Mobile architecture in fiction: on legs: Howl's Moving Castle on caterpillar tracks: Mortal engines. on rails: The Inverted World. Snowpiercer. In flash fiction: Sophronia, in Italo Calvino's Invisible Cities
Something that I found out while being homeless: It's very hard to find any space that isn't claimed, and doesn't want you there. This shows these walking 'cities' around larger stationary cities like little bugs feeding off a host. Well, don't forget, all the land around cities is also owned by someone, or some country. A lot of legal land issues would need to be ironed out, and some places will simply never give in to that. I realize that's just one small point, but I wanted to remind us of that.
I agree with that. Also, there is a lot of infrastructure in place around static settlements (transportation, communication, nature conservancy, waste disposal, ...) that is maintained by them. If you can't offer them something in return (trade, entertainment,...), they may feel you are freeloading on their hard work. So ideally this moving city needs to also be an energy neutral, self sustaining, circular economy with a surplus for trade. Otherwise it's more akin to a cruise ship. Also, I wouldn't call 5000 people a city. A village maybe ...
Exactly, try traveling somewhere by car and sleep in the same car to save costs, and see how are you're being waken up by loud knocking and yelling at you to GTFO. Now turn that into a nomad caravan of dozens of cars, trucks and RVs, open land is much harder to find, and even if they do, the said caravan leaves piles of trash and land contamination from human waste and cars leaking oil, nobody will want that on their land. And what about the fuel consumption and air pollution of all those vehicles. Even when they're stationary, you still need fuel to power generators, need a source of water and somewhere to dump the trash and wastewater.
I was imagining the working poor stuck on the moving part. All the jobs like cooks maids and specialty wares moving along. Like being trapped in your own store.
yes i noticed the same. i enjoyed nature a lot in the past. packing a backpack and go live in nature for a weekend all the time. after a while i realized that i literally have to hide when i do so. to have line of sight to even a remote unpaved road will end up in upset slaves come for you to make sure you understand that one can not just "be" where one choses to be. even just for a night. it totally killed my worldview. the hivemind autocorrects every spirit that dares to do something outside of the norm. i hate what our overlords did to us.
Or how the city handles the width of diversity in climate and terrain while remaining efficient, and their response plans for fast-spreading or quick-forming natural disasters.
exercising critical thinking is very important part of our daily life... it isn't fantasy it's practical engineering which's limited by current technologies...
@@dt6esdff413 Maybe you should practice what you preach. Anyone who critically thinks about these ideas for a single second will understand that they are all absurdly impractical. There is simply no good reason to build a moving city. Its even more absurd to build a moving city as one big megastructure as opposed to a fleet of structures.
@@hugo3627 i said "practical engineering" not practical application... I've degree in structural engineering, we do this kind of creative excessive during college. talk to me when you stop watching cartoons
It seems like the Jawa sand crawler in Star Wars crossed with ancient desert trade routes. You can travel around vast, empty, deserts, carrying all of the comforts of home and buy and sell things to make your fortune.
As an engineer I get anixiety from the thought of a moving skyscraper moving both sides of another skyscraper (and on top of it). The ground under the moving and stationary skyscraper distorting under the mass. Along with the surrounding area. Can you imagine the mess of alternations in settling soil. The literal ground and bedrock bending in a dynamic manner up and down as this moves. And with it the foundations, pillars... everything. And it all gets amplified with height. Then windloads... earthquakes... Please stop the sales people! Don't make us engineers to even think about having to realise this.
You're a civil engineer, aren't you? As a mechanical, I assure you: your fears are meaningless. Any structure heavy enough to do that to the ground will first kill the axles and bearings that transmit its weight to the legs/wheels/tracks that it's supposed to move with. Think of it like this: an ambulance doesn't need to worry about the effect of carrying a 1000lb patient, because said patient won't even fit through the door of their home anyway.
The amount of energy required to transport the city like this, and to process waste and harvest water and energy from nuclear/solar makes this an insanely complicated project… better to focus on a space elevator at this point of humanity as far as next human civilization / generation post-national post-capitalist projects that would be good for the world’s economy goes.
You've noticed that all these great projects have a common element. "You vill live in ze pod, and you vill be happy." I'm working on a house, the "modern barn" style is quite popular in my part of Europe and I can't imagine life without access to at least a small plot of land around it. Without it you could suffocate.
Some retirees live nomadic lives on Cruise ships. A permanent home on such a ship could be the most realistic implementation of this concept, with communities spending a month or so at a port then moving on to the next one.
Mega size Cruise Ships already cause major problems for land based Cities, when suddenly a Cruise ship Triples a coastal towns population over night, I have sailed the Greek and Slovak Islands on sailing yachts, to know, Build floating Cities, in a fixed position, look to history, for migration causing WAR
The port cities would need to be capable and able to accommodate the ships constantly and dynamically. That's a massive cost for people living in port areas already.
It's so refreshing to toss around ideas without stopping them in their tracks because it might be a challenge or even impossible to take care of a certain aspect of the idea. A very insightful video!
When analyzing the potential for moving cities, I'm faced with a few essential problems: crushing the terrain underneath (which could be disastrous for stability), constant vibrations like earthquakes, and trying to keep everything level, despite wildly unlevel terrain. I'm confused at how they were even proposed.
It's as if the folks who were speculating about these things were completely unfamiliar with engineering. Taller buildings have more weight on a given area of ground. For a two story house, it's fine to dig down to competent soil and put the foundation there. At ten stories, you need to reach down and contact something more robust. At 100 stories, you pretty much have to go down to bedrock. Mobile buildings on land do not relax this constraint. Everywhere bit of ground they touch will need a footpad engineered like a permanent foundation. Maybe this could make sense if the buildings are moving around a grid in which most of the sites are occupied most of the time by buildings which all have consistent ground loading (and thus similar height). This is more like that plug-in city. If cities are going to move they'll need to be floating. Floating in water seems the most practical way to do it if there actually is some benefit, but I doubt the benefit. It's also possible to float like a hovercraft on air, which has been done to move large objects (a refinery is I think the largest) short distances over very carefully graded and compacted roadbeds. Floating in space is also possible, and in the distant future I think likely and probably predominant. But that's going to take centuries, and the city mobility will be a side effect of other constraints rather that the primary goal.
This is just a reinvention of traditional nomadic European villages before they were forced to stop performing useful functions and were left with basically settling down or just doing crime.
The mobile-community thing was tried back in the 60's and 70's when hippies banded together in caravans travelling wherever they could find free food and groovy music. Didn't work out long term because of resource constraints and economic pressures. The thing is, cities all have 2 parts. They are places to live, yes. But they're also places to do something. London was once a shepard's meeting place. Rome was once a mere trading post. Even old New York was once New Amsterdam (Why they changed it I can't say. People just liked it better that way.) They Might Be Giants jokes aside, New York started as a sea port and fishing village. Every successful city started as a place providing services and support to people doing SOMETHING. So any mobile city has to have a purpose, presumably more than just survival and housing. No purpose, no economy. No economy, no liveability. Hippie love-caravans were doomed because they had no income, no ability to trade for resources they needed, and no unifying support structure beyond counter-culture. 'Freaking out the squares' and 'resisting the maaaan' can only get you so far.
