2 Things EVERY Commander Deck Needs!
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- Опубліковано 28 сер 2024
- We're recommending you add two things to your Commander decks that will help you win more games and compete more at the table you're at; odds are, you might be coming up a little short on these things!
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Posty is quickly becoming one of my favorite celebrities, amd it has little to do with his career. It's all about how genuine of a human he seems to be.
He legit is the nicest human on this planet!
Yeah, I don’t like his music personally, but the dudes an absolute legend!
Totally agree about removal and grave hate. I can't tell you how many times a Tormods Crypt has destroyed someone in my play group.
I think sometimes folks don't add removal because they are afraid of picking on another player. People can get focused on "I want to do my thing and not mess with other people's stuff" a bit too much IMO.
Great content Nitpicking Nerds! Thanks for another useful video. Really appreciate the daily content.
Thank for the kind words! Thank you for watch and supporting this channel!
You don't need grave hate. Graveyard players like myself just want to raise a family in peace. They may be a little decayed by the time we raise then, and it may be so that we can cheat big, ugly, win-the-game creatures, but it'll be fine. We promise.
@hunter I totally agree. I've been struggling with adapting to a new playgroup at the only LGS I have because they all want to do their own thing without anyone interacting with them. They get frustrated when I disrupt them *and* they get frustrated if I win because I used a "broken creature" which wouldn't have been broken if anyone had used a single removal spell in the three full turn cycles they had a chance to do so!
@@abbygaleforcewind Next time you play with them just drop a Rhystic Studies and truly teach them the important of removal
@Hunter Gilbertson Whenever people ask me for deck suggestions, usually they have almost zero removal or interaction. I recommend adding some interaction, and the most common response is, "That's not fun." That statement can be taken in many contexts, but I think one of those is that removal carries with it the anxiety and pressure of using it correctly. Most players end up either throwing it at the first viable target (which often makes no difference in games) or never using it at all (which definitely feels useless) because they're not sure when the correct target comes along. It's not that they don't want to mess with other people's stuff, it's that not using removal correctly feels like removal is worthless and not "fun." So rather than have cards that sometimes do something, they'd rather just do their own thing.
Or, that's my theory anyway.
@johnny elkins I've been down this road. I started a combo arms race by trying to show people, "Look, this is why removal is important." Instead, they just tried to race a fairly tuned Karador deck (circa 2012/2013) and lost almost every game I was part of. They just tried to do their own thing better instead of adding removal. It's really silly.
YES! This episode is exactly what I constantly look for in my MtG channels. You guys ROCK! Love learning more about how to build better strategies in EDH
Glad you are enjoying the content!
Creature based decks can have lots of interaction. Even if you have 6 pinpoint Removal, you can still count your Reclamation Sage as pinpoint too!
Rec Sage is 100% removal!
I use things like admonition angel (landfall trigger exile a target nonland until angel leaves play)
Where ancients tread and Warstorm surge (dealing 5 damage or creature power to a target) and adding magma something creature that bolts 3 damage to a target every upkeep (not just mine) as extra removal because I'm running mayael the Anima who heavily relies on big creatures being cheated out so if I don't have it on creatures, I can miss it easily.
A lot of my removal is on creatures but I also am putting a lot of protection for key players in my board so that they can't be removed and keep netting me more creatures that help to remove
Even still I've got some spells to get rid of dangerous threats and board wipes if it's somehow going to hurt them more than me
Guys you 2 are my favorite way to enjoy magic the gathering content. Lots of great insides and consistent with uploads. Also awesome that Post Malone is a supporter as well.
Thanks for watching the content! We love Posty! He is amazing!
I have a pretty clear picture of how my decks rank against each other power wise. Watching this I counted their interaction. Turns out their place in the ranking correlates exactly to how many interactive cards they run. More interactions, more power. I knew that in theory, but its more straightforward then I thought.
Wow, that's really interesting!
Scavenger grounds sacrifices any desert, so if you are playing lands in not-black (like me) you can use a few extra deserts like ramunap ruins that give you extra utility. That whole cycle sacrifices “a desert” not themselves, so they power each other up
That is a good thought!
