Learn UEFN and Verse in Fortnite Beginner Course (Creative 2.0)
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- Опубліковано 4 лип 2024
- Want code help? Subscribe to this channel FIRST, then join my Discord:
/ discord
Are you ready to unleash your creativity and make amazing games in Fortnite Creative 2.0? Do you want to learn how to use the Unreal Editor for Fortnite, the powerful tool that lets you design and build your own worlds and gameplay? Do you want to master the new Verse programming language, the easy and fun way to code in Fortnite?
If you answered yes to any of these questions, then this video is for you! In this hour-long full-length course for absolute beginners, I will teach you everything you need to know to get started with Fortnite Creative 2.0. You will learn:
- How to navigate and use the Unreal Editor for Fortnite, the same tool that Epic Games uses to create Fortnite itself
- How to work with Fortnite game devices, such as sentry bots, item granters, and your own custom devices
- How to create a rotating weapon game, where you have to switch weapons every time you get an elimination
- How to write code in Verse, the new programming language for Fortnite that lets you control logic, events, variables, and functions
- How to understand WHY you are writing the code and what it does, so you can actually learn to code and not just copy-paste
- How to publish the game to a private server so your friends can test it
By the end of this video, you will have a solid foundation of Fortnite Creative 2.0 and be able to create your own games and experiences. You will also have a lot of fun along the way!
So what are you waiting for? Grab your keyboard and mouse (or controller) and join me in this epic adventure of learning and creating in Fortnite Creative 2.0. Don't forget to like, subscribe, and share this video with your friends. Let's go!
COURSE CHAPTERS
00:00:00 What You'll Build
00:00:35 Installation & Setup
00:01:53 UEFN Editor Basics
00:05:33 Creating a Plan For The Game
00:07:08 Adjusting Island Settings
00:07:57 Setting Up Item Granters
00:12:11 Adding End Game Device
00:13:08 Add Sentry Bots to Attack
00:15:43 Creating the Code Plan
00:16:58 Verse: Creating Your First Script
00:20:15 Verse: Storing the Players
00:31:04 Verse: Connecting Code with Editable
00:38:32 Verse: Giving the Players A Starting Weapon
00:46:09 Verse: Handling Elimination Events
00:53:15 Verse: Promoting Player to Next Weapon
00:59:51 Verse: Setting Up the Sentry Bot For Eliminations
01:03:20 Testing the Weapon Functionality
01:04:16 Verse: Writing Logic to End The Game
01:09:40 Publishing To Private Server For Team Testing
01:11:02 BAD NEWS FOR FORTNITE CREATORS
01:11:44 Tweaks & Tips
Full Game Code:
gist.github.com/spentak/816d3...
Want code help? SUBSCRIBE to my UA-cam channel, then join the Discord: discord.gg/TVM5a2VzPa
Hi! Just wanted to say that this is by far the best Verse tutorial I've seen!! I never coded anything in my life and I'm trying to learn Verse and it was pretty intimidating at first. I've been going through the documentation the past few days to learn the syntax and what variables, functions, types etc are, but it really helps seeing someone making a functional game and explaining the thought process behind everything. Really looking foward to your next tutorials and If you made a dedicated/more in-depth course I'd definitively buy it, since it's been kinda hard learning all by myself!!
Anyway, thanks for the help 😁
Thanks! Many more to come asap
Facts
next you can learn python if you want
same, this video its really helpfull
Nice pers
I imagine unreal devs laughing at players getting confused with the editor. Like me lol
I remember 8 years ago when I first opened it up and it blew my mind. This editor is only 15% of true unreal
@@PeoplesGaming really? Heard ue5 devs say it's similar just missing blueprints, foilage, metahuman and idk what else
@@sohan6058 yeah, blueprints, animation system. Most dev tools, c++, components. Anyway to instance a mesh. Lighting is missing. Can't use plugins. Most of UMG is missing. I'm sure that they will add loads back in the future. Epic just needed safety rails
@@PeoplesGaming thought there is post processing tools and stuff for lighting. Even light actors
Tbf it is kind of confusing at first even for developers if you don’t read the documentation like what are devices and what language is verse code
You're the best man! I tried so hard to follow the documentation from epic's site and it was really difficult! This not only helped me get my game working, but now I understand what to do to change it or make it better! THANK YOU!!
