New bugs I have started seeing recently. 1) Stacked chests caused a chest to flicker out of existence. It's still operable, it's 'there' but no longer renders. 2) Purge crashes. I've been doing purges for the past 2 week to have a bit of a play with it. I crash out of maybe 1 in 3. The only real problems with crashing out is the burn cost of high end arrows expended, and if I lost a thrall the gear becomes irrecoverable. 3) I have one purge location where if I add a single door (as in anything greater than zero) the purge fails to find a 'location'. 4) "Precepts of Jhebbal" Sag has no burn option, but somehow there are two entries for flesh of remembrance only one of which actually works (intentional or bug IDK). 5) Not sure about this one, but I'm sure that loading hearts on to an alter used to have an option that didn't produce mountains of set pots. Maybe I'm remembering that wrongly though. 6) Maybe I made this happen, but in SP my starmetal stopped falling in EX and Sip... I built a base in mounds and just left my game running for hours... nothing. 7) They should do a line trace and spawn admin teleport on the ground collision . Spawning people in the sky for not reason is just weird. 8) Xbox games for fresh accounts don't get clean files but rather a clone of an existing game level. This mean player 2 can 'raid' player 1, but because it's a copy nothing is lost by player 1. Sounds cool... except you can't 'damage' anything or kill anything. Admin mode allows buildpart deletion, but there is no 'kill' for cleanup other than spawning arena champs to do it for you. You would need to do this to reuse that area of the map to build there. 9) In single player on console at least if you do a character copy you get a copy. Would it be so hard for the gamedev's to write out a setting that just says where you last logged on and just select that. Things are getting better in general. Still woefully disappointed that the purge has become a rudimentary tower defense thats opt in only. Based on the game now the horrific exiled lands needs no base (base game not pvp). Just plonk your benches on the sandy beach and kick back. Nothing will come after you. Chill. I appreciate however the non invisible enemies on siptah. There is some kind of cat looking thing that I had literally never seen before. (Corrupted Panther)
I've been crashing, but it seemed to be related to one of the mods I was using (Immersion RP). Hopefully they'll update the mod soon so it works with the base game
That validation setting is set on officials. Any skybase goes poof as soon as you load it in. It only took 6 years but it'll make official's interesting now for sure
Funcom still half-assed the patch to fix things that Modders fixed day 2, and the combat system remains jank now. They did that video highlighting the most common mods but completely ignored the number one mod which is the combat fix, way to avoid the elephant in the room Funcom, I love the game, but Funcom seems to be all over the place and lacking more as of recent, easy stuff to fix, and it takes them ages to do so. As someone who also plays official PVP, the hackers still run rampant with little to no protection against them
They need make the game good again Old stam Old spear Old attributes Bring back bubbles Remove pivot on all weapons or atleast spears What I’m tryna say is they changed these things but they didn’t need to change it and ended up making a lot of people quit
The skybase fix was kinda out of nowhere ngl. Unexpected but (more than) welcome. Now they just need to revert combat back to what it was prior to Age of Roll, bring back god bubbles, and overall make it a survival game again, and we'll come to Conan. Until then it's a pass.
its soo sad that the modders can handle and fix the game more then the developers. al merayah raid which was the biggest content in chapter 3 the npcs instantly spawn and swarm you. plus all the left overs bugs in chapter 3. shadows bug low fps near sinkhole bugged combat movements. like i really dont see any point of releasing uncompleted content
I lost hundreds of thralls and pets on servers that I've not visited recently. Timers were still going but just had not been on them in a few days. Its not a widespread problem like the last missing Thralls fiasco so what can I do to get a fix here?
Been happy with this patch. sky bases and under mesh were a pain to deal with.
New bugs I have started seeing recently.
1) Stacked chests caused a chest to flicker out of existence. It's still operable, it's 'there' but no longer renders.
2) Purge crashes. I've been doing purges for the past 2 week to have a bit of a play with it. I crash out of maybe 1 in 3. The only real problems with crashing out is the burn cost of high end arrows expended, and if I lost a thrall the gear becomes irrecoverable.
3) I have one purge location where if I add a single door (as in anything greater than zero) the purge fails to find a 'location'.
