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The only way to unlock NG+ by beating the true ending was confusing for me. It made it seem like after breaking the cycle we got sent back to the start but this time without the pathfinder being around, but that’s obviously not the case. There should’ve been a free roam option for after you saved the world from oblivion.
I think you died, at the end. A shame, really, since survival would have been just as impactful. But I can see why you can't free roam, now. The brine is no longer present, and that would lose its narrative impact if you still couldn't get in the water. Then again I suppose you still probably can't swim since, no one swims...
@@ShigadyShigadyShweyimagine you go into the water and there's no brine to stop you, but after say, ten seconds or so with your head submerged ya get blacked out just like after the brine. No briney effects but functionally the same.
It's interesting that the title screen of the game only says "Dragon's Dogma" until you reach the post game of the true ending, where it fully changes to Dragon's Dogma II. Seems like all versions of the cycle are simply Dragon's Dogma until you break the cycle.
@@TheTickyTickyTicky They can't use boats because of the brine either. That's why the Rivage Elder makes a comment saying he's crazy for wanting to set sail. The fact he can set sail is proof its gone.
I think the Pathfinder is someone of a higher station than the Seneschal, since he holds power over the Brine as well as the Dragon, and in DD1 the Seneschal can still be swallowed by the Brine The way the Pathfinder talks about the Great Will make's me believe they're someone of a higher station than his own So the Hierarchy goes like this: Great Will > Pathfinder > Brine > Seneschal > Dragon/Everyone else The Great Will is likely the True God, the Pathfinder is an agent carrying out their Will (Like a Pawn), the Pathfinder holds power over the Brine, the Brine is capable of swallowing the Seneschal, the Seneschal functions as fuel for the world and rules over it, The Seneschal sends the Dragon into the world when they seek a replacement I think Rothais is the Seneschal, he's found sitting on a Throne that looks identical to the Seneschal's Throne in DD1, and he's the one who gives you the Godsbane Blade, but I don't think Rothais sent the Dragon into the World, I think the Pathfinder did, if he is in a position of power higher than the Seneschal it makes sense he'd also be able to send the Dragon into the world, as for why he doesn't force Rothais to do it I think it's because he can't, Rothais knows about the Pathfinder and he strongly opposes him, so the Pathfinder has to get involved himself in order to continue the cycle
I have a question in DD1 if you defeat the dragon, you go meet the seneschal and find out if you can defeat him or if not, you become a dragon only the ones who sacrifice beloved gets to become the king and immortal until the dragon returns. So how is it when it DD2, the arisen kills the dragon, but now he never meets the seneschal and instead becomes the king??? was it because the dragon here is not from the seneschal but from the pathfinder? has the "seneschal method" been ended/abandoned years ago (probably in DD1) in favor of the pathfinder directly controlling the story? so my understanding is this. Great Will wants entertainment = Creates a great dragon for the people to combat, who defeats it becomes the Seneschal. Seneschal is tasked to watch over the world until his powers dwindle and he must look for a replacement. The Cycle is started. it goes on and on until it is broken in DD1. Then Great Will in response either creates the Pathfinder, or he existed before and just commanded it to preside the "entertainment" and creates a new mechanic. There is no more Seneschal to find a new Arisen. There is only the Pathfinder. If he wins = he becomes king in this new "mechanic" (unlike previously where he has to meet the seneschal). If he loses then the dragon finds a new Arisen to battle. This is now the new cycle and the new Dragon's Dogma. That's why its the second Dragon's Dogma and thus the title of theg ame.
It's interesting how the game kinda asks you in a roundabout way if your own gratification to become a ruler in a story whose ending is already foretold is worth forcing the world to live that story again and again, or is the world's right to live on without you, free to choose its own fate, even if it costs your own life, is the more heroic and fulfilling deed, even if it is your last. Think of it, so long as you play the game, everyone is forced to play their part, with your sacrifice they are free to become something else. Not the best game ever, but a really fun and addictive game I hope to see more of.
This is the same story told in every single Japanese story/RPG. FF16 literally just did it. Attack on Titan did the same thing as well. Usually it can work because the answer stories often give for existential nihilist questions like this is “absurdism”, or the idea that even if it is all pointless and pre-scripted, the act of being alive has inherent value and is enough on its own. The problem is DD2 has no interesting characters to ground this in. They all feel like cardboard cutouts so there is no real incentive to “save” the world. What are you freeing and saving? Some towns with guards who just treat you like a criminal every time you talk to them, story NPCs that have literally no personality or animating quality? It ends up feeling like literally everything you did was for nothing, which is just true. Also the “death” involved with the dragons descending is never shown, just told to you. Supposedly melve was obliterated. Is all that needless death worth breaking the “cycle” that really only involves 2 people? The cycle was good for just about everyone else. World was largely stable. What was the freedom even from? Not having a dragon Vs arisen fight every few years? Why is that a bad thing? What was even the point of evacuating the towns? That did nothing. All of this was so half baked and derivative. It says nothing interesting or new.
@@TheTinyTimmyTimTim I enjoyed the game a lot but I'd have to agree with your assessment. It feels like i've played this story a billion times but theres nothing grounding there to counteract it unlike other stories with a similar premise.
@@Croyles I love the game, 9/10. Put 80 hours in during my week off work and didn’t regret a minute. Traveling down an idyllic fantasy road with my Gandalf main pawn as I get jumped by a dragon to the backdrop of a swelling orchestra? Literal magic. Very few games have ever given me that sensation. The story though? It’s barely even there. It’s so poorly written, paced, and designed that the game would be better with its removal wholesale.
@@Croyles yep we just continued the cycle from DD1. SInce the world of DD2 is built upon the ruins of DD1. When I arrived at the seafloor shrine I quickly felt sad and said to myself "welcome home" coz Gran Soren is now but ruins that remained from a previous cycle.
I really wish we’d had the opportunity to save Grigori too… albeit being a dragon, he very clearly wants to be rid of the cycle as much as the Arisen clearly does and I think it would have been so cool to see him, the Arisen and their shadow pawn work together to defeat the Pathfinder as a final boss
Kinda feels like they just threw out the lore from the first game. It also really sucks that we didn’t get a true final boss and it ends with us very slowly climbing the dragon to trigger a cut scene…..
Don’t be so quick to dismiss it. I think they might be saving it for DLC. The Pathfinder is not the greater will I’m assuming the greater will is the seneschal Because that’s the only true way to break the cycle all we did was save the unmoored world and it never showed what happened to us our pawn Funny enough, the game also lets us keep the gods bane blade on new game plus which to me sends alarms guessing it’s going to be a key at some point to get into DLC who knows maybe the game has a hidden ending somewhere .. I just find it really freaking weird that we get to keep the gods Beneblade
From what I puzzled together right now, the true ending is a tragic one camouflaged as a victorious one. What we know from the first game is that there are literally infinite worlds, all connected via the Rift. Meaning the Rift for all intents and purposes might be the closest to the "prime realm", as far as we know. The Rift is likely infinite in size, and serves as a gateway for Pawns to travel between worlds, as well as likely the location the Seneschal (Pathfinder) resides, and the Brine is kept. Every world has its own Seneschal (pathfinder) who every so often is replaced by a new Arisen when the current Seneschal's willpower to forge on ahead is running low. Failed Arisen are turned into Dragons, and considering the current revelation for the Dragonplague, its possible that failed pawns eventually turn into Drakes? If a Arisen succeeds a Seneschal, their Pawns from all the infinite worlds will merge into the current world, and take the form of the Arisen, essentially gaining a will for themselves and take the Arisen's place, while the actually Arisen (now Seneschal) becomes a "nobody", residing over the world. No one in the world will be any the wiser, as the "Arisen" (pawn) is still living among them. Dark Arisen made it clear that the cycle can alter severely. Though it is suggested that Bitterblack Isle is a location from another world, transported to your world by unknown means (likely the Great Will, in order to test your Arisen?) As the Island serves as a prison, and punishment for the Arisen and Pawn that refused to take the choice offered by the Dragon. In DD2, we supposedly end the cycle by killing the Seneschal (Pathfinder) who for some reason took the form of a giant Brine infused Dragon? Effectively ensuring there is no new Seneschal (Pathfinder). This is the tragic ending camouflaged as a victorious one. Yes you killed the "tyrant", except DD1 made it clear its not as if they preordain your path and role in life. Just that they watch over it, and its countless cycles where after the world is reborn, it almost always follows a near exact same path, and that is not within their control. They simply follow the flow themselves based on what they saw in the previous cycles. The Seneschal's (Pathfinder's) role is to find and guide new Arisen, temper their will until they are fit enough to take over as a new Seneschal. As much as the Pathfinder tried to make it look as if he/she put everyone in a place in a preordained story, that is easily dismissed as false as otherwise they would not have had to intervene from the very start of the game. Let alone you would not have been able to work together with the Dragon to break the current chain, as that would be impossible in a preordained world. At most, this simply can be surmised as the Pathfinder finding issue in the current cycle not following the same path as the previous one, which they found more appealing. Then why is this tragic? Well, you just killed the Sceneschal and there is no one to take their place. No one is watching over your world right now, nobody is keeping the monsters in check, nor the living conditions of the entire planet. This world is thus slowly going to creep towards its final end, as without a Senschal, no new world can be created. Essentially think of it as Dark Souls, this world is now enjoying its "victory", but the only future available for itself is a slow, stagnated and painful death. And in the grand scheme of things, this is likely not even meaningful. Afterall, we now know there is a being known as "the Great Will" that resides even above the Seneschal's, and it did not intervene during any of this. Meaning they either don't care, or more likely: Its all still part of the cycle, all still part of the plan. And just like a failed Arisen is discarded, so this failed world among infinite others is simply discarded. Considering the theme of the games, it is quite likely a Seneschal is supposed to make a unknown certain choice that will result in them succeeding the Great Will.
Well reading this I'm sure I will choose then the standard ending xD I don't want to be depressed for months again lol because I did a beloved person as Arisen in the 1 and me as a pawn and the ending was so sad for me, now I changed their roles and here we go again!! 😅 I'll pass of the true ending, I'm already sad of seeing people's true endings, in special the ones with the high affinity pawn that can change from dragon to his/her form.
Great thoughts mate! Maybe the Pathfinder took the emo path and did what he did so he can die and take out as many with it as it could. Who knows, but I guess it doesn't matter when you are talking about endless universes, etc. Could just be that the Pathfinder was arrogant, and through he could destroy whomever. Tis is strange that the main pawn went full yolo mode and had free-will. The world definately changed from the unbound at the end, so perhaps the mainpawn gained arisen powers due to the world being remade perhaps? I have no idea, but its interesting, we have waited 12 years, and I now want a DLC out yesterday.
@@intotheshadowsproject the game is made to be played multiple times and this ending is what leads to the post game and more content. it changes the entire world, adds new monsters that you may have missed during normal game play, and new gear only accessible while choosing this ending. i highly recommend it. also the above persons post is just speculation. the greater will embodied chaos as the dragon. the dragons purpose is to oppose the greater will and, going by the first game, that the seneschal becomes the dragon once they tire of the solitude as only arisen can see them. so this ending breaks the cycle by not having a dragon and not having a seneschal. this doesnt mean that monsters will run rampant nor does it mean that the world wont survive after its gone. once the brine dragon spawns in the true ending the entire sky goes back to being normal, meaning the "end of the world" was actually stopped. ultimately this means no more dragons or drakes though so at the least some monsters are going to be halted. and again going from the first game, the seneschal was responsible for creating monsters in the first place as once you killed the dragon a tear in the sky that leads to the seneschal is opened. its also possible that the greater will didnt intervene because this was the plan all along. to finally end chaos/oblivion by killing not only the embodiment of it but by ending what is supposed to become it. long story short though definitely do the true ending as it is the end game so theres more quests and new things to explore and obtain.
