The Atari Lynx version of Toki is quite excellent, but like most games for the system, looks far better when viewing at the normal screen size, 3.5" diagonal. When you zoom out the screen, everything becomes very pixelated. The digitized audio sampling is very impressive and probably the best thing about that version that sticks in my mind. I have read that D. Scott Williamson considers Toki to be his favorite of the three Lynx titles he created (the others being Roadblasters and STUN Runner). He was a master programmer and Atari should never have let him go. The Amiga and Atari ST versions both look great and seem to play to each computer's strengths. That's nice to see, as most of the time, you'd get a multi-format title that was designed for one computer and then dumped poorly onto the other. So good for both. I didn't like the Genesis version at all when it was new, I thought the graphics looked cheap and the stages were completely different from the arcade. Today, I'd really like to give it a chance, and I give credit to Sega for creating an original adaptation that works better on the home format. They did that quite a bit during the Genesis era, and kudos to them for it.
That was one of my favorite things about Sega. The understood how to take a "quarter gobbler" from the arcade and turn it into the same experience at home but much better game play because it wasn't trying to force you to die and put in quarters to continue. Why toes the NES one look like resolution is so high? My NES version doesn't look that good at all. Maybe it's being emulated? One last thing, while it is not the best version, the ST one is really well made by someone who knew how to the best out of the machine and not just blast 3 bit planes at the video 60x second and hope it would work - as most poor ST games do. That works on the Amiga, but not on the ST. The C64 version was really poor. It should have look as good as the NES version at least.
How is the MD a "better" experience? Graphics are blunt at the very best, and the game is so boring that you risk falling asleep on your couch... There are times you wonder if they forgot to out enemies there.
Arcade: brilliant. I loved this when I played it in the eighties. It's fun and there's something very satisfying in the physical feedback you get from just controlling the ape, jumping, shooting etc. This is something Japanese platformers excelled at - and was overlooked in European platformers, making them a chore to play. Amiga: Holy smoke, this is an excellent conversion: very close to the original: colourful graphics; lovely, smooth parallax scrolling. Great work. Atari ST: Wow, another good job. Very smart handling of a reduced colour palette. No parallax scrolling but that doesn't effect gameplay. The only thing I don't like is the weird way the scrolling shifts the screen in sharp, fast bursts when you move. It moves smoothly when you keep it going, but looks like there's some limitation at play. Great job overall, though. Genesis: WTF??? They've lost it.. Way too gloomy and depressing. That's not what Toki is. Nes: Pretty good. Due to the small sprites, the space ends up becoming enormous. This dilutes the gameplay a bit. Lynx: hard to tell because it looks so pixelated. Seems to be a good conversion, but I assume it would look a lot better on a tiny little screen.
Thanks for this. Very interesting. I remember when i was a kid, at a swimming pool was the arcade-machine with toki, it was sooo cool. And when I saw the game also came for Amiga, I can´t believe. Had so much fun with it.
Arcade for the original experience and Mega Drive for a whole new experience :D edit: the Atari ST and Commodore Amiga ports are *very* good for arcade ports on western computers (which are often lazy stuff despite the ST and Amiga being excellent machines for their time and price). Well done @Ocean Software!
@@Elbas_Tardo The ST was a budget 16-bit computer retailed for less than two thirds of the Amiga price, those differences were to be expected in some cases such as Toki here but many games look as good on both systems (e.g. Bio Challenge, Metal Masters, Vroom, Maupiti Island and so on...) making the ST an incredibly good deal at the time not to mention the MIDI ports and more reliable material.
It was a production of the French team of Ocean Software. The game seems a bit faster on computers awkwardly. Plus, Pierre-Eric Loriaux rewrote most of the soundtrack which is darker and greater than the original (level and boss theme are still great and converted from the arcade). Ocean's French team kind of put their signature on the port, that is why I guess it is so well ported. They also did the port of Pang! on the same computer, which is also well ported.
@@niceanddestroyed sadly he messed a bit the OG level theme in the ST/amiga versions but all the other tracks are very nice (with the ST version of the water level theme being a big fave of mine). and yeah, pang was another great work from them!
I think you meant "an Amiga ARCADE PORT with smooth scrolling" right? Hundreds of Amiga games have smoother scrolling than even this, since it doesn't use the hardware scrolling, pure blitter grunt. It's outstanding because the devs put in actual effort to make the most of the hardware, which was a rarity for licensed Eurotrash at that time.
