And isn't he talking to Guinan and she replies, "Well, I suppose I can come down to that level for a bit of a break." Then during the match Worf is concentrating hard and Guinan is shooting from the hip and barely even looking at the targets because that might interrupt their conversation and she still handily beats him.
2 роки тому+12
@@MichaelRainey If Troi had been tending bar and Guinan was on the bridge, all those boarding parties wouldn't have stood a chance.
Worf was a domesticated klingon. Trained, tamed, with dull instincts. If they had a _real_ klingon on the bridge - one like Gowron or Martok - then intruders would've been gloriously eviscerated the moment they stepped out of the lift.
@@justindot4887 I mean, "every year" might be a little too much rose-tinted glasses... Remember the pre-beard days? *shudder* There were a handful of good eps early on, but it took them a few seasons to really hit their stride, and even afterward there were stinkers occasionally. Which is true of most Treks tbh - everyone talks about how ENT was finally getting good at the end, and DS9 early seasons can't hold a candle to their later ones.
It may have been a practical consideration as well; livestock requires a lot of care and feeding, after all, and the colonists may not have been comfortable being away from them too far. Keep in mind, as late as the mid-1400's, livestock wasn't kept in a barn in most cases, but *in the home* where they could be cared for through the winter, and served as additional sources of heat as well.
Not only did I learn more about Enterprise-D, but I also got reminded of how great that show was. This level of thought practically doesn't exist in today's entertainment industry.
All the refits every few months at the start of the service life were an attempt to get the warp core ejection system to be able to function in a actual emergency. - they never did iron out the bugs [Lower Decks idea: have the Warp Core ejection system be perfected, with a purely manual system involving simultaneously pulling large red levers that are outside the sealed off section of main engineering - they finally got it right ! With dialogue that it's the Warp Core ejection system refit].
RE: turbolifts that link up with the station's turbolift system - that would meke for an excellent plot point. Either the ship's turbolifts are sabotaged off ship, or an entirely foreign turbolift is brought into the ship from outside.
accidentally leave space dock with no turbo lifts onboard. Cue mayhem and traffic jams in the Jeffries tubes and transporters just get overloaded with people.
@@GenerationFilms ok, how did you get ahold of a season 3 Lower Decks script? Badgie possesses a stolen turbolift car and survives the explosion, patiently tours the quadrant in the shafts of several ships and bases, until he finally gets his chance.... FOR REVENGE!
Pretty sure when Worf mentions the level he practices on, he's talking the difficulty of the range ( kinda like how level 14 of Tetris is faster and hard than level 1 ), not the power of his phaser
The phaser training room likely used the modified pulse beam idea. (Essentially phaser setting 1) they have also in the tech manual that settings 1-3 will not penetrate the hull so likely using that material here.
@@nickm9102 Training Phasors use a beam that looks and acts like the real thing but can't actually hurt anyone or anything... Basically it's the same as using a LASER Tag (game) weapon to train for using Military Grade LASER Rifles on the battlefield...the Training gun can't hurt you while the Battle field gun will burn a hole right through you...
I like to think that one of those empty spaces on the Enterprise D was converted into the Astrometrics Lab we saw in Generations. I always remember in Voyager when they first commissioned the Astrometrics Lab I was so hype, It's great when they build character for the ship - I consider the ships as important as the human characters to the story.
@@zafranorbian757 The ship used to be a character. It was instantly recognizable, it had a name, an identity, a backstory, even a personality of sorts. Treat the ship well and it would be a hero. It would fight to the death and serve you loyally. Or treat it poorly and it could be your enemy. These days the ships are all computer copypasta. They all look alike, they're not individuals. They're somewhat impressive only because they show up in implausibly vast numbers.
It's crazy how much detail they put into the design of this ship. It would of been cool to have been able to have seen the main shuttle bay but given that it's pretty much a full sized airport I get why they couldn't of pulled it off at the time.
They put a lot of detail into it for a few reasons. The people involved in that era of Star Trek were avidly passionate fans of Star Trek. What Star Trek meant to them before, what they believed Star Trek could be again. They deliberately invested tons of work and exhaustive detail in the beginning because they expected deep setting to provide a rich basin narratives could draw from - and they planned the extra startup work to payoff in the long term with lower production costs across multiple seasons. And, of course, they knew that every little scrap of every little concept they made would eventually become a valuable commodity for enthusiasts. Star Trek has always made far more money from merchandising, games, books, comics, toys, collectibles, replicas, and licenses than from cinema and television.
Also: It's not so inaccurate. Their computers are quantum computers. So why should they still store bytes instead of Quads (quantum bytes). And we don't know how big one Quad is in bit.
Also: They might not have money in the 24th century, but that don't mean, that they don't like shopping around. Remember when they did it at Farpoint Station?
@@karens8633 Well those clothes were a new design I'm guessing some things you couldn't get I guess from a replicator becuase they didn't think of the design.
I just imagine a more expansive arboretum and a kind of tourist attraction being build there to impress visitors and the people of the planets they travel to.
_No one_ bothered to use the escape pods when the Saucer section was crashing, after the drive section was destroyed? They were putting a lot of faith in the emergency landing of a damaged ship.
I mean they went directly from separation to crashing and they didn't have any choice in the matter. I wouldn't really try to pop escape pods when you're already in the atmosphere. If they had ejected pods as their main escape tactic many of them would probably have been destroyed outright or sent down to the planet and by the explosion like the saucer was. I would rather make that trip in a quarter million tons of duranium personally.
I assume that the escape pods wouldn't have been able to survive the shockwave from the warp core breach, and then once it hit, there wasn't enough time to get people into them and launch before they were entering the planet's atmosphere. They had some time between entry and actually hitting the ground though. You'd think they could have launched a few then. Maybe they lost power? Although, if anything needs to be able to operate in minimal power conditions, it's the escape pods!
@@pokes404 The Saucer was the best bet _until_ after the secondary hull's warp core exploded and the explosion damaged the Saucer so badly that it started a death dive into the atmosphere. It was only through skillful piloting by a superhuman Android that prevented it becoming a crater on the planet's surface … and even then a lot of people would have been injured flying into walls and bulkheads when it suddenly braked on the surface. The smart move would have been to go for a escape pod after the warp core blast wave hit and it became obvious the Saucer was going to crash into the planet. At that point if you abandon ship you'll end up drifting nicely in orbit with weeks of supplies, watching to see whether the Saucer is splattered across the landscape below - and it it doesn't then the pod can do a controlled landing nearby. The only thing that could hurt you drifting in orbit is if something really out of left field happened … Like the local Star going supernova.
@@casbot71 That's why I was thinking there may have been some reason they couldn't launch the escape pods. Loss of power, too dangerous to launch them while plummeting into a planet's atmosphere, traveling too fast in atmosphere to safely launch them, etc. Of course, this is also the same movie that showed ships flying into a space ribbon and then half an hour later told us that ships can't fly into said space ribbon. There wasn't much logic put into the driving force behind the movie's plot ... I'm guessing there was zero logic applied to why the Enterprise didn't use her escape pods.
Regarding the bridge module, it was designed that the entire module could be ejected from the ship if needed and serve as a lifeboat of sorts. It had maneuvering thrusters, deflector shield generator and it's own dedicated life support system.
@@DavidKnowles0 I can see this being a feature. If you have time to fully evacuate the ship via lifepods, the bridge lifeboat, shuttles, ect... It's totally plausible they built that into the design.
