Thanks to Manscaped for being nice enough to support this one! Get The Performance Package 5.0 Ultra for 20% OFF + Free International Shipping with promo code RUBIX at manscaped.com! Also bonus details that didn’t make it into the video. -Helldivers was originally inspired off of the Vietnam War DLC for Magicka -The terms and conditions of the game are written in lore. -One of your ship’s most powerful stratagems is reserved exclusively for blowing you up if you try to leave the battlefield. -Silenced guns were in the first game so fingers crossed we get them in 2 -There’s a tank destroyer and motorbike that desperately needs to be added to 2 -The CEO of Arrowhead is very fun to follow on twitter. Also since I accidentally predicted this game was coming out a bit ago, my next prediction is 3rd person Magicka.
I want a mission type called "Make Propaganda" or y'know "Freedom Photo Op" where you have to go to a location set up a camera and lighting then emote within an area.
detail you either didn't mention or missed (a lot of people missed): in the tutorial when you get your cape, there's those big stone monuments to either side at the start of the room, with words etched into them like memorial walls for dead soldiers they're not memorial walls for dead soldiers it's a fucking in-universe eula for being a helldiver
And says at the very bottom in super small letters that if you stand within 10 meters of the plaque for 1 second then your considered to agree to it in full. Also another thing I found interesting in it was that reading the contract in full actually breachs the confidentiality clause of the contract, its great
It gets even better: There are clauses within your contract that state that: 1.) Reading the contract in whole is a breach in contract 2.) Reading even a single word of the contract means you are now legally bound to said contract 3.) Any one being within 10 feet of any copy of the contract for at least 1 second is regarded as having read said contract. 4.) All terms stated within the contract are applicable to the contractee post mortem.
The memes that have come out of this game are so great too. My favorites have to be the various stratagem codes. Like the "I'm not gonna sugarcoat it, ⬆️➡️⬇️⬇️⬇️" is way funnier than it has any right to be.
@@Guardian-of-Light137 stratagems are a kind of consumable you can use in the game. You hold a button and enter a specific set of inputs to choose the stratagem, then throw it like a grenade and whatever you call in drops from orbit or a plane. There are offensive, defensive, and support types. The inputs ⬆️➡️⬇️⬇️⬇️ are used to call a 500kg bomb, one of the biggest munitions you have access to. So the input sequence is used as a meme for when you really want to get rid of something quickly and violently.
Something that I always found really funny about Helldivers II stratagems is that they remind me a ton of motion inputs in fighting games. They’re obviously not the same, but just the meme of “I’m not gonna sugarcoat it” feels like it came from the Tekken meme of the same name, just using the input for Electric Wind God Fist instead of the 500kg bomb. I definitely want to play this game down the line, it seems so much fun, motion inputs are just the little sprinkle on top that makes my glue-addled fighting game monkey brain happy
@@spiggityspoo756 absolutely. It obviously doesn't play like a fighting game at all but the "notation" used for the stratagems is basically the same as those for fighting game combos.
One goofy quirk I learned the hard way was that grenade launcher rounds only explode at a certain distance. I learned this by firing it at an armored automaton, and the grenade bounced off and hit me directly in the forehead.
I've had that happen so many times and all I can do is usually laugh because I forgot that 1. I have a grenade launcher in my hands and a enemy Hulk is breathing in my face 2. The grenades have an arming distance and that distance is sometimes the space between me and the Hulk. Kinda like kicking a ball at a wall at a close range and having it come back and hit you in the face
Ngl, the details of seeing allied ships explode in orbit really adds to the idea that: "This is war. This isn't just us stomping random enemies. We can actually lose."
@@Fourtytwo4242that would be sick I’m pretty sure they gonna make the 3rd faction destroy us to our homeworld and then we gonna fight from their imagine fighting in modern cities
My absolute favourite reference in this game is the "E-710" missions on the Termanid planets. It's literally just "OIL" upside down and is a reference to the meme conversation from many years ago lol
On the note of your armor being covered in blood, dirt/mud, bug guts, and snow- You can also wash it clean by going to into water, or by being in rain. And then once you're out of the water, you'll progressively dry off, before likely getting dirty again. It's such a small thing, but seeing your armour all shiny and clean again after a rainstorm after it was previously soaked green in bug juice genuinely gives me a feeling of being refreshed and ready for more.
your cape will also become visibly damaged as you take more and more damage without dying. but only if you yourself take the damage, if it hits you when you use the shield it wont tear your cape.
It's honestly impressive how much little details they were able to cram into this game. Dynamic armor damage, terrain destruction, a very good-looking procedural map generation, dirty armor, great music and environmental doodads. I'm honestly a bit mad there hasn't been a tank game that implements some sort of armor damage so there is more variance between "weapon has enough penetration to punch through armor" vs "whoops you're 1mm short, it go bouncey into space"
This sort of stuff used to fall under the umbrella meme of *TECHNOLOGY!* Pretty prevalent right after GTAIV came out, which was chockfull of small and smaller details that quickly added up. Personally, I'm just flabbergasted that the Galactic Map is not an overlay, but an actual interactive game object, so it's visible in real time as it's being manipulated to other players. On a technical level, that's kind of nuts.
8:55 your characters voice lines also react to the situation, reloads in a calm environment with have a calm voiced “reloading :)”, reloads in the middle of a fire fight will have a stressed screaming “RELOADING!!!” And final mags when heavily injured or outnumbered will accompany you with “LIBERTY SAVE ME!!!! AAAAHHH”. This also is the same for Stim use, picking up items, throwing ‘nades, firing certain weapons, etc…
@@shirokatatsu5886 Not only would it benefit Arrowhead greatly, Isaac Clarke would look cooler in Helldivers than Fortnite. That or an in universe RIG suit.
