@@grimezone@pontussamuelsson4003 Brood War is so lame. Can stay on 3 bases for an infinity. And BCs on two bases for Terran. Arty can get A rank being King of Two Bases.
Brilliant leaving the 3 marines at the turret wall while the mutas kept your group up the ramp. He was almost clever with those lings. The tech rush that didnt get scanned for a couple of crucial minutes while he set up the 2port might have been the turning point. And to fight back that hard; make those moves was super smart play. I think the first irradiates came down at like 12:40, on defilers who already had consume and plague on the way. At 147/200 with 2k floating, both bio forces got cleaned up in a trade when they could have been twice as big and power through But thats what can happen when you dont force sunkens early. Have to build 8 turrets around your mineral lines because your first scan was after the completed spire. The way the game was going, a little more map presence in the early game could have led to Arty suffocating Eon.
He also let Zerg just sit and macro for sooooooo long on just 2 zerglings. Like BRO you have 4 marines start walking across the map why are you letting them get away with this shit. For all the progames he watches he doesn't learn anything from them.
@@Figgy20000 He did everything correct. His macro was horrible,he chilled at 2K minerals on 2 bases. He also forgot 2 controls of marines on the other side of the map,again cuz of bad macro.
Effectively a 2 base all in since it's Artosis who never gets a 3rd, mutas did not do significant damage, still only hitting the attack at 12 min with Swarm already out and 110 supply. But thankfully the zerg threw all his mutas away on 1 BC rather than defending his main and had no lurkers at his 4th giving away a free base, and Artosis still blew it because he cant macro well enough to ever get a 3rd set up. But every other player on ladder other than him is garbage.
They are one shot by Science Vessels which are faster and can fly, and give detection. Vessels are way more oppressive in TvZ than Defilers. It's too bad that Arty flew all of his into scourge without any support
what a game damn bro good job either way its not over yet but this marine and firebat vs lurker micro and your sci vess micro is really well played happy to see it
hahaaa the algorithm suggested this video because in the lagtv video of today had an artosis pylon. i've known the term for over a decade but forgotten you are a real player
The plague set him back big time since he had his vessels clumped up. You know Zerg is going to go for it, as plague is the best response they have to large numbers of science vessels. Ofcourse the more you divine the SVs the more micro you need to control them so thats not the most viable option. So it becomes a cat and mouse game and if it goes on long enough, the cat's gonna get the mice eventually.
Standard 2 hatch muta eco. Artosis built a bunker and had it full with marines vs 5 zerglings while his marines in his main were getting fcked by mutas. Not to mention they were close spawn and eonzerg got away with only building 6 lings., Walk across the map with 7 marines and 1 medic at 5:11 in the first game they had, and he has to build a sunken or make lings that would have delayed his muta timing.
@@System-ly6de We are making the hierarchy considering that you can use the race to its fullest potential as shown to be humanly possible at this point in the game(and maybe a little theory on top of that). We cant judge balance by saying that if protoss knows how to use HTs is on top, but if zerg is REALLY good with Defilers its better than toss. All of the above is implied when you choose one race over the other.
I would assume it's committing to an attack that you can't recover from the failure of. Which is actually pretty broad if you think about it. Really it's just saying that his opponent wasn't playing conservatively if you read it literally.
Awesome game, tough beat. Seems kind of easy for zerg to just cast one plague and dark swarm and Artosis has to run ASAP! I dont know, maybe more roaming on the map with your marines to pick off those defilers before they get to your expansions? More APM so you can split off some units to secure expansions? Really good game though regardless.
I enjoyed going through the mindset of Artosis when he pushed out with his marines to get the mutas to turn back, which gave him time to tech up. The thing is, Artosis actually does what he preaches in his casts. It's just the execution and actually getting the damage off that's the hard part.
I knew you were done for the moment I saw the first Dark Swarm. Serves you right for crying about Protoss when Zerg essentially counter the entire Terran race with one spammable ability. Plague being a better Psionic Storm is just the cherry on top.
@@AquaSZSSoo Maybe that would be a fair comparison if Science Vessels also had infinite energy. Not that irradiate just completely blocks out anything that Zerg do.
Don't worry EON zerg sucks at commentating. He can barely put sentences together and doesn't understand the game. It's why they stop letting him cast star casts.