@@DavidKnowles0 I like this idea! If you get enough of the right type of life pods together in the right configuration they could provide a phaser array, perhaps. and spared could be used as torpedoes.
The port and starboard work stations seen in Generations were intended for the original design, but they were scrapped, so as not to have to pay extras. It breaks the heart! 😢
Ditto. The same reason they eventually made the helm and navigation into one station. It's a cheat to use only the principal characters as much as possible.
Keep in mind the 4:3 aspect ratio of TV's in the 80's/90's. Those people at those work stations wouldn't be visible. They redesigned the bridge and put those people there to fill out the wide screen of the movie theatre.
The ship had a "replomat" mentioned a few times in the series where the crew could go to get clothing and personal items as well as services like barbers etc. That would probably be the mall section. They actually had a ration or credit system which would be used for nonessentials I would imagine.
Maybe. But even if not: why would a woman or even a man not want to go shopping from time to time. Maybe they have a dresser on board who presents always the newest trends from Cardassia on Board ;)
Officially, the federation only uses currency of any sort for trade with other civilizations. Unofficially, you can't replicate a million concert tickets for a venue that suits 10000 people. Well, you could, I guess, but it wouldn't go well. So there must be some system for organizing who gets time on the holodeck when, and I suppose some form of social credits would make sense. Or maybe it's all a first come first serve sorta thing. If the barber is busy, you get scheduled for when they aren't, or if a concert is sold out, you can use holodeck time to go anyway. Idk currency free economics are basically just speculation at this point, and may not ever be practical.
Well logically two forward would be the more popular gathering area. Not only does it look better, but you get to be right under where the commanders of the ship are doing their jobs.
@@Woogoo336 Maybe popular with ambitious martinets and brown-nosers who want to snuggle under their commanders. Probably not so popular with people who dislike having ranky managerials interrupt their off-duty recreations.
If I remember correctly current ships require a minimum of 3:1 lifeboat to maximum crew capacity. Split evenly Port and starboard. (Niche knowledge I know). I'd be interested if any later starship came anywhere close to this.
Evacuation at higher capacities was probably based on either saucer separation or a combination of escape pods and shuttle craft / runabouts. We know the main shuttle bay was actually quite large from the technical manuals and the ship carried personnel and cargo shuttles as well as shuttlepods and other auxiliary craft.
Agree with what you've both said particularly given as you've rightly said the auxiliary craft within an auxiliary craft, saucer separation and shuttlebay.
By "current ships" do you mean 21st century maritime ships? If so, the requirement is no less than 50% capacity port and starboard, totalling a minimum of 100%
@@Canoby Also: The 6500 number is the maximum capacity - but they never expected the Enterprise outside of emergencies to carry as much people. And if they would have such an emergency, they wouldn't use the lifeboats to get as fast as they can to federation space, but the ship itself.
Another interesting feature that I never really thought about before was that the entire saucer sections could be swapped out fairly quickly. This means that if the SFX dept had the budget ( I mean Star Fleet ) they could design entirely different saucers that could be swapped out at Star bases or perhaps even delivered by other starships that had compatible saucer clamps like the Nebula class.
The term "quad" refers to a quadrillion bits. In Measure of a Man, Data states his memory capacity is 800 quadrillion bits, which is 100 petabytes, so they did actually come up with such a huge number that the scenario you described would not happen, though I'm not sure what the prefixes kilo and mega would be in those terms.
I read the TNG Technical Manual cover to cover and back again all through the 90's so I was aware of a lot of these, but still it's nice to be reminded.
That line around 13:37 - too much power, not enough accuracy - is actually very true. No matter how powerful the shot, a miss is a miss. That's why I bowl with a light bowling ball LOL
The enterprise W is basically a watermark, which is awesome, when you control gravity and cheaply turn energy into warm water and can teleport back "up" to the entrance.
Yeah the Enterprise D had escape pods all over the ship from the top of the saucer section to the bottom of the saucer section to the top of the drive section or what they call the goose neck and on the bottom of the drive section on both sides of the external plates underneath the warp core and the anti-matter pods.
Very excellent work on this video sir. I learned a lot of new things. There are so many videos like this floating around UA-cam but you did a lot of digging and presented a lot of cool stuff I've never seen before. Thank you for your hard work!
The pictures you used for Two Forward and Nine Forward were from one of the alpha versions of STAGE 9, an amazing fan recreation of the 1701-D in Unreal 4, with VR support, that CBS killed in the cradle with a Cease and Desist despite the fact they weren't making any money on it. This is, frankly, just a slap in the face to all the life-long Star Trek fans and one of the reasons I will not support CBS in anyway going forward. The STAGE 9 team went on to make other ship recreations, like the Orville, which is available on Steam.
Ive always wondered what the max amount of shuttles / auxiliary craft the Enterprise could carry since the main shuttle bay takes up what looks like two to three decks by itself like a massive hanger.
If I remember correctly a Galaxy class could cary around 50 small crafts, including runabouts workerbees and shuttles. The main shuttle bay is massive and multiple storys tall. It is basically a full sized airport.
4:44 - "house 6500 people" - Well, during a sick leave I had a lot of time on my hands. Since I have nearly 40 years experience in architecture, I decided to study the deck plans of Enterprise NCC 1701-D in detail. Among my survey of rooms, corridors, turbolifts, etc, I can tell you according to the deck plans there are 1906 separate crew quarters with a total of 3365 beds. Assuming two per bed there is a possibility of having a total of 6730 persons onboard. 5:45 - Lounges. I counted them too. There are several types of crew lounges: Type 1 = 45 lounges, Type 2 = 25 lounges, Type 3 = 30 lounges, Type 4 = 29 lounges, Type 5 = 4 lounges, Type 6 = 4 lounges and Type 7 = 4 lounges. Plus there are two Flight Crew Lounges.
I'll always remember the Doctor Who episode where he has planetary data stored on Punch Cards. There's a scene that needs a little CGI editing to change to say 100TB memory Sticks, each one containing a complete history for a given planet.
If a Klingon breaks my PADD in half, I could always buy a new one at the PADD Shack (located between Phaser City and Combadge Galaxy) at the Enterprise-D Mall...
Funny you mention memory issues....the novelization of Star Trek 2 has Carol and David commenting on needing more then 50 megabytes of storage for the Genesis Device and that they'd likely have to design this bigger storage themselves....ah, the 80s, when they thought 50 meg was a large amount
Enterprise NCC-1701-D is absolutely my favorite Enterprise. Absolutely love it! I also randomly really like Enterprise NX-01 probably my 2md favorite Enterprise!
honestly more ships should go with the idea of modular compartments, would make upgrades and repairs alot easier if the whole thing can be taken out and replaced so it can be worked on with the only real static things on the ships being the hull, the corridors, various doors and other things that just dont make sense to be replicable
Just to add a little bit I have the blueprints by Rick Sternbach and he has a Cetacean navigation lab which even includes 4 lifeboats on decks 13 and 14.
@@GenerationFilms I have a memory of a book in the late 90s. The Cetacean nav lab was because some dolphin like intelligent species had the ability to use/calculate/manipulate string theory for navigation. I don't remember how the book evolved out but I do remember thinking water mammals on the Enterprise, weird idea.
I wonder what happens when you catch fire on board the Enterprise D. Does the fire suppression forcefield just activate and you choke to death or does it know not to do that?
