Note from the designer regarding the dice mechanism: "You should be sliding the top cavern card (not the encounter card) to reveal the dice on the card below. You will not have seen these dice before so an encounter becomes a risk/reward decision (whether to add 'effort', to engage or retreat)." Timestamps: 00:00 Introduction 01:30 Overview 03:16 Setup 03:56 Playthrough 21:45 End of the Game + Scoring 23:22 First Impressions of the Game + Ideas 27:39 Special Message
I just heard about this game, and your video helped me learn the rules. A few remarks, according to my understanding of the copy I have... (1) At about 9:45 you got the Frog and said you had to equip it, but since there's an "O" at the top, you could have chosen to skip it, correct? It's kind of nice that you didn't skip it though, because it helps show how this card specifically works, and gives an idea about how similar cards work. (2) At about 15:42 you said you get a B2 reward but would have preferred the B1 reward. I'm guessing that's because of the v2.1 rules you were using (you showed the rules page at about 23:25). In the v2.2 rules I have, it says: "You may choose to take a lower level treasure or item, as long as it is for the same size of cavern." So you would have been able to take B1 here under the updated rules. (3) At around 25:20 you talked about never losing health during the game because you could see the dice and pick the higher one, which puts the rolls in your favor. I feel like the intention is to not pay attention to the dice on the next card when sliding and flipping the top card, but you're right that it's not necessarily easy to do so. Knowing you'll need those dice, it is easy to glance down and at least note which side has the higher die. I suppose this issue could be resolved by using the dice on a different card (like the third card down since you saw the second), but that might not be easy to implement. Thanks for the video!
Wow - first of all I need to say that you really watched the video very thoroughly! 😁 Let me respond to your detailed comments: 1. Yep, you're right - that's a rule I didn't get quite right. 😬 2. That is really good to know - I actually didn't know that! Yeah, sometimes it takes a little while from me learning the game to recording, editing, and publishing the video, which is why it can happen that new rule changes are not reflected in the video yet. 👀 3. Actually, I misread the rules here: You should be sliding the top cavern card (not the encounter card) to reveal the dice on the card below. You will not have seen these dice before so an encounter becomes a risk/reward decision (whether to add 'effort', to engage or retreat). This way, the game was much simpler than intended. 🙈 Thank you again for your detailed comment! ✌️
Thanks for the reply and correction on #3. I just tried playing that way, and you're right that the game becomes a lot trickier since the dice rolls are unknown and certain decisions have to be made before you "roll". I found it slightly trickier to move the top two cards in order to see the third, but it's not too bad. Thanks.
Great video! I like the design of these games and how they look so interesting! The way that your character has her items, health and other parameters displayed while the whole game is in your hand is incredible! Thank you video!
Great playthrough! However, you did play the dice mechanic incorrectly - which made the game a lot easier 🙂. You should be sliding the top cavern card (not the encounter card) to reveal the dice on the card below. You will not have seen these dice before so an encounter becomes a risk/reward decision (whether to add 'effort', to engage or retreat).
You could have had 27. The Armband thing you sold at the end for 2 gold was worth 4 gold had you kept it. Lol .... Great playthrough but I don't much care for the in hand portion. I would likely lay the cards down that were "out" of the game/rotation. Not that it would change the game itself. Would leave the character up since it might be needed. But the game was pretty cool. Neat way to handle a dungeon crawler.
Yes, you're totally right - that was a really dumb move. 🤦♀️😅 The in-hand mechanism works really well here but, of course, it wouldn't be strictly necessary. It is a great way to handle the dungeon crawler genre, though. 😎
Note from the designer regarding the dice mechanism: "You should be sliding the top cavern card (not the encounter card) to reveal the dice on the card below. You will not have seen these dice before so an encounter becomes a risk/reward decision (whether to add 'effort', to engage or retreat)."
Timestamps:
00:00 Introduction
01:30 Overview
03:16 Setup
03:56 Playthrough
21:45 End of the Game + Scoring
23:22 First Impressions of the Game + Ideas
27:39 Special Message
I just heard about this game, and your video helped me learn the rules. A few remarks, according to my understanding of the copy I have...
(1) At about 9:45 you got the Frog and said you had to equip it, but since there's an "O" at the top, you could have chosen to skip it, correct? It's kind of nice that you didn't skip it though, because it helps show how this card specifically works, and gives an idea about how similar cards work.
(2) At about 15:42 you said you get a B2 reward but would have preferred the B1 reward. I'm guessing that's because of the v2.1 rules you were using (you showed the rules page at about 23:25). In the v2.2 rules I have, it says: "You may choose to take a lower level treasure or item, as long as it is for the same size of cavern." So you would have been able to take B1 here under the updated rules.
(3) At around 25:20 you talked about never losing health during the game because you could see the dice and pick the higher one, which puts the rolls in your favor. I feel like the intention is to not pay attention to the dice on the next card when sliding and flipping the top card, but you're right that it's not necessarily easy to do so. Knowing you'll need those dice, it is easy to glance down and at least note which side has the higher die. I suppose this issue could be resolved by using the dice on a different card (like the third card down since you saw the second), but that might not be easy to implement.
Thanks for the video!
Wow - first of all I need to say that you really watched the video very thoroughly! 😁 Let me respond to your detailed comments:
1. Yep, you're right - that's a rule I didn't get quite right. 😬
2. That is really good to know - I actually didn't know that! Yeah, sometimes it takes a little while from me learning the game to recording, editing, and publishing the video, which is why it can happen that new rule changes are not reflected in the video yet. 👀
3. Actually, I misread the rules here: You should be sliding the top cavern card (not the encounter card) to reveal the dice on the card below. You will not have seen these dice before so an encounter becomes a risk/reward decision (whether to add 'effort', to engage or retreat).
This way, the game was much simpler than intended. 🙈
Thank you again for your detailed comment! ✌️
Thanks for the reply and correction on #3. I just tried playing that way, and you're right that the game becomes a lot trickier since the dice rolls are unknown and certain decisions have to be made before you "roll". I found it slightly trickier to move the top two cards in order to see the third, but it's not too bad. Thanks.
I agree: It becomes a bit more tricky regarding dexterity but also more interesting with the introduction of a slight push-your-luck mechanism.
Great video! I like the design of these games and how they look so interesting! The way that your character has her items, health and other parameters displayed while the whole game is in your hand is incredible!
Thank you video!
Thank you! 🙂
Yes, I agree - this game has some very nice designs. And all of that while being able to hold the cards quite comfortably.
Great playthrough!
However, you did play the dice mechanic incorrectly - which made the game a lot easier 🙂.
You should be sliding the top cavern card (not the encounter card) to reveal the dice on the card below. You will not have seen these dice before so an encounter becomes a risk/reward decision (whether to add 'effort', to engage or retreat).
Oh, now it makes total sense. So, I did understand it incorrectly. 😱
Thanks for clarifying that - I'll add that information to my pinned comment. ✌️
I like idea and mechanics, but I would like to see more difficult encounters.
That's be great! 💯
You could have had 27. The Armband thing you sold at the end for 2 gold was worth 4 gold had you kept it. Lol ....
Great playthrough but I don't much care for the in hand portion. I would likely lay the cards down that were "out" of the game/rotation. Not that it would change the game itself. Would leave the character up since it might be needed. But the game was pretty cool. Neat way to handle a dungeon crawler.
Yes, you're totally right - that was a really dumb move. 🤦♀️😅
The in-hand mechanism works really well here but, of course, it wouldn't be strictly necessary. It is a great way to handle the dungeon crawler genre, though. 😎