In terms of upping interaction: I think if you are in a playgroup that has settled into a low-interaction meta, you need to be careful if you start upping yours. You don’t want to be the only person who is running a good amount of interaction (especially in the form of counter spells) because you might become “the guy who doesn’t let anyone else play magic” and that leads to salt and people targeting you
I think that if people are getting upset with you interaction that it is on them honestly. Magic would suck without interaction
@@NitpickingNerds Definitely agree here. If your meta is low interaction, it really is just a "hey, look at my deck" showcase kind of meta, where no one stops someone when they are popping off.
@@MrJkwatson23 and that is just boring IMO.
@@MrJkwatson23 This 100%. I'm the player in my friend play group that has the most experience playing EDH, and I try to use running out of removal as teachable moments. There's almost always a stage where someone's board is so developed that it's clear that they'll win within 2-3 turn cycles and I'm out of boardwipes, and it can be unfun for the players who know they're going to lose to spin their wheels for the last turn or two knowing that they don't have any outs. I'll just speak my mental process out loud for the last couple of turns like, "Alright, I'm digging for mass removal here," or "Dang I wish I had that Wrath I cast a couple of turns ago to get out of this."
It's a fine line to walk because you have to avoid sounding salty, but I think it pays off in making the learning process more organic and intuitive. It helps that they actually ask for advice about their deckbuilding and are receptive to honest suggestions like reminding them about games like that and suggesting they add more removal. I think getting better at thinking about the game from experience makes future deckbuilding more rewarding than theory does. Obviously theory is way more practical from a time sense though. Good thing we all enjoy each others' company too! 😅
@@NitpickingNerds Hey, I agree. But if you are in that situation you should be careful. If everyone in the pod sees you as the removal person, they’re going to point all of their limited interaction at you and target you in other ways.
That new lighting setup is pretty cool!
Glad you like it!
Theres a lot of times I'm usually in the camp against what you guys are saying but nah you're absolutely right here. Every time I go to build a deck I start with a strict assignment of how many slots Im willing to dedicate to each theme or category or whatever that's in the deck. One of my things is I always want 10 to 13 pieces of targeted removal/mass removal that doesn't affect me. And at least 2 boardwipe type of effects. It seems to be a pretty decent spot for me cuz even on games with bad draws, I can usually drag it out enough to get where I need to be to come back and be a real contender again.
By the end of the year you guys will have reached the 100 k subs .We all know why because the great continent you provide daily and for that gentlemen i salute you !
Great continent indeed! 🌎
Thank you so much!
New lighting looks great
Angel Beezy and Devil Cherries
Thank you for the feedback!
Positive affirmations for the dynamic lighting and focused thumbnails
Appreciate it :D
I've started going down to no more than 3 board wipe effects and upping my "removal" package to 10+.
I've started running a lot of the mdfcs that i've picked up a lot of copies of, along side creatures that mimic interaction as well, so i get to double dip the card.
Love fleshbag marauder and overcharged amalgam in zombies, theres more i feel in tribal but still plenty just in the card pool as well.
Sounds like you are a NN fan
Like I mentioned in my first comment, if you're playing zombies, you should consider Entrails Feaster and Withered Wretch, they are two pretty good interaction cards that also fits in the zombie tribal. As a mono black zombie player, I run them both, but you can probably make room for at least one if you're a Dimir deck.
@@youngnikos9625 i really like entrails feaster, now it's finding a cut
Using the community polls was a great way to get data for these kind of help vids. Kudos
A friend of mine is playing Sefris, his decklist is amazing, brilliant commander who can use graveyard effects every turn and also protect the board effectively. He becomes the target 80% of the time and wins waayyy too often with this deck. Now, I try to play strictly 3 graveyard hate cards in each of my decks, and even if first I was just trying to counter my friend's deck, in every game you'll have someone who uses his grave one way or another. In fact, these graveyard hate cards never feels like dead cards, even against non reanimation-focused decks.
For example, I recommand to every zombie player to put Entrails Feaster and Withered Wretch. I play mono black zombie so I put them both. And like the Nerds said, they're creatures in your tribal deck !
This guy gets it 😉
Your videos are always educational and enjoyable to watch. Also, Post Malone is easily one of the greatest things to happen to MTG in a while. Everyone’s genuine love of the game is what keeps me coming back to this content
I think Tragic Slip and Oubliette are extremely good spot removals for black decks. The first requires setup but it's quite easy to make it happen and the second is basically Song of the Dryads for black decks.
