Neil Baldwin Single Channel Echo

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  • Опубліковано 5 бер 2012
  • / retrogameaudio
    Here we demonstrate another single channel echo, created by Neil Baldwin for Hero Quest. He has a detailed retrospective of his work as an NES composer @ dutycyclegenerator.com/
    Thanks for watching!
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КОМЕНТАРІ • 33

  • @esmooth919
    @esmooth919 9 років тому +57

    I'm probably no where near the first person to point it out, but this technique was used in an awful lot of Konami games on the NES.

    • @toniee98
      @toniee98 Рік тому +1

      Also in a bunch of Master System games

  • @LuckyBacon
    @LuckyBacon 10 років тому +8

    Neil Baldwin was an AMAZING composer!
    And the best is that, he is also registered on youtube, showing us more NES music tools that he makes!
    This guy is a one in a million!

    • @ninorokr
      @ninorokr 2 роки тому +2

      I searched for his channel but can't seem to find it. Any idea what the name of his channel name was?

    • @MooseEatsBears
      @MooseEatsBears Рік тому

      @@ninorokr His youtube channel is dutycyclegenerator!
      ua-cam.com/users/dutycyclegenerator

    • @mr.g4990
      @mr.g4990 Рік тому

      dutycyclegenerator. Not active sadly.

  • @mr3urious
    @mr3urious 12 років тому +14

    Will you also be talking about the "phaser" effect used by David Wise and in various Namco games?

  • @Appleboy78165
    @Appleboy78165 7 років тому +16

    The Legend of Zelda: Link's Awakening on Game Boy used a similar effect for much of its soundtrack.

  • @BrainFullOfPony
    @BrainFullOfPony 11 років тому

    The chiptune called Kuk by composer Ogge uses the two channel echo as well as both types of echoes shown in the video.

  • @explod2A03
    @explod2A03  12 років тому

    @NESHomebrew
    Thanks! I have some more that I want to make soon.

  • @radnatalie
    @radnatalie 4 місяці тому

    so cool !!!!

  • @MaxOakland
    @MaxOakland 3 роки тому +1

    I love the song

  • @Nyocurio
    @Nyocurio 10 років тому +2

    This sounds very familiar to a sound I heard in the openings to Zelda OoS/OoT for the Gameboy Color..

  • @explod2A03
    @explod2A03  12 років тому +1

    @ss4cypher Most of my posts have been about sound design and not about my opinion on soundtracks, but there's almost certainly going to be a future post about why Magician is easily one of the best. It's incredible. :)

  • @randomcatdude
    @randomcatdude 6 років тому +13

    This is the same effect used by Cave Story aswell.

    • @hashiispep
      @hashiispep 3 роки тому

      I'd never noticed! which songs?

    • @autonomousanonymous6310
      @autonomousanonymous6310 Рік тому

      @@hashiispep Balcony is the first song that comes to mind, though I'm sure there are more

  • @MakotoIchinose
    @MakotoIchinose 3 роки тому +3

    This is also quite a common trick in tracker musics, especially since tracker modules that isn't made with OpenMPT does not have any audio post FX VST supports, so you had to trick the samples to create that kind of faux echo.

    • @glacieawn
      @glacieawn 3 місяці тому

      single channel, and dual channel echo is used there. a lot more of the latter though, since you had a ton of channels you could use.
      some SNES games did this too, btw. this was because of its limited 8 channels, and no hardware reverb. it did have hardware echo, which worked a little weirdly.

  • @Callatenioqui
    @Callatenioqui 4 місяці тому

    I love it

  • @johneygd
    @johneygd 10 років тому

    Whith this technic you only do need 1 square ware wave,so you will have an extra square ware left for other sound effects,because normally you do need 2 square waves to achieve echo.

  • @DamianYerrick
    @DamianYerrick 11 років тому

    The song "Sappy" from Tetrisphere (N64) uses this sort of 3-row-delayed single channel echo, and so does the music from the GBA demo "Kilken" by Calodox.

    • @jju00
      @jju00 4 роки тому

      But those two systems use MIDI not PSG chips and this video is about the NES.

    • @YoshiLightStar
      @YoshiLightStar 3 роки тому

      @@jju00 The n64 doesnt use midi it uses a sequnced music format same for most consoles before the adaption of streamed music and besides the gba has the gameboy audio channels which are indeed pulse wave generators

  • @22joy
    @22joy 7 років тому

    Please can you explain how to do the arpeggio in 1:37

  • @Moncayo_02
    @Moncayo_02 6 років тому +1

    Cool i subscribe

  • @osomdocartucho
    @osomdocartucho 3 роки тому +1

    Awesome!
    But, what it a duty cycle?

    • @KimStennabbCaesar
      @KimStennabbCaesar Рік тому +1

      A duty cycle is 1 cycle of the waveform you are looping. When playing different pitches, the cycles will reset and loop at different times, since higher pitches loops faster, and lower pitches loops slower.

  • @varadi23
    @varadi23 10 років тому +11

    dont mistake a delay effect for reverb/echo

    • @jju00
      @jju00 6 років тому +1

      varadi23 But it used this delay to create an echo.