Get good potions. Honing stones, incense etc Using them doesn't count against stock aka infinite uses in 3v3 Everything scales to 700 in 3v3, so old named weapons can be really useful too.
Isn't it easier to say: "All abilities have an item perk that modifies or improves that ability." And then maybe how to find what the perks do for the abilities you're using. "In the Trading Post you can find all perks by going into Filter and using Add Perk and then searching for your ability. E.g. typing Beacon will find the perk "Keen Beacon"." Anyway that's how I, as a new player who haven't memorised what perks there are and if they appeal to my role/build. Easier for me at least ;). Then I can theorycraft "Ah, this heal gets a damage component, that pairs will with etc, test it out, conclude" :). Great video! BTW since I'm missing something or may be really dumb, can you clarify how Enchanted Ward is the penultimate mitigation? This is how I understand damage mitigation from resistances; You have 100HP. You have 20% Resistance to Slash Damage and 10% Resistance to Light and Heavy Attacks. An enemy has a weapon (let's say Sword) . That weapon has a damage type (100% Slash Damage). The enemy Light Attacks you with that weapon for 10 Damage. Question: In every game I have ever played, RPG or otherwise, the result in damage actually taken would be 7 (Slash Resistance absorbs 20% = 10*0.2 = 2. Light/Heavy Attack Resistance absorbs 10% = 10*0.1 = 1. Resulting in 3 total. This means the attack does 7 damage) You now have 93 HP. Since Light/Heavy attacks in my previous experiences only are multipliers and not a type of damage. The weapon is still Slash and when it hits it will still do Slash Damage barring anything altering that, like an ability, coating. If nothing is tampering with the Damage Type, ALL of the attacks from this example sword, Light, Heavy, Ability, Whatever, do Slash Damage. While Enchanted Ward would only mitigate a small % of SOME of the attacks. ALTHOUGH working for whatever weapon that is used. When knowing the damage type of your enemies, like in PvE, then a mitigation from those damage types should be a priority... But this is wrong? :) I get that some bosses have abilities that are classified as Light and Heavy Attacks but do those abilities at the same time remove the damage type completely, rendering those resistances invalid? Hella weird design if so. Intrigued and curious to find out more. (Sry for long post)
@@saunah don’t be sorry for the long post I enjoyed it. I’ve made a trading post video in the past showing the filter system, and yes I should have explained it how you said probably. My sleep/breathing machine broke 3 weeks or so ago and I’m basically suffocating while sleeping until I get my sleep study approved here soon. So my mind is not really sharp right now and I maybe don’t explain things how I would normally. I will work on that, but enchanted ward is just known as the best perk in the game. I’m not a numbers person, but even some elemental attacks are coded as light and heavy. Even tho the sword is slash it also does thrust damage. Weapons main damage type doesn’t mean it doesn’t do other ones. Spear is mainly thrust but has 2 strike attacks. Enemies are the same. Sorry I can’t be any more helpful on that. Mr. mojito would be the man to ask that foo or Hrodgir. Both stream on twitch.
@@BeeBopGaming Oww, I misready first and came back to edit. That sounds nasty man. Yah, hope you get that cared for. I worked nights for 20ish years and the factors that piled on when it came to REM disruption, Cortisol Production, Apnia etc just increeased over time. OIffice lighting, diet, etc. Thanks, I also tend to do these long writeups or rants about something or even try the hardest content of a game when I'm on hour 47 in an insomnia stretch. ;) So was worried I would make absolutely no sense. So I immediately went through every armor perk twice and got my own answer a bit. I had a different picture in my head about where perks can go, these can go on jewelry only, these on that and this etc. So other than Enchanted Ward the only 2-3 that can compete (on paper through the eyes of a newb at least) are Elemental/Physical Aversion and maaybe Hasted Vigor? So yeah, if mobs use Light/Heavy regularly then it IS a very reliable and well-rounded perk since players will always use them in between cooldowns (I value perks/builds that I usually do myself how well they perform in all contents, mainly because Im lazy). Thanks for replying, this old gamer geezer appreciates it ;). And no worries about recording if you got a down period I enjoy the skilled gameplay, class mechanic insights as much as off kilter ramblings while laughing at weird words, as well, that's basically me trying to combine jumping puzzles with long fish casts while playing a 9 Pound Hammer drum solo on expert, all alone somewhere in a corner of a territory ;) Hope you get the study sorted and feel better. As someone who has had issues with sleep for about 40 years, it's no joke when your body/mind won't play on the same team and let up. o7
This is stuff is great for me as a new console player. As I leveled up, I’ve tried almost every build, and figured if I’m over levels doing MSq and side quests, I might as well get mastery on weapons I haven’t tried. This lets me know at a glance what to keep. May I suggest that at the end of a video like this, or a section, a quick text breakdown splashed on screen, so us noobs can screenshot and reference it for days to come. Also, it would be cool when you do the weapon/build videos, to show some brief expedition mob and boss encounters. I think one thing a lot of equipment and build videos lack is showing rotations. It’s not just the skills used but the rotations and weaving that set the veterans apart from us noobs. Sorry for the ramble, I played ESO for years, to a long break, and this games beta then launch has made me excited again.