Oubliette is so good because people can’t remove enchantments at times if their in mono red or black
I like oubliette but skip has underperformed for me.
I voted on both polls and was in the high % of both. But, I forgot about creatures I have that interact in addition to my other spells. For some reason I was only thinking of sorceries and instants. Great video!!
Thanks for the kind words!
This video was definitely needed. So many players confuse synergy with staples
I am literally plaiyng no white deck without a farewell. The amount of times I found myself in a situation thinking "man a farewell would be good rn" is mind baffeling. And Faerie Macabre is one of my favorite gy hate cards
Kyle's Guile
Choose two:
- Create a Tanner and Chad creature token.
- Create a Monster Energy Drink token with "Sac: Target Kyle gains Vigilance until end of turn."
- Create a DC Shoes equipment token with "Equip Kyle: 0."
- Kyle creatures gain Menace. (Kyle creatures may have multiple instances of Menace)
JK dudes named Kyle we love you!♥️♥️♥️ Also, when were you planning on paying me back for the beer I bought you last week?...
Moxfield ad at 12:35 👀
Good try
Just added hagra mauling into the deck i'm building on moxfield. You guys are awesome!
No you are awesome!!!
Removal and board control on creatures is no joke. I have a pile of green and black cards in a bundle box together with a Golgari good stuff deck. I can switch out commanders and cards every time I bring the box with me to a game night. But what makes it good is that I always keep the removal on a creature high and also grave hate. No matter what direction I take I know it have game. Ramp, creatures, removal and card draw at the core, then add spicy win conditions.
For 3-color decks, I've been really impressed with Honored Heirloom as a 3CMC mana rock with incremental grave hate tacked on. Quite a few games, whenever I have 2 mana left over, clear a card from a graveyard each turn or in response to combos... by the end, can be pretty impactful.
The lighting looks really good today. I was gonna ask when you changed the lights, right when you answered me at 1:07.
This is the 1st video super glad people are liking it!
I know I’m a little late on this but I figured a new video comment is the best place to be seen. Love the purple hair Joe! Looks great :3
Hey you are never too late to make me feel good and smile
On a side note: Joe looks super anxious. I've noticed this for a while. Whatever is going on in your life buddy, we love you! we want you here! Don't forget to smile! ^_^
RAF resting anxious face, hahaha
My life pretty good overall. I think I just naturally look that way lol
That's just his face.
@@NitpickingNerds Just making sure homie. :) Just looking out. Peace out
Great example of synergy + non-staple (yet) graveyard hate: Canoptek Scarab Swarm from the new Necron 40K deck in an artifact/tokens deck. Particularly nasty in my Saheeli, The Gifted deck which cares a lot about artifact count and also can cast it for free with just 4 artifacts plus Saheeli out.
The CSS can be a house! Beezy is testing it!
Hull Breach is my favorite non-White removal card. Rakdos Charm is my favorite graveyard removal.
Looking through some of my older decks I was running 1 boardwipe and 3-4 removal 😂 no wonder I sat there doing nothing all game. I got so caught up in my own synergy I wasn't protecting it.
That feels rough lol
For enchantment-based removal, Out of Time is just amazing - 3 mana creature wipe that gets around nearly all forms of protection. It can be removed and the creatures come back, but often people won't want to do that because it'll bring back all their opponents' things too. If you have any synergy with enchantments or devotion to white, it's just so good! Oh, and the cherry on top is people can't command zone their commanders because they phase (don't change zones).
It can be annoying for sure.
4:16 that is why I love my vial smasher/Sakashima deck. Sure I can turn it up and play the "free" counterspells...but I usually play the second tier stuff. 3 and 4 mana counters...sure. 4 mana tutors...ok we can add that....I love decks that offer a reward for picking the "suboptimal" card.
Holy shit I didn't realize Post supported you guys, that's sick! Also I really like the new lighting, looks great.
Thanks! We tried something new with it
This is honestly what I see a lot of in the games i play. People play little to no removal/interaction; just enough to solidify a combo or keep a train rolling. Everyone is keen on playing solitaire for the win, not trying to out-play 3 other players at once.
More!!!