@@maijqp thank you for your thoughts about it! In Dark Arisen I ended playing NG+ but passed 6 months after I could do it xD I didn't want to watch the ending after spending so many hours with the story of the Arisen and his pawn. It's more painful to see endings like this when your are playing it for months, I personally hate it but play the games anyways like Cyberpunk, etc. I was hoping this time we will have an ending like Dragon Age/Baldur's Gate etc (Yeah I'm in the few percentage of people depressed after a game ends when I like it)
@@intotheshadowsproject no problem. And I completely understand. This franchise has been very dear to me so I'm hooked on all of it. On another note Capcom is currently having a survey about potential dlc for this game. So if you want another dark arisen like expansion then you should take that survey and mention it.
It would be a crazy move that after venturing off to the horizon the old man stumbles on a bitter black island and has to request the assistance of the arisen once more
More like the game master of your dnd paper Roleplay, Itsuno is very fond of the old BBS forum style rpg with a few people participating in a roleplay campaign , this is his video game take about it.
Yea this existential nihilist japanese RPG shit has gotten old. Nier automata did it incredibly well and virtually every game after it as been face planting into it. I’m sick of the timey wimey “cycle repeats for eternity across universes because of a malevolent god like figure that watches worlds be born and die.” I just want a basic fantasy RPG. I don’t need all the neurotic depression imported from Japan.
@@TheTinyTimmyTimTim You do know Dragon's Dogma came out in 2012, 4 years before Nier Automata right? The first Dragon's Dogma introduced the time loop ending. It has nothing to do with Nier, and everything to do with Dark Souls. Dragon's Dogma is heavily inspired by Dark Souls, which was why it had time loops, as Dark Souls also has time loops, with the final boss of Dark Souls 3 being the representation of the character you play in Dark Souls 1. If you played the OG Dragon's Dogma, you know how familiar this set up is. Sorry but your weeby anime game isn't the reason why Jap devs do time loops. Nier's only inspiration is sexy anime girl fighting in tight suits.
@@TheTinyTimmyTimTim It's not particularly depressing. It sort of shows off the positive side of nihilism. Looking inward for purpose and meaning, and then having the strength of will to act out that purpose you find for yourself, rather than simply falling into a purpose set onto you or seeking it extrinsically.
Dragons dogma: season 15 of supernatural basically. Chuck starts going nuts because the winchesters wont play his puppet game anymore theyre tiree of the neverending bs. So he started destroying worlds. He removed his protective arm from the Winchesters as well. The brothers helped beef up Jack, the nephilim, for the final showdown. With God no longer pulling the strings or protecting them the brothers died. Dean from hunting. Sam from old age.
What about Talos the giant stone man? What is his purpose would you say? You can use him to stop the mist from what I’ve read. Also if you die in the unmoored land it triggers cutscene of you waking up and becoming the rivage elder. Is that just your new place in the cycle to continue? You know everything and all truth but you have no power to change it and eventually go mad?
Talos is one way to protect the volcanic island from being taken over by the mist. You have a choice to either fight the brine infested dragon yourself, or let your pawn do it. As in: your pawn takes over Talos and has an epic kaiju battle with TWO dragons. It's really cool.
The cycle is similar and different to DDA. I like to think this particular cycle is the result of the consequences of DDA's arisen leaving the world without changing the nature of it before taking their life.
because it is a new cycle from DD1. We are playing a new cycle and built upon the ruins from Gransys. Notice that the seafloor shrine is Gran Soren, from there you can connect the dots where everything else was from DD1. We thought the Senechal would maintain the world but I guess the cycle never ended and the saddest thing is that Gransys is just ruins now drown in the ocean and you will notice how familiar the world is in the shorelines. and some parts in the map
God this ending is so good it just makes me wish the main questline that precedes it was better paced/better overall. But the emotional highs of endgame allllmost made up for that.
the main questline can be done in 1.5 hours. the other 80+ you can spend makes the main questline far more robust because it explains it all and fills it out. You can literally get through to battahl and think disa + false sovran + phaesus are all evil, and so on...
long story short: you're no different than a pawn, summoned by a dragon. you showing the free will to kill yourself infused that will into the pawn that helps you end the cycle. NG+ in this is still continuing a cycle, because the only other option would be to delete your save. Counterpoint: NG is just NG and more of a time warp than a continuing cycle. Neir automata is the only game I know of that went through with that, so until a DLC we won't know if this is just a poorly translated/realized plot or if it's "what happened"
I have SO many questions. So many in fact, that I cannot even think of them all off top as I beat the game several days ago. But namely, Who or what is the pathfinder? Is the seafloor shrine gran soren? What happened to the arisen and their pawn after breaking the dogma? What was the brine exactly? Does this world have a senaechal, or did we become the first? Why did our pawn turn into a dragon's plague victim in the end? So many questions.
1. We don't know, probably just someone that points you in the right direction but I theorise its not the Seneschal 2. Yes it is, architecturally at least 3. According to the Game both are dead 4. Still no explanation, Devs once again didn't want to give you the ability to swim, the last time you could swim in a Capcom Game was MH3 5. I think they got rid of the Seneschal and just put in generic Pathfinder, whole lore about Seneschal being the fuel for the World is probably gone 6. Oh man even I don't know, probably has something to do with Giant Red appearing, but because you gave your Pawn a will of their own they could control themself's or some shit
I think the seneschel is either the pathfinder OR the beast arisen that gives you the god blade. It could have also just been a role in the otherworld since multiple worlds exist. It could also be the arisen from DDDA ended it when he offed himself with the godbane blade. Thus the world needed a new role to guide it.
I believe that the pathfinder IS a seneschal. But unlike others, he actually likes his role as the seneschal and doesn't end up 1v1ing the arisen because he want's to keep his role. Where have all these dragons come from if the pathfinder isn't 1v1ing the arisen and turning them into dragons? The idea of the arisen defeating the dragon then continuing to rule the kingdom contradicts the first game. The first game made it clear that the arisen was meant to end up entering the ever-fall to face the seneschal and take his place. No clue what this seneschal was doing. I am pretty sure he is the seneschal but they just didn't use that name through out the game.
The Pathfinder is an unknown. Either a Seneschal or the force above a Seneschal. Perhaps he, after either Rothais or the Arisen in the original game, gave up on creating Seneschals. Or, possibly, it is the dragon that decided to create the cycle, and all dragons under it that choose the Arisen are based on it. Kind of like how even the lesser dragons are connected to the great dragon that took your heart, the great dragon is connected to the Pathfinder. The seafloor shrine is Gran Soren. The Arisen and their pawn are dead or at the very least are assumed dead by the world. The Brine, this time, has narrative relevance. Before it was just a no swim mechanic. This time it seems to be 1) Something the Pathfinder set up to keep all the actors on set or 2) The Brine is 'oblivion' itself, in the Unmoored World, the ocean is gone and suddenly there's big red clouds that act just like walking into water? Basically evaporated brine. I don't think we became a seneschal at all, and I think Rothais DID. I think Rothais may have been the last seneschal, after the Pathfinder realised that was too much power to give, as Rothais as seneschal discovered the Pathfinder. Pawn turned into the dragonplague thing because it was affected by the greatest dragon, presumably the source of the dragonplague. My guess is the dragonplague, as suggested, removes a pawn's need to follow orders, but that's all they are, they exist to follow orders. To act in the interest of the Arisen. With no will of their own, they instead go mad. However, kind of like in the first game, a pawn can gain a will of their own. When following an Arisen of powerful will, and forming a bond with them, they develop a will of their own. So when the dragonplague removed your pawn's need to follow orders, they weren't left empty, they became a person.
Is this ending canonically compatible with the true ending of the first game? Doesn't look like it at first sight, but i imagine there are a lot of parallel worlds so there is no need to be?
i think there is a multiverse of worlds because the pawns can travel between them no? so i think our ending only affects this world which is just one world that the brine has affected no?
I think it does. Did you ever notice that some places felt familiar? What if we are actually playing in the ruins of Gransys from the first game. I thought it was coincidence not until I arrived to the Seafloor Shrine and felt more nostalgic and familiar coz the castles looks like the castle from Gran Soren. Then the unmoored world happened and from there I was now sure it is Gran Soren and I connected the dots where everything else was from there. DD2 is a new cycle built upon the ruins of DD1. Gransys was destroyed and we are in a new cycle in DD2
So the god of all worlds was bored so he created the dragon and the arisen as entertainment. When we decided to not play along this 'kill or be killed' cycle and killed us and the dragonsdogma at the same time, the Watcher decided to wipe this world out and move on to the next one. When we managed to either save all folks or disrupt all beacons, the Watcher himself stepped forward and took matters into his own hand only to be bested by our own will to break the cycle.
It’s weird how they changed the lore from the first. You’re supposed to kill the senshal and take his place, but in this you do kill him still but to erase him and allow people to have their own will. Preferred the first
@@SpliffyHusk I think it's actually the same. The Senechal (or in this case the Watcher) has always had the ability to write the world as they wish and are essentially the guardian steward of it. Typically the Senechal restarts the cycle whenever they want to die/seek a replacement. This Senechal however seemingly enjoys the power he wields and openly just, manipulates the world to continue this story. If anything this is just an alternate outcome of the infinite chain since each world would have a different Senechal.
@@SpliffyHusk I don't think the watcher was the seneschal honestly. I think he's actually above it. I think Rothais became the seneschal, and Rothais discovering the watcher because of that resulted in him abandoning that system. Alternatively, Rothais being referred to as a god was really just the mad rambling of that old boat guy and Rothais just achieved a lot of power.
i’m kind of confused about how the cycle works. my interpretation is that it’s basically a way to elect a new god, so the ways of the world is always up to speed, the old god can rest, and the world doesn’t stagnate. that’s why the pathfinder says the dragon is necessary, and the arisen is necessary, but the arisen is also the only one who can oppose and destroy this cycle. the dragon is necessary in finding an arisen who can challenge god and can select a new one if the previous arisen opts to run away or not to fight. that’s why the dragonforged, edmun/sigurd and the player can exist altogether in both games as arisens. that means all of their hearts are also linked to the dragon, so when they slay the dragon, their ages catch up and they die, which is why edmun and the dragonforged died when we bested the dragon. what confused me is how do new dragons come about? dragons can make new arisens, but i’m pretty sure only arisens can become dragons. so if i slay the dragon, where does the next one come from? how is this a cycle if the dragon is already dead, and the arisen just lives their life as sovereign? a new dragon is born when an arisen fails to best a seneschal. what happens if the arisen refuses to challenge the seneschal of their era? what happens if the arisen beats the challenged seneschal? where does a new dragon come from? as for the former question, i thought that the arisen’s will, or tampering by the great will/seneschal, or greed, will eventually lead them to challenge the seneschal even if they refused the first time. they lose, and a new dragon is born to start the cycle anew. but the latter question leaves me perplexed. you don’t even have the option to challenge the seneschal this game. is the pathfinder then a seneschal? because we do technically fight him after fighting the dragon. if so, where is his pawn then? he’s probably an arisen turned dragon right? or a seneschal bored of being invisible and chose to be a dragon to select an arisen in person? the sequel leads me to think that if nobody challenges the seneschal, the seneschal gets bored or tired and becomes a worldforged dragon to select an arisen themself, because they need to rest and the world needs a god. if so, who is the dragon in dd1? did savan revive the dragon he slayed to select a new arisen? if the team ever decided to develop a dd3, i honestly hope that they focus more on the story, because dark arisen’s arisen cycle story shows that they can genuinely do it
I love how they name it “The world of unmoored”instead of all the other word, and in the last cutscene the rivage elder and his boat unmoored from the shore, because brine is no longer and the world is actually freed, really nice choice of word
For real I hope for a third game. But if they release it 10 years from now I won't care. It's not like the first one this one had a lot of hype from rpg nerds. Best route is to bring a big dlc with extra story and areas if they want to make something good. Just like cyberpunk
@@YourAverageG and it almost certain they will do it because of the survey they did a few days ago asking about a dlc. And its very capcom of them making a dlc for a there games. So expect a DLC coming next year
@@YourAverageG maybe it would be the same. Look we're playing in a cycle/world where Gransys you will notice this once you realize Gran Soren and the seafloor shrine is the same and now in ruins. maybe DD3 we would see a new world but still actually the same world but this time DD2's map is the new ruins in the DD3 map.
