thanks, good stuff! I can see a bit of struggle with some tools and settings, but in the end you got something interesting and quite close to your original reference. Maybe try playing with booleans in your next sessions, they are really good and fast in Coat. As for painting, I wouldn't say Substance is faster... It is different. Substance is great with semi automatic smart materials, and has much better baking tools. In SP you can quickly drop few smart materials on different parts, and get quick and dirty textures really fast. But if you like manual handpainting in 3D - Coat is probably a better choice.
my man thnk u so much.. i have been trying to find that baking occlusions and all that too.. they changed places without warning.... they need a dedicated UI team to make this awsome programe user friendly.. right?
At 8:00 in the video I was like: OK this would have taken me around 20 seconds in Blender. What's the point? Though I really like the fact this is voxel and you basically never had to move a single polygon. 3DCoat is the tool I am always looking at but it's so intimidating I never pulled the trigger because I feel like it will take me 2 years to learn it. The UI is what is putting me off the most. It seems there is no logic or proper hierarchy. It's very difficult to make a good UI and probably I am also used to other software like Blender, Affinity, Adobe, etc. Maybe one day I'll try it again... 3DCoat overall seems a very powerful tool.
thanks, good stuff! I can see a bit of struggle with some tools and settings, but in the end you got something interesting and quite close to your original reference. Maybe try playing with booleans in your next sessions, they are really good and fast in Coat. As for painting, I wouldn't say Substance is faster... It is different. Substance is great with semi automatic smart materials, and has much better baking tools. In SP you can quickly drop few smart materials on different parts, and get quick and dirty textures really fast. But if you like manual handpainting in 3D - Coat is probably a better choice.
my man thnk u so much.. i have been trying to find that baking occlusions and all that too.. they changed places without warning.... they need a dedicated UI team to make this awsome programe user friendly.. right?
Hey WIlliam! thank you so much for this videos that taught me lot of thing about tihs amazon software!
Watching with the kiddos so they can learn from the best! 🤘
Single tear drop
was very helpful in understanding how to use 3D coat. hope you make more of them. Sub.
Dude thank you. Please keep making more like this. I was able to follow you and understand your step. Thank you.
I'm glad you found the video helpful! I'll definitely keep making more content like this.
do they offer non comercial license for non students?
Cool! Thank you!
You bet!
At 8:00 in the video I was like: OK this would have taken me around 20 seconds in Blender. What's the point? Though I really like the fact this is voxel and you basically never had to move a single polygon. 3DCoat is the tool I am always looking at but it's so intimidating I never pulled the trigger because I feel like it will take me 2 years to learn it.
The UI is what is putting me off the most. It seems there is no logic or proper hierarchy. It's very difficult to make a good UI and probably I am also used to other software like Blender, Affinity, Adobe, etc.
Maybe one day I'll try it again... 3DCoat overall seems a very powerful tool.
I dont' understand why everytime i use 2D paint on a new layer it automaticallly goes back into the orginal layer with the object. any help with that?
Hey u might have had auto pick turned on at the top of the window. Try turning it off . Hope it helps
Subbed!
cool