Hey Beebop thanks for another informative video for this NW newbie . Left you a like . Just a heads up there’s a typo in your title . If you have YT studio you could fix it in like five seconds . Should be “what” not “what’s” . Catch you next vid ✌️😎
So, I know hearty is generally considered to be nearly mandatory in most builds...but there's something I've been using and I haven't seen it reflected in builds or discussion specifically with a spear dps build. Most dps builds will use the Aggressive Maneuvers trait because it helps get your cool downs back really fast...with this trait you essentially dodge > skill > dodge > skill> dodge > skill....so each successful hit after the dodge reduces all the cool downs...for these 3 dodges alone hearty would seem to be necessary... EXCEPT. In the left side of the spear tree you have the trait Evasive Maneuvers, which says your dodge consumes 20% less stamina for 2s after a successful hit. So I've been able to run these two traits together, and still get 3 dodges without Hearty, because your second 2 dodges cost less than they normally would. And because I have the Strong Conditioning and Invigorated Crits traits, and nimble on the earring, my stamina regens quite fast. So by the time my cool downs are back up, my stamina is full again, and I get 3 dodges again. So this has allowed me to run a ring without Hearty and still maintain 3 dodges while on spear. So I have leeching, divine, and enfeebling on the ring, so that enfeebling skewer stays up longer and more consistently for my team. (I could certainly go for a different perk than Enfeebling if required but the point is it allows me a 3rd perk option for the build here.) And i don't dodge nearly as often when I swap to Greatsword so it's not nearly as mandatory and my stamina just kinda naturally stays topped off with little to no effort in my skill rotation. Maybe give it a try and tell me if you notice any difference in the way it feels to play, for me it's been an unnoticeable difference whether I do or don't have Hearty, which to me means it's just not necessary with this combination of traits and perks.
@@fullmetalathlete That is a very good point. For the video I’m mainly talking in generalities so people will understand hearth is really required for most people. Spear and hatchet are two that yes you can get away with, but I don’t want to confuse people so I try to keep it simple on a beginners video. That extended weakening is a great move on your part, and for fire mutations it’s really bis. If you skewer the named before it drops the fire of doom, then you will have a better chance of surviving. Great great point by you. Thanks.
Just hit 65 on a greatsword hammer dps build. Was wondering if I should go for a light or medium equip load and if medium what would that setup look like. Would also like any tips on a better off hand weapon or is hammer ok.
Hey BeeBop, first of all thanks for all the videos for new players. I am currently building a tank set, all Frigid Dawn and Void Plate ( if it gets in rotation) what extra perks should I put on my armor ?
@@DanB328 I love to have refreshing as a tank on my frigid dawn set. If cooldowns are not an issue for you then slash conditioning would be the next best option then strike conditioning.
