I will disagree about the gameplay. When you are either not competent enough to keep your sprite in the middle of the screen (not to say further back), or you do it in purpose to reduce visibility ahead and thus artificially increase the difficulty, then the gameplay suffers. Example, the damage taken by that rat at 1:23 could have easily been avoided if you could actually see it (which would have happened if your sprite stayed in the middle of the screen), but then again the game would lose no challenge at all. So instead of making a challenging game, the guy made an easy game which he artificially made harder by giving players less reaction time.
@jimkrom totally agree with you with that aspect. There's nothing worse than not seeing what's coming next. Rick Dangerous is another one I struggled with, but you expect that with older games.
I got to meow admitting, that the animation in this Amiga game is brilliant 😺👍🕹️.
It's a very nice-looking game with great animation, music, and gameplay. 🕹👍
I will disagree about the gameplay. When you are either not competent enough to keep your sprite in the middle of the screen (not to say further back), or you do it in purpose to reduce visibility ahead and thus artificially increase the difficulty, then the gameplay suffers. Example, the damage taken by that rat at 1:23 could have easily been avoided if you could actually see it (which would have happened if your sprite stayed in the middle of the screen), but then again the game would lose no challenge at all. So instead of making a challenging game, the guy made an easy game which he artificially made harder by giving players less reaction time.
@jimkrom totally agree with you with that aspect. There's nothing worse than not seeing what's coming next. Rick Dangerous is another one I struggled with, but you expect that with older games.