Yeah... Going counterclockwise on a ring road (wanna call it a highway?) was never harder :D Never have I forgotten that 'slow time flow' thingie, actually existed :)
I feel like alot of style of games peeked in the early to late 2000s before the passion for game development turned into product spam and in game products.
Your thoughts on the heat system are exactly the same as mine. You get to heat level 5 so quick that you have no option but to always be in the fastest car you own, because you don't want to be in a B or A tier car with maxed out cops. I've been busted 4 times in the game so far and to say those Ford Raptors hit you hard is an understatement. A better system would have been if your heat level reset to 0 after you bank your money from the daytime sessions, or if there was some kind of cooldown system. I have discovered something with the helicopters though and it's that if you don't want to be detected by them, just turn your engine off. You don't have to be in any kind of cover, just kill your engine and you are now somehow invisible to all helicopters. This however does not work the same with police cars. The only trick I can think of to really avoid high heat cop chases in inferior performing cars is to mainly go offroad to stay out of their sightline. Kinda defeats the point of building a street car but you do what you gotta do to keep your money.
you can beat heat 5 cops even in a b class car. you just need to drive smart and evasively. hits are almost always telegraphed. sudden changes in direction are great tools, especially through shortcuts or junctions with barriers. it's hard but not unfair. what IS annoying is getting into another pursuit right after evading them. also most experienced players are gonna be playing on intense where you only have 60 percent normal health.
I don't know, if maybe because i played the old ones to, or I don't really feel the police being that hard. jesus I got the charger(It starts and ends the week as a B Class(Countach goes A, Silvia A+ or both goes A+ don't remember that well)) as the " hero " car, got on heat five on the third day, still could run give the cops some good chase, didn't get busted at all through the first week and got home safely. Even playin' on the hardest difficult. I got more problems retryin(limited to 4) the races, then running from the police.
what I loved about burnout Paradise was that the cars would slide seamlessly, no jarring movement, or sudden slides, they would always do what you want when you want, so I probably won't like this NFS very much.
@@jwalster9412 yea i think thats my main issues just seeing tap to drift physics in NFS games, they don't look smooth or naturally. The cars look heavy and difficult to slide and very snappy, like it would randomly get grip in the middle of a slide and send you whatever direction you're pointing.
@@liveandletdie138 It depends. Stuff like Takeovers and Drift Events usually have tracks that work well with drifting I haven't had much trouble but when I use a drift car in a normal race the small bumps and sidewalks and stuff really upset the car easily not to mention the absolutely stupid AI traffic that just decides they need to stop right in your drifting path on a 15 meter wide road for no good reason. And the rubberbanding is pretty bad especially on straight tracks you are much further infront and all of a sudden someone just flys by you with mach 5 right before the finish line for absolutely no good reason. There is no reason a B Class car (or really any class for that matter) should be unable to catch up to me until the very last moment when it suddenly gains over 100 km/h on me.
What needs to be praised is the fact grip handling is actually faster for proper racing than the brake to drift auto steer nonsense from previous titles. They actually listened to the players and deserves so much recognition. Don't sleep on this game. Best need for speed in years.
"That's an improvement but it's not hard to improve on garbage, try harder" I'll be sleeping on it. There are far better games that use a functional game engine.
With the terrible heat System, the overpriced upgrades, the boring map and the ammount of uncustomisable or returning cars ( a lot of them first appeard in nfs 2016 with the same customisation ) i'm actually disapointed. This game is not good, not even better than heat and will most likely be my last nfs.
So nice to see headlight conversions from pop-up to fixed. So rare in games yet a common real world modification. The Forza series is begging for that ability as it is currently locked behind specific body kits.
I also found it quite surprising that you kinda get thrown into heat 5 in the first few nights. I expected that to happen in week 2 or 3… but as you said: risk vs reward is a nice idea
Alright it’s over guys, Johnny hates this game. He speaks for everyone so now we can’t enjoy anything about it. Hey Johnny, how about you get in a bath with a toaster?
NFS Heat, I feel, was overtuned in the police system too. You can barely be past ~first couple of story missions and be in your first car, upgraded 30+ points past the ai recommended level but the moment you get into Heat level 2, the Challengers come out and wreck you almost immediately. And the police recover *so fast* from crashing and going off road. They drive too well going off road too.
I love the system but i agree, i think for the first week it should have way less quick heat generation, then in the second week its 50% normal, then 3rd week it goes to what it is now
What bothered me the most is that cars don't feel like they are on the road, they all feel like they're flying, they don't feel like they stick to ground. All cars, not just player ones.
The risk vs reward is a bit broken. After doing the biggest races, reaching heat 5, there is only those poor B class races, earning me 6000$, and leaving me in a level 5 pursuit with my slow ass car. It's not a risk, it's just dumb, I go back home as soon as there is no money on high class category around
I think the style references anime having cartoonishly designed characters while having realistic, detailed backgrounds. I think that's the effect they wanted to achieve
yeah it works for me. It's a nice touch to an otherwise mostly avarage NFS game (which is just how most fans will want it) but still, it gives the game some character. And it was pretty entertaining to look at the little animations as a viewer too, at least for me. The game certainly has something going for being 'satisfying', also while in the menu's there's lots of little animations and touches and the sound design too with the little clicks and all. Sorry if this comment doesn't make any sense btw because i've been smoking some weed and i'm 50/50 on these being coherent sentences or not lmao BTW going all-in would have been a big risk for them anyway because the art style could end up just being very distracting or overwhelming if not done right
Dude, this game would be so damn cool of they went all out on the "colourful, comicbook" style. Especially with all the tall buildings and crazy twisting roads, it would be like very few games.
Prices and race payouts definitely need adjusting, sometimes you have to do so many races just to afford basic parts and buy in fee's. Doesn't need to be throw money at me every 5 minute like Horizon does, just give us enough money to enjoy the customization aspect. Also I have a feeling they're gonna concentrate on the multiplayer part more than singly player... fingers crossed they patch SP alongside.
I think they did a pretty good job all things considered. What's especially brilliant is how they allow you to tune your cars for either drift or grip, so all kinds of players will be able to drive the way they like. The addition of grip turn rewards for the burst NOS was a nice cherry on top as well - when you nail the racing line and come out of the turn with a massive boost, it feels great. AI and cops are challenging but not unfair, car customization is adequate, story is corny but well paced. This will probably go down as a classic NFS game. Edit: one thing I really do agree with you on is the weirdness of heat levels being shared across cars. It makes it really unwise to drop to lower car tiers to keep racing, because now you'll have to lose the heat 5 chase in a slower car. The upgrade slot that doubles cop spotting time makes it viable for cruising, but if you end a race with a chase active you're in trouble! I'm kinda okay with the engine swaps being expensive tbh - most of the cars are very easily tuned to strong stats in their original class or the next one up just with the small upgrades. An engine swap to a V12 or whatever is going to put your performance ceiling on par with much more expensive cars, so you're essentially paying that cost from another angle. The easiest way to avoid this is just to accept that certain cars aren't going to hit S or S+ class and save the supercar performance for the supercars.
@@PlasmaStorm73N5EVV they have done that since forza motorsport 2 or forza horizon 2. you could always tune the tire pressure, camber, caster and suspension.
Sounds like a typical NFS game, it'll be a fun few days beating the story and then I'll never touch it again. Grab it for cheap or free after a few months and it's always worth, can't imagine paying full price for these games though.
Although I believe this is the first NFS in 10 years to get things right, there really are some glaring oversights. The lack of any endgame or challenge content, the lackluster customization for many of the cars, the forced cop chases after almost every race... Lots of minor annoying things that take away from an otherwise fun experience
@@Messerschmitt_BF_109G_10 Full is crazy considering we still got good need for speed games like Hot Pursuit, Rivals, The Run and Heat. Yeh it wasnt consistently great like the 2000s doesnt mean the whole decade was shit.
@@Messerschmitt_BF_109G_10 It's simply not, I swear every time a new post-NFS2015 nfs comes out people say the same thing "this is the first nfs in 10 years to get things right" then a few months later whoops turns out most people didn't like it
But that still requires you to get to a meetup and depending on where you get spit out at the end of a race that can be quite far. If you are at Heat level 5 good luck getting across half the map without getting spotted (especially those damn undercover units)
@@Z38_US 1. Its a whole lot better than being stuck in A at heat 5. 2. Use offroad when possible, they do not patrol there (except for helis, but you can turn your engine off to go invisible to them). 3. The stealth racer auxiliary mod is only 37 grand, only requires gold garage upgrade, and doubles the spotting time. which means, if you're already travelling at about 160+mph, you can pass them without being chased
@@aidenoak9728 Alright then. I had no idea I can go invisible to helis by turning my engine off thanks for the tip. Other then that I don't even think that cop chases are too difficult just annoying. It's pretty easy to escape a Heat 5 chase even in a B Class car it just takes longer lol
The Crew 2 has th worst rubber banding in any game I've played. You could be 3 or 4 minutes ahead in the LA to NYC race, hit one wall and they zoom past you. Racing some of the rank champs and even slightly dunt a corner when you are 20 seconds ahead meant that your opponent went past at full speed.
