*So what is this?* Mario Kart: Super Circuit's rendition of SNES Rainbow Road is...pretty mediocre, as the "lead instrument" plays not only an octave lower than it should, but also in the complete wrong key. However, a while ago I discovered that this _isn't_ actually an issue with the sequence itself, but rather an issue with the instrument samples. As it it turns out, the "lead instrument" you hear in this song isn't _actually_ the song's lead, but the song's harmony! The problem is that the _actual_ lead (which is note-for-note accurate to the SNES original, by the way) was assigned a very quiet, high pitched sample that gets totally drowned out by the rest of the song. So, for this "fixed" version, what I did was simply swap around the instrument samples used by the lead and harmony. This probably isn't how the composer _intended_ the song to sound, but I felt this was the best solution to "fix" the song while still keeping within the spirit of the original song. Hopefully this allows people to appreciate what is actually a pretty decent rendition of SNES Rainbow Road! *IMPORTANT:* To avoid any confusion, this is _not_ a part of my 'Mario Kart: Super Circuit (Restored)' project. This still uses the original, compressed samples.
I've heard someone say this before. How is it possible that a music rip sounds better than the music does in-game? I can believe you, as I know something very strange is up with Woody Woodpecker in Crazy Castle 5, but I can't understand how it could happen. Do you know?
@@607 The GBA, unlike most consoles, doesn't have a dedicated sound chip meaning all the audio stuff had to be handled by the CPU alongside all of the actual game logic. This usually meant that developers would need to sacrifice the audio quality (I'm not sure of the specifics, but I'd guess they used some kind of shortcut to reduce the amount of time needed to process the audio or something) in order to have the game run at full speed. This also means the audio quality varies quite a bit from game to game. However, using a tool called GBAMusRipper it's possible to extract the game's music to MIDI/SoundFont files. If you play back these MIDI files using the SoundFont you're able to get a _much_ clearer sound than you would from an actual GBA, since the samples are being played back directly rather than being chewed up by whatever audio system the game uses. The GBAMusRipper rips maybe aren't the most accurate, since information almost certainly gets lost during the conversion process, but I think the end product still sounds much better overall.
Cloou Plausible, thanks for the reply! I think the rips are almost always accurate, actually. Isn't it GBAMusRiper, by the way? Although it might have been a typo.
Are you planning to do a restored version soon? because that might give this song justice. What's worse about this version of this song is that MKSC has good funk songs in its OST (including the nitro RR) so hearing this is a big disappointment. P.S. I never actually played SC, but I heard what's in its OST.
@@beautifly795 like what I said you can’t just blame GBA that was released 2000 when this game originally released on 2001 and first of all it so emotional that trying to sound like original due to hardware limitations. And you have to remember the game couldn’t handle the power of the handheld system that time than it is nowadays
Even though falling off the track meant doom in the original, super circuits turning was atrocious for a lot of the characters making it pretty difficult.
The gba version is the only version where I can say “I miss the thwomps”
0:43 always gives me goosebumps, it sounds amazing
Thanks for making it listenable
hey shockhat
Am I the only one who liked this version of this song in the first place?
no
One person was. It emotional trying to be like original due to hardware limitations and I love it
You’re not alone, I always came back to this version because of 0:43
you are not alone
No
*So what is this?*
Mario Kart: Super Circuit's rendition of SNES Rainbow Road is...pretty mediocre, as the "lead instrument" plays not only an octave lower than it should, but also in the complete wrong key. However, a while ago I discovered that this _isn't_ actually an issue with the sequence itself, but rather an issue with the instrument samples. As it it turns out, the "lead instrument" you hear in this song isn't _actually_ the song's lead, but the song's harmony! The problem is that the _actual_ lead (which is note-for-note accurate to the SNES original, by the way) was assigned a very quiet, high pitched sample that gets totally drowned out by the rest of the song.
So, for this "fixed" version, what I did was simply swap around the instrument samples used by the lead and harmony. This probably isn't how the composer _intended_ the song to sound, but I felt this was the best solution to "fix" the song while still keeping within the spirit of the original song. Hopefully this allows people to appreciate what is actually a pretty decent rendition of SNES Rainbow Road!
*IMPORTANT:* To avoid any confusion, this is _not_ a part of my 'Mario Kart: Super Circuit (Restored)' project. This still uses the original, compressed samples.
I've heard someone say this before. How is it possible that a music rip sounds better than the music does in-game? I can believe you, as I know something very strange is up with Woody Woodpecker in Crazy Castle 5, but I can't understand how it could happen. Do you know?
@@607 The GBA, unlike most consoles, doesn't have a dedicated sound chip meaning all the audio stuff had to be handled by the CPU alongside all of the actual game logic. This usually meant that developers would need to sacrifice the audio quality (I'm not sure of the specifics, but I'd guess they used some kind of shortcut to reduce the amount of time needed to process the audio or something) in order to have the game run at full speed. This also means the audio quality varies quite a bit from game to game.
However, using a tool called GBAMusRipper it's possible to extract the game's music to MIDI/SoundFont files. If you play back these MIDI files using the SoundFont you're able to get a _much_ clearer sound than you would from an actual GBA, since the samples are being played back directly rather than being chewed up by whatever audio system the game uses. The GBAMusRipper rips maybe aren't the most accurate, since information almost certainly gets lost during the conversion process, but I think the end product still sounds much better overall.
Cloou Plausible, thanks for the reply!
I think the rips are almost always accurate, actually.
Isn't it GBAMusRiper, by the way? Although it might have been a typo.
Are you planning to do a restored version soon? because that might give this song justice. What's worse about this version of this song is that MKSC has good funk songs in its OST (including the nitro RR) so hearing this is a big disappointment.
P.S. I never actually played SC, but I heard what's in its OST.
Was the key really wrong? I thought the octaves were just swapped.
Amazing!
This sounds way better. This is my favorite race track in the *entire* Mario Kart series, but the GBA version is eh.
GBA version was like that due to hardware limitations
@@peepsg no its cause it was horrendously offkey, super circuit had some genuinely great music and this one just flopped
@@beautifly795 I still thought it sounded good of tune tho
@@beautifly795 like what I said you can’t just blame GBA that was released 2000 when this game originally released on 2001 and first of all it so emotional that trying to sound like original due to hardware limitations. And you have to remember the game couldn’t handle the power of the handheld system that time than it is nowadays
@@peepsg i understand i mean like in the actual song they messed up the entire harmony which doesnt have anything to do with the hardware limitations
The GBA version was the best version of the track, while it was still kinda annoying, it’s not as frustrating as the other versions
Even though falling off the track meant doom in the original, super circuits turning was atrocious for a lot of the characters making it pretty difficult.
Oh wow it's better now
This gives me MK8 vibes
0:29
This Sounds Like Something They Would Use Toture People In The Mideval Times
This is a nice upgrade
Don't hate me for this, but I like the original better than the "fixed" version
While it is flat?
@@maryafantalia8614 your mom is flat
@@maryafantalia8614it's the GBA struggling to produce music that makes it better
@@jamarinyc Precisely it's less struggling than this version.
You know why you are here.
No I don't
What the memories...
heeeeeelllll yeeeeah
where did you get that wallpaper image?
I made it myself!
@@CloouMusic nice, looks amazing
idk how, but they made a bad rainbow road theme, good job nintendo, you made a single bad one, it's like a 4/10