Amazing tutorial. I have been looking for someone who is as precise as you are being and this just 10x my UEFN knowledge in 1 hour. Thanks for the help!
First of all, thank you for making this video. This is a much more fun way to practice the Verse than just going back and forth between documentation and VS Code alone.
I think there is a mistake in the video though (unless I missed something):
at 1:03:23when you cut the video, I think you also went in and added InitTestMode() under OnBegin (I don't think it was there before 1:02:00, last I saw was at 54:35, but it is there already when you scroll up at 1:06:00.
Mine wasn't working at that point, but I didn't have a connection issue, so I looked at your completed script to see what (besides things not covered yet) was different, and entering InitTestMode() under OnBegin fixed it for me.
thanks man your a life saver fr🙏
I thought I was going crazy. I ended up going to github for the code and it worked so I just assumed I messed something up. Nice Catch!
Many thanks, friend!
Actually was stuck on this for days thanks for the help
THANK YOU! I went through the parts of the video twice, double-checking everything and was miffed because I couldn't see where I did a typo or missed a checkbox or something!
Just wanted to drop a note and say what a fantastic tutorial this was! I've been programming professionally a long time and have been using Unity quite a while as well, but I'm very interested in UEFN. And you just hit the perfect balance of showing what needed to be done without over-explaining every single little thing.
This was the very best UEFN tutorial I could've hoped for.
I now have a REALLY good idea of how to get started in UEFN, and what I can do next. Thanks so much!
Thanks!
Such a great tutorial! I have programming experience and I think you nailed the balance between being new-coder friendly without getting bogged down in it.
I just got into making creative maps and wanted to learn a bit more about Verse, this tutorial was very helpful and I appreciate you for being very beginner friendly!
Ty for this been wanting to learn
Thank u for making this video, everthing is explained perfectly
really appreciate you taking the time to explain syntax for newbies.
It's one thing to copy and paste code, but actually understanding it is tough, and this helps a lot!
🙌
Please make more tutorials about this! In this video you've covered EXACTLY what I needed for my map! Thank you so much! You deserve A LOT of subscribers, I wish you the best!
🙏
Thank you for the tutorial!!
I used Creative 1.0 since the beginning and became super versed in it. See what I did there.
Anyways, Creative 2.0 has been super intimidating to me up to this point, but you explained everything super well!
Thank you :)
Such a good tutorial. Thank you so much!
Great video! Subbed to see more UEFN!
This is a huge help thanks for putting this out!
sooo nice to see a tutor writing clean, readable code thanx man
new subscriber here and i'm fairly new to the programming world only like 4-5 years experience, mostly i work on things with my dad and this was a great tutorial and explained perfectly, verse is quite odd to me but this helped me gain a better understanding.
thanks for the video king!!!
Thanks for the tutorial!!
thank you for this tutorial it was awesome!
Great video, very watchable! Easy to follow. Build the game mechanics then the fun building the arena.
You help so much I was looking for a video for like 30 minutes THANK YOU
Incredible video, I have programmed before but verse is still completely new world for me
Very helpful! Thankyou
Really cool tutorial, thank you =]
this is just awesome. great explanation, and vibe. this guy is teaching us how to create fun games and also how to code.
thanks man
this is so helpful for new gamedesigners
Amazing tutorial, feels very professional and is very clear. Subscribed!
Thanks!
I love this tutorial, very useful and entertaining. I hope to see much more from you!!
Making a lot more
Really great tutorial, I've only used scratch until now.
Thanks for this type of learning. Your content looks great....
Thank you for the information. Gonna try to make some maps and game modes similar to this but from the console, since my PC doesn't have the requirements. Obviously I can't use verse, but maybe later on.
I use visual studio for SQL mainly, and I am eager to learn more complex lenguagues, this looks great way to introduce people to coding. And I think UEFN and AI Chats will help me a lot to achieve that.
youre a legend for this!
🙏
Hay man, this is the best tutorial video I have watch for UEFN. Please can you make more like this! I can’t you make more like this. I had no idea what coding was until now, when I saw it for the first time it was just hella confusing. But the way you explain it is absolutely perfect. I cannot wait to see your next video!
