D2R Skills & Abilities - Blade Fury (Assassin Traps){Updated v2.6}
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- Опубліковано 16 вер 2024
- Hello Guys and Gals Today I am going to go over the Assassin Skill Blade Fury (Traps)
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GGM maybe it is just me but I would rather watch a video of yours about the most garbage ability for the most garbage class on D2R than the best thing about D4.
There in lies the problem, I already have a Diablo 2 video on every single topic known to man.
Savor these last few videos because there is very little left I haven't done.
@@GGMentorExactly, personally im done with D2R unless they release vast amounts of new content. Been playing since launch in late high school and college and im pretty much done with this game.
Yes! A new D2 video and it is 21 minutes! Candy for me! :PPP
Great vid!
this is 1 of my favorite builds and have done a bunch of testing on it recently and its so much more flexible now gear-wise since you can really blend plus skill/max damage things to your liking. Im still amazed at how well this build does on essentially no budget. and once you add in a single high rune, whether its for fortitude or plague youll wreck higher player count games.
I do wonder if amazon basin is incorrect about AR, the char screen does show claw mastery boosts AR on sentinel and fury and in general it feels like you miss less using a claw/pumping points into mastery. for that reason i found (aside from GG rare claws) plague is the best option, fleshripper second. literally every stat on fleshripper , especially the - enemy def, is amazing for this build and getting a damage boost on dex to daggers really pushes it well ahead of death IMO. it doesnt affect fury but the added ias on fleshripper makes the speed of sentinels quite a bit better than death.
Pretty sure a ‘death’ on a ettin axe is best
I disagree, claws will always be BIS for the added ED and AR from mastery.
Did even more testing recently and I found a new contender for non claw that's easy to aquire; lacerator. Kinda forces you to use a blessed aim merc (so does death) so you're missing out on might.
Without getting into God tier weapons (fools, cruel, +skill, sockets, etc) plague is best option paired with might merc using pride.
Lacerator with blessed aim merc also with pride being slightly behind IMO but it's not a big difference.
@@tysonvamvas104 lacerator might be better now due to the charms for sure. I still dont understand why they dont fix this skill, how come it doesnt pierce
Oh yeah lacerator does kick ass but the AR issue is real. Honestly I haven't tried it with AR grand charms which would 100% work. I'll just stick with trap skillers
I'm ok that fury that doesn't piece, sentinel kinda does so it doesn't bother me
I've played this game my entire life - every few months / years on a regular basis.
You are a very cool dude and actually helped me with some things a lot, thank you. ❤
Someone made a huge thread online regarding blade fury. Conclusion was, an eth ‘death’ ettin axe along phoenix shield was BiS
good job in both blade videos. keep it up. love to listen
The combo of venom + blade skills (fury, sentinel, shield) + speed burst just carries me through hell every time I level an assassin. Love it 👍
Thanks bro! Was looking for this last month haha.
Babe a new skibilities just dropped
Lawbringer with a physical sunder charm is awesome for this character. Decrepify is always on, -50% target defense, sanctuary arua. Undead are basically one shotted, even physical immune ones. Most things die very quickly
Idea for a build, similar to proc amazon we make proc assassin.
Runewords like
Wind
Plague
Chaos
Each of these have “on striking” effects, I’m partial to using Chaos with Katar exclusively and 2 on strike effects as well as 4 damage types.
Wind gets -50% target defence that can remedy Attack rating issues
And Venom is the strongest overall with plus skills, auras, big deadly strike, freeze target, and a -25% poison stat that pairs with poison nova that’s got the highest proc chance of the runewords.
Laying of hands works, less for the Ias but more for the demon damage boost and holy bolt proc.
This is of course in combination with the various other unique weapons with such effects
i could imagine an eth plaque with +2 , 300+ed and 30+ ds would fit perfectly for this build :)
Thanks. Hope you do updates on a lot more, especially videos that two years old or so.
Haven't watched yet. I want to say destruction pb on a kicksin, bladesin is a monster. On players one
mosaic mosaic mosaic
I played along with your playthrough too act 5, but could not continue. Just feelt so slugish and boring with that attack always feels the same whatever gear had. Now im not sure what to do, I want to conntinue but as what. Have done 2 trapsin before, and dont want to play Mosaic ugh
Ben looking for a new sin build, getting tired to mosaic right now
Wait, they updated this one recently ?!? My Bladesin has been awesome for a while thus far (Level-94, iirc), so to think she got improved!? 😀
When i was kid i used a hero editor with D2 classic and something is confusing with armors,light armor craken shell great haubrek and sacred armor (and all other version of that armors) have a number light and haubrek 1 craken 2 and sacred 5 that say absortion, what thats mean? Absorb 5 points of damage or 5% of damage,i never know the answer -sorry for my english
So does this damage get affected by off weapon ED like say might aura or the phoenix shield?
Yes
Does elemental damage count? Let's say I'll use six socket eth berserker axe with 2xBER and 4xfacets.
Yes but it gets the penalty
I have a eth bonehew, do you think is a good weapon for that skill? Or better wear a one handed weapon and shield?
1 handed is always better with blade fury due to the two handed penalties
Bummer I was hoping for prevent monster heal.
Two handers should still be more DMG no? If no Phoenix? Still seems like the massive DMG on those would still be huge.
I think with the way the ability works two handers might be broken overpowered. And this was their attempt to prevent that.
How to deal with immunes playing SSF. Is Venom worth it?