9:30 I would argue that you did. Only one item can drop. But that 1 item got multiplied by 4-player difficulty and Mountain Shrine, thus making 8 of 1 item. If getting 4 was the bug, you could have kept 2. Alternatively, you could have kept them all because they were all 1 item. 11:20 Symbiotic is definitely not better Shustice. Shustice takes 5 hits, no proc, to reduce 60 armour. Most enemies, aside from bosses, get no armour. So -60 armour gives you a 1.375 or 1.38 (IDK if it rounds) damage multiplier in 5 hits. Nearly 40% more damage for just 5 hits. Almost the same bonus as 2 watches. Against bosses, you get either a 1.2857 (1.29) or 1.3103 (1.31) damage multiplier, due to them having either 20 or 15 base armour. So Shustice is 40% more damage against most enemies and 30% more damage against bosses (technically excluding Mithrix/Voidling who have adaptive armour) in only 5 hits. Symbiotic takes 30/(proc coefficient) hits to match Shustice. Meaning it'll take quite a bit longer to get the damage bonus, which is more time for enemies to kill you. Symbiotic is also less effective against Mithrix, as he removes debuffs whenever he dashes and gains 30 armour per 1% health lost (which fades at 40/s). So by the time you stack up a decent multiplier, he'll either be gaining more armour from your attacks, or he'll dash soon and clear the stacks. The one and only advantage Symbiotic has is being permanent and going beyond -60 armour (which doesn't really help against Mithrix), so you can run away from a boss if you lack damage, and just slowly build up the damage multiplier from negative armour. I will say Symbiotic does better against Voidling than Mithrix, but that's because it can't clear debuffs (except maybe when it runs at the end of each phase). It will still gain armour, the same as Mithrix, once you're getting a decent amount of damage though. So Shustice is better on all characters, while Symbiotic is good with low-damage, but high fire rate, builds and not fighting the final boss. EDIT: With some stacking, I'll admit Symbiotic becomes better, but it's unlikely you'll be getting 3/6, to match Shustice, or more Symbiotics without looping. EDIT2: This is an unnecessary edit but, at the point in time you made the comment of symbiotic being better, it would have taken you 15 seconds of attacking 1 enemy to match what Shustice could do for you in 2.5 seconds. 18:00 Irradiant is a 20% chance. 22:33 Cleansing Pools only spawn if you enter the stage with blue items. Pearls are Yellow.
@@MorganSaphMate... For one, cleansing pools _do_ spawn if you have no lunars, I see it all the time in my Eclipse runs. I have no idea what you're getting that from. Also, Mithrix jump/dash only removes temporary debuffs, not permanent ones - so while Scorpion resets on each phase of Mithrix, it doesn't reset whenever he uses these moves. Especially on characters with medium/fast fire rates like commando, huntress, bandit, void fiend, railgunner, MUL-T, Rex, etc., you surpass Shustice armor reduction pretty quickly against bosses including Mithrix, even if it's worse against normal enemies. In fact, I haven't tested it myself so I can't tell you for sure, but since Shustice is a temporary debuff, the dash/jump probably removes it while leaving Scorpion alone... You literally see scorpion stacks stay in this video's run, for example if you pause at 34:47 Mithrix has over 50 stacks after a jump despite Dan having only hit him a few times since. You also see it stay when Mithrix dashes during the fight. Shustice is definitely better than scorpion in some situations, especially against weak enemies, but scorpion is objectively better against Mithrix in most situations... EDIT: Also, I have zero clue why Mithrix's Adaptive Armor would somehow make scorpion worse than Shustice against him. It applies the exact same with both items...
I love how Dan can go from “I don’t do that because it isn’t in the sport of the video” to ten seconds later, “Screw the video I’m doing what I want.” It gives me whiplash in a weirdly entertaining way.
I really wanna see the Newly Hatched Zoeia run, you get to be a Pokemon master. Could put Happiest Mask in the rotation as well and Empathy Cores and Droneman for the ultimate Empathy Cores run as a separate idea.
Challenge idea: Start with exactly 1 of every non-Lunar, non-Void item. Then, every 30 seconds and every time you advance a stage, you lose 1 random item (basically harsher Egocentrism without any benefit). You are not allowed to obtain any extra items (your total number of items must remain at, or be less than your starting number of items). You are allowed to scrap and use 3d printers, as well as soup. Void Cradles are ok too.
yeah, but there's no point on playing the stage then. You need to hit the portal immidiately after spawning in the level. The run would be "10 minutes only charging portals, and the rest of the time it's Mythrix's fight". I like the idea, but there's no reason for staying in the stage.