@@Crabriri anything look cooler than fornite. To this day I'm still not understand what make cod and fornite "cool". All flashy no substance. Maybe just because me getting old. Yeah a discount RIG suit would be very cool, if they can just bring RIG into the game.0
I like the how the Frozen Yogurt armor advertisement campaign makes you think: The best marines in the galaxy, frozen until needed, wearing Frozen Yogurt-branded armor.
I like the fact that rubix actually did the sponsorship in game rather than cut to a permanent inserted short. It's a lot more enjoyable to listen to while you hear and see the shadow of doom approach.😊
I feel like that bit worked so well because I can absolutely see Helldivers being used for sponsored segments, so the idea of one trying to survive while doing a mandated ad read is just hilarious already
Arrowhead Games simply does not miss. From Magicka to the first Helldivers to this masterpiece, I have never played a game by them that has failed to captivate me and create unforgettable memories with the fellas.
Yes they brought hub-like openworld and extraction element on a co-op horde shooter and reinvigorated the formula since it was has been linear, and still HD2 has AI director, that's limitless replayability. What a successor.
Forgot to mention, every NPC on the ship has a different name for each person's ship. The Democracy Officer by the strategy/planet map has different scars or even an eyepatch. If the host is on the strategy table all the other players can actually interact with it and watch (though Rubix did point out that you don't have to because you can still see what the host is selecting) and even the Democracy Officer has a place at the table though he doesn't use it.
@@offsetcircle1903 Mine is literally just Joshua. My friend ended up with Frank... Yesterday we kept joking around with the orbital strikes and kept yelling "FRANK, DROP THE NUKE."
Knowing Arrowhead has a thing for shovels makes the gravedigger you can find on maps make alot more sense. he always has a dead enemy close by with a shovel in their head
I think my personal favorite small detail is with the flamethrower. The pilot flame at the muzzle doesn't start ignited, and pulling the trigger for the first time emits a small puff of un-ignited fuel - then the pilot light sparks to life, and you get the stream of flame you're expecting. But what's even better is that the pilot flame stays alight for a while, but will eventually go out after a period of time not spent firing, and this actually affects the time it takes to start throwing flame! You can start firing immediately as long as you can physically see the flame at the tip of the muzzle, but if there's no pilot flame, you'll need to relight it.
im glad you pointed out you CAN get the premium currency in the game a lot of youtubers fail to mention this and i think its very important that people realize that buying the currency is only if you wish to support the game and devs past buying the game its self
Also, it's worth noting that the Currency itself isn't even that expensive. After seeing it in other live service games, one would expect ridiculous prices - but no, they are actually quite low.
Yea the currency was generous and accessible as in attainable each match. it's criminal in terms of live service standard how the game doesn't even felt like it, even grind felt like a casual character progression of WWZ and DRG
@@R3TR0J4N are you saying the grind is to long? took me like 50 hours to unlock the final gun in the free pass thats not very long i dont even understand how the low currency price ontop of the free currency you can find has anything todo with the live service set up they have when the first game was also live service and the company is very open and honest about the problems its having and how they fix them
@@D9fjg my reading comprehension is fine thats why i asked if they consider the grind to long the word 'casual' could mean legit anything from playing like 1 game a day to only running low difficulty missions for fun with friends
Special attention goes to Hellmire, which starts off at night, but partway into missions the sun comes up, and the battlefield becomes foggy as hell lit up in a red glow that makes it look like you are genuinely in hell.
If you start a mission thats close to sunrise that will happen. Its such a cool feature that there are actual day/night cycles instead of just choosing night or day for the mission. I had a mission where the sun was setting on a hot evac and it was insane
Yup, where you start decides your day/night cycle. You can see the cycle clearly when you spin the Holo-Globe a bit - somewhat letting you decide at which wheather you wanna go (If there's Missions to start or to join in your preferred time zone, close to morning or to a night).
Pat (PatStaresAt), co-hosting the podcast Super Castle Beast, mentioned that you'd think those Super Destroyers you see outside your command deck or above your mission aren't real... except that during the recent server issues, he managed to play the game when nobody else could get in and THEY WERE ALL GONE.
@@Justalilcyn Yeah, most likely a "If there's between 200 and 300 players load this many ships, if there's up to 1000 load some more" and so on. I doubt each individual ship is an individual person but they definitely scale with how many people are around.
Thats still really cool. You dont see games do that anymore. It makes the game feel like if the players give up our forces are gone and thus we lose. Thats a cool feeling to get from a game.
@@Justalilcynwell the fact that most of the customizations are on the inside. But yeah. Every ship that explodes is a team that lost. Every time a ship shoots you can see it. When you are loading in you can see other teams also drop in. And see how many are actually in each team. That's most of the server issues were. the game wasn't coded to handle so many players because all of those details were real time.
7:50 - I believe it's confirmed that the 'other' ships are representative of the other players. When the servers crapped out, all those ships went away, and if another super destroyer in orbit is using a laser or whatever, it's because a player called it in. Maybe it's not literally the very second another player called it in, and of course it's not loading those other team's full games or whatever, but it appears because some other player called it in.
The actual ships are just decorative, with random stratagems and other stuff going off. The total NUMBER of ships is based on how many people are actually on that planet. So while you don't see actual people, they are based on people
Honestly, I would love just a whole video of you talking about little touches in Helldivers. Many of them I’ve noticed myself, but there’s so many it’s impossible to see them all, it’s so grwat
I know you said this was your first video essay, and I'm sure this took some serious time and effort. But man alive, you have a talent for this format. I was hooked from start to end.