Yes many more to come
You’re actually very informative and educational. Much thanks. Also thanks for not rambling about other things besides the coding and the project itself❤️🙏🏼
🙌
This video really helped a lot, thanks for teaching ^^
🙌
thanks for making this
Thanks so much for this well-done, practical tutorial! And shout out to another Clean Code/Uncle Bob disciple!
You are a fantastic teacher my good sir
Really good tutorial. I like that you point out all the details of working with the tools because that is a common struggling point for beginners (like me).
I do that on purpose because so many people “assume” viewers know things already
I've got so much to learn.
Would be great to see some more content like this. Thanks heaps.
More coming!
Wow! You are insane!
🙌
this channel is awesome
🙌
I really think Epic made a clever move with this. Personally I feel like since I only worked with Unity so far and don't know a lot about FN either I can already give up on actually making a successful project "in time" to not drown in the masses, but I will still look into it simply because I think it could be really fun having all these assets at hand to build some stuff with them
Thank you !!!!!
Howdy indian
Holy shit, you're my new favorite teacher. You're really good at this. Thanks for this content!
🙏🙌
W video, im gonna start coding in this for fun
I want to thank you for providing this fantastic training while keeping it professional and family friendly. Thank you sincerely, that I can have your videos playing with my children listening. Keep up the good work!
I have 7 kids so I get it
Thank you for making such wonderful and engaging tutorials. You are an excellent teacher. Really appreciate what you are doing.
🙌
I had to pause to come here and say this.
I truly feel you have no idea, just how much you repeating that you had to go check the API reference several times to understand the verse api.
I literally nearly gave up on engineering because i thought i was a moron… low and behold every strong Engineer i know has to deal with exactly what I’m afraid of, and knowing that helps me know i have nothing to be afraid of.
I can feel the imposter syndrome melting off..
Thank you so much
Hey Mark! I have no idea how you do it between writing books, balancing family life, your workout routine, and constantly creating awesome material. I've been a fan since the early Devslopes days and I appreciate what you do!
Glad to see you! I’m not some crazy performance nut haha. Just making something I find interesting and since I’ve been making coding videos for so long it’s easier. Also Devslopes has a new CEO. Thanks for sticking around
TY
This is sick having to learn how to code is hard so i'm really pleased that you're whilling to take your time to make a in depth turtorial hoping to see more and would really like to see a turtorial on how to make in game money that's shown on your screen that updates too like a roblox tycoon and other games
Thanks. Epic has announced they have no plans for in-app monetization. They want people to design "fun games" without players worrying about spending money. Then Epic will pay creators based on how many people are playing their games. However, In-game coin systems for gameplay is awesome and I'm actually making a game with a system like that
@@WarforgeXPthat’s really cool hopping to see more cuz I honestly leaned a lot when it comes to how coding works with linking it to in game devices can’t wait to see more
Wait for the million, friend)
This is actaully so under rated. Till 25:20 I thought you were a guy with milions of subscribers. Keep up the good work
Thanks. Just launched yesterday
Hi! I am 7 minutes into the video but I already know it's going to be good. I know people hate these type of comments so I am sorry ;). I just wanted to say that I already have quite a bit of experience with unreal engine and UEFN doesn't even come close to unreal's full potential, but it sure is a great step in the right direction.
Amazing tutorial! I'm wanting to design maps where one team has to plant the bomb or activate it, and the other has to defuse it. Basically CS:GO.
A tutorial like this would be great, you earned a subscriber from Brazil dude!
Thanks. I’ll put that on the list for asap
Awesome tutorial, I hope you continue. Being of a slightly older age than yourself I need all the help I can get.
Love the humor as well.
Thanks. Many more to come
@@WarforgeXP Look forward to it. Tweeted it out for you, hope you get many more subs and views
Thanks a ton! 🙏
Fantastic tutorial, as an Unreal veteran who knows zero about Fortnite this helps a lot.
🙏🙏
This is by far the best tutorial on UEFN! Thank you. I’m wondering if you know how i could have Platform or vehicle that will move around the map autonomously along a path? Cant seem to find a way to achieve this in UEFN and not UE. Thanks for the great tutorial!
best tutorial ever this guy deserves better
🙏
@@WarforgeXP i dont understand why dont you get more subs ur a really good explainer and is just a good tutorial im now working on a map and its almost done if you want to play it its almost done
Man thanks you deserve 1million subs you describe it simply and easy I was actually able to understand this and I’m not verry smart lol ima sub to you
But the verse is verry confusing still but this helps a lot
Thanks! Code can be hard, I’ve been there
@@WarforgeXP yea also yw
how do you only have 289 subs you deserve wayyyyy more!