Honored Heirloom is one of my new favourite cards to play, 3mana mana rock which are everywhere in lower power decks anyway but again exile cards from grave . You can wait for them to target something with reanimate and then instant speed exile it. Great card for people that don't think grave hate is important because worst case it's a manalith yeah bad but playable for the times you need at and it's there
Not a fan of the card but better than nothing 😝
Damn these videos just keep getting better
Also: whoever isnt playing the 2G Centaur that exiles/populates named "selesnya something" in decks that make some kind of tokens better than 1/1s is trolling
We bring the fire!
Well THIS is a better video in explaining what you were meaning with 'interactive'. Because you only stated spells as spot removal - strip mine isnt a spell, neither is creature based...
Glad you made this video... but we are not stupid. Maybe this is a good illustration of how you need to be clear in what you are asking ;)
My favorite graveyard hate piece is Shred Memory. It can get rid of the combo pieces sitting in someone's graveyard, while also being able to tutor for a 2 cost if the hate isn't needed.
Versatile tutor you say? interesting
Love the card name Night Soil. Someone once had the job of travelling around at night collecting human waste from outside loos before flushing toilets. They’d sell it to landowners for fertiliser. Hence the name “night soil”.
Skyclave Apparition and Amphin Mutineer are amazing too
Good amounts of removal isn’t hard to achieve anymore. Obviously there are the gold standards like Beast Within or Swords, but just about every archetype has at least a couple removal spells that either 1) do something else for your gameplan or 2) have another function.
Aura/Artifact Mutation (1) are removal and token generators. Bosieju and MDFCs (2) are either removal or a land. Rite of Oblivion (1) is an efficient removal and a sac outlet. Slip out the Back and March of Swirling Mists (2) are either temporary removal or protection for your own stuff.
Blind guessing the moxfield ad at 11:11. Making it my wish to get it right
I like the Moxy but try again :P
I feel the same about Soul Guide Lantern. It’s such a good card to have in almost any deck. At worst it’s a clue, and at best it’s a cheap way to completely destroy someone’s graveyard engine. One of the best 1-mana artifacts to run in EDH in my opinion.
Eye-opening for sure! I was estimating my interaction to be much less than it actually is. AFTER USING MOXFIELD TO ADD TAGS TO MY CARDS, I see my average deck runs 14.5 interaction pieces 😊 Thx!
Tags are so powerful!
Best way to find out who dies first, how much mana are they leaving open, and how much they’ve removed or targeted
My favorite deck called Heroes of the Multiverse. The commander is Esika and the theme is she recruits the heroes of MTG and from around the multiverse. Prismatic Bridge is the portal she opens up to send our heroes to stop evil from destroying or conquering things. So I run the universe beyond cards like Rick, Eleven, Abraham Van Helsing, Godzilla, and will keep adding things like Transformers, Lord of the Rings, Doctor Who, etc.
Going to do a deep dive with this advice see where I can add more interaction/graveyard hate on bodies that have some sense of synergy. If anyone has recommendations please let me know 🙏🏽
That is a great way to do Universes Beyond right, imo. (Not that I have a problem with them, but crafting flavor around it is sweet.)
I have 3 spot removal in the 99, but my Commander is Teysa, Orzhov Scion, which has “Sacrifice three white creatures: Exile target creature.” It’s a token deck.
Edit: She also has 4-5 boardwipes depending on how you count.
thank you guys for making these videos! they have helped me a ton in building my decks
Thank you for watching!
I recently took apart my Modern Golgari Yawgmoth deck and reused a lot of the pieces for Commander, including Endurance, and holy crap are you guys right about how good it is!
Who is the commander?
@@NitpickingNerds I put one in a Dina deck and one in a Mazirek deck. Worst case scenario I can still use it for myself if I don’t need it for my opponents’ graveyards.
I don't push too much on interaction spells because I feel like it slows down what my deck is supposed to do, losing mana and card advantage doesn't make my deck run better, it just slows down 1 of my 3 opponents
Scavenger Grounds is substantially different than Bojuka Bog, which enters tapped and uses an ETB to exile a graveyard, and Scavenger Grounds clears EVERYONES out, for good or ill. Also, if you've got Deserts going on (never know!) you can sacrifice ANY Desert. This is what I call a sneaky card, Bojuka Bog is an easy button card. Throw in the Black mana on Bojuka Bog and there are very good reasons to be running Scavenger Grounds.
