. Rogue heroes, Narito boy, neodori forever, mana spark, space pioneer, dauntless, ageless, the sergeant rogue, neon abyss, XIII...just to name a few.
Same. When Warframe came out I grinded it to 100% completion but the updates just never stopped. I even had special "cores" that could level up anything to the last level. This was my lowest point in life. I gave everything away (probably worth tenthousands nowadays) because I realized that I just can't COMPLETE the game. I always loved completing things. It made me feel "whole". But these addictive games can't be completed. They are designed to keep you engaged. There is always something new. It takes away your whole life for what? In that time I could have become something useful to society. But instead I have some nice skins, or high levels on some characters :D
I feel the same about online games. In fact, if I could go back in time, I wouldn’t have wasted my time playing them at all. Sure, I had fun playing MMOs and other online games back then, but I could have had the same experience with single-player games, with less effort, time, and money spent. There are a few reasons why I quit online games: too much greed from developers, a lack of effort, creativity, and innovation, and changes in the player base. I don’t enjoy online players anymore; people have become either too toxic or overly sensitive. It got to the point where I deleted every single primarily online game from my Steam library because I no longer want to deal with online games at all.
No mans sky. They sell you nothing. And the updates and fun and quality of life changes. And there is so much time between updates that you can breath. It's single player and multi-player by choice
I have been mainly single player for a few years. One great thing is that a good game is there for you to have fun, compared to having your fun balanced to be fair for countless other people
I feel the exact same way. Together with a friend I started to play the new WoW expansion and for the first time I am investing my time in M+ and heroic raiding and I love it. Optimising gear and trying to get everything down to a science to get good looking logs. Then the anniversary event comes along with some skins and weeklys. My old me would have grinded the everything there is to get out of the event. And I mean EVERYTHING. But after getting two or three rewards, I sit there and think to myself "Do you wanna do some more quests to purchase mounts and skins you will never use?" "No", I answer, "I do not think I will." I turn off the game and start painting some Warhammer models. Life is better this way.
I used to play MMORPGs like that too. Massive time sink, always on top of my game. And I always had excuses - I was the raid leader, guild leader, the "lynchpin" guy who keeps the raid together yadda-yadda, you know the drill. I quit WoW in 2023. Funny enough, I played the whole BFA and Shadowlands, just to flunk out in early Dragonflight. In May 2024, I came back to playing SWTOR (which I hadn't really touched since Pandaria). I made a conscious decision not to drag my old guildmates with me, join a new guild, or focus on any end-game progress. I told myself, "Self, do only stuff that you find fun." That led me to play about 20 Space Missions-old, on-rail shooter minigames that really don't provide any benefit. But I enjoyed the mini-maxing secondary objectives, ensuring I scored that "proton torpedo" shot on a first pass. That was very "instant gratification" -- but the gratification was internal. There was no progression-based benefit to it. I levelled up some alts halfway through, I did a bunch of Season Pass stuff (not all, didn't even try, don't regret it). Started playing "Space Barbie" - gathering cosmetic junk from planets I liked (ignored planets I didn't like, like Yavin 4 - see, I have severe Feralas PTSD) I started playing on a new server - a super empty space, with barely any players. Made me feel like I was almost playing an open-world single-player RPG. Rolled more alts.. or... mains? Or whatever. The new season started. I half-assed it. At this point, there are like 90 days till it ends and I've finished it. No sweat. Am I paying a monthly sub? Yes, I am. I feel like it's worth the money - so that helped with the season pass, I admit. Is the game a "dead MMO", compared to WoW, with no new raids, instances and stuff to grind? Yeah, pretty much. Don't care. I have stuff I like doing in it - that's all that matters to me now. And lack of aggressive seasons helps with feeling like there is nothing to chase in the end game. What I'm getting at is-- you can play any MMORPG and never get into the FOMO mindset about it, as long as you're scaling your activities based on your enjoyment and don't surround yourself with people who think differently. I love my WoW guildmates, but we reinforce the worst tendencies in each other for the best of reasons. Nobody wants to disappoint anybody else, so we're all stuck in a toxic loop of pushing ourselves beyond the point of fun. Is it sort of "cheating" to treat MMORPG like a single-player game? I don't know. I can log in for 20 minutes, do a bounty mission while catching up on a YT video or listen to a chapter of an audiobook and tick off some imaginary list I chose to do. And then I log off. It sort of feels like cheating, yeah. I am cheating the system, get fun out of it without being stuck in it.
Hell yeah brother. I've always had this mindset and I'm only 25. I don't get the point of MMOs or live services as far as "building" a profile because they always get reset to make you come back and play more. Maybe it's because I grew up with Dial-Up and never got the same enjoyment my friends did playing together online growing up, or maybe it's because I am pretty big into the "host your own content" hobby as far as media goes where I would rather own a physical copy of my movies and shows, video games, etc so I don't have to worry about when someone else's service ends or server dies. As MMOs lost the only thing they had going, the social aspect, and stopped evolving gameplay-wise, I've been waiting for more and more people to come to this conclusion. Single-player and Multiplayer games are better than MMOs currently. Maybe this trend will change but I think it will get a lot worse first. Same thing happened to movies and TV. There is nothing wrong with going back and enjoying timeless classics.
I'm with you in this. I got 3months of WoW and realized I'd paid for it 2-3 times already and all Blizz was giving me were massive grinds as "gameplay". Don't even watch current media, terrible writing done by people who have no life experience nor love for the source material. I see how Blackrock and others are using our media to further the manufactured social issues that are dividing us that we're expected to fight over instead of against their profiteering.
I know the repetitive nature of these MMOs that's why if I ever get into one that's probably going to be the only MMO I'm ever going to play in my life
I enjoy retail WoW and being on the gear-grind threadmill as it is designed exactly like he says tbh 😅 It's very lenient now, more so than ever IMO because you can just run m+ dungeons, which is what I like best, and get 95% of the gear (or delves for solocontent but less good gear) and upgrade it over time so you always progress. Then the instant my main has good gear and my 2 alts have "getting there" gear I usually have had my fun with the game for this time around and quit until next season! But I don't play to get rewards or gear, it's just a side-effect of doing what I think is fun... which is usually based around semi-difficult to difficult group PvE. 😅 why I quit in the start of Shadowlands with Torghast, it wasn't fun but necessary. 😂 worst thing they ever did Without the occassional reset I'd probably only get to enjoy the m+ scene for a few days at most, while when everyone need more gear you have people to play with around your own level at all times and don't get stuck with elitist neckbeard sweaters that only play to obsessively farm gear lmao. So personally I'm glad the seasonal reset (every 4 months or so) freshens up the content!
@@A-TALKING-TOASTER Same. I've played MMOs, obviously, I get the draw of them but what you mentioned is another problem, you have to invest in just one pretty much but then that one will be stuck for the most part in the era it was made in and then a new "better" one comes out and 90% of the player base leaves, and you're stuck with staying doing the same thing forever or leaving and starting over again and again and again
It's been that way for a long while, unfortunately and single player games follow live service monetary systems so they make worse games. Every now and then we get a gem.
Its funny how I relate to everything you laid out in this video. Been pondering this exact thing for years now, actually... I dont feel like a boomer playing single player games or older online games - they are just more respectful of your time and money.
@GuilhermeLPC then broaden out from Atlus. RPGs are a mechanically and thematicaĺly diverse genre. When I play a Xenoblade game, it's very different from playing a Persona, which is very different from playing a Fire Emblem, which is very different from playing a Dragon Quest. They're all RPGs and all feel very different.
I used to be part of a friend group up until 2019. They were obsessed with PvP games and beating up human players, even when i was good at it, i just enjoyed single player and co-op games more. It's a weird personality trait to constantly want to put others down and i didn't have any affinity towards it. I got shit for calling out the battle pass hysteria in gaming, "it's a good deal bro", "it could be worse" and i also started just seeing the same cycle repeating itself over and over again. Power creep happens in every game, old and new, but it devolves super fast these days what used to take a decade. I think gaming as a whole needs a hard reset. The most "holy shit, that's just sad" moment of clarity that i had, after constantly thinking badly of myself for not wanting to join my "friends" in CS:GO, because i thought it was just bringing misery to everyone i knew that played it, was when they all came back after yet another full-day session and they were all just sad and angry. At that point i got over any guilt i felt not jumping into that cesspool, why even get into gaming if it's just making you depressed over and over again? Aren't games supposed to bring you joy?
Haha, you are ridiculously naive. Putting people down and lording over them is present in EVERY single aspect of human life. From school, job, partner, children, hobbies - people always trample others, its our basic survival instinct. Organisms that dont have affinity towards it, are already extinct.
I had that same feeling with Warframe. Missed a week of my logging count progress, and i lost interest. That only encouraged me to try other games like Cyberpunk and man, I started having fun again.
But you would lose interest with any game you stop playing for a long time. I was addicted to kingdom come delieverance, stopped for 3 days, until this time i never came back, same with many other games. But i assure you, one day you will go back to Warframe and it will feel like you just took a break from it.
@calistoso8296 You are possibly right. So far, it has been a long break. Still, that feeling of trying a different game feels anew. I love Warframe, of course, but I'll continue on the break until much of the lore is expanded like Duviri.
@@calistoso8296 Not at all. For example: I took multiple breaks from Dragon's Dogma because it just didn't click for me, but it always stuck out as something I wanted to get into. Ten years after the last time I quit, I jumped back on and played it for two hundred hours. It felt great because I knew I didn't miss anything by taking those breaks. Meanwhile, I played a week of Wuthering Waves, quit, months later I looked at all the stuff I've missed since then and decided to never go back because my "progress" has been gimped by not being an addict. I never lost interest in that single player game because I knew all of its content would always be there when I came back. The live service game, however, completely lost me because it removed things based on arbitrary time requirements.