I feel like they probably knew they couldn't do it forever. In the end they dedicated part of their lives to live with a sense of freedom and community that most of us seldom have. Most of them have probably grown out of that phase of their lives but I could imagine all the fond memories they have of it. They were probably annoying as fuck to have in your neighborhood though.
@@Shmidershmax They were deadbeats that leeched off society, 'justifying' their actions as "peace, love and community" Most of those became the exact same thing they opposed
Time to open your eyes. There is still a huge mobile community out there and, in the dystopian world which only the USA could create , look at how the majority of the homeless people are living. … they are mobile.
The sailing community (off grid, long term live abords) might be considered a nomadic group. That both stays in one spot together and travels individual.
Ok so I still don't see a single reason why a city should move, but the idea that a giant moving city plowing through nature could restore biodiversity is downright hilarious.
Interesting ideas! In the US we have about 11 Megastructure communities. We call them "super carriers". I spent 4 years on one. It consists of 5K people, 100 airplanes, upper/middle/lower class communities, self contained power (nuclear reactor), etc. They are not a far stretch from Snow Piercer in many ways. The only thing that makes it function is a shared community/mission and absolute authority structure. Would I choose to live that way in civilian life? Not a chance. I don't believe that most people can function in that kind of society without some form of coercive authority to ensure the basics needs of the entire community are met. Meaning, nobody wants to service sewage systems but somebody HAS to do it or te whole community suffers. And I don't know many people who would willingly submit themselves permanently to that kind of life.
A city is a place bigger than itself. It is part of a region, its history and culture, its landscapes. It has neighbours, it has visitors from afar. I prefer my city - a city where I moved twenty years ago - to stay a place. A place where people come and go, a place between past and future in its 2,000-year-old history, its roots - my roots, our roots - deep in the earth, instead of being a mere vehicle... Wait, you can fight other moving cities? Where do I sign?!
Image a cities that moves from place to place, trading and supplying other cities. They’re called ships. Ships are moving cities. A Aircraft carrier is a floating city and has a zip code.
Dear DamiLee, I love your craziness. Again, you put a smile on my face. Have you imagine all the problems this terrific idea would cause ? Just ask gypsies and the Jewish community. Living in a place, we say « habiter », which means staying still in a geographical place. When I visit a new place, I often think : « Hey, I would like to buy this house, » realizing just after that, if I stayed in this new house it would become boring quite fast. And I would like to move again elsewhere. Your idea of a moving city rules my problem. I could buy my new house there. A thousand thanks for sharing your enthusiasm. Love from Québec.
This reminds me of the mobile cities from a game called arknights, where the world is covered with random and frequent natural disasters, so the people there just put their cities on giant moving platforms to avoid the catastrophis, and their society is based on living on these often isolated mobile cities traveling around their countries
@@chaomatic5328 The largest mobile cities in arknights are way more massive when compared to Mortal Engines (atleast in the movies) and less goofy. Mobile cities in arknights is also really slow that takes weeks to completely evacuate from a disaster (they use some device to predict it), also their appearance looks like our modern cities on a very large launch pads used in rockets. Additionally, these cities can provide mostly everything to its inhabitants. Also some of these cities/infrastructure complex (the very small ones) are very old, like ancient old. I am also amused that the thing they use to power these cities also gives them cancer that can infect others, and where do they get this power? From the aftermath of the disaster they are running away from 😂
@@haiakazeh Step 1: Create energy device unlike anything ever seen before Step 2: Use it so much it causes disasters Step 3: ??? Step 4: profit Edit: oh and btw the cities in the ME movie are pitiably small. That's what I figure the pleasance barge' size is around. In the book, London ain't even the biggest city, they're struggling with their 4 level, in fact some German Panzeyau-Baerstrich (smt like that) has 7 levels, and almost eats London. Guess why it didn't succeed.
Adding to the topic of moving houses, "ger": Before Kharhorum city /Хархорин хот/ was established, Mongolians had moving cities comprised of hundreds and hundreds of gers, with millions of livestock following. A relatively detailed video was made by TEDed on this topic, mostly relating to how queens managed the whole affair.
Qarqurem was following a much more ancient urban tradition from Luut Hot to Ordu Baliq to Qata Balgas. There's even Avraga on Huduu aral. While mobile ordus did exist there very much also fixed settlements in conjunction here and there built around a few rare farming communities, but mostly palaces and later on monestaries. These often had worshops and craftsman and or markets that could provide manufactured goods to both the lord and the surruonding rural mostly herding population. Theres the various palaces Chingis Qaan wives governed from or even after Qaraqorum there was the seasonal capitals like Shaazan Hot or other settlements like Chinqai Balgas. The Qaans of the Mongol Empire and many others like Gok Turks spent time moving to and from various locations like palace settlements, hunting lodges etc through out the year eith their mobile ord to temporarily assume governorship and direct rule while delegating the rest of the empire to governors, feudal vassals or their wives.
4:00 minutes in and she didn’t say this mega project is an absolute scam an environmental absurdity and a social nightmare. That’s… unsettling and frankly a bit misinformative.
I was an architectural draftsman. I must say that too often the great minds dream too much. Reality checked all this weird concepts from the 50s and 60s out. There are many more obvious and pressing problems that depend on political will more than engineering, like preserving and augmenting green areas.
@@reubenjelley3583 i was a dreamer, that's how I know it's useless. And before dreaming we should get rid of politicians and get technicians to manage the resources that have been wasted or spoiled. Then we can dresm, first we have to solve hunger and poverty.
12:18 we already have those, they are called US navy aircraft carriers. They have a diversity of people working together, it travels around the world, has stores, mail services, airport, and pretty much everything else like a city.
While naval carriers and cruise ships are city-*like*; being used *as a city* isn't the point. Cities are for permanent civilian living; where as a carrier is a fortress with a crew rotation. You normally can't be born on, live, and die on a single carrier your entire life.
@@matthewutech5970 all of that is entirely possible (US carriers anyways), the limiting factors are: raw materials - fabrication of repair parts/munitions food - limited on purpose (can be remedied via raiding parties) kerosene - avgas is a finite resource when afloat (can be alleviated, see #1)
@@leandrejonesThe idea of a post Apocalyptic wold were people on the coasts have to worry about raids from societys living on aircraft carriers sounds pretty cool. I bet someone could make a game out of that
in ARKNIGHTS story the reason why most countries resort to mobile cities is to evade incoming disaster called catastrophies in Gargantia they have a waterworld-esque scenario where they have a lot of boats of different varieties linked together
You can't fix the ridiculous consumption of resources to build and live in an environment this tough on human life. The Line cannot be fixed no matter how cute it looks on paper.
@11:49 - A muueeooving megastructure that mueoooves across large swaths of land. That is a crazy hard sentence to say, actually. Nice work getting through that one. 😃
Saturn's Children, by Charles Stoss, has a city on Mercury that runs on a track all the way around the equator the city stays just in the edge of the shadow between light and dark to maintain it's now temperature. I think The Quantum Thief, by Hannu Rajaniemi, has mobile Martian cities.
@@royceroyce7715 Saturn’s Children also features floating cloud-cities in the semi-habitable layer of Venus’s upper atmosphere and a bio-dome built on a trans-Neptunian object. It’s a shame that the first edition was given such a god-awful cover that might put off readers. The sequel is also brilliant and features settings like necropolis spacecraft styled after gothic cathedrals and cities built on the sea floor of a water covered super-earth exoplanet. I especially recommend it if you are the type who enjoys in-depth explorations of how interstellar trade and systems of currency would function in a hard sci-fi setting where ftl is impossible, or discussion of the physiology and evolution of synthetic life-forms who’s individual cells are programmed to behave like the ideal independent ‘rational actors’ of classical economic theory.