I especially love creatures that have added value, like Chupacabra, Bounty Agent is a super budget commander removal/check card. It's a threast that is going to pay off more often than not directly... and if not, it's certainly damned if you do damned if you don't removal target to draw attention away from other things. It's just an All-Star at 2/2 for 1W.
Bounty Agent is amazing!
Later, when I have a fulltime job, I wanna patreon the hell out of this channel. But for now, I am just poor student who trying to count his cents and spend as little as possibe hehehe. I love the content guys :))) keep it up ❤ thats all i wanna say.
Just watching the channel is more than enough!
So, I was using my Selvala, Explorer Returned deck yesterday against someone's 40K Necron deck. Partway through the game, after he got a few artifacts in the grave I played Angel of Finality and exiled his graveyard on ETB and destroyed his commander with Aura Shards.
That lead me to my first win in Commander.
I chose the choices that had the highest percentage which felt right based on the wording since I read “Spells”. If I had read Interactive “Cards” then I think my number would go up because of the amount of permanents that have interactions. For example I would consider Deadly Dispute, Doom Blade and board wipes interactive spells since they do something on cast and/or resolution. I wouldn’t have thought of Phyrexian Altar, Massacre Girl or any etb effects as spells in this context since their effects activate when they are already permanents. Understanding what you mean now I would agree that 16+ is good to have
I play cards that aren't considered boardwipes but ultimately wipe the board. Interaction doesn't have to be instant and sorcery only. It can be on any card. That being said I am in the upper limits of interaction with my decks and I can confirm, interaction wins games. I can't tell you how many games I've won off a timely Fiend Hunter or a channeled Otawara. It is imperative that ever deck run interaction. If you are playing a heavy creature deck and have the colors Aura Shards is the best you can play. If you are playing an aristocrat theme Dictate of Erebos will make short work of your opponents creatures. No matter what color you play, even colorless, there is options for great interaction pieces that to many people overlook. This was a fantastic topic to cover and hopefully people will watch this and improve their decks and winrate as a result.
Btw I play an average of 20.88 interaction pieces among my 9 decks.
Damn! You go hard! We support it!
Can confirm any black deck might as well have stuff like Entomb and Exhume or stuff that takes cards from the grave into your hand as it is too easy to basically tutor to send cards to the grave to then get them into your hand. Granted very few gets non creatures into your hand from the grave but often times it is worth running the Pseudo tutors if you are in a Black deck especially say if you wanted to cheat the commander tax so they would be forced to have some graveyard hate to force you to get your commander back into the command zone so unless you had a way to retrieve from exile and use that as an additional virtual card advantage you would opt to send it back to the command zone
The lighting looks fantastic!
2 things every commander deck needs: a swag playmat and a kick ass theme song.
Maybe that will be a Part 2 video
lands and a commander!! didn’t even have to watch the video!
Stop spoiling it!
I love seeing some of these old go-to's getting some love.
Sometime oldies are goodies
Shred Memory was a card I included for the transmute ability, when I realised I had a lot of key 2cmc spells. Then one day, someone went to reanimate a thing, and I used it in response...
I am guilty of playing very few boardwipes, I always find myself looking for more synergistic removal but never think about when I'm being blown out. Remember kids, too much optimism leaves you stranded in magical Christmas land!
Sol Ring, Waste Land. In my opinion, land to destroy annoying lands, and sol ring must have. and you can tutor for your removal normally.
"on average 17 removal spells"
Me:LAUGHS IN REAPER KING
That deck doesnt have to play interaction! it is the interaction
@@NitpickingNerds more like player removal
In my decks it's a matter of the synergies from the commander. If I have a mono color deck it's 50/50 with the remaining its interaction and spot/board removal with random removals for enchantmants/creatures
Generic spells are needed but synergy is the best
sol ring & arcane signet . good night everyone! thank you patrons
Great video Nitpicking Nerds. I'm going to put quite a few of these cards in my Commander decks.
Song of the dryads and imprison in the moon are the reasons I keep one or two bounce lands handy lol hate those commander shutoff spells.
A wise person you are!