😅 just launched 3 days ago
@@WarforgeXP wowwww you should keep going i see your gonna be famous, your gonna be the brackeys of uefn
Great video. I do want to say that it would be nice/helpful to have you show where in the documentation you had to look to find at least one of those built in calls… and maybe even show how to read the documentation (sometimes coding documentation isnt that clear; unless you really know what you are looking at)
This video is awsome!!! i am a programer but i wasn't understand some details of verse language!,but this video helped me, thank you!
note: i can't open the full code's link ):
I will try this last tutorial for a job before i quit, im so tired and uneployed.
Thank you for this!
Got to say the thought of coding is quite intimidating, but you explained it perfectly!
Looking forward to more 👍
Thanks. More to come!
At 37:20 if anyone's wondering why he didn't preface the variable with "var" like he did the others, it's because variables that begin with "var" can be changed at runtime, while variables declared with just a name are constants and cannot be changed.
I think 😄
micheal scott doing eufn tutorials now :D just kidding great tutorial thanks alot
This was an awesome tutorial. Thanks so much. My player doesn't spawn with a weapon after they have been eliminated though
Ahhhhhh I really started to understand verse when u put it into uefn I really just confirmed im a visual learner he was talking and I’m like ok… 😂
I’m the same way
I was here before this channel blew up
Thanks for the confidence haha!
Automagicly 😂😂😂❤❤❤❤
Fantastic tutorial! I cant help but laugh - I spent way too long trying to fix that i didnt link the actual sentry to the code because while i did INITIALLY do it, my computer froze and crashed before save. I spent WAY too long finding why it just wasnt working!
😅
17 years.
People are so smart. It takes them o no y 7-8 years to become a master of programming.
It took me 24 years.
For someone like me who programms not that often that Syntax in Verse is kind of cool but also confusing to be honest.
I personaly like my if () { ...} that is more pleasing for my Eyes.
But overall thx for that Tutorial, that was realy helpfull. 👍
This is an amazing tutorial I just wish it was about something more complex cause stuff like gun games could be made way more efficiently and faster using devices but this is still the best verse tutorial
So it’s a hard thing right now because most of the APIs in Verse are the same devices you can drag and drop. I’m sure over time we can do more with code
Great stuff!!! There is really a lack of any basic tutorials for Verse at this point - so this is much appreciated. Please keep them coming! I'm coming out of Unity and c# so functional programming is like greek to me. Question on the "option" keyword that you show in your more complete game-manager code. Can you explain what that is doing i.e. GrantWeapon(option{Player}, WeaponTier). my guess is it has something to do with the method signature of GrantWeapon function, which expects a type of "agent" not Player, but maybe GrantWeapon could also be called with a type Player as well? Little confusing to say the least, lol
Sorry I missed this. Verse is all about safety and failure--preventing runtime errors. When data might not be present, we specify it as optional with the ? keyword. Later, if we actually want to use and save that value and no longer keep it optional, we use the option keyword to unwrap it. Example:
var Monster : ?creative_prop = false
Then later, perhaps if the Monster still exists, if we wanted it as non-optional:
# Pretend we just did a search for game objects and found some (or none)
SomeProp := option{FetchedObject} # If FetchedObject has data, we save it, otherwise this will be false
if (ValidMonster := SomeProp?): #See if SomeProp has data
# do something with ValidMonster
Fantastic video, thank you so much!
Btw did I miss the part where you call init test mode? I stumbled a bit on that section, before I realized I should put it in begin play, but then I realized I never saw you do that in the video either.
Can you explain what you did to fix it im a total newbie and I'm stumbling on the last (TestPlayerElimination) it says the argument is incompatible
@@somerandomlung8530 I would need to see some code to help you I think. I just forgot to call the init test mode on my end, but my code was correct.
@DerHerm1988 yeah I realize man I wish I could just post a picture I did everything like the video said word for word but I appreciate u getting back to me so fast you are a real one
@@somerandomlung8530 try paste bin and poste the entire Code. Send the Link to it here and I see what can be done.