Romani and other itinerant groups was basically this. They moved form city to city as a group with social structure, they interated with host city for some time, they made trades and provided entertaiment, and then move again. Maybe moving cities would be a strech, but they definately operate as moving villages that plug-in into cities. Nomads are bit different.
This sort of reminds me of the hidden little "cities" that exist on cruise ships for the people who live and work on the ships for months at a time. Not to this scale obviously. They often have their own infrastructure, living spaces, shops, leisure areas etc...and sometimes it connects with the same amenities that the customers use, sometimes it's hidden in "no access" areas.
The moving tank city would be fun until hills happen. In all honesty, this could be a great way for northern communites to manage resources over sea ice. Many communites are fly in only, and have little access to law, medical aid, food and building resources. Having a small city to provide court houses and haspitals would be revolutionary.
I love your channel! I appreciate the balance you've struck between the artistic, cerebral, and satirical. I've developed a habit of regularly turning to your work for inspiration for my book series. Keep up the great work!
I love how this channel focus on ideas and concepts with an open mind. It’s like a cognitive playground seeing possibilities, potential faults, and psychological impact. Using previous videos to underline argument is such a nice touch. Thanks for bringing the beauty of exploring ideas into your content 🙌🏻
what a great addition to the Line with a Walking City. Actually, the Walking City idea seems like a cruise ship to me as thee are cruise ships with rooms you can permanently own. so there is that.
This is what I was thinking the whole video. People who work on those cruises that can hold +5000 passengers already have that nomadic city life. And looking at those cruises proves the bigger problem of managing the resources
Love these sci-fi and conceptual episodes! Would love to see you do a deep dive on The City and The City, by China Mieville. It would be interesting to discuss the blurred line between architecture and the perception of architecture and space
This reminds me of a project/ ongoing fiction that I did as a kid. A land train (think akin to the big Arctic ones) that would serve as the core of a mobile community. Some of the cars could be combined when stationary to create larger, vital service centers (food, medical care, scientific research, ECT) and the residents followed the main train in their own converted vehicles/ mobile homes. Thank you for bringing back those happy memories.
The logistics for a moving city is astounding: fuel, food, drinking water, clean air, cooling, electrical, internet, sewage, trash, hospital, gyms, jail, airport, library, movie theaters, churches, and space to legally move the whole thing. Culture will matter - an enclosed system like those described can be efficient, like a Navy aircraft carrier on deployment following months of intense training, or fall into chaos, like a cruise ship in extended unplanned quarantine, or go off the allegorical rails like Snowpiercer.
Fuel: nuclear. Run everything in the city off of electricity. Food: import, just like normal cities Water: clean and recycle. Occasionally top up from other sources & evacuate contaminated sludge. Clean air: these aren't hermetically sealed bubbles. Want air? Open a window. There'll always be a breeze ... Cooling: slightly better than a normal city since there is potential to cover the underside of the city with a gigantic radiator Electrical: see #1 Internet: they have the 'net on ships. And airplanes. And the ISS. This is a solved problem. Sewage: see #3 Trash: recycle what you can, incinerate the rest. Civil buildings: include them. No different than a small town. Airport: helipad(s) so a helicopter can get you to/from a real airport Space to move it legally: I would assume that these would be commissioned/created by pre-existing governance structures. Legal operating status would be implied.
@@dgthe3 Problem on the contaminated sludge: you're basically advocating for poisoning whatever you throw the waste out into or forcing other cities to build facilities to handle the toxic sludge. Even with biofuel management to just burn most of the human waste away into extra energy, you then have to deal with the byproducts of THAT. What you just invented is essentially the shittiest megatrain you could design, because your "solution" to move it legally essentially restricts it to whatever parts of the country that want your mobile city and wants to have to deal with the restocking/refueling logistics and all the NIMBYs that don't want your stupid city on their property. Also how are you gonna deal with your city crushing habitats, disturbing various species of wildlife, and probably pissing off a bunch of geologists and archeologists.
"Suisei no Gargantia" Anime where was a floating city made by connected multiple ships. They are constantly was on the road. The main feature of the city was that ships could connect and disconnect. It's not a walking city but it is close to the concept.
... You just invented Gypsies. You just invented gypsy carts and made them more complicated and difficult. (I'm deliberately not saying Romani because they mostly settled down when they had the choice, and most modern gypsies aren't Rom and none I know of sell metalwork, art, fake magic, interesting dances and music, etc.)
I cannot express how much I love watching someone so passionate about a topic express that passion- easily one of my favorite channels lately💕💕 keep doing you!! We love it!!!
A realistic verison of this would be a "swarm city" with many individual tents/caravans moving together. IRL examples are circues, bands on tour, and oil rigging companies. Each one needs to move a LOT of people and equipment (and/or animals) into an area with little or no city infrastructure. So they need to bring their own power, water and food processing. And other city stuff like repair shops and general stores. I'd love to see you make a video annalying Barnum and Baily Curcus for example!
I've read about digital entrepreneur communities that have housing in various parts of the world... So, you can kinda bounce around within different locations of your own community. I've personally thought that Tech could make that experience much more personalized.
You, your staff and combined efforts have always left me speechless. You allow me to expand what I see. Thankyou. Thankyou for sharing and .....simply, thankyou.
Those are all impossible but very comforting architectural fantasys that ignore obvious problems. This is architectural escapism instead of addressing the very real issues.
"And when the mobile city that the inventor of social darwinism was eaten, its inhabitant welcomed their capture with open arms" They probably didn't welcome it as much when they were turned into slaves, tho
Fascinating as usual. I think a massive moving city is interesting but unfortunately unless it floats/flys. It would literally crush/shread the ground beneath it. Destroying the environment as it goes. There's many logistical problems. Such as what happens to all the various types of waist created by the thousands of people on it. They can't just dump it anywhere.
My only issue with moving cities is that they are somewhat geographically locked, and they arent capable of containing giant populations. A big walking city of say 10,000 people traversing the same region over and over would probably get extremely annoying.
Great knowledge about the architecture and how feeling can be generated by the building you see and live on, please suggest 2 or 3 books that, I can read to understand more about future architecture design
Loved this. Could totally see a framework for an apartment style building where all the apartments could be unplugged onto a drive train and behave like an R until they get to a new building to rent a slot in. If the appt template had a fixed interface for the exhaust and plumbing, those could be centralized in the structure. A hub for a pluggable neighborhood.
Thing is, we have that already. It's called houses. Just put bring a rental truck full of your belongings, and you can plug yourself into a neighborhood ;)
@@Volkbrecht Yes, I suppose so. If you're a renter your whole life and have no need to bring your home itself and any improvements you made along with you, you could just gut it and take the contents somewhere else. That's like the same.
A town needs to be stationary, so that the individual, the community, and the land itself can properly facilitate a symbiosis and a reason to care for each other. Land loses all value if completely leaving with everything of value with you is a viable option. If you've grown up in a single valley, you understand why it's so important to respect.