Not sure if it's just a particular planet but there's a world I played on recently where majority of the missions had unexploded mini nukes littered all over the damn place. We set off 3 of these in various missions by accident - and a ton more on purpose - resulting in catastrophic Helldiver losses.... and hilarious ragdolls. The extractions is one of my FAVORITE parts of the game simply because of how stress inducing they become. They aren't too hard, they aren't too easy, and they're NOT in the middle - they can be in the middle, they can go to either extreme, it all depends on something I have yet to figure out now and the mystery of that problem is what causes them to be the fun kind of stressful. Because there's the relief some times when it's too easy and you're like "ah yes, pop a ccld one while we watch the bugs disintegrate in the face of 4 auto turrets." - but if they're harder you get the "Yah, I figured - I was prepared for this though" kind of mentallity, you grit your teeth and you have fun either way. Its definitely worth the buy, and is one of those games you'll be craving when you're at work or school and can't wait to get home to play it.
I really hope we get a ton of lore for Super Earth -- every tiny piece they put out is incredibly tightly written yet thoroughly comedic, while also being fairly believable and fully in-tune with the suspension of disbelief you gave at the start of the premise.
Wow, was not expecting to hear Julia Ecklar in a Helldiver video, had to pause the video to make sure I was hearing that right, and I love it. Love your content and everything you do!
For your first essay, this is hands down my favorite review/look at the game. It felt unique and covered topics that other reviewers did not. It felt fair and full of passion! Thank you sir!
As far as Gameguard / DRM thing, good news There's thread on Steam's discusion forums talking about that stuff, and apparently dev's current stance is to work out how to replace it AFTER they deal with currently biggest fire that is servers choking and bursting in to flames from people trying to constantly play the game.
Okay this video got me to actually check the HUD settings and disable everything possible and now it is so much more fun trying to coordinate where everyone is
I love this video style for you since I know I can trust your experiences seeing how you and Ignis have been diving into hell in every operation of arma.
I love the small touch of you adding in Leslie Fish in the background, I recognized it cause you mentioned filk in one of your videos and I went to check it out and saw I had actually listened to her stuff before but forgot about it. But I went back and listened to her again and I love her music so much, thank you for reminding me of such a great artist and genre of music.
This is definitely a different video than what I'm used to watching here, but I love when you talk so passionately about game you love, showing us all the aspects we might've not known ourselves.
This game feels like when there was a long dark age, and then the Hero comes, and brings about a Golden Age. We've had so many horrible games that have made many people feel like games are dying out. But games like this remind me that there's hope. Even in the Grimdarkness of the 2020s, there is Hope.
I still love so much of the small details. When reloading the revolver, if you had to cut your reload short, it won't magically produce more bullet casings. Only downside is that it still doesn't matter; your diver will still go through the motion anyway (though it makes sense if you shot a few rounds.) The pump shotties (Punisher and Slugger) both have visible loading tubes where the shells sit. As you fire, they'll empty out, and will refill as you reload them too. Attempting to shoot your weapon mid-reload if it has a bullet left over will let you shoot that bullet in the chamber! Sometimes, when pulling out the revolver, your character will flip it and it's really neat. Also, when it comes to your armor being dirtied and cleaned off, blood and dirt/mud get washed off in water/rain, but oil stays. Bonus; if you're using a jetpack or you get set on fire, your cape gets singed, and I think it also gets ripped if you take damage in the back too. When treading through deep snow, following a fellow diver's tracks reduce the slowdown as they've already made a path themselves. Also, just as an added bonus for the machineguns, the bullet casings do stay for a while, so firing your whole magazine will have a lot of shell casings on the ground by the end of it.
I just want to point out after watching the environment praise at 13:08 that this game came out not even 4 months after Starfield and without the colossal Bethesda budget Arrowhead managed to make a world tile generation with points of interest scattered around that feels varied, bautiful to watch and with great environmental effects, interactions, landmarks and storytelling that doesn't feel like a wasteland with copy and pasted assets. Just let that sink in
Your passion for the game and general personality made this a gem to watch. It felt similar pacing to your other videos while also explaining something and being entertaining. This was a banger, jay! FOR SUPER EARTH
Honest to God love your videos, and I do my best 'not' to skip the in video ad segment, and seeing you run around attempting to read the script whilst not dying sealed me from skipping ahead. Love your stuff man. Glad to see you enjoying Helldivers and hopefully one day Ill run into you in game o7
If you want to ramble about this game, please ramble! I love hearing people talk about things theyre passionate about, and it can grant more people a deeper appreciation of this game!
9:25 One cool thing that I realized yesterday while playing a very hard mission with friends on hellmire, is that your cape can get torn appart. I don’t know what does this, the only thing I know is that we survived countless injuries and fire tornadoes so that might be it. Regardless, as you said, a fuck ton of details and that rules.
My main personal hope is a weapon upgrade system, just something similar to the first game where they're straight upgrades, like bayonet or bigger magazines.
8:32 I’d watch an hour long video of just these small details. Each one is a delight to hear about. This game seems like a relatively simple concept executed to the absolute greatest level of detail and finesse Arrowhead could muster, which is an excellent approach for indie games, and has been executed perfectly.
I played a few good matches on SUICIDE MISSION difficulty today with some randoms. Eventually there was only 2 of us left when we got back to the ship. We said GG, gave eachother a hug, and went our seperate ways. Was the saddest and happiest ive been playing a game for a long time. Godspeed brother!
Really little gameplay thing I love is the AK-style reloads on a lot off weapons, where your left hand reaches under the weapon to grab the charging handle.
Genuinely the first time I've checked out a product after an ad read, I'm not sure if it was your delivery or the high impact freedom in the background that sold it to me.
Jay I just want to take the time to say that for a video game youtuber you talked about the sponsor in the best way possible. Stayed entertained while being informed.