I recently had to start cutting spot removal from my decks. Playing reactively seemed to be making me a target if someone got upset I removed their thing and when I left open mana it meant I wasn't developing my board as much as everyone else.
Seems your play group is salty dogs 🐶
Just bought a Tariel, Reckoner of Souls deck, removal tribal sounded sun
Heck yeah hagra mauling! I got 1 all those zendikar flip land cards on your advice.
This video actually made me do the math, and it turns out only 4 of my 14 decks have fewer than 15 spells that interact with the opponent at some point, whereas 7 of them have 20 or more (my 2 cEDH decks are at 25 and 21)
Damn cEDH be crazy
It varies pretty widely for me, some decks only have a couple spot removal spells, or counterspells, etc, some I have anywhere from 10-20 removal spells. Just depends on what kind of deck I'm running. A lot of my decks are more geared towards combos or massive synergy long term to out value my opponents.
Combos can fit sure change things
For the anti graveyard hate, check out Perpetual Timepiece. One of the best cards in my Osgir deck, it lets me fill my graveyard incidentally, then save it when I need to, multiple times with Osgir
I love that card an unreasonable amount
I play Scavenger Grounds in almost every deck I brew lol and I have been adding soul guide lantern when I feel I need another piece of graveyard hate
Agent of erebos is also a good one if you are running a lot of enchantments in black. It does work in Tatsunari.
Yeah it can be annoying for sure
So, the explanation for why people don't run enough is quite simple. A huge amount of playgroups like to play the, "build a big board state and clash armies" type decks, battle cruiser, etc. Very very VERY few groups like ANY kind of infinite combos or decks that don't require the combat step. People also don't like playing against Voltron builds since they can take out an individual player really quickly. The format is still highly casual, but YT creators are telling them to play more competitively. And this is where all the feel bads come in. People just want to play their deck and eventually interact in their way specifically. Personally, I just want to play and see everyone's decks do what they want to do. I run a lot of interaction and target what will end the game before everyone came to do what they want!
Segment idea:
Cherry Pickin' where Joe lists his top pick from the episode followed by Beezy's Busters where he tells us his pick for the best value card from the episode!
Something sounds off with that second one
@@NitpickingNerds you're right. It sounds provocative, should be Beezy's Bangerz. It gets the people going.
THE LIGHTING LOOKS GREAT GUYS
Hell ya! We like it too!
One of my newest decks is lynde and besides the curses the most stuff is goading. It is almost only interactions and also the most fun to play
Here's how I see it, at least (AT LEAST) 9-12 piece of spot removal. In a pod against 3 other people, you have removal for at least 3 or 4 of their most annoying things. Three board wipes, one per person. Then Draw; draw, draw, draw as much as you can.
The secret ingredient was love all along!
Awwwww
Tcgplayer is the absolute best place to buy single's!
Underrated gy hate: Wheel of Sun and Moon. Love putting it on the Muldrotha player😎
Solid card. my issue is that it only hits 1 player and it does hit cards already in the yard
@@NitpickingNerds True, but it can also save you from getting milled in a pinch.
I saw that first poll and also thought that people are insane a small amount of removal
Went back and looked.. I have 13 interaction cards.. not including creatures.. getting technical since it’s a tribal deck…. I have 51 interaction cards.. at MAX. To include, exile creature with ETB, destroy target artifact/enchant with ETB and 1 damage to target with ETB… I’d say I’m doing ok.. my mana needs to get redone tbh…
I tend to run less removal and interaction, just because i feel it's less fun overall
If my goal is to win, sure. run a ton. i'll try to make this the case with a couple of my stronger decks
but with all the rest, i would rather include more tools to make my gameplan work, than to make an opponent's deck harder to work
A lot of times interaction can be seen as protecting your gameplan not just seen as making sure theirs don't work. For example running artifact removal or counter spells/cards to make them discard to protect your graveyard gameplan as black has very few artifact removal usually you would have to ty and turn them into creatures so you can murder or doomblade but you don't see people running Toymaker or anything to turn artifacts into creatures. Gate to Phyrexia is a really good black card sure you have to sac a creature or two per activation but it is a Enchantment that allows you to destroy target artifact and if you are in a black deck or grave based deck anyways it is well worth having just like Phyrexian Tribute which are the two ONLY black cards to be artifact removal unless it is your own artifacts you ran to rid yourself of then you have Priest of Yawgmoth which gives you black mana equal to the artifacts cost while sacing it, so you can just turn your useless dead cards like stuffy doll into mana instead of it just sitting there like a rock especially if they Karn, the Great Creator making you not able to use your mana rocks.
