Im Making a New Game! | WebBound Devlog #1
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- Опубліковано 29 вер 2024
- DOWNLOAD WEBBOUND HERE: play.google.co...
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What do you think of the graphics? Do you have any suggestions to make them nicer?
Ahhghuihggg was my exact response to the thumbnail but this games looking pretty good
Great thank you! Thats exactly the response i was trying to get with my video :)
Really love way the legs lock onto the webs and the idea of having the spider's colours compliment the background. Excited to see more!
Thank you!! Next devlog in the works!
Very interesting
Thank you!!
Grass let's goo
I made sure that grass was one of the first things i added into this game haha
Great devlog I like the pace of the narration and the level of technical Seth as you discuss your features. The game looks nice, keep it up!
Thank you, im really glad you liked it, im working on another one at the moment :)
That's looking so cool!
Thank you! Ive seen your videos before, i really like how your game is looking so far
@@Wishbone_Games Thanks :D
Nice work, looks really cool
Thank you!!!
Love the game art and mechanics!
Thank you! New video coming soon!!!
@@Wishbone_Games 🙌🙌🙌
Can I play this on my new Samsung J3 mini?
do a tutorial for ik(inverse kinematics)
Will do! What would you like to see covered in the video?
@@Wishbone_Games setting it up,i'm pretty dumb
@@codered_dev2 great, ill try get a video together in the next couple weeks
I'm still trying to process how you made the web 🤯
Hahaha, it did take me a while, but if you have any questions, ask away
@@Wishbone_Games oh I have all of them. like how did you manage to spread the forces through it? or how can it take any shape? so well implemented 👌
@@filipe_lopes basically, for the forces, when it is generating the points, i have a script that stores a points neighbours, and when point is spawned i will add the previous point to its neighbours, and itself to the previous neighbour.
Kinda like:
currentPoint.AddNeighbour(lastPoint)
lastPoint.AddNeighbour(currentPoint)
@@filipe_lopes And then when a force is applied to a certain point, it will give its neighbours a percentage of that force, until the force is too small and is discarded
@@filipe_lopes For the shape, it cant actually take just any shape, it can only be in the shape of a web. I have parameters controlling the amount of web lines, web rings, how often web rings will spawn etc.