The contain is an illusion. The zerg doesn't want to leave their base, they just want to turtle to Hive tech. They only do ling runbys or mutas harass but they can do that with terran map control. If you go 3 base too early, they may just get defilers. And its not like bio (unlike mech) has a real late game + 3 bases of bio don't usually make the difference vs any zerg comp that come after Lurkers. Only really for breaking the sunkens before lurkers, and at that point you only need 2 bases worth of bio (and 3 bases worth of bio would come late). That third base also holds up attention and army, especially if their mutas/zerglings try to stop it. Its the same in pro games, you very usually never see a third base (Exceptions for maps with a very easy third base, then it may happen). But then way later they may double expand.
@@lukebomberthank you for explanation. I myself has no patience to tell those “huuuh make de tird beiz ya nooob” people why they are so ignorant and just parrot what they heard somewhere.
I'm curious what you guys think of my BW balances change ideas. Been keeping up with ASL, love the new and old styles mixing together into new metas. These are to boost the use of units that are sort of underpowered and need adjustments to be more valuable in general. _Here they are:_ *ZERG UPDATES* BUFFS: -Queens can cast Broodlings for only 100 energy points instead of 150. -Devourers do +10 damage and have +1 armor. -Defilers can cast abilities while burrowed (except Consume). NERFS: Consume now only gives 25 energy. Queens take 4.5 seconds longer to spawn. Defilers have -1 Armor. *TERRAN UPDATES* BUFFS: -Firebats get a +1 armor. -Ghosts do +6 damage (damage type stays the same). -Science Vessels get +1 armor. NERFS: -Spider Mines and Ion Thrusters take 4.5 seconds longer to research. *PROTOSS UPDATES* BUFFS: -Scouts cost 250 minerals and 100 gas instead of 275 minerals and 125 gas. -Arbiters build 4.5 seconds faster. NERFS: -Corsair's shield reduced from 80 to 60. -High Templar's mineral cost increased from 50 to 75. -Reaver Scarabs takes 1.5 seconds longer to create. _Thoughts?_
@@invisiblemenproduction Yeah, the buff is moreso to discourage the way they are used as fodder to spam dark swarm. If they can cast things while burrowed, but not consume, and consume only gives 25 instead of 50 energy, it decreases the effectivity of using dark swarm to break every barrier but also increases their viability for using plague and stealth. They also would have -1 armor so they're much easier to kill once spotted. The charon booster increase was a mistake. It's fixed. Meant for it to be for vulture speed.
@@StudioMod These are the most random changes I have ever seen. You shouldnt make balance changes to a game like brood war unless there is a specific issue with the gameplay. Some nerf to gas steal is a reasonable change. Or a nerf to mutas potentially making missle turrets normal damage or mutas medium air units or something. Or a nerf to probe/drone moving shot. But most of these changes seem so random. Why are high templars getting nerfed or corsairs lol. Why are arbiters getting buffed or vessels for that matter. Queen change is very bad as they still see 0 play outside of the niche of countering mech. Mech vs zerg is already fringe and would be so weak vs queens with 100 energy broodling.
Artosis bro. Spread units out. Send a unit ahead and a couple scvs to scout if your going to move entire marine and vessel army out. Marines have to be near vessels at all times. Spreading units and using a few marines to target defilier is top priority. Or an irridiate. If you get plagued have the plagued marines move back away from medics until plague wears off. Try to get restoration for the vessels. Saves on repair costs.
Artosis' army was great. Had enough marines, vessels and production capability. Just needed to micro better which happens to us all from time to time. I find the best way to improve is to ask for rematch if possible and just focus harder on micro. I think your emotions may have had a factor in this game. Make lists of units costs, health, build-time, attack-speed, damage, range movement speed, like in the prima guide but with current and accurate information and study that chart whenever you aren't playing until you know everything. Fully understanding unit efficiencies will allow someone to play at a higher level because they will more easily be able to make the most of their apm when the action starts. Don't worry about winning as much as learning and perfecting aspects of your play. The winning will come naturally when you put in the effort to focus strictly on one thing at a time until you master it. I believe artosis can actually win a tournament like asl or ssl. I know he can but he has to lay his pride down and look at his faults with a microscope and improve on scouting, expanding, scouting while moving army out or after your army is containing the opponent. Never get complacent. Don't worry about how others play the game just focus on whatever it takes for you to win. Practice multitasking where you have to cast spells in multiple screen locations at the same time or control multiple armies or lay mines in one area while controlling marines in another etc etc. Practicing specific things and keeping them refreshed in your mind by using them in your games occasionally/consistently will just add more weapons to your starcraft skills arsenal.
