Walking squares has that sublime combination of *whatever this sorcery is* and that lovely Rob Hubbard scratchy distortion in perfect balance. every single tune is a banger though, and I'm still blown away by the hi-hat on Vintage Pubes.
Tool is available for anyone interested! :) It's not public CSDb release but PM us and we're handing it gladly and a few other musicians have already made good use of it. It's going to be public as soon as THCM considers whole converter absolute final ;)
jammerc64 :oooo Normally I'd say I'll just wait, but given it's been in development for so long x_x. I would be really interested to test it, so I need to message any of you about it on CSDb if there's a chance for me to try it?
jammerc64 Lol i've been pushing Jeroen to talk LMan into giving it to him, so he can sneak it to me xD ...guess i should have just asked him myself... Btw. I love your tracks Dude!!
@Jammer Is walking squares so called due to the waveforms in cha2? Simply superb tune... I got rid of my C64's over 30 years ago. A decision I have since come to regret bitterly. I did keep my A500 and Neo Geo AES though :)
If I heard these tunes before seeing the waveforms, I would not have known this was the Commodore 64 and if I someone told me this was recorded on a CD, DVD, Blu-ray, vinyl, cassette, an MP3 file or a WAV file with me lacking knowledge of the Commodore 64 and audio chips, I would have believed them. Actually, come to think of it, even right now I do not believe the Commodore 64 can do that. Even if it could do that, these tunes might not have even been used in video games and application software on the aforementioned platform. These tunes must take a lot of CPU and scanline checking for them to work on a C64. Update 22.10.2020: Although the demo displays moving graphics.
jammerc64 hmm. Is there a detailed write up of how that works? I would ask to elaborate but i feel like the explanation may be too much to type in a youtube comment XD also are you the actual Jammer, the one who made this? If so AWESOME JOB! Left Rigt is my favorite.
Thanks! That's more or less bare piece of code which updates SID registers: lda #$11 (triangle) sta $d412 (write to waveform register) lda #$09 (testbit - forced silence and wave phase restart) sta $d412 lda sample (currently read sample value) sta $d40f (write to coarse 8bit pitch register) lda #$01 (sound enabled but without any waveform selected) sta $d412 Snippet above writes to 3rd channel of SID. For approximately 7812Hz quality of mixing, you have to perform this routine every 2nd line of displayed screen (graphic chip is strictly synced with cpu in C64) which makes about 156 updates per whole screen refresh. Of course don't forget to update sample reading index accordingly ;) So in practice this routine forces triangle wave to reset to zero and then achieve bigger amplitude repetitively. The higher the pitch is set (based on input sample), the faster amplitude grows between updates and louder 'alias' is produced. I hope that covered your whole question :) Cheers!
But would you be able to display graphics and execute programs during this? I never owned a C64 and never programmed for one, but I would assume this may take a lot of CPU load.
Here, this works by resetting precisely the triangle waveform thousand of times every second. The audio itself is drived with THCM's .MOD player (it mixes 3 sampled channels at 7812Hz in this album).
Why would this not be a good idea? Awesome tracks, the best is Vintage Pubes imho...
Love LMan's 'Devoid of' but why does she keep asking for baked beans!? ;-)
AHHAHAHAHAHHAHA THATS SO TRUE
Not just me then :D
Walking squares has that sublime combination of *whatever this sorcery is* and that lovely Rob Hubbard scratchy distortion in perfect balance. every single tune is a banger though, and I'm still blown away by the hi-hat on Vintage Pubes.
I love the intro I wish I could loop it multiple times before proceeding to the other tracks
Muchas gracias!
More OxyMod tracks to be jealous of and never being to use that tool lol
-If Jammer, LMan or any of them are reading this, we need it x_x-
Tool is available for anyone interested! :) It's not public CSDb release but PM us and we're handing it gladly and a few other musicians have already made good use of it. It's going to be public as soon as THCM considers whole converter absolute final ;)
jammerc64 :oooo Normally I'd say I'll just wait, but given it's been in development for so long x_x. I would be really interested to test it, so I need to message any of you about it on CSDb if there's a chance for me to try it?
jammerc64 Lol i've been pushing Jeroen to talk LMan into giving it to him, so he can sneak it to me xD
...guess i should have just asked him myself...