I finally had time to watch this for real. Started to earlier but had to get to work. And as I pick up where I left off Jay drops the Oh btw these guys made magicka. ... I love magicka! And you're telling me they made this to?!
one thing i found while playing the game is dropping into bug holes with a hellpod breaks them in the coolest way possible but you may get stuck under ground and have to grenade yourself to get out, i learnt this the hard way but it was sick.
my favorite over-the-top lore bit is that for one of the cape types, a group of schoolchildren sing the super earth anthem to each one of them before being distributed into a helldiver
One thing I love that took me hours to find is if you hold down the reload button you can ramp up the RPM on the machine guns. Using the Stalwart to pump 1000+ rounds down range mid horde is fantastic.
Incredible Work Raptor! You and your friends really blew the top off this video in my honest opinion. I can tell its a huge passion for you! Good luck on your drop, Diver!
Im willing to bet the shovel is an ongoing meme do to it coming in handy, likely in some harrowing situation, involving a table-top game the team was playing during development. Imagine the legend of the shovel? Legend writes itself. I love this lore.
Your enthusiasm, the production value, theming and the amazing showcase of everything you had to talk about all came together so well. This actually has to be one of my favourite game review/overview videos that I've seen in ages. Amazing propaganda too, you've gone and convinced me to play it haha!
One small thing about this game I noticed is that the skybox is based on where on the planet you are. With a ringed planet, you’ll see more or less of the ring depending on your latitude, and moons will only be able to be seen from one side of the planet
Hope to see these type of videos in the future! This game is honestly great. Been a fan of the EDF series so I automatically fell in love with Helldivers
Thanks to Manscaped for being nice enough to support this one! Get The Performance Package 5.0 Ultra for 20% OFF + Free
International Shipping with promo code RUBIX at manscaped.com!
Also bonus details that didn’t make it into the video.
-Helldivers was originally inspired off of the Vietnam War DLC for Magicka
-The terms and conditions of the game are written in lore.
-One of your ship’s most powerful stratagems is reserved exclusively for blowing you up if you try to leave the battlefield.
-Silenced guns were in the first game so fingers crossed we get them in 2
-There’s a tank destroyer and motorbike that desperately needs to be added to 2
-The CEO of Arrowhead is very fun to follow on twitter.
Also since I accidentally predicted this game was coming out a bit ago, my next prediction is 3rd person Magicka.
Oh hell yea
Hello, could you make a new video of Resistance Fall Of Man in Arma 3, please?
Im sorry a WHAT dlc for Magicka?
is that a Leslie Fish song in the video i heard?
I TRIPLE DOUBLE BANGER MUST DO MAKE A JURASSIC PARK OP SO I CAN WATCH TAILS GET EATEN!!!
The devs letting the community create the lore while shepherding them is GENIUS!!!
You could call it…
Managed Democracy.
in the original hell divers you could even let the enemy's of humanity conquer super earth where you get a whole cut scene of them detonating it
@@halyoalex8942aaaaaaaah, I see what you did there!
It's genius too, the players get to create the micro parts of the story as they see fit while the devs are able to work it into the macro parts
@@halyoalex8942ooh-rah
I want a mission type called "Make Propaganda" or y'know "Freedom Photo Op" where you have to go to a location set up a camera and lighting then emote within an area.
Actually a good idea, all while taking fire
Ooh that's a really cool idea!
😂 omg yes
For propaganda
And the devs actually use them for an automatic news event!
detail you either didn't mention or missed (a lot of people missed): in the tutorial when you get your cape, there's those big stone monuments to either side at the start of the room, with words etched into them like memorial walls for dead soldiers
they're not memorial walls for dead soldiers
it's a fucking in-universe eula for being a helldiver
And says at the very bottom in super small letters that if you stand within 10 meters of the plaque for 1 second then your considered to agree to it in full.
Also another thing I found interesting in it was that reading the contract in full actually breachs the confidentiality clause of the contract, its great
It gets even better: There are clauses within your contract that state that:
1.) Reading the contract in whole is a breach in contract
2.) Reading even a single word of the contract means you are now legally bound to said contract
3.) Any one being within 10 feet of any copy of the contract for at least 1 second is regarded as having read said contract.
4.) All terms stated within the contract are applicable to the contractee post mortem.
my fucking god
Took inspiration from Amazon then lol
I noticed it and was cracking up the entire way through I loved the bit were medical care could be revoked if it wasnt convient or affordable
The memes that have come out of this game are so great too. My favorites have to be the various stratagem codes. Like the "I'm not gonna sugarcoat it, ⬆️➡️⬇️⬇️⬇️" is way funnier than it has any right to be.
@@Guardian-of-Light137That’s the dance code for calling down an orbital strike :)
@@Guardian-of-Light137 stratagems are a kind of consumable you can use in the game. You hold a button and enter a specific set of inputs to choose the stratagem, then throw it like a grenade and whatever you call in drops from orbit or a plane. There are offensive, defensive, and support types. The inputs ⬆️➡️⬇️⬇️⬇️ are used to call a 500kg bomb, one of the biggest munitions you have access to. So the input sequence is used as a meme for when you really want to get rid of something quickly and violently.
Yep, like malevelon creek being labelled as a space Vietnam. 😂😂
Something that I always found really funny about Helldivers II stratagems is that they remind me a ton of motion inputs in fighting games. They’re obviously not the same, but just the meme of “I’m not gonna sugarcoat it” feels like it came from the Tekken meme of the same name, just using the input for Electric Wind God Fist instead of the 500kg bomb. I definitely want to play this game down the line, it seems so much fun, motion inputs are just the little sprinkle on top that makes my glue-addled fighting game monkey brain happy
@@spiggityspoo756 absolutely. It obviously doesn't play like a fighting game at all but the "notation" used for the stratagems is basically the same as those for fighting game combos.
One goofy quirk I learned the hard way was that grenade launcher rounds only explode at a certain distance. I learned this by firing it at an armored automaton, and the grenade bounced off and hit me directly in the forehead.