The Frigid Dawn Gear is still it. Ya, I think of Health and Refreshing as a filler also. 10k armor with 1 health is a 240 increase....woooo. All five with it is okayyyy, but still seems like meh. All the refreshing you can possibly add never seems to take away, depending on the CD time, 1-2 seconds. It's not like it cuts something in half. The more useful weapon perks you can use the better in my book. Thx to NW Buddy you can see that most PVE NPC's attacks are lt/hvy attacks, with some occasional magic mixed in, so like you said it is the must for both PVE/PVP. I am getting some quite useful gear out of the Epic bloon crates from the well 2-3 pieces a week or gambling on the loot biased pieces that cost 250-375.
@@GlenironPa good point. Refreshing on the frigid dawn gear is more of a tank/healer thing for me. A non tank, weapon perks for sure and/or slash/thrust conditioning.
@@Frogger900 not sure exactly what you are asking, but lifestealing is only on weapons and leeching is on rings. Now there are gems you can put into your clothing that also leech and yes it stacks.
Newish to 65 and transferred to Rosa (syndicate) and working on m1s, are there any companies that take newer players that want to actually learn the content and not speed run everything? Tried asking in game…no luck so far.
@@rollins0681 join our company. I’m on Rosa too and was going to start my own company but a buddy of mine has one with 50 people already that do the same. Send me a friend request my in game name is BeeBopTTV
@@animengarso7714 if you are on fresh start it is a lot easier to earn gold over being on a legacy server. Easiest way to earn gold everyday is to sign up as a tank or healer for two random mutations per day, and 3 regular expeditions as a tank or healer per day. You get around 5-6k gold everyday doing that. Other than that, farming sulfur, sandstone, motes and a lot. I’ll make a video.
Exactly what I needed as a freshish 65 trying to pvp. TY
Get good potions. Honing stones, incense etc
Using them doesn't count against stock aka infinite uses in 3v3
Everything scales to 700 in 3v3, so old named weapons can be really useful too.
Isn't it easier to say: "All abilities have an item perk that modifies or improves that ability."
And then maybe how to find what the perks do for the abilities you're using.
"In the Trading Post you can find all perks by going into Filter and using Add Perk and then searching for your ability.
E.g. typing Beacon will find the perk "Keen Beacon"."
Anyway that's how I, as a new player who haven't memorised what perks there are and if they appeal to my role/build.
Easier for me at least ;).
Then I can theorycraft "Ah, this heal gets a damage component, that pairs will with etc, test it out, conclude" :).
Great video!
BTW since I'm missing something or may be really dumb, can you clarify how Enchanted Ward is the penultimate mitigation?
This is how I understand damage mitigation from resistances;
You have 100HP.
You have 20% Resistance to Slash Damage and 10% Resistance to Light and Heavy Attacks.
An enemy has a weapon (let's say Sword) .
That weapon has a damage type (100% Slash Damage).
The enemy Light Attacks you with that weapon for 10 Damage.
Question: In every game I have ever played, RPG or otherwise, the result in damage actually taken would be 7 (Slash Resistance absorbs 20% = 10*0.2 = 2. Light/Heavy Attack Resistance absorbs 10% = 10*0.1 = 1. Resulting in 3 total. This means the attack does 7 damage)
You now have 93 HP.
Since Light/Heavy attacks in my previous experiences only are multipliers and not a type of damage. The weapon is still Slash and when it hits it will still do Slash Damage barring anything altering that, like an ability, coating.
If nothing is tampering with the Damage Type, ALL of the attacks from this example sword, Light, Heavy, Ability, Whatever, do Slash Damage.
While Enchanted Ward would only mitigate a small % of SOME of the attacks.
ALTHOUGH working for whatever weapon that is used.
When knowing the damage type of your enemies, like in PvE, then a mitigation from those damage types should be a priority...
But this is wrong? :)
I get that some bosses have abilities that are classified as Light and Heavy Attacks but do those abilities at the same time remove the damage type completely, rendering those resistances invalid?
Hella weird design if so.
Intrigued and curious to find out more.
