Please share the video with your friends if it was helpful to you. If you download the video to watch it later, please at least watch 10-20 seconds of the video so that it counts your view and helps with the algorithm 🙏
the best thing about the tutorial was we could see the refs and him following what is he looking at while sculpting... which is very rare compared to other tutorials out there...thanks a lot and amazing work
your work is beyond amazing and your tutorials are the most usefull to realism and likeness i ahve found so far, thanks for sharing your knowledge, i hope you continue this series.
I watched the whole video by turning off the ad blocker and by watching the full ads, just to help you, I wish I could have some money to donate you, this channel is a treasure of premium content :)
Absolute brilliance. Thank you for making such a comprehensive tutorial. This has been so helpful on my 3D journey, and I try to share this two-part tutorial as much as I can.
I wonder how many years or practice you dedicated to achieve such an amazing eye to put this shapes in a such low polymesh and the patience to make it work until you move to the next step, I'm making a Keany Reeves likeness for months and my mesh is at the millions right now, and after seeing your work I just had to redo it with your basemesh, and I NEED to learn how to do that. Thank you for the video Hadi, just changed my perspective on the likeness process SO MUCH you are an amazing artist.
Does the base mesh play a big role? I mean can I achieve the same photorealistic results if I use a different base mesh than the one you provided? Thanks in advance for your reply, keep up the good work, I think you are an inspiration to a lot of people!)
Awesome tutorial, thank you for sharing your knowledge with us. I'm using it to try to copy your fantastic eminem design. For now it isn't super accurate, but is looking way better than what I had before thanks to this tutorial!!
Really cool to see your process. But for not that experienced sculptors wouldn't inserted eyeballs help to see the likeness better and maintain somewhat correct eyelid shape?
Thank you for uploading this, very proffessional. Do you create pores, slight wrinkles with xyz textures? It would be amazing if you showed it in part 2 :)
Such a great sculpt and tutorial, thank you very much! I have one question: why would you disable universal camera? Zdevs recommend to use UC always when you work with 3D stuff. Thanks!
Yes, exactly I have the same question as well. From my perspective the "new" universal camera is an improvement over the "old" and often inaccurate perspective camera in ZB. Don't get me wrong, I say use whatever works for you but I'm not really clear why the author of this tutorial would prefer not to use the universal camera and I would be interested to hear the reasons for this decision. Regardless, great work !
@@TheRealJerseyJoe I did some experiments and the perspective distortion breaks in both the universal and classic camera when the object is considered too large in ZBrush. For example if you start with a head, both cameras distort the model correctly. However if you add the body, you may notice that it's no longer possible to get short focal lengths or wide angles to work in ZBrush when zoomed into the head. Anyway, it seems that this is called "Auto-Crop" by Pixologic, and although other 3D software don't have this issue, I guess this is inevitable for ZBrush from a technical standpoint otherwise it would have been fixed by now. Both the universal and the classic camera have this issue though, so I'm not entirely sure why Hadi Karimi prefers classic camera. One potential reason I can think of, is that Frank Tzeng, Kubisi Art, etc. all used to recommend an angle of view of 30 (before universal camera was implemented). Maybe this is simply what Hadi is used to.
@@qyoinqyuri -- Hello, and thanks so much for taking the time to offer such a detailed reply. I've noticed these things as well and I agree with your conclusions. Thanks again and best wishes.
Hey Hadi, you have an amazing tutorial! you showed the process & every step of details. I have a question regarding matching spotlight reference. when you have the mesh matched the reference, you changed the angle to work on some areas. Then you are able to snap the mesh back to the angle that matches the reference photo. Is there a trick on ?
Please share the video with your friends if it was helpful to you.
If you download the video to watch it later, please at least watch 10-20 seconds of the video so that it counts your view and helps with the algorithm 🙏
Hi dear Hadi. Thanks for your great work. Hadi have you lessons about painting and exporting maps of face scin from zbrush? Thank you.
Please make tutorial for skin texturing in substance painter
please part 2.if you have time
the best thing about the tutorial was we could see the refs and him following what is he looking at while sculpting...
which is very rare compared to other tutorials out there...thanks a lot and amazing work
I've been waiting for this for a long time. Thank you so much!
your work is beyond amazing and your tutorials are the most usefull to realism and likeness i ahve found so far, thanks for sharing your knowledge, i hope you continue this series.
