Well, it was just a joke on the game. I'm sure you must have gotten that, right? I couldn't think of another word to use to make it funnier, and your not a "fighter" as far as I know. Hehe :P
Imagine if the NES version of Street Fighter exists but like Bionic Commando or Strider, it is a different game from the arcade. Instead we’ve gotten a game more in line with IK+. It would have been probably the best 1 on 1 fighter on the NES and it will fix Street Fighter’s reputation.
I seem to distantly remember a Commodore Format review ripping this to shreds, and I've still never played Street Fighter I to this day. EDIT- I'm wrong, it was Zzap 64.
I used to play this in my local snooker hall when I was around 10 years old back when it released. The proper 6-button cabinet not that horrible pressure sensitive crap. I thought te game was incredible, it was like nothing else I'd ever seen! Truly mindblowing game, me and my friend were obsessed with it, which is weird as when I went back to it on MAME years later I realise it's just awful in every concievable way. Like you say it was a REALLY important game and a big deal back on release, you had to be there to appeciate it. Sadly I will never be able to appreciate it again as I did when I was a kid.
Street Fighter is one of my all time favorite series (obviously) but when I finally got around to playing the original, the PC Engine version that is, I was really disappointed. It doesn't play well at all and it makes me understand why Capcom almost revamped the series in the form of Final Fight. SF2 is one of the most important games of all time, and one of my favorites, but SF1 is one of my least favorite games in the series and just plain bad in my opinion.
I'll agree. Tried it in MAME, & the timing on special motions is so unforgiving. That dragon punch you take for granted in SFII needs an Act of God to do in SF1. I think I only got that to work once or twice! Jump kicks feel a bit flakey as well. Why is Tiertex around instead of Probe? That's just wrong.
Great choice with the original Street Fighter Mark. Street Fighter was questionable for its time. But the game did show beautiful background art like Mt. Rushmore, The Great Wall of China, and the Castle countryside of the U.K,. I use to play this with my father and its still one of my personal favorite fighting titles of the 1980's My favorite port of it was for the TG-16 CD (PC Engine CD). I love the soundtrack to that game and use to listen to the music all the time with it. Well done as always Mark. Thank you as always. Anthony...
One of my dream projects for when I finally find some free time is to patch decent controls to the PC Engine version. I believe I can easily do that with some days of playing around with a debugger.
Always a treat to see these for a game I am familiar with. Played the arcade and Turbografx port, but never got to see how other systems handled it (other than MS DOS). Now I kinda want to try out the Commodore version! A good version of Street Fighter sounds too good to be true
The best way to experience the arcade original of this game is: -Use MAME as emulator. -Grab a deluxe rom (the one labeled Pneumatic Buttons) of the game. -Increase the amount of Increment/Decrement Speed, Auto-Centering Speed and Sensivity. Mine are: Increment/Decrement: 75 Auto-Centering: 75 Sensivity: 180 With this options, not only you have the advantage to throw fierce punches and kicks, but the special moves will come out more often than the standard (labeled Protected) rom does.
Street Fighter (or "Fighting Street") was one of the first CD titles for the PC Engine, so I think it gets some cred for at least launching that add-on besides.
the turbografix cd version has such an awesome soundtrack! its kinda comical how the music is attached to such a crappy game and how they still retained these speech samples... i think at that point it was already a joke by the programmers.
I don't understand the amount of criticism this game is getting...I loved the game -- the graphics were a state of art with an innovative game style never seen until its advent...
The PC Engine version was called fighting street because there was street fighter 2010 on the Nintendo, and I believe Nintendo had a licensing agreement with game publishers to not publish games with the same name on different systems.
When I walked into an arcade and saw Street Fighter II, my reaction was "They made a sequel to *that* hunk of junk?" .. fortunately the second one was a huge leap forward :D This one really did lay the groundwork though, you're absolutely correct.
Weird... it never appeared on the Saturn/PS1? I guess aside from (obviously) MAME the best version is the PC Engine/Turbo Graphics 16. Thank you for another great video!
The tg16 version was hard as hell, playing it with a gamecube controller was a nightmare in some way. now I feel bad for people that played this in the arcade.
