Hi there, appreciate the review! To answer a couple questions - yes I am done with GZDoom, just very bored of the engine and I want to explore other genres. Right now I am working on Angel's Gear, a spiritual successor to Vomitoreum in a traditional 2D metroidvania setting. I've seen some comments that think I am involved in Shrine 3, I am not! That's Mengo's project, and I'm sure he'd like more credit for it as it's creator haha. Looking back on the project itself, it's clear that I was so focused on the visual presentation that a lot of other aspects suffered. I'm glad people are still fond of my project, but if I could go back and do it again I'd make sure the gameplay was as strong as the more artistic elements. Maybe I'll take another crack at another 3D metroidvania like this one day, but I doubt it'll be in GZDoom because there's only so much you can do in that engine. If you're interested in following my work, my twitter is the place to do it- but I also release trailers and stuff on my yt channel.
I regret making that Спаси и Сохрани texture right now considering recent events. Watching Scumhead games reviews makes me feel good. Thanks for making that one.
@@tomsko863 I didnt care much for story, but it ended in boss fight and reset of world to clean it from corruption (or something like that, i played it some time ago cant remember details) so i guess its satisfying. I only wish game was longer.
the combat was my only major problem with Vomitoreum, and its a shame to cuz Scumheads previous effort Shrine II made in collaboration with Mengo has absolutely stellar weaponry, some of the most fun and creative weapons i played in a gzdoom game
This developer is a machine. He's churned out 4 small games since he released Vomitoreum, though I think Vomitoreum remains his biggest release. It sounds like he's done with GZDoom, though, which is a darn shame.
another fantastic video kirk. Is it weird that as soon as I saw this game in action I knew it was done by the same person who created the Shrine(s) ?!? lol they definitely have their own style that's for sure. I tend to agree though I am excited to see what comes next. They should collab with the dudes making Project Warlock 2 - I feel like they'd work great together.
I got this one and it was alright. Better than either Shrine game where I felt the level designs in those games was mostly lacking. The art direction is the best part for me, it's interesting and creepy. It was too short and the combat was only ok so it left me with a mostly ambivalent feel about it.
Yesterday I played this game and buy it. Actually it makes fun Bad sometimes it's frustrating to find the items but I don't know but it's true i managed to kill many buses in fucking first try because the boss is in this game ain't really hard and I love the art style of the game it is my first metroidvania and I fucking Love it
I played this game. It’s very special. The atmosphere is well designed. You can feel you are traveling a dying world or even already dead. Even if the game is short, the bits of story made me feel uncomfortable. I think this is the strongest point of this game. Yet this not a game I completely enjoyed because of the repeated textures in some sections, the emptiness of the game, with lack of music and no respawn which is a shame for a metroidvania since you have to do a lot of backtracking. The combat is also disappointing because since this is a FPS running under gzdoom, I was expecting intense fights like in Doom. It’s completely not the case. Monsters are no threat, too static, well drawn, but lacking animations. Only the bosses and last portion of the game are challenging. Vomitoreum is not the best game I played and won’t recommend to all the retro boomer shooters fans,neither to all metroidvania fans, but definitely to the ones who love twisted and atmospheric stories fans.
As a Pole, I'd say the name was only moderately butchered (that's a compliment). The worst butchery was missing the first "s" so it sounded as "bekinski" instead of "beksinski". A good idea is to check pronunciation at Google Translate.
Great game, but one small gripe. I feel like its visual style is great and the art direction is beautiful, but the actual graphics are rather ugly and overly simplistic for what GZDoom is capable of. Feels a bit like a missed opportunity. I'm not one to usually complain about this, but, this really is uglier than the vast majority of things I've seen using GZDoom, and the art direction deserved a little more. I say this mainly to the use of geometry on the levels and repeated textures, but mainly the geometry. The actual spritework is great. For some praise; The double-barrel feels like a powerhouse. Incredible feel.
As a Kickstarter backer and a playtester for this game I think its overpriced. The art is great, movement and exploration feels fantastic, ambient music/sound is good, story is solid but the combat feels super bland and overall is very short. If you like The art style and metroidvanias I can recommend getting it on a discount. Great review but disappointed you didn't mention the fantastic movement. Also there are 2 super secret weapons as a reward for those who explore thoroughly.
As fantastic as this looks and as great are the themes, I don't know if I'll play it. Less because of any personal aversion and more because it flat out will not properly launch. People have given tips on how to fix it, but nope, just launches Doom II each time. Quite frustrating.
Rather strange how lacking this game is in terms of interesting enemy's behaviour, since the same developer made Shrine 2 - a really solid shooter all round. As said in the review though, exploration, atmosphere and intriguing story make up for it.
i tried to like this, but its both one of the most mediocre shooter ive played and one of the most mediocre metroidvanias i mean, even in terms of mixing FPS and metroidvania, System Shock Enhanced Edition is just miles better, with more interesting encounters and mechanics
Hi there, appreciate the review! To answer a couple questions - yes I am done with GZDoom, just very bored of the engine and I want to explore other genres. Right now I am working on Angel's Gear, a spiritual successor to Vomitoreum in a traditional 2D metroidvania setting. I've seen some comments that think I am involved in Shrine 3, I am not! That's Mengo's project, and I'm sure he'd like more credit for it as it's creator haha.
Looking back on the project itself, it's clear that I was so focused on the visual presentation that a lot of other aspects suffered. I'm glad people are still fond of my project, but if I could go back and do it again I'd make sure the gameplay was as strong as the more artistic elements. Maybe I'll take another crack at another 3D metroidvania like this one day, but I doubt it'll be in GZDoom because there's only so much you can do in that engine.
If you're interested in following my work, my twitter is the place to do it- but I also release trailers and stuff on my yt channel.