I played the arcade and the Amiga versions which I loved. Just bought the switch remake which is very good. Didn't realise the mega drive version was completely different. I wonder why?
in the early days 16-bit era cartridge media was expensive the game developers had a budget that allowed them to use a 4 megabit cartridge not a 7, 8, 9 megabit cartridge
Gensis can only do 512 colors (1536 including shadow and highlight mode) while the amiga version can do 4090 color, thats why the genesis version looks different dark and very different from its counterparts.
@@BloodiTearz His question was obviously aimed at the level layout. None of the systems shown, including the Amiga, comes close to the color palette of the arcade version. For the MegaDrive, they created a completely new game, which was less designed for slot machines and better for home consoles.
His question was obviously " why the genesis version looks different than other 16bit counterparts, i.e atari ST, Amiga etc There is a whole video explaining the limitation of the genesis in porting Toki on youtube. however, the genesis could still do better but the developers were lazy enough to not do it creatively. I have nothing against sega genesis. Please do not start an Amiga genesis war
The mega drive/genesis version is the only one not faithful to the arcade version. to me the C64 is actually better than the Sega's version but the Amiga is the best home conversion..
La version Amiga est superbe, malgré le scrolling un poil lent. La version Lynx est la plus fidèle au niveau des détails ! (8 statues sur le totem, alors qu'il n'y en a que 6 sur Amiga/Atari ST, et l'ennemi qui sort de sa coquille) La version ST perd un scrolling parralaxe, a des musiques moins belles que sur Amiga, mais gagne en vitesse de scrolling... La version Megadrive est hachée, ce qui gâche pas mal l'expérience. La version Nes n'est pas en reste. Mais le totem immobile... Bof. La version C64 est intéressante... Mon classement : Arcade > Amiga > Lynx > Atari ST > C64 > Nes > Megadrive.
in the early days it cost more to put a Sega Genesis/Mega-Drive game on a 7, 8, 9, 10, 11, 12 megabit cartridge than a 4 or 5 megabit cartridge if a lazy game developer wanted to cut costs a sacrifice had to and were made in the audio, graphics, music, sound, visuals
Love Toki. Played the hell out of it on STe and Amiga. Played it once in the arcade and also had it on C64 cart (C64 version isnt very good. I also picked up the remake for Xbox one. great graphics and music but it miss's the point.
La mejor versión es la de amiga, la de Atari st es muy cercana aunque la de amiga es mejor. Las otras son muy meritorias y la de megadrive es otro juego y exclusivo. Grandes adaptaciones las de toki
Never got to play the arcade game, but I have played the remaster on Switch which I believe is a 1:1 recreation with hand drawn graphics. Loved it. I also really like the NES version, although the Famicom version is a bit more faithful as it still retains one hit deaths whereas the NES release adds heart containers. The Genesis game is terrible as much as I don’t want to admit it as a Sega fan- Toki moves even slower and the game is dragged out for 9 zones. None of the new content really added anything either, outside the penultimate world having this cool little gimmick where firing would illuminate the caverns.
Because that 4 megabit version might’ve been or probably was made in a cost cutting, lazy, rushed, way because of a deadline 7, 8, 9 megabits is enough for a Sega Genesis/Mega-Drive port
La versión de genesis es horrible, la de commodore 64 tambien, las demás versiones son exvelentes, incluso la de NES que al menos mantiene la esencia del arcade, cosa que la versión de Genesis ni tiene...
@@devilman664name4como va a ser la mejor si ni se parece a la del arcade, además crees que sos adivino al decir tal cosa? Obvio que la tengo, o al menos la tuve, por que después de jugarlo decidí regalárselo a mis sobrinos...
La verison de sega tiene mucho mas contenido que el Arcade, ademas que esta mas pulido la jugabilidad en el sega, mejorando la experiencia de juego, lo mismo pasa con el Snow Bros, añadieron mas niveles y jefes dandole mas vida al juego original. El unico port Arcade que es malisimo en sega es el Sunset Riders.
The Atari Lynx version of Toki is quite excellent, but like most games for the system, looks far better when viewing at the normal screen size, 3.5" diagonal. When you zoom out the screen, everything becomes very pixelated. The digitized audio sampling is very impressive and probably the best thing about that version that sticks in my mind. I have read that D. Scott Williamson considers Toki to be his favorite of the three Lynx titles he created (the others being Roadblasters and STUN Runner). He was a master programmer and Atari should never have let him go.