eon so good he even brought scourges to kill the vessels as they spawn but arty is so bad he is so slow on the timing.. arty is so dam washed compared to other ppl his age lmao
Did u notice how at the start of the game he danced with 1 ling in front of Artys base ? And when artys marines were a bit off the side,he immediately went in with 3 zergligs and killed an SCV,then ran them out. Inside micro and focus on the minimap. And LMFAO ur coment is so correct. The scourge were perfectly timed... thats why they didnt kill a vessel,hahaha
Arty understands the basics of this game, unlike most of the people in the comments. Terran was completely unplayable for years after SC came out. They had to fine tune the maps with choke points and elevated bases to even begin to make terran playable. The illiterate baboons crying about terran being strong today are just stupid and hypocritical
Which race do you think is most OP?
Zerg, cause Defiler
Toss because shields
terrans for sure
Protoss for Beginners, Zerg for Macro Skill, Terran for Micro Tactics.
protoss no questions ask, I Try my hardest something not Protoss im F-D Rank, I play Protoss? C Rank Easy ok im not a good player but still roflmao
If staying on 3 base is all-in, Arto is like the all-in king :p
he gets a third?
Arty uses his vessels like they're scourge, they have to die to do any kind of damage😅
They kill 2 scourge with their suicide attack
They have to die so that they can irradiate hydras that are just gonna morph through it
2000 minerals in bank. No 3rd base. You guessed it right. I'm Artosis
You prob still can't beat him.
@@Jamesgalc-gs8wu I was higher rank than he ever peaked in SC2. Gimme the same amount of time hes put into Brood War and I wipe him easy
Haha SC2 😂😂
@@Figgy20000 sc2 don't count lmao
@@grimezone@pontussamuelsson4003 Brood War is so lame. Can stay on 3 bases for an infinity. And BCs on two bases for Terran. Arty can get A rank being King of Two Bases.
Kudos to Arty for accepting the defeat as classy as ever!
didnt even watch till the end and already laughed bc your comment
That was him being nice
Spoiler alert!
I like the "demoralize your opponent" tactics of the Zerg at the start
Brilliant leaving the 3 marines at the turret wall while the mutas kept your group up the ramp. He was almost clever with those lings.
The tech rush that didnt get scanned for a couple of crucial minutes while he set up the 2port might have been the turning point. And to fight back that hard; make those moves was super smart play.
I think the first irradiates came down at like 12:40, on defilers who already had consume and plague on the way.
At 147/200 with 2k floating, both bio forces got cleaned up in a trade when they could have been twice as big and power through
But thats what can happen when you dont force sunkens early. Have to build 8 turrets around your mineral lines because your first scan was after the completed spire.
The way the game was going, a little more map presence in the early game could have led to Arty suffocating Eon.
Is there a timeline in which Flash is casting all of Artosis' replays? Would pay big minerals&gas to see this.
there is! but i checked and you only speak swahili in this one.
says the guy stuck on 2 bases for 20mins
The artosis way
Spoiler Shield. Preg sonic.
Front facing baby chick front facing baby chick front facing baby chick
pikachu in a cuckchair
Wp RT. Nice reactions, micro and multitasking. You are more focused on battles now compared to before, that’s good. Spend that 2k and you crush him.
24 marine and 2 medics ? 13 min game and dude still in 2 bases :D
can you fight eon zerg and lets see what you got? and i will count how many marines you got while having only 1 base :D
He also let Zerg just sit and macro for sooooooo long on just 2 zerglings. Like BRO you have 4 marines start walking across the map why are you letting them get away with this shit. For all the progames he watches he doesn't learn anything from them.
@@Figgy20000 He did everything correct. His macro was horrible,he chilled at 2K minerals on 2 bases. He also forgot 2 controls of marines on the other side of the map,again cuz of bad macro.
Imagine floating 2500 minerals, and still blame opponent, units, and race.