SaturnHST human killing machine -_- did they have no sense when give a name, come one fighting street ah they fighting in street a.k.a street fighter and the sequel human killing machine, where just where the machine who killing human
C. C. I magazine gave the Amiga version a rating of NAFF 😅 and score of 27% yet the C64 version scored a CRISP with 69% and despite reviewing both the US and UK versions in same review, base review score off the US version
I'm just glad Capcom saw that the lousy original had potential for a sequel. They could have just written it off completely but instead we got one of the most 'perfect' and truly iconic games ever in Street Fighter II with great graphics, sound effects, music and playability. I just think of this as an early prototype than a proper entry in the series. :P
You do know that Final Fight was actually going to be Street Fighter 2? Capcom even went as far as promoting the game as Street Fighter 2. Check out this official Capcom japan flyer - vignette4.wikia.nocookie.net/streetfighter/images/8/85/FFOriginalTitle.png/revision/latest?cb=20110821165655
Yep. I remember seeing that about the time Guy appeared in Street Fighter Alpha as the two series had always been so closely linked. Chun Li (and i think Guile) makes a background appearance in Final Fight 2 on SNES (which fortunately was a better game than the SNES port of the first Final Fight. yay 2 player mode!). :)
Remember folks, that this was way back in 1987... That was at least 30+ years ago, so WTF were you expecting??? Are you people trying to say that YOU possibly could've made something BETTER back then, or are you saying that you can time-travel all the way back to 1987 and try to MAKE IT BETTER??? 🤔
Got this game for PS4 ( Street fighter 30th anniversary) and I can’t lie it’s hard as hell to maneuver my moves since the characters don’t have the dash move like the other games 😭 It’s not my favorite classic but it’s valid
Developers! Developers! Developers! No standards, no budgets, no experience, single floppy disk, one coder in his bedroom, little time/budget to develop 5 versions across Amstrad, Spectrum, C64, Amiga and Atari ST. Low budget afterthought ports for lowest common denominator hardware (520STFM). Quickly ported across to the Amiga for a cash-in and to satisfy a licencing agreement with no quality oversight. See the Amstrad and MSX games ported from the Spectrum with almost zero optimisation beyond a couple of colours. The Amstrad has a FASTER CPU, but needs more resources and time dedicated to optimising drawing the display. Spectrum ports with no optimisation are a bad idea! This is why gamers jumped over to Mega Drive, SNES and 486/Pentium PCs in the early 90s so rapidly. The quality was over there, while Commodore, Amstrad and Atari were still flapping around with poor standards, where it came to certain essentials in gaming. Way too many 1 button, 'up-to-jump/accelerate', 16-32 colour games on the Amiga CD32 & Amstrad GX4000, for example. Those systems + the Jaguar, could have been competitive, but they needed STANDARDS in the industry.
Capcom had some really harsh FM music and sound effects in some of their arcade games of the period and that's no different with Street Fighter. And the speech. So unfortunate. But a fun comparison video as always.
I agree that Capcom did an excellent job with the FM soundtrack for Street Fighter 2. They did some good stuff with FM. I think they got a lot more consistent after they switched to PCM audio as Tempora158 pointed out.
well to me at the time it seemed amazing compared to what I played on the spectrum it was one of the first games I played on my Atari ST but with hindsight now yes it looks awful
This is a funny one. Obviously the game is shite in hindsight, but back in 1988 in the chippy next to my school this was the shit. SFII completely upended the table though and really shows how bad this game is in stark relief. Regarding the C64 games, the US version was actually on side B of the tape version. That was the one I played the most.
I can imagine being younger all manner of shitty games seemed good 😊. I remember loving Dragon's Lair but when you get down to it it is shit. Next to no onscreen indications and no sense of actually controlling anything unlike Raod Avenger. That game is famous just because of who was the art director.
I got 2 arcade pcbs of this game. Massive stack of 3 boards. I don't have the exact numbers here, but while it was somewhat popular with the kids, it didn't sell well. I think there are only about 500 arcade copies released in Canada where I live (could be way off on this one but it's what I heard). Seems to sell for a lot these days.
I remember a saying from many Amiga gamers that was to avoid Japanese ports to the Amiga, they ware some of the worse ports I've ever seen considering the hardware the Amiga had.
I think you mean to say British ports of Japanese Arcade games to the Amiga. These were mostly complete crap due to inept developers or greedy software houses giving devs next to no time to make the port. The only developers you could rely upon were Ocean France (most of their stuff was unreleased too!) and Sales Curve / Storm. Pretty much everyone else sucked bigbtime. Especially when Ocean or US Gold were involved.
@@RetroCore There was more to it then that, a lot of western developers had no access to the source code or assets to work with so they are more or less having to recreate the game from nothing and in a lot of cases on a small budget. Games that ware created by western developers and ported to the Amiga did a lot better.
I don't give a sh*t what anyone says, I loved the SF1 Arcade version, I even own the machine, special moves are easy when you know how to do them, it had a killer instinct feel to the game, fast and deadly, trouble was SF2 was far slower and easier, gamers jumped on the SF bandwagon way after SF1 and when looking back (usually at jerky footage with distorted sound footage on youtube,...plus taking into account memory loss because of all the years gone by,...PLUS not knowing how to play it),...gamers look at it in a bad light,....I however love it so screw those who don't :-)
I know this a little off topic but I remember how weird it was going to the arcade and playing the soul calibur games after playing at home hahaha that controller was like wtf am I doing with this? lol
Playing soul Calibur in the arcades was way inferior to the Dreamcast version since the Arcade game was running on PlayStation based Arcade hardware. It looks awful compared to the Dreamcast.
Retro Core that's true also haha, but even in sequels that damn arcade controls lol, now that I think of it I wonder what the sequels hardware the arcade cabinets used was
The only respectable work I know of from Tiertex were their ports of Flashback. I can't think of another studio that produced so much substandard dreck.