Agree with a lot of what you said about this game. I personally enjoy the driving effects, very NFS and a bit different. The police and heat system is appalling, as is the handling and the drifting generally. The modifications are pretty enjoyable just a shame some of the higher end cars have very few options. The pricing for some of the upgrades especially the engines are insane! Overall I am enjoying playing it as I've not had a NFS game for a few years. I imagine I won't play much after I've finished the story.
I can assure it is FAR from what Black Box games used to be. It is the system from Heat with the change that you get heat from day and night races, and absolutely none from chases.
Not exactly, in MW05 your Heat was capped depending on where you were on story, whereas in Unbound you can get Heat 5 even in Week 1. What they should've done is Week 1 = Heat 1, Week 2 = Unlocks Heat 2/3, Week 3 = Unlocks Heat 4/5.
Another thing that makes the chases boring is the physics, which are inconsistent and unpredictable.Most of the time you just have a police car pop into your field of view out of nowhere, boop you a few times and pop out. it doesn't give you a mechanic, or a reason to counteract it. You just drive fast like you would in a race
Agree completely, the first story weeks were great, and then redoing stuff online to get cars you like for each category was also fun, but now there is no motivation to play the game. I've just been roaming around in single player with no goal.
Hey @FailRace you can change your car at meet ups by going to all my rides then selecting the car you want and backing out the meet up but I agree with the heat system.
For genre of arcade open world racers I wish they'd use smaller maps with more varied environments. Look at old NFS and Midnight Club maps, they weren't huge but they were dense, fun to explore, and very atmospheric and unique. Would open many cool modes of multiplayer servers to have a handful of small to medium sized maps to choose from. I also agree they should go full cell-shaded animated everything, the environment, the cars, characters, all of it. I think that would be cool, I agree the half n half is sort of awkwardly uncanny.
maybe it's because of the tight schedule that made the devs thought bout making it as good as possible and not the biggest. Like graphics, the free-roam-map-size race has offered anything but full content, fun, or mesmerizing. I do not support tight-scheduling, that's the biggest reason why I found the Blackbox era so frustrating to not be able to extract every potential into reality, but it should be noted how important world-building is to make a game truly fun instead of all-out freedom.
Yea nah, old NFS games still had big maps so you’re wrong right off the bat. Underground 2 map was really large and divided into unlockable sections, same with Most Wanted.
All the crazy pop-up graphic effects make this look like a futuristic Wipeout-style game. It's not what I want from a NFS game... just my two cents thou
There is a very fine line for games that allow modification between cost blocking for progression and allowing for fun builds. Big fan of the Armored Core 3 series, and my favorite and best builds were often cheaper because the gimicky builds just weren't worth the money it would cost. (Queen build, dual machine gun + back ammo pack : Knight build, dual rifles + back ammo) So a car game like this, I could see it as pretty bad to try to limit fun builds behind high cost parts.
@@sootcoot8712 JUST SAW THAT TODAY! Need to watch the trailer though, because 4 and 5 wrecked the mechanics of the game. 4 being so fast that only pros could play and 5 being so slow I literally quit after the tutorial due to how boring it was. So here's hoping they return to the 3rds mechanics!
@@dylanwatts9344 I'm so cglad AC6 is cross generational. It may or may not run like garbage on my PS4 but at least I won't have to pay nearly $600 to play it! (Also Laser Rifle is best rifle *cough*)
Game kinda feels unfinished, hopefully we'll see some post launch support. What is here is a good base, a little refinement and they've really got something.
Tbh it only needs pursuit breakers like mw 2005 where you can blow up the gas station and repair your car, rather than the gas station hv cooldown system, you must decide between too repair ur car or blown the gas station. And kinda curios how destruction effect with frostbite engine gonna be.
The police are my main issue. They could have at least made it to where you get a bit of money when a cop takes itself out, considering you get money for losing them. And for me I find myself in police chases just as much as normal races which isn't fun. Not much reward for police chases unlike in MW 05. I personally don't like how I'm not able to change car unless I do a specific race, would have been cool if rydells garage was the main banking and time forwarding garage and the other garages could be used to change car
What makes the cartoon characters strange is that it's only the racers that have that style. When you look at a cop in their cruiser and pedestrians, they are not cartoon characters like the racers.
Remember in nfs most wanted we had a game mode where we had to be pursued by the cops gain a certain amount of bounty and escape. I feel like “Takeover” could of easily been that.
It's absolutely 100% a matter of personal taste, but I HATE those cartoonish effects on otherwise realistic graphics. I agree that if they had just gone for it with the graphics and done everything in that style, it could have looked really great, but there seems to be a lot of indecision and half-arsed style choices.
The race effects are my favorite part of the game. I wish they went even harder on them. Makes the game feel like a movie and adds to the sense of speed.
@FailRace, if you think the police and racing are too easy, stop playing on Relaxed difficulty, the middle ground and intense level difficulties are INSANE. Heat level 5 is near inescapable
It's decently fun, but feels like something is missing. I don't like how there are weeks and you can only do certain races and need certain car ranks blah blah blah
I really hope that they’ll address these things, especially the lack of end game. Forza is nailing that while EA isn’t really known for continuous updates. Hope they’ll listen to the fans and do more stuff besides online.
@FailRace, thanks for this video. I've been debating on whether or not this was a game I wanted to get. Even watching a few streamers play it, I couldn't decide. I was having the same thoughts about the game's art/graphics style, but if the gameplay is great, I'm more willing to overlook the graphics, but it sounds like the gameplay may not be, I guess complete is the way to put it. I'll take the advice you give and wait to find it on sale if I feel the need to own it.
Unfortunately the end game content in this game comes from the multiplayer which is semi decent but flawed. You basically start completely over from scratch in terms of what you have access to. That said they do have plans to update the game and they won’t be shut down like Heat was by EA.
Payback was a fun game, but the only things that let it down were the story, the lackluster police and in the beginning, the roulette style upgrade system. In my opinion, the story of Payback was poorly written, but for the most part, the game in general was fun, but it could have been better. For what it was, it was overall a good game
Why is the video game industry the only place where if its not broken change it completely? The cops/heat from 2005 most wanted should lieterally just be ported to this.
You can change cars at the Meetups, but no one tells you. When i do a lower level Race, the fist thing i do is to go back to a Meeting and change the car. If they had made a Grand every 4 (ingame) Weeks in post game or made Police chases more fun it would have been a better (post) game.
Running from the city full police force all the time is what made me quit the game mostly. Idk if it was a bug or feature but you could lose the cops and find a spot to lay low and still have a helicopter camp in one spot indefinitely
Wow, I'm so glad I watched this. When I saw the game coming out I wishlisted it right away because it's a NFS game and I have always loved those, I played them since Underground. But seeing this... those bullcrap graphics already annoyed me from the moment they popped up when you started driving. That heat system is preposterous. I mean, come on, in the Undergrounds and Most Wanted you lost the heat you accumulated by dipping into a garage and simply changing the color of the car you were driving - EVEN if you left all the wild decals you might've put on there in place. And those prices for the upgrades... what a crock of crap, even a 1000HP Hellephant Hemi crate engine doesn't even come close to that amount of money in the real world. The map... you'd think they come up with something new and exciting, but honestly, to me it looks like pretty much any other NFS map. Heck, when you were driving around, at some points I'd swear you were driving in a mix of the Underground 2 map and the Most Wanted map. Not to mention you'll likely need a NASA computer to run those bullshit graphics, so, yeah... I'll leave it on my wishlist, but I have a feeling it'll be sitting there for years until this game shows up in a $10 Humble Bundle or something.
You can go to meetups and change your car by going to my rides and choosing any of them and just leaving normally doesn't need to be in a race but needs to be outside of a chase
The map is OK. Not my favorite, but I do like it overall. I feel like you get stuck (at least for me 2 weeks into the storymode) in the same sections of the map due to the fact that they make you go to those same underground meetup spots to start races. As far as the aesthetics go, I think the map and graphics looks fantastic. I'd say overall I'm enjoying it with my biggest gripe being the police. I just wish they would figure out a way to tone down or balance the need for police throughout the game. While it can be fun running from the cops, it can get a little long in the tooth when you feel like you're having to constantly hide from them. It becomes a stealth driving game vs a racing game.
This is not a $70 game. It's a $30 game at best. I could tell from the steam description that it would be a disappointment because they mentioned nothing about the car customization system or the list of cars. They just talked about the rappers and their special effects. The dumb thing about the art style is that it doesn't even matter because any art style looks cool when it depicts cool cars. Holy crap the performance customization is the perfect example of how little effort was actually put into this game.