@DerHerm1988 I FIGURED IT OUT ! it I had "?Agent" instead of "?agent") these capitals and lower case letters will be my demise lol thank you so much though I appreciate u!!!!!!
Thanks for this. So bummed they didnt add visual script or even C++ support.
Verse is soooo much easier than C++ (I’m a C++ programmer). 2 years from now people will be building the wildest games with verse and uefn
15:16 I believe this is where I start my journey in coding. Yes I'm scared 😆 but seriously it's nerve racking to me.
Very good tutorial, you know if there is a way to spawn or move devices by code?
Your uefn lectures are great. Currently, there are no uefn lectures on the Udemy site, and the only lectures are very poor. It would be a huge hit if you registered the entire course, including the verse language, on Udemy. Please make sure to include Korean subtitles as I am from southern Korea. I am learning by watching good free lectures. thank you
W
bro pliss make a tut on making a poi in uefn, much appreciated, and btw, dope tut on verse and uefn, you made it so easy, ty :)
What do you mean exactly?
@@WarforgeXPI mean how to recreate a poi (named location which is or used to be on the fn island) in uefn
@@creamyscroll2485 Oh. Haha I'm not sure. The editor comes packed with a TON of prefabs you can just drop in
Overall, good video, but could you explain more? I feel like you are about to explain something and then you just redirect the subject. For example at 41:30
Edit: Everything after that was perfect.
First, thanks for the great tutorial, I really learnt a lot from it! I think there is a misunderstanding of the assignment operator :=, it simply means that you don't specify the type explicitly and the type can be inferred from the initialization value for example. At least that's what the verse docs say I think, please correct me if I'm wrong. Keep it up!
You are correct and I taught it incorrectly. Not sure what I was thinking at the time. And the inferred constants can only be used inside of functions
That's awesome, mate! Rly awesome! Right in time, we hire UEFN and Verse developers...so people can learn basics from your's videos. ':D
Btw, does Verse care about the platform? Do you know if everything will work properly on Nintendo Switch and PC?
It’ll work everywhere. It’s the game engine that matters and runs the code. Unreal will compile the Verse then give Switch or PS5 whatever executable it needs
Hi Thank you, your explanation is perfect. I only have one question, how would it be if you set it up so when you get eliminated by melee attack, it degrades you one weapon level?
Thanks so much! This video was so helpful, but I was also wondering how you add the Round End Screen?
I got the code working in my map and the game just ends suddenly when you reach the eliminations you need.
Is there a way to fix that or add the round end screen?
Can't believed I watch a 1h tutorial
it was fun to watch, didn't even noticed it was 1hour😂
Man This IS Great Tutorial , luckily i have learnd python and a little bit C++ so this will be easy for me , and I have learned UE5 Witch IS Easier, Its Stupid That UEFN Doesent Include UE5 Blueprints or C++
Yeah I run into continual roadblocks. It’s clear that Epic is being safe to ensure people can’t cause destruction in self published Fortnite maps
Thanks for these! Do you think Verse will be actually be added into the regular UE5?
I saw a direct post from Tim Sweeny saying his plan is to fully integrate Verse for Unreal to support Web 3.0.
I thought you looked familiar!!! You run Devslopes! I see that you’re branching into other ventures, serious inspiration dude, I had the same idea, but you’ve seen to put it into practice. I’d love to talk to talk to you and pick your brain
Sure. Just dm me on Twitter. Devslopes has a new CEO
Such a good tutorial! Have you planned to do a UI tutorial with Verse?
Yes. I'm trying to find a good code use case. It seems like MOST of the things we can code are already available as drag and drop "devices". Every time i start planning a tutorial, then go to epic documentation and say "Oh, they already have a device for this feature where a user can drag and drop"
@@WarforgeXP I was thinkin about a UI with the Gun Game you've created maybe like a scroller on the top of the screen and you can see the next weapon you are going to have
@@MaximeYTNS UI is tough right now with limited features. Basically as far as I can tell we only have text labels and buttons. Once they allow image UI things will get interesting
this tutorial is better than anything else out there! really well presented!
question: you mention multiple times that the := operator means that the right side of the expression could return empty. i thought that := meant that the type was not explicitly required based on the value gets assigned to it. could you help clarify this?
I misspoke actually. That is just the type inference operator