Fundamentals: Value Shading
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- Опубліковано 27 лип 2024
- Welcome to this Fundamental tutorial covering building values through shading.
In this tutorial, Tim Von Rueden takes you through shading the four basic objects: sphere, box, cone, and cylinder. Using only the basic hard and soft edged brushes we build up our forms to create objects that look as if they were in a 3 dimensional space.
Check out the original post alongside the resource download to practice on your own! cgcookie.com/concept/2013/01/3...
Thanks, great tutorial!
Couple of minor notes:
1) reflection lights can't be emited from shadowed floor
2) reflection highlights and most bright diffusion spot on sphere - are different place. Highlights goes where angles to surface of ray to light and ray to eye are equal. Diffusion surface brightest spot goes where light source is perpendicular to light source. This is different places.
3) ambient light are darker where object touch floor
Think about the street light above the flat surface (ground) - brightest diffusion spot is right under the light. The highlight - is somewhere between you and the street light.
on number 1, reflection lights can't be emited from shadowed floor. Surely some indirect light bounces into the shadow and onto the object? Are you simply saying all the reflected light in a shadow is not actually emitting from the shadow? What is the primary source of reflected light on a shadow side then? (like the sphere example)
I have always found shading difficult, so thank you so much for this awesome tutorial!
This is great. Thank you very much for posting these!
Love what you do, keep up the videos!
Thank you for sharing your knowledge man !!
Cheers :)
for a flat surface, unless the light source is very close, should it not be one flat colour ? (not considering bounce light) if it's a directional light, all rays will be hitting at the same angle, right?
Subscribed,my thanks for this awesome tutorial :)
thank you so much for this video...exactly what i needed
Excelente trabalho 👏👏
Really good tutorial, got your self a sub :D
Can't find the study sheet :(
you could use a clipping mask on the original circle, that way you wont have to inverse the selection and delete those unwanted parts.
Thanks for the tutorial!
All my art experience is in graphite/charcoal and building values digitally is such a struggle for me, if I could just get the hang of this! ARGH!
good job concept cookie guy
I am trying to trace some vases. Then, I need to shade them as you do in this video. I cannot figure out how to trace the vases without having black lines as the outlines. I don't want any outline in the end so the shading will look better. Does that make sense? (I create a new white background. I place the photo of the vases and lower that layers opacity. Then, I create a new layer and use the pen tool to out line the vases and turn off the photos layer. But, then I'm stuck with black outlines so when I fill the shapes with a grey to begin shading the black outline cuts right thru.)
Is there a possibility to set the "back" or "CTRL+Z" hotkey on my pen?
I use a Wacom Bamboo Splash.
It was very useful
Thank you
Nice! thank you
This part here at 9:25 If something needs to be a particular shape, it's probably best work WITHIN that shape by using the marquis like a cutout!
Thanks for great video, I'm total beginner but I can already see the difference on my artwork. I have one question though - how do you make these transitions so smooth, especially with hard brush? I know using enough layers it's doable, but you seem to do it very fast and without too many strokes. I use wacom Intuos small, and even when I press very lightly it leaves pretty hard contrast between tones - it took me pretty long time to draw first sphere, and it's still far from perfect the biggest problem being these hard transitions, I had to resort to use of smooth brush to make it comparable to stage two. Am I missing something?
I have the very same prloblem that i've been trying to solve for a couple years. It makes no sense how people can do this with just a hard brush. even lightly and changing tip settings i still get banding
10:12
You could just lock the transparency at the beginning. Or is it better to use an eraser?
Which area on an object do you use to come up with a base tone?
Very hard.. I'm practicing here!
Xia Taptara.
can you guys do a tutorial with corel painter
Are you using pixel lock?
I'm the only one whom doesnt hear anything in this video? and yes the volume is turned up :)
good
Why does your practise sheet not have the outlines on the right of each shape? I'm finding it very hard to make cones cylinders myself.
You forgot to mention an important thing. That is, the relationship between values. Example: How dark is the value of the shadow and the value of the midtone.
No study sheet
no sound ?
so hard
Or you can just use gradients.
your bounced light is too bright, and your shadow to midtone transition on the where is muddy. use more deliberate strokes.
your spheres look flat and you're not even going to teach the cone and cylinder? what a joke lol i'm not watching this