It’s amazing how powerful GZDoom is. Hats off to everyone involved in that project.
I regret making that Спаси и Сохрани texture right now considering recent events.
Watching Scumhead games reviews makes me feel good. Thanks for making that one.
Played both Shrines and this one, and i think Vomitoreum is best of them, but Shrines were also cool.
Really enjoyed metroidvania aspect in this game.
Do you think there was satisfying conclusion to Vomitoreum?
@@tomsko863 I didnt care much for story, but it ended in boss fight and reset of world to clean it from corruption (or something like that, i played it some time ago cant remember details) so i guess its satisfying. I only wish game was longer.
Just picked it up and completed it because of your video. Your description is extremely accurate all around.
You had me at FPS Metroidvania. Those are two of my favorite things! Definitely gonna check this one out when I get a chance.
One of the first indie games I scored! This was real fun to work on. :D
Say no more. You had me at Metroidvania
the combat was my only major problem with Vomitoreum, and its a shame to cuz Scumheads previous effort Shrine II made in collaboration with Mengo has absolutely stellar weaponry, some of the most fun and creative weapons i played in a gzdoom game
This developer is a machine. He's churned out 4 small games since he released Vomitoreum, though I think Vomitoreum remains his biggest release. It sounds like he's done with GZDoom, though, which is a darn shame.
Nah he's making shrine 3
@@DREADLURKER Really?? That's awesome if it's true. Where did you hear this?
@@adamluhrs4080 he announced this on the steam forums for shrine 2 earlier this year
@@adamluhrs4080 It isn't, It's only Meno soloing it
another fantastic video kirk. Is it weird that as soon as I saw this game in action I knew it was done by the same person who created the Shrine(s) ?!? lol they definitely have their own style that's for sure. I tend to agree though I am excited to see what comes next. They should collab with the dudes making Project Warlock 2 - I feel like they'd work great together.
Looks so cool. Much more interested in this than Scorn. Too bad it’s not out on Xbox.
I got this one and it was alright. Better than either Shrine game where I felt the level designs in those games was mostly lacking. The art direction is the best part for me, it's interesting and creepy. It was too short and the combat was only ok so it left me with a mostly ambivalent feel about it.
Probably on of the most bizarre of indi-FPS I had ever seen
DOOM Metroid Vania hybrid is cool though
This looks badass.
Doom 4 & 5 who…
Yesterday I played this game and buy it. Actually it makes fun Bad sometimes it's frustrating to find the items but I don't know but it's true i managed to kill many buses in fucking first try because the boss is in this game ain't really hard and I love the art style of the game it is my first metroidvania and I fucking Love it
I got 100% beating this, and never knew you could create ice blocks by shooting the water.
I just figured out other ways to reach things.
I played this game. It’s very special. The atmosphere is well designed. You can feel you are traveling a dying world or even already dead. Even if the game is short, the bits of story made me feel uncomfortable. I think this is the strongest point of this game.
Yet this not a game I completely enjoyed because of the repeated textures in some sections, the emptiness of the game, with lack of music and no respawn which is a shame for a metroidvania since you have to do a lot of backtracking.
The combat is also disappointing because since this is a FPS running under gzdoom, I was expecting intense fights like in Doom. It’s completely not the case. Monsters are no threat, too static, well drawn, but lacking animations. Only the bosses and last portion of the game are challenging. Vomitoreum is not the best game I played and won’t recommend to all the retro boomer shooters fans,neither to all metroidvania fans, but definitely to the ones who love twisted and atmospheric stories fans.
As a Pole, I'd say the name was only moderately butchered (that's a compliment). The worst butchery was missing the first "s" so it sounded as "bekinski" instead of "beksinski". A good idea is to check pronunciation at Google Translate.
Great game, but one small gripe.
I feel like its visual style is great and the art direction is beautiful, but the actual graphics are rather ugly and overly simplistic for what GZDoom is capable of. Feels a bit like a missed opportunity. I'm not one to usually complain about this, but, this really is uglier than the vast majority of things I've seen using GZDoom, and the art direction deserved a little more. I say this mainly to the use of geometry on the levels and repeated textures, but mainly the geometry. The actual spritework is great.
For some praise; The double-barrel feels like a powerhouse. Incredible feel.
I dunno, the ending of this one kinda hit me pretty hard. It was bitter sweet, but that last line....
looks interesting, but not quite there, definite developer potential though
Nice
As a Kickstarter backer and a playtester for this game I think its overpriced. The art is great, movement and exploration feels fantastic, ambient music/sound is good, story is solid but the combat feels super bland and overall is very short. If you like The art style and metroidvanias I can recommend getting it on a discount.
Great review but disappointed you didn't mention the fantastic movement.
Also there are 2 super secret weapons as a reward for those who explore thoroughly.
As fantastic as this looks and as great are the themes, I don't know if I'll play it. Less because of any personal aversion and more because it flat out will not properly launch. People have given tips on how to fix it, but nope, just launches Doom II each time. Quite frustrating.
Rather strange how lacking this game is in terms of interesting enemy's behaviour, since the same developer made Shrine 2 - a really solid shooter all round. As said in the review though, exploration, atmosphere and intriguing story make up for it.
This will be the filler I need until Enchain comes out
I played some of shrine and I didn't like it. I'll probably have to skip it.
I played shrine I and II and didn't like them much either, but I did really enjoy vomitoreum so you never know
i tried to like this, but its both one of the most mediocre shooter ive played and one of the most mediocre metroidvanias
i mean, even in terms of mixing FPS and metroidvania, System Shock Enhanced Edition is just miles better, with more interesting encounters and mechanics
It looks extremely ugly... I'll pass
I fucking kickstarted this and haven’t played it yet, so much shit out lately