I think this is why I got into so many survival games. The skins and sht never really mattered it was the gameplay and survival aspect that kept me going
The next phase of revelation is when even playing for fun seems likes futility and you ask, “Why do I exist?” Sometimes you find your Maker at that point
Yeah, have to be careful about saying "this is a waste of time" because you reach the point where you're questioning whether anything has intrinsic value
Nah the endless hope exists in the stories and the effort of others. That hope and that joy, that love of the earth, you can get it back. That hope and that worth that touch of the air, that feel of the earth. I can get it back, depression on the run as I keep beating on these drums. This isn't gone, I can get it back, I can get it back.
a good example why FOMO is such a double edge sword: league used to be less FOMO in the past, but since the introduction of season splits and other systems, more and more people quit the game first there were 2 splits in one season, then 3 splits, forcing you to play 24/7 to get your desired rank every time since your rank will reset after every split, so a lot of ppl stopped playing ranked, there is a data somewhere that the ranked playerbase dropped nearly 50% world wide, creating longer Q's, more imbalanced matchmaking which leads even more people to quit e.g. like me, cuz I tried to stay diamond in ranked in every split, managed to do in that year with 2 splits but this year its too much time investment with the 3 splits cuz I got work, families and other duties to do, now I have quit league entirely cuz of FOMO I "can't" and won't comeback, since I alrdy missed out this year all the split rewards like diamond badges + icons and victorious skins Edit: not a FOMO system but casual unfriendly: people could get lootboxes easily via S rank in ARAM, but nowadays you cant because you have to play the same champion over and over again to increase the mastery which is so difficult for old players like me, who has all champions, so yeah I cant even play for fun and cant enjoy any rewards anymore
Maybe I'm not agree with this, If You like to reach a determinated rank or reward You have to invest timez because it is more an eSport than it is a " fun videogame", meritocracy! Then the fun. If You have the time to do it every split You desrved, yes it is not fun, and LoL it is not priorized on that. I know can reach Diamond again but I know I do not want to invest 150+ ranked games, which is atleast 100hrs including the ques plus other 100hrs of training in normals.
@@healmist5721 yeah but if you have 1 whole year, its doable and less stressful cuz you can spread out the 100 hours, thats why having splits is just bad for the majority, especially when the old player base has totally grown up and league cant rly attract a lot of new players cuz of the bad entry and also no real tutorial and learning curve for new players
@@StackingGains totally! I feel less stressful, have more time to do other stuff and have actually fun! while in league I got tilted after 1 game after a 3-4 week break xD early this year
I've come to this same determination and understanding about a year ago. The only difference is I still strive for a battlefield, CoD, Age of Empires game that I'd play with my friends and we would spend time playing together. None of my friends play these games anymore, and I catch myself playing the new CoD by myself, mic off, chasing camos that nobody will ever see. It's sad.
As someone also in their 30's. This is exactly the case. Anything that I may have previously cared about MMOs has long since worn off: I don't care what I look like I don't care what other people look like. I am happy to use 'passable' Loot; I don't care for 'best in slot' that I know will be consigned to 'decent' in 3-6 months (sometimes, sooner). I am happy to have new activities and new things to do; but I don't care to farm them. How to take the joy out of an activity, repeat it a million times. I sometimes, miss the social aspects, but there are cooperative multiplayer games, puzzle games, or even just chatting whilst you and your friends play games. My girlfriend and I are both drifting away from MMOs and going back to the Singeplayer/Co-op games whose gameplay was being utilised within the MMOs we enjoyed. I'm back replaying some JRPGs & The Witcher 3. She's gone back to playing the likes of God of War, Elder Scrolls, etc. Responsibilities. Jobs. Family. 3 things that are, in varying degrees, more important than any MMO could ever advertise itself to be. As to be expected, we're school children / university students no longer. It is exceptionally rare that either of us can "put in 6 hours" in a day, maybe we'll get that total over a weekend, but a weekday? Nonsense. And that's fine, I don't miss the fact that I'm too old with too many responsibilities to 'properly enjoy an MMO' [or 'Get Good' as it were]. But to quote the immortal Abe Simpson: "It'll happen to you!"
I played Destiny almost every day from 2014 to 2019. Let me tell you, when you finally break yourself free from a mediocre live service, the last thing you want is to play another one.
The downfall of Destiny was really miserable but I ended up with the same conclusion as you. When developers don't care and are happy to radically change things on a dime, it teaches you not to invest in live service.
Dude cleaned his room ONCE and this is what happens
*do not read my name………………….*😮
lol
Lost his mind lol
@@DontReadMyPicture477 im not falling for that again
Duh! Right?
Bloom=On, Chromatic Aberrations=On, Depth of Field=On, Motion Blur=On
its like a took a whippet before clicking on the video
Useless graphical options.
No depth of field tho
FSR1.0 on
Shines baby Shines
“I’m turning into a boomer playing single play video games and feeling better than ever. How can this possibly of happened?” Finally, Asmon’old.
*do not read my name………………….*😮
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
@@DiazMartinez-xb3dd
I'm sure the women there totally agree.
@@DiazMartinez-xb3dd I mean, he did . . . you are objectively incorrect
@@DiazMartinez-xb3dd well actually you can, i have no idea why people seem to think you can't have negative opinions or reject certain cultures
I'm 68 years old and my son is 32 years old and we used to play ratchet and clank way back in the day together. He was so much better than I was and had to help me overcome the boss sometimes but we had so much fun doing this together. Great memories man.
Great game. It was pretty hard when I was a kid
Funny thing, was just looking at the list of upcoming in-development MMOs. A good 3/4 of them I already feel bored of without ever playing, because I can tell how the whole process is going to play out.
Many games in this genre took the wrong lessons as to what made it popular in the first place. They act like we just want something to kill the time, so they load these games with massive grinds, gated content, daily quests, login rewards, and all sorts of shit they can point to and say "Look, you can play for 5,000 hours!"
Mate, I'm just looking for an immersive world and a fun adventure. Grinding skeletons for a month until Witch's Earing drops isn't integral to any of that.
Great videos, keep it up man.
so true. they think we want a game when really, we were always looking for a world
Big Surprise i have a shocker news for you: mmo are the most time consuming and wasting video game there is
Guild wars 2
ashes of creation is my only hope if they dont cuck the pvp. Irl grind til then
For over a decade publishers have tried so hard to prove that "singleplayer games were dead"!!! Yet EVERY single year the games of the year end up being the singleplayer ones!
what about overwatch 2016 ?
There dead in the USA but the Japanese markets has never wavered
@@Kittysune12 its almost a decade
@@Kittysune12 8 years ago
@@Kittysune12 also 2016 was pretty much shit imo
“I don’t regret a single minute of it but I don’t want to do it again” so real. It’s like that feeling when you lose a save file, the game was great fun, but retracing is just so infuriating.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
@ can UA-cam ban this bot already
@@DiazMartinez-xb3dd Reported for spam.
@DiazMartinez-xb3dd that's old news.
That's unless it's like New Vegas or something
I've had this epiphany years ago. Playing great new single player games, re-discovering older ones and éspecially discovering old single player games missed out on is amazing!
His glow is too strong.
*do not read my name………………….*
Ik right
Bruce Leroy himself
Like watching a dream sequence
Bright individual
I mean, yeah. There's a reason so many people are moving towards single player games. They're simply designed more towards player enjoyment than repetitive profit generation, not complicated.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
Well except for Veilguard...
Playing an Atari 7800+, "where are my red dot notifications and daily login rewards?"
@@DiazMartinez-xb3dd L
@@DiazMartinez-xb3dd Yeah, but what does that have to do with "Live service games v.s. Single Player Games", also known as "The Current Topic of Discussion". And if it bothers you so much, then why do you keep coming back? And if it doesn't bother you or you agree with it, why bother bringing it up unnecessarily at all?
Was this meant for a different comment strain by chance?
You are not alone. My "Aha" moment was when I was spending hours on RuneScape trying to figure out the most efficient way to farm "X" thing and I leaned back and thought to myself "this is going to take me two sessions of 6 hours, why don't I just spend two hours at work to earn the money and just pay for it." After that, I started turning away from MMOs.
More or less dude. I quit over a year ago as well after Jagex tried to ram Hero Pass down our throats.
This is exaclty what i was thinking of doing for Rated pvp gear in wow right now. Might aswell buy the boost than spend weeks getting the rating.
RuneScape was the death of MMOs for me. The game is based around min maxxing and you start realizing you’re not playing a game anymore. You’re playing an efficiency simulator.
@@RichardCheny These games want to own your life, your time, and your health and relationships will also pay the price.
@@RichardChenywhen you're playing the game that hard it's not a game anymore it's a job like literally there are people that are paid to grind that much for other people
I'm 7 years younger than you but also agree. When I see a whole screen with icons like achievements, daily login, weekly, monthly, shop, 2nd shop, 3rd shop with red dots all around and button "claim" I'm losing my mind. And usually free item to clam is at the end of the list so you can look at all other items you can buy with currency earned by daily logins (or simply pay money).
I personaly love cosmetics in games BUT only if it's not a battlepass, seasonpass or whatever so you don't feel like "f*ck if I don't login I won't have it" which is very rare to be honest.
There are online games where you don't need to play every day, like Risk of Rain 7 for example. You simply pay for the game and you just have all of the content. I do like coop games like RoR but unfortunately a lot of them also have life service features.
The worst part for me individually about life service games is that my mental health isn't the greatest so I'm "pinned" into my bed and don't have energy to get up so life service games also had a little impact on making me feel even worse. That's why I'm mostly playing single player games. Fortunately there is sometimes a modding community which can make multiplayer mods for single player games, for example Slay the Spire, Noita, Celeste and allegedly Hades but never tried that.
Mobile life service games are even worse imo. Not only you have the same system as on PC but also tons of ads and notification pop-ups "Hey! login so you won't miss a free item!". I hate it I hate it I hate it I hate it! If I look at the game and I see 9999999 damage dealt and 73e17 HP on screenshots or video it's instant NOPE.
Nice video, Asmonold! I hope to see more single player games 🩷
@@Nadia-Was-Taken eventually cosmics don’t matter that much. At the moment they seem cool, and perhaps fomo will make you want it. But at the end of the day they will be replaced by something else or you end up playing something else.
It’s like the D4 horse mounts, first there were a few, now you have a list full and couldn’t care less, but then the expansion got announced and you would get the panther mount with the expensive pre order. And now already multiple cats are to be earned. That one exclusive cat suddenly isn’t that special anymore. And I’m not even playing that much Diablo lately, I pre ordered the expansion during the S4 hype but have not played this season a lot. That shows how elusive the actual hype is and cosmetics are just worthless in the end
You nailed it. A lot of us feel this way. The fomo and the being forced feeling of having to be on every day kills it for me. It feels like work.
I was having this conversation with a friend a while back and, yeah it feels exactly as a job
"It feels like work." - This is how I feel about every modern game post 2013. Barring anything handheld, every game feels like I picked up another job at the mill and I'm toiling away for some progress meter. At least with something like MGSV:TPP you get a new gizmo to use and upgrade.
It is the same for me. Due to all these systems in live service games like Battle Passes, Seasons and what not I'm not enjoying gaming anymore. I feel stressed and pressured to play the game to not miss out and cope that I might return to that game one day fully, but no... I guess playing games at your own pace is like a relieve. No stress, no missing out, continue whenever you can or want.
That's because for the owners of game companies, it IS a job for you. You do things that make them money. Because you pay them for the ability to play their games, and advertisers pay them for your information that they collect about you when you "sign up" an agree to allow them to "share" your information 😂
dailies are pure trash.