(Sry for long post)
@@saunah don’t be sorry for the long post I enjoyed it. I’ve made a trading post video in the past showing the filter system, and yes I should have explained it how you said probably. My sleep/breathing machine broke 3 weeks or so ago and I’m basically suffocating while sleeping until I get my sleep study approved here soon. So my mind is not really sharp right now and I maybe don’t explain things how I would normally. I will work on that, but enchanted ward is just known as the best perk in the game. I’m not a numbers person, but even some elemental attacks are coded as light and heavy. Even tho the sword is slash it also does thrust damage. Weapons main damage type doesn’t mean it doesn’t do other ones. Spear is mainly thrust but has 2 strike attacks. Enemies are the same. Sorry I can’t be any more helpful on that. Mr. mojito would be the man to ask that foo or Hrodgir. Both stream on twitch.
@@BeeBopGaming Oww, I misready first and came back to edit. That sounds nasty man. Yah, hope you get that cared for. I worked nights for 20ish years and the factors that piled on when it came to REM disruption, Cortisol Production, Apnia etc just increeased over time. OIffice lighting, diet, etc.
Thanks, I also tend to do these long writeups or rants about something or even try the hardest content of a game when I'm on hour 47 in an insomnia stretch. ;)
So was worried I would make absolutely no sense. So I immediately went through every armor perk twice and got my own answer a bit. I had a different picture in my head about where perks can go, these can go on jewelry only, these on that and this etc.
So other than Enchanted Ward the only 2-3 that can compete (on paper through the eyes of a newb at least) are Elemental/Physical Aversion and maaybe Hasted Vigor?
So yeah, if mobs use Light/Heavy regularly then it IS a very reliable and well-rounded perk since players will always use them in between cooldowns (I value perks/builds that I usually do myself how well they perform in all contents, mainly because Im lazy).
Thanks for replying, this old gamer geezer appreciates it ;).
And no worries about recording if you got a down period I enjoy the skilled gameplay, class mechanic insights as much as off kilter ramblings while laughing at weird words, as well, that's basically me trying to combine jumping puzzles with long fish casts while playing a 9 Pound Hammer drum solo on expert, all alone somewhere in a corner of a territory ;)
Hope you get the study sorted and feel better. As someone who has had issues with sleep for about 40 years, it's no joke when your body/mind won't play on the same team and let up.
o7
This is stuff is great for me as a new console player. As I leveled up, I’ve tried almost every build, and figured if I’m over levels doing MSq and side quests, I might as well get mastery on weapons I haven’t tried. This lets me know at a glance what to keep.
May I suggest that at the end of a video like this, or a section, a quick text breakdown splashed on screen, so us noobs can screenshot and reference it for days to come.
Also, it would be cool when you do the weapon/build videos, to show some brief expedition mob and boss encounters. I think one thing a lot of equipment and build videos lack is showing rotations.
It’s not just the skills used but the rotations and weaving that set the veterans apart from us noobs.
Sorry for the ramble, I played ESO for years, to a long break, and this games beta then launch has made me excited again.
@@bizzzzzzle those are great ideas. I will do that.
Great content for someone who just started a few weeks ago. Subbed!
@@wrivers6412 awesome Thanks. 🙏
Hey Beebop thanks for another informative video for this NW newbie . Left you a like . Just a heads up there’s a typo in your title . If you have YT studio you could fix it in like five seconds . Should be “what” not “what’s” . Catch you next vid ✌️😎
@@ABitefLife ayyyyy thanks 🙏
So, I know hearty is generally considered to be nearly mandatory in most builds...but there's something I've been using and I haven't seen it reflected in builds or discussion specifically with a spear dps build.
Most dps builds will use the Aggressive Maneuvers trait because it helps get your cool downs back really fast...with this trait you essentially dodge > skill > dodge > skill> dodge > skill....so each successful hit after the dodge reduces all the cool downs...for these 3 dodges alone hearty would seem to be necessary...
EXCEPT. In the left side of the spear tree you have the trait Evasive Maneuvers, which says your dodge consumes 20% less stamina for 2s after a successful hit. So I've been able to run these two traits together, and still get 3 dodges without Hearty, because your second 2 dodges cost less than they normally would. And because I have the Strong Conditioning and Invigorated Crits traits, and nimble on the earring, my stamina regens quite fast. So by the time my cool downs are back up, my stamina is full again, and I get 3 dodges again.