Not to mention the atrocious science vessel control
Effectively a 2 base all in since it's Artosis who never gets a 3rd, mutas did not do significant damage, still only hitting the attack at 12 min with Swarm already out and 110 supply. But thankfully the zerg threw all his mutas away on 1 BC rather than defending his main and had no lurkers at his 4th giving away a free base, and Artosis still blew it because he cant macro well enough to ever get a 3rd set up. But every other player on ladder other than him is garbage.
And then he complains about the Zerg being all in 🤣🤣🤣🤣
I like your hoodie Artosis! It makes you look bright and happy even when you are raging.
Vessels were constantly lost
Eon zerg is badass
I didn't know Eonzerg was good, I thought artosis was winning
26 years later and we still agree that Defilers are too good.
They are one shot by Science Vessels which are faster and can fly, and give detection.
Vessels are way more oppressive in TvZ than Defilers.
It's too bad that Arty flew all of his into scourge without any support
@@Figgy20000 1 defiler can kill 24 bcs
@@Figgy20000 Artosis baited all the scourge to their deaths with his masterful usage of the Suicide Vessel strategy, you mean.
That's a crazy game though Artosis's gameplay is gnarly
what a game damn bro good job either way its not over yet but this marine and firebat vs lurker micro and your sci vess micro is really well played happy to see it
Third base earlier with immediate two bunkers to defend ... would have helped...
artosis is allergic to expanding and always cries about it being impossible, but better players do it all the time LOL
Doesn't land is TWO CCs for mins, sits on 2.5k minerals and doesn't make marines: "just because of that plaguuuuee"
Zerg is so HYPE!
hahaaa the algorithm suggested this video because in the lagtv video of today had an artosis pylon. i've known the term for over a decade but forgotten you are a real player
The plague set him back big time since he had his vessels clumped up. You know Zerg is going to go for it, as plague is the best response they have to large numbers of science vessels. Ofcourse the more you divine the SVs the more micro you need to control them so thats not the most viable option. So it becomes a cat and mouse game and if it goes on long enough, the cat's gonna get the mice eventually.
Been noticing the lack of donos lately, someone explain plz ?
The multi-year drug trade money laundering scheme is complete nothing to see here
I think Artosis silences them during certain moments
Mario erotica barrel has been scraped clean.
okay but the dude was down 11 workers that was definitely allin
Standard 2 hatch muta eco. Artosis built a bunker and had it full with marines vs 5 zerglings while his marines in his main were getting fcked by mutas.
Not to mention they were close spawn and eonzerg got away with only building 6 lings., Walk across the map with 7 marines and 1 medic at 5:11 in the first game they had, and he has to build a sunken or make lings that would have delayed his muta timing.
Zerg, then Terran, then Protoss.
if the protoss knows how to use High Templars..... then its Protoss, Zerg, Terran.
@@System-ly6de We are making the hierarchy considering that you can use the race to its fullest potential as shown to be humanly possible at this point in the game(and maybe a little theory on top of that). We cant judge balance by saying that if protoss knows how to use HTs is on top, but if zerg is REALLY good with Defilers its better than toss. All of the above is implied when you choose one race over the other.
Plague and Defiler....
he had map control for like 4 mins and didnt even bother to get a 3rd while floating 800 minerals?
Genuinely good game.
Insufficient lesbian gas.
where new SSL video? D:
Are valks banned in the game or something?
Dude has no honor when he looses, always blames oponent or race.
What exactly is an "all in" by definition? if someone plays a build that isnt a korean pro build is that an all in?
it's much more restrictive than that because korean pros cheese each other all the time, so I assume it's just a euphemism for "build Artosis lost to"
I would assume it's committing to an attack that you can't recover from the failure of. Which is actually pretty broad if you think about it. Really it's just saying that his opponent wasn't playing conservatively if you read it literally.
Awesome game, tough beat. Seems kind of easy for zerg to just cast one plague and dark swarm and Artosis has to run ASAP! I dont know, maybe more roaming on the map with your marines to pick off those defilers before they get to your expansions? More APM so you can split off some units to secure expansions? Really good game though regardless.
Isn't the hard part about defiler the time it takes to tech? Feel like zerg is so vulnerable before then.
