The slings being replicated is a classic locality issue that happens when someone joins the server. There is a CBA setting for "Add sling to inventory" which in theory should add a sling just to a person's inventory when they join the mission for the first time. However, what's happening is that it's adding 1 sling PER PLAYER that is connected when someone joins the server. Someone joining and loading in runs the script, and the script says "give everyone a sling" so you get 1 sling for every player that is in the game, lol
The slings being replicated is a classic locality issue that happens when someone joins the server. There is a CBA setting for "Add sling to inventory" which in theory should add a sling just to a person's inventory when they join the mission for the first time. However, what's happening is that it's adding 1 sling PER PLAYER that is connected when someone joins the server. Someone joining and loading in runs the script, and the script says "give everyone a sling" so you get 1 sling for every player that is in the game, lol