@@ileutur6863 Just to make it clear, I am not asking for a more realistic game. I want a game that is about modding cars to have mods that feel purposeful. I really don't have any problems with the gameplay because I haven't played it. At 19:16 the 6.2 V8 is obviously meant to be a GM LT1. Why is the potential only 576 hp? There have been off the shelf cylinder heads that are capable of over 800hp NA for the last 3 years. The game creators went to the effort of copying the displacement and horsepower so why not spend the extra 30 seconds Googling the engine and give it a higher HP number potential? They are using horsepower instead of a speed rating unlike other arcade games so why not just make the final numbers bigger to make it as cool as it should be? That missing detail is cutting out the players enjoyment of simply seeing a bigger number. In Alex's first look stream we saw that camber is a slider but you can't put negative rear camber into an old Dodge Charger. It has a solid rear axle. You could say it's just for cosmetics but so are lots of actual upgrades in the game. Why didn't they look into why some cars don't have rear camber? They could make independent rear suspension an upgrade for those types of cars. I'm not saying camber should have realistic handling effects in NSF Unbound. Just that, for some cars, it should have to be unlocked as an upgrade that the performance focused player and the cosmetic focused player would both want. As Alex said, there are so many missed opportunities. It's just an overall shallow attempt.
@@NerfMaster000 Oh wow, you have enlightened me. I wish I had known that a video game is ultimately useless. Have a good day working hard to pay for ultimately low quality entertainment.
@@c0c0asauce I’m not the one whining about being able to put rear camber in a car in an arcade game so maybe you should reevaluate your life. Fun fact, I didn’t even buy this game lol.
yeah, mismatched styles between car accuracy, environment realism, cartoon character, those goddamned immersion breaking "flashy cartoon car effects", grind by design and lack of customizability to the level of VASTLY older titles (NFS Underground 2, I'm looking at you with nostalgia) means I won't be buying this... even on 90% discount its just not worth supporting the franchise while this garbage is coming out... Make a true remaster of NFS U2 and I'll buy that in a heartbeat but leave out all the modern tropes and themes... but thanks for the in depth review and honest review.
Now I'm of the opinion this game is yet more garbage, but come on, asking for realism from an arcade racer is like asking for Tabasco sauce on a chocolate cake. It simply isn't what it's going for and it really wouldn't make any sense. There are plenty of hyper realistic games out there, I think going for fun and Flair above photorealism and physics simulation definitely has a place and I rather agree with Alex in thinking that they should have gone _further_ in that direction.
@@ileutur6863 I think you missed the point I was trying to make. Electronic Arts (EA), used to be about making good, realistic, enjoyable games. Now it's all about how much money they can make from each release, and (bonus) DLC..... You obviously have never played NFS Porsche Unleashed, or anything prior. It's all good though, MCO will one day return, and hopefully I can get it done by my 50th birthday, and 20th anniversary of it's sunset. 08/29/2023.
@@m16-a2 Nope, never. I have checked the reviews, watched the videos, and all have fallen way short of what I expected from an EA game. Same with NFS:World or whatever they called it.
I love this art direction. It takes street art (graffiti) and applies it to street racing. That's why the world looks realistic but the fx and characters don't, were leaving our mark of "art" around the realistic map.
Agree on the art design from. This smacks of too many staff. One or the other , realism or anime. The hybrid doesn't work unless the whole environment design leans into it either. Maybe they knew, maybe it was clear it was looking too drab towards the end of development so a producer made them splash the cartoon colour on.
Excluding the cops the single player was solid i had a good and is the first need for speed I’ve finished for a long time. Driving wise it seems like AWD and grip builds with drift assist off feels the best to drive. The multiplayer on the other hand is such a wasted opportunity. The car / mod costs carry over, but the pay outs are even worse, for doing a playlist (3 races) the most I’ve ever received for winning the playlist is 29k. This means it would take at least 120 playlists (360 races) to get enough money to buy the most expensive car in the game (Bugatti Chiron) The matchmaking for playlists / races are only done in 16 player open world lobbies. This wouldn’t be bad if people who are now in a playlist leave the open world lobby, but they don’t do this means you never get full 8 players racing in a playlist. The open world lobby has nothing to do except the collectibles and activities you do in story mode. The racing itself in these playlists can be brilliant when they have more than 4 players
I really dont like the mix of graphic types. That alone means I would never buy it. But then again its an Electronic Arts game and that is a negative in itself.
What did y’all want from a map like it’s a city it’s a street racing city. I don’t understand what I want. Flashy lights? They get ramps and shit what what was the problem?
Honestly it's getting really annoying that any piece of media be that a game or a movie feels the need to be AlL iNcLuSiVe just to be politically correct. That shit needs to stop. Not saying you shouldn't be inclusive or anything but being forced to do so is also not the way to go.
@@Z38_US the games just trying to appeal to racers of all types and reflect the demographics of those involved in street racing.everybody loves cars and streetracings already been “inclusive” for a looong time. They had to re-write the first fast and furious had to be re-written due to the script not being diverse enough to represent the actual street racing community (and that was wayyy before “wokeness”
@@wildercerrate7295 Still I don't care what you look like or where you are from all I care about is what do you drive and how good can you drive. You can make your character look like what you want I just don't like that the people making these games are pretty much forced to do this. You really think anyone in a community like street racing will give even a single fuck where you are from?
@@Z38_US exactly that's the point lol it's diverse because ppl didn't give a fuck You're definitely giving a lot of them tho in contrast to most people who 100% don't care
i wonder how many years it'll be until someone makes an open world racing game (with real cars) that pushes the boundaries again the way games like the original Forza Horizon did.
I think the cops are fine. Each heat level introduces a different police unit. Each unit has specific strengths and weaknesses that can be exploited. All of these mechanics make these cops the most dynamic in the series. Even more than MW. Each unit is so unique that you only need a few cars to spawn to make a chase engaging. A big improvement from Heat’s brutish and rubberbanding cops.
I felt that, while the cops are certainly more diverse in Unbound, I had more fun with them in Heat. Dunno, they were certainly harder, not that they're bad here, but i felt like the chaces were a bit more engaging.
I made the mistake to put this video on while I was eating wings. My hands were covered in three different sauces torturing myself as I listened to your review where every single world feels like a complaining needle piercing my ears.
Buy a Nintendo Wii, and play Need for Speed Nitro. As you race along in the lead, your colors and graphics are painted onto the buildings. Cars are licensed but fully cartoonized. NFS Nitro lacked content being a low budget exclusive for nintendo, but had good variety for what was available. plenty of flaws, but if you wanted the street graffiti style, NFS Nitro did it better.
End of the day... NFS Underground 1 n 2 have the best balance of arcade physics and customization(and if we are honest the game looked fucking amazing) I welcome ANYONE not just @FailRace to argue differently! Forget "todays graphics" but focus on game as a whole..it is so much different In fact you feel like you bought a really bad sim racing game with over the top arcade stuff as a after thought, to distract you and make you feel like you bought a 60-70$ game when you in fact bought outdated game that does nothing to renew or upgrade the game itself nor its genre... I remember when NFS was a arcade game that still pushed the limits on graphics and story..(remember their whole spill on smoke effects???) They have become the Mortal Kombat game... a game the once pushed the envelope to now...then just tried and was meh.... I really really really WANTED this game to return to its roots and make a name for it self.. but at this point it might as well be a F2P game from 2016..IMHO
Well it's not really gonna work that well for a company if they want to push the limits with every title and it's highly unlikely to even achieve when looking at the amount that NFS games are released. I don't actually know how much time usually passes between 2 nfs games but currently there is no video game franchise that regularly releases new games that still push the limits with every single one. Simply not worth it doesn't pay as good. So we sort of have 2 options here. They can make new NFS games relatively regularly and just make them decent and earn quite a lot of money with them because it says "NFS" in the title. Or they can wait a few years in between releases and really push the limits with each new entry in doing so most likely giving the game and themselves a better name but not making nearly as much money. Oh and then a lot of people would probably cry that it's taking too long lol.
Why does that Murcielago have offroad wheels on the front and drag wheels on the back? Some of these free custom vehicles give you are kinda ugly. I hate the engine swapping thing tbh. Also I love the fact that one of the engines for an RX7 cost the same as a 911 GT2RS.
Tires in this game (visually) are simply, well visual they don't actually affect performance. In the parts upgrade menu you can put on different tires like drift or offroad but visually they stay the same.
@@ferringsylveon219 No they don't but it does look funny and weird. Imagine loosing to a Murcielago that has Offroad tires in the front and drags in the back lol
I HATE the stupid 'heat' system, it just breaks the flow and stops just driving about for fun ala Forza Horizon. I'll play the 10 hours included with Game Pass's EA Access perk, then wait for a sale to fully activate the game I think. Thanks for the review.