@@DoctorTemblor I looked at the WR pace when I came up with the numbers. It's true there would be little reason to stay on stages, but that's part of the challenge. What if you find a good printer and spend extra time printing? You have a limited number of total items, and even going at WR pace you'll lose about 30% of them. That's still a good 80 items, but every minute spent dawdling or losing bands/ATGs makes those items less meaningful
Hey raydan just I subbed, I have a request for a video. download the mod Evolution_Config v1.0.3 by Moffein, it allows you to up the amount of items enemies get from artifact of evolution. do something challenging with it like enemies get 50 items a stage or something like that please. that would be fun to watch. ive been doing enemies get 10 a stage myself for a bit extra challenge. Ill say this when it gives them 10 syringes its kind of brutal lol.
Alright let's make it through one comment section without somebody complaining I need to do 5 minutes a stage
@@raydans You need to didn’t do 5 minutes a stage
Why would you mention that? You alerted the trolls.
Ror2 just feels better when you take your time.
9:30 I would argue that you did. Only one item can drop. But that 1 item got multiplied by 4-player difficulty and Mountain Shrine, thus making 8 of 1 item.
If getting 4 was the bug, you could have kept 2. Alternatively, you could have kept them all because they were all 1 item.
11:20 Symbiotic is definitely not better Shustice.
Shustice takes 5 hits, no proc, to reduce 60 armour.
Most enemies, aside from bosses, get no armour. So -60 armour gives you a 1.375 or 1.38 (IDK if it rounds) damage multiplier in 5 hits. Nearly 40% more damage for just 5 hits. Almost the same bonus as 2 watches.
Against bosses, you get either a 1.2857 (1.29) or 1.3103 (1.31) damage multiplier, due to them having either 20 or 15 base armour.
So Shustice is 40% more damage against most enemies and 30% more damage against bosses (technically excluding Mithrix/Voidling who have adaptive armour) in only 5 hits.
Symbiotic takes 30/(proc coefficient) hits to match Shustice. Meaning it'll take quite a bit longer to get the damage bonus, which is more time for enemies to kill you.
Symbiotic is also less effective against Mithrix, as he removes debuffs whenever he dashes and gains 30 armour per 1% health lost (which fades at 40/s). So by the time you stack up a decent multiplier, he'll either be gaining more armour from your attacks, or he'll dash soon and clear the stacks.
The one and only advantage Symbiotic has is being permanent and going beyond -60 armour (which doesn't really help against Mithrix), so you can run away from a boss if you lack damage, and just slowly build up the damage multiplier from negative armour.
I will say Symbiotic does better against Voidling than Mithrix, but that's because it can't clear debuffs (except maybe when it runs at the end of each phase). It will still gain armour, the same as Mithrix, once you're getting a decent amount of damage though.
So Shustice is better on all characters, while Symbiotic is good with low-damage, but high fire rate, builds and not fighting the final boss.
EDIT: With some stacking, I'll admit Symbiotic becomes better, but it's unlikely you'll be getting 3/6, to match Shustice, or more Symbiotics without looping.
EDIT2: This is an unnecessary edit but, at the point in time you made the comment of symbiotic being better, it would have taken you 15 seconds of attacking 1 enemy to match what Shustice could do for you in 2.5 seconds.
18:00 Irradiant is a 20% chance.
22:33 Cleansing Pools only spawn if you enter the stage with blue items. Pearls are Yellow.
@@MorganSaphMate... For one, cleansing pools _do_ spawn if you have no lunars, I see it all the time in my Eclipse runs. I have no idea what you're getting that from.
Also, Mithrix jump/dash only removes temporary debuffs, not permanent ones - so while Scorpion resets on each phase of Mithrix, it doesn't reset whenever he uses these moves. Especially on characters with medium/fast fire rates like commando, huntress, bandit, void fiend, railgunner, MUL-T, Rex, etc., you surpass Shustice armor reduction pretty quickly against bosses including Mithrix, even if it's worse against normal enemies. In fact, I haven't tested it myself so I can't tell you for sure, but since Shustice is a temporary debuff, the dash/jump probably removes it while leaving Scorpion alone...
