SNES Mario Circuit Mashup - Progress 5 (MK8D Custom Track)

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 8

  • @manfredi19
    @manfredi19 Місяць тому +2

    so good tho, keep it up

  • @ninvdoonf8542
    @ninvdoonf8542 2 місяці тому +2

    First
    Coming out really good!

  • @riley2476
    @riley2476 2 місяці тому

    adding arrows near the finish line would probably help clear up confusion knowing where to go

    • @mewantcookiee4481
      @mewantcookiee4481  2 місяці тому

      @@riley2476 I will keep it in mind, I stimm dont know how to implement the arrow paths from the booster pass. Else I would have implemented them already

    • @riley2476
      @riley2476 2 місяці тому +1

      @@mewantcookiee4481 i just mean like a signpost or something

  • @SinisterPixel
    @SinisterPixel Місяць тому

    I definitely think you need to implement the hologram arrows used on the tour tracks in BCP. I know a Delfino Plaza map was able to use them, so I'm not sure if you could learn from there how to implement them. I also think it needs to be more clear where the laps start/end, because a couple of laps just started in random spots. Not sure if you can show/hide a start line based on course progress but it might be a fun trick

    • @mewantcookiee4481
      @mewantcookiee4481  29 днів тому

      The Delfino Plaza map overwrites DS Peach Gardens, which also only has one arrow which is used in Lap 3. This method does not work on this Track. So far no one has been able to implement the arrows on a completely custom track with custom arrow pathings (AFAIK). ArrowPaths are only Implementable when everything else has been Implemented, as it will screw with your files otherwise. :/
      Also, thanks for the tips. And please remember that the track is still heaviliy WIP.