I really like it but it needs more races. There are only around 8 races in the game that just repeat every night. It's lame. No off-road, no drag races, no escape or chase events just the same races for 5 weeks. I think the calendar was added to mask the lack of content. The game is really good but has less content than any racing game I've ever played. If they don't support the hell out of this it will be the last EA game I buy at launch.
I don't get this game. It looks like they spent a long time making the cars looks very nice, but then they spent 17 minutes on everything else. Like, the graphics, and especially the personas, are just hilariously terrible! I legit thought this was a game from the mid 2000's or so like a successor to Burnout Paradise when I first saw it and had to do a double-take when I saw it was released in 2022! It looks like they were trying to go with an Anime style graphics, but I wouldn't have the slightest idea why they would limit their scope like that.
Hey. I respect your opinion and efforts on the video. I do agree with just a couple or a few things you said. On the majority, however, I don't. The strategy and desicions you take have very big impact. I do have some solid points I would say to why I don't agree with most of the things but this comment would be very very long. Long story short, I do respect your opinion but I do have a completely different view on the game from your. Nice content, though, I appreciate it. I love the game and I think it's great. For a lot of the things you said, there are solutions, which you may not know about, which is normal, of course, I am not blaming you or anything. For example, you can change cars in the Car Meetings, anytime. Yes, you do have to drive there, though. Also, about the Heat level, I do agree that it increases really fast but hey, if you look at it that way, it gives you more to think about and build a stragety on what races and what classes you will play. If you want to use a lower class car, use that one first and then use a higher one when your Heat level increases. Otherwise, I did enjoy the video and your thoughts on the game. Edit: I just want to say. This is only my opinion and I do see the things you mentioned from your point of view, too. It really depends on how you look at it. The handling is amazing because it's arcady and you can litterally adjust it to your style and make the car drive and do exactly you want. That doesn't mean that if you are not able to drive well, it will still work. It's a handling, not an autopilot. :D Also, full grip is superior in this game for the higher classes I would say. One last thing - you do have challenges if you want to prolong your single player and if you want to come back to the game, however, in such games the endgame is the multiplayer, which hopefully they will improve towards the end of January, 2023 just like they said. It's okay now and the races are fun but it's really repetitive and lacks a lot of features.
I wonder how the keyboard controls are? Some racing games actually has good controls for keyboard, the older nfs had too. But new nfs games have input lag, which is extremely annoying in a racing game. Either you dont take corner quick enough or you oversteer it into a wall. If they have fixed that I would get this game, if not its not even worth it on sale.
Perhaps my opinion is skewed by nostalgia and love for the franchise, but I think you were a little harsh. All the points he makes are good and fair, but I still think its worth playing. I feel like the police being kinda anemic is result of heat's early backlash of the cops being too hard, and the world does feel uninspired but that doesn't dilute the gameplay too much. I feel like unbound is like what Alex said it was, a lot of things half-done, but it's on par with heat for the most part. Apart from the death twitches and cars occasionally not turning at all, the handling model feels pretty fun. I really want to like this game, but there are a lot of issues from there being no off-road events despite off-road upgrades, and the legendary customs being uneditable presets, and the moronic heat system. The devs claim that there will be lot of post-launch content, so I'm holding out hope on some fixes. I just don't want to let go of NFS I guess.
Basically the entire game is having commitment issues. I'm not one for the mixed art either to the point the game was DOA for my interests. It could have been amazing even for an NFS game just to go full anime/manga graphics and see something new, but everything across the board is so compromised that it never excels well enough to work. My opinion, this was thrown at the wall committee style and should have stayed as concept art...
Grindy economy + expensive mods = Encouragement to purchase in game credit for real money. A sad state of affairs but unfortunately this is the new normal and there is little we can do to change things. It only takes one whale to silence the protests of 10000 fish
@@DjDolHaus86 Well you can't really point out a fault in the games design that doesn't exist yet and might not even exist ever. It's EA so it's highly likely this can or will happen but until it has this isn't a fault of the game.
@@Z38_US Forgive me for thinking the company that does the same thing every single time is going to do the same thing again particularly when all the clues point towards it. I'm sure that this will be their passion project and definitely not just another cash cow.
@@DjDolHaus86 I never said that. I even agreed with you that knowing EA it's very likely this will happen *but* you can't point out a fault that doesn't exist yet.
Hi, I am getting very frustrated with the police mechanic. Having 40k early. 5 star heat constant chases. after escaping having 2 helicopters never leaving is totally unfair. They run out of fuel during chases but are able to stay after? The cars constantly circling your location making it impossible to get home and this is on easy!!! I have played NFS since the first Most Wanted. I feel they have invested too much in chases reducing the time racing and building your money to get the best rides. I am unfortunately so disappointed. I have written to EA expressing this.
cops teliport and surround you, my only choice is to drive offroad threw the grass around the cops or jump on the railroad tracks or drive threw the tunnel near the meet up to loose the cops. It seems like I spend as much time getting chased by cops as doing races. I don't like drift or takeover events , there not as fun.
Even when I get a current gen console, I'll never buy this game. I completely hate Cel Shaded graphics and the absolute cringe worthy dialogue is an immediate turn off. Also, way to ruin an Aston DB5. Plus I refuse to ever support EA again.
The police in NFS Most Wanted (2005) are still the best I've seen in racing games regarding pursuits, at least heat level 3 and up.
Yeah... Going counterclockwise on a ring road (wanna call it a highway?) was never harder :D
Never have I forgotten that 'slow time flow' thingie, actually existed :)
I feel like alot of style of games peeked in the early to late 2000s before the passion for game development turned into product spam and in game products.
The map, Rockport too felt it had its own identity and felt very unique and fun to explore.
I would say hot pursuit 2 had the best 👌
Definitely, great physics
Your thoughts on the heat system are exactly the same as mine. You get to heat level 5 so quick that you have no option but to always be in the fastest car you own, because you don't want to be in a B or A tier car with maxed out cops. I've been busted 4 times in the game so far and to say those Ford Raptors hit you hard is an understatement. A better system would have been if your heat level reset to 0 after you bank your money from the daytime sessions, or if there was some kind of cooldown system. I have discovered something with the helicopters though and it's that if you don't want to be detected by them, just turn your engine off. You don't have to be in any kind of cover, just kill your engine and you are now somehow invisible to all helicopters. This however does not work the same with police cars. The only trick I can think of to really avoid high heat cop chases in inferior performing cars is to mainly go offroad to stay out of their sightline. Kinda defeats the point of building a street car but you do what you gotta do to keep your money.
You can actually cheese the cops by leaving drift and time trial events for the end because cops never spawn during those
Easy fix is to make it like the Carbon/Most wanted days (Each car has its own heat level per day)
@@dank3812 yeeaaa thats actually a good one. The heat would drop the longer you don't drive it for.
you can beat heat 5 cops even in a b class car. you just need to drive smart and evasively. hits are almost always telegraphed. sudden changes in direction are great tools, especially through shortcuts or junctions with barriers. it's hard but not unfair. what IS annoying is getting into another pursuit right after evading them. also most experienced players are gonna be playing on intense where you only have 60 percent normal health.
I don't know, if maybe because i played the old ones to, or I don't really feel the police being that hard. jesus I got the charger(It starts and ends the week as a B Class(Countach goes A, Silvia A+ or both goes A+ don't remember that well)) as the " hero " car, got on heat five on the third day, still could run give the cops some good chase, didn't get busted at all through the first week and got home safely. Even playin' on the hardest difficult. I got more problems retryin(limited to 4) the races, then running from the police.
i found that sticking to one handling style works best. Either full grip or full drift having it in near middle is pretty awkward to drive
what I loved about burnout Paradise was that the cars would slide seamlessly, no jarring movement, or sudden slides, they would always do what you want when you want, so I probably won't like this NFS very much.
@@jwalster9412 yea i think thats my main issues just seeing tap to drift physics in NFS games, they don't look smooth or naturally. The cars look heavy and difficult to slide and very snappy, like it would randomly get grip in the middle of a slide and send you whatever direction you're pointing.
@@liveandletdie138 At least in this game, you can totally disable the tap to drift thing.
@@liveandletdie138 It depends.
Stuff like Takeovers and Drift Events usually have tracks that work well with drifting I haven't had much trouble but when I use a drift car in a normal race the small bumps and sidewalks and stuff really upset the car easily not to mention the absolutely stupid AI traffic that just decides they need to stop right in your drifting path on a 15 meter wide road for no good reason.
And the rubberbanding is pretty bad especially on straight tracks you are much further infront and all of a sudden someone just flys by you with mach 5 right before the finish line for absolutely no good reason.
