Це відео не доступне.
Перепрошуємо.

Building High-End Gameplay Effects with Blueprint

Поділитися
Вставка
  • Опубліковано 26 бер 2018
  • Epic's Chris Murphy explores how Unreal Engine's Blueprint allows developers to create high-end effects that impact many areas of the game environment without necessarily requiring in-depth knowledge in each discipline.
    By leveraging Blueprint as a tool to connect particle systems, render targets and modify assets in the world, this session will allow you to develop a single high-end laser effect that carves through the landscape.
    Learn more at www.unrealengin...

КОМЕНТАРІ • 119

  • @madmid9midnight597
    @madmid9midnight597 6 років тому +168

    Can't believe he explained all of that in less than 30min and I actually got all of it. Amazing job Chris!!!

    • @crazedfan070589
      @crazedfan070589 6 років тому +8

      He has a course on Udemy as well. Really great stuff there.

    • @DannyBoy443
      @DannyBoy443 6 років тому +1

      It's just me but I think he was going too fast and is a little bit of a jerk.

    • @yoman9446
      @yoman9446 4 роки тому +2

      @@crazedfan070589 That course sucks balls. He doesn't explain things and just goes "Now I do this then that"
      Pathetic instructor

    • @DaMeshMonster
      @DaMeshMonster 3 роки тому

      I didn't get anything. He skipped steps before he started.

  • @theblacktiger59
    @theblacktiger59 6 років тому +100

    Those live stream could be more like that : prepared, straight to the point. Great lesson.

    • @fabianoperes2155
      @fabianoperes2155 4 роки тому +2

      Nope. I think if he does it live it helps a lot more to learn how it was done.

    • @GameDevAraz
      @GameDevAraz 3 роки тому +1

      Tell Me About It lol

  • @jaymike5062
    @jaymike5062 4 роки тому +5

    This guy would skyrocket in ue4 development popularity if he started a tutorial series. He knows EXACTLY what he is doing and it's insane

  • @cosmotect
    @cosmotect 3 роки тому +10

    Oh my god, can you imagine how fun this stuff is when you know all the tools well? You can craft ANYTHIIIIING

  • @yonjuunininjin
    @yonjuunininjin 6 років тому +50

    This is the stuff I want to see on the Unreal Engine livestreams, even though I knew the technique from another youtube guy who used Rendertargets on a landscape to deform snow. However, this is also another great example with a well explanation. Thanks Chris!

  • @fuwaneko
    @fuwaneko 6 років тому +23

    I understood more about FX and how blueprints work than from the official documentation. Bravo.

    • @iancruz3123
      @iancruz3123 6 років тому +1

      Dmitri Oesa ahaha I feel you

    • @Ben-rz9cf
      @Ben-rz9cf 3 роки тому +8

      official docs are essentially worthless.
      basically, oh, so what does this node do? "quantum vector explosion" hmm, that sounds complicated, better check in the documentation... oh, it says it "explodes a quantum vector". That explains literally nothing and uses the exact same amount of words as the node itself in a different order. Thanks epic, for making that clear xD

  • @ArtThouLivid
    @ArtThouLivid 6 років тому +10

    Don't know a thing about this stuff, and i still watched the whole video. I guess this guy is good at his job.

  • @gk0r
    @gk0r 6 років тому +23

    Great tip about "Call in Editor" for Custom Events like this. Never knew that :)

    • @swinny_
      @swinny_ 6 років тому

      I know right. that functionality is *amazing*

  • @kylevondra
    @kylevondra 6 років тому +5

    I saw this live at GDC and it was incredible

  • @thedoublep434
    @thedoublep434 6 років тому +6

    Great job at explaining this, I wish all the tutorials were this fast paced :D

  • @golddeagle7
    @golddeagle7 5 років тому +6

    Best tutorial I've watched so far.

  • @lokhz9876
    @lokhz9876 4 роки тому

    i had to pause this, and say thank you, i dont this guy, but it's the first time an unreal engine's video do exactly what we expect you to do: teach. thank you sir

  • @TerenceKearns
    @TerenceKearns 6 років тому +2

    Chris Murphy, you are a legend mate. I'm still doing your courses on UDEMY. Packed full of juicy goodness.

  • @cjwang1121
    @cjwang1121 6 років тому +3

    Hope all live stream can like this, right to the point of topic without nonsense chatting.

  • @AlexStrook
    @AlexStrook 5 років тому +4

    Damn, the speaker is awesome !! So much knowledge in such a little time

  • @paidogato
    @paidogato 2 роки тому

    OMG that was a live presentation... this guy really knows what he was doing.

