This 1 RULE makes MACRO in LOW ELO so EASY - League of Legends
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- Опубліковано 27 сер 2024
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The exact videos you display on UA-cam are also available within your site, yes? Please state how one would directly and easily go to this video within your site. What is advertised as being on the site is expected to be easily accessed on the site, in this case this exact video. Many thanks.
If one search 'This 1 RULE makes MACRO in LOW ELO so EASY - League of Legends' within your site would this lesson video appear within the search results? Within your site, is there even a way to directly enter the name of a video such as this one and search for it? The exact lesson videos presented on UA-cam used to infer additional valuable lesson videos via a paid subscription are expected to be easily accessible within the site.
I would love a video explaining in detail how to close out games and snowball your advantage or how to make sure the enemy team will not come back since low elo teams throw games so often
i would love to have a million euros
Basically, focus on grouping for objectives. Towers, baron, and dragon. When baron or dragon aren't up, and minions are NOT near a tower, focus on farm and ping people off from fighting. If they are up, shove waves as best you can, then spam ping baron/dragon to get your team ready to fight. Works a good 70% of the time when I play most elo.
From a jungle perspective the most important aspect is shutting out the enemy jungler and making sure that he can't influence lanes. Take his camps on repeat and let your laners take your camps. In theory this will give your laners an advantage over their counterparts in addition to any ganks you can make while you're not dealing with the enemy jungler. Sometimes this won't be enough because it's solo queue and sometimes your team mates will just perform worse than the enemy team. There's nothing you can do about that. As long as you focus on what you can do, in theory you will climb if you consistently perform better than the enemy jungler. I know there's a lot of "in theory" here but that's just the reality of the game. Also, all of this only really matters in the laning phase and mid game. You still have to perform in end game and teamfights if the game gets to that point. Eventually you have to flip the switch from building leads and snowballing to making game winning plays that might not give you an xp/gold lead but push the game state forward like dying to win a teamfight and push towers or secure barons.
@@jellyfilled2011 the only problem I forsee with that is map pressure. You constantly invade the enemy jungle, the enemy will catch on and collapse on you. The safest play is to take the enemy camps to "shadow" your laners shoving up. That way you have a mostly even fight and not 1v5 all the time. That's why I say the safest play is to siege towers without objectives if the lanes are shoved, or pressure objectives while ahead and dominate with that lead.
just get soul
just push mid before teamfight
just go as 5, or wait your splitpusher to actually be on the map (aka wait his green light)
Thinking you have to snowball is a common misconception. All you have to do is to not throw your lead.
The strongest team should secure every dragon without effort just by actually being at dragon when it spawns. The weak team can never go nash so the strong team just has to wait 1 or 2 opponents die and get free nash.
The only wait to actually recover from behind is to wait your opponents suicide, misposition (on map), or let their towers die.
Just don’t troll
And don’t expect your team to not troll either. If they want to lose, they deserve to.
You can write your gameplan in chat thought, it will help them not get bored of waiting game ends by itself.
for example:
"pick > nash > base > push side > 5 mid"
and if enemy team makes no mistakes and somehow defend your 5 mid, just do the same but push 2 lanes at once (mid bot here since dragon up soon)
if you really get into higher elo and your opponent starts actually defending when your lead isn’t simply crushing, the main strat is take all t1, then all t2 then look for t3 and inibs by pressuring 2 lanes at once, as well as doing objectives on respawn.
If lol was a complete information game, players would never die, and just back off instead, that s what happens in pro play, they give up resources to not die and give up more resources. By putting your team in a winning position (with more green lights than opponent), you force them to give up resources. If they fight, they die, so they shouldnt fight in the first place. But by giving up resources again and again, they end up having to give nexus, so they gamble a fight, lose it and give nexus. Pro teams do this gamble before a decisive objectives, like nash on dragon soul, when giving it up would guarantee loss.