Great video. The discurse about this game right now is crazy toxic but I think the concept of its reality is really cool and the conclusion quite satisfying especially since the game is mainly about adventure and gameplay rather than deeply written characters. In that, it kinda makes sense that the somewhat plain npc and the even plainer pawns struggle in their own gamey way to demonstrate will and agenda and finally find themselves freed with the ending that the closure one provides.
@@_BigRed_ Noone with sense has a problem with the game. If anything mystic knight or the specialization lock stuff is nitpick but the game is one of the best made my opinion. That said im strongly gainst the capcom moves with it. The char creator didnt transfer wasting time to remqke character. The quick paywall that didnt get made aware until the game release giving reviewers a bad name. The new game being removed and having a reset dlc. The cheat blocker that penalizing you for sharing the game on local devices. Nah man nobody is mad at the game its cqpcom. They did some real fcked up stuff in this game.
I really liked this ending, just that it's not so clear if it's a happy one and there's still alot of questions. Maybe some can be answered from the previous games but i won't play them, imma play this one and get plat and wait for dlc cus this is very fun
you and your pawn are most likely dead after true ending and killing Worldforged/Pathfinder, but at least you broke the cycle and your pawn finally had it's true purpose and it's own will before you both die alongside Pathfinder. Which is IMO super good ending, staying alive and being able to free roam would break the storytelling and game would sabotage itself, at least you died a true hero, you broke the cycle and people are no longer controlled like puppets, and you got rid of the Brine since we can see mad Story teller (old man living in old wooden shack on coast, he was also the only one alongside you who knew the truth and knew about Pathfinder, and he went mad when he found out about it) sailing into the ocean so that pretty much confirms Brine is gone and you made best possible choice with the cost of your own life, true heroic death
So what happens to my pawn after I use the Godsbane on the pathfinder dragon? He finally gained a will of his own and helped me with this last task but then what? Is he dead now as well? I heard that Pawns can become human if they are granted the soul from their Arisen. But we didn't see our Pawn in the end credits unlike all that thee major characters we saved... I'm mad now! I'm of the fraction 'let your Pawn be your lover' and I don't want him to die or vanish!! So if the cycle is broken after the true ending, do Pawns cease to exist? Only Arisen can command them, what will they do? There's millions of parallel worlds, each with their own Arisen and their created Pawn. These Pawns can travel through the rift and wander in any other world. So we broke the cycle in this world, does it mean all Pawns went back to the other worlds? I need more answers, this whole pawn/rift business leaves too many open questions 😒
since we never see ourselves or our pawn after true ending we most likely both die, but i like that ending, anything other than that would be the game sabotaging itself and it's own storytelling, we died heroic death, freed the world of Brine and the whole cycle and our pawn found it's true purpose and their own will before going down with us, bittersweet but satisfying ending IMO now when it comes to what actually happened to our pawn that's hard to tell for sure, i'm not sure if they simply ceased to exist since we killed Worldforged/Pathfinder and broke the cycle or they were sent to another world since other worlds exist, based on the true ending narrative, cycle in our world doesn't exist anymore and there's no need for existence of Arisen and pawns, their maker is also dead so there's noone to "create" new Arisen and pawns. many questions left but i think it's safe to say we are both dead, at least we died true heroic death freeing our world of puppeteering and Brine, after all that was our true purpose (well our purpose was to continue the cycle orchestrated by Pathfinder and continue being his puppet for amusement but our true purpose was to free the world of all of it)
There should have been one last big boss battle with the Pathfinder dragon at the end. It's a game about open world gameplay and building the strongest arisen as possible. I went into that final beacon expecting a final boss. Couldn't they at least send in a couple of Medusas or Shinx simultaneously? Other than having no final boss, I had a blast with this game.
the true endings endgame was a huge letdown, it had SO much potential and was so cool to see all the water gone and more monsters as well as more exploration, until you realize your on a timer and the more days pass the less time you have to complete this awesome piece, , its literally an endgame that last for 2 ingame days and extends 1 day each time you do a beam, i was so sad when it changed to the cutscene and i had to go into ng+ which is essentially THE EXACT same game with nothing new, no stronger enemies, no harder content, its just the same but easier and you dont even get more XP for leveling so the 999 level cap feels trivial, why would you even go high level if you feel like your grinding normal instead of hardmode
the end game lasts for 12 days, days only pass as you sleep at an inn to save. I spent almost 15 hours in the end game, the amount of misinformation about thr end game is absurd, you can also stop the fog spreading completely by having talos kill a boss for you
@@oyasumichansu it’s not though…you can stop the spread of the red mist and as long as you don’t rest you can go on for hours on end so time isn’t a big deal
@@oyasumichansu no it sure isn't. you can do things a certain way that stops the mist entirely. the evacuation becomes basically pointless (and is pointless either way). Evacuating is at complete odds with stopping the mist, and with the ending itself. once you stop the mist there's no reason to evac. they really should have changed the evac quest if you stop the mist, but they didn't.
since we never see ourselves or our pawn after true ending we most likely both die, but i like that ending, anything other than that would be the game sabotaging itself and it's own storytelling, we died heroic death, freed the world of Brine and the whole cycle and our pawn found it's true purpose and their own will before going down with us, bittersweet but satisfying ending IMO
I like to think that the arisen is still stuck in the endless cycle aka ng+. This particular world have no need for you anymore as you see the lives continue on after you kill pathfinder so you are discarded. Its either that or the arisen became the new pathfinder
Throughout the whole plague thing and the ending cutscene it seems like the pawn is struggling with having a free will. It recoils and sways between a servant and a living being, not being able to comprehend their new nature and not being able to stay the way they were thus resulting in disobedience and later - "madness". In my understanding they "find themsevles" again and become a person from the ground up. And so their lines in the end make them sound as having enough will to equal an Arisen, as though they are not a master and a slave but comrades on equal footing. After all they DID understand everything themselves. Their tone is respectful yet commanding, they may not be on the same level of power but now they know and understand themselves much more than their Arisen does, therefore in this very moment it is the Pawn who's command the Arisen has to follow. Just like in DD1 a player and their pawn learn how to work in full harmony during the gameplay process throughout the entire game until it feels like they've become a single being. So the Pawn gives the command yelling "Master!" and with no explanations or hesitation the Arisen understands. The Arisen and the Pawn becoming one both in gameplay and story, In both DD1 and now DD2. They really did release the same game after 12 years but made it better huh? 😄
he lit said in video that Worldforged dragon IS Patfinder/Watcher's true form and that he is responsible for the Brine, Unmoored world and the whole cycle..... Now the question is, is he just a pawn of being existing higher in the hierarchy than himself and exerting it's will, which is possible judging on his lines when he is talking about "Greater Will" or he is a sort of a god himself
Rothais is the senechal when you first find him he’s sits on the senechals throne and gives you the godbane blade from his chest. seems like all worlds have different yet similar cycles
@@chatillon5869this, he gives godsbane, which is needed to kill the senshal, and the senshal should have it. Pathfinder seeks him, so there is obviously an issue to rothias existence.
Man I had sooo much fun with this game, my only issue is no difficulty upgrade in new game + …. Would love to keep replaying it and upgrading my character to the max but I just kill everything so easily which makes it boring 😢
would the water necessarily be a “bad guy” throughout the story? Us Arisen’s are trying to break the “entertainment” cycle while the watcher is doing everything it could to keep the kill or be killed cycle. Please let me know what you guys think i’m really curious
There's no "bad guy." Similar to the first game, the Watcher is overseeing the world and guiding it through the cycle. The major difference here is that the Watcher seems content with his role and isn't seeking a successor. He is protecting the world from oblivion.
I really disliked the ending. In all honesty, I really disliked the whole story. DD1 had a much better story. I dont wanna spoil anything, so i wont list my issues here. But I've got a list.
Bro the story of dd1 is you off yourself because you are now stuck watching the world and being able to do nothing but wait tell you get bored and decide to find a chump to take your place and even then you will have to wait a while this is at least you are doing more then just I regret finding the truth and taking the literal only way out for yourself
@@bladeking1231bro that's what's so great about the ending of dd1. i understand, that going out as an action hero is nice but using the godsbane as a metaphor to ending the game is a way more interesting. in dd2 you are kind of forced to use it on yourself to see the endgame, taking away from the impact, in my opinion
So are we dead after ending the cycle or do we return to the normal world, because we cant play the game after this ending anymore, just start a new playtrough. But if we are dead, then how do we play the dlc
that part was unresolved. when you kill yourself, it kills the dragon but pathfinder still controls things and brings you back. the post game last piece is not the same dragon, it's the pathfinder, and you + your pawn may not be "dead." Even if you are dead, they could just bring you back in some form like the others were. but pathfinder = dead for sure.
That's the question that's bugging me the most. I hate vague unresolved things in storytelling. Damn you Capcom for making this series so fun in spite of that!
Ok but did anyone else get Seven Deadly Sins vibes? The Pathfinder says the world is going to be unmerciful and lack a benevolent hand guiding it. Sounds like Chaos lol. The Worldforge Dragon is dead and presumably there will be no more Arisen. When the goddess race and demon race were removed, Chaos was born.
so im a little confused on the new game plus following this ending, isnt it non-canon then if we broke the cycle but started a new game to do the cycle all over again? so would it be more immersive to do the regular ending first and then the true ending after completing new game plus?
well, NG+ is just a new game but with all the equipment that you had when you finished the game for the first time, think of it as starting the game for the first time but with cheats or super good gear right off the bat, first playthrough and NG+ are not tied so it makes no difference, it only makes a difference if you think YOU should do it certain way to make it more immersive for yourself
This youtuber deletes comments!! umm.. you did not explain the story. You repeated it almost verbatim with barely any extra input. You also skipped through many of the games story elements that made the build up far more interesting. I came here wanting to know more about the story elements that were poorly described in the game. And all I got was the exact same thing albeit actually less.
Only reason I even triggered the true ending was because the “kill the dragon” ending was so terrible. You don’t even get to see your romance option unless it was the captain. Even DD1 was better…
@@Subsandwich981 is it though, what if the true ending of DD1 is laid out bare in DD2 when you realise that the seafloor shrine Gran Soren and from there you connect the dots where everything else was from DD1 and compare it to DD2's map. Gransys was still destroyed and now in ruins in DD2. Have you ever noticed some places felt familiar
@@TheInhumanOnesweat! Also are you planning on covering this game more? Your lies of P content was really good and I PERSONALLY think you could do this game justice too!
