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Homeworld 3 Gameplay Trailer Reaction / Breakdown
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- Опубліковано 12 гру 2021
- Hello! So this is my commentary on the Homeworld 3 Gameplay Trailer that was released at the Game Awards 2021.
Let me know if you spotted any other clues or interesting stuff in the trailer!
Edited by the lovely Chris Taylor.
Music by Highscape Sounds:
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/ highscapesounds
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At 11:04 when I talk about the carrier my intent was to say that the design DOES make sense as it doesn't need to be fancy or anything. It just needs to build/resupply and store ships.
True the carrier from homeworld 1 looks like a floating pill bug, simple but can complete its purpose
this game have Samuel Barber and Anton Webern music, have only 2 seconds of Webern music but is enough. H1 and H2
20 years of waiting. My younger me just keeps screaming: YEEEEEESSSSS!!!!!
The vocal arrangement of Barber's Adagio for Strings is "Agnus Dei". Barber arranged it himself.
At 12:41 it almost looks like the planet surface is reachable in the map.
A good breakdown of the trailer. :)
Thanks! In one of the early concept documents there were mentions of planetary landings... We'll see if that makes it into the final product. :D
If at some point in the campaign my back is against the wall and I hear a radio call saying "this is kith somtaaw warship kum-laan" I'm going to cry
If you notice, the Khar-Kushan has all three hyperspace cores on its back.
You're right! That should make the campaign a cakewalk! :P :D
A few things to note:
It's clearly shown at 2:38 that the mothership is not tied to single angle, it's vertical in that shot, since the background is the galactic core, recognizable from the first game, and I know which direction is "up" in that case, it's very likely that the ship will be able to tilt on it's axis, considering maneuvering megalith derelicts and terrain will be a considerable aspect of tactics in gameplay.
Second thing: the woman clearly states she remembers "Opening the gates". It's Karan, no doubt about it. That's the face we see throughout the trailer, and I highly doubt it won't be her at the helm of the mothership; Sajuuk was not only a holy vessel of tremendous importance to Kushanic religion, it was also not a mothership-class vessel, it's safe to say that once the war for Hiigara against the Vaygr was won, they sent the ship off to some museum, research facility, or maybe there's something else going on with it that we are not yet privy to.
We also seem to get a glimpse at the new higgy missile destroyer :)
First off, thanks for watching and for your comment!
Yes, it is absolutely clear it's Karan later in the trailer, I was just trying to build a bit of a storyline for my commentary.
Concerning the mothership, that is quite possible, but it's default position is certainly horizontal. And for the trailer they can pose the ship however they want, of course. :)
We'll have to see more footage to make sure!
I do think that most of the fighting in the megaliths will be done by smaller craft, though.
@Spencer Fritz if it has any military use, I'd wager it would be allocated as an orbital cannon of sorts, defending Hiigara.
But we are all just spitballing here, who knows.
I would say the only reason they showed it vertically there is because it was a flash back to the original games and they didn’t want to bother making an og mother ship redesign or use HWR footage for the trailer so they just used the model they have but it would be cool to be able to turn the ship like you say.
So does Karan never age? Didn’t it take decades to build each mothership? Was she in 1? Or just 2.
The scale in this new game is insane, but I find funny that the render engine feels very familiar, is almost like Homeworld Remastered went to the gym and now can lift some massive derelicts... I can't wait to lay my hands on it and mod the heck out of it lol...
Indeed! I trust that unlike Deserts of Kharak, this is built from the ground up with modability in mind. Mods just extend the lifetime of a game immensely.
dont worry they have the help of the complex creator mod
@@kenzacker1476 🤣🤣🤣
Hands Up for "Heresy" point ;) That.... make me smile.
Look carefully in the back ground. Various different points of view of, The progenitor Factory ship. It appears it is, being reassembled. You know, the one that broke apart tens of thousands of years ago. Find the HW2 vid of what it looked like prior to destruction. In the HW3 vid, you see its nose, drive section, mid section, a gate it had near middle, the construction back in the lower bottom.
.... Interaction with progenitor's, "normal" sized ships. Remember the Dreadnaught was a power source, and Sajuk was a communication device. NOT warships. Just to everyone else they were so advanced....
The Dreadnaught was not a power source, it was one of 2 keys of the Balcora gate. The Balcora gate was the only way into the dead space region where Sajuuk was resting. And Sajuuk in turn was the key that opened the central acces point to the ancient galactic hyperspace gates.
@@overriderss you can both be right. But it’s 100% a progenitor ship that we zoom out of at the end.
The pods are from a torpedo frigate according to the naming provided in the collectors edition.
Thanks! I need to look at that.
There might be a clue as to what happened to Sajuuk: at 8:39 we get a shot of the mothership in which we can see (on the left side of the picture) a triangle/hexagonal structure with three round protrusions, akin to the one present on Sajuuk to house the hyperspace cores. This doesn’t tell us what happened to the ship itself, but this maybe evidence that the mothership is still carrying the cores.
I agree, it feels like a strong visual reference to Sajuuk. The first view of the new mothership going into hyperspace at 2:40 gives us a pretty good view of this 3-core cluster, too.