You literally see scorpion stacks stay in this video's run, for example if you pause at 34:47 Mithrix has over 50 stacks after a jump despite Dan having only hit him a few times since. You also see it stay when Mithrix dashes during the fight.
Shustice is definitely better than scorpion in some situations, especially against weak enemies, but scorpion is objectively better against Mithrix in most situations...
EDIT: Also, I have zero clue why Mithrix's Adaptive Armor would somehow make scorpion worse than Shustice against him. It applies the exact same with both items...
I love how Dan can go from “I don’t do that because it isn’t in the sport of the video” to ten seconds later, “Screw the video I’m doing what I want.” It gives me whiplash in a weirdly entertaining way.
Raymond Daniels never cheats, except for when he does. Then it's okay!
:)
I really wanna see the Newly Hatched Zoeia run, you get to be a Pokemon master.
Could put Happiest Mask in the rotation as well and Empathy Cores and Droneman for the ultimate Empathy Cores run as a separate idea.
Ducleus added into this would be decent as well. Each elite cores kill just makes them stronger
Unfortunately, this wouldn’t work as Zoea corrupts boss items and Cores is a boss item.
Almost to 35k! Keep the grind going Dan!
so sad to see dans' dementia set in for the subscribe segment! get well soon!
22:13 yookie__ is incorrect there. 1 purity is equal to -1 clover. Purity and Clover affect luck by -1 and +1 respectively.
it was inreference to not getting the lunars I left behind the other stage so I could have got more irradiant pearls
33:58 that was a drone lol
This has been a decisive victory for the Republic of UA-cam Chat.
18:29. He is turning into Bilbofrom LOTR
Wake up babe new raydans video just dropped
Challenge idea: Start with exactly 1 of every non-Lunar, non-Void item. Then, every 30 seconds and every time you advance a stage, you lose 1 random item (basically harsher Egocentrism without any benefit).
You are not allowed to obtain any extra items (your total number of items must remain at, or be less than your starting number of items). You are allowed to scrap and use 3d printers, as well as soup. Void Cradles are ok too.
yeah, but there's no point on playing the stage then. You need to hit the portal immidiately after spawning in the level. The run would be "10 minutes only charging portals, and the rest of the time it's Mythrix's fight". I like the idea, but there's no reason for staying in the stage.
@@DoctorTemblor I looked at the WR pace when I came up with the numbers. It's true there would be little reason to stay on stages, but that's part of the challenge. What if you find a good printer and spend extra time printing? You have a limited number of total items, and even going at WR pace you'll lose about 30% of them. That's still a good 80 items, but every minute spent dawdling or losing bands/ATGs makes those items less meaningful
Damn the void fellas boss-skipped mithrix's last phase
Video 6 of asking for a loader 1 hit kill video with new rule every kill you get makes you slower by .5% whos with me
Its moka (mocca) in Brazil too
for the spawn thing you might want to try sacrifice remix mod
ror2 but your editor plays and you edit
ROR2 if it was TBOI:
what if proc build on rex?
also war tank mod would be fun to watch
What if you did one loop with Ego as Mul-T. (Not allowed to cleanse it).
What mods are you using for item names and faster interactables?
Raynglish and balancedfasterinteractible
U.. lost right at the start when u picked up needletick
Am joking btw, great video as always
what number of deaths warrants a death montage on the dan challenge difficulty scale
like 5 or more I reckon lol
Healing core run when
No Loader gameplay? Dissatisfaction.
What is Shazzas heart? I have never seen that item ever
it's just renamed halcyon seed, aurelionite being shazza is a running joke in dan's streams
Hey raydan just I subbed, I have a request for a video. download the mod Evolution_Config v1.0.3 by Moffein, it allows you to up the amount of items enemies get from artifact of evolution. do something challenging with it like enemies get 50 items a stage or something like that please. that would be fun to watch. ive been doing enemies get 10 a stage myself for a bit extra challenge. Ill say this when it gives them 10 syringes its kind of brutal lol.
Nice 👍
Generic comment for peak youtube engagement 🙌
Not first, but early as hell 😎
HE GOT MORE THAN ONE RED SCRAP BEFORE EVERY ITEM??!?!? Scam
54 seconds ago
!
7th comment
5 views in a minute, raydans fell off