How odd in my one my companion flew up behind the dragon then slammed into the head. Wonder whats the difference between yours and mine is cause you flew up from the ground
Glad i watched this video, now i know i have climb around to the dragons chest BEFORE THE FIGHT and use the godsbane, dont know how i was supposed to know that but whatever, i thought after you initially beat the dragon that was it until DLC released
You can use the godsbane while you're on the dragon's back, above its heart. The indicator for being able to use it is the rythmic thrumming/heartbeat sound with your Arisen glowing.
Why does the pathfinder allow us to take the blade? Why do hey bring us back in time to try the dragon fight again. It seems like that is just allowing the exact scenario they don’t want happening, because it threatens the game they’ve been playing the whole time
it implies that we freed the world of the Brine and Pathfinder's influence, that was the main message of that scene, but there might be more to it than we think
I got the true ending on playthrough 1. I felt so sad that after all the time devoted to the game the ending technically wasn’t a happy one for the Arisen and the main pawn. Even if the Arisen sacrificed themselves I wished the main pawn lived on. So loyal with us for the journey I honestly could not give one flying F*ck about the world or many of the characters we interacted with in the game to be honest outside say Ulrika. I mean I would honestly sacrifice Captain Bryant at a drop of the hat but didn’t because I felt that wasn’t going to be a true game ending… So for me the ending wasn’t great and a turn off for devoting such time to play the game. Don’t think I’ll be playing anymore of this crap game…
I haven't played the first game in a while but I knew this game would have a fake end game moment as the well. Killing myself with my sword I would never found that out by myself unless the first game was fresh on my mind.
@@MaiyagyGery It would seem that way but ultimately can't confirm. Pathfinder has power over the Brine as well as the Dragon's Dogma. Where the Seneschal only oversaw the Dragon. There's a thing in the original game where even as the Seneschal, you're still subject to the Brine.
@@1CJMac1 Indeed you're right, it seems the pathfinder are more powerful than seneschal but still died because arisen killed theirselves as the dragon too. I dunno man, there are always something above them. I mean yeah, Hideaki Itsuno is above them lololol.
Boatman the barbarian is gonna pick us up and take us to the next dlc place. All these games are so predictable and obvious now there’s no more creativity or passion. They just need to change some voice lines and they could tidy things up on the main quest but I still love the game it’s fun I just wish the xp blessing lasted a week so u don’t have to ferry stone back and forth when you wanna turn in Brant’s quests.
Just to let ya'll know now. The English translation for the end of the game is not great (typical dragons dogma smh) The intent of the game to contrast the first one is not conveyed well. A Reddit post on the DD1 subreddit does an amazing job breaking down the story and why it lacks the "free will" of the first. Also the English translation fails to mention that Rothais is not just a king when he states "king of the world" it actually is most correctly translated "Seneschal".
yep it is reused. Notice that the seafloor shrine is Gran Soren and from there you can connect the dots where everything else was from DD1. have you ever noticed some places felt familiar? It's coz we are still playing in the ruins of Gransys. It's sad actually when you realize we were still actually in Gransys and not a new world coz everything you remembered is now destroyed in DD2
So, pretty much, when you do this true ending, everytime you do a new game plus+ you jumping to a new world to unmake that world too as well. Pretty much jumping to different Universes or Dimensions created by said gods/god. Making this an Eternal battle. So in short, you dont really win. All we are doing is biting the toe of said Gods as an ant. Which just to inconvenience the gods.
not at all. all NG+ are beginnings of the cycle. The only difference is there is no pathfinder at the end of true ending. it's just an impossible thing to resolve in the game without building an entirely new NG+ just for true endings.
Ok as someone who just beat DD2 and never played DD1 thank you for the video I was comepelety off on what I thought the ending ment I initially thought that. An arisen and dragon are created at the same time by some higher power and the arisen was destined to fell a dragon to prevent the world from plunging into chaos creating a cycle if you will, but when you chose to stab yourself ending the cycle the path finder took you to the unmoored world where no dragon or arise kept the world in balance with a cycle but after seeing how much you continue to fight for this abandoned world the pathfinder in the final moments decided to reveal itself as the dragon and it chose to spare the world and your pawn who simultinously fell ill to dragons plague is able to resist as being by your side for so long they gained a small amount of will, enough to overcome the temptations of the plague and assist you with felling the dragon which is was the pathfinder. as they state "my heart hurts" and "they can't see what will happen next, as they will not be there to watch it" when you plunge the knife into their heart. Thus you save the unmoored world from chaos but in doing so are now trapped back in the cycle in which you tried to escape. So I was slightly off but I'm glad your video cleared it up for me thanks for the awesome explanation!
Question is. What did the Seneschal do to bring upon the destruction of Gransys. I felt sad to realize seeing the seafloor shrine or rather Gran Soren is in ruins. We were already playing a new cycle built upon the destroyed world of Gransys from DD1. No wonder I still felt some places felt familiar not until I arrived to the seafloor shrine. I realized that we are still in Gransys and I connected the dots from there where everything else was from the Seaflor Shrine(Gran Soren). Now I know I didn't feel nostalgic stepping in the world of DD2 but actually it was a Welcome Back but only the places I once visited was in ruins.
Tired of endings where the hero has to die for some stupid reason. The Arisen freed everyone, but doesn't get to enjoy that freedom themselves? That's BS. This isn't a Dark Souls game, and it sure as hell doesn't have to end like one. Why can't modern fantasy games just let us have happy endings anymore? Love the game play, but the story and ending are nonsensical hot garbage.
looks like this ending and story was just a way to make the game smaller by having the brine in the water, or else you would have mermaids, fishmen, water gods, lochness monsters, krakens
@@mntxchords Sounds like someone has too low IQ to understand that story has nothing to do with the combat. If you really think that DD or DD2 has a decent story, characters and lore, that's says you are a bit .. simple. DD2 has a great combat, but that's all there is. Same as Starfield, hyped up but shallow like a puddle.
@@mntxchords The story is not that great tbh. The whole sovran plot doesn't matter at all. There is no character development among the main cast. Major plot devices aren't explained. At least the unmoored section of the game felt like there was some risk in the story. However the last couple of CSs didn't really show that shit changed cept the dude finally getting on the boat and leaving. I'm all for cryptic story telling, like every FromSoftware game, though Capcom didn't capture that here at all. They forgot to build upon that lore in setting and npc conversations. Lets also get into the fucking lazy writing of most of the NPCS. 90% of the dialogue in this game is listening to your pawns bitch, moan, and praise you. Intermixed with the same 3 quips describing other Arisen. To be frank this reminds of Final Fantasy 15 story telling where 90% of the dialogue was the 4 party members bantering about the same shit over and over and over again. And just like Final Fantasy 15, the story only picks up in the last 2-5 hours when the world goes to shit because the main character fucks off into oblivion for a bit. However with Final Fantasy 15 there was a movie, anime, and several DLCs that added the context to the world and the reason you're on this mission. Dragons Dogma 2 doesn't have any of that other media. And even if it did I'd still call this lazy and shit writing because that should be told in game. The other thing FF15 had over this is just monster diversity. 21 total monsters is a little lacking for a high fantasy game. Dark Souls 1 had 61 unique monsters and Elden Ring has 146 to put that in perspective. Hell Monster Hunter World has more variety with 31 large monsters and 17 small creatures. Now don't get me wrong on all of this though Dragons Dogma 2 has solid combat but that's pretty much its only redeeming factor. Despite most of its contemporaries doing it better.
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@@TinMan445 good eyes
The only way to unlock NG+ by beating the true ending was confusing for me. It made it seem like after breaking the cycle we got sent back to the start but this time without the pathfinder being around, but that’s obviously not the case. There should’ve been a free roam option for after you saved the world from oblivion.
I think you died, at the end.
A shame, really, since survival would have been just as impactful. But I can see why you can't free roam, now. The brine is no longer present, and that would lose its narrative impact if you still couldn't get in the water. Then again I suppose you still probably can't swim since, no one swims...
@@ShigadyShigadyShweyimagine you go into the water and there's no brine to stop you, but after say, ten seconds or so with your head submerged ya get blacked out just like after the brine.
No briney effects but functionally the same.
@@Starlitsoul0359 I mean you could say that characters would still drown since they never learnt how to swim with the dangers of the brine and all
@@BadAssJohns yeah pretty much the idea! Swimming in itself would be just as alien to them as flying is to us.
I'm glad the game didn't sabotage its own storytelling by including a post-game free roam.
It's interesting that the title screen of the game only says "Dragon's Dogma" until you reach the post game of the true ending, where it fully changes to Dragon's Dogma II. Seems like all versions of the cycle are simply Dragon's Dogma until you break the cycle.
True, and I’m fairly sure it’s the same landmass and Gran Soren, I have found a few reference of it in the postgame
@@Silath01 The devs said it’s another world though
@@大銀河帝国の皇帝 really? 👀😏
I am starting to think "breaking the cycle" is actually part of the cycle.
A shame we don't get to jump into water after the game ends. The absence of brine would confirm the status of the cycle.
@@TheTickyTickyTicky Confirm the status of the cycle being broken do you mean?
With the story maker gone the brine goes along with it i think so if we jumped and then SWIMMED that would be fire
It definitely doesn't look like it but i kinda wished for a free roam after the true ending that would have no brine and no watching one
@@TheTickyTickyTicky They can't use boats because of the brine either. That's why the Rivage Elder makes a comment saying he's crazy for wanting to set sail. The fact he can set sail is proof its gone.
I think the Pathfinder is someone of a higher station than the Seneschal, since he holds power over the Brine as well as the Dragon, and in DD1 the Seneschal can still be swallowed by the Brine
The way the Pathfinder talks about the Great Will make's me believe they're someone of a higher station than his own
So the Hierarchy goes like this: Great Will > Pathfinder > Brine > Seneschal > Dragon/Everyone else
The Great Will is likely the True God, the Pathfinder is an agent carrying out their Will (Like a Pawn), the Pathfinder holds power over the Brine, the Brine is capable of swallowing the Seneschal, the Seneschal functions as fuel for the world and rules over it, The Seneschal sends the Dragon into the world when they seek a replacement
I think Rothais is the Seneschal, he's found sitting on a Throne that looks identical to the Seneschal's Throne in DD1, and he's the one who gives you the Godsbane Blade, but I don't think Rothais sent the Dragon into the World, I think the Pathfinder did, if he is in a position of power higher than the Seneschal it makes sense he'd also be able to send the Dragon into the world, as for why he doesn't force Rothais to do it I think it's because he can't, Rothais knows about the Pathfinder and he strongly opposes him, so the Pathfinder has to get involved himself in order to continue the cycle
I have a question
in DD1 if you defeat the dragon, you go meet the seneschal and find out if you can defeat him or if not, you become a dragon
only the ones who sacrifice beloved gets to become the king and immortal until the dragon returns.
So how is it when it DD2, the arisen kills the dragon, but now he never meets the seneschal and instead becomes the king???
was it because the dragon here is not from the seneschal but from the pathfinder? has the "seneschal method" been ended/abandoned years ago (probably in DD1) in favor of the pathfinder directly controlling the story?
so my understanding is this.