I've had that happen so many times and all I can do is usually laugh because I forgot that 1. I have a grenade launcher in my hands and a enemy Hulk is breathing in my face 2. The grenades have an arming distance and that distance is sometimes the space between me and the Hulk. Kinda like kicking a ball at a wall at a close range and having it come back and hit you in the face
I think it’s more of an arming time, than a distance traveled but I also don’t know any actual facts about it
That’s the most common one actually, play any call of duty
Same goes with the stupid armoured rhinos 🤣
Arming distance is a thing for IRL 40mmm grenades so I do like that detail.
Ngl, the details of seeing allied ships explode in orbit really adds to the idea that: "This is war. This isn't just us stomping random enemies. We can actually lose."
Super earth can actually be invaded and become a map you can play on. If you are not carful you can lose everything.
I love the idea of if you afk over a machine invasion your ship can be shot down
I’ve never seen allied ships explode. Sounds interesting though!
@@imblue9009 iirc it happens when someone is forced from a mission.
Either ways you just gotta watch the ship's while in orbit
@@Fourtytwo4242that would be sick I’m pretty sure they gonna make the 3rd faction destroy us to our homeworld and then we gonna fight from their imagine fighting in modern cities
My absolute favourite reference in this game is the "E-710" missions on the Termanid planets. It's literally just "OIL" upside down and is a reference to the meme conversation from many years ago lol
Nah its literally *OiLy
Thats awesome
You 😅😅😅😅😅😅😅😅😅😅😅😅u😅😅😅😅😅😅u😅😅hiy 2:41 year year year anniversary anniversary and iiiii
Is oil-3 actually, also reference to helium-3, a potential future fusion fuel
On the note of your armor being covered in blood, dirt/mud, bug guts, and snow- You can also wash it clean by going to into water, or by being in rain. And then once you're out of the water, you'll progressively dry off, before likely getting dirty again. It's such a small thing, but seeing your armour all shiny and clean again after a rainstorm after it was previously soaked green in bug juice genuinely gives me a feeling of being refreshed and ready for more.
I love that the devs barely cut corners for this game. It makes it all the more worthy to play.
your cape will also become visibly damaged as you take more and more damage without dying. but only if you yourself take the damage, if it hits you when you use the shield it wont tear your cape.
you can also get a really cool pattern if you stand in the oil on oil missions
It's honestly impressive how much little details they were able to cram into this game. Dynamic armor damage, terrain destruction, a very good-looking procedural map generation, dirty armor, great music and environmental doodads. I'm honestly a bit mad there hasn't been a tank game that implements some sort of armor damage so there is more variance between "weapon has enough penetration to punch through armor" vs "whoops you're 1mm short, it go bouncey into space"
This sort of stuff used to fall under the umbrella meme of *TECHNOLOGY!* Pretty prevalent right after GTAIV came out, which was chockfull of small and smaller details that quickly added up.
Personally, I'm just flabbergasted that the Galactic Map is not an overlay, but an actual interactive game object, so it's visible in real time as it's being manipulated to other players. On a technical level, that's kind of nuts.
8:55 your characters voice lines also react to the situation, reloads in a calm environment with have a calm voiced “reloading :)”, reloads in the middle of a fire fight will have a stressed screaming “RELOADING!!!” And final mags when heavily injured or outnumbered will accompany you with “LIBERTY SAVE ME!!!! AAAAHHH”. This also is the same for Stim use, picking up items, throwing ‘nades, firing certain weapons, etc…
Could swap Helldivers with Isaac Clarke & It'd make no difference, be hella funny
@Crabriri I wonder could we ask devs to have Gunner Wright as an additional voice ? Would love to heard that "Fuckkkk" when run out of ammo again 🤣
@@shirokatatsu5886 Not only would it benefit Arrowhead greatly, Isaac Clarke would look cooler in Helldivers than Fortnite. That or an in universe RIG suit.
@@Crabriri anything look cooler than fornite. To this day I'm still not understand what make cod and fornite "cool". All flashy no substance. Maybe just because me getting old.
Yeah a discount RIG suit would be very cool, if they can just bring RIG into the game.0
@@shirokatatsu5886also add odst helmets in that petition
I like the how the Frozen Yogurt armor advertisement campaign makes you think:
The best marines in the galaxy, frozen until needed, wearing Frozen Yogurt-branded armor.
I like the fact that rubix actually did the sponsorship in game rather than cut to a permanent inserted short. It's a lot more enjoyable to listen to while you hear and see the shadow of doom approach.😊
Made only better by the context that he is advertising a genital trimmer 😂
I feel like that bit worked so well because I can absolutely see Helldivers being used for sponsored segments, so the idea of one trying to survive while doing a mandated ad read is just hilarious already
Arrowhead Games simply does not miss.
From Magicka to the first Helldivers to this masterpiece, I have never played a game by them that has failed to captivate me and create unforgettable memories with the fellas.
You can say they always go for the headshot
Arrowhead always lands on target.
Yes they brought hub-like openworld and extraction element on a co-op horde shooter and reinvigorated the formula since it was has been linear, and still HD2 has AI director, that's limitless replayability. What a successor.
They have something that's getting rarer now:
True passion
My life for Super Earth🔥🔥🔥🗣
You technicaly don't even die your mind Is "downloaded into anew body
🎵For the Super Ea-arth, I would give my li-ife.🎵
@@banzaiperson 💯
SWEET LIBERTY MY LEGGGGG
I really want this game. :(
Forgot to mention, every NPC on the ship has a different name for each person's ship. The Democracy Officer by the strategy/planet map has different scars or even an eyepatch. If the host is on the strategy table all the other players can actually interact with it and watch (though Rubix did point out that you don't have to because you can still see what the host is selecting) and even the Democracy Officer has a place at the table though he doesn't use it.