So this has allowed me to run a ring without Hearty and still maintain 3 dodges while on spear. So I have leeching, divine, and enfeebling on the ring, so that enfeebling skewer stays up longer and more consistently for my team. (I could certainly go for a different perk than Enfeebling if required but the point is it allows me a 3rd perk option for the build here.)
And i don't dodge nearly as often when I swap to Greatsword so it's not nearly as mandatory and my stamina just kinda naturally stays topped off with little to no effort in my skill rotation.
Maybe give it a try and tell me if you notice any difference in the way it feels to play, for me it's been an unnoticeable difference whether I do or don't have Hearty, which to me means it's just not necessary with this combination of traits and perks.
@@fullmetalathlete That is a very good point. For the video I’m mainly talking in generalities so people will understand hearth is really required for most people. Spear and hatchet are two that yes you can get away with, but I don’t want to confuse people so I try to keep it simple on a beginners video. That extended weakening is a great move on your part, and for fire mutations it’s really bis. If you skewer the named before it drops the fire of doom, then you will have a better chance of surviving. Great great point by you. Thanks.
Dude thank you for making digestible and straight forward videos that numbskull console players like myself can follow
@@ElxlceLX haha 🤣 give yourself some credit bro sheesh. 🙄
Just hit 65 on a greatsword hammer dps build. Was wondering if I should go for a light or medium equip load and if medium what would that setup look like. Would also like any tips on a better off hand weapon or is hammer ok.
Hey BeeBop, first of all thanks for all the videos for new players. I am currently building a tank set, all Frigid Dawn and Void Plate ( if it gets in rotation) what extra perks should I put on my armor ?
@@DanB328 I love to have refreshing as a tank on my frigid dawn set. If cooldowns are not an issue for you then slash conditioning would be the next best option then strike conditioning.
The Frigid Dawn Gear is still it. Ya, I think of Health and Refreshing as a filler also. 10k armor with 1 health is a 240 increase....woooo. All five with it is okayyyy, but still seems like meh. All the refreshing you can possibly add never seems to take away, depending on the CD time, 1-2 seconds. It's not like it cuts something in half. The more useful weapon perks you can use the better in my book. Thx to NW Buddy you can see that most PVE NPC's attacks are lt/hvy attacks, with some occasional magic mixed in, so like you said it is the must for both PVE/PVP. I am getting some quite useful gear out of the Epic bloon crates from the well 2-3 pieces a week or gambling on the loot biased pieces that cost 250-375.
@@GlenironPa good point. Refreshing on the frigid dawn gear is more of a tank/healer thing for me. A non tank, weapon perks for sure and/or slash/thrust conditioning.
How did you get refreshing move on a round shield?! I thought it was only available on a kite shield?
@@jaylittlefield1647 it was the Halloween night shield on legacy severs. They didn’t do it this year unfortunately.
If you have Lifestealing on multiple pieces, does it stack?
Also, will Lifestealing & Leeching on two separate pieces work together?
@@Frogger900 not sure exactly what you are asking, but lifestealing is only on weapons and leeching is on rings. Now there are gems you can put into your clothing that also leech and yes it stacks.
Newish to 65 and transferred to Rosa (syndicate) and working on m1s, are there any companies that take newer players that want to actually learn the content and not speed run everything? Tried asking in game…no luck so far.
@@rollins0681 join our company. I’m on Rosa too and was going to start my own company but a buddy of mine has one with 50 people already that do the same. Send me a friend request my in game name is BeeBopTTV
Tank build with hammer pls!
@@vettstang sounds good. 👍
HI bro how u make gold on nw. i struggle to make gold and i need much gold to spent on trade skill, armor, and etc
@@animengarso7714 if you are on fresh start it is a lot easier to earn gold over being on a legacy server. Easiest way to earn gold everyday is to sign up as a tank or healer for two random mutations per day, and 3 regular expeditions as a tank or healer per day. You get around 5-6k gold everyday doing that. Other than that, farming sulfur, sandstone, motes and a lot. I’ll make a video.
Anyone know what transmog set that is?
Not sure what is the name but u can craft it
Broo agroo
@@Sh_malek maleeeeeeeeek 🤗