Great Will wants entertainment = Creates a great dragon for the people to combat, who defeats it becomes the Seneschal. Seneschal is tasked to watch over the world until his powers dwindle and he must look for a replacement. The Cycle is started. it goes on and on until it is broken in DD1.
Then Great Will in response either creates the Pathfinder, or he existed before and just commanded it to preside the "entertainment" and creates a new mechanic. There is no more Seneschal to find a new Arisen. There is only the Pathfinder. If he wins = he becomes king in this new "mechanic" (unlike previously where he has to meet the seneschal). If he loses then the dragon finds a new Arisen to battle. This is now the new cycle and the new Dragon's Dogma. That's why its the second Dragon's Dogma and thus the title of theg ame.
@@lyndongaming Honestly, I have no idea
It's interesting how the game kinda asks you in a roundabout way if your own gratification to become a ruler in a story whose ending is already foretold is worth forcing the world to live that story again and again, or is the world's right to live on without you, free to choose its own fate, even if it costs your own life, is the more heroic and fulfilling deed, even if it is your last.
Think of it, so long as you play the game, everyone is forced to play their part, with your sacrifice they are free to become something else.
Not the best game ever, but a really fun and addictive game I hope to see more of.
I lovvvved this game, first game in a long time I looked forward to, didn't disappoint me one bit.
This is the same story told in every single Japanese story/RPG. FF16 literally just did it. Attack on Titan did the same thing as well.
Usually it can work because the answer stories often give for existential nihilist questions like this is “absurdism”, or the idea that even if it is all pointless and pre-scripted, the act of being alive has inherent value and is enough on its own.
The problem is DD2 has no interesting characters to ground this in. They all feel like cardboard cutouts so there is no real incentive to “save” the world. What are you freeing and saving? Some towns with guards who just treat you like a criminal every time you talk to them, story NPCs that have literally no personality or animating quality?
It ends up feeling like literally everything you did was for nothing, which is just true. Also the “death” involved with the dragons descending is never shown, just told to you. Supposedly melve was obliterated. Is all that needless death worth breaking the “cycle” that really only involves 2 people? The cycle was good for just about everyone else. World was largely stable. What was the freedom even from? Not having a dragon Vs arisen fight every few years? Why is that a bad thing?
What was even the point of evacuating the towns? That did nothing.
All of this was so half baked and derivative. It says nothing interesting or new.
@@TheTinyTimmyTimTim I enjoyed the game a lot but I'd have to agree with your assessment. It feels like i've played this story a billion times but theres nothing grounding there to counteract it unlike other stories with a similar premise.
@@Croyles I love the game, 9/10. Put 80 hours in during my week off work and didn’t regret a minute. Traveling down an idyllic fantasy road with my Gandalf main pawn as I get jumped by a dragon to the backdrop of a swelling orchestra? Literal magic. Very few games have ever given me that sensation. The story though? It’s barely even there. It’s so poorly written, paced, and designed that the game would be better with its removal wholesale.
@@Croyles yep we just continued the cycle from DD1. SInce the world of DD2 is built upon the ruins of DD1. When I arrived at the seafloor shrine I quickly felt sad and said to myself "welcome home" coz Gran Soren is now but ruins that remained from a previous cycle.
Glad i played the 1st game i would have never thought to use the godsbane sword otherwise
Thus the crazy old man was the first head of the hunters guild in monster hunter. He ventured to discover the new world.
Underrated comment 😹👍🏼
Perfect comment
@@Timtosterone379 chefs kiss
I really wish we’d had the opportunity to save Grigori too… albeit being a dragon, he very clearly wants to be rid of the cycle as much as the Arisen clearly does and I think it would have been so cool to see him, the Arisen and their shadow pawn work together to defeat the Pathfinder as a final boss
Thats not Grigori. That was the Arisens name, what turned into the dragon WE slew in DD1.
yes!!
@@StevenTyler-g4s The Dragon, then!! My point stands regardless hehe
Kinda feels like they just threw out the lore from the first game. It also really sucks that we didn’t get a true final boss and it ends with us very slowly climbing the dragon to trigger a cut scene…..
Don’t be so quick to dismiss it. I think they might be saving it for DLC. The Pathfinder is not the greater will I’m assuming the greater will is the seneschal Because that’s the only true way to break the cycle all we did was save the unmoored world and it never showed what happened to us our pawn Funny enough, the game also lets us keep the gods bane blade on new game plus which to me sends alarms guessing it’s going to be a key at some point to get into DLC who knows maybe the game has a hidden ending somewhere .. I just find it really freaking weird that we get to keep the gods Beneblade
Don’t stab the dragon, ride it to the location. You can have a final battle.
@SpliffyHusk that you can cheese in 10 seconds using martyr bolt (Magick archer maister teaching)
@@SpliffyHusk No, in the true ending it’s just a cutscene and not a fight. After the first dragon fight.
@@James-kv3ll you still get your big fight with your dragon
From what I puzzled together right now, the true ending is a tragic one camouflaged as a victorious one.
What we know from the first game is that there are literally infinite worlds, all connected via the Rift.
Meaning the Rift for all intents and purposes might be the closest to the "prime realm", as far as we know.
The Rift is likely infinite in size, and serves as a gateway for Pawns to travel between worlds, as well as likely the location the Seneschal (Pathfinder) resides, and the Brine is kept.
Every world has its own Seneschal (pathfinder) who every so often is replaced by a new Arisen when the current Seneschal's willpower to forge on ahead is running low.
Failed Arisen are turned into Dragons, and considering the current revelation for the Dragonplague, its possible that failed pawns eventually turn into Drakes?
If a Arisen succeeds a Seneschal, their Pawns from all the infinite worlds will merge into the current world, and take the form of the Arisen, essentially gaining a will for themselves and take the Arisen's place, while the actually Arisen (now Seneschal) becomes a "nobody", residing over the world.
No one in the world will be any the wiser, as the "Arisen" (pawn) is still living among them.
Dark Arisen made it clear that the cycle can alter severely.
Though it is suggested that Bitterblack Isle is a location from another world, transported to your world by unknown means (likely the Great Will, in order to test your Arisen?)
As the Island serves as a prison, and punishment for the Arisen and Pawn that refused to take the choice offered by the Dragon.
In DD2, we supposedly end the cycle by killing the Seneschal (Pathfinder) who for some reason took the form of a giant Brine infused Dragon?
Effectively ensuring there is no new Seneschal (Pathfinder).
This is the tragic ending camouflaged as a victorious one.
Yes you killed the "tyrant", except DD1 made it clear its not as if they preordain your path and role in life.
Just that they watch over it, and its countless cycles where after the world is reborn, it almost always follows a near exact same path, and that is not within their control.
They simply follow the flow themselves based on what they saw in the previous cycles.
The Seneschal's (Pathfinder's) role is to find and guide new Arisen, temper their will until they are fit enough to take over as a new Seneschal.
As much as the Pathfinder tried to make it look as if he/she put everyone in a place in a preordained story, that is easily dismissed as false as otherwise they would not have had to intervene from the very start of the game.
Let alone you would not have been able to work together with the Dragon to break the current chain, as that would be impossible in a preordained world.
At most, this simply can be surmised as the Pathfinder finding issue in the current cycle not following the same path as the previous one, which they found more appealing.
Then why is this tragic? Well, you just killed the Sceneschal and there is no one to take their place.
No one is watching over your world right now, nobody is keeping the monsters in check, nor the living conditions of the entire planet.
This world is thus slowly going to creep towards its final end, as without a Senschal, no new world can be created.
Essentially think of it as Dark Souls, this world is now enjoying its "victory", but the only future available for itself is a slow, stagnated and painful death.
And in the grand scheme of things, this is likely not even meaningful.
Afterall, we now know there is a being known as "the Great Will" that resides even above the Seneschal's, and it did not intervene during any of this.
Meaning they either don't care, or more likely: Its all still part of the cycle, all still part of the plan.
And just like a failed Arisen is discarded, so this failed world among infinite others is simply discarded.
Considering the theme of the games, it is quite likely a Seneschal is supposed to make a unknown certain choice that will result in them succeeding the Great Will.
Well reading this I'm sure I will choose then the standard ending xD I don't want to be depressed for months again lol because I did a beloved person as Arisen in the 1 and me as a pawn and the ending was so sad for me, now I changed their roles and here we go again!! 😅 I'll pass of the true ending, I'm already sad of seeing people's true endings, in special the ones with the high affinity pawn that can change from dragon to his/her form.
Great thoughts mate! Maybe the Pathfinder took the emo path and did what he did so he can die and take out as many with it as it could. Who knows, but I guess it doesn't matter when you are talking about endless universes, etc. Could just be that the Pathfinder was arrogant, and through he could destroy whomever. Tis is strange that the main pawn went full yolo mode and had free-will. The world definately changed from the unbound at the end, so perhaps the mainpawn gained arisen powers due to the world being remade perhaps? I have no idea, but its interesting, we have waited 12 years, and I now want a DLC out yesterday.
@@intotheshadowsproject the game is made to be played multiple times and this ending is what leads to the post game and more content. it changes the entire world, adds new monsters that you may have missed during normal game play, and new gear only accessible while choosing this ending. i highly recommend it. also the above persons post is just speculation. the greater will embodied chaos as the dragon. the dragons purpose is to oppose the greater will and, going by the first game, that the seneschal becomes the dragon once they tire of the solitude as only arisen can see them. so this ending breaks the cycle by not having a dragon and not having a seneschal. this doesnt mean that monsters will run rampant nor does it mean that the world wont survive after its gone. once the brine dragon spawns in the true ending the entire sky goes back to being normal, meaning the "end of the world" was actually stopped. ultimately this means no more dragons or drakes though so at the least some monsters are going to be halted. and again going from the first game, the seneschal was responsible for creating monsters in the first place as once you killed the dragon a tear in the sky that leads to the seneschal is opened. its also possible that the greater will didnt intervene because this was the plan all along. to finally end chaos/oblivion by killing not only the embodiment of it but by ending what is supposed to become it.
long story short though definitely do the true ending as it is the end game so theres more quests and new things to explore and obtain.
@@maijqp thank you for your thoughts about it! In Dark Arisen I ended playing NG+ but passed 6 months after I could do it xD I didn't want to watch the ending after spending so many hours with the story of the Arisen and his pawn. It's more painful to see endings like this when your are playing it for months, I personally hate it but play the games anyways like Cyberpunk, etc. I was hoping this time we will have an ending like Dragon Age/Baldur's Gate etc
(Yeah I'm in the few percentage of people depressed after a game ends when I like it)
@@intotheshadowsproject no problem. And I completely understand. This franchise has been very dear to me so I'm hooked on all of it. On another note Capcom is currently having a survey about potential dlc for this game. So if you want another dark arisen like expansion then you should take that survey and mention it.
It would be a crazy move that after venturing off to the horizon the old man stumbles on a bitter black island and has to request the assistance of the arisen once more
So the Pathfinder is basically the narrator in the Stanley Parable, play your role or do what you want or seek the truth.
I usually choose Japanese Dubs all the time when possible since it always is better but I think in Dragons Dogma the English Dubs are times better
Well it is dubbed in english first and made with english dub in mind, just like castlevania anime
So the pathfinder is like a mad senechal.
i never thought i'd see you here bd
More like the game master of your dnd paper Roleplay, Itsuno is very fond of the old BBS forum style rpg with a few people participating in a roleplay campaign , this is his video game take about it.