According to the manual the FSS forcefield only envelops the fire itself. But it makes me wonder what about if the enviroment of the room is a flamable gas, etc?
Not sure about the Enterprise D, but the Enterprise E seems to know not to do that: There was a scene in "Star Trek: Insurrection" where a crew member in engineering was on fire during a battle, and was extinguished by being sprayed with some kind of futuristic hand-held fire extinguisher.
It was ironic how empty the D was compared to the TOS Enterprise which was packed with crew. In fact I think Dax makes a reference to it in Trials and Tribblations. It's also ironic they made such a huge ship and showed so little of it. Would have made more sense to have an Equinox size ship and show all of it.
Budget constraints suck... Even if they did it all digitally with green screening backgrounds it would still take someone time and money to make the virtual sets. Cheaper, but still costly.
That 100 year life span is not unrealistic ether. The new CV’s… Air cart Carriers… like the New real life Enterprise currently under construction are expected to have a 90 year operational life. Also there are ships from WWII still in service to day. Not on the front lines of the major Navies but some have to sold to smaller countries who still use them.
I like the thought they put into the subsystems, like fire suppression. That's a clever approach. ...That said, they put a _lot_ of faith in the main computer. I'm kind of amazed that they didn't have more problems with shady opponents like the Romulans or (early) Ferengi hacking into the ship's computer and causing all sorts of mayhem. Yeah, I'm sure Starfleet computers have firewalls and intrusion countermeasures and such, but so did the Borg in Best of Both Worlds. When Data was linked to Locutus, the android was locked out of things like weapons and propulsion - but those defenses didn't stop the heroes from using a back door to mess with the Borg's maintenance systems. Similarly, a hacker who recalibrated the fire suppression systems to see heat signatures above freezing as active fires could asphyxiate the entire crew in under a minute.
In the show, and the manual, security lock outs are mentioned. So it's reasonable to assume that such changed would be difficult to make without alerting the crew or the computer in some way that you're trying to do a naughty. In some cases you'd need special high level command codes to make changes (which was also done on the show). Still, if someone is intelligent enough to hack their way through all of that I suppose it could be possible. Or perhaps many of these systems have hard-coded limitations that would be very very difficult to bypass. (but still possible if you were incredibly smart). Still, it's not something you could just waltz in and do in a few moments.
@@ShalmendoGlineux Like I said, I'm sure the ship's main computer has info security systems and intrusion countermeasures. It's just that I suspect they trust those security systems a bit too much, like people who go around saying they don't need antivirus software because they use a Mac. In general, the main computer isn't all that great at alerting the crew to weird things going on that they really should look into. For example, it didn't see fit to alert anyone about crewmen, officers no less, randomly disappearing and reappearing without explanation (as in the episodes 'Schisms' and 'Q Who'), or unknown entities like the Borg beaming aboard and immediately brute-forcing access to analyze and mess with the ship's systems. The crew only found out Picard and a shuttlecraft were missing at all in 'Q Who' when people got curious as to why the captain was running late for a meeting, and the alert about Borg boarders popping in and hacking into the computer was called in by the crew, not by any anti-intruder systems. If the computer can't be bothered to tell anyone that it suddenly lost track of its people with no reasonable way for them to disappear, I'm not convinced it would suddenly become super-competent at raising red flags against hacking attempts skilled enough to know to spoof admin passwords.
@@tba113 You have good points! Unfortunately the writers tend to forget about the side effects of forcing thens for plot points. The real answer to everything you mentioned is 'would the story have been as good if the computer DID react automatically?' There's actually some cases where the computer does react and alert the crew, but again,it's mostly up to the writers deciding how they want things to go in the show. The shuttle being missing, but the computer failing to alert the crew could have been part of Q's manipulations to make it more of a game, and potentially the Borg could have had some kind of stealth tech to avoid the computer detecting their intrusion as easily, but you're right still. Setting the plot points aside it does seem like the computer systems on Starfleet ships have some major shortcomings.
The other thing too is say they were on a war footing and they needed to take on more crew and transport infantry troops etc, the crew cabins could have bunks set up like modern warships. Leave the civies at home and just crew with military and you'd have room for a brigade size element.
Just like in our days. Our "troop ships" of the 21st century are literally the cruise liners. The cruise companies have it in their contract that in case of an evacuation or when you have to redo the D-Day again they have to offer their ships for free to the military (and as most of them are based in Panama, that's the US navy of course)
@@acmenipponair yeah the airlines have a similar deal. In exchange for some of the perks they get from the government they have to agree to support MAC. We saw this in 90 for desert shield. Constant stream of civilian airliners was the only way we were able to move 100k troops to Saudi Arabia in days. But your example of cruise ships has had a real world example. The UK conscripted the Queen Elizabeth 2 for use as a troop transport for the Falklands war.
The entire idea of the enterprise as basically a cruise ship always bugged me. One of the things that bugged me about Roddenberry was his hippy idea of Starfleet. Humans may have evolved but that doesn’t mean everyone else is.
I didnt think I'd watch the whole thing.... because I thought youd mention cetaceans and captain yachts... I watched the whole thing. Thank you for the detail in the lesser known stuff like the saucer deflector. I would love to see some videos on the operations of the more techinical aspects like redundancy of systems and inertial dampners and things. Thatd be dope.
I always amazed me that they could hit anything with their phasers given that there were no sights and that they didn't even hold them up to eye level.
@@duanekc I'm well acquainted with the concept of "point shooting" and am a credentialed firearms instructor. That technique takes a lot of training (hours a day), a lot of innate skill and hand/eye coordination, and luck. No credible agency, military, or trainer teaches it as a primary technique...at most it's a side show novelty.
The "mall" is probably more like a "town square" where it's just a broad common areas where people can lounge. Ten-Forward is a dedicated bar, the Arboretum is a dedicated park, etc...but the "mall" would be where you go to just hang out and not be those things.
So that episode called "The Ensigns of Command", where they have to evacuate 15,200 people from a previously unknown inhabited planet doesn't make a great deal of sense then. They claimed that the ship couldn't hold that many people, but surely if the Sheliac are on their way to basically exterminate everyone, that would count as an emergency situation? The Enterprise D itself, plus all its shuttles and the runabouts in the main shuttle bay should together have been able to hold that many, even if it was just to transport them to the next nearest habitable planet.
I don't think the entire bridge was replaced for Generations. It always looked more like it had undergone a refit, and stations had been merely added between the events of All Good Things and Generations.
Why does everyone forget about the thousands of civilians on the enterprise. It wasn’t just crew. Edit: 1k crew members was the basic crew to operate the ship. Up to 5K civilian occupants
The water slide is part of the rec deck. The designer got the idea after Admiral Archer wanted a water polo league. Then the kids started with their Pareeses Squares and where they were favoured in the ships' pool.
7:14 Mentioned how do you have a mall if you don't have money in the future. Well in one episode they did have a room where you could go and replicate items. you see a kid replicates a stuffed animal and data and Worf look for a wedding gift to replicate.
This should be fairly obvious, but there is a *huge* difference between a hull having a maximum designed lifespan of 100 years and it actually being in service 100 years later.
The only thing I've ever been confused by about star trek ship bridges is why it appears as though they have concrete incorporated into the construction. During some battles it really looks like chunks of Crete falling down
And exploding fuses on all the consoles. I've heard that things happen at the speed of plot. Things breaking up is demonstrable "oh shit"s, we're getting our tails kicked. Just a show.