Dudes brain fully developed
into being as smooth as a bowling ball
@@imjonny001 Wouldn't that make you a smooth brain also for watching someone you feel is unintelligent for entertaining you??
@@Allious131yes but he wouldn’t understand the irony. So go easy on him.
@@Allious131How does watching someone you see as unintelligent for entertainment make you unintelligent yourself?
Is that what you're saying? If so, that logic doesn't follow. If not, apologies for the misinterpretation.
he got the update
No joke this exactly what i went through, i used to actually care about being good at online games, now as i got older, i simply do not give a shit anymore, and play purely for fun, and don't really bother with MMOs anymore, not just because they all suck now, especially the new ones but i just better value my time.
quit hard core raiding the MMOs i was playing. i also now hate every online only live service game.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture....
@@DiazMartinez-xb3dd L
@DiazMartinez-xb3dd he told the truth, that it hurts your feeling does not makes their inferiority untrue
@@DiazMartinez-xb3dd Oh nooooo anyway...
I'm surprised how many of us there are, maybe it just comes with aging as a gamer
OSRS is a huge exception to this. The process feels earned and it doesn't go away after a patch.
I stopped playing MMOs when the social aspects of it started to die. Another aspect was the ever-changing meta that was hard to keep up when other responsibilities appear in the real life.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
@@DiazMartinez-xb3dd I think it's a good take
Yeah that was the biggest mistake these companies made in regards to MMOs, making them "single player friendly". If you want single player, the actual genre is better.
@@DiazMartinez-xb3dd L
@DiazMartinez-xb3dd sure you can. Cannibals.
It’s why I quit Destiny 2 and a vast amount of gacha games back in April. I’ve since beaten 8 30+ hours games in my backlog and feel better cause of it. They’re all designed to keep you in there. It’s alluring because it’s a “free” game. Your average gamer is broke, sees a new “free” game, plays it and can’t get out. Buys skins or whatever and says it’s “peak” lmao. That market is what it is. Tho like you said, most play these games to flex their income and their grind hours towards other players. “I have all epic gear, maxed out and you have common gear barely leveled. Get like me.” Perhaps the devs intended on that? Either way I say play the ones that look good to you, but don’t fall for their expensive monetization. Paid games still exist and are out there so please play them
I’m still pissed I spent money on my Fortnite Batman skin but, it’s Batman
I have friends who work full-time with few bills at all since they share a house and they still come home and boot up free to play games. They'll buy amazing singleplayer games then just forget about them and go back to Warframe or Destiny 2. I will never EVER understand that type of gamer.
@@JohnDoeWasntTakenyour friends are the majority, the modern day video game market is catered towards these people because they are the majority.
@@JohnDoeWasntTaken to be fair warframe is pretty fun and is probably the only live service game I can live with
Also quit Destiny 2. Played for about half a year during Beyond Light, but got sick of the daily homework and seasonal homework.
It's a shame because the gunplay is top-of-the-industry. Live-Service just sucked all the fun out of it.
Another aspect of MMOs that goes unnoticed is the more you play them the more you fantasize everything that it could be. When it inevitably fails to deliver that vision, they've already ran away with your wallet.
oof that hurt
It's how I felt with FFXIV in the end. I loved my time with it, but I realised it didn't fulfill my Final Fantasy needs. Which are.. Yep.. Single player games
Ok, now I see why I just can't get into mmos anymore. This is l probably what I feel like.
Vanilla to wotlk delivered on this. Nothing immersed me like ICC.
starcitizen is so bad for this
If you want a live service game that's detached from treadmills, play Gw2. It's not perfect, but it's not WoW with FOMO (excluding holidays, which happen once a year - but you can obtain the loot from the previous holiday next time)
As a 41 year old gamer, this happens to us all eventually man. I played COD4, MW2, I was a 31-3 K/D player. Now I play grand strategy games, lol.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
Former CS pro, now a Paradox 4X strategy loyalist lol.
Same here man! Now I’m questioning my intelligence and sanity playing Frostpunk 😂
@@DiazMartinez-xb3ddhow does all of this has anything to do with videogames?
@@DiazMartinez-xb3ddwho cares
Came to same conclusion 5 years ago.
I can play online games but dont care to be a "winner" and just have fun without ruining others fun.
Never got sucked into daily online service games. I never took multiplayer games seriously when I was young but I find myself having lots more fun being competitive and improving as much as possible in a game. Live for single player games though.
Had a game I played some time with on a private server.
But then I started calculating as I had less free time as I was no longer going to school 😅
Hmm, this thing, I just farmed 1 hour and got 1 item.
I need 100 items to have a 40% chance to craft the equipment I want.
I need 5 of them to complete the set.
Could mayplay 2 hours a game. So I would have needed to farm for at least a year.....
And it wasn't fun playing. It was just killing some stupid boring mobs.
@@blablup1214 And that shows intelligence. Which apparently isn't supported by these types of games.
Deep Rock Galactic
PvE only, focus on a fun core gameplay loop (mine minerals, shoot bugs)
Season passes are all free and can switch between them
Multiplayer games are to competitive, and with current technology, being competitive in pvp games is pointless, someone's always gonna cheat, or bot, and make the tedious grinds pointless
This is exactly why I stopped playing Mortal Kombat. It used to be you could spend 20 to 30 hours and unlock everything in the Krypt and feel like you've accomplished something. Now you're lucky if you unlock three skins in 30 hours. Devs used to value your time
I've always been generally a solo player, so the idea of playing a game simply to be better than someone else is wild to me, unless it's specifically a pvp game. I've always enjoyed simply getting lost in a world, a narrative and seeing the progress of my character. Play for yourself people, no one else.
I pretty much banned any gacha/loot box game when I noticed how much it ruined my day when I didnt get the character/item , which defeated the purpose of playing games in the first place.
I'm still playing some Hoyo stuff because it's good for bite-sized play, and the games behind the Gacha are pretty good. Everything else I play I feel compelled to play very long campaigns on the hardest difficulty.
But I absolutely stopped buying the monthly pass. Because it compels you to log in every day. Now, if I'm not in the mood for Star Rail... I just don't play it. Very simple.
Its like arthur now need to pay so much gold just to pull out excalibur but another rich kids pull it out instead. And every lords in de kingdoms got at least one excalibur.
Same here, the last gacha game i played and would quit every time i didn't get a character i wanted, this happen 7 times, untill i just decided to just stop playing it entirely.
@@Sines314 Hoyo sucks... play a more generous game like brown dust II or nikke
@@thomgizziz "these slots suck try stake or rubet"
The problem is that they stopped trying to make MMOs.
The grind is no longer in service to anything except metrics, and they don't even hide it. You don't go do blacksmithing because blacksmithing is fun, or even because you're living the fantasy of working as a blacksmith - you do it because they put reward Y behind X hours of blacksmithing.
They don't even pretend otherwise! They just put the rewards in visible tracks showing you how much you need to grind.
They took all of the traditional parts of MMOs and gamified them. Raids are just a minigame now that happens on a predefined schedule. You always know what you're getting, when you're getting it, what the rewards are, etc. M+ heavily gamified dungeons. Even questing: they used to constantly experiment with quests, then most of that experimentation shifted to World Quests, which are mostly just minigames - you walk into an area and your HUD changes and you play a minigame for a couple of minutes.
Fundamentally, it doesn't feel like a world of anything anymore. It feels like exactly the theme park people have always criticized it as. And everyone knows that the carnival games are just there to rip you off.
Stopped trying to make anything
Even if you didn't want to make money... The difficulty in putting together a team of experts is just too high because they're all just CS grads that don't know anything
in 2004 wow felt like a world because you could jump and there was no loading screen. technology improved, standards went up, expectations increased while the game became systematic for balance purposes. really doesnt feel like a world anymore
This is exactly why I HATE battlepass systems. Even in a game like Deep Rock Galactic, which has the best battlepass system I've ever seen, its still not actually good. Its just the least terrible. They're nothing but a cheap and lazy way to pad out the game. All those hundred "rewards" you can get could have been spread around the game in places that were actually fun to play through. You know, like: Go beat this fire dungeon, get a cool fire skin for all your swords. Go beat this boss, get the emote he uses when the fight begins.
But instead, they just take a bunch of random items, and put them behind a huge XP track. So instead of having any sort of intrinsic connection to the world of the game, or your experiences in that world, it just ends up feeling like a collection of random junk. None of it will ever have any sort of cool story or fun memory of how you got it. Its all just "oh yeah, I think that came from the battlepass, or something. I can't really remember." And then you just leave it sitting in your inventory next to all the other nearly identical items that you also don't care about.
And, the irritating icing on the frustration cake is how you can't even choose what order you get anything in. You only want that cool helmet at rank 50? Well, you're going to have to grind through 49 other useless items that you don't care about to get it. Have fun!
I just want a legitimate MMORPG that
1) Plays like old WoW
2) Doesn't have a static gear progression
3) Has randomly generated (and very diverse/interesting) loot tables (similar to Diablo 2-style games)
4) Has an enjoyable leveling experience
5) Follows osrs's concept of having quests being the goal/meaningful in progression and not just repetitive XP-gain-grinds.
6) Has PvE content that is challenging and yields a strong sense of accomplishment
7) And isn't motivated/run by DEI nonsense/engagement metrics.
Reminds me of crafting in SWTOR. There no reason to level most professions other than to get an achievement for doing so.
I'm still baffled how many people love Battlepasses. Imagine paying money for something and instead of getting the item, the store employees give you chores and annoying side hustles in order to get the item you paid for and if you don't do it in time you lose your money and never get the item. Buy something and work for it is not what i call a good investment.
My God man, it sounds perfectly ludicrous when you say it like that. Make this damned comment a poster 😆
This gives off "if you're hearing this, I'm already dead" vibes
*do not read my name………………….*😮
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
@DiazMartinez-xb3dd He did, though. Get over it.
No one cares@@DiazMartinez-xb3dd
@@DiazMartinez-xb3ddThis is the internet and it has opinions everywhere. Get over it.
I realized this when I was playing hearthstone. I farmed every single daily quest to get 700 golds to unlock all naxxarmas dungeon levels. I beat every single boss in naxxarmas to unlock every single naxxramas card. With the whole Naxx set I started testing a few decks and the moment I was comfortable with a deck to start playing ranked seriously a new patch came. Now my naxxramas cards can't be used anymore unless in that game mode which uses cards from all patches, where I'm missing a zillion important cards so I'm not even close to competing against people who have cards from all the editions. So all that grinding went to waste without even using it. I never played HS again after that.
Sounds like they need much longer cycles, and should have option to play with just that era of cards instead of them just rolling into all of them together
Naxx was the first new set ever, you got out early
I just play with the same three decks from 5 years ago that still can pull some wins. Its like 40% winrate, fun enough for me
@@Mark-sd4hvno, that’s the whole point.