My democracy officer is called Chandler, my friend's one is called Jaeger
@@offsetcircle1903
Mine is literally just Joshua.
My friend ended up with Frank...
Yesterday we kept joking around with the orbital strikes and kept yelling "FRANK, DROP THE NUKE."
My shipmaster's name is Ayre. Maybe I really am C4-621
It is time for the Rubixraptor to become a video essay man like Soviet Womble
With the same kind of face reveal jumpscare!
It is the cycle of UA-cam, nature is healing :)
As long as he uploads more than once a year.🤣
I'd say it's more like Therussianbadger in my opinion
Soviet Womble still makes videos?
:P
Knowing Arrowhead has a thing for shovels makes the gravedigger you can find on maps make alot more sense. he always has a dead enemy close by with a shovel in their head
I think my personal favorite small detail is with the flamethrower. The pilot flame at the muzzle doesn't start ignited, and pulling the trigger for the first time emits a small puff of un-ignited fuel - then the pilot light sparks to life, and you get the stream of flame you're expecting. But what's even better is that the pilot flame stays alight for a while, but will eventually go out after a period of time not spent firing, and this actually affects the time it takes to start throwing flame! You can start firing immediately as long as you can physically see the flame at the tip of the muzzle, but if there's no pilot flame, you'll need to relight it.
im glad you pointed out you CAN get the premium currency in the game a lot of youtubers fail to mention this and i think its very important that people realize that buying the currency is only if you wish to support the game and devs past buying the game its self
Also, it's worth noting that the Currency itself isn't even that expensive. After seeing it in other live service games, one would expect ridiculous prices - but no, they are actually quite low.
Yea the currency was generous and accessible as in attainable each match. it's criminal in terms of live service standard how the game doesn't even felt like it, even grind felt like a casual character progression of WWZ and DRG
@@R3TR0J4N are you saying the grind is to long? took me like 50 hours to unlock the final gun in the free pass thats not very long i dont even understand how the low currency price ontop of the free currency you can find has anything todo with the live service set up they have when the first game was also live service and the company is very open and honest about the problems its having and how they fix them
@@LetsMakeNoSense
You must have bad reading comprehension, they said *_Casual_*
@@D9fjg my reading comprehension is fine thats why i asked if they consider the grind to long the word 'casual' could mean legit anything from playing like 1 game a day to only running low difficulty missions for fun with friends
Special attention goes to Hellmire, which starts off at night, but partway into missions the sun comes up, and the battlefield becomes foggy as hell lit up in a red glow that makes it look like you are genuinely in hell.
If you start a mission thats close to sunrise that will happen. Its such a cool feature that there are actual day/night cycles instead of just choosing night or day for the mission. I had a mission where the sun was setting on a hot evac and it was insane
Yup, where you start decides your day/night cycle. You can see the cycle clearly when you spin the Holo-Globe a bit - somewhat letting you decide at which wheather you wanna go (If there's Missions to start or to join in your preferred time zone, close to morning or to a night).
I hope Helldivers 2's soundtrack wins some award. Has such nostalgic vibes of passion and composure
Is shot out of a super destroyer. WITH A BACKING TRACK FOR SUPER EARTH!!
Never heard the in-game music beyond the menu, I always have 'Nam music blaring in the background
Same with the fan-songs like "we all are Helldivers"
Pat (PatStaresAt), co-hosting the podcast Super Castle Beast, mentioned that you'd think those Super Destroyers you see outside your command deck or above your mission aren't real... except that during the recent server issues, he managed to play the game when nobody else could get in and THEY WERE ALL GONE.
They probably represent how many people r on the planet but I doubt each one is an individual players actual customized ship
@@Justalilcyn Yeah, most likely a "If there's between 200 and 300 players load this many ships, if there's up to 1000 load some more" and so on. I doubt each individual ship is an individual person but they definitely scale with how many people are around.
Yea like back HD1 it an interpretation of the most visited planet@@Justalilcyn
Thats still really cool. You dont see games do that anymore. It makes the game feel like if the players give up our forces are gone and thus we lose. Thats a cool feeling to get from a game.
@@Justalilcynwell the fact that most of the customizations are on the inside. But yeah. Every ship that explodes is a team that lost. Every time a ship shoots you can see it. When you are loading in you can see other teams also drop in. And see how many are actually in each team. That's most of the server issues were. the game wasn't coded to handle so many players because all of those details were real time.
12:19 "and it is fucking fun"
*howling in Irish Catholic* AAAAAAAMMMEEEENNNN
edit: the lack of Hellsing Ultimate Abridged references is disturbing
Nice one!
Amen inded brother
“The automatons are crusading…while the terminids are invading!”
*get ready to die starts blasting*
7:50 - I believe it's confirmed that the 'other' ships are representative of the other players. When the servers crapped out, all those ships went away, and if another super destroyer in orbit is using a laser or whatever, it's because a player called it in. Maybe it's not literally the very second another player called it in, and of course it's not loading those other team's full games or whatever, but it appears because some other player called it in.
The actual ships are just decorative, with random stratagems and other stuff going off. The total NUMBER of ships is based on how many people are actually on that planet. So while you don't see actual people, they are based on people
I love how you can actually feel his joy from doing this. He doesnt do it often but man when he does...... Keep it up rubix. Tails must be containted.
Honestly, I would love just a whole video of you talking about little touches in Helldivers. Many of them I’ve noticed myself, but there’s so many it’s impossible to see them all, it’s so grwat
4:13 Not far from "Klen Dath II" you can also find the planet "Zegema Paradise" Another not-so-subtle reference to Starship Troopers ! :)
I know you said this was your first video essay, and I'm sure this took some serious time and effort. But man alive, you have a talent for this format. I was hooked from start to end.