Hi I just got here and this is the first video I have watched on your channel but I love your content and am really interested in architecture so thank you for these amazing videos. I would love to see a video on city's that try and integrate with nature and natural structures. But keep up the good work 😃
Robert Heinline I believe was the first to present the roadtown concept, not unlike the wall city. In his book The Roads Must Roll the environment and it’s benefits and hazards are interestingly explored
On legs seems physically impossible, it would just collapse or sink in ground. The ones on wheels/tracks would just flatten so much land that any benefit they could give would be flattened by the expense. And the maintenance is probably nightmarishly expensive. Maybe it is cheaper to build an orbital city at that point.
The idea of nomadic communities brings to mind the culture of the Romani. They would travel from community to community, selling their services, and then moving on. The problem is that the communities that they visit would view them with suspicion.
The needs of the few are the needs of many, we're human we rebuild, deconstruct, create. Not always in that order, but I think it's a beautiful concept. VLS would be like Chicago laying down, and could move from the Great Lakes through the dessert to the west coast while working, tourism would have a whole new meaning. Oooo....btw I think your solution to "The Line" would bring the whole thing into 3D, something about a line feels kinda 2D....One perspective.
2 things..... 1. We need a Dami award.... for best "insert category " award. Best melodramatic NNNOOOOooooo, Best impersonation of a vague east coast construction worker, and the coveted Best Eye Twitch. 2. More specific to this video, I couldn't help thinking about Isaac Asimov's Nemesis. The evaluation of how nomadic structures could be segregated to how they will most likely be segregated is what I think he envisioned our future on orbital platforms will be. How will a community react when there is a new needful resource.... Thank you for posting, your insights are always thought provoking.
Wonderful video as usual Dami!! The shot at 3:10 (the line concept), reminded me a lot of the interior shots of Ceres Station in The Expanse. Have you ever considered tackled living inside asteroids or space stations as shown in some Sci-Fi? That would be a really fun video!
@@thomashiggins9320 True, I agree with your point, but mobility is an excellent asset to have for unforeseen natural problems. Future mini cities/ factory may be able to fabricate a protective structure with a small force of robots then move on and leave the one made for future use.
I think the closest to walking city is cruise ship and super carrier, most cruise ship is have more people than some village and small town on my country, and don’t forget super carrier also have more fire power than most countries. But, thank you very much for the video, it gives me more insight about walking city concept.
I still dont get it why do you need to move a mega struckture just to destribute resourcers while there cheaper ways to to that like roads, pipes, cables?
I originally misread this title when I added the video to my Watch Later playlist. No amount of independent and studio animations showcasing the concept of a city that walks prepared me for the introduction. I thoroughly enjoy the way you present the history and evolution of these walking cities (and never considered that capsule homes were (somewhat) related!
Why not a space colony? They need minimal fuel to change orbits, go around the globe without the need for rails, and have a clear niche as an asteroid mining hub and a zero gravity research park.
on the other end of the spectrum take a look at what the UK government (and others) are doing to house refugees, migrants and other unwanted asylum seekers. They're using the Bibby Stockholm barge (initially devised as a way to house a workforce for coastal construction projects). Which is basically Nakagin on a boat. a prison, if you will. Keeping undesirable people off-shore. pretty horrific. Without notice, seemingly easily transferable anywhere in the world they decide to ship them off too I suppose. just the thought of it sends shivers down my spine, the fact that it exists is horrifying.
if all teachers had a quarter of the passion you have when you talk about this subjects, maybe we would be a better society in general. Great work and outstanding video production.
Mobile architecture in fiction:
on legs: Howl's Moving Castle
on caterpillar tracks: Mortal engines.
on rails: The Inverted World. Snowpiercer.
In flash fiction: Sophronia, in Italo Calvino's Invisible Cities
Just realised that we need MORE such movies with a constantly moving settlements.
Oooh good excuse to read invisible cities again!
Castle in the sky from Ghibli studio also have mobile architecture if you count floating among the cloud as mobile.
Mortal Engines is such a damn good book series and although the film series didn’t stay true to it, what a world that was created!
on air : Cradles (Armored Core : For Answer)
edit : also Xylem (Armored Core 6)
This is why architects give engineers nightmares...
As an architect, I agree
This gives Me nightmares and I’m an architect!!
(I had the teacher who’s idea this is, Peter Cook’s)
Benjamint
Engineers are stressed enough damn
When art and style and theory supersede practicality and realistic systems it always yields nightmares.
a cruise ship can be considered a moving city, but its movement is limited to the sea
Wow limited to 70 percent of the earth
And port areas.
Or a bunch of ships sharing functions. Like Armada ("the Scar") or the Yellow Fleet (this one happened in real life)
@@jeffbybee5207not 70 percent, because can't move them in a lot of areas due to the danger they pose on the ship
And notice how nobody would actually want to live on one. Also, remember COVID when they turned into plague ships?
Something that I found out while being homeless: It's very hard to find any space that isn't claimed, and doesn't want you there. This shows these walking 'cities' around larger stationary cities like little bugs feeding off a host. Well, don't forget, all the land around cities is also owned by someone, or some country. A lot of legal land issues would need to be ironed out, and some places will simply never give in to that. I realize that's just one small point, but I wanted to remind us of that.
I agree with that. Also, there is a lot of infrastructure in place around static settlements (transportation, communication, nature conservancy, waste disposal, ...) that is maintained by them. If you can't offer them something in return (trade, entertainment,...), they may feel you are freeloading on their hard work. So ideally this moving city needs to also be an energy neutral, self sustaining, circular economy with a surplus for trade.
Otherwise it's more akin to a cruise ship.
Also, I wouldn't call 5000 people a city. A village maybe ...
I'm so sorry you were homeless! I hope life is better for you now, praying for you ❤️
Exactly, try traveling somewhere by car and sleep in the same car to save costs, and see how are you're being waken up by loud knocking and yelling at you to GTFO.
Now turn that into a nomad caravan of dozens of cars, trucks and RVs, open land is much harder to find, and even if they do, the said caravan leaves piles of trash and land contamination from human waste and cars leaking oil, nobody will want that on their land.
And what about the fuel consumption and air pollution of all those vehicles. Even when they're stationary, you still need fuel to power generators, need a source of water and somewhere to dump the trash and wastewater.
I was imagining the working poor stuck on the moving part. All the jobs like cooks maids and specialty wares moving along. Like being trapped in your own store.
yes i noticed the same. i enjoyed nature a lot in the past. packing a backpack and go live in nature for a weekend all the time. after a while i realized that i literally have to hide when i do so. to have line of sight to even a remote unpaved road will end up in upset slaves come for you to make sure you understand that one can not just "be" where one choses to be. even just for a night. it totally killed my worldview. the hivemind autocorrects every spirit that dares to do something outside of the norm. i hate what our overlords did to us.
One thing that always stuck me is these mega projects never talk about fuel
typical every behemoth boss in vehicle game
not fuel, methanisation about waste of population ;)
Becasue the answer is simple. Nuclear.
Or how the city handles the width of diversity in climate and terrain while remaining efficient, and their response plans for fast-spreading or quick-forming natural disasters.
@@MH-rj3jf In the latter case, at least, mobile cities aren't obviously worse off than the more familiar static ones, are they?