I watched the whole video by turning off the ad blocker and by watching the full ads, just to help you, I wish I could have some money to donate you, this channel is a treasure of premium content :)
This is legit the first hour long tutorial i've watched whole, i don't know what witchery you did but it works
Absolute brilliance. Thank you for making such a comprehensive tutorial.
This has been so helpful on my 3D journey, and I try to share this two-part tutorial as much as I can.
Such a marvellous tutorial series. Thank you so much!
Great, Thank you Mr Karimi ❤👍
Finally got to see the magic. Waited too long for this tutorial. Thanks 👍
Hi dear Hadi. Thanks for your great work.When do you upload the next part of the tutorial?
Thank you Hadi! 🙏🙌
you’re giving a lot of value here for us!
Amazing tutorial. Waiting for the next part!
the best tutorial ever thank you very much
are you going to make part 2?
Thanks bro, you are awesome!!
Your video is very helpful . Thank you good sir.
You’re videos are amazing! There’s just so much awesome knowledge that you include and I’m grateful for it. Keep up the amazing work!
It was fantastic and joyful to watch. Can't wait for the next part!
superb and thumbs up, after watching your video I'm really amazed. Thank you for the video
Great work and thank you for the base mesh.
The best likeness tutorial on the internet. please make part 2 available
The tuitorial I am waiting for
Like and fav before watching because your content is gold
These are the best tutorials out there! Seriously thank you for making them!!
Likeness Sculpting Tutorial (Part 1)
I am coming my friend so amazing video
I came, I saw Hadi Karimi, I subscribed!
WOW! Master Alert! Great Work
I wonder how many years or practice you dedicated to achieve such an amazing eye to put this shapes in a such low polymesh and the patience to make it work until you move to the next step, I'm making a Keany Reeves likeness for months and my mesh is at the millions right now, and after seeing your work I just had to redo it with your basemesh, and I NEED to learn how to do that.
Thank you for the video Hadi, just changed my perspective on the likeness process SO MUCH
you are an amazing artist.
you so much and this video is worth paying for!
Finally..... Thanks for tutorial
Thank you for making tutorial.
I waiting for it.
Plz teach more on textures and maps.
it's in the next part
I really enjoy watching your tutorials . Thank you so much for sharing your knowledge with us .
this is the top content we don't deserve, but we needed! thank you very much!
Nice video, waiting for next part..❤️👌
Thanks alot 🙏
Awesome 👌
We are waiting for the next part 🙂
Thank you Hadi, your videos are amazing! Clear and well cut for viewers, keep them coming :)
Thank you very much for sharing this! You're an incredible artist! Anxious for the next video!
Amazing tutorial.Super helpful!More tutorial like this plz.
Your work is so inspiring! thank you for sharing this priceless knowledge with us!
Love your work and i can't wait for the next part, thank you so much!
subscribed to you for a long time on Instagram, it's cool that you have a channel on UA-cam
thank you so much, im a big fan of your works.
Great video! Looking forward for part 2!
You are so talent, waiting for your next vides
Your vids are amazing thanks for help the community of artists to grow up
I’ve been an avid supporter of your work eversince, thank you for showing us this tutorial! ❤️❤️❤️
Thank you for taking the time to share your progress it really helped a lot.
This is beyond amazing. Hope you can do skin detailing and shading to your future videos.
Does the base mesh play a big role? I mean can I achieve the same photorealistic results if I use a different base mesh than the one you provided? Thanks in advance for your reply, keep up the good work, I think you are an inspiration to a lot of people!)
Awesome...waiting for the 2nd part
wonderfull work
i enjoyed and learnt most in this than i have in a long time, cant wait for the polypaint tutorial. You are the best Hadi👍👍👍👍👍👍
Are we going to get more videos from you? I loved your channel for a good six months there. Was hoping we’d see more. Cheers!
Please post other part's as well.
nice tutorial also nice songs, how do you toggle between different spotlight projections?
Really great to see this, and the way of explaining is too good
Awesome tutorial, thank you for sharing your knowledge with us.
I'm using it to try to copy your fantastic eminem design.