@@76TomD yeah i knew it wouldn't be actual concrete. But within the universe of the show that burnt cork was meant to represent something structural, something structural that would get blown across the bridge in battle. Something structural that looked like concrete. My question is why would a starship have anything that even looked like concrete in its construction?
@@Damocles54 my point was that it literally made zero sense. I agree with you. Was just for visual wow factor that really made the viewer instead think 'huh?'
@@76TomD lol the downside for the producers though is instead of watching those scenes and thinking "wow! Intense space battle! This is awesome!" They got idiots like me going "wow! Space battles! This is aw......dafuq? Is that concrete? On a spaceship? Why in the name of Odin would there be concrete on a spaceship? Dammit this makes no fucking sense. Sonabitch that's all i see now,, i don't even care why they're fighting anymore. I kinda want them all to die, slowly. In a pain intensifier! Etc.etc.Yada Yada Yada etc ad nauseum" Also, i don't feel like I'm overreacting Vis a vis this topic lol
15K is significantly at the low-end. Imagine every room with 2 or 3-height bunk beds, 24th-cent lavatories and food processors. The ship could probably carry 100 K plus
I built this ship in 1to1 scale in minecraft with full interior a few years back. It was a lot of fun to do having to create each deck from scratch. It is a large ship with a lot of cool details. You can tour it or one of the newer version if you own minecraft and log into the minetrek game server.
The fire suppression system was mentioned (but never seen) in Up the Long Ladder, which incidentally is the episode featured when you talk about the emergency living quarters. Again, the phaser ranges are featured in episodes. The title kind of suggests that all the features were not mentioned or featured in an episode or movie.
The reason the ship didn't have enough Lifepods for the entire potential Crew Complement of 6,000 is because the ships fleet of small craft (shuttles and workboats etc.) were intended to be used as Lifepods as well and they (I believe) had enough capacity for the people that couldn't fit in the dedicated Lifepods...
I believe that "quad" relating to computer memory is a reference to their computer systems operating with 4 state logic rather than 2 state (binary) as we have now. That gives 4 times the data per "bit". And as for actual memory size, it has become so massive that the values were decimated. A thousand megaqads of memory is described as a megaquad, since a thousand units is considered to be one unit. Or it could even be that a megaquad is the new "one" quad.
OMG. I thought those windows were Ten-forward or something. I never knew those windows were actually a deflector shield! And I have been watching TNG since the early 90s....
Not too sound too Nerdy in a trekish sorta way but "quads" was short for quadrillion so the phrase "kilo-quad" is 1000 quadrillion (10^15) or 10^18 or one million giga-bits (or bytes) but ya the short answer to your question here @1:46 is 4.3 million giga-bits or giga-bytes (which would be 8X greater) which in TeraBits/TeraBytes is 430,000 Tb/TB in memory/storage capacity. If i also may say if you want a good technical breakdown of trek "geek-speak" or the more popular script phrase of "techno-babble" contact Michael Okuda he was one of the people responsible for coming up with this "stuff".
Possibly, but the reason they give in the footnotes of the technical manual is that they didn’t know how fast disk sizes would progress so they invented a new term.
NOTE; sorry guys I mis spoke at the beginning, said 1997 instead of 1987
I’m glad you pinned the first comment with that error, saved me getting triggered
We still gonna roast you for it. Lol
Demoted to Harry Kim style perma-ensign.
Boy, I really hope somebody got fired for that blunder
@@JmsNmnn fired. Out an airlock.
At warp.
😂
When Worf says "I practice at level 14" I believe he is referring to the difficulty of the targets and not the phaser output setting.
And isn't he talking to Guinan and she replies, "Well, I suppose I can come down to that level for a bit of a break." Then during the match Worf is concentrating hard and Guinan is shooting from the hip and barely even looking at the targets because that might interrupt their conversation and she still handily beats him.
@@MichaelRainey If Troi had been tending bar and Guinan was on the bridge, all those boarding parties wouldn't have stood a chance.
I was just checking to see if someone else made this observation before I duplicated it 😅🖖
Worf was a domesticated klingon. Trained, tamed, with dull instincts.
If they had a _real_ klingon on the bridge - one like Gowron or Martok - then intruders would've been gloriously eviscerated the moment they stepped out of the lift.
The _darkly lit two person lounges_ also had a small replicator, so you could create a sock to hang on the door leading to it.
And a doorknob for the door for the sock?
I always thought a Jeffrey’s tube might be fun. Or the hallway on an empty deck.
@@charlescarmichael1124 hallway yes Jeffrey's tube bring a pad... ouch
🤣😂🤣 Brown chicken brown cow!
@@charlescarmichael1124 JLP got it on with a brunette commander in a Jeffries tube.
It's always important on a Galaxy Class to designate an Emergency Battle Lounge. :)
Love how to this day, videos about TNG like this are still produced and watched, tells a lot about how good this show really was.
yeah, every-time I research by watching little clips of episodes, i find myself wanting to watch the whole thing
many underrated episodes too.. but for sure TNG.. just every year was gold.. best of OUR world haha
@@justindot4887 I mean, "every year" might be a little too much rose-tinted glasses... Remember the pre-beard days? *shudder*
There were a handful of good eps early on, but it took them a few seasons to really hit their stride, and even afterward there were stinkers occasionally. Which is true of most Treks tbh - everyone talks about how ENT was finally getting good at the end, and DS9 early seasons can't hold a candle to their later ones.
@@Nalehw Sadly, the less Roddenberry, the better the show became.
@@GenerationFilms we're can I get that book?
They had literal decks of empty rooms and they made those Bringloidi colonists live in the cargo bay like animals.
Haha yeah thats funny, it was only a fee hundred people but they had space for like 6000
The Irish have always been mistreated in Star Trek.
Don't want them dirty throwbacks messing up the carpet.
It may have been a practical consideration as well; livestock requires a lot of care and feeding, after all, and the colonists may not have been comfortable being away from them too far. Keep in mind, as late as the mid-1400's, livestock wasn't kept in a barn in most cases, but *in the home* where they could be cared for through the winter, and served as additional sources of heat as well.
And have that woman mess up all the nice hallway carpets with her filthy feet? Don't think so.
The Generations bridge is my favorite bridge of any starship in Star Trek.
Not only did I learn more about Enterprise-D, but I also got reminded of how great that show was. This level of thought practically doesn't exist in today's entertainment industry.
Picard: Commander Riker, can I speak to you for a moment?
Riker: In the ready room, sir?
Picard: No, just on one of those couches 7 feet over there.
LOL!
Crewman A: Hey chums... let's go to 10-Forward and get margaritas!
Crewman B: But why? I can just, replicate that in my own cabin. 🫤
All the refits every few months at the start of the service life were an attempt to get the warp core ejection system to be able to function in a actual emergency.
- they never did iron out the bugs
[Lower Decks idea: have the Warp Core ejection system be perfected, with a purely manual system involving simultaneously pulling large red levers that are outside the sealed off section of main engineering - they finally got it right !
With dialogue that it's the Warp Core ejection system refit].
Only happened on Voyager!
The bridge also had its own forcefield generator, lifesupport, and could also be used as a lifepod although the last part is from books.
Right, deck 2 contained impulse engines, life support and survival equipment.
RE: turbolifts that link up with the station's turbolift system - that would meke for an excellent plot point. Either the ship's turbolifts are sabotaged off ship, or an entirely foreign turbolift is brought into the ship from outside.
yeah like there is one evil turbo lift in the system and they have to track it down, kind of like the Lore of turbo lifts
accidentally leave space dock with no turbo lifts onboard. Cue mayhem and traffic jams in the Jeffries tubes and transporters just get overloaded with people.