Bro, the transitions between landscapes starting at 12:50 that maintain your character as you cut between them is *insane*
>Minus Ten and Counting 11 - Hope Eyrie at Part 5
Thank you so much for using this, this kind of music never gets the praise it deserves.
I was so thrilled when I heard Hope Eyrie! I found Filk a few years ago and it’s truly amazing to see that it hasn’t been forgotten.
Not sure if it's just a particular planet but there's a world I played on recently where majority of the missions had unexploded mini nukes littered all over the damn place. We set off 3 of these in various missions by accident - and a ton more on purpose - resulting in catastrophic Helldiver losses.... and hilarious ragdolls.
The extractions is one of my FAVORITE parts of the game simply because of how stress inducing they become. They aren't too hard, they aren't too easy, and they're NOT in the middle - they can be in the middle, they can go to either extreme, it all depends on something I have yet to figure out now and the mystery of that problem is what causes them to be the fun kind of stressful. Because there's the relief some times when it's too easy and you're like "ah yes, pop a ccld one while we watch the bugs disintegrate in the face of 4 auto turrets." - but if they're harder you get the "Yah, I figured - I was prepared for this though" kind of mentallity, you grit your teeth and you have fun either way.
Its definitely worth the buy, and is one of those games you'll be craving when you're at work or school and can't wait to get home to play it.
I really hope we get a ton of lore for Super Earth -- every tiny piece they put out is incredibly tightly written yet thoroughly comedic, while also being fairly believable and fully in-tune with the suspension of disbelief you gave at the start of the premise.
Wow, was not expecting to hear Julia Ecklar in a Helldiver video, had to pause the video to make sure I was hearing that right, and I love it. Love your content and everything you do!
Is this the intro song 2:30 that sounds like something from Joan Baez? If yes, thanks for pointing out her name.
For your first essay, this is hands down my favorite review/look at the game. It felt unique and covered topics that other reviewers did not. It felt fair and full of passion! Thank you sir!
As far as Gameguard / DRM thing, good news
There's thread on Steam's discusion forums talking about that stuff, and apparently dev's current stance is to work out how to replace it AFTER they deal with currently biggest fire that is servers choking and bursting in to flames from people trying to constantly play the game.
Okay this video got me to actually check the HUD settings and disable everything possible and now it is so much more fun trying to coordinate where everyone is
The Everyman song made me smile, such and underappreciated piece of music, good job Jay, nice one
The terrains are gorgeous. Hellmire, with its hellscape and fire-nados, is top-notch.
Fighting skynet on forest planets is unreal.
So much fun.
I love this video style for you since I know I can trust your experiences seeing how you and Ignis have been diving into hell in every operation of arma.
Teamwork is very important, it gives the enemy someone else to shoot at
One teammate running bait for hulks while i shoot them in the back has been the easiest way to kill them other than stratagems
I love the small touch of you adding in Leslie Fish in the background, I recognized it cause you mentioned filk in one of your videos and I went to check it out and saw I had actually listened to her stuff before but forgot about it. But I went back and listened to her again and I love her music so much, thank you for reminding me of such a great artist and genre of music.
they gave us the constitution rifle yesterday and yes, it comes with a bayonet :)
This is definitely a different video than what I'm used to watching here, but I love when you talk so passionately about game you love, showing us all the aspects we might've not known ourselves.
15:14 the yogurt armor if I'm not mistaken is a pre-order exclusive, half right that everyone has it *(I think they could have changed it)*
This game feels like when there was a long dark age, and then the Hero comes, and brings about a Golden Age. We've had so many horrible games that have made many people feel like games are dying out. But games like this remind me that there's hope. Even in the Grimdarkness of the 2020s, there is Hope.
I still love so much of the small details.
When reloading the revolver, if you had to cut your reload short, it won't magically produce more bullet casings. Only downside is that it still doesn't matter; your diver will still go through the motion anyway (though it makes sense if you shot a few rounds.)
The pump shotties (Punisher and Slugger) both have visible loading tubes where the shells sit. As you fire, they'll empty out, and will refill as you reload them too.
Attempting to shoot your weapon mid-reload if it has a bullet left over will let you shoot that bullet in the chamber!
Sometimes, when pulling out the revolver, your character will flip it and it's really neat.
Also, when it comes to your armor being dirtied and cleaned off, blood and dirt/mud get washed off in water/rain, but oil stays. Bonus; if you're using a jetpack or you get set on fire, your cape gets singed, and I think it also gets ripped if you take damage in the back too.
When treading through deep snow, following a fellow diver's tracks reduce the slowdown as they've already made a path themselves.
Also, just as an added bonus for the machineguns, the bullet casings do stay for a while, so firing your whole magazine will have a lot of shell casings on the ground by the end of it.
I just want to point out after watching the environment praise at 13:08 that this game came out not even 4 months after Starfield and without the colossal Bethesda budget Arrowhead managed to make a world tile generation with points of interest scattered around that feels varied, bautiful to watch and with great environmental effects, interactions, landmarks and storytelling that doesn't feel like a wasteland with copy and pasted assets. Just let that sink in
This was a phenomenal video. I hope to see more video essays in the future!
its so nice to hear rubix so happy and excited for this game ,i can really hear the happiness from his voice
Your passion for the game and general personality made this a gem to watch. It felt similar pacing to your other videos while also explaining something and being entertaining. This was a banger, jay! FOR SUPER EARTH
Honest to God love your videos, and I do my best 'not' to skip the in video ad segment, and seeing you run around attempting to read the script whilst not dying sealed me from skipping ahead. Love your stuff man. Glad to see you enjoying Helldivers and hopefully one day Ill run into you in game o7
RubixRaptor video essays something I never knew I needed so much until now
One thing that never fails to please me is how literally every other moment within this game feels straight out of an action movie
HOPE EYRIE AS WELL? AHHHHH. Man, I've followed you for a bit, but including Julia Ecklar and Leslie Fish's music has made you 1000% cooler.