I enjoyed going through the mindset of Artosis when he pushed out with his marines to get the mutas to turn back, which gave him time to tech up. The thing is, Artosis actually does what he preaches in his casts. It's just the execution and actually getting the damage off that's the hard part.
Why does artosis never have a third base
How about spending that bank?
I mean bro WHY would u stack 12 science vessels so that he can kill them all with 1 plague. WHO DOES THAT
Hmm I’m a noob by why BCs instead of tanks?
u should do a BO7 with EON zerg and have nyoken cast it
I knew you were done for the moment I saw the first Dark Swarm. Serves you right for crying about Protoss when Zerg essentially counter the entire Terran race with one spammable ability. Plague being a better Psionic Storm is just the cherry on top.
Bruh
Irradiate also counters the entire Zerg race lmao.
@@AquaSZSSoo Maybe that would be a fair comparison if Science Vessels also had infinite energy. Not that irradiate just completely blocks out anything that Zerg do.
Sorry, but wich unit's voice line is "I'm in deep"?
Tank, says it when getting attacked sometimes
@@user-sk6nm1wr2j thanx, It got stuck in my head
Zerg guy needs to invest in a microphone
It’s his trash talk microphone, it’s supposed to sound awful.
@@FlymanMS "it sucks on purpose" is not a thing that interests me, but I guess if that's your jam or whatever
@@machinatingminotaur6285 what are you even saying. Guys in the chat are weird for sure.
his voice is good i like it like that n-word
@@FlymanMS oh that explains it.
All in with battle cruisers lmao
Artosis is so far away from even decently macroing or microing SK, he could never have a good chance with it
Love eonzerg 🤣
Don't worry EON zerg sucks at commentating. He can barely put sentences together and doesn't understand the game. It's why they stop letting him cast star casts.
Can somebody explain to me if the shit talking is just a jest or not? I know fuck all about sc1.
Of course Zerg is scarier than Protoss, Protoss is garbage. Least picked race in pro play for a reason.
One has to wonder why Artosis continues to play the race he considers the weakest.
Eonzerg is great.
To be fair the matchup aint great …
Davis Lisa Robinson Brian Lewis Jessica
gg
Let's go Eon!
Brood War is so lame. Can stay on 3 bases for an infinity. And BCs on two bases for Terran. Arty can get A rank being King of Two Bases.
why doesnt artosis take expansions when it seems like he has zerg contained
He can't macro more than 2 bases. Total noob
The contain is an illusion. The zerg doesn't want to leave their base, they just want to turtle to Hive tech. They only do ling runbys or mutas harass but they can do that with terran map control. If you go 3 base too early, they may just get defilers. And its not like bio (unlike mech) has a real late game + 3 bases of bio don't usually make the difference vs any zerg comp that come after Lurkers. Only really for breaking the sunkens before lurkers, and at that point you only need 2 bases worth of bio (and 3 bases worth of bio would come late). That third base also holds up attention and army, especially if their mutas/zerglings try to stop it.
Its the same in pro games, you very usually never see a third base (Exceptions for maps with a very easy third base, then it may happen). But then way later they may double expand.
@@lukebomberthank you for explanation. I myself has no patience to tell those “huuuh make de tird beiz ya nooob” people why they are so ignorant and just parrot what they heard somewhere.
@@FlymanMS your comment is rude, incorrect, and adds nothing.
@@dog-n2b funny how you say that while ignoring comments 2 and 3. Also my comment wasn't directed at you, if you didn't notice
I'm curious what you guys think of my BW balances change ideas. Been keeping up with ASL, love the new and old styles mixing together into new metas. These are to boost the use of units that are sort of underpowered and need adjustments to be more valuable in general. _Here they are:_
*ZERG UPDATES*
BUFFS:
-Queens can cast Broodlings for only 100 energy points instead of 150.
-Devourers do +10 damage and have +1 armor.
-Defilers can cast abilities while burrowed (except Consume).
NERFS:
Consume now only gives 25 energy.
Queens take 4.5 seconds longer to spawn.
Defilers have -1 Armor.
*TERRAN UPDATES*
BUFFS:
-Firebats get a +1 armor.
-Ghosts do +6 damage (damage type stays the same).
-Science Vessels get +1 armor.
NERFS:
-Spider Mines and Ion Thrusters take 4.5 seconds longer to research.