I like how you make these videos about absolutely impractical fantasies that would never happen. Feels like reading a nice, beautiful fiction story.
exercising critical thinking is very important part of our daily life... it isn't fantasy it's practical engineering which's limited by current technologies...
@@dt6esdff413 Maybe you should practice what you preach. Anyone who critically thinks about these ideas for a single second will understand that they are all absurdly impractical. There is simply no good reason to build a moving city. Its even more absurd to build a moving city as one big megastructure as opposed to a fleet of structures.
@@hugo3627 i said "practical engineering" not practical application... I've degree in structural engineering, we do this kind of creative excessive during college. talk to me when you stop watching cartoons
@@dt6esdff413 no need to diss on cartoons and it's watchers
Drugs were definitely involved in the design of this insane concept: psychedelics for inspiration, cocaine for execution
Definitely 😂
And oil for energy
@@righthererightnowproductio9525to much oil fumes
It seems like the Jawa sand crawler in Star Wars crossed with ancient desert trade routes. You can travel around vast, empty, deserts, carrying all of the comforts of home and buy and sell things to make your fortune.
When they finish “the Line” city, I want to see the epic sculpture of “the Straw” constructed at one end …
A traditional circus could be viewed as a moving city.
Yes, and a more functional ones than those presented.
A commonality is that both are orchestrated by clowns.
As an engineer I get anixiety from the thought of a moving skyscraper moving both sides of another skyscraper (and on top of it). The ground under the moving and stationary skyscraper distorting under the mass. Along with the surrounding area. Can you imagine the mess of alternations in settling soil. The literal ground and bedrock bending in a dynamic manner up and down as this moves. And with it the foundations, pillars... everything. And it all gets amplified with height. Then windloads... earthquakes...
Please stop the sales people! Don't make us engineers to even think about having to realise this.
🧂
You're a civil engineer, aren't you? As a mechanical, I assure you: your fears are meaningless. Any structure heavy enough to do that to the ground will first kill the axles and bearings that transmit its weight to the legs/wheels/tracks that it's supposed to move with.
Think of it like this: an ambulance doesn't need to worry about the effect of carrying a 1000lb patient, because said patient won't even fit through the door of their home anyway.
The amount of energy required to transport the city like this, and to process waste and harvest water and energy from nuclear/solar makes this an insanely complicated project… better to focus on a space elevator at this point of humanity as far as next human civilization / generation post-national post-capitalist projects that would be good for the world’s economy goes.
You might as well build a Gundam hehehe
Don't over 🤔 it you have floating skyscrapers floating the 🌎 oceans
You've noticed that all these great projects have a common element. "You vill live in ze pod, and you vill be happy."
I'm working on a house, the "modern barn" style is quite popular in my part of Europe and I can't imagine life without access to at least a small plot of land around it. Without it you could suffocate.
Some retirees live nomadic lives on Cruise ships. A permanent home on such a ship could be the most realistic implementation of this concept, with communities spending a month or so at a port then moving on to the next one.
Mega size Cruise Ships already cause major problems for land based Cities, when suddenly a Cruise ship Triples a coastal towns population over night, I have sailed the Greek and Slovak Islands on sailing yachts, to know, Build floating Cities, in a fixed position, look to history, for migration causing WAR
BIOLOGICAL WASTE. Easy spread of disease, no way to get away. NO thanks!
The port cities would need to be capable and able to accommodate the ships constantly and dynamically. That's a massive cost for people living in port areas already.
@@charisma-hornum-fries That's an excellent point! Thank you
@@charisma-hornum-friesports that deal with cruise ships already exist and do such things
It's so refreshing to toss around ideas without stopping them in their tracks because it might be a challenge or even impossible to take care of a certain aspect of the idea. A very insightful video!
When analyzing the potential for moving cities, I'm faced with a few essential problems: crushing the terrain underneath (which could be disastrous for stability), constant vibrations like earthquakes, and trying to keep everything level, despite wildly unlevel terrain. I'm confused at how they were even proposed.
It's as if the folks who were speculating about these things were completely unfamiliar with engineering.
Taller buildings have more weight on a given area of ground. For a two story house, it's fine to dig down to competent soil and put the foundation there. At ten stories, you need to reach down and contact something more robust. At 100 stories, you pretty much have to go down to bedrock.
Mobile buildings on land do not relax this constraint. Everywhere bit of ground they touch will need a footpad engineered like a permanent foundation. Maybe this could make sense if the buildings are moving around a grid in which most of the sites are occupied most of the time by buildings which all have consistent ground loading (and thus similar height). This is more like that plug-in city.
If cities are going to move they'll need to be floating. Floating in water seems the most practical way to do it if there actually is some benefit, but I doubt the benefit. It's also possible to float like a hovercraft on air, which has been done to move large objects (a refinery is I think the largest) short distances over very carefully graded and compacted roadbeds.
Floating in space is also possible, and in the distant future I think likely and probably predominant. But that's going to take centuries, and the city mobility will be a side effect of other constraints rather that the primary goal.
@@IainMcClatchie🧂
@SullenSecret
This is just a reinvention of traditional nomadic European villages before they were forced to stop performing useful functions and were left with basically settling down or just doing crime.
@@IainMcClatchieOr floating in the dense atmosphere of Venus...
I dont see th point ot be honest
The mobile-community thing was tried back in the 60's and 70's when hippies banded together in caravans travelling wherever they could find free food and groovy music. Didn't work out long term because of resource constraints and economic pressures.
The thing is, cities all have 2 parts. They are places to live, yes. But they're also places to do something. London was once a shepard's meeting place. Rome was once a mere trading post. Even old New York was once New Amsterdam (Why they changed it I can't say. People just liked it better that way.) They Might Be Giants jokes aside, New York started as a sea port and fishing village. Every successful city started as a place providing services and support to people doing SOMETHING.
So any mobile city has to have a purpose, presumably more than just survival and housing. No purpose, no economy. No economy, no liveability. Hippie love-caravans were doomed because they had no income, no ability to trade for resources they needed, and no unifying support structure beyond counter-culture. 'Freaking out the squares' and 'resisting the maaaan' can only get you so far.
I feel like they probably knew they couldn't do it forever. In the end they dedicated part of their lives to live with a sense of freedom and community that most of us seldom have. Most of them have probably grown out of that phase of their lives but I could imagine all the fond memories they have of it. They were probably annoying as fuck to have in your neighborhood though.
@@Shmidershmax
They were deadbeats that leeched off society, 'justifying' their actions as "peace, love and community"
Most of those became the exact same thing they opposed
the English changed the name to a proper English one after they conquered it, because you can't have a city named after your enemy's city
Time to open your eyes. There is still a huge mobile community out there and, in the dystopian world which only the USA could create , look at how the majority of the homeless people are living. … they are mobile.
The sailing community (off grid, long term live abords) might be considered a nomadic group. That both stays in one spot together and travels individual.
Ok so I still don't see a single reason why a city should move, but the idea that a giant moving city plowing through nature could restore biodiversity is downright hilarious.
brrrrrrrrrr goes the localized extinction event
Interesting ideas! In the US we have about 11 Megastructure communities. We call them "super carriers". I spent 4 years on one. It consists of 5K people, 100 airplanes, upper/middle/lower class communities, self contained power (nuclear reactor), etc. They are not a far stretch from Snow Piercer in many ways. The only thing that makes it function is a shared community/mission and absolute authority structure. Would I choose to live that way in civilian life? Not a chance. I don't believe that most people can function in that kind of society without some form of coercive authority to ensure the basics needs of the entire community are met. Meaning, nobody wants to service sewage systems but somebody HAS to do it or te whole community suffers. And I don't know many people who would willingly submit themselves permanently to that kind of life.