8:26 I think one of the main red lights is that everyone is respawning, and they just bought items. You are putting yourself in a number disadvantage, item disadvantage, you are in such an advanced position your teammates won't help you, you are giving everything the team would want to throw... And you can just recall in that timing. If you recall, you spend your gold and now you have item advantage. It changes the dituation compeltely
This is exactly what makes this game so hard to improve in. " Here's a rule to help you climb - but... noone else really follows this rule so if you see others breaking it, you must break it too - if one team mate jumps - jump together for best possible outcome " rules often seem to contradict one another and what is right, can also be wrong, depending on situation.
that's the nature of every rule - they are meant to be broken
A bad thing done correctly is often better than the correct thing done badly. Almost always.
Yes, almost everything is situational in the game...
Bro just explained priority but with different terms. It really isn't anything insane.
Ur delusional thats why u will stay pisslow. If your teammate is inting it doesnt mean you should int too. If something worked it means it was correct call, by definiton.
I like to imagine control color covering the map. With the location of my team mates forming a line that defines our control. I'm constantly dividing the map into "safe", "unknown", and "dangerous". This helps me adapt to my team mates plays
I think the most important lesson in this video is the concept of "flowing with traffic" in the sense that if your team decides to make a bad call you need to commit even if you know that its a bad call. Me and my friend talk about this all the time and when we play together always joke about how we have to go do some shitty play since the team wants to. However the reality is that when your team is gonna go do something even if its wrong, you being there will always give it a chance to be more successful than not. It also has the bonus of saving everyones mental because if you just ignore the call even if its a bad call people lose their shit when it fails they learn that the call was bad because they blame it on you.
I am low elo but I feel like this is a good comment. I mostly play support and more often than not I find myself in this situation. Any other role I might give it a thought about it joining every bad call the team makes (you might lose farm and tempo) but as support your teammates are your strength, you are there to ease their roles. So yeah, if it’s a bad call for you and pinging it off does nothing might as well follow your team and help your carries however you can
@@arsgrimori3592 You have to do it in any role, even if you lose tempo/farm and that's what makes it so difficult
this is so true
Yeah, I think its important to consider why your whole team might be making a bad call in sync.
Like its one thing if the team is clearly not thinking. just vaguely grouping in river even though there's three minutes before drake is up.
But if your team unanimously makes what you see as a bad call, consider why they think this is the right path. They're seeing some sort of path to victory, even if its just them mistakenly believing they have the advantage in a teamfight. They must have a reason for the bad call, and more often than not, while it is a bad call, its mostly a bad call for the high risk involved. Many times I listen to my team call for teamfights when we dont need to, because they think that we can get a lot from a victory. More often than not, all we'll really get is an even trade if we're lucky, a major loss most likely, but the 1% chance that someone misplays massively during the teamfight and we manage to clean up.
These bad plays have real reasoning behind them, and can lead to real advantages. It doesn't happen often, but it will happen more often if you actually group and synchronise with your team rather than play for meaningless KDA and gold.
One of the biggest problems specially in Brazillian low elo is the thirst for ending a game fast, they overextend, lose a bunch of objectives, give out gold and eventually loose.
Please, we need wood elo videos. This stoplight idea works great for people who understand what a wavestate is. But for Silvers like me who got placed Iron 2 this season with the Arcane noobs...? Iron and Bronze is FILLED with horror stories of pinging for your team for recall or defend base when the enemy gets baron, yet they waltz one by one into the jg and feed, leaving support main you to 1v5 at nexus (which is why I play mage sups fyi, don't want them then play well enough I can be an enchanter).
I'm talking basics, stuff the tutorial should cover but doesn't.
-Map awareness
-How to ping/ emote/ all the flavor sauce laughs and dances and such, what the culture is, etc. (Yes, I've had Bronze players in my games not know how to open the ping menu, let alone 'enemy vis')
-Vision in general, what the different wards do, Arcane Cache, etc.
-AP vs AD
-All the acronyms: item haste, cdr, mr, etc.
-Tracking jg based on vis, objectives, etc.
-Thinking one step ahead, then two steps
-That recalling is not unmacho, that no, you don't always need one person guarding the turret you can both recall together and get there in time for the wave, etc.
-Objectives, when is it a good time to try them, when is it not, conditions, why it's better to farm and give if you see them all there and let your Swain or Lux try to steal from a distance, etc.