@@GenerationFilms ok, how did you get ahold of a season 3 Lower Decks script? Badgie possesses a stolen turbolift car and survives the explosion, patiently tours the quadrant in the shafts of several ships and bases, until he finally gets his chance.... FOR REVENGE!
Pretty sure when Worf mentions the level he practices on, he's talking the difficulty of the range ( kinda like how level 14 of Tetris is faster and hard than level 1 ), not the power of his phaser
Right? Maybe he was just making a joke? But like... How could you think this? "I practice with a beam that disintegrates stuff"
Not hard to imagine that Worf considers phaser practice a form of "recreation" and "relaxation".
@@adamlytle2615 I'm pretty sure it was a joke aimed at poor Worf.
The phaser training room likely used the modified pulse beam idea. (Essentially phaser setting 1) they have also in the tech manual that settings 1-3 will not penetrate the hull so likely using that material here.
@@nickm9102 Training Phasors use a beam that looks and acts like the real thing but can't actually hurt anyone or anything...
Basically it's the same as using a LASER Tag (game) weapon to train for using Military Grade LASER Rifles on the battlefield...the Training gun can't hurt you while the Battle field gun will burn a hole right through you...
I like to think that one of those empty spaces on the Enterprise D was converted into the Astrometrics Lab we saw in Generations. I always remember in Voyager when they first commissioned the Astrometrics Lab I was so hype, It's great when they build character for the ship - I consider the ships as important as the human characters to the story.
A ships is a reflection of the series itselve. If a ship is dull and lifeless than thats usually the same for the show.
@@zafranorbian757 The ship used to be a character. It was instantly recognizable, it had a name, an identity, a backstory, even a personality of sorts.
Treat the ship well and it would be a hero. It would fight to the death and serve you loyally. Or treat it poorly and it could be your enemy.
These days the ships are all computer copypasta. They all look alike, they're not individuals. They're somewhat impressive only because they show up in implausibly vast numbers.
It's crazy how much detail they put into the design of this ship. It would of been cool to have been able to have seen the main shuttle bay but given that it's pretty much a full sized airport I get why they couldn't of pulled it off at the time.
Imagine if we could have another show on a galaxy class with all the modern effects allowing for a full utilization of those concepts.
They put a lot of detail into it for a few reasons.
The people involved in that era of Star Trek were avidly passionate fans of Star Trek. What Star Trek meant to them before, what they believed Star Trek could be again.
They deliberately invested tons of work and exhaustive detail in the beginning because they expected deep setting to provide a rich basin narratives could draw from - and they planned the extra startup work to payoff in the long term with lower production costs across multiple seasons.
And, of course, they knew that every little scrap of every little concept they made would eventually become a valuable commodity for enthusiasts. Star Trek has always made far more money from merchandising, games, books, comics, toys, collectibles, replicas, and licenses than from cinema and television.
Imagine if this kind of effort from people this passionate about star trek would be applied to making the world a better place!
I think they chose to use kiloquads for memory so they didn't end up computing the Kessel run in a few parsecs or something.
Also: It's not so inaccurate. Their computers are quantum computers. So why should they still store bytes instead of Quads (quantum bytes). And we don't know how big one Quad is in bit.
"Money doesn't exist in the 24th Century"
Ferengi: Am I a joke to you?
Also: They might not have money in the 24th century, but that don't mean, that they don't like shopping around. Remember when they did it at Farpoint Station?
Yeah, that never made much sense to me!! 😂
Gold Pressed Latinum baby!
They were talking about Earth, nor Forenganar.
@@karens8633 Well those clothes were a new design I'm guessing some things you couldn't get I guess from a replicator becuase they didn't think of the design.
"Mall" doesn't necessarily mean shopping, nor does promenade. It just means large walking area.
I just imagine a more expansive arboretum and a kind of tourist attraction being build there to impress visitors and the people of the planets they travel to.
_No one_ bothered to use the escape pods when the Saucer section was crashing, after the drive section was destroyed?
They were putting a lot of faith in the emergency landing of a damaged ship.
I mean they went directly from separation to crashing and they didn't have any choice in the matter. I wouldn't really try to pop escape pods when you're already in the atmosphere.
If they had ejected pods as their main escape tactic many of them would probably have been destroyed outright or sent down to the planet and by the explosion like the saucer was. I would rather make that trip in a quarter million tons of duranium personally.
I assume that the escape pods wouldn't have been able to survive the shockwave from the warp core breach, and then once it hit, there wasn't enough time to get people into them and launch before they were entering the planet's atmosphere. They had some time between entry and actually hitting the ground though. You'd think they could have launched a few then. Maybe they lost power? Although, if anything needs to be able to operate in minimal power conditions, it's the escape pods!
Come on, a Borg cube couldn't destroy the D but a 20 year old BOP could. Logic systems go offline if the script calls for it.
@@pokes404 The Saucer was the best bet _until_ after the secondary hull's warp core exploded and the explosion damaged the Saucer so badly that it started a death dive into the atmosphere.
It was only through skillful piloting by a superhuman Android that prevented it becoming a crater on the planet's surface … and even then a lot of people would have been injured flying into walls and bulkheads when it suddenly braked on the surface.
The smart move would have been to go for a escape pod after the warp core blast wave hit and it became obvious the Saucer was going to crash into the planet. At that point if you abandon ship you'll end up drifting nicely in orbit with weeks of supplies, watching to see whether the Saucer is splattered across the landscape below - and it it doesn't then the pod can do a controlled landing nearby.
The only thing that could hurt you drifting in orbit is if something really out of left field happened …
Like the local Star going supernova.
@@casbot71 That's why I was thinking there may have been some reason they couldn't launch the escape pods. Loss of power, too dangerous to launch them while plummeting into a planet's atmosphere, traveling too fast in atmosphere to safely launch them, etc. Of course, this is also the same movie that showed ships flying into a space ribbon and then half an hour later told us that ships can't fly into said space ribbon. There wasn't much logic put into the driving force behind the movie's plot ... I'm guessing there was zero logic applied to why the Enterprise didn't use her escape pods.
Regarding the bridge module, it was designed that the entire module could be ejected from the ship if needed and serve as a lifeboat of sorts. It had maneuvering thrusters, deflector shield generator and it's own dedicated life support system.
I would guess all of the normal life pods would link to the bridge system, forming a basic starship .
@@DavidKnowles0 I can see this being a feature. If you have time to fully evacuate the ship via lifepods, the bridge lifeboat, shuttles, ect... It's totally plausible they built that into the design.
@@DavidKnowles0 I like this idea! If you get enough of the right type of life pods together in the right configuration they could provide a phaser array, perhaps. and spared could be used as torpedoes.
The port and starboard work stations seen in Generations were intended for the original design, but they were scrapped, so as not to have to pay extras. It breaks the heart! 😢
Haha theres a lot of amusing stuff like that, like sometimes they had to write an excuse to go to impulse because the warp stars cost more
Ditto. The same reason they eventually made the helm and navigation into one station. It's a cheat to use only the principal characters as much as possible.
Keep in mind the 4:3 aspect ratio of TV's in the 80's/90's. Those people at those work stations wouldn't be visible. They redesigned the bridge and put those people there to fill out the wide screen of the movie theatre.