All players have different lifestyles and preferences, so the length of cycle being “longer” or “shorter” is meaningless. It will always create a bad experience for a chunk of the player base.
The cycle model is the fundamental problem. It creates problems.
More is not better. Can’t just keep cramming additional clutter into a game and call it good.
If only you could just proxy HS like you can with MTG. That's the only reason I play EDH, buy a 70 dollar printer and print thousands of dollars worth of cards for cents on the page.
>Engage in mediocre gameplay that everyone else has gravitated towards
>Grind 20 hours to unlock a cosmetic item
>Player-base slowly dwindles over the course of the next 2 years
>Find a new game
>Rinse and repeat
I pity the person who finds this fun.
This was epic in BO3 and Destiny 1 and then everything required money and became pay to win. And it just ruined the exciting potential
When the entire player base becomes "robotic," there is no reason for cosmetic items. There is no one to show it off to but yourself. At that point, just make it a challenge unlock like it was in Tony Hawk or Banjo Kazooie.
Grinding 20hours for an cosmetic item what looks less apealing then stuff you can buy ...
@@JayUchiha17 Always was
One must imagine Sisyphus happy
Every Live service "game" nowadays feels like a chore, you playing not because you want to have fun, but because you must complete a checklist, you must collect all the thingies, you must farm X, Z and Y because, idk, maybe you will need them some day i guess; you playing because you don't want to miss out on the new season, event, thingy, right? Just chores, after chores, after chores...
When i boot a single player game, i play the entire day and don't even notice. When i boot a Live Service, i'm already exhausted before it had even opened. From daily thingies to keep you login in, to weekly thingies to maintain you playing, and monthly thingies to keep bringing you back...
It's a very subjective topic. The reason why it's this popular is because players demand for them. Customer is King. The word "you" doesn't really fit to describe the players, but instead "I". Just like how game devs shouldn't dictate what's fun for you, you shouldn't dictate what's fun for others.
For me, the cycle usually breaks when I have to travel or something, and, for some time, I'm unable to play.
When I get back, I realize that I can totally live without that shit.
Now I dont even start those time sink games because I know it's hard to leave.
Drug addiction follows this exact reflection after travelling without it😅
I was on and off *World of Warcraft* through the years because of work too. Too bad. And life goes on.
This right here. I've logged in and "played" (used stamina/farmed stuff) in Genshin for 2 years straight. Every day, rinse and repeat, did all the possible quests, 100% all the maps at the time.
Then I went on holiday with my s/o and dog and because my phone was slow and old, I couldn't play "properly" and it was laggy so I thought "ah well, 1 week away won't hurt".
When I came back I realised "If I went 1 week without it, there's no point to continue". Rinse and repeat with any other game I tried after like HSR, WuWa, Throne and Liberty and other MMO's.
After years of playing liverservice with friends, pvp or pve, i’ve decided a few weeks ago to backtrack and go through my catalog of single player games. And it was such an eye opener, it felt like i’ve found joy in video games once again.
I'm 34 with three kids. Wasted time is costly to me. I've spent my fair share of that time sitting in queues in MMOs. I played a tank in War Within and got to enjoy basically instant queue pops and group invites. After I did all the content I was interested in and got full epics, I tried playing a dps character. I just couldn't handle going back to waiting in queues. So I just quit. I tried Throne and Liberty. It was pretty but the content wasn't engaging. I tried New World Aeternum, but I didn't think it was good enough to push to max level. I finally played The Witcher 3. I was engaged. I couldn't even play a podcast or Asmongold TV on the side. I liked it so much that I don't want to play it if I know I'll have distractions. I have a library of other single player games I've collected on sale over the years that I feel will give me similar experiences. What a relief.
If I want to play online, I'll probably stick to Hell Let Loose. I like it because I can just be a grunt taking orders in a large-scale battle where individual performance matters but only in cooperation with the team. There are no carries and no one plays a hero. It doesn't matter if you're level 400 or 4, that community knows you have to work together to have a good time, win or lose.
But for when I'm not gaming, I'm refreshing this channel. Cheers to enjoying games again.
Yep, CRPGs don't really allow for podcast listening. I have some "podcast" games for that such as Age of Wonders 4. Witcher 3 is great, I wish I could play it again for the first time. Don't skip the expansions!
i dont know if you played cyberpunk already but it gave me a feeling only witcher 3 could give me. both games where i played every possible side quest, searched every single tiny corner.
For me it's 2 factors: 1. I got far less social with getting older. I don't want to be part of some online social group anymore, prioritizing them over a lot of things to keep part of then. If I don't feel like doing the "usual" stuff and just watch some anime or play some single player chill game for some weeks: I was crazy not just to do that back then.
2. The games itself - here I largely agree with baldy. Besides the skill issue that gets bigger the less you play and keep in shape - these games offer not enough to get me into them again. I started playing online games with Warcraft 3. I was a lore fanatic, build dozens of maps in Warcraft 2 and 3 - my love for the game and some rl friends got me into battlenet. But with wow and a lot of live service games the main dish is the hamster wheel, not the story or the adventure. You get a bigger chunk once or twice a year but it is already full of hamster wheel content. No matter how good the new story or atmosphere is, everything plays out the same way and you start as being weak grinding for the next 1-2 years to get stronger again. The powercreep feeds itself on missing out content - if you miss some gacha unit and think you will get them next time: Nope, they will suck then or, more common now: Shortly after their rerun.
In MMORPGs it's even worse: You will never get strong without a good guild, friends or being shown as the super #1 solo player in some addon for mythic or whatever content. Try spending money in WoW for sell runs: After a few months your gear will already be obsolete.
Just not worth it anymore. At last for me. I play Honkai Starrail for I like the stories a lot. I quit Genshin because I don't like Natlan with its vehicle mechanics. And the story felt never more being aimed at younger audiences. I stopped FF14 because I didn't like most of the game besides the story. After Endsinger even the story got bad.... But nowadays I play a lot of single player games again. And I have a blast. Should have done that sooner instead of keeping my eye on WoW 6+ years after I quit, hoping to like it again.
0:11 oh you found the light! welcome to the elite club my friend
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture......
@@DiazMartinez-xb3dd stop it bot.
@thebomu no
@@DiazMartinez-xb3dd L
@@DiazMartinez-xb3dd stop it!
"I'm turning into a boomer playing single player video games and feeling better than ever." This, this right here, has been exactly my sentiment in recent years. And been enjoying it far more.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
@@DiazMartinez-xb3dd He's got a severe case of arrested development and it shows like you said. Which is a shame, as he's fairly intelligent just not developed into an adult yet.
@@brycedery9596 You're talking to a bot who has spammed the same comment 100's of times in every Asmon video. So well done I guess.
@@paulw5039 I don't watch his videos or read many comments. You're probably right though. I blame it on the T3s.
@@brycedery9596 it's a bot 😂
I think it's got a lot to do with how online games are made now compared even 10 years ago. When games came out then, the Metas weren't constantly changing, there wasn't new guns being added, stats to existing guns changing, you could play when you want and come back and it's the same thing. DLC's and Mirco-transactions use to be map packs that came out every 3 or 4 months, and they weren't $70 they were $20. The games in general back then like Halo 3 or Cod 4 were way more engaging because you weren't flying around the map with unlimited sprint and sliding, games were more methodical and tactical then they are now. Matchmaking lobbies in games now are trash, no pre/postgame lobby, can't talk to other teams between rounds, no party up features and on and on.
the constantly changing meta is what finally killed games like League of Legends for me, but it has its claws in pretty much anything online and competitive at this point. Even some online PvE games like Helldivers are just constantly over-tuning in one direction or other for reasons that don't make sense to me. But I'm just trying to imagine going back in time and walking up to people playing chess, and trying to explain to them the idea of changing the rules and balance of the game right in the middle of one of their tournaments. It's ridiculous. You get used to one ruleset and no sooner do you understand it than it changes again. This happens several times per month and is viewed as normal, but once you've taken a step back to notice it you realize that the genie can't be put back in the bottle. If the game is not fun, you can only hope the devs finally get around to fixing it- but the moment it is fun again you've got the clock ticking until the next moment they completely screw everything up again. It makes for an infuriating experience where you're constantly wishing you could "recapture" the feeling you had when the game was actually enjoyable. This is to say nothing of just how degraded all matchmaking systems have become and this is especially true in League where - you can literally notice this as you're playing - as soon as you play a few games above a 50% winrate, they abruptly force you into a series of games which are almost completely unwinnable until they've gotten you back down where they want you and restored "balance" to their ELO system.
tl;dr the current system of online game design sucks ass
Halo 3 was peak for me. Honestly had the best cosmetics system I've ever experienced. Simply get achievements for certain armors. Achievements never went away. No FOMO. I remember having to splatter someone with a mongoose for one of the Scout armor pieces. Getting all the campaign skulls for hayabusa armor and even cooler unlocking the hayabusa katana chest piece. It was simple, no bullshit, just enjoy the game.
Live service games today are made to be money first. That is the difference. Online games like old CoD and whatever else did not. Runescape and WoW whatever did not launch like that.
TF2 the hat simulator is not the first online shooter. It is not the most current and up to the 'standards' of today. Yet it is a perfect case study to understand what makes a online game work for pretty much forever. Quake/HalfLife1 > Quake Mod > HF1 Mod > TF1 > TF2. And no joke, we might as well say, > OverWatch1 > OW2. But you know what? That is what makes TF2 so important to the discussion. OW1 is not even up and running anymore. And when did anyone hear about OW2 in the news? Yet somehow TF2 is still around, if so a Zombie.
TF2 hat/gamble economy is the reason why. Shut TF2 down and DOTA/CS would be affected when players realize how meaningless the skins really are. They are not worth the money sold in the economy. And not only that. TF2 is pretty much the online game that laid the groundwork for pretty much everything going on in live services today. It pretty much is the first F2P online shooter. First online shooter with gambling boxes. It might not be the legit first in the market doing this things. But clearly the first one to be massively successful doing it.
Overwatch 1 was a massive success. In many ways it was TF2 made in the current ways of doing things. TF2? It was hardly a big success at launch. It was developed and shipped with HL2 and Portal. Called, The Orange Box. The online shooter was strapped with a copy of Half Life 2! And it still was not able to sustain player numbers for more then a year or so? But the game was developed as if it was a Single Player game! It has DNA from the days of Quake and the most earliest of online shooters.
The worst update to TF2 that drove away the most players and trust? It was a update trying to counter OW1, by being more like OW1. Chaining the matchmaker and the spirit that existed before today's live service crap. Is it not ironic how implementing a system that did not belong, badly implement it braking the hole game, into the game so afraid of OW1. Was also what ruined the thing OW1 did not have. That literally no modern online shooter has. A Single Player Mindset. Player enjoys every second of it = good game.