There is no reason a B Class car (or really any class for that matter) should be unable to catch up to me until the very last moment when it suddenly gains over 100 km/h on me.
@@Z38_US lol so the ai arent allowed to boost past you??? Or slipstream??? Lol cry about it bitch
What needs to be praised is the fact grip handling is actually faster for proper racing than the brake to drift auto steer nonsense from previous titles. They actually listened to the players and deserves so much recognition. Don't sleep on this game. Best need for speed in years.
that bar is really really low
"That's an improvement but it's not hard to improve on garbage, try harder"
I'll be sleeping on it. There are far better games that use a functional game engine.
With the terrible heat System, the overpriced upgrades, the boring map and the ammount of uncustomisable or returning cars ( a lot of them first appeard in nfs 2016 with the same customisation ) i'm actually disapointed. This game is not good, not even better than heat and will most likely be my last nfs.
It still handled like shit. I got a refund.
@@Ninjasimpmunk sad but true
So nice to see headlight conversions from pop-up to fixed. So rare in games yet a common real world modification.
The Forza series is begging for that ability as it is currently locked behind specific body kits.
I also found it quite surprising that you kinda get thrown into heat 5 in the first few nights. I expected that to happen in week 2 or 3… but as you said: risk vs reward is a nice idea
No it wasn't. I hate this game.
Alright it’s over guys, Johnny hates this game. He speaks for everyone so now we can’t enjoy anything about it.
Hey Johnny, how about you get in a bath with a toaster?
@@matthewvalenti1348 Is it a sexy toaster? How many slots does it have?
NFS Heat, I feel, was overtuned in the police system too. You can barely be past ~first couple of story missions and be in your first car, upgraded 30+ points past the ai recommended level but the moment you get into Heat level 2, the Challengers come out and wreck you almost immediately. And the police recover *so fast* from crashing and going off road. They drive too well going off road too.
I love the system but i agree, i think for the first week it should have way less quick heat generation, then in the second week its 50% normal, then 3rd week it goes to what it is now
What bothered me the most is that cars don't feel like they are on the road, they all feel like they're flying, they don't feel like they stick to ground. All cars, not just player ones.
The risk vs reward is a bit broken. After doing the biggest races, reaching heat 5, there is only those poor B class races, earning me 6000$, and leaving me in a level 5 pursuit with my slow ass car. It's not a risk, it's just dumb, I go back home as soon as there is no money on high class category around
I think the style references anime having cartoonishly designed characters while having realistic, detailed backgrounds. I think that's the effect they wanted to achieve
Well it's a dumb one that most people don't like
They were going for "Into the Spiderverse" style, and half-assed it, and that's how it looks, half-assed.
yeah it works for me. It's a nice touch to an otherwise mostly avarage NFS game (which is just how most fans will want it) but still, it gives the game some character. And it was pretty entertaining to look at the little animations as a viewer too, at least for me. The game certainly has something going for being 'satisfying', also while in the menu's there's lots of little animations and touches and the sound design too with the little clicks and all.
Sorry if this comment doesn't make any sense btw because i've been smoking some weed and i'm 50/50 on these being coherent sentences or not lmao
BTW going all-in would have been a big risk for them anyway because the art style could end up just being very distracting or overwhelming if not done right
@@minephlip bring back the blacklist id say.
Why not do it on the cars? Why only have specific details and to go all-out with contrast and "hand drawn" looking aesthetics?
Dude, this game would be so damn cool of they went all out on the "colourful, comicbook" style. Especially with all the tall buildings and crazy twisting roads, it would be like very few games.
They could pull a nfs nitro but decided not to
Prices and race payouts definitely need adjusting, sometimes you have to do so many races just to afford basic parts and buy in fee's.
Doesn't need to be throw money at me every 5 minute like Horizon does, just give us enough money to enjoy the customization aspect. Also I have a feeling they're gonna concentrate on the multiplayer part more than singly player... fingers crossed they patch SP alongside.
You get much more money in weeks 3, 4 & Endgame i hear
I think they did a pretty good job all things considered. What's especially brilliant is how they allow you to tune your cars for either drift or grip, so all kinds of players will be able to drive the way they like. The addition of grip turn rewards for the burst NOS was a nice cherry on top as well - when you nail the racing line and come out of the turn with a massive boost, it feels great. AI and cops are challenging but not unfair, car customization is adequate, story is corny but well paced. This will probably go down as a classic NFS game.
Edit: one thing I really do agree with you on is the weirdness of heat levels being shared across cars. It makes it really unwise to drop to lower car tiers to keep racing, because now you'll have to lose the heat 5 chase in a slower car. The upgrade slot that doubles cop spotting time makes it viable for cruising, but if you end a race with a chase active you're in trouble!
I'm kinda okay with the engine swaps being expensive tbh - most of the cars are very easily tuned to strong stats in their original class or the next one up just with the small upgrades. An engine swap to a V12 or whatever is going to put your performance ceiling on par with much more expensive cars, so you're essentially paying that cost from another angle. The easiest way to avoid this is just to accept that certain cars aren't going to hit S or S+ class and save the supercar performance for the supercars.
@@PlasmaStorm73N5EVV they have done that since forza motorsport 2 or forza horizon 2. you could always tune the tire pressure, camber, caster and suspension.
@PlasmaStorm73 [N5EVV] ah yes Forza, the famous arcade title?
Sounds like a typical NFS game, it'll be a fun few days beating the story and then I'll never touch it again. Grab it for cheap or free after a few months and it's always worth, can't imagine paying full price for these games though.
exactly, for years they have been dogshit and this one does not seem any different.
I've spent 4 hours of the trial on the customization alone. This game is worth the buy but not for full price
Although I believe this is the first NFS in 10 years to get things right, there really are some glaring oversights. The lack of any endgame or challenge content, the lackluster customization for many of the cars, the forced cop chases after almost every race... Lots of minor annoying things that take away from an otherwise fun experience
I don't believe for a SECOND this could at all be a good game, considering the past DECADE was full of shit NFS games.
@@Messerschmitt_BF_109G_10 Well you see that's your problem, for not even giving it a shot.
@@Messerschmitt_BF_109G_10 Full is crazy considering we still got good need for speed games like Hot Pursuit, Rivals, The Run and Heat. Yeh it wasnt consistently great like the 2000s doesnt mean the whole decade was shit.
@@Messerschmitt_BF_109G_10 It's simply not, I swear every time a new post-NFS2015 nfs comes out people say the same thing "this is the first nfs in 10 years to get things right" then a few months later whoops turns out most people didn't like it
@@rightbehindyou9398 As far as I can tell people still enjoy Heat. The biggest problem with it is absolutely zero post launch content
you can actually change cars mid-session by going to a meetup, selecting "My Rides", picking the car you want and then just leaving the meetup
Bro you a genius
But that still requires you to get to a meetup and depending on where you get spit out at the end of a race that can be quite far.
If you are at Heat level 5 good luck getting across half the map without getting spotted (especially those damn undercover units)
@@Z38_US 1. Its a whole lot better than being stuck in A at heat 5. 2. Use offroad when possible, they do not patrol there (except for helis, but you can turn your engine off to go invisible to them). 3. The stealth racer auxiliary mod is only 37 grand, only requires gold garage upgrade, and doubles the spotting time. which means, if you're already travelling at about 160+mph, you can pass them without being chased
@@aidenoak9728 Alright then. I had no idea I can go invisible to helis by turning my engine off thanks for the tip.
Other then that I don't even think that cop chases are too difficult just annoying. It's pretty easy to escape a Heat 5 chase even in a B Class car it just takes longer lol
The Crew 2 has th worst rubber banding in any game I've played. You could be 3 or 4 minutes ahead in the LA to NYC race, hit one wall and they zoom past you. Racing some of the rank champs and even slightly dunt a corner when you are 20 seconds ahead meant that your opponent went past at full speed.
The Crew 2 is a joke compared to The Crew 1
Remember when games didn't have enough disc space for endless amounts of dialogue written by a 12 year old. Ah them we're the days.
Agree with a lot of what you said about this game. I personally enjoy the driving effects, very NFS and a bit different. The police and heat system is appalling, as is the handling and the drifting generally. The modifications are pretty enjoyable just a shame some of the higher end cars have very few options. The pricing for some of the upgrades especially the engines are insane! Overall I am enjoying playing it as I've not had a NFS game for a few years. I imagine I won't play much after I've finished the story.
The way Alex described the heat system/police chases is exact how the blackbox NFS games used to be
I can assure it is FAR from what Black Box games used to be. It is the system from Heat with the change that you get heat from day and night races, and absolutely none from chases.
@@Jertzuu the comment mentions the changes that Alex mentioned. Not this games one.