It's funny how such a massive gaming (and multimedia if you include the comics and films) franchise as Street Fighter started from such diarrhoea. I remember seeing this one in the arcades sitting in the corner by itself all lonely and sad. I did play it a couple of times, even 12 year old me found this pretty underwhelming. I used to wonder why anyone would make a one on one fighter in the arcade when everyone would simply go play Double Dragon, Final Fight or WWF Superstars instead. Ah, the world before Street Fighter II.... The only home version I ever played was the Atari ST version, which to me just didn't compare to C64 fighting games like IK+ or Barbarian. Even with the arcade original being so below average, the ST version just sucked. How the hell did Tiertex manage to get so much work? (Guilty confession- I actually like the Amiga music! Though I can see how hearing it over and over would get pretty old real quick) Question: is it true that the Kixx budget re-release of the C64 version includes both US and UK versions?
If you really want to have fun with the original Street Fighter, check out a MUGEN game called "Street Fighter One". At the very least, check out a UA-cam video of it. I'm not huge on MUGEN, but it's one version of SF1 that's truly playable and fun.
@@RetroCore I've played the arcade version of Street Smart on Mame which is pretty good. I have it for the Sega Genesis, but not as good as the arcade version.
Damn, i had the Amstrad version and remember enjoying it back in the day.....but boy watching this now and its shocking how did i managed to put sooooo many hours into it back then. Plus does anyone know if the 8-Bit versions had the ability to pull of the special moves as back then i wasn't even aware they had special moves no mention of it in the instruction manual or anything!?
The US C64 version has the special movies. It's funny because I didn't realize that back when I first got it and it was new, but discovered it years later after SF 2 hit the arcades and I tried some of the moves in the C64 original. It's been years since I played it, but they didn't work quite like the special moves in the arcade game. I remember pressing and holding fire and then down, then right and release for a fireball, hold fire, press down then left and release for a hurricane kick and then hold fire plus forward and then down then release for a dragon punch. Online lists for special moves on the C64 version show them as standard SF 2 style moves (quarter circles and then fire) but I never got them working that way in that version. I can't speak for the other 8-bit versions as the US C64 version was the only one I ever played.
6:20 Even the port knows it's crap; the storefront BG says *JUNK JUNK JUNK* lmfao 6:24 (thinks back to Kris/Gemini's review of Street Fighter for MS-DOS...) What a mess... 8:10 WHAT. THE. ASS. Seriously...this looks like some cheap Flash game. 9:14 Unnn...ew. xD Probably the best ports are the PCE and US release on the C64. I feel bad for anyone who got this for MS-DOS, ZX Sinclair, PAL C64, Amstrad, and Amiga/Atari ST.
The Amiga was a great computer at the time and could do great gaming but ports ware rarely them, I learned early on to avoid ports to the Amiga because it was clear that little to no effort was going into them considering the hardware the Amiga had and we see that with games designed for the Amiga.
Retro Core to be honest i love when you review some game i dont know and the first game of street fighter is great i never knew street fighter was not fighting game but more like 1v1 beat them up game like karateka NES (as i born in street fighter 2 age so i only knew street fighter as fighting game)
So unknown and underrated. I still play it on MAME or Capcom compilations, and in my PC Engine DUO-R. I played a lot to the PC-DOS version (yes! , and the so called US version of C=64 is like this, and with better colours, animations and sound, I have in a a Capcom compilation tape) and also to the Spectrum and CPC ports. I don't know why Capcom hasn't done a updated HD version. I am fan of this game :-)
I had the c64 verson and thought the back of the box was the artwork but later noticed it was amiga after trying the game saying WTF which I was like seriously who puts another systems art on the game preview at the back of the box. It would be like the nes game of Rygar having the Sega mastersystem artwork on the back which is unheard of. Which now that you show it I am glad I got slightly better game play than graphics. The game still has a charm to it and the Mugen verson plays like Street fighter alpha 3, with the art of the arcade of street fighter and sound of the PC engine CD fighting street. With all playable charcters. example here ua-cam.com/video/7bUNqvlt-qs/v-deo.html
That would explain it. Yes, I heard about this collection. People in Japan are pissed because our version of the collection is the US release. That means the blood is gone, the boss character names are messed up (compared to how the should be) and the nice artwork is replaced by the man looking Chu Li stuff. Oh well.
To me at least, in the PC version Ryu looks like he's wearing a terry cloth robe, and one of those visors that card dealers wear to keep the light out of their eyes.
Sorry, Snatcher is not an arcade game. Those are the rules of the show. The game must originate from the Arcade. Maybe someday in the future I can do Snatcher as a special. I Dow own original versions for the Saturn, Mega CD and MSX.
it's a shame that street fighter 1 hasn't aged at all well, the game that started a new generation of 1 on 1 fighting games is now just a forgotten oddity :( at least the sequel has aged pretty gracefully the game couldn't even have one decent home conversion because of Goddamn tiertex, aside from the pc engine version which is decent for the hardware it's running on, but even then, it's still inferior to the arcade, and don't even get me started on the BEYOND awful tiertex ports, the sprites in the European c64 port just look like a mess of brown pixels -_-
And to think Tiertex had the balls to approach Capcom with a proposal to develop the squeal to Street Fighter. Capcom must have been pissing themselves with laughter that day.
Well, they got away with Strider Returns and that piece of crap was authorized by Capcom. I believe the only reason Capcom denied Street Fighter 2 from Tiertex/US Gold its because they were already working on "Street Fighter 89" which ended up being Final Fight.