Good to know everything we did in Vernom with the captain was 100% pointless
Yea this existential nihilist japanese RPG shit has gotten old. Nier automata did it incredibly well and virtually every game after it as been face planting into it. I’m sick of the timey wimey “cycle repeats for eternity across universes because of a malevolent god like figure that watches worlds be born and die.” I just want a basic fantasy RPG. I don’t need all the neurotic depression imported from Japan.
@@TheTinyTimmyTimTim You do know Dragon's Dogma came out in 2012, 4 years before Nier Automata right? The first Dragon's Dogma introduced the time loop ending. It has nothing to do with Nier, and everything to do with Dark Souls. Dragon's Dogma is heavily inspired by Dark Souls, which was why it had time loops, as Dark Souls also has time loops, with the final boss of Dark Souls 3 being the representation of the character you play in Dark Souls 1. If you played the OG Dragon's Dogma, you know how familiar this set up is.
Sorry but your weeby anime game isn't the reason why Jap devs do time loops. Nier's only inspiration is sexy anime girl fighting in tight suits.
The main quests are also side quests lol. Makes sense since you are the Arisen, you're not a normal human being with human problems.
@@TheTinyTimmyTimTim That's the point of the first game and it's DLC, we knew what we were signing up for.
@@TheTinyTimmyTimTim It's not particularly depressing. It sort of shows off the positive side of nihilism. Looking inward for purpose and meaning, and then having the strength of will to act out that purpose you find for yourself, rather than simply falling into a purpose set onto you or seeking it extrinsically.
Dragons dogma: season 15 of supernatural basically.
Chuck starts going nuts because the winchesters wont play his puppet game anymore theyre tiree of the neverending bs. So he started destroying worlds. He removed his protective arm from the Winchesters as well. The brothers helped beef up Jack, the nephilim, for the final showdown. With God no longer pulling the strings or protecting them the brothers died. Dean from hunting. Sam from old age.
What about Talos the giant stone man? What is his purpose would you say? You can use him to stop the mist from what I’ve read. Also if you die in the unmoored land it triggers cutscene of you waking up and becoming the rivage elder. Is that just your new place in the cycle to continue? You know everything and all truth but you have no power to change it and eventually go mad?
Talos is one way to protect the volcanic island from being taken over by the mist. You have a choice to either fight the brine infested dragon yourself, or let your pawn do it. As in: your pawn takes over Talos and has an epic kaiju battle with TWO dragons. It's really cool.
The cycle is similar and different to DDA. I like to think this particular cycle is the result of the consequences of DDA's arisen leaving the world without changing the nature of it before taking their life.
Makes sense.
because it is a new cycle from DD1. We are playing a new cycle and built upon the ruins from Gransys. Notice that the seafloor shrine is Gran Soren, from there you can connect the dots where everything else was from DD1. We thought the Senechal would maintain the world but I guess the cycle never ended and the saddest thing is that Gransys is just ruins now drown in the ocean and you will notice how familiar the world is in the shorelines. and some parts in the map
God this ending is so good it just makes me wish the main questline that precedes it was better paced/better overall. But the emotional highs of endgame allllmost made up for that.
why would you call it good?
the main questline can be done in 1.5 hours. the other 80+ you can spend makes the main questline far more robust because it explains it all and fills it out. You can literally get through to battahl and think disa + false sovran + phaesus are all evil, and so on...
@@frottery they are all evl. so are you.
you didnt play more than the main objectives clearly lmao
@@St0neyWanKenobi Why?
long story short: you're no different than a pawn, summoned by a dragon. you showing the free will to kill yourself infused that will into the pawn that helps you end the cycle. NG+ in this is still continuing a cycle, because the only other option would be to delete your save. Counterpoint: NG is just NG and more of a time warp than a continuing cycle. Neir automata is the only game I know of that went through with that, so until a DLC we won't know if this is just a poorly translated/realized plot or if it's "what happened"
I have SO many questions. So many in fact, that I cannot even think of them all off top as I beat the game several days ago. But namely,
Who or what is the pathfinder?
Is the seafloor shrine gran soren?
What happened to the arisen and their pawn after breaking the dogma?
What was the brine exactly?
Does this world have a senaechal, or did we become the first?
Why did our pawn turn into a dragon's plague victim in the end?
So many questions.
1. We don't know, probably just someone that points you in the right direction but I theorise its not the Seneschal
2. Yes it is, architecturally at least
3. According to the Game both are dead
4. Still no explanation, Devs once again didn't want to give you the ability to swim, the last time you could swim in a Capcom Game was MH3
5. I think they got rid of the Seneschal and just put in generic Pathfinder, whole lore about Seneschal being the fuel for the World is probably gone
6. Oh man even I don't know, probably has something to do with Giant Red appearing, but because you gave your Pawn a will of their own they could control themself's or some shit
I think the seneschel is either the pathfinder OR the beast arisen that gives you the god blade. It could have also just been a role in the otherworld since multiple worlds exist. It could also be the arisen from DDDA ended it when he offed himself with the godbane blade. Thus the world needed a new role to guide it.
@@zdante1
I thought it was extremely obvious that the King Kat was the world's Seneschal that decided to change his role
I believe that the pathfinder IS a seneschal. But unlike others, he actually likes his role as the seneschal and doesn't end up 1v1ing the arisen because he want's to keep his role. Where have all these dragons come from if the pathfinder isn't 1v1ing the arisen and turning them into dragons? The idea of the arisen defeating the dragon then continuing to rule the kingdom contradicts the first game. The first game made it clear that the arisen was meant to end up entering the ever-fall to face the seneschal and take his place. No clue what this seneschal was doing. I am pretty sure he is the seneschal but they just didn't use that name through out the game.
The Pathfinder is an unknown. Either a Seneschal or the force above a Seneschal. Perhaps he, after either Rothais or the Arisen in the original game, gave up on creating Seneschals. Or, possibly, it is the dragon that decided to create the cycle, and all dragons under it that choose the Arisen are based on it. Kind of like how even the lesser dragons are connected to the great dragon that took your heart, the great dragon is connected to the Pathfinder.
The seafloor shrine is Gran Soren.
The Arisen and their pawn are dead or at the very least are assumed dead by the world.
The Brine, this time, has narrative relevance. Before it was just a no swim mechanic. This time it seems to be 1) Something the Pathfinder set up to keep all the actors on set or 2) The Brine is 'oblivion' itself, in the Unmoored World, the ocean is gone and suddenly there's big red clouds that act just like walking into water? Basically evaporated brine.
I don't think we became a seneschal at all, and I think Rothais DID. I think Rothais may have been the last seneschal, after the Pathfinder realised that was too much power to give, as Rothais as seneschal discovered the Pathfinder.
Pawn turned into the dragonplague thing because it was affected by the greatest dragon, presumably the source of the dragonplague. My guess is the dragonplague, as suggested, removes a pawn's need to follow orders, but that's all they are, they exist to follow orders. To act in the interest of the Arisen. With no will of their own, they instead go mad. However, kind of like in the first game, a pawn can gain a will of their own. When following an Arisen of powerful will, and forming a bond with them, they develop a will of their own. So when the dragonplague removed your pawn's need to follow orders, they weren't left empty, they became a person.
I just unlocked this ending and im in for another adventure unbeknownst to me. I absolutely love this game from Capcom
its all that old man.. he's the final boss in Dragon's dogma 5
Is this ending canonically compatible with the true ending of the first game? Doesn't look like it at first sight, but i imagine there are a lot of parallel worlds so there is no need to be?
i think there is a multiverse of worlds because the pawns can travel between them no? so i think our ending only affects this world which is just one world that the brine has affected no?
I think it does. Did you ever notice that some places felt familiar? What if we are actually playing in the ruins of Gransys from the first game. I thought it was coincidence not until I arrived to the Seafloor Shrine and felt more nostalgic and familiar coz the castles looks like the castle from Gran Soren. Then the unmoored world happened and from there I was now sure it is Gran Soren and I connected the dots where everything else was from there. DD2 is a new cycle built upon the ruins of DD1. Gransys was destroyed and we are in a new cycle in DD2
So the god of all worlds was bored so he created the dragon and the arisen as entertainment. When we decided to not play along this 'kill or be killed' cycle and killed us and the dragonsdogma at the same time, the Watcher decided to wipe this world out and move on to the next one. When we managed to either save all folks or disrupt all beacons, the Watcher himself stepped forward and took matters into his own hand only to be bested by our own will to break the cycle.
japan needs to just go away.
It’s weird how they changed the lore from the first. You’re supposed to kill the senshal and take his place, but in this you do kill him still but to erase him and allow people to have their own will. Preferred the first
@@SpliffyHusk regime interests changed.
@@SpliffyHusk I think it's actually the same. The Senechal (or in this case the Watcher) has always had the ability to write the world as they wish and are essentially the guardian steward of it. Typically the Senechal restarts the cycle whenever they want to die/seek a replacement. This Senechal however seemingly enjoys the power he wields and openly just, manipulates the world to continue this story. If anything this is just an alternate outcome of the infinite chain since each world would have a different Senechal.
@@SpliffyHusk I don't think the watcher was the seneschal honestly. I think he's actually above it. I think Rothais became the seneschal, and Rothais discovering the watcher because of that resulted in him abandoning that system.
Alternatively, Rothais being referred to as a god was really just the mad rambling of that old boat guy and Rothais just achieved a lot of power.
i’m kind of confused about how the cycle works. my interpretation is that it’s basically a way to elect a new god, so the ways of the world is always up to speed, the old god can rest, and the world doesn’t stagnate. that’s why the pathfinder says the dragon is necessary, and the arisen is necessary, but the arisen is also the only one who can oppose and destroy this cycle.
the dragon is necessary in finding an arisen who can challenge god and can select a new one if the previous arisen opts to run away or not to fight. that’s why the dragonforged, edmun/sigurd and the player can exist altogether in both games as arisens. that means all of their hearts are also linked to the dragon, so when they slay the dragon, their ages catch up and they die, which is why edmun and the dragonforged died when we bested the dragon.
what confused me is how do new dragons come about? dragons can make new arisens, but i’m pretty sure only arisens can become dragons. so if i slay the dragon, where does the next one come from? how is this a cycle if the dragon is already dead, and the arisen just lives their life as sovereign?
a new dragon is born when an arisen fails to best a seneschal. what happens if the arisen refuses to challenge the seneschal of their era? what happens if the arisen beats the challenged seneschal? where does a new dragon come from?
as for the former question, i thought that the arisen’s will, or tampering by the great will/seneschal, or greed, will eventually lead them to challenge the seneschal even if they refused the first time. they lose, and a new dragon is born to start the cycle anew.
but the latter question leaves me perplexed. you don’t even have the option to challenge the seneschal this game. is the pathfinder then a seneschal? because we do technically fight him after fighting the dragon. if so, where is his pawn then? he’s probably an arisen turned dragon right? or a seneschal bored of being invisible and chose to be a dragon to select an arisen in person?
the sequel leads me to think that if nobody challenges the seneschal, the seneschal gets bored or tired and becomes a worldforged dragon to select an arisen themself, because they need to rest and the world needs a god. if so, who is the dragon in dd1? did savan revive the dragon he slayed to select a new arisen?
if the team ever decided to develop a dd3, i honestly hope that they focus more on the story, because dark arisen’s arisen cycle story shows that they can genuinely do it
I love how they name it “The world of unmoored”instead of all the other word, and in the last cutscene the rivage elder and his boat unmoored from the shore, because brine is no longer and the world is actually freed, really nice choice of word
They could go 2 ways with this now.