Online games should be fun to play. That is the issue with online games today. It is not a game. It is a service that costs money/time to enjoy. If you make a paid or free online game that brings in good players having fun? Then you can monetize the game enough to still keep it a fun online game. And still make SO much money. If you make sure to get the updates and maintenance right. TF2. 2007-2016. After Meet Your Match (the name of the patch, 2016) the game was left abandoned but as a Zombie. And is pretty much stuck in 2010-2016. No battle pass was inflicted to the game. And it was designed ground up before skins and all this live service stuff. All that matters when you play is having fun. Or a number on a scoreboard. It is a single player game online. It is fun with friends/strangers. Not a grind to play!
After 2016, what online game was actually fun? Be honest with yourself everyone. Around 2018 online games where heading strait into unplayable. I have not played Overwatch at all. Yet even I know that by 2020 it was over. OW2, CS2... Warthunder/WorldOfTanks. So so many games stopped being fun. Even CoD and Fortnite. Fortntie released 2017 remember. Never played that either. Last I heard it had turned into some Lego Minecraft. Robolox? Online games are bad. Because money, that is why. Cheats too. P2W.
Apex Legends is really the worst with the sprint / sliding. It's a fun game but the more characters they add the more the meta just gets hard locked to playing the smallest fastest character you can, and power sliding across half the map.
Halo 3 and CoD 4 are closer to 20 years ago than 10 years ago
THANK YOU! I'm so glad more and more people are talking about this now. Anytime I've tried explaining this to other gamers over the last 5-10 years, they've looked at me like I was crazy.
I quit MMO's and live service games years ago. Stuck to single player video games, where there is no FOMO. The games are designed to challenge you, not suck your soul. Did wonders to my mental health.
World of Warcraft vanilla was designed the best, pay a little every month and everything was attainable by simply playing the game with your friends.
An analogy if anyone reads this. Elden Ring was my first ever soulslike experience. I took a step outside the starting area and saw the dude on the horse. I tried to kill it and I got 1 shotted about 4-5 times. I saw online that others were able to solo it as a fresh character and when attempting that, it made me realize that I just do not have the skill to do it. I refunded the game on steam. It really ruined my ego because that same ego is what I had in mmorpgs trying to be the best pvper and coming up with reasons why i died. After getting envy on people praising elden ring like its the next ocarina of time and hearing you talk about it tons i rebought it, I skipped past the boss and enjoyed the game. Who was gonna know or care that I did? That experience right there is why i decided to stop having an ego and started to look for enjoyment in my games. This transferred to not caring about fomo because I can't be the best anyway. I can't be the richest anyway. So yeah basically thats what i needed as a wake up call. When i do play gacha games, its for fun and not caring about fomo because i cant be the best anyway, id rather have fun.
Yeah eventually I had to convince myself to stop buying these Souls games because I suck at them now granted I probably would have an easier time if I didn't rely on the Ultra Greatsword all the time but I just love that Max damage
pick up a 4X grand-strategy game and see how it fits (Hearts of Iron, Civilization, etc) or an RTS (Starcraft, World in Conflict). There are games that don't require you to make snap decisions and require you to sit down and make choices.
Brother yes. It’s futility to be the best but we can try our best. And we don’t need winning play what you find fun! Find hommies that feel the same
@@A-TALKING-TOASTER you don't suck at souls games man, that's just the experience. It's mostly about patience and game knowledge and not necessarily about reflexes or strategy. You should not feel discouraged and ostracized by the community for not liking the game or being good, most hardcore souls players you'll find are painfully average at competitive games so they love to talk down to people who aren't as good as them at the one game they're decent at so they can feel better about themselves as an "elite" gamer.
Refunding because of tree sentinel? That’s rough buddy
"Beating people at a video games doesn't really matter, because it's a video game."
This is how I've always felt about competitive live service games. If I want to get competitive, I'll play Smash Bros, Mario Kart, or Age of Empires against my friends. Otherwise, I'll just keep grinding away at my current backlog of single player games. I already work a full time job. I don't have time to obsess with the PVP meta of an MMO, or the arena meta of a gacha.
Tate fan Boy
Life lesson in my decades of gaming. If I want to be competitive, play a game with a long lifespan or transferable skills and knowledge within the genre E.g. fighting games
Yeah, and the funny part is the competitive addicts will try to call folks who want to play for fun names and memes because they cannot come up with a logical counter other than huffing copium. Like they literally never shut up and are so unfun to hang around with.
Thats bs.
MMOs are not competitive live service games in the firet place lol
"Singleplayer games don't make you sit through hours of meaningless busywork just to give you a reward."
Ubisoft: *Hold my microbrew-*
I refuse to play those games too. Imagine buying those "time-saver" micro transactions so you pay to not have your time wasted.
i mean, they do, but its usually something you can skip if you dont want to engage with it. for example, ffx is an amazing game, amazing story, and its easy to see why so many people love it as one of their all time favorite games of all time, one thing almost everyone will agree though is, FCK THOSE MINIGAMES, if you want to collect all the ultimate weapons, to even call it a chore is a massive understatement.
FFIX is also very well beloved, but is another game in the franchise with atrocious mini games.
which is why i dont mind how they did it for VII Rebirth. as i feel like its at least do able, and there's no need to do everything at once. just as much as i want and move on.
@@marcosdheleno Blitzball is the greatest mini game ever created.
This is exactly the god tier quality is expect from a 3M channel.
Good single player games: it’s not about the destination, it’s about the fun you have along the way
Live service games: forget about a destination, it’s about the time and money you spend in a game
Great way to put it. Even games that have leveling and grinding still design around the core gameplay loop and the fun you have during the journey, where as live-service games mess with the pacing to facilitate their monetization scheme.
exactly why i play on private servers for online games. not because they preserve the games or because its f2p, i just simply wanna have fun playing the game and interacting with people without feeling that im actually a hamster running the wheel for greedy people. "but its morally wrong" "but its against the law", idgaf. if taking a shower at home requires me to pay battle passes, ill take the river.
What people don't talk about enough is how much shameless botting and k/d ratio farming goes on in these games over playing the game and it is a massive problem, these days if I ever see a hint of a live service I stay away from it as a result because I know if it's got any kind of grind mechanic on one is going to play the game properly
That last sentence was actual poetry. Well said.
exactly. this why i play the runescape private server SpawnPK
what server do you recommend
There is also something freeing about knowing your server could disappear at any time. When you know you're building a sandcastle you know it's not a long term "investment" and you can treat the game for exactly what it is. Just temporary dumb fun. My time there never felt wasted
Once again. I 100% agree. I'm 36 and I had the same mindset playing runes runescape/wow and other mmos. It was all about showing off what you had others didn't. I started realizing this in my late 20s. Stopped playing these time wasters. The one recent game I did enjoy was once human but the resets killed it for me.
I'm in the same boat as Asmongold right now, approaching 32 and I've been playing Diablo 2 Offline and Cyberpunk 2077 for the past 2 months. It get's to a point where you see how limited in lifespan and soulless these new online games are, not to mention the predatory monetization.
If you enjoy a game, just play it. If not, dont play it. Its that simple. People have been playing soulless games like football for centuries and they are still around with no updates.
@@Th0rinek Nice bait.
@@Facecrushman what part of that was a bait?
Always hated any system that tries to dictate what I do. Never done dailies, never felt obligated to do raids every week. Any system that tries to make you feel like you need to do something, I dont do. I am the dictator of my hobby, not the game :)
True. Never done a seasonal event myself. Just a well, nowadays it's just an excuse for the devs to sell meaningless stuff on the store instead of actually celebrating the occasion.
Remember, Valve caused a lot of the problems we're seeing in gaming today. Dailies, Battlepasses, lootboxes, for cash cosmetics and storefronts... it's got so bad even they are taking a step back from the mess they've created and went back to making games again.
That and the "Extraction Shooter" hype needs to die in my opinion. I get the appeal of Tarkov, but I play games to have fun, not feel like I'm at work at my first job picking up scrap metal for sorting and recycling.
give this man a badge of integrity !
that's to much pressure for me
I wouldn't say I never did seasonal events, but I've found that they make me not want to play. I've always thought that crap was toxic. As soon as it starts to feel like a job I stop playing.
I was a diehard multiplayer gamer but i genuinely havent felt happier diving into most single player games like the yakuza series
Dude playing Fallout; New Vegas on my potato laptop as hardcore "Mobile Gaming Only!" Type felt something else. Moving away from Mobile MOBA Hell like Mobile Legends, Onmyoji Arena, and League of Legends; Wild Rift, and Carpal Tunnel Maker FPS Mobile games like CODM, PUBGM, Bloodstrike and Arena Breakout, felt so fucking weird and fun at the same time.
The day he plays DA: Origins is the day he's gonna evolve into his final form and reach Enlightenment. It's too fucking metal
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
@@DiazMartinez-xb3dd L
Diablo 2 Baldurs Gate or Planescape Torment and he will reach it.
@@DiazMartinez-xb3dd go worry about your own country DIAZ MARTINEZ
@@DiazMartinez-xb3ddWhen your culture advocates for medieval ideas of religious law (for starters) then yes it is inferior.
*recorded on a 2012 nokia
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
He found it when he was cleaning
@@DiazMartinez-xb3dd It's fine. People can say what they want.
@@ReasonOfNsanity😅
@@DiazMartinez-xb3ddyes you can
Spending countless hours to get the best gear, only for it to become obsolete in no time at all, it had better be an amazing experience, but most of the time it's allot of time doing the same bosses which where fun once or twice but after that it's a chore, he's right, it's not worth your time, it's not good enough.
I think that a lot of people, Asmon especially, is just focusing on the chore thing and forgets the most important thing that MMOs are about in the first place. The social aspect. I was always looking forward to raids with my guild, regardless whether we were doing progress or farming. Yeah, the gear will get obsolete at some point, but you will always retain the experience and achievement of beating the boss or dungeon with your friends. People who play MMOs alone like singleplayer games(Pugs are trash for lonely singleplayer ppl) and then complaining how it wastes time are just idiots.
Wow’s level crunch after Legion killed the game for me. I tried to go back several times and I just couldn’t do it.
Thumbnail made me think this was a part 2 to the apology video
*do not read my name………………….*😮
Part one of a hostage video
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
@@DiazMartinez-xb3dd L
@@DiazMartinez-xb3dd who does not care about this guys opinion leave a like (i mean Diaz guy)
I feel like OSRS is a good exception from this, not sure if its the rose tinted glasses but the game respects your time. Its a time consuming game for sure, but theres no seasonal updates or fomo content. Its a continuous rolling game, nice and steady updates that don't instantly undermine previous content.