The quality gap between SF1 and SF2 is the most incredibile in videogames history.
Fatal Fury 1 was the stop-gap, having the SF1 director.
This one is an easy win for the PC Engine CD. It's an excellent port that looks, sounds and plays very close to the arcade original.
And the AI is no longer somewhat cheap like the arcade original.
What reviewing! But don't forget there are youtubers like you all over the world.
I'm not really "reviewing" the games as such, just pointing out the differences in versions.
I think that was a funny joke, but your delivery was too clear and understandable. Needs more mumbling.
Haha right? Fitas like u all oba da worl. :P
Well, it was just a joke on the game. I'm sure you must have gotten that, right?
I couldn't think of another word to use to make it funnier, and your not a "fighter" as far as I know. Hehe :P
Ah, Now I get it (^o^). Nice one.
Tiertex's ports are so bad that Mark was literally at a loss of words for them near the end.
Human Killing Machine made by Tiertex was a unofficial non-canon sequel to Street Fighter and it was somehow even worse!
I love how Ryu is a ginger here.
They did a really great job on the PC Engine port's soundtrack. I actually want to buy the game on Wii, as it's still available now.
Every time I say “Japan”, I hear the jingle that plays between fights.
the Creator of SF1 make the spiritual sequel with Art of fighting, in that game you see the same estructure: two players vs a gallery of enemy.
That's right!
And Fatal Fury.
The Turbo CD's arranged soundtrack is excellent.
It sure is. main reason why I used it for the opening and ending of this video.
The guy who programmed the US C64 version, Stephen Rozner, was also working on an NES version.
I wonder what ever happened to that?
Hmmm. 🤔
Imagine if the NES version of Street Fighter exists but like Bionic Commando or Strider, it is a different game from the arcade. Instead we’ve gotten a game more in line with IK+. It would have been probably the best 1 on 1 fighter on the NES and it will fix Street Fighter’s reputation.
What strength! But don't forget there's tough guys like you all over the world!
Thanks buddy, appreciate the effort... keep them coming
No worries. as long as people keep watching I'll keep the videos coming :)
Man, this franchise got off to a rough start. Thank goodness that the next game is so much better.
I seem to distantly remember a Commodore Format review ripping this to shreds, and I've still never played Street Fighter I to this day.
EDIT- I'm wrong, it was Zzap 64.
I used to play this in my local snooker hall when I was around 10 years old back when it released. The proper 6-button cabinet not that horrible pressure sensitive crap. I thought te game was incredible, it was like nothing else I'd ever seen! Truly mindblowing game, me and my friend were obsessed with it, which is weird as when I went back to it on MAME years later I realise it's just awful in every concievable way. Like you say it was a REALLY important game and a big deal back on release, you had to be there to appeciate it. Sadly I will never be able to appreciate it again as I did when I was a kid.
Street Fighter is one of my all time favorite series (obviously) but when I finally got around to playing the original, the PC Engine version that is, I was really disappointed. It doesn't play well at all and it makes me understand why Capcom almost revamped the series in the form of Final Fight. SF2 is one of the most important games of all time, and one of my favorites, but SF1 is one of my least favorite games in the series and just plain bad in my opinion.
agreed. That original Street Fighter really is a very poor game.
I'll agree. Tried it in MAME, & the timing on special motions is so unforgiving. That dragon punch you take for granted in SFII needs an Act of God to do in SF1. I think I only got that to work once or twice! Jump kicks feel a bit flakey as well.
Why is Tiertex around instead of Probe? That's just wrong.
Great choice with the original Street Fighter Mark.
Street Fighter was questionable for its time. But the game did show beautiful background art like Mt. Rushmore, The Great Wall of China, and the Castle countryside of the U.K,. I use to play this with my father and its still one of my personal favorite fighting titles of the 1980's
My favorite port of it was for the TG-16 CD (PC Engine CD). I love the soundtrack to that game and use to listen to the music all the time with it.
Well done as always Mark. Thank you as always.
Anthony...
Thanks Anthony. I think this will be a popular show with many.
One of my dream projects for when I finally find some free time is to patch decent controls to the PC Engine version. I believe I can easily do that with some days of playing around with a debugger.
I hope you managed to do that. Maybe even add 6 button support?
Always a treat to see these for a game I am familiar with. Played the arcade and Turbografx port, but never got to see how other systems handled it (other than MS DOS). Now I kinda want to try out the Commodore version! A good version of Street Fighter sounds too good to be true
Atari ST: WHOW, Parallax-scrolling!!!
3:44 Tiertex strikes again! This alone shows how bad their ports are!
Makes me wonder why some people still defend them to this day
The best way to experience the arcade original of this game is:
-Use MAME as emulator.
-Grab a deluxe rom (the one labeled Pneumatic Buttons) of the game.
-Increase the amount of Increment/Decrement Speed, Auto-Centering Speed and Sensivity. Mine are:
Increment/Decrement: 75
Auto-Centering: 75
Sensivity: 180
With this options, not only you have the advantage to throw fierce punches and kicks, but the special moves will come out more often than the standard (labeled Protected) rom does.
Street Fighter (or "Fighting Street") was one of the first CD titles for the PC Engine, so I think it gets some cred for at least launching that add-on besides.