1 end the series with the dlc
2 expand the world with the DLC or next game
For real I hope for a third game. But if they release it 10 years from now I won't care. It's not like the first one this one had a lot of hype from rpg nerds. Best route is to bring a big dlc with extra story and areas if they want to make something good. Just like cyberpunk
@@YourAverageG and it almost certain they will do it because of the survey they did a few days ago asking about a dlc. And its very capcom of them making a dlc for a there games. So expect a DLC coming next year
@@YourAverageG maybe it would be the same. Look we're playing in a cycle/world where Gransys you will notice this once you realize Gran Soren and the seafloor shrine is the same and now in ruins. maybe DD3 we would see a new world but still actually the same world but this time DD2's map is the new ruins in the DD3 map.
Great video. The discurse about this game right now is crazy toxic but I think the concept of its reality is really cool and the conclusion quite satisfying especially since the game is mainly about adventure and gameplay rather than deeply written characters. In that, it kinda makes sense that the somewhat plain npc and the even plainer pawns struggle in their own gamey way to demonstrate will and agenda and finally find themselves freed with the ending that the closure one provides.
I’m glad you enjoyed it my friend! Personally, I loved the game and the differences in plot from the original!
At first I thought you misspelled discourse, but then I realized you didn’t.
It's happening almost exactly like Cyberpunk 2077. So in the same vein hopefully people will see how overall great this game is
Mostly because of the decisions made by capcom.
@@_BigRed_ Noone with sense has a problem with the game. If anything mystic knight or the specialization lock stuff is nitpick but the game is one of the best made my opinion. That said im strongly gainst the capcom moves with it.
The char creator didnt transfer wasting time to remqke character. The quick paywall that didnt get made aware until the game release giving reviewers a bad name. The new game being removed and having a reset dlc. The cheat blocker that penalizing you for sharing the game on local devices.
Nah man nobody is mad at the game its cqpcom. They did some real fcked up stuff in this game.
So arisen died?
Yeah they do, once they stab the pathfinder (dragon) the tendrils that come out the heart pierce the arisen all over the body.
I really liked this ending, just that it's not so clear if it's a happy one and there's still alot of questions. Maybe some can be answered from the previous games but i won't play them, imma play this one and get plat and wait for dlc cus this is very fun
you and your pawn are most likely dead after true ending and killing Worldforged/Pathfinder, but at least you broke the cycle and your pawn finally had it's true purpose and it's own will before you both die alongside Pathfinder. Which is IMO super good ending, staying alive and being able to free roam would break the storytelling and game would sabotage itself, at least you died a true hero, you broke the cycle and people are no longer controlled like puppets, and you got rid of the Brine since we can see mad Story teller (old man living in old wooden shack on coast, he was also the only one alongside you who knew the truth and knew about Pathfinder, and he went mad when he found out about it) sailing into the ocean so that pretty much confirms Brine is gone and you made best possible choice with the cost of your own life, true heroic death
So what happens to my pawn after I use the Godsbane on the pathfinder dragon? He finally gained a will of his own and helped me with this last task but then what? Is he dead now as well? I heard that Pawns can become human if they are granted the soul from their Arisen. But we didn't see our Pawn in the end credits unlike all that thee major characters we saved... I'm mad now! I'm of the fraction 'let your Pawn be your lover' and I don't want him to die or vanish!!
So if the cycle is broken after the true ending, do Pawns cease to exist? Only Arisen can command them, what will they do? There's millions of parallel worlds, each with their own Arisen and their created Pawn. These Pawns can travel through the rift and wander in any other world. So we broke the cycle in this world, does it mean all Pawns went back to the other worlds? I need more answers, this whole pawn/rift business leaves too many open questions 😒
since we never see ourselves or our pawn after true ending we most likely both die, but i like that ending, anything other than that would be the game sabotaging itself and it's own storytelling, we died heroic death, freed the world of Brine and the whole cycle and our pawn found it's true purpose and their own will before going down with us, bittersweet but satisfying ending IMO
now when it comes to what actually happened to our pawn that's hard to tell for sure, i'm not sure if they simply ceased to exist since we killed Worldforged/Pathfinder and broke the cycle or they were sent to another world since other worlds exist, based on the true ending narrative, cycle in our world doesn't exist anymore and there's no need for existence of Arisen and pawns, their maker is also dead so there's noone to "create" new Arisen and pawns. many questions left but i think it's safe to say we are both dead, at least we died true heroic death freeing our world of puppeteering and Brine, after all that was our true purpose (well our purpose was to continue the cycle orchestrated by Pathfinder and continue being his puppet for amusement but our true purpose was to free the world of all of it)
@@darkoperisic2958I agree
There should have been one last big boss battle with the Pathfinder dragon at the end. It's a game about open world gameplay and building the strongest arisen as possible. I went into that final beacon expecting a final boss. Couldn't they at least send in a couple of Medusas or Shinx simultaneously? Other than having no final boss, I had a blast with this game.
the true endings endgame was a huge letdown, it had SO much potential and was so cool to see all the water gone and more monsters as well as more exploration, until you realize your on a timer and the more days pass the less time you have to complete this awesome piece, , its literally an endgame that last for 2 ingame days and extends 1 day each time you do a beam, i was so sad when it changed to the cutscene and i had to go into ng+ which is essentially THE EXACT same game with nothing new, no stronger enemies, no harder content, its just the same but easier and you dont even get more XP for leveling so the 999 level cap feels trivial, why would you even go high level if you feel like your grinding normal instead of hardmode
the end game lasts for 12 days, days only pass as you sleep at an inn to save. I spent almost 15 hours in the end game, the amount of misinformation about thr end game is absurd, you can also stop the fog spreading completely by having talos kill a boss for you
Well respectfully you’re wrong about a lot of that
@@TimmySquibs it's respectfully completely true lmfao
@@oyasumichansu it’s not though…you can stop the spread of the red mist and as long as you don’t rest you can go on for hours on end so time isn’t a big deal
@@oyasumichansu no it sure isn't. you can do things a certain way that stops the mist entirely. the evacuation becomes basically pointless (and is pointless either way). Evacuating is at complete odds with stopping the mist, and with the ending itself. once you stop the mist there's no reason to evac. they really should have changed the evac quest if you stop the mist, but they didn't.
So ur not gonna mention when brandt’s eyes were glowing red at the end like when a pawn got the dragon’s plague..
Do you and your pawn die in this ending ? I mean I’m assuming so but I still want to ask the question cause I was hoping your pawn at least lives haha
since we never see ourselves or our pawn after true ending we most likely both die, but i like that ending, anything other than that would be the game sabotaging itself and it's own storytelling, we died heroic death, freed the world of Brine and the whole cycle and our pawn found it's true purpose and their own will before going down with us, bittersweet but satisfying ending IMO
I like to think that the arisen is still stuck in the endless cycle aka ng+. This particular world have no need for you anymore as you see the lives continue on after you kill pathfinder so you are discarded. Its either that or the arisen became the new pathfinder
Throughout the whole plague thing and the ending cutscene it seems like the pawn is struggling with having a free will. It recoils and sways between a servant and a living being, not being able to comprehend their new nature and not being able to stay the way they were thus resulting in disobedience and later - "madness". In my understanding they "find themsevles" again and become a person from the ground up. And so their lines in the end make them sound as having enough will to equal an Arisen, as though they are not a master and a slave but comrades on equal footing. After all they DID understand everything themselves. Their tone is respectful yet commanding, they may not be on the same level of power but now they know and understand themselves much more than their Arisen does, therefore in this very moment it is the Pawn who's command the Arisen has to follow. Just like in DD1 a player and their pawn learn how to work in full harmony during the gameplay process throughout the entire game until it feels like they've become a single being. So the Pawn gives the command yelling "Master!" and with no explanations or hesitation the Arisen understands.
The Arisen and the Pawn becoming one both in gameplay and story, In both DD1 and now DD2. They really did release the same game after 12 years but made it better huh? 😄
I got the impression that the world forge dragon was the watcher and by breaking his loop we got to face his true form.
he lit said in video that Worldforged dragon IS Patfinder/Watcher's true form and that he is responsible for the Brine, Unmoored world and the whole cycle..... Now the question is, is he just a pawn of being existing higher in the hierarchy than himself and exerting it's will, which is possible judging on his lines when he is talking about "Greater Will" or he is a sort of a god himself
Finally I understood the end. Many videos out there, but none exactly explained what it is. thanks
so is the pathfinder the senaechal?
Honestly, I don't think so. It would seem the senaechal is the opposite of the pathfinder in many way
I think they got rid of the Seneschal, at the end Pathfinder explains that Red Dragon is the fuel for the Cycle( so for the World)
Rothais is the senechal when you first find him he’s sits on the senechals throne and gives you the godbane blade from his chest. seems like all worlds have different yet similar cycles
@@chatillon5869this, he gives godsbane, which is needed to kill the senshal, and the senshal should have it. Pathfinder seeks him, so there is obviously an issue to rothias existence.
Rothais is clearly the Seneschal
Once again, like the first.
The concept behind the ending/post game is just absolutely baller.
Man I had sooo much fun with this game, my only issue is no difficulty upgrade in new game + …. Would love to keep replaying it and upgrading my character to the max but I just kill everything so easily which makes it boring 😢
They will had a hard mode eventually. Probably with the update to have more save files
would the water necessarily be a “bad guy” throughout the story? Us Arisen’s are trying to break the “entertainment” cycle while the watcher is doing everything it could to keep the kill or be killed cycle. Please let me know what you guys think i’m really curious
There's no "bad guy." Similar to the first game, the Watcher is overseeing the world and guiding it through the cycle. The major difference here is that the Watcher seems content with his role and isn't seeking a successor. He is protecting the world from oblivion.
I really disliked the ending. In all honesty, I really disliked the whole story. DD1 had a much better story. I dont wanna spoil anything, so i wont list my issues here. But I've got a list.
Bro the story of dd1 is you off yourself because you are now stuck watching the world and being able to do nothing but wait tell you get bored and decide to find a chump to take your place and even then you will have to wait a while this is at least you are doing more then just I regret finding the truth and taking the literal only way out for yourself
@@bladeking1231bro that's what's so great about the ending of dd1. i understand, that going out as an action hero is nice but using the godsbane as a metaphor to ending the game is a way more interesting. in dd2 you are kind of forced to use it on yourself to see the endgame, taking away from the impact, in my opinion
So are we dead after ending the cycle or do we return to the normal world, because we cant play the game after this ending anymore, just start a new playtrough. But if we are dead, then how do we play the dlc
that part was unresolved. when you kill yourself, it kills the dragon but pathfinder still controls things and brings you back. the post game last piece is not the same dragon, it's the pathfinder, and you + your pawn may not be "dead." Even if you are dead, they could just bring you back in some form like the others were. but pathfinder = dead for sure.
That's the question that's bugging me the most. I hate vague unresolved things in storytelling. Damn you Capcom for making this series so fun in spite of that!
Ok but did anyone else get Seven Deadly Sins vibes? The Pathfinder says the world is going to be unmerciful and lack a benevolent hand guiding it. Sounds like Chaos lol. The Worldforge Dragon is dead and presumably there will be no more Arisen.
When the goddess race and demon race were removed, Chaos was born.