@@radioflyer68911 The irony is there should be 2 melmsmen (like in an airplane) and an entire navigation staff (like on modern ships) anyway.
According to the Unreal Engine walkthrough of the enterprise-d somebody made every crew member has their own smooth jazz lounge
Minuet approves.
Everything but Dixieland.
The ship had a "replomat" mentioned a few times in the series where the crew could go to get clothing and personal items as well as services like barbers etc. That would probably be the mall section. They actually had a ration or credit system which would be used for nonessentials I would imagine.
Maybe. But even if not: why would a woman or even a man not want to go shopping from time to time. Maybe they have a dresser on board who presents always the newest trends from Cardassia on Board ;)
Officially, the federation only uses currency of any sort for trade with other civilizations.
Unofficially, you can't replicate a million concert tickets for a venue that suits 10000 people. Well, you could, I guess, but it wouldn't go well. So there must be some system for organizing who gets time on the holodeck when, and I suppose some form of social credits would make sense.
Or maybe it's all a first come first serve sorta thing. If the barber is busy, you get scheduled for when they aren't, or if a concert is sold out, you can use holodeck time to go anyway.
Idk currency free economics are basically just speculation at this point, and may not ever be practical.
I think you see the replomat in the Season 4 episode “Data’s Day” where Data and Worf are picking out wedding gifts for Keiko and Chief O’Brien.
I’ll say it now, Two Forward honestly looks a lot better than Ten Forward.
Well logically two forward would be the more popular gathering area. Not only does it look better, but you get to be right under where the commanders of the ship are doing their jobs.
@@Woogoo336 Maybe popular with ambitious martinets and brown-nosers who want to snuggle under their commanders.
Probably not so popular with people who dislike having ranky managerials interrupt their off-duty recreations.
Not really what I meant there.
If I remember correctly current ships require a minimum of 3:1 lifeboat to maximum crew capacity. Split evenly Port and starboard. (Niche knowledge I know). I'd be interested if any later starship came anywhere close to this.
I'm sure some of that was simply because Galaxy class starships had that saucer separation feature
Evacuation at higher capacities was probably based on either saucer separation or a combination of escape pods and shuttle craft / runabouts. We know the main shuttle bay was actually quite large from the technical manuals and the ship carried personnel and cargo shuttles as well as shuttlepods and other auxiliary craft.
Agree with what you've both said particularly given as you've rightly said the auxiliary craft within an auxiliary craft, saucer separation and shuttlebay.
By "current ships" do you mean 21st century maritime ships? If so, the requirement is no less than 50% capacity port and starboard, totalling a minimum of 100%
@@Canoby Also: The 6500 number is the maximum capacity - but they never expected the Enterprise outside of emergencies to carry as much people. And if they would have such an emergency, they wouldn't use the lifeboats to get as fast as they can to federation space, but the ship itself.
Another interesting feature that I never really thought about before was that the entire saucer sections could be swapped out fairly quickly. This means that if the SFX dept had the budget ( I mean Star Fleet ) they could design entirely different saucers that could be swapped out at Star bases or perhaps even delivered by other starships that had compatible saucer clamps like the Nebula class.
The term "quad" refers to a quadrillion bits. In Measure of a Man, Data states his memory capacity is 800 quadrillion bits, which is 100 petabytes, so they did actually come up with such a huge number that the scenario you described would not happen, though I'm not sure what the prefixes kilo and mega would be in those terms.
Kilo quad would mean 1000 quadrillion bits
I read the TNG Technical Manual cover to cover and back again all through the 90's so I was aware of a lot of these, but still it's nice to be reminded.
Sci-fi/Trek videos that say 'you never knew about' usually fail with me.
This one did not. Bravo. That is some seriously-cool, seriously geeky stuff.
You are what TrekCulture should be if they weren't shills for CBS. Always loved your content! Keep up the great work!
That line around 13:37 - too much power, not enough accuracy - is actually very true. No matter how powerful the shot, a miss is a miss. That's why I bowl with a light bowling ball LOL
The enterprise W is basically a watermark, which is awesome, when you control gravity and cheaply turn energy into warm water and can teleport back "up" to the entrance.
The what?
Yeah the Enterprise D had escape pods all over the ship from the top of the saucer section to the bottom of the saucer section to the top of the drive section or what they call the goose neck and on the bottom of the drive section on both sides of the external plates underneath the warp core and the anti-matter pods.
Very excellent work on this video sir. I learned a lot of new things. There are so many videos like this floating around UA-cam but you did a lot of digging and presented a lot of cool stuff I've never seen before. Thank you for your hard work!
The pictures you used for Two Forward and Nine Forward were from one of the alpha versions of STAGE 9, an amazing fan recreation of the 1701-D in Unreal 4, with VR support, that CBS killed in the cradle with a Cease and Desist despite the fact they weren't making any money on it. This is, frankly, just a slap in the face to all the life-long Star Trek fans and one of the reasons I will not support CBS in anyway going forward.
The STAGE 9 team went on to make other ship recreations, like the Orville, which is available on Steam.
Starfleet: This ship will last for a hundred years.
Riker: Hold my Romulan ale.
Wasn't Trpi in command in Generations when they crashed?
@@vic5015 Insert SFDebris rant about Troy here.
Ive always wondered what the max amount of shuttles / auxiliary craft the Enterprise could carry since the main shuttle bay takes up what looks like two to three decks by itself like a massive hanger.
I don't know. But the never-seen main shuttle bay is *huge*
Quite a lot L. Remember it was the D that brought the runabouts to DS9.
If I remember correctly a Galaxy class could cary around 50 small crafts, including runabouts workerbees and shuttles. The main shuttle bay is massive and multiple storys tall. It is basically a full sized airport.
@@zafranorbian757 That fifty should be rounded off to a nice even 47.
4:44 - "house 6500 people" - Well, during a sick leave I had a lot of time on my hands. Since I have nearly 40 years experience in architecture, I decided to study the deck plans of Enterprise NCC 1701-D in detail. Among my survey of rooms, corridors, turbolifts, etc, I can tell you according to the deck plans there are 1906 separate crew quarters with a total of 3365 beds. Assuming two per bed there is a possibility of having a total of 6730 persons onboard.
5:45 - Lounges. I counted them too. There are several types of crew lounges: Type 1 = 45 lounges, Type 2 = 25 lounges, Type 3 = 30 lounges, Type 4 = 29 lounges, Type 5 = 4 lounges, Type 6 = 4 lounges and Type 7 = 4 lounges. Plus there are two Flight Crew Lounges.
I'll always remember the Doctor Who episode where he has planetary data stored on Punch Cards.
There's a scene that needs a little CGI editing to change to say 100TB memory Sticks, each one containing a complete history for a given planet.
If a Klingon breaks my PADD in half, I could always buy a new one at the PADD Shack (located between Phaser City and Combadge Galaxy) at the Enterprise-D Mall...
Funny you mention memory issues....the novelization of Star Trek 2 has Carol and David commenting on needing more then 50 megabytes of storage for the Genesis Device and that they'd likely have to design this bigger storage themselves....ah, the 80s, when they thought 50 meg was a large amount
Enterprise NCC-1701-D is absolutely my favorite Enterprise. Absolutely love it! I also randomly really like Enterprise NX-01 probably my 2md favorite Enterprise!