Wasn't it only a launch game in the US though? As ports go it's a very good one but as games go it's awful :(
Retro Core I think so, they showed it on a promo tape for the TG-16 during the fall of '89.
First game released in CD-ROM, yes.
Arcade and PC Engine/TurboGrafx16 to other ports: "You've got a lot to learn before you beat me. Try again kid! Hahahaha!
Love the battle of the ports series. Great job.
Thanks, Ryan.
the turbografix cd version has such an awesome soundtrack! its kinda comical how the music is attached to such a crappy game and how they still retained these speech samples... i think at that point it was already a joke by the programmers.
I don't understand the amount of criticism this game is getting...I loved the game -- the graphics were a state of art with an innovative game style never seen until its advent...
This was the first video game to be put on a CD.
Thank God for Street Fighter 2, i can remember this in the Arcade with the big rubber pads which tended to break easily.
Yep, they were quite often broken or padded out with some dirty foam.
congratulations, I love your comparisons!
Thanks, AtoragoN1. Please do check out the back catalogue of 160 titles :)
The PC Engine version was called fighting street because there was street fighter 2010 on the Nintendo, and I believe Nintendo had a licensing agreement with game publishers to not publish games with the same name on different systems.
YESSSSSSSSS!!! I have been waiting for this episode!!!!
Thanks man!
Enjoy!, Tom Yu.
Thanks for filling in my request! Can't wait for DK!
One day Donkey Kong will make it to Battle of the Ports.
Retro Core Thanks
When I walked into an arcade and saw Street Fighter II, my reaction was "They made a sequel to *that* hunk of junk?" .. fortunately the second one was a huge leap forward :D This one really did lay the groundwork though, you're absolutely correct.
(and I remember those analog buttons spent more time broken that working hah)
I do t think I ever saw a fully working version to be honest.
There’s something deeply wrong with me.... I actually & genuinely love this game!!!
Weird... it never appeared on the Saturn/PS1? I guess aside from (obviously) MAME the best version is the PC Engine/Turbo Graphics 16. Thank you for another great video!
It probably never came out on those systems because it was a pretty old game by them and not a very good one.
You can play it on the 30th anniversary release. It’s on Switch, Xbox one and PS4
In order to choose Ken, you have to play as player 2. It's doesn't choose Ken for a specific country.
The tg16 version was hard as hell, playing it with a gamecube controller was a nightmare in some way. now I feel bad for people that played this in the arcade.
Tiertex also made a sequel to their port of Street Fighter, called Human Killing Machine.
SaturnHST human killing machine -_- did they have no sense when give a name, come one fighting street ah they fighting in street a.k.a street fighter and the sequel human killing machine, where just where the machine who killing human
C. C. I magazine gave the Amiga version a rating of NAFF 😅 and score of 27% yet the C64 version scored a CRISP with 69% and despite reviewing both the US and UK versions in same review, base review score off the US version
Commodore 64 US is better than the Commodore 64 EU
Oh good god, Tiertex...
I absolutely *LOVE* how they *REMOVED* special moves from the game...
Yep, remove the special moves and 90% of the animation frames too along with 100% of the playability.
I'm just glad Capcom saw that the lousy original had potential for a sequel. They could have just written it off completely but instead we got one of the most 'perfect' and truly iconic games ever in Street Fighter II with great graphics, sound effects, music and playability. I just think of this as an early prototype than a proper entry in the series. :P
You do know that Final Fight was actually going to be Street Fighter 2? Capcom even went as far as promoting the game as Street Fighter 2. Check out this official Capcom japan flyer - vignette4.wikia.nocookie.net/streetfighter/images/8/85/FFOriginalTitle.png/revision/latest?cb=20110821165655
Yep. I remember seeing that about the time Guy appeared in Street Fighter Alpha as the two series had always been so closely linked. Chun Li (and i think Guile) makes a background appearance in Final Fight 2 on SNES (which fortunately was a better game than the SNES port of the first Final Fight. yay 2 player mode!). :)
That's right a out chun Li but I'm not sure about guile. Maybe he's I Finial fight Tough?
It's someone with Guile's distinctive hairdo but not his clothing. So it's a bit more vague than the rather blatant Chun Li. :P
Remember folks, that this was way back in 1987... That was at least 30+ years ago, so WTF were you expecting??? Are you people trying to say that YOU possibly could've made something BETTER back then, or are you saying that you can time-travel all the way back to 1987 and try to MAKE IT BETTER??? 🤔
Got this game for PS4 ( Street fighter 30th anniversary) and I can’t lie it’s hard as hell to maneuver my moves since the characters don’t have the dash move like the other games 😭 It’s not my favorite classic but it’s valid
Great video Mark, I really don't understand the Amiga. How does a system with decent specs constantly push out crappy ports?
To be fair, most arcade games on the Amiga are developed by inept programmers who just ported over Atari ST code.
Developers! Developers! Developers!
No standards, no budgets, no experience, single floppy disk, one coder in his bedroom, little time/budget to develop 5 versions across Amstrad, Spectrum, C64, Amiga and Atari ST. Low budget afterthought ports for lowest common denominator hardware (520STFM). Quickly ported across to the Amiga for a cash-in and to satisfy a licencing agreement with no quality oversight.