The Amiga and Atari ST versions both look great and seem to play to each computer's strengths. That's nice to see, as most of the time, you'd get a multi-format title that was designed for one computer and then dumped poorly onto the other. So good for both.
I didn't like the Genesis version at all when it was new, I thought the graphics looked cheap and the stages were completely different from the arcade. Today, I'd really like to give it a chance, and I give credit to Sega for creating an original adaptation that works better on the home format. They did that quite a bit during the Genesis era, and kudos to them for it.
Well I think the Amiga nails that one
🙂
Except for the controls.
@@impactsuit9871 true
I like how the balls can glow in the dark on the genesis version!!!
Arcade and the Amiga, period.
That was one of my favorite things about Sega. The understood how to take a "quarter gobbler" from the arcade and turn it into the same experience at home but much better game play because it wasn't trying to force you to die and put in quarters to continue.
Why toes the NES one look like resolution is so high? My NES version doesn't look that good at all. Maybe it's being emulated?
One last thing, while it is not the best version, the ST one is really well made by someone who knew how to the best out of the machine and not just blast 3 bit planes at the video 60x second and hope it would work - as most poor ST games do. That works on the Amiga, but not on the ST.
The C64 version was really poor. It should have look as good as the NES version at least.
How is the MD a "better" experience? Graphics are blunt at the very best, and the game is so boring that you risk falling asleep on your couch... There are times you wonder if they forgot to out enemies there.
Arcade: brilliant. I loved this when I played it in the eighties. It's fun and there's something very satisfying in the physical feedback you get from just controlling the ape, jumping, shooting etc. This is something Japanese platformers excelled at - and was overlooked in European platformers, making them a chore to play.
Amiga: Holy smoke, this is an excellent conversion: very close to the original: colourful graphics; lovely, smooth parallax scrolling. Great work.
Atari ST: Wow, another good job. Very smart handling of a reduced colour palette. No parallax scrolling but that doesn't effect gameplay. The only thing I don't like is the weird way the scrolling shifts the screen in sharp, fast bursts when you move. It moves smoothly when you keep it going, but looks like there's some limitation at play. Great job overall, though.
Genesis: WTF??? They've lost it.. Way too gloomy and depressing. That's not what Toki is.
Nes: Pretty good. Due to the small sprites, the space ends up becoming enormous. This dilutes the gameplay a bit.
Lynx: hard to tell because it looks so pixelated. Seems to be a good conversion, but I assume it would look a lot better on a tiny little screen.
Not gonna mention the how shitty the NES version was
Classic nintendo fanboy
At least they tried to do something different with Genesis. Adding more levels and not having the exact level designs as the Arcade.
@@filipbabovic8474 Nothing's wrong with the NES version. It ported the gameplay over very well and that's what matters
Thanks for this. Very interesting. I remember when i was a kid, at a swimming pool was the arcade-machine with toki, it was sooo cool. And when I saw the game also came for Amiga, I can´t believe. Had so much fun with it.
I love Toki's mugshot on the bottom left of the screen in the Amiga version.😊
Arcade for the original experience and Mega Drive for a whole new experience :D
edit: the Atari ST and Commodore Amiga ports are *very* good for arcade ports on western computers (which are often lazy stuff despite the ST and Amiga being excellent machines for their time and price). Well done @Ocean Software!
Bad scrolls and colors and no parallax in atari.
@@Elbas_Tardo The ST was a budget 16-bit computer retailed for less than two thirds of the Amiga price, those differences were to be expected in some cases such as Toki here but many games look as good on both systems (e.g. Bio Challenge, Metal Masters, Vroom, Maupiti Island and so on...) making the ST an incredibly good deal at the time not to mention the MIDI ports and more reliable material.
It was a production of the French team of Ocean Software. The game seems a bit faster on computers awkwardly. Plus, Pierre-Eric Loriaux rewrote most of the soundtrack which is darker and greater than the original (level and boss theme are still great and converted from the arcade). Ocean's French team kind of put their signature on the port, that is why I guess it is so well ported. They also did the port of Pang! on the same computer, which is also well ported.
@@niceanddestroyed sadly he messed a bit the OG level theme in the ST/amiga versions but all the other tracks are very nice (with the ST version of the water level theme being a big fave of mine). and yeah, pang was another great work from them!
@@Elbas_Tardo The Amiga's strengths were the ST's weaknesses: Parallax scrolling, colour palette and sound/music.
Just Amiga is in the TOP!!!