Yes.the big D is the best
I liked a lot of the stuff from the FASA books. There were some really novel ideas in them
honestly more ships should go with the idea of modular compartments, would make upgrades and repairs alot easier if the whole thing can be taken out and replaced so it can be worked on with the only real static things on the ships being the hull, the corridors, various doors and other things that just dont make sense to be replicable
Just to add a little bit I have the blueprints by Rick Sternbach and he has a Cetacean navigation lab which even includes 4 lifeboats on decks 13 and 14.
Yeah its crazy right? The dolphins have their own lifeboats
@@GenerationFilms I have a memory of a book in the late 90s. The Cetacean nav lab was because some dolphin like intelligent species had the ability to use/calculate/manipulate string theory for navigation. I don't remember how the book evolved out but I do remember thinking water mammals on the Enterprise, weird idea.
I wonder what happens when you catch fire on board the Enterprise D. Does the fire suppression forcefield just activate and you choke to death or does it know not to do that?
According to the manual the FSS forcefield only envelops the fire itself. But it makes me wonder what about if the enviroment of the room is a flamable gas, etc?
Worf said you would die if standing in the fire when it went off. Of course, if it shuts off when the fire is out, you could be resuscitated.
Not sure about the Enterprise D, but the Enterprise E seems to know not to do that: There was a scene in "Star Trek: Insurrection" where a crew member in engineering was on fire during a battle, and was extinguished by being sprayed with some kind of futuristic hand-held fire extinguisher.
That's finally something nice to watch thx for making my day have a happy end
Well, you've just proven I don't know it all when it comes to Star Trek. Thanks!!!
It was ironic how empty the D was compared to the TOS Enterprise which was packed with crew. In fact I think Dax makes a reference to it in Trials and Tribblations.
It's also ironic they made such a huge ship and showed so little of it. Would have made more sense to have an Equinox size ship and show all of it.
Budget constraints suck... Even if they did it all digitally with green screening backgrounds it would still take someone time and money to make the virtual sets. Cheaper, but still costly.
don't worry too much about the lifeboat shortage because the neterprice basically has a fleet of shuttles and small craft as well
That 100 year life span is not unrealistic ether. The new CV’s… Air cart Carriers… like the New real life Enterprise currently under construction are expected to have a 90 year operational life.
Also there are ships from WWII still in service to day. Not on the front lines of the major Navies but some have to sold to smaller countries who still use them.
And the B 52 stratofortress has been serving for an insane amount of time as well
I like the thought they put into the subsystems, like fire suppression. That's a clever approach.
...That said, they put a _lot_ of faith in the main computer. I'm kind of amazed that they didn't have more problems with shady opponents like the Romulans or (early) Ferengi hacking into the ship's computer and causing all sorts of mayhem.
Yeah, I'm sure Starfleet computers have firewalls and intrusion countermeasures and such, but so did the Borg in Best of Both Worlds. When Data was linked to Locutus, the android was locked out of things like weapons and propulsion - but those defenses didn't stop the heroes from using a back door to mess with the Borg's maintenance systems.
Similarly, a hacker who recalibrated the fire suppression systems to see heat signatures above freezing as active fires could asphyxiate the entire crew in under a minute.
In the show, and the manual, security lock outs are mentioned. So it's reasonable to assume that such changed would be difficult to make without alerting the crew or the computer in some way that you're trying to do a naughty. In some cases you'd need special high level command codes to make changes (which was also done on the show). Still, if someone is intelligent enough to hack their way through all of that I suppose it could be possible. Or perhaps many of these systems have hard-coded limitations that would be very very difficult to bypass. (but still possible if you were incredibly smart). Still, it's not something you could just waltz in and do in a few moments.
@@ShalmendoGlineux Like I said, I'm sure the ship's main computer has info security systems and intrusion countermeasures. It's just that I suspect they trust those security systems a bit too much, like people who go around saying they don't need antivirus software because they use a Mac.
In general, the main computer isn't all that great at alerting the crew to weird things going on that they really should look into. For example, it didn't see fit to alert anyone about crewmen, officers no less, randomly disappearing and reappearing without explanation (as in the episodes 'Schisms' and 'Q Who'), or unknown entities like the Borg beaming aboard and immediately brute-forcing access to analyze and mess with the ship's systems. The crew only found out Picard and a shuttlecraft were missing at all in 'Q Who' when people got curious as to why the captain was running late for a meeting, and the alert about Borg boarders popping in and hacking into the computer was called in by the crew, not by any anti-intruder systems.
If the computer can't be bothered to tell anyone that it suddenly lost track of its people with no reasonable way for them to disappear, I'm not convinced it would suddenly become super-competent at raising red flags against hacking attempts skilled enough to know to spoof admin passwords.
@@tba113 You have good points! Unfortunately the writers tend to forget about the side effects of forcing thens for plot points. The real answer to everything you mentioned is 'would the story have been as good if the computer DID react automatically?' There's actually some cases where the computer does react and alert the crew, but again,it's mostly up to the writers deciding how they want things to go in the show. The shuttle being missing, but the computer failing to alert the crew could have been part of Q's manipulations to make it more of a game, and potentially the Borg could have had some kind of stealth tech to avoid the computer detecting their intrusion as easily, but you're right still. Setting the plot points aside it does seem like the computer systems on Starfleet ships have some major shortcomings.
The other thing too is say they were on a war footing and they needed to take on more crew and transport infantry troops etc, the crew cabins could have bunks set up like modern warships. Leave the civies at home and just crew with military and you'd have room for a brigade size element.
Just like in our days. Our "troop ships" of the 21st century are literally the cruise liners. The cruise companies have it in their contract that in case of an evacuation or when you have to redo the D-Day again they have to offer their ships for free to the military (and as most of them are based in Panama, that's the US navy of course)
@@acmenipponair yeah the airlines have a similar deal. In exchange for some of the perks they get from the government they have to agree to support MAC. We saw this in 90 for desert shield. Constant stream of civilian airliners was the only way we were able to move 100k troops to Saudi Arabia in days.
But your example of cruise ships has had a real world example. The UK conscripted the Queen Elizabeth 2 for use as a troop transport for the Falklands war.
Great video B.Ben!!
I actually knew all of that but it was cool to see a video about it. Keep up the good work.
The entire idea of the enterprise as basically a cruise ship always bugged me. One of the things that bugged me about Roddenberry was his hippy idea of Starfleet. Humans may have evolved but that doesn’t mean everyone else is.
Another great video. Learned a few things and laughed along the way. Thank you!
Can't wait for you find the gems in Star Trek: Prodigy. Already hocked for a kids show.
I didnt think I'd watch the whole thing.... because I thought youd mention cetaceans and captain yachts... I watched the whole thing. Thank you for the detail in the lesser known stuff like the saucer deflector. I would love to see some videos on the operations of the more techinical aspects like redundancy of systems and inertial dampners and things. Thatd be dope.
I always amazed me that they could hit anything with their phasers given that there were no sights and that they didn't even hold them up to eye level.
Ocular implants allow you to fire from the hip and read data pads that have no info on them
Look up the concept of "point shooting", which is a technique that has been used since the early 1800s.
@@duanekc I'm well acquainted with the concept of "point shooting" and am a credentialed firearms instructor. That technique takes a lot of training (hours a day), a lot of innate skill and hand/eye coordination, and luck. No credible agency, military, or trainer teaches it as a primary technique...at most it's a side show novelty.
The "mall" is probably more like a "town square" where it's just a broad common areas where people can lounge. Ten-Forward is a dedicated bar, the Arboretum is a dedicated park, etc...but the "mall" would be where you go to just hang out and not be those things.
