Whenever I imagine "addiction," I imagine a similar ferofluid to that in Spider-Man 2 that latches onto Peter, (regardless of his attempts to negate it).
HI matt! first off, incredible work! Not just this one, took a little deep dive into your other work and instantly subbed! If you don't mind me asking, how did you get it to work inside Houdini and would you be willing to share any papers that have been released on the algorithm of ferrofluid implementation? I've been working on an audio visual project for a while that covers the chladni plate, ruben's tube and probably the most difficult of them all, ferrofluid. most adaptions online are just gimicks and not actual simulations and personally have been stuck on figuring this thing out for a while. either way, thanks for sharing this clip! cheers!
Thank you for the kind words. I am afraid that while I was inspired by the look and movement of ferrofluid this sim also doesn't really have anything to the actual substance. The overall shape is driven by a line expansion style algorithm and the displacements are noise based with modulations from the distance to the closest edge. Sorry to get your hopes up
Whenever I imagine "addiction," I imagine a similar ferofluid to that in Spider-Man 2 that latches onto Peter, (regardless of his attempts to negate it).
HI matt! first off, incredible work! Not just this one, took a little deep dive into your other work and instantly subbed! If you don't mind me asking, how did you get it to work inside Houdini and would you be willing to share any papers that have been released on the algorithm of ferrofluid implementation? I've been working on an audio visual project for a while that covers the chladni plate, ruben's tube and probably the most difficult of them all, ferrofluid. most adaptions online are just gimicks and not actual simulations and personally have been stuck on figuring this thing out for a while. either way, thanks for sharing this clip! cheers!
Thank you for the kind words. I am afraid that while I was inspired by the look and movement of ferrofluid this sim also doesn't really have anything to the actual substance. The overall shape is driven by a line expansion style algorithm and the displacements are noise based with modulations from the distance to the closest edge. Sorry to get your hopes up
@@MattBell Not at all! still very creative and awesome! thanks for sharing Matt!
How do you do this , this is so smooth
That was actually the biggest challenge with this. I had a number of spots in the graph to smooth shapes and blend between frames
Don't feed magnets to your slime mold.
I dunno. Seems kind of fun
@@MattBell It's all fun and games until they get into your computer.