-How gold works
-How runes work and what they do
-How builds affect your playstyle and how to plan that
-Resources to study all of this, since practice tool doesn't unlock for quite a few levels
There's more, but hopefully you get the gist. If you make this series in bite sized chunks? It would greatly help new players, get you tons of views, and likely secure some new customers right off the bat.
As someone who recently learned how to open the ping menu, I agree. There's not enough true noob content out there for league
In low ELO the red light is broken and if you don't go in on a terrible fight when you are carrying you are spam pinged for not going in. I've had games where it was 19 to 3 then my team decided to go in 1 at a time and die giving away a massive lead and losing despite the !! pings. I hear you but in very low elo you are on your own. Carry or lose. Your better off using your team as bait because that's all the are most of the time gold and below.
11:26 He is allowed to follow the bad play cause is playing Diana (gigabusted this patch) and is fed af. With other champs you cant do that, even if fed.
When teams are fcking up you are likely to lose no matter what. The only thing I can and usually do is split and pushing hard as soon as possible, ideally before the disaster happens. If not late game usually I can make up time for my allies respawning and hope next time they use brains or enemy fcks up.
Even tho "best place to learn league" should not be taken so literaly, it would be really interesting to see an experiment with 2 completly new players. One of them would play league every day (at least 2 games) for 2 months, while the other would only learn from skillcapped for 2 months and not started the game (or to make it little more realistic, would be able to only play against bots), then have those 2 people start playing ranked and see who performs better in cca 50-100 games.
I would be a simple result, the player who played for 2 months will be better than a guy that just learned theory without playing it. Yes Skill capped is great to learn and improve but league need a lot of experience to be played properly. It's impossible to apply this concepts when you're a player that don't know what the champions does and their cooldowns, their range, how much damage can you deal to a torret in early-late game depending of your champion, the timing of the waves arriving in lane, etc. There's a lot of things to learn but the most important requires the experience. Of course, in the long term the player that learned with skillcapped will be better for sure, when his experience is enough to apply this concepts
@@joennblade not to mention it wouldn’t be a controlled experiment due to certain people being more mechanically gifted, etc.
Immoral experiment, asking people to play this god-forsaken game.
There's one pet-peeve I have with this general mindset of red/green light in regards to the teams state. It reinforces the U.S. stereotype of going aram. If the majority of your team goes mid then using this mindset, you must as well. Even though we see time and time again how this typically results in you losing. Due to the massive decrease in xp and gold per time spent together in mid. I think this is an interesting mindset and can help in many aspects. But, there's situations where I believe the individuals ready state supersedes the teams. I'm not going to take my snowball lead into a pointless aram just because two or three team mates are hardstuck on that being the winning strategy every game. In fact, those are the games where I'm likely to snag a Hullbreaker and go it alone and mostly ignore my teams ready state. Outside of objectives and specific situations. If our team comp is entirely based on picks and collapsing on the enemy and the only objective available is to siege their base with no baron or soul/elder. And the enemy team, whilst behind, has siege champs to punish our inability to collapse under base turret. That's a waste of my time surrendering my ready state for the teams mistake of their ready state.
But, i'm not a pro. So, maybe i'm just flat-out wrong.
Essentially, It should all come down to context.
These "rules" are a way to explain stuff that naturally happens within game experience, they aren't hard rules.
Sometimes you should just splitpush, sometimes you give up the macro and try to win a single fight that you didn't want to.
Recognizing when to do each thing is up to you and... Well, pros lose game too, we can't make choices with 100% guarantee of winning.
If anything, I would think about recognizing between Red, Yellow and Green light.
There are context in which you just can't fight, period. In that case you say fuck to the traffic and run away on your own.
If you are 20% hp without Ulti as a Ahri it's stupid to engage, period. At best you remain out of view and try to save an ally with your E if they get jumped, but actively engaging the enemy is griefing
I love skill capped because unlike pro-guides it's more than just patches and updates. Always stuff to learn here
Thanks skillcapped for all these years of videos, with all ur UA-cam videos I’ve been improving and spoting my mistakes and with a lot of effort, recently I reached diamond 4!! Thanks you❤️!
I would love to get a video where you explain how your team still manages to lose the game when you're smurfing in gold and stomp your lane opponent like that first Kha'zix game that you ended up losing
The video helped me a ton. I've started recognizing certain plays and always trying to be on the same page as my team. Only this tip already helped me carry my jungle games a lot better and easier!