@@Jertzuu YOU do get heat from chases but it falls off as you escape
Not exactly, in MW05 your Heat was capped depending on where you were on story, whereas in Unbound you can get Heat 5 even in Week 1. What they should've done is Week 1 = Heat 1, Week 2 = Unlocks Heat 2/3, Week 3 = Unlocks Heat 4/5.
Another thing that makes the chases boring is the physics, which are inconsistent and unpredictable.Most of the time you just have a police car pop into your field of view out of nowhere, boop you a few times and pop out. it doesn't give you a mechanic, or a reason to counteract it. You just drive fast like you would in a race
Agree completely, the first story weeks were great, and then redoing stuff online to get cars you like for each category was also fun, but now there is no motivation to play the game. I've just been roaming around in single player with no goal.
Hey @FailRace you can change your car at meet ups by going to all my rides then selecting the car you want and backing out the meet up but I agree with the heat system.
For genre of arcade open world racers I wish they'd use smaller maps with more varied environments. Look at old NFS and Midnight Club maps, they weren't huge but they were dense, fun to explore, and very atmospheric and unique. Would open many cool modes of multiplayer servers to have a handful of small to medium sized maps to choose from. I also agree they should go full cell-shaded animated everything, the environment, the cars, characters, all of it. I think that would be cool, I agree the half n half is sort of awkwardly uncanny.
maybe it's because of the tight schedule that made the devs thought bout making it as good as possible and not the biggest. Like graphics, the free-roam-map-size race has offered anything but full content, fun, or mesmerizing.
I do not support tight-scheduling, that's the biggest reason why I found the Blackbox era so frustrating to not be able to extract every potential into reality, but it should be noted how important world-building is to make a game truly fun instead of all-out freedom.
Yea nah, old NFS games still had big maps so you’re wrong right off the bat.
Underground 2 map was really large and divided into unlockable sections, same with Most Wanted.
The hp stated under the engine swaps isnt true, they can go higher when other upgrades are added on top.
All the crazy pop-up graphic effects make this look like a futuristic Wipeout-style game. It's not what I want from a NFS game... just my two cents thou
There is a very fine line for games that allow modification between cost blocking for progression and allowing for fun builds.
Big fan of the Armored Core 3 series, and my favorite and best builds were often cheaper because the gimicky builds just weren't worth the money it would cost. (Queen build, dual machine gun + back ammo pack : Knight build, dual rifles + back ammo)
So a car game like this, I could see it as pretty bad to try to limit fun builds behind high cost parts.
AC 6 hype?
@@sootcoot8712
JUST SAW THAT TODAY!
Need to watch the trailer though, because 4 and 5 wrecked the mechanics of the game. 4 being so fast that only pros could play and 5 being so slow I literally quit after the tutorial due to how boring it was.
So here's hoping they return to the 3rds mechanics!
@@dylanwatts9344 I'm so cglad AC6 is cross generational. It may or may not run like garbage on my PS4 but at least I won't have to pay nearly $600 to play it! (Also Laser Rifle is best rifle *cough*)
Game kinda feels unfinished, hopefully we'll see some post launch support. What is here is a good base, a little refinement and they've really got something.
Basically just another Payback/Heat, with the same pros and cons...
It's literally a reskin, at best. I don't see any differences.
and 2015
Tbh it only needs pursuit breakers like mw 2005 where you can blow up the gas station and repair your car, rather than the gas station hv cooldown system, you must decide between too repair ur car or blown the gas station. And kinda curios how destruction effect with frostbite engine gonna be.
8:37 this whole straight away feels like one of the streets in burnout. The road with an overpass, bridges you cross over. Weird.
That's because both the city in this game and the Downtown track in Burnout 3 are based on Chicago.
@@Oscar97o damn Chicago is a mess of roads, layout, and bridges.
The police are my main issue. They could have at least made it to where you get a bit of money when a cop takes itself out, considering you get money for losing them. And for me I find myself in police chases just as much as normal races which isn't fun. Not much reward for police chases unlike in MW 05. I personally don't like how I'm not able to change car unless I do a specific race, would have been cool if rydells garage was the main banking and time forwarding garage and the other garages could be used to change car
Its not just a big map. The left down corner are the most wanted map, the upper left are carbon. Not sure about the right side
What makes the cartoon characters strange is that it's only the racers that have that style. When you look at a cop in their cruiser and pedestrians, they are not cartoon characters like the racers.
Remember in nfs most wanted we had a game mode where we had to be pursued by the cops gain a certain amount of bounty and escape. I feel like “Takeover” could of easily been that.
Honestly hate the style, the whole thing looks awkward trying to be edgy,
I want good game play like I got from prostreet. That was just a fun game.
It's absolutely 100% a matter of personal taste, but I HATE those cartoonish effects on otherwise realistic graphics. I agree that if they had just gone for it with the graphics and done everything in that style, it could have looked really great, but there seems to be a lot of indecision and half-arsed style choices.
The race effects are my favorite part of the game. I wish they went even harder on them. Makes the game feel like a movie and adds to the sense of speed.
@@Ouroboross- Sense of speed is absolutely garbage. 120 mph feels like 40 at best.
Maybe I'm doing something wrong but it just feels very very slow.
@FailRace, if you think the police and racing are too easy, stop playing on Relaxed difficulty, the middle ground and intense level difficulties are INSANE. Heat level 5 is near inescapable
The biggest problem for me is the cars, 3 years development time from heat, it's (aside from like 7 cars) the same list, that's just not good enough
It's decently fun, but feels like something is missing. I don't like how there are weeks and you can only do certain races and need certain car ranks blah blah blah
I really hope that they’ll address these things, especially the lack of end game. Forza is nailing that while EA isn’t really known for continuous updates. Hope they’ll listen to the fans and do more stuff besides online.
Epilepsy the car game..
Need for speed HEAT 2: Here, have some cartoon shit you didnt ask for.
Heat was better
"a massive missed opportunity" sums up need for speed for the past several years
@FailRace, thanks for this video. I've been debating on whether or not this was a game I wanted to get. Even watching a few streamers play it, I couldn't decide. I was having the same thoughts about the game's art/graphics style, but if the gameplay is great, I'm more willing to overlook the graphics, but it sounds like the gameplay may not be, I guess complete is the way to put it. I'll take the advice you give and wait to find it on sale if I feel the need to own it.
If you have an ok PC just play most wanted with some mods. Far superior to unbound.
I think I'll just stick with the re-booted NFS Hot Pursuit on my PS4. It grabs me a lot more than Unbound TBH.
Unfortunately the end game content in this game comes from the multiplayer which is semi decent but flawed. You basically start completely over from scratch in terms of what you have access to. That said they do have plans to update the game and they won’t be shut down like Heat was by EA.
Say what you want I DID HAVE MORE FUN IN PAYBACK
Payback was a fun game, but the only things that let it down were the story, the lackluster police and in the beginning, the roulette style upgrade system. In my opinion, the story of Payback was poorly written, but for the most part, the game in general was fun, but it could have been better. For what it was, it was overall a good game
@@AndrewBlackMaster thanks for review
Why is the video game industry the only place where if its not broken change it completely? The cops/heat from 2005 most wanted should lieterally just be ported to this.
LMAOOOOO that map is almost Identical to Heat.....
You can change cars at the Meetups, but no one tells you. When i do a lower level Race, the fist thing i do is to go back to a Meeting and change the car.
If they had made a Grand every 4 (ingame) Weeks in post game or made Police chases more fun it would have been a better (post) game.
Idk why EA won’t remake or remaster underground and underground 2 I’ll just keep my gran turismo 7 for the customization
I want to see you do an honest review of older NFS games (2005)
it's the AI cheating and rubber banding that makes this game a complete joke
Running from the city full police force all the time is what made me quit the game mostly. Idk if it was a bug or feature but you could lose the cops and find a spot to lay low and still have a helicopter camp in one spot indefinitely
Auto Modelista was a greay looking game. I had completely forgot about it.
Wow, I'm so glad I watched this. When I saw the game coming out I wishlisted it right away because it's a NFS game and I have always loved those, I played them since Underground. But seeing this... those bullcrap graphics already annoyed me from the moment they popped up when you started driving. That heat system is preposterous. I mean, come on, in the Undergrounds and Most Wanted you lost the heat you accumulated by dipping into a garage and simply changing the color of the car you were driving - EVEN if you left all the wild decals you might've put on there in place. And those prices for the upgrades... what a crock of crap, even a 1000HP Hellephant Hemi crate engine doesn't even come close to that amount of money in the real world.
The map... you'd think they come up with something new and exciting, but honestly, to me it looks like pretty much any other NFS map. Heck, when you were driving around, at some points I'd swear you were driving in a mix of the Underground 2 map and the Most Wanted map. Not to mention you'll likely need a NASA computer to run those bullshit graphics, so, yeah... I'll leave it on my wishlist, but I have a feeling it'll be sitting there for years until this game shows up in a $10 Humble Bundle or something.