You should automatically get all the items you paid for in your battle/season pass at the end of the season,even if you didn't play. If you play a lot,you just get the items sooner,but you've paid for the pass,you should still get everything.
That makes too much sense, so it will never fucking happen... lol
Personally, I think Deep Rock Galactic did something right where Pass items become part of the normal drop pool and what you get is checked off the list so you don't get dupes. Fallout76 does the same now, though I haven't picked that game up since last year's FO 1st trial.
@@ThatGuyNamedRick The fact that as a new player I can go and do all of DRG's previous battlepasses whenever I want to put the time in is the healthiest iteration of a BP I've ever seen
@@ThatGuyNamedRick That and it's 100% free. And DRG is just so much dang fun
@@Govakhelsborne facts. i cant grind out every BP.. i work 40 hours a week and dont wanna spend 8 hours also grinding them. i maybe play 1 or 2 hours after work if taht. sucks cause u get gate kept out of everything because u wont pay or play one game nonstop
35,000 hours of wow is 4 years straight. My man is committed. But it won’t matter because he missed 3 seasonal fomo mounts
I noticed the same patterns as you but instead of stopping playing those games I just changed my approach. Now I log in whenever I want and do whatever I want. Sometimes I don't even do dailies if I don't feel like doing them. This made my relationship with games so much better. Now I'm in control and I also realized that being inneficient doesn't matter, because the thing that I want, be it a character or a cosmetic, is still proportional to the amount of time that I play anyway, so it is better to play and have fun, and then ocasionally get the cool stuff, than force myself to grind to guarantee that I get the thing that I want earlier. It makes no sense.
For example, in Genshin Impact I just log in and do whatever is new, then I leave. For months. Without coming back for dailies at all. It is so much better this way, because when I get to play the game I actually want to play the game.
This is why I liked Guild Wars 2, or private wow servers if I ever get the itch.
Friend of mine plays Warframe the same way. Once or twice a year, he comes back, does the new content, farms new stuff that was added and leaves.
it’s crazy how the way someone plays a game can completely infect their outlook on basically any game that is even remotely the same. I have over 8000 hours on Destiny 1and2 and I would do it again and again. I never cared about being the best, or what others thought of me. I played it for fun. I played it to get fun items and have cool experiences. That’s it. It really is odd to me that Asmon basically “punished” himself by trying to impress others or be the best or whatever. If I stop having fun in a game, I close the game. I’ve closed Destiny 2 many times and taken very long breaks, same with WoW although I haven’t played it nearly as much as D2. Perspective and Motive will control your outlook on games 100%, and honestly now I see why he no longer really plays games at all anymore. He wasn’t having fun, he was punishing himself for some odd reason, almost like self harm.
Getting a little parasocial here but I can actually take this even further and say this behavior is reflected in his whole entire life. He doesn’t clean his house, he used to not clean himself, he used to not eat healthy, etc. I honestly feel like dude just has a terrible image of himself and lacks a lot of self love, and that’s drastically affected the way he looks at things in his life.
Adding another reply here in case anyone actually reads this… A game recently that I had fun playing at first but then quit pretty quickly once I got to max level was Throne and Liberty because the grind was just too much for me. I still had fun playing the game but when it started to get grindy and repetitive (and not fun) I quit. Again, this goes towards my original point of how ONE SINGLE GAME can infect your mind with this idea that EVERY GAME is like this when that’s simply just not true. If you do find a game that is like this, play it for fun, and once the fun stops, quit. The developers will realize their mistake one day. (Hopefully)
Bought Ace Combat 7 recently due to a sale. It is genuinely amazing how much fun I'm having playing by myself shooting down airplanes as opposed to warzone where I just get mad at everything and everyone.
I haven't played Ace Combat in a long time because I'm still salty about this one ending I got from this other game that shared a connected universe that resulted with the protagonist from Ace Combat deleting the protagonist I was playing with on the current game I was on
Thanks for that, saw it on PSN for ten bucks. Haven't touched Ace Combat since I played it on a demo disc like thirty years ago but I'ma give this a shot.
I remember playing ace combat 4 waaay back in the day and it was genuinely so fun. Might have to give one of the newer ones a shot someday
@@hughmungus8701 Let me know if you like it as much as I do. I'm not that invested in the story so much, but the action is very fun.
Its so fun! I ended up buying a flight stick and having even more fun with it!
He's ascending. Look at the glow.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture....
Why? It's true.
He’s over 9000 when is head starts glowing gold
0:40 "Man's mind, once stretched by a new idea, may never retain it's original form."
man i playd the original wow when it came out, i remember i almost didn't sleep, it took me months to get to levl 60, i tried again last year to get into the game but that level of commitment is not there anymore. i fully understand what you are saying.
Welcome to the club.
I was the hamster on the wheel 10+ years ago, addicted to multiple MMOs like Maple Story and Ragnarok Online because I enjoyed the grind and the progression. Until one day I realized I'm getting older and these in-game achievement was paid through my youth time. Worst part was nobody even care the epic headgear or those rare glowing wings I have... while my classmates are building IRL wealth and achievements, a truly "end game" achievement. At that point something just clicked in my mind and I felt like "awake" from "endless endorphin dream".
At first I quitted gaming cold turkey, but once in a while the crave is still there and ends up coming back. Shit seems not working until I was hired into blue-collar jobs. With actual time spent on working and engaging with people, my crave for gaming start truly went away.
Fast forward today looking back I actually stopped playing MMO 100% but I start seeing game as actual hobby. I still playing it casually without overly competitive, something unexpected was I got into more genre that I ACTUALLY enjoyed like fighting games, Souls series, albeit these titles are multiplayer but I enjoy the learning process playing with these communities and I'm having fun with it.
As a husband and a father I truly hope my son won't fell into same hamster wheel like me, I watching him play games and sometimes I introduce old game to him. I have a DIY arcade cabinet project on the way and hope to see him enjoying classic games and sometimes play with him.
Only recommendation I can suggest is keeping him engaged with constructive activities and encourage some creative outlet. Make sure he's learning early and often. The siren's call for video games isn't easy to keep away from, but it's still possible to teach 'em that it's not all it's cracked up to be when it comes to the online ones.
Quitter.
Such wholesome and constructive comment, thank you so much for that, kind Sir.
im currently trying to decide if i should play maple story, it LOOKS like great fun.
Basically what happened to me when I quit WoW in MOP. I was a hardcore raider, put in my 15-20 hours a week with full time school and a very active job hunt. I suddenly realized that none of this mattered. Nothing I was doing was real, but the time I was sinking into an unfun game was. Quit that weekend.
He's very correct that time gating via daily or weekly quests/cooldowns is horribly fatiguing for the avg casual gamer. And yet people are convinced that time gating is good because it only fucks over the unemployed. As someone that works a 9-5 i want to play mostly on the weekends in like 6 hours bursts
It also makes it so people have content to play and don't speed run the monthly patch in two days.
@@simplysolus8916 why not let them do that. Those type of players won't stop playing anyway after they're done. All it does is create a barrier for entry and a literal day counter for people behind to catch up
I miss back in the day when I could just grind for the things I wanted, its still a grind sure, but instead of doing a 10 hour power grinding session on my weekends to run dungeons and farm materials, its a 10 hour grind cut up into 5-10 minute chunks on a daily/weekly timer where I lose that time every day I don't log in to do it.
Worse still is when you're grinding to do the same exact content over and over and over and over.
You should try OSRS.
I feel the same way. The only added aspect for me is, I went through a traumatic experience and the grind in a certain game, Warframe gave me a distraction from the overwhelling emotions/feelings I was experiencing. It can be a tool for certain things, especially mental health. I do feel Warframe respects it's players more than most games though. Their version of a battle pass is Nightwave and it's free. They also give so much free stuff away and their in game currency is farmable. You do have to get through the first 100 or so hours to open up what the game is about, but for me it was worth it and the community is supporting and you feel a sense of belonging. :)
More videos like this please. Exactly the videos I was hoping for after your little vacation. You're aura is giving me life.
Gay
@@DiazMartinez-xb3dd L
@@bp4861 I have never liked a comment so quick.
*Your aura
He's not gonna date you bro
How to play any MMO or live service game: If you're having fun, play it, the moment you aren't stop. Too easy for many not to stop, but don't worry about min-maxing, focus on fun-maxxing.
AMEN!
yea i dont understand why people cant do this. They get too fixated on being the best or being competitive, just to flex their dick size or something. And then they put a thousand hours in and complain the game isn't fun anymore. Or they quit before even starting because they can't dedicate enough time and money to be competitive. Just don't be competitive, it's a game not a competition
@@MyNameIsSalo Pretty much. Games are supposed to be fun. There's enough boring stuff to do irl, no reason to do it in a game too.
Ways to have fun in games never changes, but a person does. Which describes asmon and many people here.
I've felt the exact same way and I can play games at my own pace. The biggest thing that I love about singleplayer games you actually enjoy the storytelling rather than focusing eventually 100% on gameplay only. That's at least my experience when going fully on single-player games.
I find co-op games more enjoyable than singleplayer. Playing with friends and beating the game is more enjoyable. Thats how MMOs are meant to be played, with other people. Bald man always complaing about how playng mmos solo is grindy and boring is ridiculous.
This is exactly what I was thinking when I beat Deathwing, got the legendary staff, and then Pandaria came out and everything was meaningless. Everything I was doing whole time. I quit immediately.
I'm happy Asmon discovers single player games, because there're so many hidden gems out there, they give much more insight and thoughtful time than multiplayer ones.
I missed one season in Destiny 2…
all of a sudden one of the vendors is missing and in her place are flowers and a picture of her standing in the exact same location…. “She died!?😂” I I cried while laughing💀😂
I missed one season now xur is revamped.
I missed one season and all my gear build weapons. Worthless. Bungo hits you with the hey spend 100 dollars get it all back hmmm f you.
The only thing I miss in Destiny is the camadery of my guild, of doing raid together and having the fun of our life, laughing, learning and shit talking together.
Destiny did this to me too but more because of friends leaving the game. It's not built for solo fun and all of the good and fun content is locked behind requiring 3-6 people. I loved this game and played since OG Destiny launch. It's heartbreaking that I can't finish the game without having to build 3-6 new friendships. There ain't time for that.
@ same, I tried soloing many of the content but it’s practically impossible for anyone to solo the game💀
Freudian slip @ 14:50 😂
The fact that this was recorded vs streamed live is extremely symbolic to the subject matter
I agree, however you forget one important thing that in live service games you really do not have to complete the games 100% and spend hundreds of hours a week. It's a players choice. So for example, in WoW you don't have to go mythic raiding or raiding at all. You can enjoy the game in your own way, for instance by getting level 80 and doing some heroic dungeons: this will be fine for many players. After that, you can put the game on the shelf and forget about it for a while.