See the Amstrad and MSX games ported from the Spectrum with almost zero optimisation beyond a couple of colours. The Amstrad has a FASTER CPU, but needs more resources and time dedicated to optimising drawing the display. Spectrum ports with no optimisation are a bad idea!
This is why gamers jumped over to Mega Drive, SNES and 486/Pentium PCs in the early 90s so rapidly. The quality was over there, while Commodore, Amstrad and Atari were still flapping around with poor standards, where it came to certain essentials in gaming.
Way too many 1 button, 'up-to-jump/accelerate', 16-32 colour games on the Amiga CD32 & Amstrad GX4000, for example.
Those systems + the Jaguar, could have been competitive, but they needed STANDARDS in the industry.
Capcom had some really harsh FM music and sound effects in some of their arcade games of the period and that's no different with Street Fighter. And the speech. So unfortunate. But a fun comparison video as always.
In general Capcom had awful sound designers for most of their Arcade games. It wasn't until the later half of the 90s did it become better.
The move to QSound hardware and the PS1 and Saturn using PCM sample based hardware forced Capcom to get better with their audio.
I agree that Capcom did an excellent job with the FM soundtrack for Street Fighter 2. They did some good stuff with FM. I think they got a lot more consistent after they switched to PCM audio as Tempora158 pointed out.
US C64 version looks inspired by Yie Ar Kung Fu, which probably isn't a bad idea, tbh.
really loved ♥ the commodore 64-US version, reminds me the yie ar kung fu game
as always, great video!
It sure does. I. Glad they changed the controls to at least make it a playable game.
don´t worry, back in the day it was horrible too...
worst 10 cent spent
the c64 version moves like karate champ XD
at least those redhead ryu jumps
That's right. Nothing like Street Fighter but still a good game.
Nice review,Mark.Played back in the day the horrendous CPC port.A real shame that Tiertex did some of the worst ports in computer history.
And what's really sad is that they are still around :(
Didn't know that!!.
I used to wonder why the original Street Fighter wasn't included in the Street Fighter Anniversary Collection back in 2004.
He hehe, now you know. It's bloody awful.
Funny enough it's in Capcom Classics Collection Volume 2, and man, I played it and it plays so bad!
great video I used to play the Atari ST one which I could finish at the time
How did you put up with playing something so poor?
well to me at the time it seemed amazing compared to what I played on the spectrum it was one of the first games I played on my Atari ST but with hindsight now yes it looks awful
Ah, I see what you mean. At one point in time I loved playing Saint Sword on the Mega Drive despite it being a pretty crappy game.
This is a funny one. Obviously the game is shite in hindsight, but back in 1988 in the chippy next to my school this was the shit. SFII completely upended the table though and really shows how bad this game is in stark relief.
Regarding the C64 games, the US version was actually on side B of the tape version. That was the one I played the most.
I can imagine being younger all manner of shitty games seemed good 😊. I remember loving Dragon's Lair but when you get down to it it is shit. Next to no onscreen indications and no sense of actually controlling anything unlike Raod Avenger. That game is famous just because of who was the art director.
The games back in the day may have been crappy, but at least everything else wasn't... Like MTV for example!
Great video.
I got 2 arcade pcbs of this game. Massive stack of 3 boards. I don't have the exact numbers here, but while it was somewhat popular with the kids, it didn't sell well. I think there are only about 500 arcade copies released in Canada where I live (could be way off on this one but it's what I heard). Seems to sell for a lot these days.
You sure do own a lot of arcade PCBs. Do you run an arcade or just collect PCBs in general?
This game is too underrated.
I actually like the first Street Fighter game no matter what anyone says.
I'm sure many people did. It was something original back in the day.
Wasn't expecting such an early S-bomb.
Well, if a game deserves it it will come early :)
Aye
Battle of the worst ports in this case. Great job by the way, I guess a lot of people didn't know street fighter 1 was an arcade game originally.
I bet a lot of people haven't even seen the original street fighter.
Include me there
That makes sense. Such a shame, I feel the console was capable of much better.
I remember a saying from many Amiga gamers that was to avoid Japanese ports to the Amiga, they ware some of the worse ports I've ever seen considering the hardware the Amiga had.
I think you mean to say British ports of Japanese Arcade games to the Amiga. These were mostly complete crap due to inept developers or greedy software houses giving devs next to no time to make the port. The only developers you could rely upon were Ocean France (most of their stuff was unreleased too!) and Sales Curve / Storm. Pretty much everyone else sucked bigbtime. Especially when Ocean or US Gold were involved.
@@RetroCore There was more to it then that, a lot of western developers had no access to the source code or assets to work with so they are more or less having to recreate the game from nothing and in a lot of cases on a small budget.
Games that ware created by western developers and ported to the Amiga did a lot better.
but sometimes Ocean made some excellent games.
I don't give a sh*t what anyone says, I loved the SF1 Arcade version, I even own the machine, special moves are easy when you know how to do them, it had a killer instinct feel to the game, fast and deadly, trouble was SF2 was far slower and easier, gamers jumped on the SF bandwagon way after SF1 and when looking back (usually at jerky footage with distorted sound footage on youtube,...plus taking into account memory loss because of all the years gone by,...PLUS not knowing how to play it),...gamers look at it in a bad light,....I however love it so screw those who don't :-)
Oh ok... fair enough.