I knew most of these, but so glad they were more interesting than the other 10 that were practically common knowledge in my circles.
Nice job. It’s rare for Trek channels to point out facts I didn’t already know-and you managed to get one or two over on me. 👍
So that episode called "The Ensigns of Command", where they have to evacuate 15,200 people from a previously unknown inhabited planet doesn't make a great deal of sense then. They claimed that the ship couldn't hold that many people, but surely if the Sheliac are on their way to basically exterminate everyone, that would count as an emergency situation? The Enterprise D itself, plus all its shuttles and the runabouts in the main shuttle bay should together have been able to hold that many, even if it was just to transport them to the next nearest habitable planet.
I don't think the entire bridge was replaced for Generations. It always looked more like it had undergone a refit, and stations had been merely added between the events of All Good Things and Generations.
Love the Galaxy class ships...It has EVERYTHING, lol.
Why does everyone forget about the thousands of civilians on the enterprise. It wasn’t just crew.
Edit: 1k crew members was the basic crew to operate the ship. Up to 5K civilian occupants
Even so, basic math indicates that the ship is mostly empty. The amount of volume enclosed within the Enterprise is *enormous* .
Damn I really want see a trek ship with a slide between decks 10 and 11 now.
The water slide is part of the rec deck. The designer got the idea after Admiral Archer wanted a water polo league. Then the kids started with their Pareeses Squares and where they were favoured in the ships' pool.
Don’t forget, M class is that ratio of N2/O2, but most importantly at 1 ATM!
I am way too much of a geek because I knew all of these lol.
🖖😉👍Very nicely well done and informatively explained and very well executed indeed 👌.
Star Trek like usual was ahead of it time tech wise.
Now I wonder if the people who came up with contemporary tablets were inspired by the PADD.
7:14
Mentioned how do you have a mall if you don't have money in the future. Well in one episode they did have a room where you could go and replicate items. you see a kid replicates a stuffed animal and data and Worf look for a wedding gift to replicate.
Amazing job to all who were involved in putting this together.
This should be fairly obvious, but there is a *huge* difference between a hull having a maximum designed lifespan of 100 years and it actually being in service 100 years later.
I'd like to know how the interior was kept so clean. I haven't seen anything like a Roomba, and the touchscreens never have fingerprints on them.
Please more content of star trek and star wars secrets we don't know like this video
Him: Things you already know like the dolphins.
Me: The what? (replays video, pauses by the dolphins)
if only the Enterprise D would have stayed in service for 100 years...
I spend more time on the 1701 D in VR, than I do in my real life!
I also spend very little time on the Enterprise D in real life...
I should change that!
The only thing I've ever been confused by about star trek ship bridges is why it appears as though they have concrete incorporated into the construction. During some battles it really looks like chunks of Crete falling down
And exploding fuses on all the consoles. I've heard that things happen at the speed of plot. Things breaking up is demonstrable "oh shit"s, we're getting our tails kicked. Just a show.
What you saw were actually chunks of burnt cork. This made it safe for actors just never made any sense
@@76TomD yeah i knew it wouldn't be actual concrete. But within the universe of the show that burnt cork was meant to represent something structural, something structural that would get blown across the bridge in battle. Something structural that looked like concrete.
My question is why would a starship have anything that even looked like concrete in its construction?
@@Damocles54 my point was that it literally made zero sense. I agree with you. Was just for visual wow factor that really made the viewer instead think 'huh?'
@@76TomD lol the downside for the producers though is instead of watching those scenes and thinking "wow! Intense space battle! This is awesome!" They got idiots like me going "wow! Space battles! This is aw......dafuq? Is that concrete? On a spaceship? Why in the name of Odin would there be concrete on a spaceship? Dammit this makes no fucking sense. Sonabitch that's all i see now,, i don't even care why they're fighting anymore. I kinda want them all to die, slowly. In a pain intensifier! Etc.etc.Yada Yada Yada etc ad nauseum"
Also, i don't feel like I'm overreacting Vis a vis this topic lol
I always thought the starships right back to Kirk’s time had swappable bridge modules!
They did
Not illogical to have more lounges. Even in 4 shifts, 500 crew members would be off duty at once.
Try fitting even 100 in 10 Forward
The term "mall" predates the concept of a shopping mall. It just means a sheltered walk or promenade.
Like Spaceballs having a circus on board Spaceball 1.
I did laugh at the WrestleMania skit, nice work as usual
15K is significantly at the low-end. Imagine every room with 2 or 3-height bunk beds, 24th-cent lavatories and food processors. The ship could probably carry 100 K plus
i guess there is a limit how many crewmembers and passengers the life support system can handle
@@Imagionis More like a limit on how many people that can be useful on a starship. At some point you just have too many people.
I built this ship in 1to1 scale in minecraft with full interior a few years back. It was a lot of fun to do having to create each deck from scratch. It is a large ship with a lot of cool details. You can tour it or one of the newer version if you own minecraft and log into the minetrek game server.
The fire suppression system was mentioned (but never seen) in Up the Long Ladder, which incidentally is the episode featured when you talk about the emergency living quarters.
Again, the phaser ranges are featured in episodes.
The title kind of suggests that all the features were not mentioned or featured in an episode or movie.
The reason the ship didn't have enough Lifepods for the entire potential Crew Complement of 6,000 is because the ships fleet of small craft (shuttles and workboats etc.) were intended to be used as Lifepods as well and they (I believe) had enough capacity for the people that couldn't fit in the dedicated Lifepods...
The mall makes sense, there was a gift shop for wedding presents
The Starship Enterprise uses a similar type of coolant for it's engine nacelles that we use for cars today
The shape of the saucer section and the neck of the Galaxy class starship could have been inspired by some designs of low height tables.
I believe that "quad" relating to computer memory is a reference to their computer systems operating with 4 state logic rather than 2 state (binary) as we have now. That gives 4 times the data per "bit". And as for actual memory size, it has become so massive that the values were decimated. A thousand megaqads of memory is described as a megaquad, since a thousand units is considered to be one unit. Or it could even be that a megaquad is the new "one" quad.
OMG. I thought those windows were Ten-forward or something. I never knew those windows were actually a deflector shield! And I have been watching TNG since the early 90s....
The B-52 is the modern day Galaxy class ship, lol.
At least with regards to longevity.
Great video man, thanks!
Thank of the space you saw in the area around the turbolifts in Discovery. This was on both the Constitution and a Crossfield class.
The stupidest concept in all of science fiction. The turboshaft in TNG: Disaster was realistic.
@@AlexandarHullRichter That is what I was referring to, It looked so strange and unlogical with the wide-open space.
Not too sound too Nerdy in a trekish sorta way but "quads" was short for quadrillion so the phrase "kilo-quad" is 1000 quadrillion (10^15) or 10^18 or one million giga-bits (or bytes) but ya the short answer to your question here @1:46 is 4.3 million giga-bits or giga-bytes (which would be 8X greater) which in TeraBits/TeraBytes is 430,000 Tb/TB in memory/storage capacity. If i also may say if you want a good technical breakdown of trek "geek-speak" or the more popular script phrase of "techno-babble" contact Michael Okuda he was one of the people responsible for coming up with this "stuff".
Possibly, but the reason they give in the footnotes of the technical manual is that they didn’t know how fast disk sizes would progress so they invented a new term.