In 1912, the first electric traffic light was developed by Lester Wire, a policeman in Salt Lake City, Utah.
Detroit Police Officer William Potts invented the modern-day traffic light in 1920. Garret Morgan, having witnessed an accident at an intersection, filed a patent for a traffic control device which also had a third "warning" position two years later - in 1922. The patent was granted in 1923.
So I wouldn't say Morgan invented it, you can say he improved it. Even though you show a different traffic light than is shown in his patent drawing (which is more of a "signal" than "light"). If you can trust wikipedia...
Honestly I love the analogy of league being like driving and I don’t understand why more people don’t think about it like that.
Everyone’s car is different but in certain ways. Some people are faster, some are bigger. They all have pretty much the same features and can do the same thing but depending on how much gas they have/willing spend is how much “resources” they have.
Checking map is like checking your mirrors
Even if you can go faster, if the person infront of you if going slow then you can’t just ram them and say it’s their fault but you also can’t assume that everyone on the road is going to keep you in mind while driving. People might brake check you but you have to adjust so that doesn’t happen. They could cut you off but that doesn’t mean you instantly have to rage(internally is fine)
Usually you have to follow the rules of the road but sometimes you have to break the rules so that you don’t make an accident even worse.
This is an analogy that my friend told me a long time ago(back when elo hell was
official vocab guidelines state they're called "collisions" not "accidents"
"why don't we call them accidents?"
"because an accident implies there's no-one to blame"
One of my favourite players used to say “if a game is going batshit crazy all you can do is go batshit crazy with it cause it you start trying to fight it or go against it you’re just going to lose”
this is actually such a good way of explaining priority and advantages
great job, skill capped!
I've recently picked league back up, but back when I was playing heavily (S5) I would coach players and tell them, pretty much anyone without technical issue could achieve plat based on this same concept. I called it the "count to 5 rule", which was the same theory but applied to "What are the 5 resources on your team doing? What are the opponent's 5 resources doing?" and to genuinely not take even plays but only unfair (Our number is high than yours, but also counting to 5 again) plays at any elo under plat 2. I like the red light/green light analogy, it is an excellent way to share that information in the more modern times. :) Your guides are great for some of us boomers catching back up, thanks for what you do!
12:53 this is the main reason I don't have a diver's license xD
Garret Morgan did not invent the modern traffic signal at all. He had a patent decades later for a type of automatic trafficking signal that resembles nothing like a modern traffic signal light setup. There were numerous such patents attributed to several different people who were all trying to improve the original done by Hoge who got his idea from the person that invented the first signaling system for trains that were around before cars.
So much talk about green and red lights, while silver often goes stand by yellow light :D. What about pings? I noticed that good pings, like warning pings on the champ can do a lot, just do not spam them. Even Alt clicks on Drake, Mana or Ult and ward timers, seem to help more then annoy people. Make your ally actualy notice the green or red light..
7:00 what plug in is being used on the mini map for timers? I need that!
Just came out of a game where I had to solo lane bot as a support because my adc got mad at me before buffs even spawned. We lost.
People who tilted easily shouldn't play moba games at all..they only bring down the moral of their teammates
Winnable
Thankfully that doesn’t occur in all games. Can’t win them all
I'm used to petty adcs. My advice is to play a supp with good or at least decent wave clear so you can hold your lane, get more gold and solo xp (I use Lux, Morgana or Neeko). Your teammates will probably start flaming the adc for stealing their farm and xp in their lanes, so don't be surprised if the adc comes back or just rage quits. Either way, you can keep playing if you want to and have a shot at the game.
@@matthewkuni2500 She hid in a bush and blast coned me into my very preventable death. She wasn't just unhelpful, she wanted us to lose.
There are no red lights in bronze/silver. People will fight any chance they're given. I've had the same shit that went down in the video happen so many times, im collecting a wave or splitting, the rest ints mid. Then they respawn and do it again. While the idea of a red/green light is sound, it's never going to work in low elo
It works like charm, you just have to look the map and communicate better
@@CMbReCk thanks a lot, will definitely try that, brilliant advice
the discord link is still invalid
0:40 This made me laugh waaaaay harder than it had the right to do so, that´s some challenger level comedy, thanks for that SC, keep it up teaching us macro while making it fun.