  • @blackheartgaming6121
    @blackheartgaming6121 4 роки тому +10

    He looks like the guy that sings seven nation army lol

  • @andersonkm5624
    @andersonkm5624 3 роки тому +1

    How do we save all those landscape modification at Savegame class when we play the game later and don't want to lose those modifications ?

  • @exitspree
    @exitspree 6 років тому +3

    This guy is amazing at explaining this stuff! I get Andrew Kramer vibes from this.

  • @JonTeriini
    @JonTeriini 6 років тому +2

    Brilliant! Chris is bloody good. Covered some needed techniques.

  • @llamadohgaming6787
    @llamadohgaming6787 6 років тому +2

    That was awesome. It was a little bit past my level of understanding, but I got a bit of information from it.

  • @snypervii
    @snypervii 5 років тому +1

    does anyone know the video where he makes the beam particle??

  • @PsyCoCinematics
    @PsyCoCinematics 2 роки тому +3

    Woooow. That took way, waaaay too long to fix: If you are having issues starting at 9:55 with the logo appearing in the corner(s), it's not a clamp issue. It's not even a texture issue. Move the Landscape to 0,0,0. Tada. Saved you a few hours.

  • @PauloSamurai
    @PauloSamurai 4 роки тому +1

    Give that man a medal

  • @patientzero759
    @patientzero759 6 років тому

    My man.... Let me just take a portion of your knowledge on this stuff... just a portion... and I think I would be good. Amazing presentation! Looking forward to more videos from Chris!

  • @rwharrington87
    @rwharrington87 6 років тому +7

    One talented man right here. Check out his Udemy course if you haven't seen it.

    • @mikeellis7434
      @mikeellis7434 6 років тому +2

      Thanks for that, just bought it, I like how direct this guy is, I dont have time for all the jibber jabber in the live streams sometimes!!

    • @isyfrisco
      @isyfrisco 5 років тому +1

      I came to the comments section to say the same thing! Great course

  • @zerocoool1111
    @zerocoool1111 3 роки тому

    How is the render target fading out towards the end of the streak? Cant figure that part out.

  • @Michel2003g
    @Michel2003g 3 роки тому

    THIS IS EXACTLY WHAT I NEEDED THANK YOU SO MUCH

  • @MosthostlaWeb
    @MosthostlaWeb 4 роки тому

    Could we maybe get some keywords added to the description so as to get this to come up on search engines? Something like: Ue4 render target landscape deformation laser beam blueprint.

  • @jintarokensei3308
    @jintarokensei3308 6 років тому

    I wonder how material layers will work with this, i mean not just landscapes but materials on meshes, like a floor or a wall.

  • @KillerSneak
    @KillerSneak 5 років тому

    I would love to see how to apply this to the “boy and his kite” demo (the landscape material). I can’t seem to apply this effect to the landscape material at all.

  • @xavi7821
    @xavi7821 5 років тому

    Great Tutorial. Can I add paint with texture mask ?
    I have tried to do so, but to remove the distance node it painted the entire map. Any idea that can help me.

  • @revcr
    @revcr 6 років тому +2

    Any chance we can get a step by step documentation of this?

    • @dawik9000
      @dawik9000 6 років тому +1

      Hans Stein there is i think

    • @revcr
      @revcr 6 років тому +1

      Any idea where?

    • @lokhz9876
      @lokhz9876 4 роки тому

      @@revcr you found?

  • @morrisolmsted1316
    @morrisolmsted1316 3 роки тому

    Does anyone have any idea of what was the Material Function? I mean what was in it? I have most working but trying to get this to work with my 7 layer terrain material is failing. Also I am working in UE4.24.

  • @KillerSneak
    @KillerSneak 5 років тому

    So how would one do this for none uniform sizes if it’s not the magic 50400 number?

  • @thiagounreal
    @thiagounreal 6 років тому +1

    Are this mesh and particle effects available anywhere?

    • @PubGamesAU
      @PubGamesAU 6 років тому

      The mesh is actually taken from the Elemental demo however the particle effect is not currently online anywhere.

  • @cybersamurai99
    @cybersamurai99 6 років тому +1

    WOW! Chris Murphy you are the man! Thanks

  • @mattymatt2323
    @mattymatt2323 6 років тому +17

    Thanks Busta Rhymes

  • @pandarzzz
    @pandarzzz 6 років тому +2

    Thank you very much for sharing this informative video!

  • @Torey3D
    @Torey3D 4 роки тому +2

    Z is for Zed : ) Stay safe down there!