Btw. I love your tracks Dude!!
Do it! ;)
@@Razerblue6 what is csdb?
Walking squares has some seriously good composition, and that bassline doe
Incredible what can be coaxed out of 40 year old hardware.
The walking squeares has the same great vibe as Tim Follin's Led Storm for the amiga!
I-i thought it said “3:40” omg was i in for a surprise. A good one.
@Jammer Is walking squares so called due to the waveforms in cha2? Simply superb tune...
I got rid of my C64's over 30 years ago. A decision I have since come to regret bitterly. I did keep my A500 and Neo Geo AES though :)
Dude, I always wanted a neo geo AES but they're insanely expensive. Ah welp, I at least got my commodore 64 recently at a shop for 100 bucks CIB.
If I heard these tunes before seeing the waveforms, I would not have known this was the Commodore 64 and if I someone told me this was recorded on a CD, DVD, Blu-ray, vinyl, cassette, an MP3 file or a WAV file with me lacking knowledge of the Commodore 64 and audio chips, I would have believed them.
Actually, come to think of it, even right now I do not believe the Commodore 64 can do that.
Even if it could do that, these tunes might not have even been used in video games and application software on the aforementioned platform. These tunes must take a lot of CPU and scanline checking for them to work on a C64.
Update 22.10.2020: Although the demo displays moving graphics.
Randall - "Night Falls Over Amygdala"'s bass notes and chords sound like Tim Follin's work in places (especially his ZX Spectrum buzzer tunes).
Nappa: Vegeta, what does the scouter say about the C64’s power level?
Vegeta: IT’S OVER 9000!
Nappa: WHAT, 9000?! That can’t possibly be right!
This!
crazy tunes, awesome! :D
Sweet...
The some of those digitised samples remind me of what Markey Jester would do with the Sega Mega Drive.
what a treat!!
yay ovgen can render long video
Oh god, yes...
One Word: Great!
Fresh as phuck
wow
Also, how does one do the samples in the 3rd channels? I can’t find anything about it online.
Controlled restart of triangle waveform with appropriate pitch ;)
jammerc64 hmm. Is there a detailed write up of how that works? I would ask to elaborate but i feel like the explanation may be too much to type in a youtube comment XD also are you the actual Jammer, the one who made this? If so AWESOME JOB! Left Rigt is my favorite.
Thanks! That's more or less bare piece of code which updates SID registers:
lda #$11 (triangle)
sta $d412 (write to waveform register)
lda #$09 (testbit - forced silence and wave phase restart)
sta $d412
lda sample (currently read sample value)
sta $d40f (write to coarse 8bit pitch register)
lda #$01 (sound enabled but without any waveform selected)
sta $d412
Snippet above writes to 3rd channel of SID. For approximately 7812Hz quality of mixing, you have to perform this routine every 2nd line of displayed screen (graphic chip is strictly synced with cpu in C64) which makes about 156 updates per whole screen refresh. Of course don't forget to update sample reading index accordingly ;)
So in practice this routine forces triangle wave to reset to zero and then achieve bigger amplitude repetitively. The higher the pitch is set (based on input sample), the faster amplitude grows between updates and louder 'alias' is produced. I hope that covered your whole question :)
Cheers!
jammerc64 it did, thank you for the detailed response!!!
But would you be able to display graphics and execute programs during this? I never owned a C64 and never programmed for one, but I would assume this may take a lot of CPU load.
Baked beans?
Holly Fuck, how could you load sampels into the sid?
Here, this works by resetting precisely the triangle waveform thousand of times every second. The audio itself is drived with THCM's .MOD player (it mixes 3 sampled channels at 7812Hz in this album).
@@AntoineTelgruc2 its quite impressive, but otherwise, i am not a fan of it. But i am still impressed