*PROTOSS UPDATES*
BUFFS:
-Scouts cost 250 minerals and 100 gas instead of 275 minerals and 125 gas.
-Arbiters build 4.5 seconds faster.
NERFS:
-Corsair's shield reduced from 80 to 60.
-High Templar's mineral cost increased from 50 to 75.
-Reaver Scarabs takes 1.5 seconds longer to create.
_Thoughts?_
Interesting.
Not sure if Defilers need Any kind buff tbh.
Why would you increase charoon booster upg? Its already the Longest upg timer.
I like the broodling change but other than that I don’t agree
@@invisiblemenproduction Yeah, the buff is moreso to discourage the way they are used as fodder to spam dark swarm. If they can cast things while burrowed, but not consume, and consume only gives 25 instead of 50 energy, it decreases the effectivity of using dark swarm to break every barrier but also increases their viability for using plague and stealth. They also would have -1 armor so they're much easier to kill once spotted.
The charon booster increase was a mistake. It's fixed. Meant for it to be for vulture speed.
Terrible
@@StudioMod These are the most random changes I have ever seen. You shouldnt make balance changes to a game like brood war unless there is a specific issue with the gameplay. Some nerf to gas steal is a reasonable change. Or a nerf to mutas potentially making missle turrets normal damage or mutas medium air units or something. Or a nerf to probe/drone moving shot. But most of these changes seem so random. Why are high templars getting nerfed or corsairs lol. Why are arbiters getting buffed or vessels for that matter. Queen change is very bad as they still see 0 play outside of the niche of countering mech. Mech vs zerg is already fringe and would be so weak vs queens with 100 energy broodling.
Artosis bro. Spread units out. Send a unit ahead and a couple scvs to scout if your going to move entire marine and vessel army out. Marines have to be near vessels at all times. Spreading units and using a few marines to target defilier is top priority. Or an irridiate. If you get plagued have the plagued marines move back away from medics until plague wears off. Try to get restoration for the vessels. Saves on repair costs.
Artosis' army was great. Had enough marines, vessels and production capability. Just needed to micro better which happens to us all from time to time. I find the best way to improve is to ask for rematch if possible and just focus harder on micro. I think your emotions may have had a factor in this game. Make lists of units costs, health, build-time, attack-speed, damage, range movement speed, like in the prima guide but with current and accurate information and study that chart whenever you aren't playing until you know everything. Fully understanding unit efficiencies will allow someone to play at a higher level because they will more easily be able to make the most of their apm when the action starts.
Don't worry about winning as much as learning and perfecting aspects of your play. The winning will come naturally when you put in the effort to focus strictly on one thing at a time until you master it. I believe artosis can actually win a tournament like asl or ssl. I know he can but he has to lay his pride down and look at his faults with a microscope and improve on scouting, expanding, scouting while moving army out or after your army is containing the opponent. Never get complacent. Don't worry about how others play the game just focus on whatever it takes for you to win. Practice multitasking where you have to cast spells in multiple screen locations at the same time or control multiple armies or lay mines in one area while controlling marines in another etc etc. Practicing specific things and keeping them refreshed in your mind by using them in your games occasionally/consistently will just add more weapons to your starcraft skills arsenal.
LOL game.
If soulkey wins this ASL (SSL) season his peak is better then flashes
Someone give this guy attention
If artosis wins this ASL (SSL) season his peak is better then flashes
Wow, thats surprising. Despite being the most toxic player in humanity history, he still has some people who claim to respect him.
eon so good he even brought scourges to kill the vessels as they spawn but arty is so bad he is so slow on the timing.. arty is so dam washed compared to other ppl his age lmao
Did u notice how at the start of the game he danced with 1 ling in front of Artys base ? And when artys marines were a bit off the side,he immediately went in with 3 zergligs and killed an SCV,then ran them out. Inside micro and focus on the minimap. And LMFAO ur coment is so correct. The scourge were perfectly timed... thats why they didnt kill a vessel,hahaha
Scam
Haha for ett nick
Did they really have dinner together many times lol
Arty understands the basics of this game, unlike most of the people in the comments.
Terran was completely unplayable for years after SC came out.
They had to fine tune the maps with choke points and elevated bases to even begin to make terran playable.
The illiterate baboons crying about terran being strong today are just stupid and hypocritical