I would say the rule "right with your team" is the most important in life will and you in fact started it at the end. I am losing because of our team going 3v5>1v4>1v4 or 4v5>1v4
Interesting idea but I feel like low ELO is still figuring out the pve and farm. But maybe that's ultralow elo or unranked/robot/casual games to the pros though!
idk if this is true tbh, like i can't control my team for going 0/20 in lane phase as i can't help my bot out all the time when im in the toplane trying to win my own lane. Yes it is usually my bot inting
You may think that deeply during the game but it no more matters when there are no games in low elo where at least one lane doesn't make enemy 10-0 in a very short time
The main reason people get stuck in low ELO is because they all have a desire to fight and do nothing but fight. They watch the mini map until they see an enemy and then B line right to them. In the end, most just start ARAMing down mid lane. They think if my KDA is good that means I carried and therefore should automatically win. But it's not KDA, it's objectives. Towers, inhibs, dragons, and Baron. If none of these things are on the line, then you're putting yourself at risk without any reward. Alot of times I'll see people greed for kills instead of letting someone go with 100 health, they'd rather chase them through two towers and right into 1v2 or 1v3 situations.
last 10 games on zed are 80% win rate, S- over all stats.
Trying to be as efficient as possible on a champ I like playing,
Already got a Penta after I started watching these videos
I'll save everyone time : The 1 Rule to make League easy is to "get good".
This red light green light thing is just a way to sound more knowledgable. Simply said if your team ints an objectivly good call, don't follow through alone and follow the worse call. After all said it's still a coinflip if you get humans in your team or apes.
Ah, sunburn as a mythic on Diana... sweet times those were!
how are there timers on the minimap in the sivir games?
porofessor app
Wukong just got greedy. mid was taken, what was his goal standing in the base 1 v 5 as they respawn? unless its a winning push yeah, he needed to back off lol.
this video should be called "how to not fall prey to main character syndrome." your plays are informed by the status of your team members in a team based game? whodathunk! a lot of people really do need this information presented in such a straightforward way though. i'm new to league but played smite for years, and so many plays would go better if people just waited 20 secs instead of saying "fine, i'll do it myself" and feeding lol
I often see my teammates having health and push advantages and simply not roaming to invades, what should I do in such situations? Because they clearly have a green light but simply don't use it.
William Potts was the inventor, not Garrett Morgan.
Good Animation deserves A Like
Where is this 'good animation'?
Ik this is for every lane but this seems huge for jg
6:45 how come you have some timers in the map? how do you do that
Dumb question but what do you guys mean when you say tempo? I'm ranked master but I just don't know the terminology lol
all league of legends streamers: actually
what and how can one have the jungle timers on the minimap?
0:46 are those reflections or does this dude have a stinky car
Ayo what’s the background music I love it
“Recognize when a play is good and go for it; recognize when a play is bad and don’t go for it”
????? Lol
It's better to make a bad decision together than a good decision alone
The funny thing is that i do every one of these steps but my teammates dont.....
So if I understood correctly, I should run the red light if everyone else is running it. I will be sending skillcapped an invoice you for my traffic tickets.
it's a traffic light you are showing, a stop light is red and says stop.
In Victor's first case, he had the green light, but what if Kata came and he just waited in the lane and did not move, and this happens a lot in low Elo what I do then, your teammate can let u die for some minions so, what I do in this case
In low elo, the green light is always on.
@11:30
The break the rule was kinda confusing. Been watching videos since last year there are some vids that says to continue pushing side lanes in situations like this since its the win-win scenario (if team dies the wave is pushed and enemy has to respond, if team wins well now you have a pushed lane)
Can we have a little bit of explanation why you have to respond to this team fight other than the green light rule?
What you are talking about is a situation where your team is 4 man pushing mid and they want you to come. The enemy has to react by or stopping you with 1-2 or go for the 5v4. But this is at their frontdoor without any wave of them shoved. This situation was with equal wavestates and could allow them to end with a single push
@@maxsmits7097 I see.. Thanks for that.