Sewage maintenance technicians do exist in civilian communities, too.
Don't forget about the Mercy and Comfort too 😉 Similar design considerations, albeit for different deployments
@@noatrope True, but they can go home at night. Can't do that on a carrier. Your job and your home are the same thing.
There are civilian septic tank divers and in my country they go in there just wearing shorts.
@@ailo4x4Nonsense, home would be somewhere else on the ship. Besides, a civilian ship doesn’t have to follow a carrier building plan
I don't know if you'll ever see this, but your videos make me hopeful about this world. I don't know why, they just do. So thank you.
A city is a place bigger than itself. It is part of a region, its history and culture, its landscapes. It has neighbours, it has visitors from afar. I prefer my city - a city where I moved twenty years ago - to stay a place. A place where people come and go, a place between past and future in its 2,000-year-old history, its roots - my roots, our roots - deep in the earth, instead of being a mere vehicle... Wait, you can fight other moving cities? Where do I sign?!
beautifully said
Last line😂😂😂
Image a cities that moves from place to place, trading and supplying other cities. They’re called ships. Ships are moving cities. A Aircraft carrier is a floating city and has a zip code.
Have a well-deserved +1, Sir.
Really nice note to end on, came here for the architecture but stayed for the wholesome optimism. Fantastic video
Dear DamiLee, I love your craziness. Again, you put a smile on my face. Have you imagine all the problems this terrific idea would cause ? Just ask gypsies and the Jewish community.
Living in a place, we say « habiter », which means staying still in a geographical place. When I visit a new place, I often think : « Hey, I would like to buy this house, » realizing just after that, if I stayed in this new house it would become boring quite fast. And I would like to move again elsewhere.
Your idea of a moving city rules my problem. I could buy my new house there.
A thousand thanks for sharing your enthusiasm.
Love from Québec.
This reminds me of the mobile cities from a game called arknights, where the world is covered with random and frequent natural disasters, so the people there just put their cities on giant moving platforms to avoid the catastrophis, and their society is based on living on these often isolated mobile cities traveling around their countries
That's the same subplot of Mortal Engines (the book)
@@chaomatic5328 it's a good framework for a world setting
@@chaomatic5328
The largest mobile cities in arknights are way more massive when compared to Mortal Engines (atleast in the movies) and less goofy. Mobile cities in arknights is also really slow that takes weeks to completely evacuate from a disaster (they use some device to predict it), also their appearance looks like our modern cities on a very large launch pads used in rockets. Additionally, these cities can provide mostly everything to its inhabitants. Also some of these cities/infrastructure complex (the very small ones) are very old, like ancient old.
I am also amused that the thing they use to power these cities also gives them cancer that can infect others, and where do they get this power? From the aftermath of the disaster they are running away from 😂
@@haiakazeh
Step 1: Create energy device unlike anything ever seen before
Step 2: Use it so much it causes disasters
Step 3: ???
Step 4: profit
Edit: oh and btw the cities in the ME movie are pitiably small. That's what I figure the pleasance barge' size is around. In the book, London ain't even the biggest city, they're struggling with their 4 level, in fact some German Panzeyau-Baerstrich (smt like that) has 7 levels, and almost eats London. Guess why it didn't succeed.
Man that ad transition was so smooth wtf
Adding to the topic of moving houses, "ger":
Before Kharhorum city /Хархорин хот/ was established, Mongolians had moving cities comprised of hundreds and hundreds of gers, with millions of livestock following. A relatively detailed video was made by TEDed on this topic, mostly relating to how queens managed the whole affair.
Qarqurem was following a much more ancient urban tradition from Luut Hot to Ordu Baliq to Qata Balgas. There's even Avraga on Huduu aral.
While mobile ordus did exist there very much also fixed settlements in conjunction here and there built around a few rare farming communities, but mostly palaces and later on monestaries. These often had worshops and craftsman and or markets that could provide manufactured goods to both the lord and the surruonding rural mostly herding population.
Theres the various palaces Chingis Qaan wives governed from or even after Qaraqorum there was the seasonal capitals like Shaazan Hot or other settlements like Chinqai Balgas. The Qaans of the Mongol Empire and many others like Gok Turks spent time moving to and from various locations like palace settlements, hunting lodges etc through out the year eith their mobile ord to temporarily assume governorship and direct rule while delegating the rest of the empire to governors, feudal vassals or their wives.
4:00 minutes in and she didn’t say this mega project is an absolute scam an environmental absurdity and a social nightmare.
That’s… unsettling and frankly a bit misinformative.
I was an architectural draftsman. I must say that too often the great minds dream too much. Reality checked all this weird concepts from the 50s and 60s out. There are many more obvious and pressing problems that depend on political will more than engineering, like preserving and augmenting green areas.
How you gonna brew that political will without dreaming ??
@@reubenjelley3583 i was a dreamer, that's how I know it's useless. And before dreaming we should get rid of politicians and get technicians to manage the resources that have been wasted or spoiled. Then we can dresm, first we have to solve hunger and poverty.
12:18 we already have those, they are called US navy aircraft carriers. They have a diversity of people working together, it travels around the world, has stores, mail services, airport, and pretty much everything else like a city.
While naval carriers and cruise ships are city-*like*; being used *as a city* isn't the point. Cities are for permanent civilian living; where as a carrier is a fortress with a crew rotation. You normally can't be born on, live, and die on a single carrier your entire life.
@@matthewutech5970 all of that is entirely possible (US carriers anyways), the limiting factors are:
raw materials - fabrication of repair parts/munitions
food - limited on purpose (can be remedied via raiding parties)
kerosene - avgas is a finite resource when afloat (can be alleviated, see #1)
@@leandrejonesThe idea of a post Apocalyptic wold were people on the coasts have to worry about raids from societys living on aircraft carriers sounds pretty cool. I bet someone could make a game out of that
This makes me think of The Longest Cocktail Party from The Hitchhiker's Guide to the Galaxy
I gotta say, that was the smoothest ad transition I've ever seen. Bravo!
in ARKNIGHTS story the reason why most countries resort to mobile cities is to evade incoming disaster called catastrophies
in Gargantia they have a waterworld-esque scenario where they have a lot of boats of different varieties linked together
absolutely pushing nomadic/mobile city plates in Arknights to be looked at, also the Landship! they are quite the beautiful worldbuilding!
You truly are such an amazing writer, and presenter. I love the lyricism that comes through in your work! Keep it up Dami :)
I love how you make architecture very accessible!
You can't fix the ridiculous consumption of resources to build and live in an environment this tough on human life.
The Line cannot be fixed no matter how cute it looks on paper.
Currently an Emergency nurse, but looking to make the switch into an M.Arch program next May! Thanks for your vids 🤙🏼
Good luck, stranger! :) You can do itttt
@11:49 - A muueeooving megastructure that mueoooves across large swaths of land. That is a crazy hard sentence to say, actually. Nice work getting through that one. 😃
Not even a bit of disrespect, either. Fully respect the way you formed that sentence.