I get the burnout Asmon is feeling as he spent 4 years in game, but a lot of players are just casuals and dont indulge in the game completely. A lot of the player base don't even use the shops or any pay to win items.
I for one, enjoy the game in this little time I have during the day and log off. I don't spend nights or weekends raiding as I don't need and dont have time for it.
I technically can go boot up my 360 and go look at my service record character, forge maps, screen shots and get a feeling of pride and nostalgia..... with online games it makes me conscious that i could loose my progress and all that effort gone......
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture....
@@DiazMartinez-xb3dd L
They forgot the fact that live service games can just shut down any time they want and everything you paid/worked for just disappear with no guarantee of a refund.
It’s more like a guarantee your not going to get a refund
@@alanmorgan8858 Unless the game is shut down so fast that they are more or less forced to give out refunds or risk major legal action taken against them
"Cough" concord " Cough"
@alanmorgan8858 Unless the game is shut down so quickly that they are more or less forced to refund everyone or risk massive legal action take against them.
"Cough" concord "Cough"
@alanmorgan8858 Unless the game is shut down so quickly that they are more or less forced to refund everyone or risk massive legal action take against them. "Cough" concord "Cough"
I mean people make this point, but the way I look at it, single player games can stop getting new dlc content or whatever and run into the same issue. Sure you can hop on and stare at your character, but its done. You will effectively lose that save data one day too unless your meticulous about every game u ever played and just storing your old hard drives somewhere. Which could break too. If an online service game can go for 6-10 years, Im okay with it shutting down eventually. I wont heavily invest in a game unless I'm sure its capable of doing this either.
As much as I agree with his overall sentiment on online games, not all of them are like this. Games like Deep Rock Galactic show you what's possible in a live service game that puts the player first before anything else.
I'd add Warframe to the list as well.
i'd add valorant to this, but I may be biased
@@rinneren yes val and CS
Yea Deeprock is awesome
Deep Rock is more closer to a singleplayer game than you think, it's like Left 4 Dead it's technically a multiplayer game but you can play it on your own pace, even not as much on the other multiplayer game, I can still feel the fatigue slowly creeping in when I play it.
I've already gone through this arc... though, I was never as far down that path as you went (48yrs old, myself).
My online game history began when I played and ran text based MUDs (was an administrator on one, builder on another) back, before Ultima Online (which I beta tested). My main game for over a decade, was Final Fantasy 11 online. I had a friend from my MUDding days that got me into an endgame Linkshell (guild) to do content that required 20-40ish players to complete, weekly.
My main problem with FFXI, was the requirement to be in a group to accomplish anything important. Even leveling required a group. Near the end of when I played (I quit when they changed payment over to requiring purchase of their "crysta" currency, instead of direct credit card payments), they introduced a team of NPC companions that you could summon and allowed for solo play on practically any job (class). However, it was too little, too late, because they didn't allow you to engage in the content that would advance your character's gear level (which replaced increasing the level cap... instead, gear had all the stats that you'd normally get from gaining levels.) By that point, my Linkshell had fallen apart as well, and it was more a chore to play the game, than fun.
Later, my roommate got into playing Destiny1, and I joined him, even though I hate shooter games. I never really raided (I completed all the raids once, moreso because his group wanted me to do it...) I just couldn't stand the direction the game was taking in Destiny2, and quit during the release of the first expansion stuff, and I'm glad I never looked back. (I re-joined with my roommate, to see if it got better, once... and no, it had not... especially since they removed the initial campaign... the single player story experience.)
My main online game right now is Warframe. I also login and do dailies for 2 gacha games that I play entirely F2P (Star Rail and Wuthering Waves) moreso because I don't have any disposable income right now to spend on new games, and these free online games have regular content updates, and they're fun enough to spend a little time in.
I've always loved single player games, far more than online games.
Man cleans his room and gets gifted the light of God meanwhile all I get are some socks I thought I lost.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
@@DiazMartinez-xb3dd🤓
I’m the same way. I put thousands of hours into D2, D3, SC 1, BW, SC2 and HOTS.
Now I’m in my mid to late 30’s and my favorite games have been the Resident evil 2 & 4 remakes, plus Cyberpunk. All single player games. I’ve also recently started playing “Stray”, a single player where you are an alley cat trying to get home lol. My 4 year old loves watching me play it
If you have gamepass check out “little kitty big city”. I’m sure it’s on PlayStation or switch as well. I played it earlier this year and my gf loved watching me play. It’s like a very calm tame version of goat simulator but you are a cat in a small Japanese town. Nice artstyle to it. Very cartoony. But similar story. Trying to get back home but you gotta help other animals in the town complete task.
Stray was a really interesting playthrough, I enjoyed it greatly. If you want a fantastic single player franchise to sink your time into, play the Yakuza franchise starting at Yakuza 0 and go in order from there. The overarching narrative that connects all the games is fascinatingly well written, the characters are memorable, combat is fun, and the minigames could be entire games on their own. You wont regret it.
@@RatedMforMatt-ure absolutely the best series hands down. I played through all before infinite wealth. Now I am replaying all of them to get platinums in all, currently on y5
@@hamzahussain7794 Meh didn't like the feel or story of the Yakuza games... not all games are amazing to all people. I liked resident evil and cyberpunk much more.
Cyberpunk is such a badass game. Wish they would of keep working on it. The game is so massive, they could add on it forever.
I stopped playing them also, I have an addictive personality and I really dislike the fact that live service games feel like a chore and aren't fun anymore. My favorite games are pay to progress a little then repeat. I'm over it. Now I play old single player games and some new ones but nothing that has in game monetization.
I got a nintendo switch handheld and I check the eshop they always have sales, I got a bunch of 0.50 and $2 games and I'm having a blast.
Rogue heroes, Narito boy, neodori forever, mana spark, space pioneer, dauntless, ageless, the sergeant rogue, neon abyss, XIII...just to name a few.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
@@DiazMartinez-xb3dd L
Same. When Warframe came out I grinded it to 100% completion but the updates just never stopped. I even had special "cores" that could level up anything to the last level. This was my lowest point in life. I gave everything away (probably worth tenthousands nowadays) because I realized that I just can't COMPLETE the game. I always loved completing things. It made me feel "whole". But these addictive games can't be completed. They are designed to keep you engaged. There is always something new. It takes away your whole life for what? In that time I could have become something useful to society. But instead I have some nice skins, or high levels on some characters :D
I feel the same about online games. In fact, if I could go back in time, I wouldn’t have wasted my time playing them at all. Sure, I had fun playing MMOs and other online games back then, but I could have had the same experience with single-player games, with less effort, time, and money spent.
There are a few reasons why I quit online games: too much greed from developers, a lack of effort, creativity, and innovation, and changes in the player base. I don’t enjoy online players anymore; people have become either too toxic or overly sensitive.
It got to the point where I deleted every single primarily online game from my Steam library because I no longer want to deal with online games at all.
I started replaying Witcher 3 today on my PS4. I feel you man.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
Oh man I'll be replaying Witcher 3 soon. One of my all time favs.
@@DiazMartinez-xb3dd cool. What does that have to do with the Witcher 3?
No mans sky. They sell you nothing. And the updates and fun and quality of life changes. And there is so much time between updates that you can breath. It's single player and multi-player by choice
Agree. NMS is great. I just chill out playing it in vr. And with friends
Everybody keeps saying it's good now, but it seems just as boring and procedurally-generated as ever.
I have been mainly single player for a few years. One great thing is that a good game is there for you to have fun, compared to having your fun balanced to be fair for countless other people
And you can also put it down for a while and pick it up again whenever you want without missing anything.
Online games are there for other people, so they have to be balanced.
I feel the exact same way. Together with a friend I started to play the new WoW expansion and for the first time I am investing my time in M+ and heroic raiding and I love it.
Optimising gear and trying to get everything down to a science to get good looking logs.
Then the anniversary event comes along with some skins and weeklys. My old me would have grinded the everything there is to get out of the event. And I mean EVERYTHING. But after getting two or three rewards, I sit there and think to myself "Do you wanna do some more quests to purchase mounts and skins you will never use?" "No", I answer, "I do not think I will." I turn off the game and start painting some Warhammer models.
Life is better this way.
I used to play MMORPGs like that too. Massive time sink, always on top of my game. And I always had excuses - I was the raid leader, guild leader, the "lynchpin" guy who keeps the raid together yadda-yadda, you know the drill.
I quit WoW in 2023. Funny enough, I played the whole BFA and Shadowlands, just to flunk out in early Dragonflight.
In May 2024, I came back to playing SWTOR (which I hadn't really touched since Pandaria). I made a conscious decision not to drag my old guildmates with me, join a new guild, or focus on any end-game progress. I told myself, "Self, do only stuff that you find fun."
That led me to play about 20 Space Missions-old, on-rail shooter minigames that really don't provide any benefit. But I enjoyed the mini-maxing secondary objectives, ensuring I scored that "proton torpedo" shot on a first pass.
That was very "instant gratification" -- but the gratification was internal. There was no progression-based benefit to it.
I levelled up some alts halfway through, I did a bunch of Season Pass stuff (not all, didn't even try, don't regret it). Started playing "Space Barbie" - gathering cosmetic junk from planets I liked (ignored planets I didn't like, like Yavin 4 - see, I have severe Feralas PTSD)
I started playing on a new server - a super empty space, with barely any players. Made me feel like I was almost playing an open-world single-player RPG. Rolled more alts.. or... mains? Or whatever. The new season started. I half-assed it. At this point, there are like 90 days till it ends and I've finished it. No sweat.
Am I paying a monthly sub? Yes, I am. I feel like it's worth the money - so that helped with the season pass, I admit.
Is the game a "dead MMO", compared to WoW, with no new raids, instances and stuff to grind? Yeah, pretty much. Don't care. I have stuff I like doing in it - that's all that matters to me now. And lack of aggressive seasons helps with feeling like there is nothing to chase in the end game.
What I'm getting at is-- you can play any MMORPG and never get into the FOMO mindset about it, as long as you're scaling your activities based on your enjoyment and don't surround yourself with people who think differently.
I love my WoW guildmates, but we reinforce the worst tendencies in each other for the best of reasons. Nobody wants to disappoint anybody else, so we're all stuck in a toxic loop of pushing ourselves beyond the point of fun.
Is it sort of "cheating" to treat MMORPG like a single-player game? I don't know. I can log in for 20 minutes, do a bounty mission while catching up on a YT video or listen to a chapter of an audiobook and tick off some imaginary list I chose to do. And then I log off. It sort of feels like cheating, yeah.
I am cheating the system, get fun out of it without being stuck in it.
I really liked the questing in that game
Hell yeah brother. I've always had this mindset and I'm only 25. I don't get the point of MMOs or live services as far as "building" a profile because they always get reset to make you come back and play more.