Turbo grafx is the best port
SF1 Ryu vs SSF2X Ryu.
Who wins?
SF1 Sagat. He can kill you in 2 seconds.
I know this a little off topic but I remember how weird it was going to the arcade and playing the soul calibur games after playing at home hahaha that controller was like wtf am I doing with this? lol
Playing soul Calibur in the arcades was way inferior to the Dreamcast version since the Arcade game was running on PlayStation based Arcade hardware. It looks awful compared to the Dreamcast.
Retro Core that's true also haha, but even in sequels that damn arcade controls lol, now that I think of it I wonder what the sequels hardware the arcade cabinets used was
Probably something based upon the PS2 knowing Namco.
Retro Core indeed it was
I believe US Gold ended up including the US version on the B side of the European release, because the latter was so terrible!
Hahaha, that wouldn't surprise me.
Yup, that's what happened after horrible reviews of the Tiertex game on the C64.
...Is it just me, or did the US developers of their C64 port ever imagine their color scheme would be used for the SFII Turbo release?
Now that you mention it it does look that way.
The only respectable work I know of from Tiertex were their ports of Flashback. I can't think of another studio that produced so much substandard dreck.
Even that wasn't that good. It had sluggish controls and worse sound design, plus wrong colors
The original Street Fighter is clunky and choppy. Although the original is bad is still hilarious with two players. Even more the horrible voices.
its so funny, that the PCE version is called "fighting street"... copyright/license issues?
I wouldn't have thought so unless there was another game in development under the same name. It's one of those very odd choices indeed.
It's funny how such a massive gaming (and multimedia if you include the comics and films) franchise as Street Fighter started from such diarrhoea. I remember seeing this one in the arcades sitting in the corner by itself all lonely and sad. I did play it a couple of times, even 12 year old me found this pretty underwhelming. I used to wonder why anyone would make a one on one fighter in the arcade when everyone would simply go play Double Dragon, Final Fight or WWF Superstars instead. Ah, the world before Street Fighter II....
The only home version I ever played was the Atari ST version, which to me just didn't compare to C64 fighting games like IK+ or Barbarian. Even with the arcade original being so below average, the ST version just sucked. How the hell did Tiertex manage to get so much work?
(Guilty confession- I actually like the Amiga music! Though I can see how hearing it over and over would get pretty old real quick)
Question: is it true that the Kixx budget re-release of the C64 version includes both US and UK versions?
If you really want to have fun with the original Street Fighter, check out a MUGEN game called "Street Fighter One". At the very least, check out a UA-cam video of it. I'm not huge on MUGEN, but it's one version of SF1 that's truly playable and fun.
I will do that. You've got me intrigued.
Not sure why that the Snes and Sega Genesis didn't have this ported.
It wasn't very good. Then again, that didn't stop SNK's Street Smart getting ported.
@@RetroCore I've played the arcade version of Street Smart on Mame which is pretty good. I have it for the Sega Genesis, but not as good as the arcade version.
There's an unofficial Genesis port coming out in the future.
0:32 Ghiapannn
Once you learn the special moves the game becomes kinda easy. Ever heard of negative edge?
If you are going to make a Marble Madness comparison video, are you going to include Tengen's Japanese exclusive Megadrive version?
Of course :) did you know that Japan also got its own MD version of Shadow of the Beat developed by JVC? It's better than the wester version too.
Damn, i had the Amstrad version and remember enjoying it back in the day.....but boy watching this now and its shocking how did i managed to put sooooo many hours into it back then. Plus does anyone know if the 8-Bit versions had the ability to pull of the special moves as back then i wasn't even aware they had special moves no mention of it in the instruction manual or anything!?
The US C64 version has the special movies. It's funny because I didn't realize that back when I first got it and it was new, but discovered it years later after SF 2 hit the arcades and I tried some of the moves in the C64 original.
It's been years since I played it, but they didn't work quite like the special moves in the arcade game. I remember pressing and holding fire and then down, then right and release for a fireball, hold fire, press down then left and release for a hurricane kick and then hold fire plus forward and then down then release for a dragon punch.
Online lists for special moves on the C64 version show them as standard SF 2 style moves (quarter circles and then fire) but I never got them working that way in that version.
I can't speak for the other 8-bit versions as the US C64 version was the only one I ever played.
Nope, Tiertex in their amazing wisdom removed all the special moves from every port they made.
Sadly all the other ports are by Tiertex who removed the specials :(
6:20 Even the port knows it's crap; the storefront BG says *JUNK JUNK JUNK* lmfao
6:24 (thinks back to Kris/Gemini's review of Street Fighter for MS-DOS...) What a mess...
8:10 WHAT. THE. ASS. Seriously...this looks like some cheap Flash game.
9:14 Unnn...ew. xD
Probably the best ports are the PCE and US release on the C64. I feel bad for anyone who got this for MS-DOS, ZX Sinclair, PAL C64, Amstrad, and Amiga/Atari ST.
dark times for Street Fighter 1 conversions....all are crap except for the PC Engine CD
Yep, and even the good one is still crap because of the original being crap :p
I forgot about that. You can't polish a turd after all.