For now it isn't super accurate, but is looking way better than what I had before thanks to this tutorial!!
waiting for the next video.
great tutorial!! I waited it of you with hope, thank you very much
It will be great to watch his process, thank youu
Amazing, as always!!!
I want see the second part🙌🏼🙌🏼
Thank you Mr. Karimi
amazing!
Amazing tutorial.
This is amazing! You're amazing! Thank you!!!
The tutorial everyone wanted, Thank you for this
I can't believe we have access to this kind of content for free... Very helpful! Thank you very much!
Sensei ! 🙂👏👏👏
Please post how to paint the mesh. Pleaaaasssee. These videos are so helpful.
Thank you, thank you for share tutorial.
Great video! What are you doing to switch views so quickly to photo?
it's a really great tutorial thank you so much
1:16:50 this part super insane! i always want see and make these with my hand
Congrats, you earned my sub today
Amazing work Hadi as always , when is part 2 going to be available ?
thx for tutorial.
Gracias , excelente tutoríal, aprendí mucho hoy .
Sabes que programa es?
You're so talented!
Best likeness tutorial, thank you!! ---- When can we expect Part 2??
I'm a bit busy but I'll try to post it in a week or two
@@HadiKarimi Amazing can't wait!
can you make a likeness tutorial from sphere please. it'll ne a great help if you do. thankyou & i love all your works ☺️
Really cool to see your process. But for not that experienced sculptors wouldn't inserted eyeballs help to see the likeness better and maintain somewhat correct eyelid shape?
yes, that might help
Thank you for uploading this, very proffessional. Do you create pores, slight wrinkles with xyz textures? It would be amazing if you showed it in part 2 :)
Thank you hadi 🤩
Thanks
amazing
excuse me what is the pespective setting in maya
hey man! love how you show your steps on likeness sculpting,. may i ask how long do you usually sculpt with a celebrity like this?
thanks for tutorials. make a workshop, please.
Hello, I just discovered your work that I find superb. Is it achievable with a software like Blender? Regards
Are you going to make a video on clothing your character and its shader preparation?
yes in the next parts
@@HadiKarimi Thank you!
Thank you so much
Such a great sculpt and tutorial, thank you very much! I have one question: why would you disable universal camera? Zdevs recommend to use UC always when you work with 3D stuff. Thanks!
Yes, exactly I have the same question as well. From my perspective the "new" universal camera is an improvement over the "old" and often inaccurate perspective camera in ZB. Don't get me wrong, I say use whatever works for you but I'm not really clear why the author of this tutorial would prefer not to use the universal camera and I would be interested to hear the reasons for this decision. Regardless, great work !
@@TheRealJerseyJoe I did some experiments and the perspective distortion breaks in both the universal and classic camera when the object is considered too large in ZBrush. For example if you start with a head, both cameras distort the model correctly. However if you add the body, you may notice that it's no longer possible to get short focal lengths or wide angles to work in ZBrush when zoomed into the head.
Anyway, it seems that this is called "Auto-Crop" by Pixologic, and although other 3D software don't have this issue, I guess this is inevitable for ZBrush from a technical standpoint otherwise it would have been fixed by now. Both the universal and the classic camera have this issue though, so I'm not entirely sure why Hadi Karimi prefers classic camera.
One potential reason I can think of, is that Frank Tzeng, Kubisi Art, etc. all used to recommend an angle of view of 30 (before universal camera was implemented). Maybe this is simply what Hadi is used to.
@@qyoinqyuri -- Hello, and thanks so much for taking the time to offer such a detailed reply. I've noticed these things as well and I agree with your conclusions. Thanks again and best wishes.
Sir when you are upload next part of video
Please create some about Joseph Haydn, Richard Warger and Gustav Mahler. I appreciate your work.
2nd Part plz ❤️
Please for next part 😁
your tutorials are great, it would be nice to have some on clothes
did you think all those reference photos are made in diferent focal lens and perspective?
Hey Hadi, you have an amazing tutorial! you showed the process & every step of details.
I have a question regarding matching spotlight reference. when you have the mesh matched the reference, you changed the angle to work on some areas. Then you are able to snap the mesh back to the angle that matches the reference photo. Is there a trick on ?