This was an interesting raid. I think the map author should have thought about placing the AI suspects more behind locked doors rather than having them on each of the hallway floors. It would have added more intensity to the raid. Overall though, the team did well!
theres loads of spawns behind the locked doors its just random which ones spawn i dont know how to control as of yet... its mental when all of them spawn lol
@@Wes.jumpss I'd agree in terms of the way squad mates behave, but I'm specifically talking about the map. But yeah, I guess it's kind of like SWAT 4 time traveling into a SWAT 3 map, I guess that would be the best description.
RUBBLE" at 5;25 is distructable no animations yet tho- thatwas awsome ive not seen more than me play that map and yall brought a friken army lol i usualy C2 the baricade on 3 for extra funsies _ ooo and if your playing again theres some little sound eastereggs on some of the doors you can activate not sure how well they work in multiplayer....ill probably be inserting a SLOW MO button into that map with the next update... is there any keybind thats handy for you but not used as standard for me to bind it too that wont conflict with your current scheme? textures are basic to keep download small and proformance not sure on the proformance impacts of textures but file sizes get huge when you use big textures
WTF is with the music??? That most certainly is not the music you would be hearing in a projects building… That was a complete overlook on the editors or (my guess) is the only music the devs wanted to hear while testing it and wanted to kinda troll on projects because the hood would not approve.
The Raid: Redemption (2011)
My eyebrows raised when you said “I haven’t seen the wire”🤨
Nice Job. Interesting how different the group dynamic is relative to AI v RL players.
221 High Rises lol "WMD Right here, Right here"
I was not expecting that guy to hit that lady with a battering ram to the head LMAO
😅
This was an interesting raid. I think the map author should have thought about placing the AI suspects more behind locked doors rather than having them on each of the hallway floors. It would have added more intensity to the raid. Overall though, the team did well!
theres loads of spawns behind the locked doors its just random which ones spawn i dont know how to control as of yet... its mental when all of them spawn lol
Also make me think of Rossi Fremont in Watchdogs
02:50 that song is soo much like the one in FARCRY 5, gave me bad Joseph nastalgia haha
band name is 'charles james and the rise" not sure if that song is out yet tho
AK74 youre fired
Good video! I like the map it is something different at least to do 1 or 2 missions
With the lack of polishing of the map it kind of reminds me of SWAT 3 in a nostalgic way. Not great, obviously, but it's a funny feeling.
@@Wes.jumpss I'd agree in terms of the way squad mates behave, but I'm specifically talking about the map.
But yeah, I guess it's kind of like SWAT 4 time traveling into a SWAT 3 map, I guess that would be the best description.
RUBBLE" at 5;25 is distructable no animations yet tho- thatwas awsome ive not seen more than me play that map and yall brought a friken army lol i usualy C2 the baricade on 3 for extra funsies _ ooo and if your playing again theres some little sound eastereggs on some of the doors you can activate not sure how well they work in multiplayer....ill probably be inserting a SLOW MO button into that map with the next update... is there any keybind thats handy for you but not used as standard for me to bind it too that wont conflict with your current scheme? textures are basic to keep download small and proformance not sure on the proformance impacts of textures but file sizes get huge when you use big textures
You guys about to arrest Avon Barksdale lol
PANNNNN DEMICCCC GOT THAT PANNNNDEMIC!!!
Look at these delta force motherfuckers.
What happened to the videos from your live streams? Hope everything's ok!
What mod map is this called?
17 suspects?! How did you manage that? Please answer!
Wait how are you playing multiplayer with ai
Mod
This is awesome bro, I hope you do OBLOCK , Great vid bro
any chance you might know what the inside of a house on oblock looks like i cant find much refernce ?
@@GolfPapaDelta lol nope I’ve never been there and don’t plan on going lmao heard they increased their rent to 2000 a month, gentrification at work
@@GolfPapaDelta I have to go look at old king Von vids and documentaries lol
what happened to your channel?
What do you mean? Did something happen to his channel?
First one two like 🔥🔥
raiding O block
WTF is with the music??? That most certainly is not the music you would be hearing in a projects building… That was a complete overlook on the editors or (my guess) is the only music the devs wanted to hear while testing it and wanted to kinda troll on projects because the hood would not approve.
how to raise weapon like u?