Sega and Amiga Super Versions
Loved Toki on Megadrive and the Amiga port was insane!
Incredible, an Amiga game with a smooth scrolling!
I think you meant "an Amiga ARCADE PORT with smooth scrolling" right?
Hundreds of Amiga games have smoother scrolling than even this, since it doesn't use the hardware scrolling, pure blitter grunt. It's outstanding because the devs put in actual effort to make the most of the hardware, which was a rarity for licensed Eurotrash at that time.
😂😂😂
Hybris ? Turrican 1 / 2 / 3 ? Jimpower ? Project X ? Shadow of the beast 1 / 2 / 3 ? James Pond 2 ? Apidya ? Lotus turbo 2 ? Leander ? Risky Woods ? Elfmania ? Swiv ? Desert Strike ? Bubba n' stix ? Pinball fantasies ? Canon Fodder ? Brian the Lion ? Slamtilt ? Fightin' spirit ? Z-out ? The lion king ?
Had this on a600 👍
I played the arcade and the Amiga versions which I loved. Just bought the switch remake which is very good. Didn't realise the mega drive version was completely different. I wonder why?
in the early days 16-bit era cartridge media was expensive the game developers had a budget that allowed them to use a 4 megabit cartridge not a 7, 8, 9 megabit cartridge
You forgot the remake one
Aya ok :v
This Vídeo Is From 2017,First Read The Descriptión After Commrnt
Amiga rulez
They are listed in order.
I played the arcade and the amiga.
I have just now noticed the amiga version had more variety of level music!!!
Amiga version the best. ST version is surprisely good, and the Lynx version has the best sound effect
Let’s Compare Toki
1: Arcade (1989)
2: Amiga (1991)
3: Atari St (1991)
4: Genesis (1991)
5: Commodore 64 (1991)
6: NES (1991)
7: Atari Lynx (1992)
Wtf is wrong with genesis ?
They were smoking "μπαφο" when they made that shit, right? Blunt colours, boring AF gameplay...
That Commodore 64 music is a b o p
Man, that Genesis version was a war crime against gamers. Shame on you developers!
Amiga ?
Atari st
Atari ST
Mi juego favorito de Atari lynx
Considering the hardware, the Amiga. Considering the game itself, arcade may be (but slightly) the better one.
Genesis version is totally different. Why!?
Gensis can only do 512 colors (1536 including shadow and highlight mode) while the amiga version can do 4090 color, thats why the genesis version looks different dark and very different from its counterparts.
@@BloodiTearz His question was obviously aimed at the level layout. None of the systems shown, including the Amiga, comes close to the color palette of the arcade version.
For the MegaDrive, they created a completely new game, which was less designed for slot machines and better for home consoles.
His question was obviously " why the genesis version looks different than other 16bit counterparts, i.e atari ST, Amiga etc
There is a whole video explaining the limitation of the genesis in porting Toki on youtube. however, the genesis could still do better but the developers were lazy enough to not do it creatively.
I have nothing against sega genesis. Please do not start an Amiga genesis war
Por qual motivo a versão de Mega Drive não é um port e saiu totalmente diferente?
@7d34 Deggwan Será mesmo? Eu jogava esse game direto no cartucho (Mega Drive).
You forgot the remake (and yes I know this video was released before that game was published). That said, I still prefer the grittier Amiga graphics.
If the video was out before the remake, then your comment don't make any sense
Toki finally on the switch is the best one
Yuk. Thats not even a real console.
Refreshing to see smooth scrolling on ST. There was also archimedes version.
The arcade isn't the real arcade, just kinda looks like it but not the real thing
Can you do an updated one with switch and maybe 7800?
The mega drive/genesis version is the only one not faithful to the arcade version. to me the C64 is actually better than the Sega's version but the Amiga is the best home conversion..
Amiga version would be amazing wasn't for the one button control, it completely ruin the experience...
forgot the famicom version lol
Arcade but love having it for Switch and PS4.
La version Amiga est superbe, malgré le scrolling un poil lent.
La version Lynx est la plus fidèle au niveau des détails ! (8 statues sur le totem, alors qu'il n'y en a que 6 sur Amiga/Atari ST, et l'ennemi qui sort de sa coquille)
La version ST perd un scrolling parralaxe, a des musiques moins belles que sur Amiga, mais gagne en vitesse de scrolling...
La version Megadrive est hachée, ce qui gâche pas mal l'expérience.
La version Nes n'est pas en reste. Mais le totem immobile... Bof.