You can hear him smiling through this video! It's amazing
I love your use of Filk music so much! It’s great to know it’s still around and being enjoyed.
You did a great job on this video essay and look forward to the possibility of you making more!
If you want to ramble about this game, please ramble! I love hearing people talk about things theyre passionate about, and it can grant more people a deeper appreciation of this game!
I knocked my friend down with the back blast from my recoilless rifle during a defend mission. I love this game
9:25
One cool thing that I realized yesterday while playing a very hard mission with friends on hellmire, is that your cape can get torn appart. I don’t know what does this, the only thing I know is that we survived countless injuries and fire tornadoes so that might be it. Regardless, as you said, a fuck ton of details and that rules.
I was gonna skip the sponsor bit, but doing it in the middle of a run changed my mind.
Great video jay! Would love to see more video essays like this in the future!
My main personal hope is a weapon upgrade system, just something similar to the first game where they're straight upgrades, like bayonet or bigger magazines.
I think the devs said they definitely want to add that as well and maybe the option to customise armour colours.
"use the code or the automatons win." Well shit guess im buying a manscaped ad for the first time. For the Creek, For FREEDOM.
For Liberty
For Freedom
For Super Earth
FOR DEMOCRACY
WE DROPPING ONTO MELEVALON CREEK BOIS!!!!
This is honestly one of the best videos you've made, you should definitely do more like it, but only for the games you were, or are passionate about.
8:32 I’d watch an hour long video of just these small details. Each one is a delight to hear about. This game seems like a relatively simple concept executed to the absolute greatest level of detail and finesse Arrowhead could muster, which is an excellent approach for indie games, and has been executed perfectly.
I played a few good matches on SUICIDE MISSION difficulty today with some randoms. Eventually there was only 2 of us left when we got back to the ship. We said GG, gave eachother a hug, and went our seperate ways. Was the saddest and happiest ive been playing a game for a long time. Godspeed brother!
I would love to see more helldivers 2 videos! Best game I've played in a while
Shoutout to my fellow Vandalon IV comrades, we’ll liberate that icy hellscape yet
Really little gameplay thing I love is the AK-style reloads on a lot off weapons, where your left hand reaches under the weapon to grab the charging handle.
Genuinely the first time I've checked out a product after an ad read, I'm not sure if it was your delivery or the high impact freedom in the background that sold it to me.
Congrats to you Jay, you are the first youtuber in a while, that actually got me to watch the ad read.
Jay I just want to take the time to say that for a video game youtuber you talked about the sponsor in the best way possible. Stayed entertained while being informed.
I finally had time to watch this for real. Started to earlier but had to get to work. And as I pick up where I left off Jay drops the Oh btw these guys made magicka. ... I love magicka! And you're telling me they made this to?!
Bro you killed it for your first video essay, Would love to see more if you find more intresting games to talk about
Ramble and rant as much as you please.
It shows how much passion you have for this game.
one thing i found while playing the game is dropping into bug holes with a hellpod breaks them in the coolest way possible but you may get stuck under ground and have to grenade yourself to get out, i learnt this the hard way but it was sick.
I was waiting for this video. I knew this game would be right up your alley. Just the right combination of violence, co-op, and silliness.
I can't tell you how many times I was just walking around on one of the planets and said out loud "Man, this game is GORGEOUS"
my favorite over-the-top lore bit is that for one of the cape types, a group of schoolchildren sing the super earth anthem to each one of them before being distributed into a helldiver
In the game you can find a dead hell diver with a dead automaton that has a shovel lodged into it. He 1v1 an automaton with a shovel.
Another detail you didn't mention that I love: when you use the jetpack, it actually singes the bottom of your cape.
One thing I love that took me hours to find is if you hold down the reload button you can ramp up the RPM on the machine guns. Using the Stalwart to pump 1000+ rounds down range mid horde is fantastic.
Using the Ori music as background music for showing off the terrain is perfect.
Incredible Work Raptor! You and your friends really blew the top off this video in my honest opinion.
I can tell its a huge passion for you! Good luck on your drop, Diver!
The use of the Ori and the Blind Forest soundtrack was perfect for the terrain section. One of my all time favorite video game soundtracks!
Whats the music that starts at 0:17, asking for a friend
Im willing to bet the shovel is an ongoing meme do to it coming in handy, likely in some harrowing situation, involving a table-top game the team was playing during development. Imagine the legend of the shovel? Legend writes itself.
I love this lore.
End credits were so amazing I actually sat through and watched it all. Very well done.
Fun fact: You are the LORE, godspeed gentleman.
Hearing that filk music was like a flashbang. Leslie fish and her ilk are my favorite music artists. Good taste helldiver
Your enthusiasm, the production value, theming and the amazing showcase of everything you had to talk about all came together so well. This actually has to be one of my favourite game review/overview videos that I've seen in ages. Amazing propaganda too, you've gone and convinced me to play it haha!
One small thing about this game I noticed is that the skybox is based on where on the planet you are. With a ringed planet, you’ll see more or less of the ring depending on your latitude, and moons will only be able to be seen from one side of the planet
Hope to see these type of videos in the future! This game is honestly great. Been a fan of the EDF series so I automatically fell in love with Helldivers
It's become such an experience, a reminder of the fun we had when playing with friends in school
The way they handle lore is amazing how it develops dynamically by the players
Awesome video. You executed on this new format really well.
See you on the battlefield, Helldiver. FOR SUPER EARTH
That part 3 opening edit was sick. Perfectly encapsulates the epicness
We need a full version upload of that cup of liber-tea edit