  • @ErvinJesse
    @ErvinJesse 6 років тому

    Top quality video as always!

  • @paulspalace4233
    @paulspalace4233 6 років тому

    This is awesome! any idea how to make it so the lava that pre-exist on the map doesn't flow into the newly generated lava being created on the map ?

    • @JonMW
      @JonMW 2 роки тому +1

      Conceptually... you need a brush that works like ink flowing smoothly from a central point rather than applying itself evenly over a wide area.

  • @AbdurRehman-pw2kn
    @AbdurRehman-pw2kn 5 років тому

    The tutorial was awesome, but would you please make a tutorial for material for charredGround.

  • @semmert
    @semmert 3 роки тому

    Every time I watch one of these, it sounds like they set up unannounced in a mall and just started presenting to a bunch of people that have no interest.

  • @KillerSneak
    @KillerSneak 5 років тому

    So this is the only way to “semi” interact with grass (Not foliage) have to look/get into this.

  • @GameTubegames
    @GameTubegames 6 років тому

    how can I get this landscape and effects?

  • @Sapphew
    @Sapphew 3 роки тому

    He says it'll be in learn tab and content examples but there's no such material.

  • @fabianoperes2155
    @fabianoperes2155 4 роки тому +1

    This is AMAZING!!!

  • @arturnilin359
    @arturnilin359 2 роки тому

    AMAZING! IT EASY TO REPRODUCE! THANKS!

  • @samghafari591
    @samghafari591 6 років тому

    Awesome work, thank you very much.

  • @alexanderkartashov8776
    @alexanderkartashov8776 3 роки тому

    this seem to be exactly what i'm looking for ^^

  • @thedoublep434
    @thedoublep434 6 років тому

    How can I create a material that contains meshes? like the grass in this video

    • @Cpt.Tripps
      @Cpt.Tripps 6 років тому

      I think this video is exactly about that: ua-cam.com/video/4YnZH8m7n6o/v-deo.html

  • @TheHypeaversion
    @TheHypeaversion 6 років тому

    Does anyone know what those two nodes are that he has plugged into the landscape coords, the ML_Dirt are they custom material functions ?

    • @Cpt.Tripps
      @Cpt.Tripps 6 років тому +1

      Yes. ML stands for Material Layer and is just a material function. It might change quite a bit in the future, now with the new Material Layer system introduced in 4.19 (experimental), where you have actual Material Layer assets, not just functions named that way.

    • @TheHypeaversion
      @TheHypeaversion 6 років тому +1

      ah thanks for that man, so is it essentially just a material made into a function so it can be called in a material such as that?

    • @Cpt.Tripps
      @Cpt.Tripps 6 років тому +1

      Exactly that.

  • @CyberWolf755
    @CyberWolf755 6 років тому

    fast and smooth... mostly :D

  • @Sapphew
    @Sapphew 3 роки тому

    Who knows how to make it work woth world composition? Cause I made it work with simple landscape and got no results with world comp

  • @robertperly6104
    @robertperly6104 6 років тому

    Nice job

  • @SansP3ur
    @SansP3ur 6 років тому +7

    It all makes sense... except, who in the heck is "Zed".?

    • @moldraxian
      @moldraxian 6 років тому

      Z axis.

    • @danielnewman1350
      @danielnewman1350 6 років тому +1

      Who is Zed Axis?

    • @Demonstray
      @Demonstray 6 років тому +1

      That's an incredible action hero name.

    • @Demonstray
      @Demonstray 6 років тому

      Impostrophe Sounds like something a SYNTH would say.

    • @Soul-Burn
      @Soul-Burn 6 років тому +3

      Zed's dead baby, Zed's dead.

  • @songzep5314
    @songzep5314 5 років тому

    This is so cool!

  • @ЮрийКнут
    @ЮрийКнут 5 років тому

    10 meters not 1024 cm, just 1000, but this awsome, thank you

  • @turdle2767
    @turdle2767 2 роки тому

    if i lose you, you have my apologies.
    cool that gets me no where, thanks for the apology.

  • @danielvutran
    @danielvutran 6 років тому +4

    Also - known as, Squall Leonhart (FFVIII) - The Afteryear's (-x,D`,),"

  • @DannyBoy443
    @DannyBoy443 6 років тому

    Actually, Chris, most of us that are new to this, and wanting to learn VFX, not land, are looking at those weird box/nodes and wondering what those are in the first place.