I still enjoy this buddy still plan on doing the lore of monsters? , i think they play role in the story :3
so im a little confused on the new game plus following this ending, isnt it non-canon then if we broke the cycle but started a new game to do the cycle all over again? so would it be more immersive to do the regular ending first and then the true ending after completing new game plus?
well, NG+ is just a new game but with all the equipment that you had when you finished the game for the first time, think of it as starting the game for the first time but with cheats or super good gear right off the bat, first playthrough and NG+ are not tied so it makes no difference, it only makes a difference if you think YOU should do it certain way to make it more immersive for yourself
This youtuber deletes comments!!
umm.. you did not explain the story. You repeated it almost verbatim with barely any extra input. You also skipped through many of the games story elements that made the build up far more interesting. I came here wanting to know more about the story elements that were poorly described in the game. And all I got was the exact same thing albeit actually less.
Only reason I even triggered the true ending was because the “kill the dragon” ending was so terrible. You don’t even get to see your romance option unless it was the captain. Even DD1 was better…
This game's true ending doesn't even hold a candle to DD1's true ending. It is so much more mind-blowing when you get to the hereafter and fight God
@@Subsandwich981 The first game also had lore that made sense
@@Subsandwich981 is it though, what if the true ending of DD1 is laid out bare in DD2 when you realise that the seafloor shrine Gran Soren and from there you connect the dots where everything else was from DD1 and compare it to DD2's map. Gransys was still destroyed and now in ruins in DD2. Have you ever noticed some places felt familiar
Awesome video i just finished the game yesterday and loved every second of it but wow that ending in my opinion was so good
Ya think our MC and pawn dies in the end? Or it' s like more of an open to interpretation kind of thing?
That gear looks amazing what vender did you get that from?
The helmet from rest town that’s all I know for now
What gear are you using in this video? Also goated channel
Thank you my friend. I'm wearing the Falconian Beak helm, Rampart Breaker body armor, Thief's Gaiters leg armor, and the Saurianscale Cape.
@@TheInhumanOnesweat! Also are you planning on covering this game more? Your lies of P content was really good and I PERSONALLY think you could do this game justice too!
@elreydeva3006 Absolutely!
How odd in my one my companion flew up behind the dragon then slammed into the head. Wonder whats the difference between yours and mine is cause you flew up from the ground
I truly hope to see that old sailer feller again in a dlc or the next game.
Glad i watched this video, now i know i have climb around to the dragons chest BEFORE THE FIGHT and use the godsbane, dont know how i was supposed to know that but whatever, i thought after you initially beat the dragon that was it until DLC released
You can use the godsbane while you're on the dragon's back, above its heart. The indicator for being able to use it is the rythmic thrumming/heartbeat sound with your Arisen glowing.
Still waiting for someone to talk about the Lambent Flame, Emperor Faleri, and the Bekresos Commission in Battahl 🤔
Why does the pathfinder allow us to take the blade? Why do hey bring us back in time to try the dragon fight again. It seems like that is just allowing the exact scenario they don’t want happening, because it threatens the game they’ve been playing the whole time
Funny how “the Greater Will” are somewhat destructive puppet-holding forces in both Elden Ring and DD2
Does the rivage elder sailing off cutscene imply dlc?
it implies that we freed the world of the Brine and Pathfinder's influence, that was the main message of that scene, but there might be more to it than we think
I thought the seen with the old man sailing away was so touching 🥹
I got the true ending on playthrough 1. I felt so sad that after all the time devoted to the game the ending technically wasn’t a happy one for the Arisen and the main pawn. Even if the Arisen sacrificed themselves I wished the main pawn lived on. So loyal with us for the journey
I honestly could not give one flying F*ck about the world or many of the characters we interacted with in the game to be honest outside say Ulrika. I mean I would honestly sacrifice Captain Bryant at a drop of the hat but didn’t because I felt that wasn’t going to be a true game ending…
So for me the ending wasn’t great and a turn off for devoting such time to play the game. Don’t think I’ll be playing anymore of this crap game…
Thank you actually putting effort to thumbnail rather using stupid ai generated crap
What can I say? I do prefer a traditional approach!
I haven't played the first game in a while but I knew this game would have a fake end game moment as the well. Killing myself with my sword I would never found that out by myself unless the first game was fresh on my mind.
There is a jousting lance in the outside lining of the fur armor on the right side.
Great explanation. I got maybe 70% of it but this video pulled it all together for me 👍🏽
So the Pathfinder are Seneschal or something else?
The seneschals kept stabbing themselves and they’re all former arisen. So pathfinder is probably the originator of the cycle.
@@1CJMac1 but the pathfinder finally died in the ending and now everybody got their own path to forge.
So the pathfinder are the DD2 world creator?
@@MaiyagyGery It would seem that way but ultimately can't confirm. Pathfinder has power over the Brine as well as the Dragon's Dogma. Where the Seneschal only oversaw the Dragon. There's a thing in the original game where even as the Seneschal, you're still subject to the Brine.
@@1CJMac1 Indeed you're right, it seems the pathfinder are more powerful than seneschal but still died because arisen killed theirselves as the dragon too.
I dunno man, there are always something above them.
I mean yeah, Hideaki Itsuno is above them lololol.
Are they planning a DLC like the Everfall and Bitterblack Isle.....I would love a more expansive Everfall and Bitterblack Isle
Boatman the barbarian is gonna pick us up and take us to the next dlc place. All these games are so predictable and obvious now there’s no more creativity or passion. They just need to change some voice lines and they could tidy things up on the main quest but I still love the game it’s fun I just wish the xp blessing lasted a week so u don’t have to ferry stone back and forth when you wanna turn in Brant’s quests.
Just to let ya'll know now. The English translation for the end of the game is not great (typical dragons dogma smh) The intent of the game to contrast the first one is not conveyed well. A Reddit post on the DD1 subreddit does an amazing job breaking down the story and why it lacks the "free will" of the first.
Also the English translation fails to mention that Rothais is not just a king when he states "king of the world" it actually is most correctly translated "Seneschal".
They more or less reused the story of the first game but tried to make it have more depth and philosophical meaning.
that's because the entire game IS the first game. That's why it says dragon's dogma at the title screen until extreme lategame
yep it is reused. Notice that the seafloor shrine is Gran Soren and from there you can connect the dots where everything else was from DD1. have you ever noticed some places felt familiar? It's coz we are still playing in the ruins of Gransys. It's sad actually when you realize we were still actually in Gransys and not a new world coz everything you remembered is now destroyed in DD2
So, pretty much, when you do this true ending, everytime you do a new game plus+ you jumping to a new world to unmake that world too as well. Pretty much jumping to different Universes or Dimensions created by said gods/god. Making this an Eternal battle. So in short, you dont really win. All we are doing is biting the toe of said Gods as an ant. Which just to inconvenience the gods.
not at all. all NG+ are beginnings of the cycle. The only difference is there is no pathfinder at the end of true ending. it's just an impossible thing to resolve in the game without building an entirely new NG+ just for true endings.
the greater will? the greater will is in this?
I missed the entire end game 😂
NG+ feels more just gameplay and not lore related like in the first game
Godsbane on the armor the heroes left side
I want more satisfying ending for my lover :/ or at least featured more in game like the DD1
Ok as someone who just beat DD2 and never played DD1 thank you for the video I was comepelety off on what I thought the ending ment I initially thought that.
An arisen and dragon are created at the same time by some higher power and the arisen was destined to fell a dragon to prevent the world from plunging into chaos creating a cycle if you will, but when you chose to stab yourself ending the cycle the path finder took you to the unmoored world where no dragon or arise kept the world in balance with a cycle but after seeing how much you continue to fight for this abandoned world the pathfinder in the final moments decided to reveal itself as the dragon and it chose to spare the world and your pawn who simultinously fell ill to dragons plague is able to resist as being by your side for so long they gained a small amount of will, enough to overcome the temptations of the plague and assist you with felling the dragon which is was the pathfinder. as they state "my heart hurts" and "they can't see what will happen next, as they will not be there to watch it" when you plunge the knife into their heart. Thus you save the unmoored world from chaos but in doing so are now trapped back in the cycle in which you tried to escape.
So I was slightly off but I'm glad your video cleared it up for me thanks for the awesome explanation!
Question is. What did the Seneschal do to bring upon the destruction of Gransys. I felt sad to realize seeing the seafloor shrine or rather Gran Soren is in ruins. We were already playing a new cycle built upon the destroyed world of Gransys from DD1. No wonder I still felt some places felt familiar not until I arrived to the seafloor shrine. I realized that we are still in Gransys and I connected the dots from there where everything else was from the Seaflor Shrine(Gran Soren). Now I know I didn't feel nostalgic stepping in the world of DD2 but actually it was a Welcome Back but only the places I once visited was in ruins.
wait arisen dead?
I thought the arrow of unmaking should have been used on the pathfinder
Tired of endings where the hero has to die for some stupid reason. The Arisen freed everyone, but doesn't get to enjoy that freedom themselves? That's BS.
This isn't a Dark Souls game, and it sure as hell doesn't have to end like one. Why can't modern fantasy games just let us have happy endings anymore?
Love the game play, but the story and ending are nonsensical hot garbage.
Literally the same thing that DD1 done. Not a Dark Souls thing.
I was sad when I destroyed the world 😂
looks like this ending and story was just a way to make the game smaller by having the brine in the water, or else you would have mermaids, fishmen, water gods, lochness monsters, krakens
Makes me sad that the final boss isn't the another player's build and his pawn as you take his place as God.
I hope you do some Starfield lore.
wait someone beat this? i thought it was unplayable XD how many npc's did you kill top pull this off ?
Such a troll.
What is there to explain? DD has a dogshit story and lore...
Dogshit level characters and side quests as well. Its unbelievable how little effort has been involved in these aspects.
Sounds like someone couldn't beat the first pack of goblins at the start lmao.
@@mntxchords Sounds like someone has too low IQ to understand that story has nothing to do with the combat. If you really think that DD or DD2 has a decent story, characters and lore, that's says you are a bit .. simple. DD2 has a great combat, but that's all there is. Same as Starfield, hyped up but shallow like a puddle.
@@mntxchords that's silly. The story is definitely lacking. And so is the enemy variety
@@mntxchords The story is not that great tbh.
The whole sovran plot doesn't matter at all. There is no character development among the main cast. Major plot devices aren't explained. At least the unmoored section of the game felt like there was some risk in the story. However the last couple of CSs didn't really show that shit changed cept the dude finally getting on the boat and leaving.
I'm all for cryptic story telling, like every FromSoftware game, though Capcom didn't capture that here at all. They forgot to build upon that lore in setting and npc conversations.
Lets also get into the fucking lazy writing of most of the NPCS. 90% of the dialogue in this game is listening to your pawns bitch, moan, and praise you. Intermixed with the same 3 quips describing other Arisen.
To be frank this reminds of Final Fantasy 15 story telling where 90% of the dialogue was the 4 party members bantering about the same shit over and over and over again. And just like Final Fantasy 15, the story only picks up in the last 2-5 hours when the world goes to shit because the main character fucks off into oblivion for a bit. However with Final Fantasy 15 there was a movie, anime, and several DLCs that added the context to the world and the reason you're on this mission. Dragons Dogma 2 doesn't have any of that other media. And even if it did I'd still call this lazy and shit writing because that should be told in game.
The other thing FF15 had over this is just monster diversity. 21 total monsters is a little lacking for a high fantasy game. Dark Souls 1 had 61 unique monsters and Elden Ring has 146 to put that in perspective. Hell Monster Hunter World has more variety with 31 large monsters and 17 small creatures.
Now don't get me wrong on all of this though Dragons Dogma 2 has solid combat but that's pretty much its only redeeming factor. Despite most of its contemporaries doing it better.