La version C64 est intéressante...
Mon classement :
Arcade > Amiga > Lynx > Atari ST > C64 > Nes > Megadrive.
C64 y Genesis is shit...
Arcade > Amiga > Lynx > Atari ST > Genesis/Mega-Drive
Thank god Amiga, Atari and Commodore got rid of that annoying ass baby dinosaur before you get to the vine.
Funny how my names toki
why was the genesis version different?
because sega are awesome and sometimes bothered to develop exclusive mega drive versions of arcade games. see also eswat or shadow dancer :)
in the early days it cost more to put a Sega Genesis/Mega-Drive game on a 7, 8, 9, 10, 11, 12 megabit cartridge than a 4 or 5 megabit cartridge if a lazy game developer wanted to cut costs a sacrifice had to and were made in the audio, graphics, music, sound, visuals
hardware limitations?
como eu faço pra conseguir esse jogo pra xbox
]remake
Play store
Amiga version was great. Shame no 2 button support though.as they made the effort with graphics and gameplay
I find the Atari ST version more polished than Amiga's, faster and more fluid imo
it looks like with frameskip, it is faster but not smooth
The ST has literally half the frames per second of the Amiga version.
Delusional Atari st users 😄 🙄
@@nadeembackus2741 I'm not an Atari user by any means and never was :D
@@nadeembackus2741 🤣 with their zx spectrum sound chip 🤣
Amiga for the win!!!! :-)
Coming to the Switch =)
a crappy enhanced remake
la de sega es una tomadura de pelo
Sega fue experiencia única
la musica de commodore 64 es la mejor
Es una broma?
Forgot Atari 7800 version and Nintendo Switch remake. ;-D
arcade no doubt still the best
Love Toki. Played the hell out of it on STe and Amiga. Played it once in the arcade and also had it on C64 cart (C64 version isnt very good. I also picked up the remake for Xbox one. great graphics and music but it miss's the point.
Arcade by a mile no contest
C64 failure graphics is coder´s fault not the C64 fault
Missing the remake of 2018
It's hard to include 2018 game in year 2017...
La mejor versión es la de amiga, la de Atari st es muy cercana aunque la de amiga es mejor. Las otras son muy meritorias y la de megadrive es otro juego y exclusivo. Grandes adaptaciones las de toki
J U J U
Never got to play the arcade game, but I have played the remaster on Switch which I believe is a 1:1 recreation with hand drawn graphics. Loved it. I also really like the NES version, although the Famicom version is a bit more faithful as it still retains one hit deaths whereas the NES release adds heart containers. The Genesis game is terrible as much as I don’t want to admit it as a Sega fan- Toki moves even slower and the game is dragged out for 9 zones. None of the new content really added anything either, outside the penultimate world having this cool little gimmick where firing would illuminate the caverns.
Mega drive version sounds the best, also longer levels.
The Genesis version looks more than a different game instead of a conversion
Because that 4 megabit version might’ve been or probably was
made in a cost cutting, lazy, rushed, way because of a deadline
7, 8, 9 megabits is enough for a Sega Genesis/Mega-Drive port
pretty good game
Sega Genesis !!!!
Mega drive Toki is the worst of all .. not even close to arcade.
Nes is by far the worst
Commodore 64 versión = yo torture.
Atari st
La versión de genesis es horrible, la de commodore 64 tambien, las demás versiones son exvelentes, incluso la de NES que al menos mantiene la esencia del arcade, cosa que la versión de Genesis ni tiene...
@@devilman664name4como va a ser la mejor si ni se parece a la del arcade, además crees que sos adivino al decir tal cosa? Obvio que la tengo, o al menos la tuve, por que después de jugarlo decidí regalárselo a mis sobrinos...
@@devilman664name4 "mejor que la versión de arcade" eso ya es de demasiado fanboy...
La de sega es una buena vercio y es como jugar un juego diferente al arcade esta padre porvque es como jugar niveles extra
La verison de sega tiene mucho mas contenido que el Arcade, ademas que esta mas pulido la jugabilidad en el sega, mejorando la experiencia de juego, lo mismo pasa con el Snow Bros, añadieron mas niveles y jefes dandole mas vida al juego original. El unico port Arcade que es malisimo en sega es el Sunset Riders.
Genesis is the best
Genesis versión is horrible, commodore 64 too, all versións goods...
NES is horrible suck 8t
@@filipbabovic8474 shut up ignaro!