The amazing 1 rule that makes macro sooo easy: DONT INT.
15 min video recap, you are welcome.
There are 2 diff low elo. Theres low elo that climbing then there's elo hell where the stuck low elos are. If your mmr is in the gutter its HARD snowballing and carrying cuz your team morale us gone by 12 mins, no one wants to group, the laner that went 0/5 is tilted and inting jg just perma farms cuz there's no way to contest any objectives cuz every lane is fed but maybe 1. Its not like old league where u could farm get 3 or 4 levels ahead and snowball carry. Every chance u get to farm and progress ur lead after a good lane phase your team turns to aram and keeps running it down. If u ping em off they nute u and keep doing it. At the end of the day unless you're a smurf if your account mmr is in the gutter just make a new account and hope u place with climbing/smurf low elo cuz if you're getting 14lp in bronze silver its not worth the stress
I liked this video until the point when it noted other players being on the same page. I need to solo. I had 3 games straight when teammates said they were running it and literally ran it lol
What if you know you too will ALSO die when you choose to join your DUMB teammates? Join them on the grey screen? YES!
DEFEAT. ELO drops...
Nothing will stop my teammates from running it down. 😅
TL;DW:
The rule: Be agressive if you (and near teammates) have an advantage, back off when you don't
So essentially, you explained priority but with a different word for 15 minutes. Nice
So if your teammates are behind. Don’t do anything. How is that going to help the game State? My 1-6 adc isn’t going to get to be 6-6 by me doing nothing
what do i do if all my team is redlight all game but im semi fed do i just stay mid and hope mid tower doesnt die?
so helpful TANK YOU!!!!!!!!!!!!!!
just wanna chill and the video got a random bloody clip in the intro. why???
YOW WHY PUT SQUID GAME WHERE THERE'S TOO MUCH BLOOD IN THE INTRO
What if my team has a person or two that just hoards the gold and never recalls so he is never on an advantage until he dies and gives a shutdown
Man when You get 2 trollers and 1 afk almost evry game îs imposibile to rank
i didnt understood half of it , but now i know what im hardstuck bronze LOL
ALSO DONT SWERVE OUT OF YOUR LANE. IF YOU GET IN AN ACCIDENT LIKE THAT IT GOES ON YOUR INSURANCE
What if your whole team has red light all game long ?
Eager will kill, patience is skill
@3:59 bahtummm
people not recalling is not that important as he makes it out to be. Items are not what is going to give you an advantage. Sure he can have a bit more damage. But a codex isn't going to make lillia more powerful than kha'zix at all. This is a lie. It was actually better that she invaded him. She should of full invaded him taking wolves and gromp. This would of forced kha'zix into having to either invade making him in bad spot, gank mid or top, or go back to bot side.
Also that enemy bot lane is to stupid to not see you in jungle on their side and know you are going to gank.
Although it's a fair argument, both Hector and JI consistently make it back to Challenger.
I'd argue that this fact alone overrides your criticism unless you are of a similar rank.
After all, SC often discusses the inability of players to consider minor (yet impactful) differences.
Your window of making a difference at low elo is running thin because people done abuse 2022 champs at low elo
i just failed my learner permit exam and this guide does not make me feel much better ;-;
Okay, so which one of you played No Straight Roads?
Why is this make no sense? Because in low elo, you can't expect anything from your teammate :) I saw many many thing, like when you gank, they ignore you and take the chance to recall instead of killing the enemy.
Season8 challanger is season12 diamond
Huh I kinda already do this
09:01 did he win?
your editor is insnae
Durimg season8 non of this eould matter. Noe youre saying we have to play our team but not the game of our own
the solution is comms..
its not yasuo anymore since they relleased yone
RED DRAGON θα δώσω το GREEN LIGHT φίλεεεε
That Val accent lol
Lol, Zoe was in base cause of client
the animations though 😅
I would really like to know what to do when you’re ahead of the enemy team in the mid game but they’re just protecting their towers playing safe and together so you can’t take towers. You can always take their jungle and dragons but if they’re playing under tower when behind is there any way to close up the game except taking baron?
But I can’t drive
Glazers out
i am the teammate from hell. lol
If this is as good as your other videos it wont work as explained for 80% of the time