There really isn't much worse you can say abou the game than "definitely not worth the full price."
So true just got it for 10 quid because of this
The clashing visual styles just gets more and more jarring every time I see it.
Ill have to pick this game up and compare it to Heat. I liked Heat and NFS 2019 pretty well, so i am curious to see how this plays vs those two.
You can go to meetups and change your car by going to my rides and choosing any of them and just leaving normally doesn't need to be in a race but needs to be outside of a chase
The map is OK. Not my favorite, but I do like it overall. I feel like you get stuck (at least for me 2 weeks into the storymode) in the same sections of the map due to the fact that they make you go to those same underground meetup spots to start races. As far as the aesthetics go, I think the map and graphics looks fantastic. I'd say overall I'm enjoying it with my biggest gripe being the police. I just wish they would figure out a way to tone down or balance the need for police throughout the game. While it can be fun running from the cops, it can get a little long in the tooth when you feel like you're having to constantly hide from them. It becomes a stealth driving game vs a racing game.
Im "enjoying" my playthrough but the cops as usual ruin it for me personally . I want to ride my slow car. Im not into riding around uber fast cars
This is not a $70 game. It's a $30 game at best. I could tell from the steam description that it would be a disappointment because they mentioned nothing about the car customization system or the list of cars. They just talked about the rappers and their special effects. The dumb thing about the art style is that it doesn't even matter because any art style looks cool when it depicts cool cars.
Holy crap the performance customization is the perfect example of how little effort was actually put into this game.
Performance customization in arcade games has always been put on better part, car go faster. Idk what the problem is
@@ileutur6863 Just to make it clear, I am not asking for a more realistic game. I want a game that is about modding cars to have mods that feel purposeful. I really don't have any problems with the gameplay because I haven't played it.
At 19:16 the 6.2 V8 is obviously meant to be a GM LT1. Why is the potential only 576 hp? There have been off the shelf cylinder heads that are capable of over 800hp NA for the last 3 years. The game creators went to the effort of copying the displacement and horsepower so why not spend the extra 30 seconds Googling the engine and give it a higher HP number potential? They are using horsepower instead of a speed rating unlike other arcade games so why not just make the final numbers bigger to make it as cool as it should be? That missing detail is cutting out the players enjoyment of simply seeing a bigger number.
In Alex's first look stream we saw that camber is a slider but you can't put negative rear camber into an old Dodge Charger. It has a solid rear axle. You could say it's just for cosmetics but so are lots of actual upgrades in the game. Why didn't they look into why some cars don't have rear camber? They could make independent rear suspension an upgrade for those types of cars. I'm not saying camber should have realistic handling effects in NSF Unbound. Just that, for some cars, it should have to be unlocked as an upgrade that the performance focused player and the cosmetic focused player would both want. As Alex said, there are so many missed opportunities.
It's just an overall shallow attempt.
@@c0c0asauce That’s a lot of nitpicking about a bunch of ultimately useless stuff.
@@NerfMaster000 Oh wow, you have enlightened me. I wish I had known that a video game is ultimately useless. Have a good day working hard to pay for ultimately low quality entertainment.
@@c0c0asauce I’m not the one whining about being able to put rear camber in a car in an arcade game so maybe you should reevaluate your life. Fun fact, I didn’t even buy this game lol.
yeah, mismatched styles between car accuracy, environment realism, cartoon character, those goddamned immersion breaking "flashy cartoon car effects", grind by design and lack of customizability to the level of VASTLY older titles (NFS Underground 2, I'm looking at you with nostalgia) means I won't be buying this... even on 90% discount its just not worth supporting the franchise while this garbage is coming out... Make a true remaster of NFS U2 and I'll buy that in a heartbeat but leave out all the modern tropes and themes...
but thanks for the in depth review and honest review.
Most wanted and underground 2, still has a place in my heart
Still haven't bought or played an EA title since 08-29-2003.
This newest NFS is only more proof I made a good choice.
No realism at all in any of it.
Now I'm of the opinion this game is yet more garbage, but come on, asking for realism from an arcade racer is like asking for Tabasco sauce on a chocolate cake. It simply isn't what it's going for and it really wouldn't make any sense. There are plenty of hyper realistic games out there, I think going for fun and Flair above photorealism and physics simulation definitely has a place and I rather agree with Alex in thinking that they should have gone _further_ in that direction.
Not every game needs realism
@@ileutur6863 I think you missed the point I was trying to make.
Electronic Arts (EA), used to be about making good, realistic, enjoyable games.
Now it's all about how much money they can make from each release, and (bonus) DLC.....
You obviously have never played NFS Porsche Unleashed, or anything prior.
It's all good though, MCO will one day return, and hopefully I can get it done by my 50th birthday, and 20th anniversary of it's sunset. 08/29/2023.
So you haven't played Carbon or Most Wanted?
@@m16-a2 Nope, never. I have checked the reviews, watched the videos, and all have fallen way short of what I expected from an EA game. Same with NFS:World or whatever they called it.
I love this art direction. It takes street art (graffiti) and applies it to street racing. That's why the world looks realistic but the fx and characters don't, were leaving our mark of "art" around the realistic map.
I like your way of looking at it !
Agree on the art design from. This smacks of too many staff. One or the other , realism or anime. The hybrid doesn't work unless the whole environment design leans into it either.
Maybe they knew, maybe it was clear it was looking too drab towards the end of development so a producer made them splash the cartoon colour on.
Auto Modellista>Automobilista
You can change the car in every meetup,
exist after you choose the car you want, but still have heat 5 :/
Excluding the cops the single player was solid i had a good and is the first need for speed I’ve finished for a long time.
Driving wise it seems like AWD and grip builds with drift assist off feels the best to drive.
The multiplayer on the other hand is such a wasted opportunity.
The car / mod costs carry over, but the pay outs are even worse, for doing a playlist (3 races) the most I’ve ever received for winning the playlist is 29k.
This means it would take at least 120 playlists (360 races) to get enough money to buy the most expensive car in the game (Bugatti Chiron)
The matchmaking for playlists / races are only done in 16 player open world lobbies.
This wouldn’t be bad if people who are now in a playlist leave the open world lobby, but they don’t do this means you never get full 8 players racing in a playlist.
The open world lobby has nothing to do except the collectibles and activities you do in story mode.
The racing itself in these playlists can be brilliant when they have more than 4 players
20:47
Is that a dually vic 😱🤣
I really dont like the mix of graphic types. That alone means I would never buy it. But then again its an Electronic Arts game and that is a negative in itself.
What did y’all want from a map like it’s a city it’s a street racing city. I don’t understand what I want. Flashy lights? They get ramps and shit what what was the problem?
The games story does lean into social issue stuff like gentrification so that "turning a gray drab city colorful" could've played into that too
Honestly it's getting really annoying that any piece of media be that a game or a movie feels the need to be AlL iNcLuSiVe just to be politically correct.
That shit needs to stop.
Not saying you shouldn't be inclusive or anything but being forced to do so is also not the way to go.
@@Z38_US the games just trying to appeal to racers of all types and reflect the demographics of those involved in street racing.everybody loves cars and streetracings already been “inclusive” for a looong time. They had to re-write the first fast and furious had to be re-written due to the script not being diverse enough to represent the actual street racing community (and that was wayyy before “wokeness”
@@wildercerrate7295 Still I don't care what you look like or where you are from all I care about is what do you drive and how good can you drive.
You can make your character look like what you want I just don't like that the people making these games are pretty much forced to do this.
You really think anyone in a community like street racing will give even a single fuck where you are from?
@@Z38_US exactly that's the point lol it's diverse because ppl didn't give a fuck
You're definitely giving a lot of them tho in contrast to most people who 100% don't care
A question to anyone reading this....Forza 5 vs Unbound. Which would you choose?
Forza. More fun. Unbound is just unbalanced on fun factor.
Check out Tokyo Xtreme Racer 3 if you dont like the new racing games of today
So ive been rewatching Arcane on netflix. Feels like they finished the game then gave it to Jinx for style
The game feels more like an expansion than a sequel.
i wonder how many years it'll be until someone makes an open world racing game (with real cars) that pushes the boundaries again the way games like the original Forza Horizon did.
I think the cops are fine. Each heat level introduces a different police unit. Each unit has specific strengths and weaknesses that can be exploited. All of these mechanics make these cops the most dynamic in the series. Even more than MW. Each unit is so unique that you only need a few cars to spawn to make a chase engaging. A big improvement from Heat’s brutish and rubberbanding cops.
I felt that, while the cops are certainly more diverse in Unbound, I had more fun with them in Heat. Dunno, they were certainly harder, not that they're bad here, but i felt like the chaces were a bit more engaging.
