Concise, practical and clear to understand, great vid as always. your guides up my gameplay way more than the hour long, loosely formatted guides I see all over the place, keep it up!
It’s certainly not foolproof, but I find back megafist stuffs any cancel she does if there’s even a tiny bit of delay. Beats overhead and drill almost every time.
@@Castrovalva9 Exactly. I do this as well especially for those quick getups. Also you just have to be patient with her. Her screw kick has a slow start up so you can interrupt it. And I also use down P with FD to back her offer
5p combo into 6K, 6HS, 46HS as well. kara heat knuckle is very useful when people try to air dash from far away, and never forget HPB that kills the opponent mentally.
This series is gold, thank you for making it! Easily the most helpful and concise Potemkin info I've found! Would love to hear your use cases for 6K btw, I've been mixing up my meaties with 6K Garuda, and, while more easily punished, people get shmixed into a garuda buster pretty frequently.
Dang, I ask about one anti air on the last vid and then you grace us with a breakdown on all of them! Much appreciated!
I gotchu bro!
Frankentank, buddy, you are absolutely invaluable as one of my sources on how to improve as Potemkin. Keep on keeping on, my guy!
Concise, practical and clear to understand, great vid as always. your guides up my gameplay way more than the hour long, loosely formatted guides I see all over the place, keep it up!
I'd love to see How To Break Corner Pressure from characters like Giovanna that do nothing but just rush you down all match.
If she does her large jumping overhead you can jump P her out of it pretty consistently on reaction, and if you're really good, air throw.
It’s certainly not foolproof, but I find back megafist stuffs any cancel she does if there’s even a tiny bit of delay. Beats overhead and drill almost every time.
@@Castrovalva9 Exactly. I do this as well especially for those quick getups. Also you just have to be patient with her. Her screw kick has a slow start up so you can interrupt it. And I also use down P with FD to back her offer
5p combo into 6K, 6HS, 46HS as well. kara heat knuckle is very useful when people try to air dash from far away, and never forget HPB that kills the opponent mentally.
This series is gold, thank you for making it! Easily the most helpful and concise Potemkin info I've found!
Would love to hear your use cases for 6K btw, I've been mixing up my meaties with 6K Garuda, and, while more easily punished, people get shmixed into a garuda buster pretty frequently.
ADVANCE WARS!!!!!!!!!!!!!!!!!!!!!! Can you do a compilation of your best plays and put Flak's extended theme over it? It's so badass