Maybe it's because I grew up with Dial-Up and never got the same enjoyment my friends did playing together online growing up, or maybe it's because I am pretty big into the "host your own content" hobby as far as media goes where I would rather own a physical copy of my movies and shows, video games, etc so I don't have to worry about when someone else's service ends or server dies.
As MMOs lost the only thing they had going, the social aspect, and stopped evolving gameplay-wise, I've been waiting for more and more people to come to this conclusion. Single-player and Multiplayer games are better than MMOs currently. Maybe this trend will change but I think it will get a lot worse first.
Same thing happened to movies and TV. There is nothing wrong with going back and enjoying timeless classics.
I'm with you in this. I got 3months of WoW and realized I'd paid for it 2-3 times already and all Blizz was giving me were massive grinds as "gameplay". Don't even watch current media, terrible writing done by people who have no life experience nor love for the source material. I see how Blackrock and others are using our media to further the manufactured social issues that are dividing us that we're expected to fight over instead of against their profiteering.
I know the repetitive nature of these MMOs that's why if I ever get into one that's probably going to be the only MMO I'm ever going to play in my life
I enjoy retail WoW and being on the gear-grind threadmill as it is designed exactly like he says tbh 😅 It's very lenient now, more so than ever IMO because you can just run m+ dungeons, which is what I like best, and get 95% of the gear (or delves for solocontent but less good gear) and upgrade it over time so you always progress.
Then the instant my main has good gear and my 2 alts have "getting there" gear I usually have had my fun with the game for this time around and quit until next season! But I don't play to get rewards or gear, it's just a side-effect of doing what I think is fun... which is usually based around semi-difficult to difficult group PvE. 😅 why I quit in the start of Shadowlands with Torghast, it wasn't fun but necessary. 😂 worst thing they ever did
Without the occassional reset I'd probably only get to enjoy the m+ scene for a few days at most, while when everyone need more gear you have people to play with around your own level at all times and don't get stuck with elitist neckbeard sweaters that only play to obsessively farm gear lmao. So personally I'm glad the seasonal reset (every 4 months or so) freshens up the content!
@@A-TALKING-TOASTER Same. I've played MMOs, obviously, I get the draw of them but what you mentioned is another problem, you have to invest in just one pretty much but then that one will be stuck for the most part in the era it was made in and then a new "better" one comes out and 90% of the player base leaves, and you're stuck with staying doing the same thing forever or leaving and starting over again and again and again
same here
It's been that way for a long while, unfortunately and single player games follow live service monetary systems so they make worse games. Every now and then we get a gem.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture.....
@@DiazMartinez-xb3dd L
Its funny how I relate to everything you laid out in this video. Been pondering this exact thing for years now, actually... I dont feel like a boomer playing single player games or older online games - they are just more respectful of your time and money.
Cant wait for the Asmongold Sega-Atlus JRPG Arc with Unicorn Overlord and Persona coming after Metaphor
Based Unicorn Overlord enjoyer spotted in the wild.
Ah yes, going from the same design live service games to same design JRPGs. Changing 12 for a dozen.
@@AsterSea
Here's another one.👋😁
Atlus lover, prob like SMT too
@GuilhermeLPC then broaden out from Atlus. RPGs are a mechanically and thematicaĺly diverse genre. When I play a Xenoblade game, it's very different from playing a Persona, which is very different from playing a Fire Emblem, which is very different from playing a Dragon Quest. They're all RPGs and all feel very different.
I used to be part of a friend group up until 2019. They were obsessed with PvP games and beating up human players, even when i was good at it, i just enjoyed single player and co-op games more. It's a weird personality trait to constantly want to put others down and i didn't have any affinity towards it.
I got shit for calling out the battle pass hysteria in gaming, "it's a good deal bro", "it could be worse" and i also started just seeing the same cycle repeating itself over and over again. Power creep happens in every game, old and new, but it devolves super fast these days what used to take a decade. I think gaming as a whole needs a hard reset.
The most "holy shit, that's just sad" moment of clarity that i had, after constantly thinking badly of myself for not wanting to join my "friends" in CS:GO, because i thought it was just bringing misery to everyone i knew that played it, was when they all came back after yet another full-day session and they were all just sad and angry. At that point i got over any guilt i felt not jumping into that cesspool, why even get into gaming if it's just making you depressed over and over again? Aren't games supposed to bring you joy?
Csgo is a super competetive game tho. Dont Think its a good to play if you just want to sit back and relax. Unless you are playing with your friends.
Haha, you are ridiculously naive. Putting people down and lording over them is present in EVERY single aspect of human life. From school, job, partner, children, hobbies - people always trample others, its our basic survival instinct. Organisms that dont have affinity towards it, are already extinct.
I had that same feeling with Warframe. Missed a week of my logging count progress, and i lost interest. That only encouraged me to try other games like Cyberpunk and man, I started having fun again.
But you would lose interest with any game you stop playing for a long time. I was addicted to kingdom come delieverance, stopped for 3 days, until this time i never came back, same with many other games. But i assure you, one day you will go back to Warframe and it will feel like you just took a break from it.
@calistoso8296 You are possibly right. So far, it has been a long break. Still, that feeling of trying a different game feels anew. I love Warframe, of course, but I'll continue on the break until much of the lore is expanded like Duviri.
@@calistoso8296 Not at all. For example: I took multiple breaks from Dragon's Dogma because it just didn't click for me, but it always stuck out as something I wanted to get into. Ten years after the last time I quit, I jumped back on and played it for two hundred hours. It felt great because I knew I didn't miss anything by taking those breaks. Meanwhile, I played a week of Wuthering Waves, quit, months later I looked at all the stuff I've missed since then and decided to never go back because my "progress" has been gimped by not being an addict. I never lost interest in that single player game because I knew all of its content would always be there when I came back. The live service game, however, completely lost me because it removed things based on arbitrary time requirements.
I think this is why I got into so many survival games. The skins and sht never really mattered it was the gameplay and survival aspect that kept me going
The next phase of revelation is when even playing for fun seems likes futility and you ask, “Why do I exist?” Sometimes you find your Maker at that point
So true. Life IS the Game. 😂
Yeah, have to be careful about saying "this is a waste of time" because you reach the point where you're questioning whether anything has intrinsic value
@@A_Lo_Pexandddddd welcome to depression lol
Nah the endless hope exists in the stories and the effort of others. That hope and that joy, that love of the earth, you can get it back. That hope and that worth that touch of the air, that feel of the earth. I can get it back, depression on the run as I keep beating on these drums. This isn't gone, I can get it back, I can get it back.
@@A_Lo_Pexyo I’m there
a good example why FOMO is such a double edge sword: league used to be less FOMO in the past, but since the introduction of season splits and other systems, more and more people quit the game
first there were 2 splits in one season, then 3 splits, forcing you to play 24/7 to get your desired rank every time since your rank will reset after every split, so a lot of ppl stopped playing ranked, there is a data somewhere that the ranked playerbase dropped nearly 50% world wide, creating longer Q's, more imbalanced matchmaking which leads even more people to quit
e.g. like me, cuz I tried to stay diamond in ranked in every split, managed to do in that year with 2 splits but this year its too much time investment with the 3 splits cuz I got work, families and other duties to do, now I have quit league entirely cuz of FOMO I "can't" and won't comeback, since I alrdy missed out this year all the split rewards like diamond badges + icons and victorious skins
Edit:
not a FOMO system but casual unfriendly: people could get lootboxes easily via S rank in ARAM, but nowadays you cant because you have to play the same champion over and over again to increase the mastery which is so difficult for old players like me, who has all champions, so yeah I cant even play for fun and cant enjoy any rewards anymore
Maybe I'm not agree with this, If You like to reach a determinated rank or reward You have to invest timez because it is more an eSport than it is a " fun videogame", meritocracy! Then the fun.
If You have the time to do it every split You desrved, yes it is not fun, and LoL it is not priorized on that.
I know can reach Diamond again but I know I do not want to invest 150+ ranked games, which is atleast 100hrs including the ques plus other 100hrs of training in normals.
Good not playing will enhance your life, congratulations!
@@healmist5721 yeah but if you have 1 whole year, its doable and less stressful cuz you can spread out the 100 hours, thats why having splits is just bad for the majority, especially when the old player base has totally grown up and league cant rly attract a lot of new players cuz of the bad entry and also no real tutorial and learning curve for new players
@@StackingGains totally! I feel less stressful, have more time to do other stuff and have actually fun! while in league I got tilted after 1 game after a 3-4 week break xD early this year
Imagine playing league lmao
I've come to this same determination and understanding about a year ago.
The only difference is I still strive for a battlefield, CoD, Age of Empires game that I'd play with my friends and we would spend time playing together.
None of my friends play these games anymore, and I catch myself playing the new CoD by myself, mic off, chasing camos that nobody will ever see.
It's sad.
What games are they playing now?
As someone also in their 30's.
This is exactly the case.
Anything that I may have previously cared about MMOs has long since worn off:
I don't care what I look like
I don't care what other people look like.
I am happy to use 'passable' Loot; I don't care for 'best in slot' that I know will be consigned to 'decent' in 3-6 months (sometimes, sooner).
I am happy to have new activities and new things to do; but I don't care to farm them. How to take the joy out of an activity, repeat it a million times.
I sometimes, miss the social aspects, but there are cooperative multiplayer games, puzzle games, or even just chatting whilst you and your friends play games.
My girlfriend and I are both drifting away from MMOs and going back to the Singeplayer/Co-op games whose gameplay was being utilised within the MMOs we enjoyed.
I'm back replaying some JRPGs & The Witcher 3.
She's gone back to playing the likes of God of War, Elder Scrolls, etc.
Responsibilities.
Jobs.
Family.
3 things that are, in varying degrees, more important than any MMO could ever advertise itself to be.
As to be expected, we're school children / university students no longer.
It is exceptionally rare that either of us can "put in 6 hours" in a day, maybe we'll get that total over a weekend, but a weekday? Nonsense.
And that's fine, I don't miss the fact that I'm too old with too many responsibilities to 'properly enjoy an MMO' [or 'Get Good' as it were].
But to quote the immortal Abe Simpson:
"It'll happen to you!"
I played Destiny almost every day from 2014 to 2019. Let me tell you, when you finally break yourself free from a mediocre live service, the last thing you want is to play another one.
Asmongold called the palastines an inf*rior culture i am 100% against hamas but you cant just say that about a culture......
The downfall of Destiny was really miserable but I ended up with the same conclusion as you. When developers don't care and are happy to radically change things on a dime, it teaches you not to invest in live service.
Destiny 2 is getting doki doki cosmetics soon 😆
5700 hours across both D1 & D2 . Just can't do it anymore for all the same reasons.