I made the mistake to put this video on while I was eating wings. My hands were covered in three different sauces torturing myself as I listened to your review where every single world feels like a complaining needle piercing my ears.
NFS 2015 has best night light effects even when compared to Payback, Heat and Unbound
Buy a Nintendo Wii, and play Need for Speed Nitro. As you race along in the lead, your colors and graphics are painted onto the buildings. Cars are licensed but fully cartoonized. NFS Nitro lacked content being a low budget exclusive for nintendo, but had good variety for what was available. plenty of flaws, but if you wanted the street graffiti style, NFS Nitro did it better.
End of the day... NFS Underground 1 n 2 have the best balance of arcade physics and customization(and if we are honest the game looked fucking amazing)
I welcome ANYONE not just @FailRace
to argue differently!
Forget "todays graphics" but focus on game as a whole..it is so much different
In fact you feel like you bought a really bad sim racing game with over the top arcade stuff as a after thought, to distract you and make you feel like you bought a 60-70$ game when you in fact bought outdated game that does nothing to renew or upgrade the game itself nor its genre...
I remember when NFS was a arcade game that still pushed the limits on graphics and story..(remember their whole spill on smoke effects???)
They have become the Mortal Kombat game... a game the once pushed the envelope to now...then just tried and was meh....
I really really really WANTED this game to return to its roots and make a name for it self.. but at this point it might as well be a F2P game from 2016..IMHO
Well it's not really gonna work that well for a company if they want to push the limits with every title and it's highly unlikely to even achieve when looking at the amount that NFS games are released.
I don't actually know how much time usually passes between 2 nfs games but currently there is no video game franchise that regularly releases new games that still push the limits with every single one. Simply not worth it doesn't pay as good.
So we sort of have 2 options here.
They can make new NFS games relatively regularly and just make them decent and earn quite a lot of money with them because it says "NFS" in the title.
Or they can wait a few years in between releases and really push the limits with each new entry in doing so most likely giving the game and themselves a better name but not making nearly as much money. Oh and then a lot of people would probably cry that it's taking too long lol.
Why does that Murcielago have offroad wheels on the front and drag wheels on the back? Some of these free custom vehicles give you are kinda ugly. I hate the engine swapping thing tbh. Also I love the fact that one of the engines for an RX7 cost the same as a 911 GT2RS.
Tires in this game (visually) are simply, well visual they don't actually affect performance.
In the parts upgrade menu you can put on different tires like drift or offroad but visually they stay the same.
@@Z38_US Ikr, but the wheels don't look right on a Murcielago
@@ferringsylveon219 No they don't but it does look funny and weird.
Imagine loosing to a Murcielago that has Offroad tires in the front and drags in the back lol
I HATE the stupid 'heat' system, it just breaks the flow and stops just driving about for fun ala Forza Horizon.
I'll play the 10 hours included with Game Pass's EA Access perk, then wait for a sale to fully activate the game I think. Thanks for the review.
Game had to be a game pass release
I really like it but it needs more races. There are only around 8 races in the game that just repeat every night. It's lame. No off-road, no drag races, no escape or chase events just the same races for 5 weeks. I think the calendar was added to mask the lack of content. The game is really good but has less content than any racing game I've ever played. If they don't support the hell out of this it will be the last EA game I buy at launch.
I don't get this game. It looks like they spent a long time making the cars looks very nice, but then they spent 17 minutes on everything else. Like, the graphics, and especially the personas, are just hilariously terrible! I legit thought this was a game from the mid 2000's or so like a successor to Burnout Paradise when I first saw it and had to do a double-take when I saw it was released in 2022! It looks like they were trying to go with an Anime style graphics, but I wouldn't have the slightest idea why they would limit their scope like that.
3:35 Why is your character not wearing any pants?
Hey. I respect your opinion and efforts on the video. I do agree with just a couple or a few things you said. On the majority, however, I don't. The strategy and desicions you take have very big impact. I do have some solid points I would say to why I don't agree with most of the things but this comment would be very very long. Long story short, I do respect your opinion but I do have a completely different view on the game from your. Nice content, though, I appreciate it. I love the game and I think it's great. For a lot of the things you said, there are solutions, which you may not know about, which is normal, of course, I am not blaming you or anything. For example, you can change cars in the Car Meetings, anytime. Yes, you do have to drive there, though. Also, about the Heat level, I do agree that it increases really fast but hey, if you look at it that way, it gives you more to think about and build a stragety on what races and what classes you will play. If you want to use a lower class car, use that one first and then use a higher one when your Heat level increases. Otherwise, I did enjoy the video and your thoughts on the game.
Edit: I just want to say. This is only my opinion and I do see the things you mentioned from your point of view, too. It really depends on how you look at it. The handling is amazing because it's arcady and you can litterally adjust it to your style and make the car drive and do exactly you want. That doesn't mean that if you are not able to drive well, it will still work. It's a handling, not an autopilot. :D Also, full grip is superior in this game for the higher classes I would say. One last thing - you do have challenges if you want to prolong your single player and if you want to come back to the game, however, in such games the endgame is the multiplayer, which hopefully they will improve towards the end of January, 2023 just like they said. It's okay now and the races are fun but it's really repetitive and lacks a lot of features.
Engine change costs was the same in Heat. Way overpriced and it forces you to grind races just to afford it. Its a racing game why put grind in this??
I absolutely fucking hate the cartoon style sandwiched with the hyper realistic cityscape. Heat looked incredible.
Honestly, was one of the few NFS I was considering buying since 2015 but the weird cell shading pop art graphic effects is just too odd.
I wonder how the keyboard controls are? Some racing games actually has good controls for keyboard, the older nfs had too. But new nfs games have input lag, which is extremely annoying in a racing game. Either you dont take corner quick enough or you oversteer it into a wall. If they have fixed that I would get this game, if not its not even worth it on sale.
What idiot plays a racing game with a keyboard ? 😂
I'm not having any problems when it comes to input lag on my Keyboard
Perhaps my opinion is skewed by nostalgia and love for the franchise, but I think you were a little harsh. All the points he makes are good and fair, but I still think its worth playing. I feel like the police being kinda anemic is result of heat's early backlash of the cops being too hard, and the world does feel uninspired but that doesn't dilute the gameplay too much. I feel like unbound is like what Alex said it was, a lot of things half-done, but it's on par with heat for the most part. Apart from the death twitches and cars occasionally not turning at all, the handling model feels pretty fun. I really want to like this game, but there are a lot of issues from there being no off-road events despite off-road upgrades, and the legendary customs being uneditable presets, and the moronic heat system. The devs claim that there will be lot of post-launch content, so I'm holding out hope on some fixes.
I just don't want to let go of NFS I guess.
Basically the entire game is having commitment issues. I'm not one for the mixed art either to the point the game was DOA for my interests. It could have been amazing even for an NFS game just to go full anime/manga graphics and see something new, but everything across the board is so compromised that it never excels well enough to work.
My opinion, this was thrown at the wall committee style and should have stayed as concept art...
Grindy economy + expensive mods = Encouragement to purchase in game credit for real money.
A sad state of affairs but unfortunately this is the new normal and there is little we can do to change things. It only takes one whale to silence the protests of 10000 fish
Except that Unbound has no ‘game credit for real money’ microtransaction so what are you talking about?
@@NerfMaster000 it has no micro transactions yet. Let's see how long it stays that way, eh?
@@DjDolHaus86 Well you can't really point out a fault in the games design that doesn't exist yet and might not even exist ever.
It's EA so it's highly likely this can or will happen but until it has this isn't a fault of the game.
@@Z38_US Forgive me for thinking the company that does the same thing every single time is going to do the same thing again particularly when all the clues point towards it. I'm sure that this will be their passion project and definitely not just another cash cow.
@@DjDolHaus86 I never said that.
I even agreed with you that knowing EA it's very likely this will happen *but* you can't point out a fault that doesn't exist yet.
Hi, I am getting very frustrated with the police mechanic. Having 40k early. 5 star heat constant chases. after escaping having 2 helicopters never leaving is totally unfair. They run out of fuel during chases but are able to stay after? The cars constantly circling your location making it impossible to get home and this is on easy!!! I have played NFS since the first Most Wanted. I feel they have invested too much in chases reducing the time racing and building your money to get the best rides. I am unfortunately so disappointed. I have written to EA expressing this.
cops teliport and surround you, my only choice is to drive offroad threw the grass around the cops or jump on the railroad tracks or drive threw the tunnel near the meet up to loose the cops. It seems like I spend as much time getting chased by cops as doing races. I don't like drift or takeover events , there not as fun.
Even when I get a current gen console, I'll never buy this game. I completely hate Cel Shaded graphics and the absolute cringe worthy dialogue is an immediate turn off. Also, way to ruin an Aston DB5. Plus I refuse to ever support EA again.
Would be good if you can turn the art effects off/on