You forgot about unlicensed NES port/remake/ripoff called "Fighting Hero"
Ah, I never knew about that one. Sorry.
Only Arcade version is playable.
Amiga's travesti....xD.
LGN, US GOLD, TIERTEX...we had good examples of being poor shitty arcade ports
I feel sorry for Amiga users with all the awful Atari ST ports of arcade games.
The Amiga was a great computer at the time and could do great gaming but ports ware rarely them, I learned early on to avoid ports to the Amiga because it was clear that little to no effort was going into them considering the hardware the Amiga had and we see that with games designed for the Amiga.
and here i thought you never review mainstream game like street fighter or i should say its been quite long time you review mainstream game
Yeah, I have many games to cover but I do eventually get there. Just that there's so many to cover that people request.
Retro Core to be honest i love when you review some game i dont know and the first game of street fighter is great i never knew street fighter was not fighting game but more like 1v1 beat them up game like karateka NES (as i born in street fighter 2 age so i only knew street fighter as fighting game)
I'm always happy to bring new discoveries to people :)
So unknown and underrated. I still play it on MAME or Capcom compilations, and in my PC Engine DUO-R. I played a lot to the PC-DOS version (yes! , and the so called US version of C=64 is like this, and with better colours, animations and sound, I have in a a Capcom compilation tape) and also to the Spectrum and CPC ports. I don't know why Capcom hasn't done a updated HD version. I am fan of this game :-)
I played a lot to the arcade version at a local arcade in Pamplona, when I was living then, but it was in a generic 6 button cabinet.
I guess there's no HD remake because in all honesty it's not a very good game. Even back in the day it was pretty poor.
you forgot the windows port.
If you're talking about Capcom Arcade Hits Vol. 1 that came out in 2003, then it's not a port. It's an emulation of the arcade game...
Tiertex... Crappy port guaranteed!
I had the c64 verson and thought the back of the box was the artwork but later noticed it was amiga after trying the game saying WTF which I was like seriously who puts another systems art on the game preview at the back of the box. It would be like the nes game of Rygar having the Sega mastersystem artwork on the back which is unheard of. Which now that you show it I am glad I got slightly better game play than graphics.
The game still has a charm to it and the Mugen verson plays like Street fighter alpha 3, with the art of the arcade of street fighter and sound of the PC engine CD fighting street. With all playable charcters. example here ua-cam.com/video/7bUNqvlt-qs/v-deo.html
It was extremely common back in the day for European game developers to use screen shots from other versions of the game.
Pretty funny that the US C64 version is a better playing game then the arcade original.
PCE Version - excellent conversion of the (agreed) pretty poor original.
I love this even though it sux. Looking forward to the Switch version.
They're releasing the original Street Fighter on Switch? Why on earth are they doing that? Unless it's part of a collection.
Retro Core Spot on its part of a collection.
That would explain it. Yes, I heard about this collection. People in Japan are pissed because our version of the collection is the US release. That means the blood is gone, the boss character names are messed up (compared to how the should be) and the nice artwork is replaced by the man looking Chu Li stuff. Oh well.
Retro Core man capcom never learns. I saw it for 39 today I'll probably grab it at around 29.
There's a reason most people don't know about Street Fighter 1. Its ass and no one wants to remember it!
hahaha, the truth is there alright.
To me at least, in the PC version Ryu looks like he's wearing a terry cloth robe, and one of those visors that card dealers wear to keep the light out of their eyes.
Pretty much 75% of these ports are really crappy.
Yep. But to be fair, the original isn't that great.
An already bad and unplayable arcade game: *exists*
Tiertex on its way to make it worse with the Euro home computer ports: “Hold my beer.”
I wanna see one of these on Snatcher someday.
Sorry, Snatcher is not an arcade game. Those are the rules of the show. The game must originate from the Arcade. Maybe someday in the future I can do Snatcher as a special. I Dow own original versions for the Saturn, Mega CD and MSX.
it's a shame that street fighter 1 hasn't aged at all well, the game that started a new generation of 1 on 1 fighting games is now just a forgotten oddity :( at least the sequel has aged pretty gracefully
the game couldn't even have one decent home conversion because of Goddamn tiertex, aside from the pc engine version which is decent for the hardware it's running on, but even then, it's still inferior to the arcade, and don't even get me started on the BEYOND awful tiertex ports, the sprites in the European c64 port just look like a mess of brown pixels -_-
Tiertex, they sure knew how to make a turd.
FUCKING Tiertex and their abysmal arcade ports, and then came their SHITquel called Human Killing Machine =P
And to think Tiertex had the balls to approach Capcom with a proposal to develop the squeal to Street Fighter. Capcom must have been pissing themselves with laughter that day.
Well, they got away with Strider Returns and that piece of crap was authorized by Capcom. I believe the only reason Capcom denied Street Fighter 2 from Tiertex/US Gold its because they were already working on "Street Fighter 89" which ended up being Final Fight.
00:16 Oh dear... was the arcade artist attempting to make Ryu look like an angry, special needs midwesterner who just watched Bloodsport?