Saturn's Children, by Charles Stoss, has a city on Mercury that runs on a track all the way around the equator the city stays just in the edge of the shadow between light and dark to maintain it's now temperature. I think The Quantum Thief, by Hannu Rajaniemi, has mobile Martian cities.
Star Wars Legends had a similar city, Nomad City, though it walked.
Yay! Someone mentioned one of my all time favourite novels!
Quantum Thief was the first book I encountered this in, and boy I'm excited to look up these other books. I loved that dang impossible, weird city.
@@royceroyce7715 Saturn’s Children also features floating cloud-cities in the semi-habitable layer of Venus’s upper atmosphere and a bio-dome built on a trans-Neptunian object. It’s a shame that the first edition was given such a god-awful cover that might put off readers.
The sequel is also brilliant and features settings like necropolis spacecraft styled after gothic cathedrals and cities built on the sea floor of a water covered super-earth exoplanet.
I especially recommend it if you are the type who enjoys in-depth explorations of how interstellar trade and systems of currency would function in a hard sci-fi setting where ftl is impossible, or discussion of the physiology and evolution of synthetic life-forms who’s individual cells are programmed to behave like the ideal independent ‘rational actors’ of classical economic theory.
Romani and other itinerant groups was basically this. They moved form city to city as a group with social structure, they interated with host city for some time, they made trades and provided entertaiment, and then move again. Maybe moving cities would be a strech, but they definately operate as moving villages that plug-in into cities.
Nomads are bit different.
This sort of reminds me of the hidden little "cities" that exist on cruise ships for the people who live and work on the ships for months at a time. Not to this scale obviously. They often have their own infrastructure, living spaces, shops, leisure areas etc...and sometimes it connects with the same amenities that the customers use, sometimes it's hidden in "no access" areas.
en.wikipedia.org/wiki/MS_The_World
The moving tank city would be fun until hills happen. In all honesty, this could be a great way for northern communites to manage resources over sea ice. Many communites are fly in only, and have little access to law, medical aid, food and building resources. Having a small city to provide court houses and haspitals would be revolutionary.
The production value and presentation of the videos on this channel just keep getting better & better. Massive respect to Dami and the crew!
Great video, so fascinating, love the introspection at the end.
I love your channel! I appreciate the balance you've struck between the artistic, cerebral, and satirical. I've developed a habit of regularly turning to your work for inspiration for my book series. Keep up the great work!
I always enjoy your content. I wish there were more, approachable architectural vlogs like yours
Kudos to you and the team for another high quality video!
First video I watched other than a short and your editor is amazing.
I love how this channel focus on ideas and concepts with an open mind. It’s like a cognitive playground seeing possibilities, potential faults, and psychological impact. Using previous videos to underline argument is such a nice touch. Thanks for bringing the beauty of exploring ideas into your content 🙌🏻
0:42- Somebody is about to dunk on cruise ships. Calling it now 😂
what a great addition to the Line with a Walking City. Actually, the Walking City idea seems like a cruise ship to me as thee are cruise ships with rooms you can permanently own. so there is that.
This is what I was thinking the whole video. People who work on those cruises that can hold +5000 passengers already have that nomadic city life. And looking at those cruises proves the bigger problem of managing the resources
Or a command and control centre so the rulers can turn up anywhere and put down the dissidents
sounds like a maintenance nightmare for engineers
Love these sci-fi and conceptual episodes! Would love to see you do a deep dive on The City and The City, by China Mieville. It would be interesting to discuss the blurred line between architecture and the perception of architecture and space
This reminds me of a project/ ongoing fiction that I did as a kid. A land train (think akin to the big Arctic ones) that would serve as the core of a mobile community. Some of the cars could be combined when stationary to create larger, vital service centers (food, medical care, scientific research, ECT) and the residents followed the main train in their own converted vehicles/ mobile homes. Thank you for bringing back those happy memories.
The logistics for a moving city is astounding: fuel, food, drinking water, clean air, cooling, electrical, internet, sewage, trash, hospital, gyms, jail, airport, library, movie theaters, churches, and space to legally move the whole thing. Culture will matter - an enclosed system like those described can be efficient, like a Navy aircraft carrier on deployment following months of intense training, or fall into chaos, like a cruise ship in extended unplanned quarantine, or go off the allegorical rails like Snowpiercer.
Fuel: nuclear. Run everything in the city off of electricity.
Food: import, just like normal cities
Water: clean and recycle. Occasionally top up from other sources & evacuate contaminated sludge.
Clean air: these aren't hermetically sealed bubbles. Want air? Open a window. There'll always be a breeze ...
Cooling: slightly better than a normal city since there is potential to cover the underside of the city with a gigantic radiator
Electrical: see #1
Internet: they have the 'net on ships. And airplanes. And the ISS. This is a solved problem.
Sewage: see #3
Trash: recycle what you can, incinerate the rest.
Civil buildings: include them. No different than a small town.
Airport: helipad(s) so a helicopter can get you to/from a real airport
Space to move it legally: I would assume that these would be commissioned/created by pre-existing governance structures. Legal operating status would be implied.
@@dgthe3 Problem on the contaminated sludge: you're basically advocating for poisoning whatever you throw the waste out into or forcing other cities to build facilities to handle the toxic sludge. Even with biofuel management to just burn most of the human waste away into extra energy, you then have to deal with the byproducts of THAT.
What you just invented is essentially the shittiest megatrain you could design, because your "solution" to move it legally essentially restricts it to whatever parts of the country that want your mobile city and wants to have to deal with the restocking/refueling logistics and all the NIMBYs that don't want your stupid city on their property.
Also how are you gonna deal with your city crushing habitats, disturbing various species of wildlife, and probably pissing off a bunch of geologists and archeologists.
"Suisei no Gargantia" Anime where was a floating city made by connected multiple ships. They are constantly was on the road. The main feature of the city was that ships could connect and disconnect. It's not a walking city but it is close to the concept.
... You just invented Gypsies. You just invented gypsy carts and made them more complicated and difficult.
(I'm deliberately not saying Romani because they mostly settled down when they had the choice, and most modern gypsies aren't Rom and none I know of sell metalwork, art, fake magic, interesting dances and music, etc.)
FFS this is even worse than rich people "inventing" worse trains.
I cannot express how much I love watching someone so passionate about a topic express that passion- easily one of my favorite channels lately💕💕 keep doing you!! We love it!!!
studying about Archigram was some of the most fun I've ever had while studying architecture. Thank you for the video!
A realistic verison of this would be a "swarm city" with many individual tents/caravans moving together. IRL examples are circues, bands on tour, and oil rigging companies. Each one needs to move a LOT of people and equipment (and/or animals) into an area with little or no city infrastructure. So they need to bring their own power, water and food processing. And other city stuff like repair shops and general stores.
I'd love to see you make a video annalying Barnum and Baily Curcus for example!
I've read about digital entrepreneur communities that have housing in various parts of the world... So, you can kinda bounce around within different locations of your own community.
I've personally thought that Tech could make that experience much more personalized.
Technically we are all nomads on spaceship Earth.
You, your staff and combined efforts have always left me speechless. You allow me to expand what I see. Thankyou. Thankyou for sharing and .....simply, thankyou.
2:10
oh no not the transit elevated bus 💀
I love your videos because they are an amazing combination of art, architecture, engineering, and sociology.