4) "Precepts of Jhebbal" Sag has no burn option, but somehow there are two entries for flesh of remembrance only one of which actually works (intentional or bug IDK).
5) Not sure about this one, but I'm sure that loading hearts on to an alter used to have an option that didn't produce mountains of set pots. Maybe I'm remembering that wrongly though.
6) Maybe I made this happen, but in SP my starmetal stopped falling in EX and Sip... I built a base in mounds and just left my game running for hours... nothing.
7) They should do a line trace and spawn admin teleport on the ground collision . Spawning people in the sky for not reason is just weird.
8) Xbox games for fresh accounts don't get clean files but rather a clone of an existing game level. This mean player 2 can 'raid' player 1, but because it's a copy nothing is lost by player 1. Sounds cool... except you can't 'damage' anything or kill anything. Admin mode allows buildpart deletion, but there is no 'kill' for cleanup other than spawning arena champs to do it for you. You would need to do this to reuse that area of the map to build there.
9) In single player on console at least if you do a character copy you get a copy. Would it be so hard for the gamedev's to write out a setting that just says where you last logged on and just select that.
Things are getting better in general. Still woefully disappointed that the purge has become a rudimentary tower defense thats opt in only. Based on the game now the horrific exiled lands needs no base (base game not pvp). Just plonk your benches on the sandy beach and kick back. Nothing will come after you. Chill.
I appreciate however the non invisible enemies on siptah. There is some kind of cat looking thing that I had literally never seen before. (Corrupted Panther)
I found a building exploit recently that fatal errors players in the vicinity. Nice.
Can confirm the validation setting is enabled over official servers, on console that is👀
Thank you.
Bro is #1 Funcom Hater, i love it.
I’m gonna start playing again if sky bases won’t be a thing anymore. Nice vid ✌️
"Cashed only once in like 20 hours" 😂
That’s how low the bar is.
I've been crashing, but it seemed to be related to one of the mods I was using (Immersion RP). Hopefully they'll update the mod soon so it works with the base game
It is enabled on official. Skybases/underground bases are gone.
Now maybe they will fix purge base from spawning on top of your base.
Let's hope we get more fixes in the future.
totally agreed withya mate!
That validation setting is set on officials. Any skybase goes poof as soon as you load it in. It only took 6 years but it'll make official's interesting now for sure
Funcom still half-assed the patch to fix things that Modders fixed day 2, and the combat system remains jank now. They did that video highlighting the most common mods but completely ignored the number one mod which is the combat fix, way to avoid the elephant in the room Funcom, I love the game, but Funcom seems to be all over the place and lacking more as of recent, easy stuff to fix, and it takes them ages to do so. As someone who also plays official PVP, the hackers still run rampant with little to no protection against them
They need make the game good again
Old stam
Old spear
Old attributes
Bring back bubbles
Remove pivot on all weapons or atleast spears
What I’m tryna say is they changed these things but they didn’t need to change it and ended up making a lot of people quit
The skybase fix was kinda out of nowhere ngl. Unexpected but (more than) welcome.
Now they just need to revert combat back to what it was prior to Age of Roll, bring back god bubbles, and overall make it a survival game again, and we'll come to Conan. Until then it's a pass.
Lets go! they fixed something xD
thanks g
Has the bug who makes ur client to crash when u dragging thrall while u riding on horse been adressed in the past? do they know that?
its soo sad that the modders can handle and fix the game more then the developers. al merayah raid which was the biggest content in chapter 3 the npcs instantly spawn and swarm you. plus all the left overs bugs in chapter 3. shadows bug low fps near sinkhole bugged combat movements. like i really dont see any point of releasing uncompleted content
I wish there was bar fights 😆
I lost hundreds of thralls and pets on servers that I've not visited recently. Timers were still going but just had not been on them in a few days. Its not a widespread problem like the last missing Thralls fiasco so what can I do to get a fix here?
Official servers I assume?
Yup still haven't heard much about it or if there'll even try to fix it. @@Mahazioth
word!
So fucking funny how they start to fix PvP exploits literally 1 patch after they kill the PvP scene in the game for good🤣🤣🤣🤣🤣🤣
Pvp, is back to unplayable
Patch did nothing but ruin pvp