You're right! I didn't notice that. :) That's a huge clue, actually. That should make everything a cakewalk with that much power! :p
Or maybe the 3 cores are failing as well.
We might get treated to a very bittersweet ending in this game...
@@Coercer One can assume that the « mistery » they’re talking about on the steam page is probably linked to the cores somehow (this would make sense since they’re basically progenitor technology).
My main question is: who or what are we going to fight against ?
Perhaps it is going to be our own people, but I’d very much like to see another faction (and I think it’s likely given the nature of the quest, the galaxy-wide threat they mentioned may be an ancient enemy or something of this kind)
But I’d like to know if you have any idea ^^
@@mackinawsensei3541 That's still completely unknown, but some of the concept art shows unknown ships that make the mothership look like a corvette in comparison...
My bet is on an ancient race...
Perhaps the Kushan explored too far and too greedily. :)
@@Coercer That would seem appropriate for sure :)
I just want to have another faction in game so we have some diversity in ships, but the Hiigaran ones look sexy as all hell anyway.
It sounds like Karen S’jet but looks like Rachel so I don’t know
Also it looks like the mother ship will play a more pivotal role in combat like the Kapisi
I'm so looking forward to the mothership being more active in the missions and also in MP.
:)
Well, it certainly can't be Rachel. She's long dead...
Or Karan has remained connected for so long that she grew her hair all the way back.
The ship in the last battle looks like the origional battle cruiser.
The red ships should be Kith Soban a warrior kith it's going to be interesting to find out why they would attack the mothership
I wonder if they are going to have the carrier power shunting system from DOK. I think it was a cool game mechanic that added depth to fighting with your main ship. However I don’t think it would make sense in lore for a (at this point) very advanced space faring civilization to have to shunt power to different systems especially one that poses all three hyperspace cores. I am tore between having a lore accurate depiction and a good game mechanic but they haven’t said anything about it in their devblog on fig so we shall see in the coming months hopefully.
Maybe an overdrive system. But once built i dont think it would make sense for you to be taxed for wanting basic point defense. but being taxed for a faster reload and adjustment speed for a limited amount of time seems balanced
The new mothership it also looks a bit like the progenitor berth we took the dreadnought from.
I have a feeling that Karan has left the Kushani and the person that we see in the trailer is not actually her but another S'jet (or Sobani, Somtaaw, Naabali or whowever many other Kiithid Clans there are) who revered Karan soo much that she leads the charge to find her
Those lantern things you mention at 7:45 are featured in concept art for HW1 and HW2 as large fuel containers/refueling depots. In the art ships were shown docked to the containers attached with large connected hoses. I don't think they supposed to be fuel containers in the HW3 trailer, it's likely an artist was looking through the old concept art and added them in with a different purpose or just for the aesthetic.
Awesome, thank you for that insight! I had no idea.
From what we've seen so far these things seem like markers more than anything. But maybe they'll work like refuelling spots inside the derelict.
To me they look reminiscent of the old Relic logo animation with mines.
14:17 for me it looks a bit like a Bentusi wreck from HW3, but I'm not sure if it wasn't mire distorted
It is that kind of shape, that's true!
the age of s'jet has begun
The last derelict in the trailer is one of the gateways, but the portals are turned off. So I'm assuming the plot is they turned them on, got attacked, then shut them down again.
But then the question is, why not use sajuk, instead of a Mothership mk3? Unless.... what ever showed up can mess with progenitor tech, as in what ever happened to them?
even I'm excited now :D
Awesome! It'll be quite a wait for this game to be released, though. :)
@@Coercer next year, right? So not too long ;)
@@tejnula I thought you were quoting the trailer for a sec.
It's a small detail, but I took the meaning of the line "...no, not so long.... but not long enough", to both be refering to ingame conflict, but also that the game isn't ready right now, and we'll need to wait till late next year. It also has that Starcraft 2 "Hell, it's about time." feel to it, outlining the anticipation related to finally releasing a sequel to a decade old game.
@@Cypher10110 hadn't thought of that, really wish I had now though :) hell, it's about time! :D
@@Cypher10110 but the updated steam page that the trailer directs you to has it set for q4 2022. I don’t know how much time they need to build a game that’s already built enginewise
Gaalsien and Siidim got their revenge on Northern Frontier for heresy?
Btw. Yellow traces reminds me good old enemy, Taiidani (or Turanic Raiders), red Vaygr?
Beast was slayed definetely. ;)
So still no kiith Somtaaw mention huh... BBI really don't like Emergence/Cataclysm storyline it seems. Sigh...
I'm just gonna reply to myself. Anything related to Cataclysm/Emergence is just a big no-no in Relic's/BBI view, which is a damn shame. I just listen to space Junkies podcast with the writer and designer of Cataclysm. You can tell Cataclysm was never gonna be acknowledged by Relic now BBI. This is too bad.
3:58 Source?
ua-cam.com/video/lXhU9zacjzw/v-deo.html Here you go!
@@Coercer Thanks you! Ah no wonder I could't find it (was looking for it after watching your video)! I thought it was a parody on TF2 Meet the Spy but it's Spongbob!!