What a lot of higher power level decks do is add hate cards that serve more than 1 purpose example being Shred Memory you can use it as Graveyard hate or for 1 and two black use it as a better Diabolic Tutor as in, it costs 1 less and it is instant speed with the added benefit of exiling a graveyard for 1 and a Black if the need ever arose. Here is another example say you unfortunately needed to play a Torpor Orb because you did not get a Command Beacon or Netherborn Alter to cast your commander Phage the Untouchable without dying but you done had your combo set up Endless Whispers, Witchbane Orb, Pithing Needle, Lethal Vapors and playing Phage was the last piece to win at your End Step now you somehow need to get rid of your Torpor Orb otherwise the game ends in a draw as her ETB will not work and she would just keep bouncing around the enemies boards as they can't target you since Witchbane Orb gives you hexproof so you use your Ratchet Bomb with two charge counters on it to destroy your Torpor Orb as you realize this was the only play you had since you unfortunately had your Priest of Yawgmoth exiled and your Phyrexian Tribute into the grave. Ratchet Bomb originally was for stuff like Karn's Sylex which just shuts down K'rrik and only required 3 charge counters to get rid of and K'rrik makes any black mana pip into Phyrexian mana so mono black storm was strong with him. Hell Karn's Sylex even shuts down Necropotence the best draw spell in the game without actually being a draw spell and gets around stuff like Hull Breacher
I've made an Elminster Deck recently, its fun finding synergistic removals. counters that scry are great.
Serious Bread, you get it!
Serious Bread, you get it!
lol including deathtouch cards, my Rakdos Vampires deck has 27 pieces of interaction.
It honestly depends on the commander for me .. In my darigaz shivian champion deck yeah I think I'm at 19 removal including 3 board wipes .. But my tarasque mono green its like 7-10 mostly fighting and thats bc commander drops its removal 10/10 ward 10 with when he attacks fight something facilitating 9 mana by trn 5 seemed important
Oh shoot, I answered this poll wrong then. I have a super heavy creature deck (50 creatures) and a lot of them double as removal, but I answered in terms of "removal spells not part of my regular synergy". I use way more than what I voted!
The second poll helped clarify things I think!
I've got I think 16?
Dauthi Voidwalker
Duergar Hedge-mage
Fiend Hunter
Grim Hireling
Leonin Relic-Warder
Lion Sash
Ravenous Chupcabra
Skyclave Apparition
Yawgmoth
Blasphemous Act
Damn
Mythos of Snapdax
Vanquish the Horde
Anguished Unmaking
Hagra Mauling
Kabira Takedown
Maybe even Goblin Bombardment and Callous Bloodmage.
Rakdos charm I run in every deck I can. Even if it only had the 2 modes of Destroy Artifact or Exile a Graveyard I would play it, but it also sometimes kills someone because they went off with Kiki or just going wide with tokens.
I have Xira slow burn and it fits in that so well!
Sadly when you are tribal there is not always a creature that can fill the spot of a removal
For some reason I have never gotten rid of (nor used haha) Night Soil. Gonna have tondig it up. Perhaps its time to rebuild monogreen enchantress. But the exiling creatures being part of its cost is really weird. And the cost can be from your opponents graveyards.
Steaming toward 100K!!!
Coming in red hot!
@@NitpickingNerds really enjoy your guys content, you have great personalities and are clearly passionate about magic! Digging the game play videos as well, I really like that you do the introductions and show the opening hands!
Blue looks good Joe
At which point do you count it as interaction? I had the least in a morophon dragon tribal deck which had like 10 dragons with strong enter the battlefield effects and 6 instants/sorceries for boardwipes/single target removal. And thats the lowest number of "interaction" in my decks (that do not steal cards).
For me commander is something I play with my friends. After having seen one person not being able to play his graveyard deck twice in a row because of one artifact someone else played, I honestly don't want to include exclusive graveyard hate. It's as unfun as building a deck around your commander who then gets countered every time you try to play him.