Those are all impossible but very comforting architectural fantasys that ignore obvious problems.
This is architectural escapism instead of addressing the very real issues.
I was expecting social darwinism and some mortal engines references 😂
"And when the mobile city that the inventor of social darwinism was eaten, its inhabitant welcomed their capture with open arms"
They probably didn't welcome it as much when they were turned into slaves, tho
Mortal Engines was my very first thought!
And anime game called arknights
Fascinating as usual. I think a massive moving city is interesting but unfortunately unless it floats/flys. It would literally crush/shread the ground beneath it. Destroying the environment as it goes. There's many logistical problems. Such as what happens to all the various types of waist created by the thousands of people on it. They can't just dump it anywhere.
My only issue with moving cities is that they are somewhat geographically locked, and they arent capable of containing giant populations.
A big walking city of say 10,000 people traversing the same region over and over would probably get extremely annoying.
Great knowledge about the architecture and how feeling can be generated by the building you see and live on, please suggest 2 or 3 books that, I can read to understand more about future architecture design
Loved this. Could totally see a framework for an apartment style building where all the apartments could be unplugged onto a drive train and behave like an R until they get to a new building to rent a slot in. If the appt template had a fixed interface for the exhaust and plumbing, those could be centralized in the structure. A hub for a pluggable neighborhood.
Thing is, we have that already. It's called houses. Just put bring a rental truck full of your belongings, and you can plug yourself into a neighborhood ;)
@@Volkbrecht Yes, I suppose so. If you're a renter your whole life and have no need to bring your home itself and any improvements you made along with you, you could just gut it and take the contents somewhere else. That's like the same.
A town needs to be stationary, so that the individual, the community, and the land itself can properly facilitate a symbiosis and a reason to care for each other. Land loses all value if completely leaving with everything of value with you is a viable option. If you've grown up in a single valley, you understand why it's so important to respect.
I always find your videos fascinating
Hi I just got here and this is the first video I have watched on your channel but I love your content and am really interested in architecture so thank you for these amazing videos.
I would love to see a video on city's that try and integrate with nature and natural structures. But keep up the good work 😃
Robert Heinline I believe was the first to present the roadtown concept, not unlike the wall city. In his book The Roads Must Roll the environment and it’s benefits and hazards are interestingly explored
On legs seems physically impossible, it would just collapse or sink in ground. The ones on wheels/tracks would just flatten so much land that any benefit they could give would be flattened by the expense. And the maintenance is probably nightmarishly expensive. Maybe it is cheaper to build an orbital city at that point.
The idea of nomadic communities brings to mind the culture of the Romani. They would travel from community to community, selling their services, and then moving on. The problem is that the communities that they visit would view them with suspicion.
Because they refuse to assimilate.
They themselves are often isolationist and leave behind a lot of rubbish when they move on
Found the racist Europeans in the comments lol ^
@@adithyavraajkumar5923 Yawn.
The needs of the few are the needs of many, we're human we rebuild, deconstruct, create. Not always in that order, but I think it's a beautiful concept. VLS would be like Chicago laying down, and could move from the Great Lakes through the dessert to the west coast while working, tourism would have a whole new meaning.
Oooo....btw I think your solution to "The Line" would bring the whole thing into 3D, something about a line feels kinda 2D....One perspective.
2 things..... 1. We need a Dami award.... for best "insert category " award. Best melodramatic NNNOOOOooooo, Best impersonation of a vague east coast construction worker, and the coveted Best Eye Twitch.
2. More specific to this video, I couldn't help thinking about Isaac Asimov's Nemesis. The evaluation of how nomadic structures could be segregated to how they will most likely be segregated is what I think he envisioned our future on orbital platforms will be. How will a community react when there is a new needful resource....
Thank you for posting, your insights are always thought provoking.
Wonderful video as usual Dami!!
The shot at 3:10 (the line concept), reminded me a lot of the interior shots of Ceres Station in The Expanse. Have you ever considered tackled living inside asteroids or space stations as shown in some Sci-Fi? That would be a really fun video!
Large mobil mini cities would work on lower gravity worlds like the moon, or the planet Mercury.
Potentially, but they'll probably just bury them, though.
Deep layers of stone and regolith solves a lot of problems.
@@thomashiggins9320 True, I agree with your point, but mobility is an excellent asset to have for unforeseen natural problems. Future mini cities/ factory may be able to fabricate a protective structure with a small force of robots then move on and leave the one made for future use.
Those capsule homes are basically a vertical rv or mobile home park
I think the closest to walking city is cruise ship and super carrier, most cruise ship is have more people than some village and small town on my country, and don’t forget super carrier also have more fire power than most countries. But, thank you very much for the video, it gives me more insight about walking city concept.
The best and most practical city that can walk is a ship
The epic-ness is being amped up both in production and concepts presented! ❤️🔥
I still dont get it why do you need to move a mega struckture just to destribute resourcers while there cheaper ways to to that like roads, pipes, cables?
also trains. never forget trains and cargo ships
instant watch. love your videos!
13:41 sounds like a great primer for world building an adventurer's guild
9:35 BGM : War without reason
ft.1000-Thr, Ultrakill
_agressive drumkit starts playing_
i see a fellow uk lover
I originally misread this title when I added the video to my Watch Later playlist.
No amount of independent and studio animations showcasing the concept of a city that walks prepared me for the introduction.
I thoroughly enjoy the way you present the history and evolution of these walking cities (and never considered that capsule homes were (somewhat) related!
The game Frostpunk has an update that allows relocating the city on to a moving platform, but the core of the first city is a huge furnace.
wait is this only an update on pc? I play on PlayStation
Frostpunk LETS YOU SHIFT THE CITY YOU SURE ABOUT THAT FAM????!??!!
No it doesn't.
Source: I own the game
Architects:😍😍
Engineers: 😐🤢
You and the team do a fantastic job on these videos. Thanks a million 😊
Why not a space colony? They need minimal fuel to change orbits, go around the globe without the need for rails, and have a clear niche as an asteroid mining hub and a zero gravity research park.
on the other end of the spectrum take a look at what the UK government (and others) are doing to house refugees, migrants and other unwanted asylum seekers. They're using the Bibby Stockholm barge (initially devised as a way to house a workforce for coastal construction projects). Which is basically Nakagin on a boat. a prison, if you will. Keeping undesirable people off-shore. pretty horrific. Without notice, seemingly easily transferable anywhere in the world they decide to ship them off too I suppose. just the thought of it sends shivers down my spine, the fact that it exists is horrifying.
the fact that its horrifying is on purpose, the political party that wants it wants free advertisement
What you and your team is doing is insanely beautiful… you are THE architect!🤞🏽
if all teachers had a quarter of the passion you have when you talk about this subjects, maybe we would be a better society in general. Great work and outstanding video production.
I would love to have you make a video on Buckminster Fuller's Cloud 9 flying city concept!
why was it not made? because it's pointless just a cool fantasy, like flying cars.
Break down a flying car by each element. It's airplanes..
We have flying cars; they are called helicopters.
This sounds like it would easier to convert larger ships into floating islands that can link up, since there is more ocean that there is dry land.
A walking city? vaguely reminds me of Mortal Engines
Definitely reminds me of Mortal Engines!
1:59 BTW where were they planning to grow food ? You can carry water but last time I checked you can't grow a crop in an iron tank ?