    • @PubGamesAU
      @PubGamesAU 6 років тому

      docs.unrealengine.com/en-us/Engine/Blueprints/GettingStarted might be a better place to start. This talk was aimed at developers with an understanding of the basic tools. If you'd like more information I'd suggest checking out the samples available in the Learn Tab. For VFX in particular I'd suggest looking at the Effects cave and the Content Examples.

    • @DannyBoy443
      @DannyBoy443 6 років тому

      Sounds good. I'm an artist and animator not a developer. Thanks.

  • @fenfire3824
    @fenfire3824 4 роки тому

    It is very interesting and working well. Actually i like it, but still i have some critics about it. In my opinion, it is just a "make it work" but not realy an overhaul solution. I think if you would like to have effects like this one, you should think about creating a well structured architecture and optimize all your basic maps where yours inherit from.
    I experienced having a well organized and planned architecture for shaders is important for a good performance.
    Hope it didn't sound too precocious, just wanted to add some "keep in mind stuff"

  • @gimlymack8810
    @gimlymack8810 6 років тому +5

    WARNING! PARTICLE CANNON DETECTED! C&C Generals on Unreal Engine confirmed.

  • @krypto61
    @krypto61 6 років тому

    I've got a question: I'm since almost 2 years in Blender and now I wanted to start gaming with either Unity or Unreal and until now I thought I would try Unity. I wanted to learn coding in C# and I know it will get hard but I never wanted to use Blueprints so Unity would be the choice (I thought). NOW I watched this video and it seems that Unreals material/blueprints are quite what I would like more and they seems to be like handy nodes but I'm not sure...can anybody recommend or give advice? :D

    • @TimothyBell90
      @TimothyBell90 6 років тому

      Krypto any particular reason you didn't want to learn Blueprints?

    • @krypto61
      @krypto61 6 років тому

      I heard it's easier than real coding but more limited but I dont know if this is true

    • @j-art8229
      @j-art8229 6 років тому +1

      iirc 99% of the things you could do in engine code can be accomplished via blueprints (for gameplay purposes anyways). However it will run significantly slower than if it was coded in C++

    • @krypto61
      @krypto61 6 років тому

      J-Art I think I need more comparison between both engines and what fits better into my workflow. Any neutral recommendation?

    • @PubGamesAU
      @PubGamesAU 6 років тому

      Blueprints are damn easy and super effective for gameplay logic and such. If you're going to be doing engine work or anything super intensive you'll likely need C++ in the long run but you can certainly do a lot with Blueprint. I'd honestly recommend trying it and see which walls you hit and going from there!

  • @Ryan-xq3kl
    @Ryan-xq3kl 3 роки тому

    BRAVO

  • @hadex5507
    @hadex5507 6 років тому

    He has the face of Rem. From death note.

    • @martinsimento6177
      @martinsimento6177 6 років тому

      And I thought he looks like lex luthor from Batman vs Superman (Jesse Eisenberg) :P

  • @starbeard6333
    @starbeard6333 6 років тому

    great

  • @m.sierra5258
    @m.sierra5258 6 років тому +1

    420 lase it

  • @universalgamedev4953
    @universalgamedev4953 5 років тому

    У вас скоро ораторы засыпать будут. Это был ваш самый сонный работник?

  • @yipengdai323
    @yipengdai323 6 років тому

    i need caption···!!!!

  • @Hawkadium
    @Hawkadium 6 років тому

    Is this in English? I didn't understand a damn thing.

    • @ntrxpid
      @ntrxpid 6 років тому +3

      I'm from the U.S. and I can understand everything crystal clear?

  • @DigitalLoom
    @DigitalLoom 6 років тому

    How the he'll can anyone memorize this shit....I spend years learning how to map ...I'm not sure if I could do effects...it's a different world completely ehhh..

  • @MarcusAseth
    @MarcusAseth 6 років тому

    am I the only one slightly annoyed at the word "Evangelist" though? Sounds like a religion thing... xD Anyway awesome content and presentation :)

    • @Cpt.Tripps
      @Cpt.Tripps 6 років тому

      I feel the same, maybe Epic seeks tax exempt status?
      On the other hand, if I absolutely had to join a religion, this one wouldn't be the worst option.

    • @PubGamesAU
      @PubGamesAU 6 років тому +1

      It's a pretty standard term in the tech industry - en.wikipedia.org/wiki/Technology_evangelist

  • @yoyki826
    @yoyki826 6 років тому

    Add Russian subtitles...Please :3

  • @snowwarden3711
    @snowwarden3711 5 років тому

    grass that cares lol

  • @luaneseniv
    @luaneseniv 5 років тому

    He look a bit like Michael Jackson 0.0